diff options
Diffstat (limited to 'platform/iphone/gl_view.mm')
-rwxr-xr-x | platform/iphone/gl_view.mm | 87 |
1 files changed, 49 insertions, 38 deletions
diff --git a/platform/iphone/gl_view.mm b/platform/iphone/gl_view.mm index 3309fd0820..f19e16f3f6 100755 --- a/platform/iphone/gl_view.mm +++ b/platform/iphone/gl_view.mm @@ -54,6 +54,14 @@ static bool video_playing = false; static float video_previous_volume = 0.0f; static CMTime video_current_time; +void _show_keyboard(String); +void _hide_keyboard(); +bool _play_video(String, float, String, String); +bool _is_video_playing(); +void _focus_out_video(); +void _unpause_video(); +void _stop_video(); + void _show_keyboard(String p_existing) { keyboard_text = p_existing; printf("instance on show is %p\n", _instance); @@ -334,17 +342,21 @@ static void clear_touches() { delegateSetup = ![delegate respondsToSelector:@selector(setupView:)]; } +@synthesize useCADisplayLink; + // If our view is resized, we'll be asked to layout subviews. // This is the perfect opportunity to also update the framebuffer so that it is // the same size as our display area. -(void)layoutSubviews { - printf("HERE\n"); + //printf("HERE\n"); [EAGLContext setCurrentContext:context]; [self destroyFramebuffer]; [self createFramebuffer]; [self drawView]; + [self drawView]; + } - (BOOL)createFramebuffer @@ -416,19 +428,21 @@ static void clear_touches() { return; active = TRUE; printf("start animation!\n"); -#if USE_CADISPLAYLINK - // Approximate frame rate - // assumes device refreshes at 60 fps - int frameInterval = (int) floor(animationInterval * 60.0f); - - displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(drawView)]; - [displayLink setFrameInterval:frameInterval]; - - // Setup DisplayLink in main thread - [displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSRunLoopCommonModes]; -#else - animationTimer = [NSTimer scheduledTimerWithTimeInterval:animationInterval target:self selector:@selector(drawView) userInfo:nil repeats:YES]; -#endif + if (useCADisplayLink) { + + // Approximate frame rate + // assumes device refreshes at 60 fps + int frameInterval = (int) floor(animationInterval * 60.0f); + + displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(drawView)]; + [displayLink setFrameInterval:frameInterval]; + + // Setup DisplayLink in main thread + [displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSRunLoopCommonModes]; + } + else { + animationTimer = [NSTimer scheduledTimerWithTimeInterval:animationInterval target:self selector:@selector(drawView) userInfo:nil repeats:YES]; + } if (video_playing) { @@ -442,13 +456,16 @@ static void clear_touches() { return; active = FALSE; printf("******** stop animation!\n"); -#if USE_CADISPLAYLINK - [displayLink invalidate]; - displayLink = nil; -#else - [animationTimer invalidate]; - animationTimer = nil; -#endif + + if (useCADisplayLink) { + [displayLink invalidate]; + displayLink = nil; + } + else { + [animationTimer invalidate]; + animationTimer = nil; + } + clear_touches(); if (video_playing) @@ -460,13 +477,7 @@ static void clear_touches() { - (void)setAnimationInterval:(NSTimeInterval)interval { animationInterval = interval; - -#if USE_CADISPLAYLINK - if(displayLink) -#else - if(animationTimer) -#endif - { + if ( (useCADisplayLink && displayLink) || ( !useCADisplayLink && animationTimer ) ) { [self stopAnimation]; [self startAnimation]; } @@ -475,16 +486,16 @@ static void clear_touches() { // Updates the OpenGL view when the timer fires - (void)drawView { -#if USE_CADISPLAYLINK - // Pause the CADisplayLink to avoid recursion - [displayLink setPaused: YES]; + if (useCADisplayLink) { + // Pause the CADisplayLink to avoid recursion + [displayLink setPaused: YES]; - // Process all input events - while(CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, TRUE) == kCFRunLoopRunHandledSource); + // Process all input events + while(CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, TRUE) == kCFRunLoopRunHandledSource); - // We are good to go, resume the CADisplayLink - [displayLink setPaused: NO]; -#endif + // We are good to go, resume the CADisplayLink + [displayLink setPaused: NO]; + } if (!active) { printf("draw view not active!\n"); @@ -615,7 +626,7 @@ static void clear_touches() { - (void)audioRouteChangeListenerCallback:(NSNotification*)notification { - printf("*********** route changed!%i\n"); + printf("*********** route changed!\n"); NSDictionary *interuptionDict = notification.userInfo; NSInteger routeChangeReason = [[interuptionDict valueForKey:AVAudioSessionRouteChangeReasonKey] integerValue]; @@ -630,7 +641,7 @@ static void clear_touches() { case AVAudioSessionRouteChangeReasonOldDeviceUnavailable: NSLog(@"AVAudioSessionRouteChangeReasonOldDeviceUnavailable"); NSLog(@"Headphone/Line was pulled. Resuming video play...."); - if (_is_video_playing) { + if (_is_video_playing()) { dispatch_after(dispatch_time(DISPATCH_TIME_NOW, 0.5f * NSEC_PER_SEC), dispatch_get_main_queue(), ^{ [_instance.avPlayer play]; // NOTE: change this line according your current player implementation |