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-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk.sln2
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.csproj10
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props20
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets6
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/EventSignals.cs7
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedFields.cs113
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedProperties.cs113
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Generic.cs5
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Godot.SourceGenerators.Sample.csproj4
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Methods.cs31
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ScriptBoilerplate.cs36
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Common.cs337
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs236
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Godot.SourceGenerators.csproj14
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Godot.SourceGenerators.props3
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotClasses.cs9
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotEnums.cs148
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotMemberData.cs84
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotPluginsInitializerGenerator.cs63
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalType.cs73
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs678
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MethodInfo.cs24
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MustBeVariantAnalyzer.cs100
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/PropertyInfo.cs23
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs408
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs36
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs658
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs298
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptRegistrarGenerator.cs19
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs284
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs428
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotBuildLogger.cs2
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotTools.BuildLogger.csproj2
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.Core/GodotTools.Core.csproj4
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.Core/StringExtensions.cs4
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.IdeMessaging.CLI/GodotTools.IdeMessaging.CLI.csproj2
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Client.cs10
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.IdeMessaging/GodotIdeMetadata.cs5
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Peer.cs2
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.IdeMessaging/ResponseAwaiter.cs2
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Utils/NotifyAwaiter.cs6
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.OpenVisualStudio/GodotTools.OpenVisualStudio.csproj2
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.OpenVisualStudio/Program.cs2
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj26
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.ProjectEditor/MSBuild.exe0
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs10
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs13
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.Shared/GenerateGodotNupkgsVersions.targets4
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.Shared/GodotTools.Shared.csproj4
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.sln14
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/BuildInfo.cs61
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/BuildManager.cs228
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs36
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs209
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/BuildTool.cs10
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/DotNetFinder.cs99
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs14
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs233
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/NuGetUtils.cs16
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs66
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs390
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Export/XcodeHelper.cs2
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs134
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj20
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/HotReloadAssemblyWatcher.cs6
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs12
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Ides/MessagingServer.cs2
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathLocator.cs16
