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-rw-r--r--scene/2d/line_2d.cpp307
1 files changed, 307 insertions, 0 deletions
diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp
new file mode 100644
index 0000000000..9db3659133
--- /dev/null
+++ b/scene/2d/line_2d.cpp
@@ -0,0 +1,307 @@
+#include "line_2d.h"
+#include "core_string_names.h"
+
+
+// Needed so we can bind functions
+VARIANT_ENUM_CAST(LineJointMode)
+VARIANT_ENUM_CAST(LineCapMode)
+VARIANT_ENUM_CAST(LineTextureMode)
+
+
+Line2D::Line2D() : Node2D() {
+ _joint_mode = LINE_JOINT_SHARP;
+ _begin_cap_mode = LINE_CAP_NONE;
+ _end_cap_mode = LINE_CAP_NONE;
+ _width = 10;
+ _default_color = Color(0.4,0.5,1);
+ _sharp_limit = 2.f;
+ _round_precision = 8;
+}
+
+void Line2D::set_points(const PoolVector<Vector2> &p_points) {
+ _points = p_points;
+ update();
+}
+
+void Line2D::set_width(float width) {
+ if(width < 0.0)
+ width = 0.0;
+ _width = width;
+ update();
+}
+
+float Line2D::get_width() const {
+ return _width;
+}
+
+PoolVector<Vector2> Line2D::get_points() const {
+ return _points;
+}
+
+void Line2D::set_point_pos(int i, Vector2 pos) {
+ _points.set(i, pos);
+ update();
+}
+
+Vector2 Line2D::get_point_pos(int i) const {
+ return _points.get(i);
+}
+
+int Line2D::get_point_count() const {
+ return _points.size();
+}
+
+void Line2D::add_point(Vector2 pos) {
+ _points.append(pos);
+ update();
+}
+
+void Line2D::remove_point(int i) {
+ _points.remove(i);
+ update();
+}
+
+void Line2D::set_default_color(Color color) {
+ _default_color = color;
+ update();
+}
+
+Color Line2D::get_default_color() const {
+ return _default_color;
+}
+
+void Line2D::set_gradient(const Ref<ColorRamp>& gradient) {
+
+ // Cleanup previous connection if any
+ if(_gradient.is_valid()) {
+ (**_gradient).disconnect(CoreStringNames::get_singleton()->changed, this, "_gradient_changed");
+ }
+
+ _gradient = gradient;
+
+ // Connect to the gradient so the line will update when the ColorRamp is changed
+ if(_gradient.is_valid()) {
+ (**_gradient).connect(CoreStringNames::get_singleton()->changed, this, "_gradient_changed");
+ }
+
+ update();
+}
+
+Ref<ColorRamp> Line2D::get_gradient() const {
+ return _gradient;
+}
+
+void Line2D::set_texture(const Ref<Texture>& texture) {
+ _texture = texture;
+ update();
+}
+
+Ref<Texture> Line2D::get_texture() const {
+ return _texture;
+}
+
+void Line2D::set_texture_mode(const LineTextureMode mode) {
+ _texture_mode = mode;
+ update();
+}
+
+LineTextureMode Line2D::get_texture_mode() const {
+ return _texture_mode;
+}
+
+void Line2D::set_joint_mode(LineJointMode mode) {
+ _joint_mode = mode;
+ update();
+}
+
+LineJointMode Line2D::get_joint_mode() const {
+ return _joint_mode;
+}
+
+void Line2D::set_begin_cap_mode(LineCapMode mode) {
+ _begin_cap_mode = mode;
+ update();
+}
+
+LineCapMode Line2D::get_begin_cap_mode() const {
+ return _begin_cap_mode;
+}
+
+void Line2D::set_end_cap_mode(LineCapMode mode) {
+ _end_cap_mode = mode;
+ update();
+}
+
+LineCapMode Line2D::get_end_cap_mode() const {
+ return _end_cap_mode;
+}
+
+void Line2D::_notification(int p_what) {
+ switch(p_what) {
+ case NOTIFICATION_DRAW:
+ _draw();
+ break;
+ }
+}
+
+void Line2D::set_sharp_limit(float limit) {
+ if(limit < 0.f)
+ limit = 0.f;
+ _sharp_limit = limit;
+ update();
+}
+
+float Line2D::get_sharp_limit() const {
+ return _sharp_limit;
+}
+
+void Line2D::set_round_precision(int precision) {
+ if(precision < 1)
+ precision = 1;
+ _round_precision = precision;
+ update();
+}
+
+int Line2D::get_round_precision() const {
+ return _round_precision;
+}
+
+void Line2D::_draw() {
+ if(_points.size() <= 1 || _width == 0.f)
+ return;
+
+ // TODO Is this really needed?
