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-rw-r--r--modules/mono/godotsharp_dirs.cpp18
1 files changed, 11 insertions, 7 deletions
diff --git a/modules/mono/godotsharp_dirs.cpp b/modules/mono/godotsharp_dirs.cpp
index 24bd1ed492..cb2b60fcce 100644
--- a/modules/mono/godotsharp_dirs.cpp
+++ b/modules/mono/godotsharp_dirs.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,7 +36,7 @@
#ifdef TOOLS_ENABLED
#include "core/version.h"
-#include "editor/editor_settings.h"
+#include "editor/editor_paths.h"
#endif
#ifdef ANDROID_ENABLED
@@ -68,8 +68,15 @@ String _get_mono_user_dir() {
} else {
String settings_path;
+ // Self-contained mode if a `._sc_` or `_sc_` file is present in executable dir.
String exe_dir = OS::get_singleton()->get_executable_path().get_base_dir();
- DirAccessRef d = DirAccess::create_for_path(exe_dir);
+
+ // On macOS, look outside .app bundle, since .app bundle is read-only.
+ if (OS::get_singleton()->has_feature("macos") && exe_dir.ends_with("MacOS") && exe_dir.plus_file("..").simplify_path().ends_with("Contents")) {
+ exe_dir = exe_dir.plus_file("../../..").simplify_path();
+ }
+
+ Ref<DirAccess> d = DirAccess::create_for_path(exe_dir);
if (d->file_exists("._sc_") || d->file_exists("_sc_")) {
// contain yourself
@@ -229,9 +236,6 @@ private:
#endif
}
- _GodotSharpDirs(const _GodotSharpDirs &);
- _GodotSharpDirs &operator=(const _GodotSharpDirs &);
-
public:
static _GodotSharpDirs &get_singleton() {
static _GodotSharpDirs singleton;