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathManager.cs6
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Internals/EditorProgress.cs25
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Internals/Globals.cs63
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Internals/GodotSharpDirs.cs214
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Internals/Internal.cs173
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Utils/FsPathUtils.cs8
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs265
-rw-r--r--modules/mono/editor/bindings_generator.cpp1886
-rw-r--r--modules/mono/editor/bindings_generator.h205
-rw-r--r--modules/mono/editor/code_completion.cpp15
-rw-r--r--modules/mono/editor/editor_internal_calls.cpp332
-rw-r--r--modules/mono/editor/editor_internal_calls.h6
-rw-r--r--modules/mono/editor/godotsharp_export.cpp144
-rw-r--r--modules/mono/editor/godotsharp_export.h48
-rw-r--r--modules/mono/editor/script_templates/CharacterBody2D/basic_movement.cs4
-rw-r--r--modules/mono/editor/script_templates/CharacterBody3D/basic_movement.cs6
-rw-r--r--modules/mono/editor/script_templates/VisualShaderNodeCustom/basic.cs2
85 files changed, 6596 insertions, 2744 deletions
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk.sln b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk.sln
index d1868f52ef..03a7dc453c 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk.sln
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk.sln
@@ -1,4 +1,4 @@
-
+
Microsoft Visual Studio Solution File, Format Version 12.00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Godot.NET.Sdk", "Godot.NET.Sdk\Godot.NET.Sdk.csproj", "{31B00BFA-DEA1-42FA-A472-9E54A92A8A5F}"
EndProject
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.csproj b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.csproj
index 4e9e7184da..013b210ff4 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.csproj
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.csproj
@@ -26,16 +26,8 @@
<None Include="Sdk\Sdk.props" Pack="true" PackagePath="Sdk" />
<None Include="Sdk\Sdk.targets" Pack="true" PackagePath="Sdk" />
<!-- SdkPackageVersions.props -->
- <None Include="..\..\..\SdkPackageVersions.props" Pack="true" PackagePath="Sdk">
+ <None Include="$(GodotSdkPackageVersionsFilePath)" Pack="true" PackagePath="Sdk">
<Link>Sdk\SdkPackageVersions.props</Link>
</None>
</ItemGroup>
-
- <Target Name="CopyNupkgToSConsOutputDir" AfterTargets="Pack">
- <PropertyGroup>
- <GodotSourceRootPath>$(SolutionDir)\..\..\..\..\</GodotSourceRootPath>
- <GodotOutputDataDir>$(GodotSourceRootPath)\bin\GodotSharp\</GodotOutputDataDir>
- </PropertyGroup>
- <Copy SourceFiles="$(PackageOutputPath)$(PackageId).$(PackageVersion).nupkg" DestinationFolder="$(GodotOutputDataDir)Tools\nupkgs\" />
- </Target>
</Project>
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props
index 5a499742e9..59ce1da17b 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props
@@ -77,12 +77,11 @@
<GodotPlatformConstants Condition=" '$(GodotTargetPlatform)' == 'windows' ">GODOT_WINDOWS;GODOT_PC</GodotPlatformConstants>
<GodotPlatformConstants Condition=" '$(GodotTargetPlatform)' == 'linuxbsd' ">GODOT_LINUXBSD;GODOT_PC</GodotPlatformConstants>
<GodotPlatformConstants Condition=" '$(GodotTargetPlatform)' == 'macos' ">GODOT_OSX;GODOT_MACOS;GODOT_PC</GodotPlatformConstants>
- <GodotPlatformConstants Condition=" '$(GodotTargetPlatform)' == 'server' ">GODOT_SERVER;GODOT_PC</GodotPlatformConstants>
<GodotPlatformConstants Condition=" '$(GodotTargetPlatform)' == 'uwp' ">GODOT_UWP;GODOT_PC</GodotPlatformConstants>
<GodotPlatformConstants Condition=" '$(GodotTargetPlatform)' == 'haiku' ">GODOT_HAIKU;GODOT_PC</GodotPlatformConstants>
<GodotPlatformConstants Condition=" '$(GodotTargetPlatform)' == 'android' ">GODOT_ANDROID;GODOT_MOBILE</GodotPlatformConstants>
<GodotPlatformConstants Condition=" '$(GodotTargetPlatform)' == 'ios' ">GODOT_IPHONE;GODOT_IOS;GODOT_MOBILE</GodotPlatformConstants>
- <GodotPlatformConstants Condition=" '$(GodotTargetPlatform)' == 'javascript' ">GODOT_JAVASCRIPT;GODOT_HTML5;GODOT_WASM;GODOT_WEB</GodotPlatformConstants>
+ <GodotPlatformConstants Condition=" '$(GodotTargetPlatform)' == 'web' ">GODOT_JAVASCRIPT;GODOT_HTML5;GODOT_WASM;GODOT_WEB</GodotPlatformConstants>
<GodotDefineConstants>$(GodotDefineConstants);$(GodotPlatformConstants)</GodotDefineConstants>
</PropertyGroup>
@@ -95,21 +94,4 @@
<DefineConstants>$(GodotDefineConstants);$(DefineConstants)</DefineConstants>
</PropertyGroup>
-
- <!-- Godot API references -->
- <ItemGroup>
- <!--
- TODO:
- We should consider a nuget package for reference assemblies. This is difficult because the
- Godot scripting API is continuaslly breaking backwards compatibility even in patch releases.
