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-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs2
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs8
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/BuildManager.cs4
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs676
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/ExternalEditorId.cs3
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs36
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/GodotSharpExport.cs197
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj20
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs3
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Ides/MonoDevelop/Instance.cs10
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Ides/Rider/.editorconfig6
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathLocator.cs416
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathManager.cs117
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Internals/Internal.cs4
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs146
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Utils/User32Dll.cs10
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/packages.config5
-rw-r--r--modules/mono/editor/bindings_generator.cpp170
-rw-r--r--modules/mono/editor/bindings_generator.h27
-rw-r--r--modules/mono/editor/editor_internal_calls.cpp15
-rw-r--r--modules/mono/editor/godotsharp_export.cpp26
-rw-r--r--modules/mono/editor/godotsharp_export.h5
22 files changed, 1561 insertions, 345 deletions
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs
index 9a2b2e3a26..da90c960e5 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs
@@ -44,7 +44,7 @@ namespace GodotTools.Build
{
get
{
- if (OS.IsWindows())
+ if (OS.IsWindows)
{
return (BuildManager.BuildTool) EditorSettings.GetSetting("mono/builds/build_tool")
== BuildManager.BuildTool.MsBuildMono;
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs b/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs
index eb2c2dd77c..ad8a6516ab 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs
@@ -21,7 +21,7 @@ namespace GodotTools.Build
var editorSettings = GodotSharpEditor.Instance.GetEditorInterface().GetEditorSettings();
var buildTool = (BuildManager.BuildTool) editorSettings.GetSetting("mono/builds/build_tool");
- if (OS.IsWindows())
+ if (OS.IsWindows)
{
switch (buildTool)
{
@@ -59,7 +59,7 @@ namespace GodotTools.Build
}
}
- if (OS.IsUnix())
+ if (OS.IsUnixLike())
{
if (buildTool == BuildManager.BuildTool.MsBuildMono)
{
@@ -91,7 +91,7 @@ namespace GodotTools.Build
{
var result = new List<string>();
- if (OS.IsOSX())
+ if (OS.IsOSX)
{
result.Add("/Library/Frameworks/Mono.framework/Versions/Current/bin/");
result.Add("/usr/local/var/homebrew/linked/mono/bin/");
@@ -128,7 +128,7 @@ namespace GodotTools.Build
private static string FindMsBuildToolsPathOnWindows()
{
- if (!OS.IsWindows())
+ if (!OS.IsWindows)
throw new PlatformNotSupportedException();
// Try to find 15.0 with vswhere
diff --git a/modules/mono/editor/GodotTools/GodotTools/BuildManager.cs b/modules/mono/editor/GodotTools/GodotTools/BuildManager.cs
index ab37d89955..217bf5c144 100644
--- a/modules/mono/editor/GodotTools/GodotTools/BuildManager.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/BuildManager.cs
@@ -246,7 +246,7 @@ namespace GodotTools
{
// Build tool settings
- EditorDef("mono/builds/build_tool", OS.IsWindows() ? BuildTool.MsBuildVs : BuildTool.MsBuildMono);
+ EditorDef("mono/builds/build_tool", OS.IsWindows ? BuildTool.MsBuildVs : BuildTool.MsBuildMono);
var editorSettings = GodotSharpEditor.Instance.GetEditorInterface().GetEditorSettings();
@@ -255,7 +255,7 @@ namespace GodotTools
["type"] = Godot.Variant.Type.Int,
["name"] = "mono/builds/build_tool",
["hint"] = Godot.PropertyHint.Enum,
- ["hint_string"] = OS.IsWindows() ?
+ ["hint_string"] = OS.IsWindows ?
$"{PropNameMsbuildMono},{PropNameMsbuildVs}" :
$"{PropNameMsbuildMono}"
});
diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
new file mode 100644
index 0000000000..c7e8ea511a
--- /dev/null
+++ b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
@@ -0,0 +1,676 @@
+using Godot;
+using System;
+using System.Collections.Generic;
+using System.Diagnostics;
+using System.IO;
+using System.Linq;
+using System.Runtime.CompilerServices;
+using GodotTools.Core;
+using GodotTools.Internals;
+using static GodotTools.Internals.Globals;
+using Directory = GodotTools.Utils.Directory;
+using File = GodotTools.Utils.File;
+using OS = GodotTools.Utils.OS;
+using Path = System.IO.Path;
+
+namespace GodotTools.Export
+{
+ public class ExportPlugin : EditorExportPlugin
+ {
+ public void RegisterExportSettings()
+ {
+ // TODO: These would be better as export preset options, but that doesn't seem to be supported yet
+
+ GlobalDef("mono/export/include_scripts_content", false);
+ GlobalDef("mono/export/export_assemblies_inside_pck", true);
+
+ GlobalDef("mono/export/aot/enabled", false);
+ GlobalDef("mono/export/aot/full_aot", false);
+
+ // --aot or --aot=opt1,opt2 (use 'mono --aot=help AuxAssembly.dll' to list AOT options)
+ GlobalDef("mono/export/aot/extra_aot_options", new string[] { });
+ // --optimize/-O=opt1,opt2 (use 'mono --list-opt'' to list optimize options)
+ GlobalDef("mono/export/aot/extra_optimizer_options", new string[] { });
+
+ GlobalDef("mono/export/aot/android_toolchain_path", "");
+ }
+
+ private string maybeLastExportError;
+
+ private void AddFile(string srcPath, string dstPath, bool remap = false)
+ {
+ AddFile(dstPath, File.ReadAllBytes(srcPath), remap);
+ }
+
+ public override void _ExportFile(string path, string type, string[] features)
+ {
+ base._ExportFile(path, type, features);
+
+ if (type != Internal.CSharpLanguageType)
+ return;
+
+ if (Path.GetExtension(path) != $".{Internal.CSharpLanguageExtension}")
+ throw new ArgumentException($"Resource of type {Internal.CSharpLanguageType} has an invalid file extension: {path}", nameof(path));
+
+ // TODO What if the source file is not part of the game's C# project
+
+ bool includeScriptsContent = (bool) ProjectSettings.GetSetting("mono/export/include_scripts_content");
+
+ if (!includeScriptsContent)
+ {
+ // We don't want to include the source code on exported games.
+
+ // Sadly, Godot prints errors when adding an empty file (nothing goes wrong, it's just noise).
+ // Because of this, we add a file which contains a line break.
+ AddFile(path, System.Text.Encoding.UTF8.GetBytes("\n"), remap: false);
+ Skip();
+ }
+ }
+
+ public override void _ExportBegin(string[] features, bool isDebug, string path, int flags)
+ {
+ base._ExportBegin(features, isDebug, path, flags);
+
+ try
+ {
+ _ExportBeginImpl(features, isDebug, path, flags);
+ }
+ catch (Exception e)
+ {
+ maybeLastExportError = e.Message;
+ GD.PushError($"Failed to export project: {e.Message}");
+ Console.Error.WriteLine(e);
+ // TODO: Do something on error once _ExportBegin supports failing.
+ }
+ }
+
+ private void _ExportBeginImpl(string[] features, bool isDebug, string path, int flags)
+ {
+ if (!File.Exists(GodotSharpDirs.ProjectSlnPath))
+ return;
+
+ string platform = DeterminePlatformFromFeatures(features);
+
+ if (platform == null)
+ throw new NotSupportedException("Target platform not supported");
+
+ string outputDir = new FileInfo(path).Directory?.FullName ??
+ throw new FileNotFoundException("Base directory not found");
+
+ string buildConfig = isDebug ? "Debug" : "Release";
+
+ string scriptsMetadataPath = Path.Combine(GodotSharpDirs.ResMetadataDir, $"scripts_metadata.{(isDebug ? "debug" : "release")}");
+ CsProjOperations.GenerateScriptsMetadata(GodotSharpDirs.ProjectCsProjPath, scriptsMetadataPath);
+
+ AddFile(scriptsMetadataPath, scriptsMetadataPath);
+
+ // Turn export features into defines
+ var godotDefines = features;
+
+ if (!BuildManager.BuildProjectBlocking(buildConfig, godotDefines))
+ throw new Exception("Failed to build project");
+
+ // Add dependency assemblies
+
+ var dependencies = new Godot.Collections.Dictionary<string, string>();
+
+ var projectDllName = (string) ProjectSettings.GetSetting("application/config/name");
+ if (projectDllName.Empty())
+ {
+ projectDllName = "UnnamedProject";
+ }
+
+ string projectDllSrcDir = Path.Combine(GodotSharpDirs.ResTempAssembliesBaseDir, buildConfig);
+ string projectDllSrcPath = Path.Combine(projectDllSrcDir, $"{projectDllName}.dll");
+
+ dependencies[projectDllName] = projectDllSrcPath;
+
+ if (platform == OS.Platforms.Android)
+ {
+ string godotAndroidExtProfileDir = GetBclProfileDir("godot_android_ext");
+ string monoAndroidAssemblyPath = Path.Combine(godotAndroidExtProfileDir, "Mono.Android.dll");
+
+ if (!File.Exists(monoAndroidAssemblyPath))
+ throw new FileNotFoundException("Assembly not found: 'Mono.Android'", monoAndroidAssemblyPath);
+
+ dependencies["Mono.Android"] = monoAndroidAssemblyPath;
+ }
+
+ var initialDependencies = dependencies.Duplicate();
+ internal_GetExportedAssemblyDependencies(initialDependencies, buildConfig, DeterminePlatformBclDir(platform), dependencies);
+
+ string outputDataDir = null;
+
+ if (PlatformHasTemplateDir(platform))
+ outputDataDir = ExportDataDirectory(features, platform, isDebug, outputDir);
+
+ string apiConfig = isDebug ? "Debug" : "Release";
+ string resAssembliesDir = Path.Combine(GodotSharpDirs.ResAssembliesBaseDir, apiConfig);
+
+ bool assembliesInsidePck = (bool) ProjectSettings.GetSetting("mono/export/export_assemblies_inside_pck") || outputDataDir == null;
+
+ if (!assembliesInsidePck)
+ {
+ string outputDataGameAssembliesDir = Path.Combine(outputDataDir, "Assemblies");
+ if (!Directory.Exists(outputDataGameAssembliesDir))
+ Directory.CreateDirectory(outputDataGameAssembliesDir);
+ }
+
+ foreach (var dependency in dependencies)
+ {
+ string dependSrcPath = dependency.Value;
+
+ if (assembliesInsidePck)
+ {
+ string dependDstPath = Path.Combine(resAssembliesDir, dependSrcPath.GetFile());
+ AddFile(dependSrcPath, dependDstPath);
+ }
+ else
+ {
+ string dependDstPath = Path.Combine(outputDataDir, "Assemblies", dependSrcPath.GetFile());
+ File.Copy(dependSrcPath, dependDstPath);
+ }
+ }
+
+ // AOT
+
+ if ((bool) ProjectSettings.GetSetting("mono/export/aot/enabled"))
+ {
+ AotCompileDependencies(features, platform, isDebug, outputDir, outputDataDir, dependencies);
+ }
+ }
+
+ public override void _ExportEnd()
+ {
+ base._ExportEnd();
+
+ string aotTempDir = Path.Combine(Path.GetTempPath(), $"godot-aot-{Process.GetCurrentProcess().Id}");
+
+ if (Directory.Exists(aotTempDir))
+ Directory.Delete(aotTempDir, recursive: true);
+
+ // TODO: Just a workaround until the export plugins can be made to abort with errors
+ if (!string.IsNullOrEmpty(maybeLastExportError)) // Check empty as well, because it's set to empty after hot-reloading
+ {
+ string lastExportError = maybeLastExportError;
+ maybeLastExportError = null;
+
+ GodotSharpEditor.Instance.ShowErrorDialog(lastExportError, "Failed to export C# project");
+ }
+ }
+
+ private static string ExportDataDirectory(string[] features, string platform, bool isDebug, string outputDir)
+ {
+ string target = isDebug ? "release_debug" : "release";
+
+ // NOTE: Bits is ok for now as all platforms with a data directory have it, but that may change in the future.
