diff options
Diffstat (limited to 'modules/mono/glue/cs_files/Mathf.cs')
-rw-r--r-- | modules/mono/glue/cs_files/Mathf.cs | 217 |
1 files changed, 129 insertions, 88 deletions
diff --git a/modules/mono/glue/cs_files/Mathf.cs b/modules/mono/glue/cs_files/Mathf.cs index 6951ace4fc..0d20a12563 100644 --- a/modules/mono/glue/cs_files/Mathf.cs +++ b/modules/mono/glue/cs_files/Mathf.cs @@ -1,77 +1,87 @@ using System; +#if REAL_T_IS_DOUBLE +using real_t = System.Double; +#else +using real_t = System.Single; +#endif namespace Godot { - public static class Mathf + public static partial class Mathf { - public const float PI = 3.14159274f; - public const float Epsilon = 1e-06f; + // Define constants with Decimal precision and cast down to double or float. - private const float Deg2RadConst = 0.0174532924f; - private const float Rad2DegConst = 57.29578f; + public const real_t Tau = (real_t) 6.2831853071795864769252867666M; // 6.2831855f and 6.28318530717959 + public const real_t Pi = (real_t) 3.1415926535897932384626433833M; // 3.1415927f and 3.14159265358979 + public const real_t Inf = real_t.PositiveInfinity; + public const real_t NaN = real_t.NaN; - public static float Abs(float s) + private const real_t Deg2RadConst = (real_t) 0.0174532925199432957692369077M; // 0.0174532924f and 0.0174532925199433 + private const real_t Rad2DegConst = (real_t) 57.295779513082320876798154814M; // 57.29578f and 57.2957795130823 + + public static real_t Abs(real_t s) { return Math.Abs(s); } - public static float Acos(float s) + public static int Abs(int s) { - return (float)Math.Acos(s); + return Math.Abs(s); } - public static float Asin(float s) + public static real_t Acos(real_t s) { - return (float)Math.Asin(s); + return (real_t)Math.Acos(s); } - public static float Atan(float s) + public static real_t Asin(real_t s) { - return (float)Math.Atan(s); + return (real_t)Math.Asin(s); } - public static float Atan2(float x, float y) + public static real_t Atan(real_t s) { - return (float)Math.Atan2(x, y); + return (real_t)Math.Atan(s); } - public static Vector2 Cartesian2Polar(float x, float y) - { - return new Vector2(Sqrt(x * x + y * y), Atan2(y, x)); - } + public static real_t Atan2(real_t x, real_t y) + { + return (real_t)Math.Atan2(x, y); + } - public static float Ceil(float s) + public static Vector2 Cartesian2Polar(real_t x, real_t y) { - return (float)Math.Ceiling(s); + return new Vector2(Sqrt(x * x + y * y), Atan2(y, x)); } - public static float Clamp(float val, float min, float max) + public static real_t Ceil(real_t s) { - if (val < min) - { - return min; - } - else if (val > max) - { - return max; - } + return (real_t)Math.Ceiling(s); + } - return val; + public static int Clamp(int value, int min, int max) + { + return value < min ? min : value > max ? max : value; } - public static float Cos(float s) + public static real_t Clamp(real_t value, real_t min, real_t max) { - return (float)Math.Cos(s); + return value < min ? min : value > max ? max : value; } - public static float Cosh(float s) + public static real_t Cos(real_t s) { - return (float)Math.Cosh(s); + return (real_t)Math.Cos(s); } - public static int Decimals(float step) + public static real_t Cosh(real_t s) { - return Decimals(step); + return (real_t)Math.Cosh(s); + } + + public static int Decimals(real_t step) + { + return Decimals((decimal)step); } public static int Decimals(decimal step) @@ -79,12 +89,12 @@ namespace Godot return BitConverter.GetBytes(decimal.GetBits(step)[3])[2]; } - public static float Deg2Rad(float deg) + public static real_t Deg2Rad(real_t deg) { return deg * Deg2RadConst; } - public static float Ease(float s, float curve) + public static real_t Ease(real_t s, real_t curve) { if (s < 0f) { @@ -104,7 +114,8 @@ namespace Godot return Pow(s, curve); } - else if (curve < 0f) + + if (curve < 0f) { if (s < 0.5f) { @@ -117,111 +128,129 @@ namespace Godot return 0f; } - public static