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-rw-r--r--modules/opensimplex/noise_texture.cpp276
1 files changed, 0 insertions, 276 deletions
diff --git a/modules/opensimplex/noise_texture.cpp b/modules/opensimplex/noise_texture.cpp
deleted file mode 100644
index f3342dfd84..0000000000
--- a/modules/opensimplex/noise_texture.cpp
+++ /dev/null
@@ -1,276 +0,0 @@
-/*************************************************************************/
-/* noise_texture.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "noise_texture.h"
-
-#include "core/core_string_names.h"
-
-NoiseTexture::NoiseTexture() {
- noise = Ref<OpenSimplexNoise>();
-
- _queue_update();
-}
-
-NoiseTexture::~NoiseTexture() {
- if (texture.is_valid()) {
- RS::get_singleton()->free(texture);
- }
- noise_thread.wait_to_finish();
-}
-
-void NoiseTexture::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_width", "width"), &NoiseTexture::set_width);
- ClassDB::bind_method(D_METHOD("set_height", "height"), &NoiseTexture::set_height);
-
- ClassDB::bind_method(D_METHOD("set_noise", "noise"), &NoiseTexture::set_noise);
- ClassDB::bind_method(D_METHOD("get_noise"), &NoiseTexture::get_noise);
-
- ClassDB::bind_method(D_METHOD("set_noise_offset", "noise_offset"), &NoiseTexture::set_noise_offset);
- ClassDB::bind_method(D_METHOD("get_noise_offset"), &NoiseTexture::get_noise_offset);
-
- ClassDB::bind_method(D_METHOD("set_seamless", "seamless"), &NoiseTexture::set_seamless);
- ClassDB::bind_method(D_METHOD("get_seamless"), &NoiseTexture::get_seamless);
-
- ClassDB::bind_method(D_METHOD("set_as_normal_map", "as_normal_map"), &NoiseTexture::set_as_normal_map);
- ClassDB::bind_method(D_METHOD("is_normal_map"), &NoiseTexture::is_normal_map);
-
- ClassDB::bind_method(D_METHOD("set_bump_strength", "bump_strength"), &NoiseTexture::set_bump_strength);
- ClassDB::bind_method(D_METHOD("get_bump_strength"), &NoiseTexture::get_bump_strength);
-
- ClassDB::bind_method(D_METHOD("_update_texture"), &NoiseTexture::_update_texture);
- ClassDB::bind_method(D_METHOD("_generate_texture"), &NoiseTexture::_generate_texture);
- ClassDB::bind_method(D_METHOD("_thread_done", "image"), &NoiseTexture::_thread_done);
-
- ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,2048,1,or_greater"), "set_width", "get_width");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "height", PROPERTY_HINT_RANGE, "1,2048,1,or_greater"), "set_height", "get_height");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "seamless"), "set_seamless", "get_seamless");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "as_normal_map"), "set_as_normal_map", "is_normal_map");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bump_strength", PROPERTY_HINT_RANGE, "0,32,0.1,or_greater"), "set_bump_strength", "get_bump_strength");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "noise", PROPERTY_HINT_RESOURCE_TYPE, "OpenSimplexNoise"), "set_noise", "get_noise");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "noise_offset"), "set_noise_offset", "get_noise_offset");
-}
-
-void NoiseTexture::_validate_property(PropertyInfo &property) const {
- if (property.name == "bump_strength") {
- if (!as_normal_map) {
- property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
- }
- }
-}
-
-void NoiseTexture::_set_texture_image(const Ref<Image> &p_image) {
- image = p_image;
- if (image.is_valid()) {
- if (texture.is_valid()) {
- RID new_texture = RS::get_singleton()->texture_2d_create(p_image);
- RS::get_singleton()->texture_replace(texture, new_texture);
- } else {
- texture = RS::get_singleton()->texture_2d_create(p_image);
- }
- }
- emit_changed();
-}
-
-void NoiseTexture::_thread_done(const Ref<Image> &p_image) {
- _set_texture_image(p_image);
- noise_thread.wait_to_finish();
- if (regen_queued) {
- noise_thread.start(_thread_function, this);
- regen_queued = false;
- }
-}
-
-void NoiseTexture::_thread_function(void *p_ud) {
- NoiseTexture *tex = (NoiseTexture *)p_ud;
- tex->call_deferred(SNAME("_thread_done"), tex->_generate_texture());
-}
-
-void NoiseTexture::_queue_update() {
- if (update_queued) {
- return;
- }
-
- update_queued = true;
- call_deferred(SNAME("_update_texture"));
-}
-
-Ref<Image> NoiseTexture::_generate_texture() {
- // Prevent memdelete due to unref() on other thread.