+ string bits = features.Contains("64") ? "64" : "32";
+
+ string TemplateDirName() => $"data.mono.{platform}.{bits}.{target}";
+
+ string templateDirPath = Path.Combine(Internal.FullTemplatesDir, TemplateDirName());
+ bool validTemplatePathFound = true;
+
+ if (!Directory.Exists(templateDirPath))
+ {
+ validTemplatePathFound = false;
+
+ if (isDebug)
+ {
+ target = "debug"; // Support both 'release_debug' and 'debug' for the template data directory name
+ templateDirPath = Path.Combine(Internal.FullTemplatesDir, TemplateDirName());
+ validTemplatePathFound = true;
+
+ if (!Directory.Exists(templateDirPath))
+ validTemplatePathFound = false;
+ }
+ }
+
+ if (!validTemplatePathFound)
+ throw new FileNotFoundException("Data template directory not found", templateDirPath);
+
+ string outputDataDir = Path.Combine(outputDir, DataDirName);
+
+ if (Directory.Exists(outputDataDir))
+ Directory.Delete(outputDataDir, recursive: true); // Clean first
+
+ Directory.CreateDirectory(outputDataDir);
+
+ foreach (string dir in Directory.GetDirectories(templateDirPath, "*", SearchOption.AllDirectories))
+ {
+ Directory.CreateDirectory(Path.Combine(outputDataDir, dir.Substring(templateDirPath.Length + 1)));
+ }
+
+ foreach (string file in Directory.GetFiles(templateDirPath, "*", SearchOption.AllDirectories))
+ {
+ File.Copy(file, Path.Combine(outputDataDir, file.Substring(templateDirPath.Length + 1)));
+ }
+
+ return outputDataDir;
+ }
+
+ private void AotCompileDependencies(string[] features, string platform, bool isDebug, string outputDir, string outputDataDir, IDictionary<string, string> dependencies)
+ {
+ // TODO: WASM
+
+ string bclDir = DeterminePlatformBclDir(platform) ?? typeof(object).Assembly.Location.GetBaseDir();
+
+ string aotTempDir = Path.Combine(Path.GetTempPath(), $"godot-aot-{Process.GetCurrentProcess().Id}");
+
+ if (!Directory.Exists(aotTempDir))
+ Directory.CreateDirectory(aotTempDir);
+
+ var assemblies = new Dictionary<string, string>();
+
+ foreach (var dependency in dependencies)
+ {
+ string assemblyName = dependency.Key;
+ string assemblyPath = dependency.Value;
+
+ string assemblyPathInBcl = Path.Combine(bclDir, assemblyName + ".dll");
+
+ if (File.Exists(assemblyPathInBcl))
+ {
+ // Don't create teporaries for assemblies from the BCL
+ assemblies.Add(assemblyName, assemblyPathInBcl);
+ }
+ else
+ {
+ string tempAssemblyPath = Path.Combine(aotTempDir, assemblyName + ".dll");
+ File.Copy(assemblyPath, tempAssemblyPath);
+ assemblies.Add(assemblyName, tempAssemblyPath);
+ }
+ }
+
+ foreach (var assembly in assemblies)
+ {
+ string assemblyName = assembly.Key;
+ string assemblyPath = assembly.Value;
+
+ string sharedLibExtension = platform == OS.Platforms.Windows ? ".dll" :
+ platform == OS.Platforms.OSX ? ".dylib" :
+ platform == OS.Platforms.HTML5 ? ".wasm" :
+ ".so";
+
+ string outputFileName = assemblyName + ".dll" + sharedLibExtension;
+
+ if (platform == OS.Platforms.Android)
+ {
+ // Not sure if the 'lib' prefix is an Android thing or just Godot being picky,
+ // but we use '-aot-' as well just in case to avoid conflicts with other libs.
+ outputFileName = "lib-aot-" + outputFileName;
+ }
+
+ string outputFilePath = null;
+ string tempOutputFilePath;
+
+ switch (platform)
+ {
+ case OS.Platforms.OSX:
+ tempOutputFilePath = Path.Combine(aotTempDir, outputFileName);
+ break;
+ case OS.Platforms.Android:
+ tempOutputFilePath = Path.Combine(aotTempDir, "%%ANDROID_ABI%%", outputFileName);
+ break;
+ case OS.Platforms.HTML5:
+ tempOutputFilePath = Path.Combine(aotTempDir, outputFileName);
+ outputFilePath = Path.Combine(outputDir, outputFileName);
+ break;
+ default:
+ tempOutputFilePath = Path.Combine(aotTempDir, outputFileName);
+ outputFilePath = Path.Combine(outputDataDir, "Mono", platform == OS.Platforms.Windows ? "bin" : "lib", outputFileName);
+ break;
+ }
+
+ var data = new Dictionary<string, string>();
+ var enabledAndroidAbis = platform == OS.Platforms.Android ? GetEnabledAndroidAbis(features).ToArray() : null;
+
+ if (platform == OS.Platforms.Android)
+ {
+ Debug.Assert(enabledAndroidAbis != null);
+
+ foreach (var abi in enabledAndroidAbis)
+ {
+ data["abi"] = abi;
+ var outputFilePathForThisAbi = tempOutputFilePath.Replace("%%ANDROID_ABI%%", abi);
+
+ AotCompileAssembly(platform, isDebug, data, assemblyPath, outputFilePathForThisAbi);
+
+ AddSharedObject(outputFilePathForThisAbi, tags: new[] {abi});
+ }
+ }
+ else
+ {
+ string bits = features.Contains("64") ? "64" : features.Contains("64") ? "32" : null;
+
+ if (bits != null)
+ data["bits"] = bits;
+
+ AotCompileAssembly(platform, isDebug, data, assemblyPath, tempOutputFilePath);
+
+ if (platform == OS.Platforms.OSX)
+ {
+ AddSharedObject(tempOutputFilePath, tags: null);
+ }
+ else
+ {
+ Debug.Assert(outputFilePath != null);
+ File.Copy(tempOutputFilePath, outputFilePath);
+ }
+ }
+ }
+ }
+
+ private static void AotCompileAssembly(string platform, bool isDebug, Dictionary<string, string> data, string assemblyPath, string outputFilePath)
+ {
+ // Make sure the output directory exists
+ Directory.CreateDirectory(outputFilePath.GetBaseDir());
+
+ string exeExt = OS.IsWindows ? ".exe" : string.Empty;
+
+ string monoCrossDirName = DetermineMonoCrossDirName(platform, data);
+ string monoCrossRoot = Path.Combine(GodotSharpDirs.DataEditorToolsDir, "aot-compilers", monoCrossDirName);
+ string monoCrossBin = Path.Combine(monoCrossRoot, "bin");
+
+ string toolPrefix = DetermineToolPrefix(monoCrossBin);
+ string monoExeName = System.IO.File.Exists(Path.Combine(monoCrossBin, $"{toolPrefix}mono{exeExt}")) ? "mono" : "mono-sgen";
+
+ string compilerCommand = Path.Combine(monoCrossBin, $"{toolPrefix}{monoExeName}{exeExt}");
+
+ bool fullAot = (bool) ProjectSettings.GetSetting("mono/export/aot/full_aot");
+
+ string EscapeOption(string option) => option.Contains(',') ? $"\"{option}\"" : option;
+ string OptionsToString(IEnumerable<string> options) => string.Join(",", options.Select(EscapeOption));
+
+ var aotOptions = new List<string>();
+ var optimizerOptions = new List<string>();
+
+ if (fullAot)
+ aotOptions.Add("full");
+
+ aotOptions.Add(isDebug ? "soft-debug" : "nodebug");
+
+ if (platform == OS.Platforms.Android)
+ {
+ string abi = data["abi"];
+
+ string androidToolchain = (string) ProjectSettings.GetSetting("mono/export/aot/android_toolchain_path");
+
+ if (string.IsNullOrEmpty(androidToolchain))
+ {
+ androidToolchain = Path.Combine(GodotSharpDirs.DataEditorToolsDir, "android-toolchains", $"{abi}"); // TODO: $"{abi}-{apiLevel}{(clang?"clang":"")}"
+
+ if (!Directory.Exists(androidToolchain))
+ throw new FileNotFoundException("Missing android toolchain. Specify one in the AOT export settings.");
+ }
+ else if (!Directory.Exists(androidToolchain))
+ {
+ throw new FileNotFoundException("Android toolchain not found: " + androidToolchain);
+ }
+
+ var androidToolPrefixes = new Dictionary<string, string>
+ {
+ ["armeabi-v7a"] = "arm-linux-androideabi-",
+ ["arm64-v8a"] = "aarch64-linux-android-",
+ ["x86"] = "i686-linux-android-",
+ ["x86_64"] = "x86_64-linux-android-"
+ };
+
+ aotOptions.Add("tool-prefix=" + Path.Combine(androidToolchain, "bin", androidToolPrefixes[abi]));
+
+ string triple = GetAndroidTriple(abi);
+ aotOptions.Add ($"mtriple={triple}");
+ }
+
+ aotOptions.Add($"outfile={outputFilePath}");
+
+ var extraAotOptions = (string[]) ProjectSettings.GetSetting("mono/export/aot/extra_aot_options");
+ var extraOptimizerOptions = (string[]) ProjectSettings.GetSetting("mono/export/aot/extra_optimizer_options");
+
+ if (extraAotOptions.Length > 0)
+ aotOptions.AddRange(extraAotOptions);
+
+ if (extraOptimizerOptions.Length > 0)
+ optimizerOptions.AddRange(extraOptimizerOptions);
+
+ var compilerArgs = new List<string>();
+
+ if (isDebug)
+ compilerArgs.Add("--debug"); // Required for --aot=soft-debug
+
+ compilerArgs.Add(aotOptions.Count > 0 ? $"--aot={OptionsToString(aotOptions)}" : "--aot");
+
+ if (optimizerOptions.Count > 0)
+ compilerArgs.Add($"-O={OptionsToString(optimizerOptions)}");
+
+ compilerArgs.Add(ProjectSettings.GlobalizePath(assemblyPath));
+
+ // TODO: Once we move to .NET Standard 2.1 we can use ProcessStartInfo.ArgumentList instead
+ string CmdLineArgsToString(IEnumerable<string> args)
+ {
+ // Not perfect, but as long as we are careful...
+ return string.Join(" ", args.Select(arg => arg.Contains(" ") ? $@"""{arg}""" : arg));
+ }
+
+ using (var process = new Process())
+ {
+ process.StartInfo = new ProcessStartInfo(compilerCommand, CmdLineArgsToString(compilerArgs))
+ {
+ UseShellExecute = false
+ };
+
+ string platformBclDir = DeterminePlatformBclDir(platform);
+ process.StartInfo.EnvironmentVariables.Add("MONO_PATH", string.IsNullOrEmpty(platformBclDir) ?
+ typeof(object).Assembly.Location.GetBaseDir() :
+ platformBclDir);
+
+ Console.WriteLine($"Running: \"{process.StartInfo.FileName}\" {process.StartInfo.Arguments}");
+
+ if (!process.Start())
+ throw new Exception("Failed to start process for Mono AOT compiler");
+
+ process.WaitForExit();
+
+ if (process.ExitCode != 0)
+ throw new Exception($"Mono AOT compiler exited with error code: {process.ExitCode}");
+
+ if (!System.IO.File.Exists(outputFilePath))
+ throw new Exception("Mono AOT compiler finished successfully but the output file is missing");
+ }
+ }
+
+ private static string DetermineMonoCrossDirName(string platform, IReadOnlyDictionary<string, string> data)
+ {
+ switch (platform)
+ {
+ case OS.Platforms.Windows:
+ case OS.Platforms.UWP:
+ {
+ string arch = data["bits"] == "64" ? "x86_64" : "i686";
+ return $"windows-{arch}";
+ }
+ case OS.Platforms.OSX:
+ {
+ string arch = "x86_64";
+ return $"{platform}-{arch}";
+ }
+ case OS.Platforms.X11:
+ case OS.Platforms.Server:
+ {
+ string arch = data["bits"] == "64" ? "x86_64" : "i686";
+ return $"linux-{arch}";
+ }
+ case OS.Platforms.Haiku:
+ {
+ string arch = data["bits"] == "64" ? "x86_64" : "i686";
+ return $"{platform}-{arch}";
+ }
+ case OS.Platforms.Android:
+ {
+ string abi = data["abi"];
+ return $"{platform}-{abi}";
+ }
+ case OS.Platforms.HTML5:
+ return "wasm-wasm32";
+ default:
+ throw new NotSupportedException();
+ }
+ }
+
+ private static string DetermineToolPrefix(string monoCrossBin)
+ {
+ string exeExt = OS.IsWindows ? ".exe" : string.Empty;
+
+ if (System.IO.File.Exists(Path.Combine(monoCrossBin, $"mono{exeExt}")))
+ return string.Empty;
+
+ if (System.IO.File.Exists(Path.Combine(monoCrossBin, $"mono-sgen{exeExt}" + exeExt)))
+ return string.Empty;
+
+ var files = new DirectoryInfo(monoCrossBin).GetFiles($"*mono{exeExt}" + exeExt, SearchOption.TopDirectoryOnly);
+ if (files.Length > 0)
+ {
+ string fileName = files[0].Name;
+ return fileName.Substring(0, fileName.Length - $"mono{exeExt}".Length);
+ }
+
+ files = new DirectoryInfo(monoCrossBin).GetFiles($"*mono-sgen{exeExt}" + exeExt, SearchOption.TopDirectoryOnly);
+ if (files.Length > 0)
+ {
+ string fileName = files[0].Name;
+ return fileName.Substring(0, fileName.Length - $"mono-sgen{exeExt}".Length);
+ }
+
+ throw new FileNotFoundException($"Cannot find the mono runtime executable in {monoCrossBin}");
+ }
+
+ private static IEnumerable<string> GetEnabledAndroidAbis(string[] features)
+ {
+ var androidAbis = new[]
+ {
+ "armeabi-v7a",
+ "arm64-v8a",
+ "x86",
+ "x86_64"
+ };
+
+ return androidAbis.Where(features.Contains);
+ }
+
+ private static string GetAndroidTriple(string abi)
+ {
+ var abiArchs = new Dictionary<string, string>
+ {
+ ["armeabi-v7a"] = "armv7",
+ ["arm64-v8a"] = "aarch64-v8a",
+ ["x86"] = "i686",
+ ["x86_64"] = "x86_64"
+ };
+
+ string arch = abiArchs[abi];
+
+ return $"{arch}-linux-android";
+ }
+
+ private static bool PlatformHasTemplateDir(string platform)
+ {
+ // OSX export templates are contained in a zip, so we place our custom template inside it and let Godot do the rest.
