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Diffstat (limited to 'modules/opensimplex/noise_texture.cpp')
-rw-r--r-- | modules/opensimplex/noise_texture.cpp | 276 |
1 files changed, 0 insertions, 276 deletions
diff --git a/modules/opensimplex/noise_texture.cpp b/modules/opensimplex/noise_texture.cpp deleted file mode 100644 index f3342dfd84..0000000000 --- a/modules/opensimplex/noise_texture.cpp +++ /dev/null @@ -1,276 +0,0 @@ -/*************************************************************************/ -/* noise_texture.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "noise_texture.h" - -#include "core/core_string_names.h" - -NoiseTexture::NoiseTexture() { - noise = Ref<OpenSimplexNoise>(); - - _queue_update(); -} - -NoiseTexture::~NoiseTexture() { - if (texture.is_valid()) { - RS::get_singleton()->free(texture); - } - noise_thread.wait_to_finish(); -} - -void NoiseTexture::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_width", "width"), &NoiseTexture::set_width); - ClassDB::bind_method(D_METHOD("set_height", "height"), &NoiseTexture::set_height); - - ClassDB::bind_method(D_METHOD("set_noise", "noise"), &NoiseTexture::set_noise); - ClassDB::bind_method(D_METHOD("get_noise"), &NoiseTexture::get_noise); - - ClassDB::bind_method(D_METHOD("set_noise_offset", "noise_offset"), &NoiseTexture::set_noise_offset); - ClassDB::bind_method(D_METHOD("get_noise_offset"), &NoiseTexture::get_noise_offset); - - ClassDB::bind_method(D_METHOD("set_seamless", "seamless"), &NoiseTexture::set_seamless); - ClassDB::bind_method(D_METHOD("get_seamless"), &NoiseTexture::get_seamless); - - ClassDB::bind_method(D_METHOD("set_as_normal_map", "as_normal_map"), &NoiseTexture::set_as_normal_map); - ClassDB::bind_method(D_METHOD("is_normal_map"), &NoiseTexture::is_normal_map); - - ClassDB::bind_method(D_METHOD("set_bump_strength", "bump_strength"), &NoiseTexture::set_bump_strength); - ClassDB::bind_method(D_METHOD("get_bump_strength"), &NoiseTexture::get_bump_strength); - - ClassDB::bind_method(D_METHOD("_update_texture"), &NoiseTexture::_update_texture); - ClassDB::bind_method(D_METHOD("_generate_texture"), &NoiseTexture::_generate_texture); - ClassDB::bind_method(D_METHOD("_thread_done", "image"), &NoiseTexture::_thread_done); - - ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,2048,1,or_greater"), "set_width", "get_width"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "height", PROPERTY_HINT_RANGE, "1,2048,1,or_greater"), "set_height", "get_height"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "seamless"), "set_seamless", "get_seamless"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "as_normal_map"), "set_as_normal_map", "is_normal_map"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bump_strength", PROPERTY_HINT_RANGE, "0,32,0.1,or_greater"), "set_bump_strength", "get_bump_strength"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "noise", PROPERTY_HINT_RESOURCE_TYPE, "OpenSimplexNoise"), "set_noise", "get_noise"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "noise_offset"), "set_noise_offset", "get_noise_offset"); -} - -void NoiseTexture::_validate_property(PropertyInfo &property) const { - if (property.name == "bump_strength") { - if (!as_normal_map) { - property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; - } - } -} - -void NoiseTexture::_set_texture_image(const Ref<Image> &p_image) { - image = p_image; - if (image.is_valid()) { - if (texture.is_valid()) { - RID new_texture = RS::get_singleton()->texture_2d_create(p_image); - RS::get_singleton()->texture_replace(texture, new_texture); - } else { - texture = RS::get_singleton()->texture_2d_create(p_image); - } - } - emit_changed(); -} - -void