diff options
Diffstat (limited to 'modules/opensimplex/noise_texture.cpp')
-rw-r--r-- | modules/opensimplex/noise_texture.cpp | 34 |
1 files changed, 31 insertions, 3 deletions
diff --git a/modules/opensimplex/noise_texture.cpp b/modules/opensimplex/noise_texture.cpp index be522a9ab1..9240183265 100644 --- a/modules/opensimplex/noise_texture.cpp +++ b/modules/opensimplex/noise_texture.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -41,6 +41,7 @@ NoiseTexture::NoiseTexture() { size = Vector2i(512, 512); seamless = false; as_normalmap = false; + bump_strength = 8.0; flags = FLAGS_DEFAULT; noise = Ref<OpenSimplexNoise>(); @@ -68,6 +69,9 @@ void NoiseTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("set_as_normalmap", "as_normalmap"), &NoiseTexture::set_as_normalmap); ClassDB::bind_method(D_METHOD("is_normalmap"), &NoiseTexture::is_normalmap); + ClassDB::bind_method(D_METHOD("set_bump_strength", "bump_strength"), &NoiseTexture::set_bump_strength); + ClassDB::bind_method(D_METHOD("get_bump_strength"), &NoiseTexture::get_bump_strength); + ClassDB::bind_method(D_METHOD("_update_texture"), &NoiseTexture::_update_texture); ClassDB::bind_method(D_METHOD("_generate_texture"), &NoiseTexture::_generate_texture); ClassDB::bind_method(D_METHOD("_thread_done", "image"), &NoiseTexture::_thread_done); @@ -76,9 +80,19 @@ void NoiseTexture::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "height", PROPERTY_HINT_RANGE, "1,2048,1,or_greater"), "set_height", "get_height"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "seamless"), "set_seamless", "get_seamless"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "as_normalmap"), "set_as_normalmap", "is_normalmap"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "bump_strength", PROPERTY_HINT_RANGE, "0,32,0.1,or_greater"), "set_bump_strength", "get_bump_strength"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "noise", PROPERTY_HINT_RESOURCE_TYPE, "OpenSimplexNoise"), "set_noise", "get_noise"); } +void NoiseTexture::_validate_property(PropertyInfo &property) const { + + if (property.name == "bump_strength") { + if (!as_normalmap) { + property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; + } + } +} + void NoiseTexture::_set_texture_data(const Ref<Image> &p_image) { data = p_image; if (data.is_valid()) { @@ -129,7 +143,7 @@ Ref<Image> NoiseTexture::_generate_texture() { } if (as_normalmap) { - image->bumpmap_to_normalmap(); + image->bumpmap_to_normalmap(bump_strength); } return image; @@ -202,12 +216,26 @@ void NoiseTexture::set_as_normalmap(bool p_as_normalmap) { if (p_as_normalmap == as_normalmap) return; as_normalmap = p_as_normalmap; _queue_update(); + _change_notify(); } bool NoiseTexture::is_normalmap() { return as_normalmap; } +void NoiseTexture::set_bump_strength(float p_bump_strength) { + + if (p_bump_strength == bump_strength) return; + bump_strength = p_bump_strength; + if (as_normalmap) + _queue_update(); +} + +float NoiseTexture::get_bump_strength() { + + return bump_strength; +} + int NoiseTexture::get_width() const { return size.x; |