+ return !new[] {OS.Platforms.OSX, OS.Platforms.Android, OS.Platforms.HTML5}.Contains(platform);
+ }
+
+ private static string DeterminePlatformFromFeatures(IEnumerable<string> features)
+ {
+ foreach (var feature in features)
+ {
+ if (OS.PlatformNameMap.TryGetValue(feature, out string platform))
+ return platform;
+ }
+
+ return null;
+ }
+
+ private static string GetBclProfileDir(string profile)
+ {
+ string templatesDir = Internal.FullTemplatesDir;
+ return Path.Combine(templatesDir, "bcl", profile);
+ }
+
+ private static string DeterminePlatformBclDir(string platform)
+ {
+ string templatesDir = Internal.FullTemplatesDir;
+ string platformBclDir = Path.Combine(templatesDir, "bcl", platform);
+
+ if (!File.Exists(Path.Combine(platformBclDir, "mscorlib.dll")))
+ {
+ string profile = DeterminePlatformBclProfile(platform);
+ platformBclDir = Path.Combine(templatesDir, "bcl", profile);
+
+ if (!File.Exists(Path.Combine(platformBclDir, "mscorlib.dll")))
+ {
+ if (PlatformRequiresCustomBcl(platform))
+ throw new FileNotFoundException($"Missing BCL (Base Class Library) for platform: {platform}");
+
+ platformBclDir = null; // Use the one we're running on
+ }
+ }
+
+ return platformBclDir;
+ }
+
+ /// <summary>
+ /// Determines whether the BCL bundled with the Godot editor can be used for the target platform,
+ /// or if it requires a custom BCL that must be distributed with the export templates.
+ /// </summary>
+ private static bool PlatformRequiresCustomBcl(string platform)
+ {
+ if (new[] {OS.Platforms.Android, OS.Platforms.HTML5}.Contains(platform))
+ return true;
+
+ // The 'net_4_x' BCL is not compatible between Windows and the other platforms.
+ // We use the names 'net_4_x_win' and 'net_4_x' to differentiate between the two.
+
+ bool isWinOrUwp = new[]
+ {
+ OS.Platforms.Windows,
+ OS.Platforms.UWP
+ }.Contains(platform);
+
+ return OS.IsWindows ? !isWinOrUwp : isWinOrUwp;
+ }
+
+ private static string DeterminePlatformBclProfile(string platform)
+ {
+ switch (platform)
+ {
+ case OS.Platforms.Windows:
+ case OS.Platforms.UWP:
+ return "net_4_x_win";
+ case OS.Platforms.OSX:
+ case OS.Platforms.X11:
+ case OS.Platforms.Server:
+ case OS.Platforms.Haiku:
+ return "net_4_x";
+ case OS.Platforms.Android:
+ return "monodroid";
+ case OS.Platforms.HTML5:
+ return "wasm";
+ default:
+ throw new NotSupportedException();
+ }
+ }
+
+ private static string DataDirName
+ {
+ get
+ {
+ var appName = (string) ProjectSettings.GetSetting("application/config/name");
+ string appNameSafe = appName.ToSafeDirName(allowDirSeparator: false);
+ return $"data_{appNameSafe}";
+ }
+ }
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ private static extern void internal_GetExportedAssemblyDependencies(Godot.Collections.Dictionary<string, string> initialDependencies,
+ string buildConfig, string customBclDir, Godot.Collections.Dictionary<string, string> dependencies);
+ }
+}
diff --git a/modules/mono/editor/GodotTools/GodotTools/ExternalEditorId.cs b/modules/mono/editor/GodotTools/GodotTools/ExternalEditorId.cs
index 4312ca0230..bb218c2f19 100644
--- a/modules/mono/editor/GodotTools/GodotTools/ExternalEditorId.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/ExternalEditorId.cs
@@ -6,6 +6,7 @@ namespace GodotTools
VisualStudio, // TODO (Windows-only)
VisualStudioForMac, // Mac-only
MonoDevelop,
- VsCode
+ VsCode,
+ Rider
}
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
index 12edd651df..660971d912 100644
--- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
@@ -1,12 +1,15 @@
using Godot;
+using GodotTools.Export;
using GodotTools.Utils;
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using GodotTools.Ides;
+using GodotTools.Ides.Rider;
using GodotTools.Internals;
using GodotTools.ProjectEditor;
+using JetBrains.Annotations;
using static GodotTools.Internals.Globals;
using File = GodotTools.Utils.File;
using OS = GodotTools.Utils.OS;
@@ -188,6 +191,7 @@ namespace GodotTools
"code", "code-oss", "vscode", "vscode-oss", "visual-studio-code", "visual-studio-code-oss"
};
+ [UsedImplicitly]
public Error OpenInExternalEditor(Script script, int line, int col)
{
var editor = (ExternalEditorId) editorSettings.GetSetting("mono/editor/external_editor");
@@ -201,6 +205,12 @@ namespace GodotTools
throw new NotSupportedException();
case ExternalEditorId.VisualStudioForMac:
goto case ExternalEditorId.MonoDevelop;
+ case ExternalEditorId.Rider:
+ {
+ string scriptPath = ProjectSettings.GlobalizePath(script.ResourcePath);
+ RiderPathManager.OpenFile(GodotSharpDirs.ProjectSlnPath, scriptPath, line);
+ return Error.Ok;
+ }
case ExternalEditorId.MonoDevelop:
{
string scriptPath = ProjectSettings.GlobalizePath(script.ResourcePath);
@@ -225,7 +235,7 @@ namespace GodotTools
bool osxAppBundleInstalled = false;
- if (OS.IsOSX())
+ if (OS.IsOSX)
{
// The package path is '/Applications/Visual Studio Code.app'
const string vscodeBundleId = "com.microsoft.VSCode";
@@ -265,7 +275,7 @@ namespace GodotTools
string command;
- if (OS.IsOSX())
+ if (OS.IsOSX)
{
if (!osxAppBundleInstalled && _vsCodePath.Empty())
{
@@ -305,6 +315,7 @@ namespace GodotTools
return Error.Ok;
}
+ [UsedImplicitly]
public bool OverridesExternalEditor()
{
return (ExternalEditorId) editorSettings.GetSetting("mono/editor/external_editor") != ExternalEditorId.None;
@@ -415,21 +426,24 @@ namespace GodotTools
string settingsHintStr = "Disabled";
- if (OS.IsWindows())
+ if (OS.IsWindows)
{
settingsHintStr += $",MonoDevelop:{(int) ExternalEditorId.MonoDevelop}" +
- $",Visual Studio Code:{(int) ExternalEditorId.VsCode}";
+ $",Visual Studio Code:{(int) ExternalEditorId.VsCode}" +
+ $",JetBrains Rider:{(int) ExternalEditorId.Rider}";
}
- else if (OS.IsOSX())
+ else if (OS.IsOSX)
{
settingsHintStr += $",Visual Studio:{(int) ExternalEditorId.VisualStudioForMac}" +
$",MonoDevelop:{(int) ExternalEditorId.MonoDevelop}" +
- $",Visual Studio Code:{(int) ExternalEditorId.VsCode}";
+ $",Visual Studio Code:{(int) ExternalEditorId.VsCode}" +
+ $",JetBrains Rider:{(int) ExternalEditorId.Rider}";
}
- else if (OS.IsUnix())
+ else if (OS.IsUnixLike())
{
settingsHintStr += $",MonoDevelop:{(int) ExternalEditorId.MonoDevelop}" +
- $",Visual Studio Code:{(int) ExternalEditorId.VsCode}";
+ $",Visual Studio Code:{(int) ExternalEditorId.VsCode}" +
+ $",JetBrains Rider:{(int) ExternalEditorId.Rider}";
}
editorSettings.AddPropertyInfo(new Godot.Collections.Dictionary
@@ -441,11 +455,13 @@ namespace GodotTools
});
// Export plugin
- var exportPlugin = new GodotSharpExport();
+ var exportPlugin = new ExportPlugin();
AddExportPlugin(exportPlugin);
+ exportPlugin.RegisterExportSettings();
exportPluginWeak = WeakRef(exportPlugin);
BuildManager.Initialize();
+ RiderPathManager.Initialize();
GodotIdeManager = new GodotIdeManager();
AddChild(GodotIdeManager);
@@ -461,7 +477,7 @@ namespace GodotTools
// Otherwise, if the GC disposes it at a later time, EditorExportPlatformAndroid
// will be freed after EditorSettings already was, and its device polling thread
// will try to access the EditorSettings singleton, resulting in null dereferencing.
- (exportPluginWeak.GetRef() as GodotSharpExport)?.Dispose();
+ (exportPluginWeak.GetRef() as ExportPlugin)?.Dispose();
exportPluginWeak.Dispose();
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpExport.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpExport.cs
deleted file mode 100644
index 4f93ef8530..0000000000
--- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpExport.cs
+++ /dev/null
@@ -1,197 +0,0 @@
-using Godot;
-using System;
-using System.Collections.Generic;
-using System.IO;
-using System.Linq;
-using System.Runtime.CompilerServices;
-using GodotTools.Core;
-using GodotTools.Internals;
-using Directory = GodotTools.Utils.Directory;
-using File = GodotTools.Utils.File;
-using Path = System.IO.Path;
-
-namespace GodotTools
-{
- public class GodotSharpExport : EditorExportPlugin
- {
- private void AddFile(string srcPath, string dstPath, bool remap = false)
- {
- AddFile(dstPath.Replace("\\", "/"), File.ReadAllBytes(srcPath), remap);
- }
-
- public override void _ExportFile(string path, string type, string[] features)
- {
- base._ExportFile(path, type, features);
-
- if (type != Internal.CSharpLanguageType)
- return;
-
- if (Path.GetExtension(path) != $".{Internal.CSharpLanguageExtension}")
- throw new ArgumentException($"Resource of type {Internal.CSharpLanguageType} has an invalid file extension: {path}", nameof(path));
-
- // TODO What if the source file is not part of the game's C# project
-
- bool includeScriptsContent = (bool) ProjectSettings.GetSetting("mono/export/include_scripts_content");
-
- if (!includeScriptsContent)
- {
- // We don't want to include the source code on exported games
- AddFile(path, new byte[] { }, remap: false);
- Skip();
- }
- }
-
- public override void _ExportBegin(string[] features, bool isDebug, string path, int flags)
- {
- base._ExportBegin(features, isDebug, path, flags);
-
- try
- {
- _ExportBeginImpl(features, isDebug, path, flags);
- }
- catch (Exception e)
- {
- GD.PushError($"Failed to export project. Exception message: {e.Message}");
- Console.Error.WriteLine(e);
- }
- }
-
- public void _ExportBeginImpl(string[] features, bool isDebug, string path, int flags)
- {
- // TODO Right now there is no way to stop the export process with an error
-
- if (File.Exists(GodotSharpDirs.ProjectSlnPath))
- {
- string buildConfig = isDebug ? "Debug" : "Release";
-
- string scriptsMetadataPath = Path.Combine(GodotSharpDirs.ResMetadataDir, $"scripts_metadata.{(isDebug ? "debug" : "release")}");
- CsProjOperations.GenerateScriptsMetadata(GodotSharpDirs.ProjectCsProjPath, scriptsMetadataPath);
-
- AddFile(scriptsMetadataPath, scriptsMetadataPath);
-
- // Turn export features into defines
- var godotDefines = features;
-
- if (!BuildManager.BuildProjectBlocking(buildConfig, godotDefines))
- {
- GD.PushError("Failed to build project");
- return;
- }
-
- // Add dependency assemblies
-
- var dependencies = new Godot.Collections.Dictionary<string, string>();
-
- var projectDllName = (string) ProjectSettings.GetSetting("application/config/name");
- if (projectDllName.Empty())
- {
- projectDllName = "UnnamedProject";
- }
-
- string projectDllSrcDir = Path.Combine(GodotSharpDirs.ResTempAssembliesBaseDir, buildConfig);
- string projectDllSrcPath = Path.Combine(projectDllSrcDir, $"{projectDllName}.dll");
-
- dependencies[projectDllName] = projectDllSrcPath;
-
- {
- string templatesDir = Internal.FullTemplatesDir;
- string androidBclDir = Path.Combine(templatesDir, "android-bcl");
-
- string customLibDir = features.Contains("Android") && Directory.Exists(androidBclDir) ? androidBclDir : string.Empty;
-
- GetExportedAssemblyDependencies(projectDllName, projectDllSrcPath, buildConfig, customLibDir, dependencies);
- }
-
- string apiConfig = isDebug ? "Debug" : "Release";
- string resAssembliesDir = Path.Combine(GodotSharpDirs.ResAssembliesBaseDir, apiConfig);
-
- foreach (var dependency in dependencies)
- {
- string dependSrcPath = dependency.Value;
- string dependDstPath = Path.Combine(resAssembliesDir, dependSrcPath.GetFile());
- AddFile(dependSrcPath, dependDstPath);
- }
- }
-
- // Mono specific export template extras (data dir)
- ExportDataDirectory(features, isDebug, path);
- }
-
- private static void ExportDataDirectory(IEnumerable<string> features, bool debug, string path)
- {
- var featureSet = new HashSet<string>(features);
-
- if (!PlatformHasTemplateDir(featureSet))
- return;
-
- string templateDirName = "data.mono";
-
- if (featureSet.Contains("Windows"))
- {
- templateDirName += ".windows";
- templateDirName += featureSet.Contains("64") ? ".64" : ".32";
- }
- else if (featureSet.Contains("X11"))
- {
- templateDirName += ".x11";
- templateDirName += featureSet.Contains("64") ? ".64" : ".32";
- }
- else
- {
- throw new NotSupportedException("Target platform not supported");
- }
-
- templateDirName += debug ? ".release_debug" : ".release";
-
- string templateDirPath = Path.Combine(Internal.FullTemplatesDir, templateDirName);
-
- if (!Directory.Exists(templateDirPath))
- throw new FileNotFoundException("Data template directory not found");
-
- string outputDir = new FileInfo(path).Directory?.FullName ??