- -->
- <Reference Include="GodotSharp">
- <Private>false</Private>
- <HintPath>$(GodotProjectDir).godot\mono\assemblies\$(GodotApiConfiguration)\GodotSharp.dll</HintPath>
- </Reference>
- <Reference Include="GodotSharpEditor" Condition=" '$(Configuration)' == 'Debug' ">
- <Private>false</Private>
- <HintPath>$(GodotProjectDir).godot\mono\assemblies\$(GodotApiConfiguration)\GodotSharpEditor.dll</HintPath>
- </Reference>
- </ItemGroup>
</Project>
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets
index 397ede9644..aad4ea4553 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets
@@ -19,4 +19,10 @@
<ItemGroup Condition=" '$(DisableImplicitGodotGeneratorReferences)' != 'true' ">
<PackageReference Include="Godot.SourceGenerators" Version="$(PackageFloatingVersion_Godot)" />
</ItemGroup>
+
+ <!-- Godot API references -->
+ <ItemGroup Condition=" '$(DisableImplicitGodotSharpReferences)' != 'true' ">
+ <PackageReference Include="GodotSharp" Version="$(PackageVersion_GodotSharp)" />
+ <PackageReference Include="GodotSharpEditor" Version="$(PackageVersion_GodotSharp)" Condition=" '$(Configuration)' == 'Debug' " />
+ </ItemGroup>
</Project>
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/EventSignals.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/EventSignals.cs
new file mode 100644
index 0000000000..764ba8f121
--- /dev/null
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/EventSignals.cs
@@ -0,0 +1,7 @@
+namespace Godot.SourceGenerators.Sample;
+
+public partial class EventSignals : Godot.Object
+{
+ [Signal]
+ public delegate void MySignalEventHandler(string str, int num);
+}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedFields.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedFields.cs
new file mode 100644
index 0000000000..ac8d6473a6
--- /dev/null
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedFields.cs
@@ -0,0 +1,113 @@
+using System;
+using System.Diagnostics.CodeAnalysis;
+
+#pragma warning disable CS0169
+#pragma warning disable CS0414
+
+namespace Godot.SourceGenerators.Sample
+{
+ [SuppressMessage("ReSharper", "BuiltInTypeReferenceStyle")]
+ [SuppressMessage("ReSharper", "RedundantNameQualifier")]
+ [SuppressMessage("ReSharper", "ArrangeObjectCreationWhenTypeEvident")]
+ [SuppressMessage("ReSharper", "InconsistentNaming")]
+ public partial class ExportedFields : Godot.Object
+ {
+ [Export] private Boolean field_Boolean = true;
+ [Export] private Char field_Char = 'f';
+ [Export] private SByte field_SByte = 10;
+ [Export] private Int16 field_Int16 = 10;
+ [Export] private Int32 field_Int32 = 10;
+ [Export] private Int64 field_Int64 = 10;
+ [Export] private Byte field_Byte = 10;
+ [Export] private UInt16 field_UInt16 = 10;
+ [Export] private UInt32 field_UInt32 = 10;
+ [Export] private UInt64 field_UInt64 = 10;
+ [Export] private Single field_Single = 10;
+ [Export] private Double field_Double = 10;
+ [Export] private String field_String = "foo";
+
+ // Godot structs
+ [Export] private Vector2 field_Vector2 = new(10f, 10f);
+ [Export] private Vector2i field_Vector2i = Vector2i.Up;
+ [Export] private Rect2 field_Rect2 = new(new Vector2(10f, 10f), new Vector2(10f, 10f));
+ [Export] private Rect2i field_Rect2i = new(new Vector2i(10, 10), new Vector2i(10, 10));
+ [Export] private Transform2D field_Transform2D = Transform2D.Identity;
+ [Export] private Vector3 field_Vector3 = new(10f, 10f, 10f);
+ [Export] private Vector3i field_Vector3i = Vector3i.Back;
+ [Export] private Basis field_Basis = new Basis(Quaternion.Identity);
+ [Export] private Quaternion field_Quaternion = new Quaternion(Basis.Identity);
+ [Export] private Transform3D field_Transform3D = Transform3D.Identity;
+ [Export] private Vector4 field_Vector4 = new(10f, 10f, 10f, 10f);
+ [Export] private Vector4i field_Vector4i = Vector4i.One;
+ [Export] private Projection field_Projection = Projection.Identity;
