summaryrefslogtreecommitdiff
path: root/modules/opensimplex/noise_texture.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'modules/opensimplex/noise_texture.cpp')
-rw-r--r--modules/opensimplex/noise_texture.cpp11
1 files changed, 0 insertions, 11 deletions
diff --git a/modules/opensimplex/noise_texture.cpp b/modules/opensimplex/noise_texture.cpp
index 16cd04b044..2ded998b60 100644
--- a/modules/opensimplex/noise_texture.cpp
+++ b/modules/opensimplex/noise_texture.cpp
@@ -59,7 +59,6 @@ NoiseTexture::~NoiseTexture() {
}
void NoiseTexture::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_width", "width"), &NoiseTexture::set_width);
ClassDB::bind_method(D_METHOD("set_height", "height"), &NoiseTexture::set_height);
@@ -88,7 +87,6 @@ void NoiseTexture::_bind_methods() {
}
void NoiseTexture::_validate_property(PropertyInfo &property) const {
-
if (property.name == "bump_strength") {
if (!as_normalmap) {
property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
@@ -110,7 +108,6 @@ void NoiseTexture::_set_texture_data(const Ref<Image> &p_image) {
}
void NoiseTexture::_thread_done(const Ref<Image> &p_image) {
-
_set_texture_data(p_image);
Thread::wait_to_finish(noise_thread);
memdelete(noise_thread);
@@ -127,7 +124,6 @@ void NoiseTexture::_thread_function(void *p_ud) {
}
void NoiseTexture::_queue_update() {
-
if (update_queued)
return;
@@ -136,7 +132,6 @@ void NoiseTexture::_queue_update() {
}
Ref<Image> NoiseTexture::_generate_texture() {
-
// Prevent memdelete due to unref() on other thread.
Ref<OpenSimplexNoise> ref_noise = noise;
@@ -169,7 +164,6 @@ void NoiseTexture::_update_texture() {
use_thread = false;
#endif
if (use_thread) {
-
if (!noise_thread) {
noise_thread = Thread::create(_thread_function, this);
regen_queued = false;
@@ -239,7 +233,6 @@ bool NoiseTexture::is_normalmap() {
}
void NoiseTexture::set_bump_strength(float p_bump_strength) {
-
if (p_bump_strength == bump_strength)
return;
bump_strength = p_bump_strength;
@@ -248,17 +241,14 @@ void NoiseTexture::set_bump_strength(float p_bump_strength) {
}
float NoiseTexture::get_bump_strength() {
-
return bump_strength;
}
int NoiseTexture::get_width() const {
-
return size.x;
}
int NoiseTexture::get_height() const {
-
return size.y;
}
@@ -271,6 +261,5 @@ RID NoiseTexture::get_rid() const {
}
Ref<Image> NoiseTexture::get_data() const {
-
return data;
}