- throw new FileNotFoundException("Base directory not found");
-
- string outputDataDir = Path.Combine(outputDir, DataDirName);
-
- if (Directory.Exists(outputDataDir))
- Directory.Delete(outputDataDir, recursive: true); // Clean first
-
- Directory.CreateDirectory(outputDataDir);
-
- foreach (string dir in Directory.GetDirectories(templateDirPath, "*", SearchOption.AllDirectories))
- {
- Directory.CreateDirectory(Path.Combine(outputDataDir, dir.Substring(templateDirPath.Length + 1)));
- }
-
- foreach (string file in Directory.GetFiles(templateDirPath, "*", SearchOption.AllDirectories))
- {
- File.Copy(file, Path.Combine(outputDataDir, file.Substring(templateDirPath.Length + 1)));
- }
- }
-
- private static bool PlatformHasTemplateDir(IEnumerable<string> featureSet)
- {
- // OSX export templates are contained in a zip, so we place
- // our custom template inside it and let Godot do the rest.
- return !featureSet.Any(f => new[] {"OSX", "Android"}.Contains(f));
- }
-
- private static string DataDirName
- {
- get
- {
- var appName = (string) ProjectSettings.GetSetting("application/config/name");
- string appNameSafe = appName.ToSafeDirName(allowDirSeparator: false);
- return $"data_{appNameSafe}";
- }
- }
-
- private static void GetExportedAssemblyDependencies(string projectDllName, string projectDllSrcPath,
- string buildConfig, string customLibDir, Godot.Collections.Dictionary<string, string> dependencies) =>
- internal_GetExportedAssemblyDependencies(projectDllName, projectDllSrcPath, buildConfig, customLibDir, dependencies);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void internal_GetExportedAssemblyDependencies(string projectDllName, string projectDllSrcPath,
- string buildConfig, string customLibDir, Godot.Collections.Dictionary<string, string> dependencies);
- }
-}
diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj b/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj
index 3c57900873..be2b70529e 100644
--- a/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj
+++ b/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj
@@ -30,6 +30,15 @@
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<ItemGroup>
+ <Reference Include="JetBrains.Annotations, Version=2019.1.3.0, Culture=neutral, PublicKeyToken=1010a0d8d6380325">
+ <HintPath>..\packages\JetBrains.Annotations.2019.1.3\lib\net20\JetBrains.Annotations.dll</HintPath>
+ <Private>True</Private>
+ </Reference>
+ <Reference Include="Mono.Posix" />
+ <Reference Include="Newtonsoft.Json, Version=12.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed">
+ <HintPath>..\packages\Newtonsoft.Json.12.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
+ <Private>True</Private>
+ </Reference>
<Reference Include="System" />
<Reference Include="GodotSharp">
<HintPath>$(GodotSourceRootPath)/bin/GodotSharp/Api/$(GodotApiConfiguration)/GodotSharp.dll</HintPath>
@@ -40,11 +49,14 @@
</ItemGroup>
<ItemGroup>
<Compile Include="Build\MsBuildFinder.cs" />
+ <Compile Include="Export\ExportPlugin.cs" />
<Compile Include="ExternalEditorId.cs" />
<Compile Include="Ides\GodotIdeManager.cs" />
<Compile Include="Ides\GodotIdeServer.cs" />
<Compile Include="Ides\MonoDevelop\EditorId.cs" />
<Compile Include="Ides\MonoDevelop\Instance.cs" />
+ <Compile Include="Ides\Rider\RiderPathLocator.cs" />
+ <Compile Include="Ides\Rider\RiderPathManager.cs" />
<Compile Include="Internals\BindingsGenerator.cs" />
<Compile Include="Internals\EditorProgress.cs" />
<Compile Include="Internals\GodotSharpDirs.cs" />
@@ -63,9 +75,9 @@
<Compile Include="BuildInfo.cs" />
<Compile Include="BuildTab.cs" />
<Compile Include="BottomPanel.cs" />
- <Compile Include="GodotSharpExport.cs" />
<Compile Include="CsProjOperations.cs" />
<Compile Include="Utils\CollectionExtensions.cs" />
+ <Compile Include="Utils\User32Dll.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\GodotTools.BuildLogger\GodotTools.BuildLogger.csproj">
@@ -85,5 +97,11 @@
<Name>GodotTools.Core</Name>
</ProjectReference>
</ItemGroup>
+ <ItemGroup>
+ <None Include="packages.config" />
+ </ItemGroup>
+ <ItemGroup>
+ <Content Include="Ides\Rider\.editorconfig" />
+ </ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
</Project> \ No newline at end of file
diff --git a/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs b/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs
index 01aa0d0ab1..3213de0127 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs
@@ -72,6 +72,7 @@ namespace GodotTools.Ides
case ExternalEditorId.None:
case ExternalEditorId.VisualStudio:
case ExternalEditorId.VsCode:
+ case ExternalEditorId.Rider:
throw new NotSupportedException();
case ExternalEditorId.VisualStudioForMac:
goto case ExternalEditorId.MonoDevelop;
@@ -79,7 +80,7 @@ namespace GodotTools.Ides
{
MonoDevelop.Instance GetMonoDevelopInstance(string solutionPath)
{
- if (Utils.OS.IsOSX() && editor == ExternalEditorId.VisualStudioForMac)
+ if (Utils.OS.IsOSX && editor == ExternalEditorId.VisualStudioForMac)
{
vsForMacInstance = vsForMacInstance ??
new MonoDevelop.Instance(solutionPath, MonoDevelop.EditorId.VisualStudioForMac);
diff --git a/modules/mono/editor/GodotTools/GodotTools/Ides/MonoDevelop/Instance.cs b/modules/mono/editor/GodotTools/GodotTools/Ides/MonoDevelop/Instance.cs
index 1fdccf5bbd..6026c109ad 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Ides/MonoDevelop/Instance.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Ides/MonoDevelop/Instance.cs
@@ -24,7 +24,7 @@ namespace GodotTools.Ides.MonoDevelop
string command;
- if (OS.IsOSX())
+ if (OS.IsOSX)
{
string bundleId = BundleIds[editorId];
@@ -81,7 +81,7 @@ namespace GodotTools.Ides.MonoDevelop
public Instance(string solutionFile, EditorId editorId)
{
- if (editorId == EditorId.VisualStudioForMac && !OS.IsOSX())
+ if (editorId == EditorId.VisualStudioForMac && !OS.IsOSX)
throw new InvalidOperationException($"{nameof(EditorId.VisualStudioForMac)} not supported on this platform");
this.solutionFile = solutionFile;
@@ -93,7 +93,7 @@ namespace GodotTools.Ides.MonoDevelop
static Instance()
{
- if (OS.IsOSX())
+ if (OS.IsOSX)
{
ExecutableNames = new Dictionary<EditorId, string>
{
@@ -107,7 +107,7 @@ namespace GodotTools.Ides.MonoDevelop
{EditorId.VisualStudioForMac, "com.microsoft.visual-studio"}
};
}
- else if (OS.IsWindows())
+ else if (OS.IsWindows)
{
ExecutableNames = new Dictionary<EditorId, string>
{
@@ -118,7 +118,7 @@ namespace GodotTools.Ides.MonoDevelop
{EditorId.MonoDevelop, "MonoDevelop.exe"}
};
}
- else if (OS.IsUnix())
+ else if (OS.IsUnixLike())
{
ExecutableNames = new Dictionary<EditorId, string>
{
diff --git a/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/.editorconfig b/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/.editorconfig
new file mode 100644
index 0000000000..aca19790ca
--- /dev/null
+++ b/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/.editorconfig
@@ -0,0 +1,6 @@
+root = true
+
+[*]
+indent_style = space
+indent_size = 2
+end_of_line = lf \ No newline at end of file
diff --git a/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathLocator.cs b/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathLocator.cs
new file mode 100644
index 0000000000..901ade71e3
--- /dev/null
+++ b/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathLocator.cs
@@ -0,0 +1,416 @@
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Linq;
+using Godot;
+using JetBrains.Annotations;
+using Microsoft.Win32;
+using Newtonsoft.Json;
+using Directory = System.IO.Directory;
+using Environment = System.Environment;
+using File = System.IO.File;
+using Path = System.IO.Path;
+using OS = GodotTools.Utils.OS;
+
+namespace GodotTools.Ides.Rider
+{
+ /// <summary>
+ /// This code is a modified version of the JetBrains resharper-unity plugin listed under Apache License 2.0 license:
+ /// https://github.com/JetBrains/resharper-unity/blob/master/unity/JetBrains.Rider.Unity.Editor/EditorPlugin/RiderPathLocator.cs
+ /// </summary>
+ public static class RiderPathLocator
+ {
+ public static RiderInfo[] GetAllRiderPaths()
+ {
+ try
+ {
+ if (OS.IsWindows)
+ {
+ return CollectRiderInfosWindows();
+ }
+ if (OS.IsOSX)
+ {
+ return CollectRiderInfosMac();
+ }
+ if (OS.IsUnixLike())
+ {
+ return CollectAllRiderPathsLinux();
+ }
+ throw new Exception("Unexpected OS.");
+ }
+ catch (Exception e)
+ {
+ GD.PushWarning(e.Message);
+ }
+
+ return new RiderInfo[0];
+ }
+
+ private static RiderInfo[] CollectAllRiderPathsLinux()
+ {
+ var installInfos = new List<RiderInfo>();
+ var home = Environment.GetEnvironmentVariable("HOME");
+ if (!string.IsNullOrEmpty(home))
+ {
+ var toolboxRiderRootPath = GetToolboxBaseDir();
+ installInfos.AddRange(CollectPathsFromToolbox(toolboxRiderRootPath, "bin", "rider.sh", false)
+ .Select(a => new RiderInfo(a, true)).ToList());
+
+ //$Home/.local/share/applications/jetbrains-rider.desktop
+ var shortcut = new FileInfo(Path.Combine(home, @".local/share/applications/jetbrains-rider.desktop"));
+
+ if (shortcut.Exists)
+ {
+ var lines = File.ReadAllLines(shortcut.FullName);
+ foreach (var line in lines)
+ {
+ if (!line.StartsWith("Exec=\""))
+ continue;
+ var path = line.Split('"').Where((item, index) => index == 1).SingleOrDefault();
+ if (string.IsNullOrEmpty(path))
+ continue;
+
+ if (installInfos.Any(a => a.Path == path)) // avoid adding similar build as from toolbox
+ continue;
+ installInfos.Add(new RiderInfo(path, false));
+ }
+ }
+ }
+
+ // snap install
+ var snapInstallPath = "/snap/rider/current/bin/rider.sh";
+ if (new FileInfo(snapInstallPath).Exists)
+ installInfos.Add(new RiderInfo(snapInstallPath, false));
+
+ return installInfos.ToArray();
+ }
+
+ private static RiderInfo[] CollectRiderInfosMac()
+ {
+ var installInfos = new List<RiderInfo>();
+ // "/Applications/*Rider*.app"
+ var folder = new DirectoryInfo("/Applications");
+ if (folder.Exists)
+ {
+ installInfos.AddRange(folder.GetDirectories("*Rider*.app")
+ .Select(a => new RiderInfo(a.FullName, false))
