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Diffstat (limited to 'modules/mono/godotsharp_dirs.cpp')
-rw-r--r--modules/mono/godotsharp_dirs.cpp93
1 files changed, 86 insertions, 7 deletions
diff --git a/modules/mono/godotsharp_dirs.cpp b/modules/mono/godotsharp_dirs.cpp
index 92c5cdc5c1..d3fb2cb640 100644
--- a/modules/mono/godotsharp_dirs.cpp
+++ b/modules/mono/godotsharp_dirs.cpp
@@ -30,13 +30,13 @@
#include "godotsharp_dirs.h"
-#include "os/os.h"
+#include "core/os/dir_access.h"
+#include "core/os/os.h"
+#include "core/project_settings.h"
#ifdef TOOLS_ENABLED
+#include "core/version.h"
#include "editor/editor_settings.h"
-#include "os/dir_access.h"
-#include "project_settings.h"
-#include "version.h"
#endif
namespace GodotSharpDirs {
@@ -95,10 +95,18 @@ public:
#ifdef TOOLS_ENABLED
String mono_solutions_dir;
String build_logs_dir;
+
String sln_filepath;
String csproj_filepath;
+
+ String data_mono_bin_dir;
+ String data_editor_tools_dir;
+ String data_editor_prebuilt_api_dir;
#endif
+ String data_mono_etc_dir;
+ String data_mono_lib_dir;
+
private:
_GodotSharpDirs() {
res_data_dir = "res://.mono";
@@ -123,10 +131,60 @@ private:
name = "UnnamedProject";
}
- String base_path = String("res://") + name;
+ String base_path = ProjectSettings::get_singleton()->globalize_path("res://");
+
+ sln_filepath = base_path.plus_file(name + ".sln");
+ csproj_filepath = base_path.plus_file(name + ".csproj");
+#endif
+
+ String exe_dir = OS::get_singleton()->get_executable_path().get_base_dir();
+
+#ifdef TOOLS_ENABLED
+
+ String data_dir_root = exe_dir.plus_file("GodotSharp");
+ data_editor_tools_dir = data_dir_root.plus_file("Tools");
+ data_editor_prebuilt_api_dir = data_dir_root.plus_file("Api");
+
+ String data_mono_root_dir = data_dir_root.plus_file("Mono");
+ data_mono_bin_dir = data_mono_root_dir.plus_file("bin");
+ data_mono_etc_dir = data_mono_root_dir.plus_file("etc");
+ data_mono_lib_dir = data_mono_root_dir.plus_file("lib");
+
+#ifdef OSX_ENABLED
+ if (!DirAccess::exists(data_editor_tools_dir)) {
+ data_editor_tools_dir = exe_dir.plus_file("../Frameworks/GodotSharp/Tools");
+ }
+
+ if (!DirAccess::exists(data_editor_prebuilt_api_dir)) {
+ data_editor_prebuilt_api_dir = exe_dir.plus_file("../Frameworks/GodotSharp/Api");
+ }
+
+ if (!DirAccess::exists(data_mono_root_dir)) {
+ data_mono_bin_dir = exe_dir.plus_file("../Frameworks/GodotSharp/Mono/bin");
+ data_mono_etc_dir = exe_dir.plus_file("../Resources/GodotSharp/Mono/etc");
+ data_mono_lib_dir = exe_dir.plus_file("../Frameworks/GodotSharp/Mono/lib");
+ }
+#endif
+
+#else
+
+ String appname = OS::get_singleton()->get_safe_dir_name(ProjectSettings::get_singleton()->get("application/config/name"));
+ String data_dir_root = exe_dir.plus_file("data_" + appname);
+ if (!DirAccess::exists(data_dir_root)) {
+ data_dir_root = exe_dir.plus_file("data_Godot");
+ }
+
+ String data_mono_root_dir = data_dir_root.plus_file("Mono");
+ data_mono_etc_dir = data_mono_root_dir.plus_file("etc");
+ data_mono_lib_dir = data_mono_root_dir.plus_file("lib");
+
+#ifdef OSX_ENABLED
+ if (!DirAccess::exists(data_mono_root_dir)) {
+ data_mono_etc_dir = exe_dir.plus_file("../Resources/GodotSharp/Mono/etc");
+ data_mono_lib_dir = exe_dir.plus_file("../Frameworks/GodotSharp/Mono/lib");
+ }
+#endif
- sln_filepath = ProjectSettings::get_singleton()->globalize_path(base_path + ".sln");
- csproj_filepath = ProjectSettings::get_singleton()->globalize_path(base_path + ".csproj");
#endif
}
@@ -192,5 +250,26 @@ String get_project_sln_path() {
String get_project_csproj_path() {
return _GodotSharpDirs::get_singleton().csproj_filepath;
}
+
+String get_data_mono_bin_dir() {
+ return _GodotSharpDirs::get_singleton().data_mono_bin_dir;
+}
+
+String get_data_editor_tools_dir() {
+ return _GodotSharpDirs::get_singleton().data_editor_tools_dir;
+}
+
+String get_data_editor_prebuilt_api_dir() {
+ return _GodotSharpDirs::get_singleton().data_editor_prebuilt_api_dir;
+}
#endif
+
+String get_data_mono_etc_dir() {
+ return _GodotSharpDirs::get_singleton().data_mono_etc_dir;
+}
+
+String get_data_mono_lib_dir() {
+ return _GodotSharpDirs::get_singleton().data_mono_lib_dir;
+}
+
} // namespace GodotSharpDirs