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Diffstat (limited to 'scene/2d/line_2d.cpp')
-rw-r--r--scene/2d/line_2d.cpp18
1 files changed, 12 insertions, 6 deletions
diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp
index 0ec58ec176..28183403f2 100644
--- a/scene/2d/line_2d.cpp
+++ b/scene/2d/line_2d.cpp
@@ -52,8 +52,9 @@ Line2D::Line2D() {
#ifdef TOOLS_ENABLED
Rect2 Line2D::_edit_get_rect() const {
- if (_points.size() == 0)
+ if (_points.size() == 0) {
return Rect2(0, 0, 0, 0);
+ }
Vector2 d = Vector2(_width, _width);
Rect2 aabb = Rect2(_points[0] - d, 2 * d);
for (int i = 1; i < _points.size(); i++) {
@@ -72,8 +73,9 @@ bool Line2D::_edit_is_selected_on_click(const Point2 &p_point, double p_toleranc
const Vector2 *points = _points.ptr();
for (int i = 0; i < _points.size() - 1; i++) {
Vector2 p = Geometry::get_closest_point_to_segment_2d(p_point, &points[i]);
- if (p.distance_to(p_point) <= d)
+ if (p.distance_to(p_point) <= d) {
return true;
+ }
}
return false;
@@ -86,8 +88,9 @@ void Line2D::set_points(const Vector<Vector2> &p_points) {
}
void Line2D::set_width(float p_width) {
- if (p_width < 0.0)
+ if (p_width < 0.0) {
p_width = 0.0;
+ }
_width = p_width;
update();
}
@@ -239,8 +242,9 @@ void Line2D::_notification(int p_what) {
}
void Line2D::set_sharp_limit(float p_limit) {
- if (p_limit < 0.f)
+ if (p_limit < 0.f) {
p_limit = 0.f;
+ }
_sharp_limit = p_limit;
update();
}
@@ -250,8 +254,9 @@ float Line2D::get_sharp_limit() const {
}
void Line2D::set_round_precision(int p_precision) {
- if (p_precision < 1)
+ if (p_precision < 1) {
p_precision = 1;
+ }
_round_precision = p_precision;
update();
}
@@ -270,8 +275,9 @@ bool Line2D::get_antialiased() const {
}
void Line2D::_draw() {
- if (_points.size() <= 1 || _width == 0.f)
+ if (_points.size() <= 1 || _width == 0.f) {
return;
+ }
// TODO Is this really needed?
// Copy points for faster access