+ .ToList());
+ }
+
+ // /Users/user/Library/Application Support/JetBrains/Toolbox/apps/Rider/ch-1/181.3870.267/Rider EAP.app
+ var toolboxRiderRootPath = GetToolboxBaseDir();
+ var paths = CollectPathsFromToolbox(toolboxRiderRootPath, "", "Rider*.app", true)
+ .Select(a => new RiderInfo(a, true));
+ installInfos.AddRange(paths);
+
+ return installInfos.ToArray();
+ }
+
+ private static RiderInfo[] CollectRiderInfosWindows()
+ {
+ var installInfos = new List<RiderInfo>();
+ var toolboxRiderRootPath = GetToolboxBaseDir();
+ var installPathsToolbox = CollectPathsFromToolbox(toolboxRiderRootPath, "bin", "rider64.exe", false).ToList();
+ installInfos.AddRange(installPathsToolbox.Select(a => new RiderInfo(a, true)).ToList());
+
+ var installPaths = new List<string>();
+ const string registryKey = @"SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall";
+ CollectPathsFromRegistry(registryKey, installPaths);
+ const string wowRegistryKey = @"SOFTWARE\WOW6432Node\Microsoft\Windows\CurrentVersion\Uninstall";
+ CollectPathsFromRegistry(wowRegistryKey, installPaths);
+
+ installInfos.AddRange(installPaths.Select(a => new RiderInfo(a, false)).ToList());
+
+ return installInfos.ToArray();
+ }
+
+ private static string GetToolboxBaseDir()
+ {
+ if (OS.IsWindows)
+ {
+ var localAppData = Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData);
+ return Path.Combine(localAppData, @"JetBrains\Toolbox\apps\Rider");
+ }
+
+ if (OS.IsOSX)
+ {
+ var home = Environment.GetEnvironmentVariable("HOME");
+ if (!string.IsNullOrEmpty(home))
+ {
+ return Path.Combine(home, @"Library/Application Support/JetBrains/Toolbox/apps/Rider");
+ }
+ }
+
+ if (OS.IsUnixLike())
+ {
+ var home = Environment.GetEnvironmentVariable("HOME");
+ if (!string.IsNullOrEmpty(home))
+ {
+ return Path.Combine(home, @".local/share/JetBrains/Toolbox/apps/Rider");
+ }
+ }
+
+ throw new Exception("Unexpected OS.");
+ }
+
+ internal static ProductInfo GetBuildVersion(string path)
+ {
+ var buildTxtFileInfo = new FileInfo(Path.Combine(path, GetRelativePathToBuildTxt()));
+ var dir = buildTxtFileInfo.DirectoryName;
+ if (!Directory.Exists(dir))
+ return null;
+ var buildVersionFile = new FileInfo(Path.Combine(dir, "product-info.json"));
+ if (!buildVersionFile.Exists)
+ return null;
+ var json = File.ReadAllText(buildVersionFile.FullName);
+ return ProductInfo.GetProductInfo(json);
+ }
+
+ internal static Version GetBuildNumber(string path)
+ {
+ var file = new FileInfo(Path.Combine(path, GetRelativePathToBuildTxt()));
+ if (!file.Exists)
+ return null;
+ var text = File.ReadAllText(file.FullName);
+ if (text.Length <= 3)
+ return null;
+
+ var versionText = text.Substring(3);
+ return Version.TryParse(versionText, out var v) ? v : null;
+ }
+
+ internal static bool IsToolbox(string path)
+ {
+ return path.StartsWith(GetToolboxBaseDir());
+ }
+
+ private static string GetRelativePathToBuildTxt()
+ {
+ if (OS.IsWindows || OS.IsUnixLike())
+ return "../../build.txt";
+ if (OS.IsOSX)
+ return "Contents/Resources/build.txt";
+ throw new Exception("Unknown OS.");
+ }
+
+ private static void CollectPathsFromRegistry(string registryKey, List<string> installPaths)
+ {
+ using (var key = Registry.LocalMachine.OpenSubKey(registryKey))
+ {
+ if (key == null) return;
+ foreach (var subkeyName in key.GetSubKeyNames().Where(a => a.Contains("Rider")))
+ {
+ using (var subkey = key.OpenSubKey(subkeyName))
+ {
+ var folderObject = subkey?.GetValue("InstallLocation");
+ if (folderObject == null) continue;
+ var folder = folderObject.ToString();
+ var possiblePath = Path.Combine(folder, @"bin\rider64.exe");
+ if (File.Exists(possiblePath))
+ installPaths.Add(possiblePath);
+ }
+ }
+ }
+ }
+
+ private static string[] CollectPathsFromToolbox(string toolboxRiderRootPath, string dirName, string searchPattern,
+ bool isMac)
+ {
+ if (!Directory.Exists(toolboxRiderRootPath))
+ return new string[0];
+
+ var channelDirs = Directory.GetDirectories(toolboxRiderRootPath);
+ var paths = channelDirs.SelectMany(channelDir =>
+ {
+ try
+ {
+ // use history.json - last entry stands for the active build https://jetbrains.slack.com/archives/C07KNP99D/p1547807024066500?thread_ts=1547731708.057700&cid=C07KNP99D
+ var historyFile = Path.Combine(channelDir, ".history.json");
+ if (File.Exists(historyFile))
+ {
+ var json = File.ReadAllText(historyFile);
+ var build = ToolboxHistory.GetLatestBuildFromJson(json);
+ if (build != null)
+ {
+ var buildDir = Path.Combine(channelDir, build);
+ var executablePaths = GetExecutablePaths(dirName, searchPattern, isMac, buildDir);
+ if (executablePaths.Any())
+ return executablePaths;
+ }
+ }
+
+ var channelFile = Path.Combine(channelDir, ".channel.settings.json");
+ if (File.Exists(channelFile))
+ {
+ var json = File.ReadAllText(channelFile).Replace("active-application", "active_application");
+ var build = ToolboxInstallData.GetLatestBuildFromJson(json);
+ if (build != null)
+ {
+ var buildDir = Path.Combine(channelDir, build);
+ var executablePaths = GetExecutablePaths(dirName, searchPattern, isMac, buildDir);
+ if (executablePaths.Any())
+ return executablePaths;
+ }
+ }
+
+ // changes in toolbox json files format may brake the logic above, so return all found Rider installations
+ return Directory.GetDirectories(channelDir)
+ .SelectMany(buildDir => GetExecutablePaths(dirName, searchPattern, isMac, buildDir));
+ }
+ catch (Exception e)
+ {
+ // do not write to Debug.Log, just log it.
+ Logger.Warn($"Failed to get RiderPath from {channelDir}", e);
+ }
+
+ return new string[0];
+ })
+ .Where(c => !string.IsNullOrEmpty(c))
+ .ToArray();
+ return paths;
+ }
+
+ private static string[] GetExecutablePaths(string dirName, string searchPattern, bool isMac, string buildDir)
+ {
+ var folder = new DirectoryInfo(Path.Combine(buildDir, dirName));
+ if (!folder.Exists)
+ return new string[0];
+
+ if (!isMac)
+ return new[] {Path.Combine(folder.FullName, searchPattern)}.Where(File.Exists).ToArray();
+ return folder.GetDirectories(searchPattern).Select(f => f.FullName)
+ .Where(Directory.Exists).ToArray();
+ }
+
+ // Disable the "field is never assigned" compiler warning. We never assign it, but Unity does.
+ // Note that Unity disable this warning in the generated C# projects
+#pragma warning disable 0649
+
+ [Serializable]
+ class ToolboxHistory
+ {
+ public List<ItemNode> history;
+
+ public static string GetLatestBuildFromJson(string json)
+ {
+ try
+ {
+ return JsonConvert.DeserializeObject<ToolboxHistory>(json).history.LastOrDefault()?.item.build;
+ }
+ catch (Exception)
+ {
+ Logger.Warn($"Failed to get latest build from json {json}");
+ }
+
+ return null;
+ }
+ }
+
+ [Serializable]
+ class ItemNode
+ {
+ public BuildNode item;
+ }
+
+ [Serializable]
+ class BuildNode
+ {
+ public string build;
+ }
+
+ [Serializable]
+ public class ProductInfo
+ {
+ public string version;
+ public string versionSuffix;
+
+ [CanBeNull]
+ internal static ProductInfo GetProductInfo(string json)
+ {
+ try
+ {
+ var productInfo = JsonConvert.DeserializeObject<ProductInfo>(json);
+ return productInfo;
+ }
+ catch (Exception)
+ {
+ Logger.Warn($"Failed to get version from json {json}");
+ }
+
+ return null;
+ }
+ }
+
+ // ReSharper disable once ClassNeverInstantiated.Global
+ [Serializable]
+ class ToolboxInstallData
+ {
+ // ReSharper disable once InconsistentNaming
+ public ActiveApplication active_application;
+
+ [CanBeNull]
+ public static string GetLatestBuildFromJson(string json)
+ {
+ try
+ {
+ var toolbox = JsonConvert.DeserializeObject<ToolboxInstallData>(json);
+ var builds = toolbox.active_application.builds;
+ if (builds != null && builds.Any())
+ return builds.First();
+ }
+ catch (Exception)
+ {
+ Logger.Warn($"Failed to get latest build from json {json}");
+ }
+
+ return null;
+ }
+ }
+
+ [Serializable]
+ class ActiveApplication
+ {
+ // ReSharper disable once InconsistentNaming
+ public List<string> builds;
+ }
+
+#pragma warning restore 0649
+
+ public struct RiderInfo
+ {
+ public bool IsToolbox;
+ public string Presentation;
+ public Version BuildNumber;
+ public ProductInfo ProductInfo;
+ public string Path;
+
+ public RiderInfo(string path, bool isToolbox)
+ {
+ BuildNumber = GetBuildNumber(path);
+ ProductInfo = GetBuildVersion(path);
+ Path = new FileInfo(path).FullName; // normalize separators
+ var presentation = $"Rider {BuildNumber}";
+
+ if (ProductInfo != null && !string.IsNullOrEmpty(ProductInfo.version))
+ {
+ var suffix = string.IsNullOrEmpty(ProductInfo.versionSuffix) ? "" : $" {ProductInfo.versionSuffix}";
+ presentation = $"Rider {ProductInfo.version}{suffix}";
+ }
+
+ if (isToolbox)
+ presentation += " (JetBrains Toolbox)";
+
+ Presentation = presentation;
+ IsToolbox = isToolbox;
+ }
+ }
+
+ private static class Logger
+ {
+ internal static void Warn(string message, Exception e = null)
+ {
+ throw new Exception(message, e);
+ }
+ }
+ }
+}
diff --git a/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathManager.cs b/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathManager.cs
new file mode 100644
index 0000000000..b7dba13bbe
--- /dev/null
+++ b/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathManager.cs
@@ -0,0 +1,117 @@
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Linq;
+using Godot;
+using GodotTools.Internals;
+
+namespace GodotTools.Ides.Rider
+{
+ public static class RiderPathManager
+ {
+ private static readonly string editorPathSettingName= "mono/editor/editor_path_optional";
+
+ private static string GetRiderPathFromSettings()
+ {
+ var editorSettings = GodotSharpEditor.Instance.GetEditorInterface().GetEditorSettings();
+ if (editorSettings.HasSetting(editorPathSettingName))
+ return (string) editorSettings.GetSetting(editorPathSettingName);
+ return null;
+ }
+
+ public static void Initialize()
+ {
+ var editorSettings = GodotSharpEditor.Instance.GetEditorInterface().GetEditorSettings();
+ var editor = (ExternalEditorId) editorSettings.GetSetting("mono/editor/external_editor");