- Ref<OpenSimplexNoise> ref_noise = noise;
-
- if (ref_noise.is_null()) {
- return Ref<Image>();
- }
-
- Ref<Image> image;
-
- if (seamless) {
- image = ref_noise->get_seamless_image(size.x);
- } else {
- image = ref_noise->get_image(size.x, size.y, noise_offset);
- }
-
- if (as_normal_map) {
- image->bump_map_to_normal_map(bump_strength);
- }
-
- return image;
-}
-
-void NoiseTexture::_update_texture() {
- bool use_thread = true;
- if (first_time) {
- use_thread = false;
- first_time = false;
- }
-#ifdef NO_THREADS
- use_thread = false;
-#endif
- if (use_thread) {
- if (!noise_thread.is_started()) {
- noise_thread.start(_thread_function, this);
- regen_queued = false;
- } else {
- regen_queued = true;
- }
-
- } else {
- Ref<Image> image = _generate_texture();
- _set_texture_image(image);
- }
- update_queued = false;
-}
-
-void NoiseTexture::set_noise(Ref<OpenSimplexNoise> p_noise) {
- if (p_noise == noise) {
- return;
- }
- if (noise.is_valid()) {
- noise->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &NoiseTexture::_queue_update));
- }
- noise = p_noise;
- if (noise.is_valid()) {
- noise->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &NoiseTexture::_queue_update));
- }
- _queue_update();
-}
-
-Ref<OpenSimplexNoise> NoiseTexture::get_noise() {
- return noise;
-}
-
-void NoiseTexture::set_width(int p_width) {
- ERR_FAIL_COND(p_width <= 0);
- if (p_width == size.x) {
- return;
- }
- size.x = p_width;
- _queue_update();
-}
-
-void NoiseTexture::set_height(int p_height) {
- ERR_FAIL_COND(p_height <= 0);
- if (p_height == size.y) {
- return;
- }
- size.y = p_height;
- _queue_update();
-}
-
-void NoiseTexture::set_noise_offset(Vector2 p_noise_offset) {
- if (noise_offset == p_noise_offset) {
- return;
- }
- noise_offset = p_noise_offset;
- _queue_update();
-}
-
-void NoiseTexture::set_seamless(bool p_seamless) {
- if (p_seamless == seamless) {
- return;
- }
- seamless = p_seamless;
- _queue_update();
-}
-
-bool NoiseTexture::get_seamless() {
- return seamless;
-}
-
-void NoiseTexture::set_as_normal_map(bool p_as_normal_map) {
- if (p_as_normal_map == as_normal_map) {
- return;
- }
- as_normal_map = p_as_normal_map;
- _queue_update();
- notify_property_list_changed();
-}
-
-bool NoiseTexture::is_normal_map() {
- return as_normal_map;
-}
-
-void NoiseTexture::set_bump_strength(float p_bump_strength) {
- if (p_bump_strength == bump_strength) {
- return;
- }
- bump_strength = p_bump_strength;
- if (as_normal_map) {
- _queue_update();
- }
-}
-
-float NoiseTexture::get_bump_strength() {
- return bump_strength;
-}
-
-int NoiseTexture::get_width() const {
- return size.x;
-}
-
-int NoiseTexture::get_height() const {
- return size.y;
-}
-
-Vector2 NoiseTexture::get_noise_offset() const {
- return noise_offset;
-}
-
-RID NoiseTexture::get_rid() const {
- if (!texture.is_valid()) {
- texture = RS::get_singleton()->texture_2d_placeholder_create();
- }
-
- return texture;
-}
-
-Ref<Image> NoiseTexture::get_image() const {
- return image;
-}