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-rw-r--r--modules/mono/editor/GodotTools/GodotTools/GodotSharpBuilds.cs126
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs87
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Internals/Internal.cs23
-rw-r--r--modules/mono/editor/editor_internal_calls.cpp24
4 files changed, 25 insertions, 235 deletions
diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpBuilds.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpBuilds.cs
index e606781115..a884b0ead0 100644
--- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpBuilds.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpBuilds.cs
@@ -193,134 +193,14 @@ namespace GodotTools
return false;
}
- private static bool CopyApiAssembly(string srcDir, string dstDir, string assemblyName, ApiAssemblyType apiType)
- {
- // Create destination directory if needed
- if (!Directory.Exists(dstDir))
- {
- try
- {
- Directory.CreateDirectory(dstDir);
- }
- catch (IOException e)
- {
- ShowBuildErrorDialog($"Failed to create destination directory for the API assemblies. Exception message: {e.Message}");
- return false;
- }
- }
-
- string assemblyFile = assemblyName + ".dll";
- string assemblySrc = Path.Combine(srcDir, assemblyFile);
- string assemblyDst = Path.Combine(dstDir, assemblyFile);
-
- if (!File.Exists(assemblyDst) || File.GetLastWriteTime(assemblySrc) > File.GetLastWriteTime(assemblyDst) ||
- Internal.MetadataIsApiAssemblyInvalidated(apiType))
- {
- string xmlFile = $"{assemblyName}.xml";
- string pdbFile = $"{assemblyName}.pdb";
-
- try
- {
- File.Copy(Path.Combine(srcDir, xmlFile), Path.Combine(dstDir, xmlFile));
- }
- catch (IOException e)
- {
- Godot.GD.PushWarning(e.ToString());
- }
-
- try
- {
- File.Copy(Path.Combine(srcDir, pdbFile), Path.Combine(dstDir, pdbFile));
- }
- catch (IOException e)
- {
- Godot.GD.PushWarning(e.ToString());
- }
-
- try
- {
- File.Copy(assemblySrc, assemblyDst);
- }
- catch (IOException e)
- {
- ShowBuildErrorDialog($"Failed to copy {assemblyFile}. Exception message: {e.Message}");
- return false;
- }
-
- Internal.MetadataSetApiAssemblyInvalidated(apiType, false);
- }
-
- return true;
- }
-
- public static bool MakeApiAssembly(ApiAssemblyType apiType, string config)
- {
- string apiName = apiType == ApiAssemblyType.Core ? ApiAssemblyNames.Core : ApiAssemblyNames.Editor;
-
- string editorPrebuiltApiDir = Path.Combine(GodotSharpDirs.DataEditorPrebuiltApiDir, config);
- string resAssembliesDir = Path.Combine(GodotSharpDirs.ResAssembliesBaseDir, config);
-
- if (File.Exists(Path.Combine(editorPrebuiltApiDir, $"{apiName}.dll")))
- {
- using (var copyProgress = new EditorProgress("mono_copy_prebuilt_api_assembly", $"Copying prebuilt {apiName} assembly...", 1))
- {
- copyProgress.Step($"Copying {apiName} assembly", 0);
- return CopyApiAssembly(editorPrebuiltApiDir, resAssembliesDir, apiName, apiType);
- }
- }
-
- const string apiSolutionName = ApiAssemblyNames.SolutionName;
-
- using (var pr = new EditorProgress($"mono_build_release_{apiSolutionName}", $"Building {apiSolutionName} solution...", 3))
- {
- pr.Step($"Generating {apiSolutionName} solution", 0);
-
- string apiSlnDir = Path.Combine(GodotSharpDirs.MonoSolutionsDir, _ApiFolderName(ApiAssemblyType.Core));
- string apiSlnFile = Path.Combine(apiSlnDir, $"{apiSolutionName}.sln");
-
- if (!Directory.Exists(apiSlnDir) || !File.Exists(apiSlnFile))
- {
- var bindingsGenerator = new BindingsGenerator();
-
- if (!Godot.OS.IsStdoutVerbose())
- bindingsGenerator.LogPrintEnabled = false;
-
- Error err = bindingsGenerator.GenerateCsApi(apiSlnDir);
- if (err != Error.Ok)
- {
- ShowBuildErrorDialog($"Failed to generate {apiSolutionName} solution. Error: {err}");
- return false;
- }
- }
-
- pr.Step($"Building {apiSolutionName} solution", 1);
-
- if (!BuildApiSolution(apiSlnDir, config))
- return false;
-
- pr.Step($"Copying {apiName} assembly", 2);
-
- // Copy the built assembly to the assemblies directory
- string apiAssemblyDir = Path.Combine(apiSlnDir, apiName, "bin", config);
- if (!CopyApiAssembly(apiAssemblyDir, resAssembliesDir, apiName, apiType))
- return false;
- }
-
- return true;
- }
-
public static bool BuildProjectBlocking(string config, IEnumerable<string> godotDefines)
{
if (!File.Exists(GodotSharpDirs.ProjectSlnPath))
return true; // No solution to build
- string apiConfig = config == "Release" ? "Release" : "Debug";
-
- if (!MakeApiAssembly(ApiAssemblyType.Core, apiConfig))
- return false;
-
- if (!MakeApiAssembly(ApiAssemblyType.Editor, apiConfig))
- return false;
+ // Make sure to update the API assemblies if they happen to be missing. Just in
+ // case the user decided to delete them at some point after they were loaded.
