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Diffstat (limited to 'scene/2d/collision_object_2d.h')
-rw-r--r-- | scene/2d/collision_object_2d.h | 89 |
1 files changed, 89 insertions, 0 deletions
diff --git a/scene/2d/collision_object_2d.h b/scene/2d/collision_object_2d.h new file mode 100644 index 0000000000..4a529ce062 --- /dev/null +++ b/scene/2d/collision_object_2d.h @@ -0,0 +1,89 @@ +/*************************************************************************/ +/* collision_object_2d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef COLLISION_OBJECT_2D_H +#define COLLISION_OBJECT_2D_H + +#include "scene/2d/node_2d.h" +#include "scene/resources/shape_2d.h" + +class CollisionObject2D : public Node2D { + + OBJ_TYPE( CollisionObject2D, Node2D ); + + bool area; + RID rid; + + struct ShapeData { + Matrix32 xform; + Ref<Shape2D> shape; + bool trigger; + + ShapeData() { + trigger=false; + } + }; + + + Vector<ShapeData> shapes; + + void _update_shapes(); + +friend class CollisionShape2D; +friend class CollisionPolygon2D; + void _update_shapes_from_children(); +protected: + + CollisionObject2D(RID p_rid, bool p_area); + + void _notification(int p_what); + bool _set(const StringName& p_name, const Variant& p_value); + bool _get(const StringName& p_name,Variant &r_ret) const; + void _get_property_list( List<PropertyInfo> *p_list) const; + static void _bind_methods(); +public: + + + void add_shape(const Ref<Shape2D>& p_shape, const Matrix32& p_transform=Matrix32()); + int get_shape_count() const; + void set_shape(int p_shape_idx, const Ref<Shape2D>& p_shape); + void set_shape_transform(int p_shape_idx, const Matrix32& p_transform); + Ref<Shape2D> get_shape(int p_shape_idx) const; + Matrix32 get_shape_transform(int p_shape_idx) const; + void set_shape_as_trigger(int p_shape_idx, bool p_trigger); + bool is_shape_set_as_trigger(int p_shape_idx) const; + void remove_shape(int p_shape_idx); + void clear_shapes(); + + _FORCE_INLINE_ RID get_rid() const { return rid; } + + CollisionObject2D(); + ~CollisionObject2D(); +}; + +#endif // COLLISION_OBJECT_2D_H |