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Diffstat (limited to 'scene/2d/line_2d.cpp')
-rw-r--r--scene/2d/line_2d.cpp30
1 files changed, 28 insertions, 2 deletions
diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp
index 57a0e15447..abc80216d4 100644
--- a/scene/2d/line_2d.cpp
+++ b/scene/2d/line_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -48,6 +48,32 @@ Line2D::Line2D() :
_round_precision = 8;
}
+Rect2 Line2D::_edit_get_rect() const {
+
+ if (_points.size() == 0)
+ return Rect2(0, 0, 0, 0);
+ Vector2 d = Vector2(_width, _width);
+ Rect2 aabb = Rect2(_points[0] - d, 2 * d);
+ for (int i = 1; i < _points.size(); i++) {
+ aabb.expand_to(_points[i] - d);
+ aabb.expand_to(_points[i] + d);
+ }
+ return aabb;
+}
+
+bool Line2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
+
+ const real_t d = _width / 2 + p_tolerance;
+ PoolVector<Vector2>::Read points = _points.read();
+ for (int i = 0; i < _points.size() - 1; i++) {
+ Vector2 p = Geometry::get_closest_point_to_segment_2d(p_point, &points[i]);
+ if (p.distance_to(p_point) <= d)
+ return true;
+ }
+
+ return false;
+}
+
void Line2D::set_points(const PoolVector<Vector2> &p_points) {
_points = p_points;
update();