+ // Copy points for faster access
+ Vector<Vector2> points;
+ points.resize(_points.size());
+ int len = points.size(); {
+ PoolVector<Vector2>::Read points_read = _points.read();
+ for(int i = 0; i < len; ++i) {
+ points[i] = points_read[i];
+ }
+ }
+
+ // TODO Maybe have it as member rather than copying parameters and allocating memory?
+ LineBuilder lb;
+ lb.points = points;
+ lb.default_color = _default_color;
+ lb.gradient = *_gradient;
+ lb.texture_mode = _texture_mode;
+ lb.joint_mode = _joint_mode;
+ lb.begin_cap_mode = _begin_cap_mode;
+ lb.end_cap_mode = _end_cap_mode;
+ lb.round_precision = _round_precision;
+ lb.sharp_limit = _sharp_limit;
+ lb.width = _width;
+
+ lb.build();
+
+ RID texture_rid;
+ if(_texture.is_valid())
+ texture_rid = (**_texture).get_rid();
+
+ VS::get_singleton()->canvas_item_add_triangle_array(
+ get_canvas_item(),
+ lb.indices,
+ lb.vertices,
+ lb.colors,
+ lb.uvs,
+ texture_rid);
+
+ // DEBUG
+ // Draw wireframe
+// if(lb.indices.size() % 3 == 0) {
+// Color col(0,0,0);
+// for(int i = 0; i < lb.indices.size(); i += 3) {
+// int vi = lb.indices[i];
+// int lbvsize = lb.vertices.size();
+// Vector2 a = lb.vertices[lb.indices[i]];
+// Vector2 b = lb.vertices[lb.indices[i+1]];
+// Vector2 c = lb.vertices[lb.indices[i+2]];
+// draw_line(a, b, col);
+// draw_line(b, c, col);
+// draw_line(c, a, col);
+// }
+// for(int i = 0; i < lb.vertices.size(); ++i) {
+// Vector2 p = lb.vertices[i];
+// draw_rect(Rect2(p.x-1, p.y-1, 2, 2), Color(0,0,0,0.5));
+// }
+// }
+}
+
+void Line2D::_gradient_changed() {
+ update();
+}
+
+// static
+void Line2D::_bind_methods() {
+
+ ClassDB::bind_method(_MD("set_points","points"), &Line2D::set_points);
+ ClassDB::bind_method(_MD("get_points"), &Line2D::get_points);
+
+ ClassDB::bind_method(_MD("set_point_pos","i", "pos"), &Line2D::set_point_pos);
+ ClassDB::bind_method(_MD("get_point_pos", "i"), &Line2D::get_point_pos);
+
+ ClassDB::bind_method(_MD("get_point_count"), &Line2D::get_point_count);
+
+ ClassDB::bind_method(_MD("add_point", "pos"), &Line2D::add_point);
+ ClassDB::bind_method(_MD("remove_point", "i"), &Line2D::remove_point);
+
+ ClassDB::bind_method(_MD("set_width","width"), &Line2D::set_width);
+ ClassDB::bind_method(_MD("get_width"), &Line2D::get_width);
+
+ ClassDB::bind_method(_MD("set_default_color", "color"), &Line2D::set_default_color);
+ ClassDB::bind_method(_MD("get_default_color"), &Line2D::get_default_color);
+
+ ClassDB::bind_method(_MD("set_gradient", "color"), &Line2D::set_gradient);
+ ClassDB::bind_method(_MD("get_gradient"), &Line2D::get_gradient);
+
+ ClassDB::bind_method(_MD("set_texture", "texture"), &Line2D::set_texture);
+ ClassDB::bind_method(_MD("get_texture"), &Line2D::get_texture);
+
+ ClassDB::bind_method(_MD("set_texture_mode", "mode"), &Line2D::set_texture_mode);