+ Internal.UpdateApiAssembliesFromPrebuilt();
using (var pr = new EditorProgress("mono_project_debug_build", "Building project solution...", 1))
{
diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
index 422752bb72..90dec43412 100644
--- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
@@ -27,7 +27,7 @@ namespace GodotTools
private MonoDevelopInstance monoDevelopInstance;
private MonoDevelopInstance visualStudioForMacInstance;
- private WeakReference<GodotSharpExport> exportPluginWeak;
+ private WeakRef exportPluginWeak; // TODO Use WeakReference once we have proper serialization
public MonoBottomPanel MonoBottomPanel { get; private set; }
@@ -72,13 +72,9 @@ namespace GodotTools
return false;
}
- string apiConfig = "Debug";
-
- if (!GodotSharpBuilds.MakeApiAssembly(ApiAssemblyType.Core, apiConfig))
- return false;
-
- if (!GodotSharpBuilds.MakeApiAssembly(ApiAssemblyType.Editor, apiConfig))
- return false;
+ // Make sure to update the API assemblies if they happen to be missing. Just in
+ // case the user decided to delete them at some point after they were loaded.
+ Internal.UpdateApiAssembliesFromPrebuilt();
pr.Step("Done".TTR());
@@ -94,70 +90,6 @@ namespace GodotTools
}
}
- private static int _makeApiSolutionsAttempts = 100;
- private static bool _makeApiSolutionsRecursionGuard = false;
-
- private void _MakeApiSolutionsIfNeeded()
- {
- // I'm sick entirely of ProgressDialog
-
- if (Internal.IsMessageQueueFlushing() || Engine.GetMainLoop() == null)
- {
- if (_makeApiSolutionsAttempts == 0) // This better never happen or I swear...
- throw new TimeoutException();
-
- if (Engine.GetMainLoop() != null)
- {
- if (!Engine.GetMainLoop().IsConnected("idle_frame", this, nameof(_MakeApiSolutionsIfNeeded)))
- Engine.GetMainLoop().Connect("idle_frame", this, nameof(_MakeApiSolutionsIfNeeded));
- }
- else
- {
- CallDeferred(nameof(_MakeApiSolutionsIfNeededImpl));
- }
-
- _makeApiSolutionsAttempts--;
- return;
- }
-
- // Recursion guard needed because signals don't play well with ProgressDialog either, but unlike
- // the message queue, with signals the collateral damage should be minimal in the worst case.
- if (!_makeApiSolutionsRecursionGuard)
- {
- _makeApiSolutionsRecursionGuard = true;
-
- // Oneshot signals don't play well with ProgressDialog either, so we do it this way instead
- if (Engine.GetMainLoop().IsConnected("idle_frame", this, nameof(_MakeApiSolutionsIfNeeded)))
- Engine.GetMainLoop().Disconnect("idle_frame", this, nameof(_MakeApiSolutionsIfNeeded));
-
- _MakeApiSolutionsIfNeededImpl();
-
- _makeApiSolutionsRecursionGuard = false;
- }
- }
-
- private void _MakeApiSolutionsIfNeededImpl()
- {
- // If the project has a solution and C# project make sure the API assemblies are present and up to date
-
- string api_config = "Debug";
- string resAssembliesDir = Path.Combine(GodotSharpDirs.ResAssembliesBaseDir, api_config);
-
- if (!File.Exists(Path.Combine(resAssembliesDir, $"{ApiAssemblyNames.Core}.dll")) ||
- Internal.MetadataIsApiAssemblyInvalidated(ApiAssemblyType.Core))
- {
- if (!GodotSharpBuilds.MakeApiAssembly(ApiAssemblyType.Core, api_config))
- return;
- }
-
- if (!File.Exists(Path.Combine(resAssembliesDir, $"{ApiAssemblyNames.Editor}.dll")) ||
- Internal.MetadataIsApiAssemblyInvalidated(ApiAssemblyType.Editor))
- {
- if (!GodotSharpBuilds.MakeApiAssembly(ApiAssemblyType.Editor, api_config))
- return; // Redundant? I don't think so!