+ [Export] private AABB field_AABB = new AABB(10f, 10f, 10f, new Vector3(1f, 1f, 1f));
+ [Export] private Color field_Color = Colors.Aquamarine;
+ [Export] private Plane field_Plane = Plane.PlaneXZ;
+ [Export] private Callable field_Callable = new Callable(Engine.GetMainLoop(), "_process");
+ [Export] private SignalInfo field_SignalInfo = new SignalInfo(Engine.GetMainLoop(), "property_list_changed");
+
+ // Enums
+ [SuppressMessage("ReSharper", "UnusedMember.Local")]
+ enum MyEnum
+ {
+ A,
+ B,
+ C
+ }
+
+ [Export] private MyEnum field_Enum = MyEnum.C;
+
+ [Flags]
+ [SuppressMessage("ReSharper", "UnusedMember.Local")]
+ enum MyFlagsEnum
+ {
+ A,
+ B,
+ C
+ }
+
+ [Export] private MyFlagsEnum field_FlagsEnum = MyFlagsEnum.C;
+
+ // Arrays
+ [Export] private Byte[] field_ByteArray = { 0, 1, 2, 3, 4, 5, 6 };
+ [Export] private Int32[] field_Int32Array = { 0, 1, 2, 3, 4, 5, 6 };
+ [Export] private Int64[] field_Int64Array = { 0, 1, 2, 3, 4, 5, 6 };
+ [Export] private Single[] field_SingleArray = { 0f, 1f, 2f, 3f, 4f, 5f, 6f };
+ [Export] private Double[] field_DoubleArray = { 0d, 1d, 2d, 3d, 4d, 5d, 6d };
+ [Export] private String[] field_StringArray = { "foo", "bar" };
+ [Export(PropertyHint.Enum, "A,B,C")] private String[] field_StringArrayEnum = { "foo", "bar" };
+ [Export] private Vector2[] field_Vector2Array = { Vector2.Up, Vector2.Down, Vector2.Left, Vector2.Right };
+ [Export] private Vector3[] field_Vector3Array = { Vector3.Up, Vector3.Down, Vector3.Left, Vector3.Right };
+ [Export] private Color[] field_ColorArray = { Colors.Aqua, Colors.Aquamarine, Colors.Azure, Colors.Beige };
+ [Export] private Godot.Object[] field_GodotObjectOrDerivedArray = { null };
+ [Export] private StringName[] field_StringNameArray = { "foo", "bar" };
+ [Export] private NodePath[] field_NodePathArray = { "foo", "bar" };
+ [Export] private RID[] field_RIDArray = { default, default, default };
+
+ // Variant
+ [Export] private Variant field_Variant = "foo";
+
+ // Classes
+ [Export] private Godot.Object field_GodotObjectOrDerived;
+ [Export] private Godot.Texture field_GodotResourceTexture;
+ [Export] private StringName field_StringName = new StringName("foo");
+ [Export] private NodePath field_NodePath = new NodePath("foo");
+ [Export] private RID field_RID;
+
+ [Export]
+ private Godot.Collections.Dictionary field_GodotDictionary =
+ new() { { "foo", 10 }, { Vector2.Up, Colors.Chocolate } };
+
+ [Export]
+ private Godot.Collections.Array field_GodotArray =
+ new() { "foo", 10, Vector2.Up, Colors.Chocolate };
+
+ [Export]
+ private Godot.Collections.Dictionary<string, bool> field_GodotGenericDictionary =
+ new() { { "foo", true }, { "bar", false } };
+
+ [Export]
+ private Godot.Collections.Array<int> field_GodotGenericArray =
+ new() { 0, 1, 2, 3, 4, 5, 6 };
+ }
+}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedProperties.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedProperties.cs
new file mode 100644
index 0000000000..3020cfbc50
--- /dev/null
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedProperties.cs
@@ -0,0 +1,113 @@
+using System;
+using System.Diagnostics.CodeAnalysis;
+
+#pragma warning disable CS0169
+#pragma warning disable CS0414
+
+namespace Godot.SourceGenerators.Sample
+{
+ [SuppressMessage("ReSharper", "BuiltInTypeReferenceStyle")]
+ [SuppressMessage("ReSharper", "RedundantNameQualifier")]
+ [SuppressMessage("ReSharper", "ArrangeObjectCreationWhenTypeEvident")]
+ [SuppressMessage("ReSharper", "InconsistentNaming")]
+ public partial class ExportedProperties : Godot.Object
+ {
+ [Export] private Boolean property_Boolean { get; set; } = true;
+ [Export] private Char property_Char { get; set; } = 'f';
+ [Export] private SByte property_SByte { get; set; } = 10;
+ [Export] private Int16 property_Int16 { get; set; } = 10;