+ ClassDB::bind_method(_MD("get_texture_mode"), &Line2D::get_texture_mode);
+
+ ClassDB::bind_method(_MD("set_joint_mode", "mode"), &Line2D::set_joint_mode);
+ ClassDB::bind_method(_MD("get_joint_mode"), &Line2D::get_joint_mode);
+
+ ClassDB::bind_method(_MD("set_begin_cap_mode", "mode"), &Line2D::set_begin_cap_mode);
+ ClassDB::bind_method(_MD("get_begin_cap_mode"), &Line2D::get_begin_cap_mode);
+
+ ClassDB::bind_method(_MD("set_end_cap_mode", "mode"), &Line2D::set_end_cap_mode);
+ ClassDB::bind_method(_MD("get_end_cap_mode"), &Line2D::get_end_cap_mode);
+
+ ClassDB::bind_method(_MD("set_sharp_limit", "limit"), &Line2D::set_sharp_limit);
+ ClassDB::bind_method(_MD("get_sharp_limit"), &Line2D::get_sharp_limit);
+
+ ClassDB::bind_method(_MD("set_round_precision", "precision"), &Line2D::set_round_precision);
+ ClassDB::bind_method(_MD("get_round_precision"), &Line2D::get_round_precision);
+
+ ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "points"), _SCS("set_points"), _SCS("get_points"));
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "width"), _SCS("set_width"), _SCS("get_width"));
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "default_color"), _SCS("set_default_color"), _SCS("get_default_color"));
+ ADD_PROPERTYNZ( PropertyInfo( Variant::OBJECT, "gradient", PROPERTY_HINT_RESOURCE_TYPE, "ColorRamp"), _SCS("set_gradient"), _SCS("get_gradient" ) );
+ ADD_PROPERTYNZ( PropertyInfo( Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), _SCS("set_texture"), _SCS("get_texture" ) );
+ ADD_PROPERTYNZ( PropertyInfo( Variant::INT, "texture_mode", PROPERTY_HINT_ENUM, "None,Tile" ), _SCS("set_texture_mode"),_SCS("get_texture_mode" ) );
+ ADD_PROPERTYNZ( PropertyInfo( Variant::INT, "joint_mode", PROPERTY_HINT_ENUM, "Sharp,Bevel,Round" ), _SCS("set_joint_mode"),_SCS("get_joint_mode" ) );
+ ADD_PROPERTYNZ( PropertyInfo( Variant::INT, "begin_cap_mode", PROPERTY_HINT_ENUM, "None,Box,Round" ), _SCS("set_begin_cap_mode"),_SCS("get_begin_cap_mode" ) );
+ ADD_PROPERTYNZ( PropertyInfo( Variant::INT, "end_cap_mode", PROPERTY_HINT_ENUM, "None,Box,Round" ), _SCS("set_end_cap_mode"),_SCS("get_end_cap_mode" ) );
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "sharp_limit"), _SCS("set_sharp_limit"), _SCS("get_sharp_limit"));
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "round_precision"), _SCS("set_round_precision"), _SCS("get_round_precision"));
+
+ BIND_CONSTANT(LINE_JOINT_SHARP);
+ BIND_CONSTANT(LINE_JOINT_BEVEL);
+ BIND_CONSTANT(LINE_JOINT_ROUND);
+
+ BIND_CONSTANT(LINE_CAP_NONE);
+ BIND_CONSTANT(LINE_CAP_BOX);
+ BIND_CONSTANT(LINE_CAP_ROUND);
+
+ BIND_CONSTANT(LINE_TEXTURE_NONE);
+ BIND_CONSTANT(LINE_TEXTURE_TILE);
+
+ ClassDB::bind_method(_MD("_gradient_changed"), &Line2D::_gradient_changed);
+
+}
+
+