- }
- }
-
private void _RemoveCreateSlnMenuOption()
{
menuPopup.RemoveItem(menuPopup.GetItemIndex((int) MenuOptions.CreateSln));
@@ -465,9 +397,6 @@ namespace GodotTools
if (File.Exists(GodotSharpDirs.ProjectSlnPath) && File.Exists(GodotSharpDirs.ProjectCsProjPath))
{
- // Defer this task because EditorProgress calls Main::iterarion() and the main loop is not yet initialized.
- CallDeferred(nameof(_MakeApiSolutionsIfNeeded));
-
// Make sure the existing project has Api assembly references configured correctly
CSharpProject.FixApiHintPath(GodotSharpDirs.ProjectCsProjPath);
}
@@ -521,7 +450,7 @@ namespace GodotTools
// Export plugin
var exportPlugin = new GodotSharpExport();
AddExportPlugin(exportPlugin);
- exportPluginWeak = new WeakReference<GodotSharpExport>(exportPlugin);
+ exportPluginWeak = WeakRef(exportPlugin);
GodotSharpBuilds.Initialize();
}
@@ -530,13 +459,15 @@ namespace GodotTools
{
base.Dispose(disposing);
- if (exportPluginWeak.TryGetTarget(out var exportPlugin))
+ if (exportPluginWeak != null)
{
// We need to dispose our export plugin before the editor destroys EditorSettings.
// Otherwise, if the GC disposes it at a later time, EditorExportPlatformAndroid
// will be freed after EditorSettings already was, and its device polling thread
// will try to access the EditorSettings singleton, resulting in null dereferencing.
- exportPlugin.Dispose();
+ (exportPluginWeak.GetRef() as GodotSharpExport)?.Dispose();
+
+ exportPluginWeak.Dispose();
}
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/Internals/Internal.cs b/modules/mono/editor/GodotTools/GodotTools/Internals/Internal.cs
index c33cb8b785..9526dd3c6f 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Internals/Internal.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Internals/Internal.cs
@@ -10,6 +10,9 @@ namespace GodotTools.Internals
public const string CSharpLanguageType = "CSharpScript";
public const string CSharpLanguageExtension = "cs";
+ public static string UpdateApiAssembliesFromPrebuilt() =>
+ internal_UpdateApiAssembliesFromPrebuilt();
+
public static string FullTemplatesDir =>
internal_FullTemplatesDir();
@@ -17,14 +20,6 @@ namespace GodotTools.Internals
public static bool IsOsxAppBundleInstalled(string bundleId) => internal_IsOsxAppBundleInstalled(bundleId);
- public static bool MetadataIsApiAssemblyInvalidated(ApiAssemblyType apiType) =>
- internal_MetadataIsApiAssemblyInvalidated(apiType);
-
- public static void MetadataSetApiAssemblyInvalidated(ApiAssemblyType apiType, bool invalidated) =>
- internal_MetadataSetApiAssemblyInvalidated(apiType, invalidated);
-
- public static bool IsMessageQueueFlushing() => internal_IsMessageQueueFlushing();
-
public static bool GodotIs32Bits() => internal_GodotIs32Bits();
public static bool GodotIsRealTDouble() => internal_GodotIsRealTDouble();
@@ -54,6 +49,9 @@ namespace GodotTools.Internals
// Internal Calls
[MethodImpl(MethodImplOptions.InternalCall)]
+ private static extern string internal_UpdateApiAssembliesFromPrebuilt();
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
private static extern string internal_FullTemplatesDir();
[MethodImpl(MethodImplOptions.InternalCall)]
@@ -63,15 +61,6 @@ namespace GodotTools.Internals
private static extern bool internal_IsOsxAppBundleInstalled(string bundleId);
[MethodImpl(MethodImplOptions.InternalCall)]
- private static extern bool internal_MetadataIsApiAssemblyInvalidated(ApiAssemblyType apiType);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void internal_MetadataSetApiAssemblyInvalidated(ApiAssemblyType apiType, bool invalidated);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern bool internal_IsMessageQueueFlushing();
-
- [MethodImpl(MethodImplOptions.InternalCall)]
private static extern bool internal_GodotIs32Bits();
[MethodImpl(MethodImplOptions.InternalCall)]
diff --git a/modules/mono/editor/editor_internal_calls.cpp b/modules/mono/editor/editor_internal_calls.cpp
