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-rw-r--r--platform/iphone/gl_view.mm16
1 files changed, 3 insertions, 13 deletions
diff --git a/platform/iphone/gl_view.mm b/platform/iphone/gl_view.mm
index e8d737d9c3..ede60a502d 100644
--- a/platform/iphone/gl_view.mm
+++ b/platform/iphone/gl_view.mm
@@ -47,7 +47,6 @@
@end
*/
-bool gles3_available = true;
int gl_view_base_fb;
static String keyboard_text;
static GLView *_instance = NULL;
@@ -284,20 +283,11 @@ static void clear_touches() {
kEAGLColorFormatRGBA8,
kEAGLDrawablePropertyColorFormat,
nil];
- bool fallback_gl2 = false;
- // Create a GL ES 3 context based on the gl driver from project settings
- if (GLOBAL_GET("rendering/quality/driver/driver_name") == "GLES3") {
- context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3];
- NSLog(@"Setting up an OpenGL ES 3.0 context. Based on Project Settings \"rendering/quality/driver/driver_name\"");
- if (!context && GLOBAL_GET("rendering/quality/driver/fallback_to_gles2")) {
- gles3_available = false;
- fallback_gl2 = true;
- NSLog(@"Failed to create OpenGL ES 3.0 context. Falling back to OpenGL ES 2.0");
- }
- }
+
+ // FIXME: Add Vulkan support via MoltenVK. Add fallback code back?
// Create GL ES 2 context
- if (GLOBAL_GET("rendering/quality/driver/driver_name") == "GLES2" || fallback_gl2) {
+ if (GLOBAL_GET("rendering/quality/driver/driver_name") == "GLES2") {
context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
NSLog(@"Setting up an OpenGL ES 2.0 context.");
if (!context) {