diff options
Diffstat (limited to 'modules/mono/godotsharp_dirs.cpp')
-rw-r--r-- | modules/mono/godotsharp_dirs.cpp | 40 |
1 files changed, 22 insertions, 18 deletions
diff --git a/modules/mono/godotsharp_dirs.cpp b/modules/mono/godotsharp_dirs.cpp index a39a6fe381..f17b24e399 100644 --- a/modules/mono/godotsharp_dirs.cpp +++ b/modules/mono/godotsharp_dirs.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,12 +31,12 @@ #include "godotsharp_dirs.h" #include "core/config/project_settings.h" -#include "core/os/dir_access.h" +#include "core/io/dir_access.h" #include "core/os/os.h" #ifdef TOOLS_ENABLED #include "core/version.h" -#include "editor/editor_settings.h" +#include "editor/editor_paths.h" #endif #ifdef ANDROID_ENABLED @@ -63,13 +63,20 @@ String _get_expected_build_config() { String _get_mono_user_dir() { #ifdef TOOLS_ENABLED - if (EditorSettings::get_singleton()) { - return EditorSettings::get_singleton()->get_data_dir().plus_file("mono"); + if (EditorPaths::get_singleton()) { + return EditorPaths::get_singleton()->get_data_dir().plus_file("mono"); } else { String settings_path; + // Self-contained mode if a `._sc_` or `_sc_` file is present in executable dir. String exe_dir = OS::get_singleton()->get_executable_path().get_base_dir(); - DirAccessRef d = DirAccess::create_for_path(exe_dir); + + // On macOS, look outside .app bundle, since .app bundle is read-only. + if (OS::get_singleton()->has_feature("macos") && exe_dir.ends_with("MacOS") && exe_dir.plus_file("..").simplify_path().ends_with("Contents")) { + exe_dir = exe_dir.plus_file("../../..").simplify_path(); + } + + Ref<DirAccess> d = DirAccess::create_for_path(exe_dir); if (d->file_exists("._sc_") || d->file_exists("_sc_")) { // contain yourself @@ -122,7 +129,7 @@ public: private: _GodotSharpDirs() { - res_data_dir = "res://.godot/mono"; + res_data_dir = ProjectSettings::get_singleton()->get_project_data_path().plus_file("mono"); res_metadata_dir = res_data_dir.plus_file("metadata"); res_assemblies_base_dir = res_data_dir.plus_file("assemblies"); res_assemblies_dir = res_assemblies_base_dir.plus_file(GDMono::get_expected_api_build_config()); @@ -177,18 +184,18 @@ private: data_mono_bin_dir = data_mono_root_dir.plus_file("bin"); #endif -#ifdef OSX_ENABLED +#ifdef MACOS_ENABLED if (!DirAccess::exists(data_editor_tools_dir)) { - data_editor_tools_dir = exe_dir.plus_file("../Frameworks/GodotSharp/Tools"); + data_editor_tools_dir = exe_dir.plus_file("../Resources/GodotSharp/Tools"); } if (!DirAccess::exists(data_editor_prebuilt_api_dir)) { - data_editor_prebuilt_api_dir = exe_dir.plus_file("../Frameworks/GodotSharp/Api"); + data_editor_prebuilt_api_dir = exe_dir.plus_file("../Resources/GodotSharp/Api"); } if (!DirAccess::exists(data_mono_root_dir)) { data_mono_etc_dir = exe_dir.plus_file("../Resources/GodotSharp/Mono/etc"); - data_mono_lib_dir = exe_dir.plus_file("../Frameworks/GodotSharp/Mono/lib"); + data_mono_lib_dir = exe_dir.plus_file("../Resources/GodotSharp/Mono/lib"); } #endif @@ -215,23 +222,20 @@ private: data_mono_bin_dir = data_mono_root_dir.plus_file("bin"); #endif -#ifdef OSX_ENABLED +#ifdef MACOS_ENABLED if (!DirAccess::exists(data_mono_root_dir)) { data_mono_etc_dir = exe_dir.plus_file("../Resources/GodotSharp/Mono/etc"); - data_mono_lib_dir = exe_dir.plus_file("../Frameworks/GodotSharp/Mono/lib"); + data_mono_lib_dir = exe_dir.plus_file("../Resources/GodotSharp/Mono/lib"); } if (!DirAccess::exists(data_game_assemblies_dir)) { - data_game_assemblies_dir = exe_dir.plus_file("../Frameworks/GodotSharp/Assemblies"); + data_game_assemblies_dir = exe_dir.plus_file("../Resources/GodotSharp/Assemblies"); } #endif #endif } - _GodotSharpDirs(const _GodotSharpDirs &); - _GodotSharpDirs &operator=(const _GodotSharpDirs &); - public: static _GodotSharpDirs &get_singleton() { static _GodotSharpDirs singleton; |