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+/*************************************************************************/
+/* collision_object_2d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef COLLISION_OBJECT_2D_H
+#define COLLISION_OBJECT_2D_H
+
+#include "scene/2d/node_2d.h"
+#include "scene/resources/shape_2d.h"
+
+class CollisionObject2D : public Node2D {
+
+ OBJ_TYPE( CollisionObject2D, Node2D );
+
+ bool area;
+ RID rid;
+
+ struct ShapeData {
+ Matrix32 xform;
+ Ref<Shape2D> shape;
+ bool trigger;
+
+ ShapeData() {
+ trigger=false;
+ }
+ };
+
+
+ Vector<ShapeData> shapes;
+
+ void _update_shapes();
+
+friend class CollisionShape2D;
+friend class CollisionPolygon2D;
+ void _update_shapes_from_children();
+protected:
+
+ CollisionObject2D(RID p_rid, bool p_area);
+
+ void _notification(int p_what);
+ bool _set(const StringName& p_name, const Variant& p_value);
+ bool _get(const StringName& p_name,Variant &r_ret) const;
+ void _get_property_list( List<PropertyInfo> *p_list) const;
+ static void _bind_methods();
+public:
+
+
+ void add_shape(const Ref<Shape2D>& p_shape, const Matrix32& p_transform=Matrix32());
+ int get_shape_count() const;
+ void set_shape(int p_shape_idx, const Ref<Shape2D>& p_shape);
+ void set_shape_transform(int p_shape_idx, const Matrix32& p_transform);
+ Ref<Shape2D> get_shape(int p_shape_idx) const;
+ Matrix32 get_shape_transform(int p_shape_idx) const;
+ void set_shape_as_trigger(int p_shape_idx, bool p_trigger);
+ bool is_shape_set_as_trigger(int p_shape_idx) const;
+ void remove_shape(int p_shape_idx);
+ void clear_shapes();
+
+ _FORCE_INLINE_ RID get_rid() const { return rid; }
+
+ CollisionObject2D();
+ ~CollisionObject2D();
+};
+
+#endif // COLLISION_OBJECT_2D_H