+ if (editor == ExternalEditorId.Rider)
+ {
+ if (!editorSettings.HasSetting(editorPathSettingName))
+ {
+ Globals.EditorDef(editorPathSettingName, "Optional");
+ editorSettings.AddPropertyInfo(new Godot.Collections.Dictionary
+ {
+ ["type"] = Variant.Type.String,
+ ["name"] = editorPathSettingName,
+ ["hint"] = PropertyHint.File,
+ ["hint_string"] = ""
+ });
+ }
+
+ var riderPath = (string) editorSettings.GetSetting(editorPathSettingName);
+ if (IsRiderAndExists(riderPath))
+ {
+ Globals.EditorDef(editorPathSettingName, riderPath);
+ return;
+ }
+
+ var paths = RiderPathLocator.GetAllRiderPaths();
+
+ if (!paths.Any())
+ return;
+
+ var newPath = paths.Last().Path;
+ Globals.EditorDef(editorPathSettingName, newPath);
+ editorSettings.SetSetting(editorPathSettingName, newPath);
+ }
+ }
+
+ private static bool IsRider(string path)
+ {
+ if (string.IsNullOrEmpty(path))
+ {
+ return false;
+ }
+
+ var fileInfo = new FileInfo(path);
+ var filename = fileInfo.Name.ToLowerInvariant();
+ return filename.StartsWith("rider", StringComparison.Ordinal);
+ }
+
+ private static string CheckAndUpdatePath(string riderPath)
+ {
+ if (IsRiderAndExists(riderPath))
+ {
+ return riderPath;
+ }
+
+ var editorSettings = GodotSharpEditor.Instance.GetEditorInterface().GetEditorSettings();
+ var paths = RiderPathLocator.GetAllRiderPaths();
+
+ if (!paths.Any())
+ return null;
+
+ var newPath = paths.Last().Path;
+ editorSettings.SetSetting(editorPathSettingName, newPath);
+ Globals.EditorDef(editorPathSettingName, newPath);
+ return newPath;
+ }
+
+ private static bool IsRiderAndExists(string riderPath)
+ {
+ return !string.IsNullOrEmpty(riderPath) && IsRider(riderPath) && new FileInfo(riderPath).Exists;
+ }
+
+ public static void OpenFile(string slnPath, string scriptPath, int line)
+ {
+ var pathFromSettings = GetRiderPathFromSettings();
+ var path = CheckAndUpdatePath(pathFromSettings);
+
+ var args = new List<string>();
+ args.Add(slnPath);
+ if (line >= 0)
+ {
+ args.Add("--line");
+ args.Add(line.ToString());
+ }
+ args.Add(scriptPath);
+ try
+ {
+ Utils.OS.RunProcess(path, args);
+ }
+ catch (Exception e)
+ {
+ GD.PushError($"Error when trying to run code editor: JetBrains Rider. Exception message: '{e.Message}'");
+ }
+ }
+ }
+}
diff --git a/modules/mono/editor/GodotTools/GodotTools/Internals/Internal.cs b/modules/mono/editor/GodotTools/GodotTools/Internals/Internal.cs
index 836c9c11e4..de361ba844 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Internals/Internal.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Internals/Internal.cs
@@ -52,7 +52,7 @@ namespace GodotTools.Internals
public static void ScriptEditorDebugger_ReloadScripts() => internal_ScriptEditorDebugger_ReloadScripts();
- // Internal Calls
+ #region Internal
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern string internal_UpdateApiAssembliesFromPrebuilt(string config);
@@ -110,5 +110,7 @@ namespace GodotTools.Internals
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void internal_ScriptEditorDebugger_ReloadScripts();
+
+ #endregion
}
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs b/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs
index e48b1115db..1fe07e0bb6 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs
@@ -1,72 +1,102 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
+using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Linq;
using System.Runtime.CompilerServices;
+using Mono.Unix.Native;
namespace GodotTools.Utils
{
+ [SuppressMessage("ReSharper", "InconsistentNaming")]
public static class OS
{
[MethodImpl(MethodImplOptions.InternalCall)]
- extern static string GetPlatformName();
+ static extern string GetPlatformName();
- const string HaikuName = "Haiku";
- const string OSXName = "OSX";
- const string ServerName = "Server";
- const string UWPName = "UWP";
- const string WindowsName = "Windows";
- const string X11Name = "X11";
-
- public static bool IsHaiku()
+ public static class Names
{
- return HaikuName.Equals(GetPlatformName(), StringComparison.OrdinalIgnoreCase);
+ public const string Windows = "Windows";
+ public const string OSX = "OSX";
+ public const string X11 = "X11";
+ public const string Server = "Server";
+ public const string UWP = "UWP";
+ public const string Haiku = "Haiku";
+ public const string Android = "Android";
+ public const string HTML5 = "HTML5";
}
- public static bool IsOSX()
+ public static class Platforms
{
- return OSXName.Equals(GetPlatformName(), StringComparison.OrdinalIgnoreCase);
+ public const string Windows = "windows";
+ public const string OSX = "osx";
+ public const string X11 = "x11";
+ public const string Server = "server";
+ public const string UWP = "uwp";
+ public const string Haiku = "haiku";
+ public const string Android = "android";
+ public const string HTML5 = "javascript";
}
- public static bool IsServer()
+ public static readonly Dictionary<string, string> PlatformNameMap = new Dictionary<string, string>
{
- return ServerName.Equals(GetPlatformName(), StringComparison.OrdinalIgnoreCase);
- }
-
- public static bool IsUWP()
+ [Names.Windows] = Platforms.Windows,
+ [Names.OSX] = Platforms.OSX,
+ [Names.X11] = Platforms.X11,
+ [Names.Server] = Platforms.Server,
+ [Names.UWP] = Platforms.UWP,
+ [Names.Haiku] = Platforms.Haiku,
+ [Names.Android] = Platforms.Android,
+ [Names.HTML5] = Platforms.HTML5
+ };
+
+ private static bool IsOS(string name)
{
- return UWPName.Equals(GetPlatformName(), StringComparison.OrdinalIgnoreCase);
+ return name.Equals(GetPlatformName(), StringComparison.OrdinalIgnoreCase);
}
- public static bool IsWindows()
- {
- return WindowsName.Equals(GetPlatformName(), StringComparison.OrdinalIgnoreCase);
- }
-
- public static bool IsX11()
- {
- return X11Name.Equals(GetPlatformName(), StringComparison.OrdinalIgnoreCase);
- }
+ private static readonly Lazy<bool> _isWindows = new Lazy<bool>(() => IsOS(Names.Windows));
+ private static readonly Lazy<bool> _isOSX = new Lazy<bool>(() => IsOS(Names.OSX));
+ private static readonly Lazy<bool> _isX11 = new Lazy<bool>(() => IsOS(Names.X11));
+ private static readonly Lazy<bool> _isServer = new Lazy<bool>(() => IsOS(Names.Server));
+ private static readonly Lazy<bool> _isUWP = new Lazy<bool>(() => IsOS(Names.UWP));
+ private static readonly Lazy<bool> _isHaiku = new Lazy<bool>(() => IsOS(Names.Haiku));
+ private static readonly Lazy<bool> _isAndroid = new Lazy<bool>(() => IsOS(Names.Android));
+ private static readonly Lazy<bool> _isHTML5 = new Lazy<bool>(() => IsOS(Names.HTML5));
+
+ public static bool IsWindows => _isWindows.Value || IsUWP;
+ public static bool IsOSX => _isOSX.Value;
+ public static bool IsX11 => _isX11.Value;
+ public static bool IsServer => _isServer.Value;
+ public static bool IsUWP => _isUWP.Value;
+ public static bool IsHaiku => _isHaiku.Value;
+ public static bool IsAndroid => _isAndroid.Value;
+ public static bool IsHTML5 => _isHTML5.Value;
private static bool? _isUnixCache;
- private static readonly string[] UnixPlatforms = {HaikuName, OSXName, ServerName, X11Name};
+ private static readonly string[] UnixLikePlatforms = {Names.OSX, Names.X11, Names.Server, Names.Haiku, Names.Android};
- public static bool IsUnix()
+ public static bool IsUnixLike()
{
if (_isUnixCache.HasValue)
return _isUnixCache.Value;
string osName = GetPlatformName();
- _isUnixCache = UnixPlatforms.Any(p => p.Equals(osName, StringComparison.OrdinalIgnoreCase));
+ _isUnixCache = UnixLikePlatforms.Any(p => p.Equals(osName, StringComparison.OrdinalIgnoreCase));
return _isUnixCache.Value;
}
- public static char PathSep => IsWindows() ? ';' : ':';
+ public static char PathSep => IsWindows ? ';' : ':';
public static string PathWhich(string name)
{
- string[] windowsExts = IsWindows() ? Environment.GetEnvironmentVariable("PATHEXT")?.Split(PathSep) : null;
+ return IsWindows ? PathWhichWindows(name) : PathWhichUnix(name);
+ }
+
+ private static string PathWhichWindows(string name)
+ {
+ string[] windowsExts = Environment.GetEnvironmentVariable("PATHEXT")?.Split(PathSep) ?? new string[] { };
string[] pathDirs = Environment.GetEnvironmentVariable("PATH")?.Split(PathSep);
var searchDirs = new List<string>();
@@ -74,40 +104,46 @@ namespace GodotTools.Utils
if (pathDirs != null)
searchDirs.AddRange(pathDirs);
+ string nameExt = Path.GetExtension(name);
+ bool hasPathExt = string.IsNullOrEmpty(nameExt) || windowsExts.Contains(nameExt, StringComparer.OrdinalIgnoreCase);
+
searchDirs.Add(System.IO.Directory.GetCurrentDirectory()); // last in the list
- foreach (var dir in searchDirs)
- {
- string path = Path.Combine(dir, name);
-
- if (IsWindows() && windowsExts != null)
- {
- foreach (var extension in windowsExts)
- {
- string pathWithExtension = path + extension;
-
- if (File.Exists(pathWithExtension))
- return pathWithExtension;
- }
- }
- else
- {
- if (File.Exists(path))
- return path;
- }
- }
+ if (hasPathExt)
+ return searchDirs.Select(dir => Path.Combine(dir, name)).FirstOrDefault(File.Exists);
+
+ return (from dir in searchDirs
+ select Path.Combine(dir, name)
+ into path
+ from ext in windowsExts
+ select path + ext).FirstOrDefault(File.Exists);
+ }
+
+ private static string PathWhichUnix(string name)
+ {
+ string[] pathDirs = Environment.GetEnvironmentVariable("PATH")?.Split(PathSep);
+
+ var searchDirs = new List<string>();
+
+ if (pathDirs != null)
+ searchDirs.AddRange(pathDirs);
+
+ searchDirs.Add(System.IO.Directory.GetCurrentDirectory()); // last in the list
- return null;
+ return searchDirs.Select(dir => Path.Combine(dir, name))
+ .FirstOrDefault(path => File.Exists(path) && Syscall.access(path, AccessModes.X_OK) == 0);
}
public static void RunProcess(string command, IEnumerable<string> arguments)
{
+ // TODO: Once we move to .NET Standard 2.1 we can use ProcessStartInfo.ArgumentList instead
string CmdLineArgsToString(IEnumerable<string> args)
{
+ // Not perfect, but as long as we are careful...