index 3813c0ce45..0014aaca70 100644
--- a/modules/mono/editor/editor_internal_calls.cpp
+++ b/modules/mono/editor/editor_internal_calls.cpp
@@ -30,7 +30,6 @@
#include "editor_internal_calls.h"
-#include "core/message_queue.h"
#include "core/os/os.h"
#include "core/version.h"
#include "editor/editor_node.h"
@@ -245,7 +244,7 @@ MonoObject *godot_icall_Globals_GlobalDef(MonoString *p_setting, MonoObject *p_d
MonoObject *godot_icall_Globals_EditorDef(MonoString *p_setting, MonoObject *p_default_value, MonoBoolean p_restart_if_changed) {
String setting = GDMonoMarshal::mono_string_to_godot(p_setting);
Variant default_value = GDMonoMarshal::mono_object_to_variant(p_default_value);
- Variant result = _GLOBAL_DEF(setting, default_value, (bool)p_restart_if_changed);
+ Variant result = _EDITOR_DEF(setting, default_value, (bool)p_restart_if_changed);
return GDMonoMarshal::variant_to_mono_object(result);
}
@@ -254,6 +253,11 @@ MonoString *godot_icall_Globals_TTR(MonoString *p_text) {
return GDMonoMarshal::mono_string_from_godot(TTR(text));
}
+MonoString *godot_icall_Internal_UpdateApiAssembliesFromPrebuilt() {
+ String error_str = GDMono::get_singleton()->update_api_assemblies_from_prebuilt();
+ return GDMonoMarshal::mono_string_from_godot(error_str);
+}
+
MonoString *godot_icall_Internal_FullTemplatesDir() {
String full_templates_dir = EditorSettings::get_singleton()->get_templates_dir().plus_file(VERSION_FULL_CONFIG);
return GDMonoMarshal::mono_string_from_godot(full_templates_dir);
@@ -274,18 +278,6 @@ MonoBoolean godot_icall_Internal_IsOsxAppBundleInstalled(MonoString *p_bundle_id
#endif
}
-MonoBoolean godot_icall_Internal_MetadataIsApiAssemblyInvalidated(int32_t p_api_type) {
- return GDMono::get_singleton()->metadata_is_api_assembly_invalidated((APIAssembly::Type)p_api_type);
-}
-
-void godot_icall_Internal_MetadataSetApiAssemblyInvalidated(int32_t p_api_type, MonoBoolean p_invalidated) {
- GDMono::get_singleton()->metadata_set_api_assembly_invalidated((APIAssembly::Type)p_api_type, (bool)p_invalidated);
-}
-
-MonoBoolean godot_icall_Internal_IsMessageQueueFlushing() {
- return (MonoBoolean)MessageQueue::get_singleton()->is_flushing();
-}
-
MonoBoolean godot_icall_Internal_GodotIs32Bits() {
return sizeof(void *) == 4;
}
@@ -407,12 +399,10 @@ void register_editor_internal_calls() {
mono_add_internal_call("GodotTools.GodotSharpExport::internal_GetExportedAssemblyDependencies", (void *)godot_icall_GodotSharpExport_GetExportedAssemblyDependencies);
// Internals
+ mono_add_internal_call("GodotTools.Internals.Internal::internal_UpdateApiAssembliesFromPrebuilt", (void *)godot_icall_Internal_UpdateApiAssembliesFromPrebuilt);
mono_add_internal_call("GodotTools.Internals.Internal::internal_FullTemplatesDir", (void *)godot_icall_Internal_FullTemplatesDir);
mono_add_internal_call("GodotTools.Internals.Internal::internal_SimplifyGodotPath", (void *)godot_icall_Internal_SimplifyGodotPath);
mono_add_internal_call("GodotTools.Internals.Internal::internal_IsOsxAppBundleInstalled", (void *)godot_icall_Internal_IsOsxAppBundleInstalled);
- mono_add_internal_call("GodotTools.Internals.Internal::internal_MetadataIsApiAssemblyInvalidated", (void *)godot_icall_Internal_MetadataIsApiAssemblyInvalidated);
- mono_add_internal_call("GodotTools.Internals.Internal::internal_MetadataSetApiAssemblyInvalidated", (void *)godot_icall_Internal_MetadataSetApiAssemblyInvalidated);
- mono_add_internal_call("GodotTools.Internals.Internal::internal_IsMessageQueueFlushing", (void *)godot_icall_Internal_IsMessageQueueFlushing);
mono_add_internal_call("GodotTools.Internals.Internal::internal_GodotIs32Bits", (void *)godot_icall_Internal_GodotIs32Bits);
mono_add_internal_call("GodotTools.Internals.Internal::internal_GodotIsRealTDouble", (void *)godot_icall_Internal_GodotIsRealTDouble);
mono_add_internal_call("GodotTools.Internals.Internal::internal_GodotMainIteration", (void *)godot_icall_Internal_GodotMainIteration);