float Exp(float s) + public static real_t Exp(real_t s) { - return (float)Math.Exp(s); + return (real_t)Math.Exp(s); } - public static float Floor(float s) + public static real_t Floor(real_t s) { - return (float)Math.Floor(s); + return (real_t)Math.Floor(s); } - public static float Fposmod(float x, float y) + public static real_t Fposmod(real_t x, real_t y) { if (x >= 0f) { return x % y; } - else - { - return y - (-x % y); - } + + return y - -x % y; } - public static float Lerp(float from, float to, float weight) + public static real_t InverseLerp(real_t from, real_t to, real_t weight) + { + return (Clamp(weight, 0f, 1f) - from) / (to - from); + } + + public static bool IsInf(real_t s) + { + return real_t.IsInfinity(s); + } + + public static bool IsNaN(real_t s) + { + return real_t.IsNaN(s); + } + + public static real_t Lerp(real_t from, real_t to, real_t weight) { return from + (to - from) * Clamp(weight, 0f, 1f); } - public static float Log(float s) + public static real_t Log(real_t s) { - return (float)Math.Log(s); + return (real_t)Math.Log(s); } public static int Max(int a, int b) { - return (a > b) ? a : b; + return a > b ? a : b; } - public static float Max(float a, float b) + public static real_t Max(real_t a, real_t b) { - return (a > b) ? a : b; + return a > b ? a : b; } public static int Min(int a, int b) { - return (a < b) ? a : b; + return a < b ? a : b; } - public static float Min(float a, float b) + public static real_t Min(real_t a, real_t b) { - return (a < b) ? a : b; + return a < b ? a : b; } - public static int NearestPo2(int val) + public static int NearestPo2(int value) { - val--; - val |= val >> 1; - val |= val >> 2; - val |= val >> 4; - val |= val >> 8; - val |= val >> 16; - val++; - return val; + value--; + value |= value >> 1; + value |= value >> 2; + value |= value >> 4; + value |= value >> 8; + value |= value >> 16; + value++; + return value; } - public static Vector2 Polar2Cartesian(float r, float th) - { - return new Vector2(r * Cos(th), r * Sin(th)); - } + public static Vector2 Polar2Cartesian(real_t r, real_t th) + { + return new Vector2(r * Cos(th), r * Sin(th)); + } - public static float Pow(float x, float y) + public static real_t Pow(real_t x, real_t y) { - return (float)Math.Pow(x, y); + return (real_t)Math.Pow(x, y); } - public static float Rad2Deg(float rad) + public static real_t Rad2Deg(real_t rad) { return rad * Rad2DegConst; } - public static float Round(float s) + public static real_t Round(real_t s) { - return (float)Math.Round(s); + return (real_t)Math.Round(s); } - public static float Sign(float s) + public static int Sign(int s) { - return (s < 0f) ? -1f : 1f; + return s < 0 ? -1 : 1; } - public static float Sin(float s) + public static real_t Sign(real_t s) { - return (float)Math.Sin(s); + return s < 0f ? -1f : 1f; } - public static float Sinh(float s) + public static real_t Sin(real_t s) { - return (float)Math.Sinh(s); + return (real_t)Math.Sin(s); } - public static float Sqrt(float s) + public static real_t Sinh(real_t s) { - return (float)Math.Sqrt(s); + return (real_t)Math.Sinh(s); } - public static float Stepify(float s, float step) + public static real_t Sqrt(real_t s) + { + return (real_t)Math.Sqrt(s); + } + + public static real_t Stepify(real_t s, real_t step) { if (step != 0f) { @@ -231,14 +260,26 @@ namespace Godot return s; } - public static float Tan(float s) + public static real_t Tan(real_t s) + { + return (real_t)Math.Tan(s); + } + + public static real_t Tanh(real_t s) + { + return (real_t)Math.Tanh(s); + } + + public static int Wrap(int value, int min, int max) { - return (float)Math.Tan(s); + int rng = max - min; + return min + ((value - min) % rng + rng) % rng; } - public static float Tanh(float s) + public static real_t Wrap(real_t value, real_t min, real_t max) { - return (float)Math.Tanh(s); + real_t rng = max - min; + return min + ((value - min) % rng + rng) % rng; } } } |