return string.Join(" ", args.Select(arg => arg.Contains(" ") ? $@"""{arg}""" : arg));
}
- ProcessStartInfo startInfo = new ProcessStartInfo(command, CmdLineArgsToString(arguments))
+ var startInfo = new ProcessStartInfo(command, CmdLineArgsToString(arguments))
{
RedirectStandardOutput = true,
RedirectStandardError = true,
@@ -121,6 +157,8 @@ namespace GodotTools.Utils
process.BeginOutputReadLine();
process.BeginErrorReadLine();
+ if (IsWindows && process.Id>0)
+ User32Dll.AllowSetForegroundWindow(process.Id); // allows application to focus itself
}
}
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/Utils/User32Dll.cs b/modules/mono/editor/GodotTools/GodotTools/Utils/User32Dll.cs
new file mode 100644
index 0000000000..6810a991b3
--- /dev/null
+++ b/modules/mono/editor/GodotTools/GodotTools/Utils/User32Dll.cs
@@ -0,0 +1,10 @@
+using System.Runtime.InteropServices;
+
+namespace GodotTools.Utils
+{
+ public static class User32Dll
+ {
+ [DllImport("user32.dll")]
+ public static extern bool AllowSetForegroundWindow(int dwProcessId);
+ }
+}
diff --git a/modules/mono/editor/GodotTools/GodotTools/packages.config b/modules/mono/editor/GodotTools/GodotTools/packages.config
new file mode 100644
index 0000000000..2db4b4acc6
--- /dev/null
+++ b/modules/mono/editor/GodotTools/GodotTools/packages.config
@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8"?>
+<packages>
+ <package id="JetBrains.Annotations" version="2019.1.3" targetFramework="net45" />
+ <package id="Newtonsoft.Json" version="12.0.3" targetFramework="net45" />
+</packages> \ No newline at end of file
diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp
index 28cab2ab61..2252f7676d 100644
--- a/modules/mono/editor/bindings_generator.cpp
+++ b/modules/mono/editor/bindings_generator.cpp
@@ -97,7 +97,7 @@
#define C_METHOD_MONOARRAY_TO(m_type) C_NS_MONOMARSHAL "::mono_array_to_" #m_type
#define C_METHOD_MONOARRAY_FROM(m_type) C_NS_MONOMARSHAL "::" #m_type "_to_mono_array"
-#define BINDINGS_GENERATOR_VERSION UINT32_C(9)
+#define BINDINGS_GENERATOR_VERSION UINT32_C(11)
const char *BindingsGenerator::TypeInterface::DEFAULT_VARARG_C_IN("\t%0 %1_in = %1;\n");
@@ -731,13 +731,26 @@ void BindingsGenerator::_generate_method_icalls(const TypeInterface &p_itype) {
i++;
}
+ String im_type_out = return_type->im_type_out;
+
+ if (return_type->ret_as_byref_arg) {
+ // Doesn't affect the unique signature
+ im_type_out = "void";
+
+ im_sig += ", ";
+ im_sig += return_type->im_type_out;
+ im_sig += " argRet";
+
+ i++;
+ }
+
// godot_icall_{argc}_{icallcount}
String icall_method = ICALL_PREFIX;
icall_method += itos(imethod.arguments.size());
icall_method += "_";
icall_method += itos(method_icalls.size());
- InternalCall im_icall = InternalCall(p_itype.api_type, icall_method, return_type->im_type_out, im_sig, im_unique_sig);
+ InternalCall im_icall = InternalCall(p_itype.api_type, icall_method, im_type_out, im_sig, im_unique_sig);
List<InternalCall>::Element *match = method_icalls.find(im_icall);
@@ -1685,17 +1698,18 @@ Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterf
const InternalCall *im_icall = match->value();
String im_call = im_icall->editor_only ? BINDINGS_CLASS_NATIVECALLS_EDITOR : BINDINGS_CLASS_NATIVECALLS;
- im_call += "." + im_icall->name + "(" + icall_params + ")";
+ im_call += ".";
+ im_call += im_icall->name;
if (p_imethod.arguments.size())
p_output.append(cs_in_statements);
if (return_type->cname == name_cache.type_void) {
- p_output.append(im_call + ";\n");
+ p_output.append(im_call + "(" + icall_params + ");\n");
} else if (return_type->cs_out.empty()) {
- p_output.append("return " + im_call + ";\n");
+ p_output.append("return " + im_call + "(" + icall_params + ");\n");
} else {
- p_output.append(sformat(return_type->cs_out, im_call, return_type->cs_type, return_type->im_type_out));
+ p_output.append(sformat(return_type->cs_out, im_call, icall_params, return_type->cs_type, return_type->im_type_out));
p_output.append("\n");
}
@@ -1937,6 +1951,15 @@ Error BindingsGenerator::_generate_glue_method(const BindingsGenerator::TypeInte
i++;
}
+ if (return_type->ret_as_byref_arg) {
+ c_func_sig += ", ";
+ c_func_sig += return_type->c_type_in;
+ c_func_sig += " ";
+ c_func_sig += "arg_ret";
+
+ i++;
+ }
+
const Map<const MethodInterface *, const InternalCall *>::Element *match = method_icalls_map.find(&p_imethod);
ERR_FAIL_NULL_V(match, ERR_BUG);
@@ -1951,14 +1974,12 @@ Error BindingsGenerator::_generate_glue_method(const BindingsGenerator::TypeInte
// Generate icall function
- p_output.append(ret_void ? "void " : return_type->c_type_out + " ");
+ p_output.append((ret_void || return_type->ret_as_byref_arg) ? "void " : return_type->c_type_out + " ");
p_output.append(icall_method);
p_output.append("(");
p_output.append(c_func_sig);
p_output.append(") " OPEN_BLOCK);
- String fail_ret = ret_void ? "" : ", " + (return_type->c_type_out.ends_with("*") ? "NULL" : return_type->c_type_out + "()");
-
if (!ret_void) {
String ptrcall_return_type;
String initialization;
@@ -1982,9 +2003,18 @@ Error BindingsGenerator::_generate_glue_method(const BindingsGenerator::TypeInte
p_output.append("\t" + ptrcall_return_type);
p_output.append(" " C_LOCAL_RET);
p_output.append(initialization + ";\n");
- p_output.append("\tERR_FAIL_NULL_V(" CS_PARAM_INSTANCE);
- p_output.append(fail_ret);
- p_output.append(");\n");
+
+ String fail_ret = return_type->c_type_out.ends_with("*") && !return_type->ret_as_byref_arg ? "NULL" : return_type->c_type_out + "()";
+
+ if (return_type->ret_as_byref_arg) {
+ p_output.append("\tif (" CS_PARAM_INSTANCE " == NULL) { *arg_ret = ");
+ p_output.append(fail_ret);
+ p_output.append("; ERR_FAIL_MSG(\"Parameter ' arg_ret ' is null.\"); }\n");
+ } else {
+ p_output.append("\tERR_FAIL_NULL_V(" CS_PARAM_INSTANCE ", ");
+ p_output.append(fail_ret);
+ p_output.append(");\n");
+ }
} else {
p_output.append("\tERR_FAIL_NULL(" CS_PARAM_INSTANCE ");\n");
}
@@ -2045,10 +2075,13 @@ Error BindingsGenerator::_generate_glue_method(const BindingsGenerator::TypeInte
}
if (!ret_void) {
- if (return_type->c_out.empty())
+ if (return_type->c_out.empty()) {
p_output.append("\treturn " C_LOCAL_RET ";\n");
- else
+ } else if (return_type->ret_as_byref_arg) {
+ p_output.append(sformat(return_type->c_out, return_type->c_type_out, C_LOCAL_RET, return_type->name, "arg_ret"));
+ } else {
p_output.append(sformat(return_type->c_out, return_type->c_type_out, C_LOCAL_RET, return_type->name));
+ }
}
p_output.append(CLOSE_BLOCK "\n");
@@ -2620,30 +2653,32 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
TypeInterface itype;
-#define INSERT_STRUCT_TYPE(m_type, m_type_in) \
+#define INSERT_STRUCT_TYPE(m_type) \
{ \
itype = TypeInterface::create_value_type(String(#m_type)); \
itype.c_in = "\t%0 %1_in = MARSHALLED_IN(" #m_type ", %1);\n"; \
- itype.c_out = "\treturn MARSHALLED_OUT(" #m_type ", %1);\n"; \
+ itype.c_out = "\t*%3 = MARSHALLED_OUT(" #m_type ", %1);\n"; \
itype.c_arg_in = "&%s_in"; \
itype.c_type_in = "GDMonoMarshal::M_" #m_type "*"; \
itype.c_type_out = "GDMonoMarshal::M_" #m_type; \
itype.cs_in = "ref %s"; \
- itype.cs_out = "return (%1)%0;"; \
- itype.im_type_out = itype.cs_type; \
+ /* in cs_out, im_type_out (%3) includes the 'out ' part */ \
+ itype.cs_out = "%0(%1, %3 argRet); return (%2)argRet;"; \
+ itype.im_type_out = "out " + itype.cs_type; \
+ itype.ret_as_byref_arg = true; \
builtin_types.insert(itype.cname, itype); \
}
- INSERT_STRUCT_TYPE(Vector2, "real_t*")
- INSERT_STRUCT_TYPE(Rect2, "real_t*")
- INSERT_STRUCT_TYPE(Transform2D, "real_t*")
- INSERT_STRUCT_TYPE(Vector3, "real_t*")
- INSERT_STRUCT_TYPE(Basis, "real_t*")
- INSERT_STRUCT_TYPE(Quat, "real_t*")
- INSERT_STRUCT_TYPE(Transform, "real_t*")
- INSERT_STRUCT_TYPE(AABB, "real_t*")
- INSERT_STRUCT_TYPE(Color, "real_t*")
- INSERT_STRUCT_TYPE(Plane, "real_t*")
+ INSERT_STRUCT_TYPE(Vector2)
+ INSERT_STRUCT_TYPE(Rect2)
+ INSERT_STRUCT_TYPE(Transform2D)
+ INSERT_STRUCT_TYPE(Vector3)
+ INSERT_STRUCT_TYPE(Basis)
+ INSERT_STRUCT_TYPE(Quat)
+ INSERT_STRUCT_TYPE(Transform)
+ INSERT_STRUCT_TYPE(AABB)
+ INSERT_STRUCT_TYPE(Color)
+ INSERT_STRUCT_TYPE(Plane)
#undef INSERT_STRUCT_TYPE
@@ -2687,11 +2722,44 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
INSERT_INT_TYPE("sbyte", int8_t, int64_t);
INSERT_INT_TYPE("short", int16_t, int64_t);
INSERT_INT_TYPE("int", int32_t, int64_t);
- INSERT_INT_TYPE("long", int64_t, int64_t);
INSERT_INT_TYPE("byte", uint8_t, int64_t);
INSERT_INT_TYPE("ushort", uint16_t, int64_t);
INSERT_INT_TYPE("uint", uint32_t, int64_t);
- INSERT_INT_TYPE("ulong", uint64_t, int64_t);
+
+ itype = TypeInterface::create_value_type(String("long"));
+ {
+ itype.c_out = "\treturn (%0)%1;\n";
+ itype.c_in = "\t%0 %1_in = (%0)*%1;\n";
+ itype.c_out = "\t*%3 = (%0)%1;\n";
+ itype.c_type = "int64_t";
+ itype.c_arg_in = "&%s_in";
+ }
+ itype.c_type_in = "int64_t*";
+ itype.c_type_out = "int64_t";
+ itype.im_type_in = "ref " + itype.name;
+ itype.im_type_out = "out " + itype.name;
+ itype.cs_in = "ref %0";
+ /* in cs_out, im_type_out (%3) includes the 'out ' part */
+ itype.cs_out = "%0(%1, %3 argRet); return (%2)argRet;";
+ itype.ret_as_byref_arg = true;
+ builtin_types.insert(itype.cname, itype);
+
+ itype = TypeInterface::create_value_type(String("ulong"));
+ {
+ itype.c_in = "\t%0 %1_in = (%0)*%1;\n";
+ itype.c_out = "\t*%3 = (%0)%1;\n";
+ itype.c_type = "int64_t";
+ itype.c_arg_in = "&%s_in";
+ }
+ itype.c_type_in = "uint64_t*";
+ itype.c_type_out = "uint64_t";
+ itype.im_type_in = "ref " + itype.name;
+ itype.im_type_out = "out " + itype.name;
+ itype.cs_in = "ref %0";
+ /* in cs_out, im_type_out (%3) includes the 'out ' part */
+ itype.cs_out = "%0(%1, %3 argRet); return (%2)argRet;";
+ itype.ret_as_byref_arg = true;
+ builtin_types.insert(itype.cname, itype);
}
// Floating point types
@@ -2703,16 +2771,20 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.proxy_name = "float";
{
// The expected type for 'float' in ptrcall is 'double'
- itype.c_in = "\t%0 %1_in = (%0)%1;\n";
- itype.c_out = "\treturn (%0)%1;\n";
+ itype.c_in = "\t%0 %1_in = (%0)*%1;\n";
+ itype.c_out = "\t*%3 = (%0)%1;\n";
itype.c_type = "double";
- itype.c_type_in = "float";
+ itype.c_type_in = "float*";
itype.c_type_out = "float";
itype.c_arg_in = "&%s_in";
}
itype.cs_type = itype.proxy_name;
- itype.im_type_in = itype.proxy_name;
- itype.im_type_out = itype.proxy_name;
+ itype.im_type_in = "ref " + itype.proxy_name;
+ itype.im_type_out = "out " + itype.proxy_name;
+ itype.cs_in = "ref %0";
+ /* in cs_out, im_type_out (%3) includes the 'out ' part */
+ itype.cs_out = "%0(%1, %3 argRet); return (%2)argRet;";
+ itype.ret_as_byref_arg = true;
builtin_types.insert(itype.cname, itype);
// double
@@ -2720,13 +2792,21 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.name = "double";
itype.cname = itype.name;
itype.proxy_name = "double";
- itype.c_type = "double";
- itype.c_type_in = "double";
- itype.c_type_out = "double";
- itype.c_arg_in = "&%s";
+ {
+ itype.c_in = "\t%0 %1_in = (%0)*%1;\n";
+ itype.c_out = "\t*%3 = (%0)%1;\n";
+ itype.c_type = "double";
+ itype.c_type_in = "double*";
+ itype.c_type_out = "double";
+ itype.c_arg_in = "&%s_in";
+ }
itype.cs_type = itype.proxy_name;
- itype.im_type_in = itype.proxy_name;
- itype.im_type_out = itype.proxy_name;
+ itype.im_type_in = "ref " + itype.proxy_name;
+ itype.im_type_out = "out " + itype.proxy_name;
+ itype.cs_in = "ref %0";
+ /* in cs_out, im_type_out (%3) includes the 'out ' part */
+ itype.cs_out = "%0(%1, %3 argRet); return (%2)argRet;";
+ itype.ret_as_byref_arg = true;
builtin_types.insert(itype.cname, itype);
}
@@ -2757,7 +2837,7 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.c_type_out = itype.c_type + "*";
itype.cs_type = itype.proxy_name;
itype.cs_in = "NodePath." CS_SMETHOD_GETINSTANCE "(%0)";
- itype.cs_out = "return new %1(%0);";
+ itype.cs_out = "return new %2(%0(%1));";
itype.im_type_in = "IntPtr";
itype.im_type_out = "IntPtr";
builtin_types.insert(itype.cname, itype);
@@ -2773,7 +2853,7 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.c_type_out = itype.c_type + "*";
itype.cs_type = itype.proxy_name;
itype.cs_in = "RID." CS_SMETHOD_GETINSTANCE "(%0)";
- itype.cs_out = "return new %1(%0);";
+ itype.cs_out = "return new %2(%0(%1));";
itype.im_type_in = "IntPtr";
itype.im_type_out = "IntPtr";
builtin_types.insert(itype.cname, itype);
@@ -2855,7 +2935,7 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.c_type_out = itype.c_type + "*";
itype.cs_type = BINDINGS_NAMESPACE_COLLECTIONS "." + itype.proxy_name;
itype.cs_in = "%0." CS_SMETHOD_GETINSTANCE "()";
- itype.cs_out = "return new " + itype.cs_type + "(%0);";
+ itype.cs_out = "return new " + itype.cs_type + "(%0(%1));";
itype.im_type_in = "IntPtr";
itype.im_type_out = "IntPtr";
builtin_types.insert(itype.cname, itype);
@@ -2871,7 +2951,7 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.c_type_out = itype.c_type + "*";
itype.cs_type = BINDINGS_NAMESPACE_COLLECTIONS "." + itype.proxy_name;
itype.cs_in = "%0." CS_SMETHOD_GETINSTANCE "()";
- itype.cs_out = "return new " + itype.cs_type + "(%0);";
+ itype.cs_out = "return new " + itype.cs_type + "(%0(%1));";
itype.im_type_in = "IntPtr";
itype.im_type_out = "IntPtr";
builtin_types.insert(itype.cname, itype);
diff --git a/modules/mono/editor/bindings_generator.h b/modules/mono/editor/bindings_generator.h
index 8f3676940b..07918a2d03 100644
--- a/modules/mono/editor/bindings_generator.h
+++ b/modules/mono/editor/bindings_generator.h
@@ -214,6 +214,14 @@ class BindingsGenerator {
*/
bool memory_own;
+ /**
+ * This must be set to true for any struct bigger than 32-bits. Those cannot be passed/returned by value
+ * with internal calls, so we must use pointers instead. Returns must be replace with out parameters.