NoiseTexture::_thread_done(const Ref<Image> &p_image) { - _set_texture_image(p_image); - noise_thread.wait_to_finish(); - if (regen_queued) { - noise_thread.start(_thread_function, this); - regen_queued = false; - } -} - -void NoiseTexture::_thread_function(void *p_ud) { - NoiseTexture *tex = (NoiseTexture *)p_ud; - tex->call_deferred(SNAME("_thread_done"), tex->_generate_texture()); -} - -void NoiseTexture::_queue_update() { - if (update_queued) { - return; - } - - update_queued = true; - call_deferred(SNAME("_update_texture")); -} - -Ref<Image> NoiseTexture::_generate_texture() { - // Prevent memdelete due to unref() on other thread. - Ref<OpenSimplexNoise> ref_noise = noise; - - if (ref_noise.is_null()) { - return Ref<Image>(); - } - - Ref<Image> image; - - if (seamless) { - image = ref_noise->get_seamless_image(size.x); - } else { - image = ref_noise->get_image(size.x, size.y, noise_offset); - } - - if (as_normal_map) { - image->bump_map_to_normal_map(bump_strength); - } - - return image; -} - -void NoiseTexture::_update_texture() { - bool use_thread = true; - if (first_time) { - use_thread = false; - first_time = false; - } -#ifdef NO_THREADS - use_thread = false; -#endif - if (use_thread) { - if (!noise_thread.is_started()) { - noise_thread.start(_thread_function, this); - regen_queued = false; - } else { - regen_queued = true; - } - - } else { - Ref<Image> image = _generate_texture(); - _set_texture_image(image); - } - update_queued = false; -} - -void NoiseTexture::set_noise(Ref<OpenSimplexNoise> p_noise) { - if (p_noise == noise) { - return; - } - if (noise.is_valid()) { - noise->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &NoiseTexture::_queue_update)); - } - noise = p_noise; - if (noise.is_valid()) { - noise->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &NoiseTexture::_queue_update)); - } - _queue_update(); -} - -Ref<OpenSimplexNoise> NoiseTexture::get_noise() { - return noise; -} - -void NoiseTexture::set_width(int p_width) { - ERR_FAIL_COND(p_width <= 0); - if (p_width == size.x) { - return; - } - size.x = p_width; - _queue_update(); -} - -void NoiseTexture::set_height(int p_height) { - ERR_FAIL_COND(p_height <= 0); - if (p_height == size.y) { - return; - } - size.y = p_height; - _queue_update(); -} - -void NoiseTexture::set_noise_offset(Vector2 p_noise_offset) { - if (noise_offset == p_noise_offset) { - return; - } - noise_offset = p_noise_offset; - _queue_update(); -} - -void NoiseTexture::set_seamless(bool p_seamless) { - if (p_seamless == seamless) { - return; - } - seamless = p_seamless; - _queue_update(); -} - -bool NoiseTexture::get_seamless() { - return seamless; -} - -void NoiseTexture::set_as_normal_map(bool p_as_normal_map) { - if (p_as_normal_map == as_normal_map) { - return; - } - as_normal_map = p_as_normal_map; - _queue_update(); - notify_property_list_changed(); -} - -bool NoiseTexture::is_normal_map() { - return as_normal_map; -} - -void NoiseTexture::set_bump_strength(float p_bump_strength) { - if (p_bump_strength == bump_strength) { - return; - } - bump_strength = p_bump_strength; - if (as_normal_map) { - _queue_update(); - } -} - -float NoiseTexture::get_bump_strength() { - return bump_strength; -} - -int NoiseTexture::get_width() const { - return size.x; -} - -int NoiseTexture::get_height() const { - return size.y; -} - -Vector2 NoiseTexture::get_noise_offset() const { - return noise_offset; -} - -RID NoiseTexture::get_rid() const { - if (!texture.is_valid()) { - texture = RS::get_singleton()->texture_2d_placeholder_create(); - } - - return texture; -} - -Ref<Image> NoiseTexture::get_image() const { - return image; -} |