diff options
Diffstat (limited to 'platform/iphone/gl_view.mm')
-rw-r--r-- | platform/iphone/gl_view.mm | 16 |
1 files changed, 3 insertions, 13 deletions
diff --git a/platform/iphone/gl_view.mm b/platform/iphone/gl_view.mm index e8d737d9c3..ede60a502d 100644 --- a/platform/iphone/gl_view.mm +++ b/platform/iphone/gl_view.mm @@ -47,7 +47,6 @@ @end */ -bool gles3_available = true; int gl_view_base_fb; static String keyboard_text; static GLView *_instance = NULL; @@ -284,20 +283,11 @@ static void clear_touches() { kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil]; - bool fallback_gl2 = false; - // Create a GL ES 3 context based on the gl driver from project settings - if (GLOBAL_GET("rendering/quality/driver/driver_name") == "GLES3") { - context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3]; - NSLog(@"Setting up an OpenGL ES 3.0 context. Based on Project Settings \"rendering/quality/driver/driver_name\""); - if (!context && GLOBAL_GET("rendering/quality/driver/fallback_to_gles2")) { - gles3_available = false; - fallback_gl2 = true; - NSLog(@"Failed to create OpenGL ES 3.0 context. Falling back to OpenGL ES 2.0"); - } - } + + // FIXME: Add Vulkan support via MoltenVK. Add fallback code back? // Create GL ES 2 context - if (GLOBAL_GET("rendering/quality/driver/driver_name") == "GLES2" || fallback_gl2) { + if (GLOBAL_GET("rendering/quality/driver/driver_name") == "GLES2") { context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2]; NSLog(@"Setting up an OpenGL ES 2.0 context."); if (!context) { |