+ * In this case, [c_out] and [cs_out] must have a different format, explained below.
+ * The Mono IL interpreter icall trampolines don't support passing structs bigger than 32-bits by value (at least not on WASM).
+ */
+ bool ret_as_byref_arg;
+
// !! The comments of the following fields make reference to other fields via square brackets, e.g.: [field_name]
// !! When renaming those fields, make sure to rename their references in the comments
@@ -248,6 +256,14 @@ class BindingsGenerator {
* %0: [c_type_out] of the return type
* %1: name of the variable to be returned
* %2: [name] of the return type
+ * ---------------------------------------
+ * If [ret_as_byref_arg] is true, the format is different. Instead of using a return statement,
+ * the value must be assigned to a parameter. This type of this parameter is a pointer to [c_type_out].
+ * Formatting elements:
+ * %0: [c_type_out] of the return type
+ * %1: name of the variable to be returned
+ * %2: [name] of the return type
+ * %3: name of the parameter that must be assigned the return value
*/
String c_out;
@@ -291,9 +307,10 @@ class BindingsGenerator {
* One or more statements that determine how a variable of this type is returned from a method.
* It must contain the return statement(s).
* Formatting elements:
- * %0: internal method call statement
- * %1: [cs_type] of the return type
- * %2: [im_type_out] of the return type
+ * %0: internal method name
+ * %1: internal method call arguments without surrounding parenthesis
+ * %2: [cs_type] of the return type
+ * %3: [im_type_out] of the return type
*/
String cs_out;
@@ -417,7 +434,7 @@ class BindingsGenerator {
r_enum_itype.cs_type = r_enum_itype.proxy_name;
r_enum_itype.cs_in = "(int)%s";
- r_enum_itype.cs_out = "return (%1)%0;";
+ r_enum_itype.cs_out = "return (%2)%0(%1);";
r_enum_itype.im_type_in = "int";
r_enum_itype.im_type_out = "int";
r_enum_itype.class_doc = &EditorHelp::get_doc_data()->class_list[r_enum_itype.proxy_name];
@@ -435,6 +452,8 @@ class BindingsGenerator {
memory_own = false;
+ ret_as_byref_arg = false;
+
c_arg_in = "%s";
class_doc = NULL;
diff --git a/modules/mono/editor/editor_internal_calls.cpp b/modules/mono/editor/editor_internal_calls.cpp
index 1564d73c2a..443b4ba841 100644
--- a/modules/mono/editor/editor_internal_calls.cpp
+++ b/modules/mono/editor/editor_internal_calls.cpp
@@ -219,15 +219,14 @@ int32_t godot_icall_ScriptClassParser_ParseFile(MonoString *p_filepath, MonoObje
return err;
}
-uint32_t godot_icall_GodotSharpExport_GetExportedAssemblyDependencies(MonoString *p_project_dll_name, MonoString *p_project_dll_src_path,
- MonoString *p_build_config, MonoString *p_custom_lib_dir, MonoObject *r_dependencies) {
- String project_dll_name = GDMonoMarshal::mono_string_to_godot(p_project_dll_name);
- String project_dll_src_path = GDMonoMarshal::mono_string_to_godot(p_project_dll_src_path);
+uint32_t godot_icall_ExportPlugin_GetExportedAssemblyDependencies(MonoObject *p_initial_dependencies,
+ MonoString *p_build_config, MonoString *p_custom_bcl_dir, MonoObject *r_dependencies) {
+ Dictionary initial_dependencies = GDMonoMarshal::mono_object_to_variant(p_initial_dependencies);
String build_config = GDMonoMarshal::mono_string_to_godot(p_build_config);
- String custom_lib_dir = GDMonoMarshal::mono_string_to_godot(p_custom_lib_dir);
+ String custom_bcl_dir = GDMonoMarshal::mono_string_to_godot(p_custom_bcl_dir);
Dictionary dependencies = GDMonoMarshal::mono_object_to_variant(r_dependencies);
- return GodotSharpExport::get_exported_assembly_dependencies(project_dll_name, project_dll_src_path, build_config, custom_lib_dir, dependencies);
+ return GodotSharpExport::get_exported_assembly_dependencies(initial_dependencies, build_config, custom_bcl_dir, dependencies);
}
MonoString *godot_icall_Internal_UpdateApiAssembliesFromPrebuilt(MonoString *p_config) {
@@ -411,8 +410,8 @@ void register_editor_internal_calls() {
// ScriptClassParser
mono_add_internal_call("GodotTools.Internals.ScriptClassParser::internal_ParseFile", (void *)godot_icall_ScriptClassParser_ParseFile);
- // GodotSharpExport
- mono_add_internal_call("GodotTools.GodotSharpExport::internal_GetExportedAssemblyDependencies", (void *)godot_icall_GodotSharpExport_GetExportedAssemblyDependencies);
+ // ExportPlugin
+ mono_add_internal_call("GodotTools.Export.ExportPlugin::internal_GetExportedAssemblyDependencies", (void *)godot_icall_ExportPlugin_GetExportedAssemblyDependencies);
// Internals
mono_add_internal_call("GodotTools.Internals.Internal::internal_UpdateApiAssembliesFromPrebuilt", (void *)godot_icall_Internal_UpdateApiAssembliesFromPrebuilt);
diff --git a/modules/mono/editor/godotsharp_export.cpp b/modules/mono/editor/godotsharp_export.cpp
index e83152d668..e02bd3be58 100644
--- a/modules/mono/editor/godotsharp_export.cpp
+++ b/modules/mono/editor/godotsharp_export.cpp
@@ -36,6 +36,7 @@
#include "../mono_gd/gd_mono.h"
#include "../mono_gd/gd_mono_assembly.h"
+#include "../mono_gd/gd_mono_cache.h"
namespace GodotSharpExport {
@@ -100,23 +101,32 @@ Error get_assembly_dependencies(GDMonoAssembly *p_assembly, const Vector<String>
return OK;
}
-Error get_exported_assembly_dependencies(const String &p_project_dll_name, const String &p_project_dll_src_path, const String &p_build_config, const String &p_custom_bcl_dir, Dictionary &r_dependencies) {
+Error get_exported_assembly_dependencies(const Dictionary &p_initial_dependencies,
+ const String &p_build_config, const String &p_custom_bcl_dir, Dictionary &r_dependencies) {
MonoDomain *export_domain = GDMonoUtils::create_domain("GodotEngine.Domain.ProjectExport");
ERR_FAIL_NULL_V(export_domain, FAILED);
_GDMONO_SCOPE_EXIT_DOMAIN_UNLOAD_(export_domain);
_GDMONO_SCOPE_DOMAIN_(export_domain);
- GDMonoAssembly *scripts_assembly = NULL;
- bool load_success = GDMono::get_singleton()->load_assembly_from(p_project_dll_name,
- p_project_dll_src_path, &scripts_assembly, /* refonly: */ true);
-
- ERR_FAIL_COND_V_MSG(!load_success, ERR_CANT_RESOLVE, "Cannot load assembly (refonly): '" + p_project_dll_name + "'.");
-
Vector<String> search_dirs;
GDMonoAssembly::fill_search_dirs(search_dirs, p_build_config, p_custom_bcl_dir);
- return get_assembly_dependencies(scripts_assembly, search_dirs, r_dependencies);
+ for (const Variant *key = p_initial_dependencies.next(); key; key = p_initial_dependencies.next(key)) {
+ String assembly_name = *key;
+ String assembly_path = p_initial_dependencies[*key];
+
+ GDMonoAssembly *assembly = NULL;
+ bool load_success = GDMono::get_singleton()->load_assembly_from(assembly_name, assembly_path, &assembly, /* refonly: */ true);
+
+ ERR_FAIL_COND_V_MSG(!load_success, ERR_CANT_RESOLVE, "Cannot load assembly (refonly): '" + assembly_name + "'.");
+
+ Error err = get_assembly_dependencies(assembly, search_dirs, r_dependencies);
+ if (err != OK)
+ return err;
+ }
+
+ return OK;
}
} // namespace GodotSharpExport
diff --git a/modules/mono/editor/godotsharp_export.h b/modules/mono/editor/godotsharp_export.h
index 58e46e2f2d..8eb5a4d9dc 100644
--- a/modules/mono/editor/godotsharp_export.h
+++ b/modules/mono/editor/godotsharp_export.h
@@ -41,9 +41,8 @@ namespace GodotSharpExport {
Error get_assembly_dependencies(GDMonoAssembly *p_assembly, const Vector<String> &p_search_dirs, Dictionary &r_dependencies);
-Error get_exported_assembly_dependencies(const String &p_project_dll_name,
- const String &p_project_dll_src_path, const String &p_build_config,
- const String &p_custom_lib_dir, Dictionary &r_dependencies);
+Error get_exported_assembly_dependencies(const Dictionary &p_initial_dependencies,
+ const String &p_build_config, const String &p_custom_lib_dir, Dictionary &r_dependencies);
} // namespace GodotSharpExport