+ [Export] private Int32 property_Int32 { get; set; } = 10;
+ [Export] private Int64 property_Int64 { get; set; } = 10;
+ [Export] private Byte property_Byte { get; set; } = 10;
+ [Export] private UInt16 property_UInt16 { get; set; } = 10;
+ [Export] private UInt32 property_UInt32 { get; set; } = 10;
+ [Export] private UInt64 property_UInt64 { get; set; } = 10;
+ [Export] private Single property_Single { get; set; } = 10;
+ [Export] private Double property_Double { get; set; } = 10;
+ [Export] private String property_String { get; set; } = "foo";
+
+ // Godot structs
+ [Export] private Vector2 property_Vector2 { get; set; } = new(10f, 10f);
+ [Export] private Vector2i property_Vector2i { get; set; } = Vector2i.Up;
+ [Export] private Rect2 property_Rect2 { get; set; } = new(new Vector2(10f, 10f), new Vector2(10f, 10f));
+ [Export] private Rect2i property_Rect2i { get; set; } = new(new Vector2i(10, 10), new Vector2i(10, 10));
+ [Export] private Transform2D property_Transform2D { get; set; } = Transform2D.Identity;
+ [Export] private Vector3 property_Vector3 { get; set; } = new(10f, 10f, 10f);
+ [Export] private Vector3i property_Vector3i { get; set; } = Vector3i.Back;
+ [Export] private Basis property_Basis { get; set; } = new Basis(Quaternion.Identity);
+ [Export] private Quaternion property_Quaternion { get; set; } = new Quaternion(Basis.Identity);
+ [Export] private Transform3D property_Transform3D { get; set; } = Transform3D.Identity;
+ [Export] private Vector4 property_Vector4 { get; set; } = new(10f, 10f, 10f, 10f);
+ [Export] private Vector4i property_Vector4i { get; set; } = Vector4i.One;
+ [Export] private Projection property_Projection { get; set; } = Projection.Identity;
+ [Export] private AABB property_AABB { get; set; } = new AABB(10f, 10f, 10f, new Vector3(1f, 1f, 1f));
+ [Export] private Color property_Color { get; set; } = Colors.Aquamarine;
+ [Export] private Plane property_Plane { get; set; } = Plane.PlaneXZ;
+ [Export] private Callable property_Callable { get; set; } = new Callable(Engine.GetMainLoop(), "_process");
+ [Export] private SignalInfo property_SignalInfo { get; set; } = new SignalInfo(Engine.GetMainLoop(), "property_list_changed");
+
+ // Enums
+ [SuppressMessage("ReSharper", "UnusedMember.Local")]
+ enum MyEnum
+ {
+ A,
+ B,
+ C
+ }
+
+ [Export] private MyEnum property_Enum { get; set; } = MyEnum.C;
+
+ [Flags]
+ [SuppressMessage("ReSharper", "UnusedMember.Local")]
+ enum MyFlagsEnum
+ {
+ A,
+ B,
+ C
+ }
+
+ [Export] private MyFlagsEnum property_FlagsEnum { get; set; } = MyFlagsEnum.C;
+
+ // Arrays
+ [Export] private Byte[] property_ByteArray { get; set; } = { 0, 1, 2, 3, 4, 5, 6 };
+ [Export] private Int32[] property_Int32Array { get; set; } = { 0, 1, 2, 3, 4, 5, 6 };
+ [Export] private Int64[] property_Int64Array { get; set; } = { 0, 1, 2, 3, 4, 5, 6 };
+ [Export] private Single[] property_SingleArray { get; set; } = { 0f, 1f, 2f, 3f, 4f, 5f, 6f };
+ [Export] private Double[] property_DoubleArray { get; set; } = { 0d, 1d, 2d, 3d, 4d, 5d, 6d };
+ [Export] private String[] property_StringArray { get; set; } = { "foo", "bar" };
+ [Export(PropertyHint.Enum, "A,B,C")] private String[] property_StringArrayEnum { get; set; } = { "foo", "bar" };
+ [Export] private Vector2[] property_Vector2Array { get; set; } = { Vector2.Up, Vector2.Down, Vector2.Left, Vector2.Right };
+ [Export] private Vector3[] property_Vector3Array { get; set; } = { Vector3.Up, Vector3.Down, Vector3.Left, Vector3.Right };
+ [Export] private Color[] property_ColorArray { get; set; } = { Colors.Aqua, Colors.Aquamarine, Colors.Azure, Colors.Beige };
+ [Export] private Godot.Object[] property_GodotObjectOrDerivedArray { get; set; } = { null };
+ [Export] private StringName[] field_StringNameArray { get; set; } = { "foo", "bar" };
+ [Export] private NodePath[] field_NodePathArray { get; set; } = { "foo", "bar" };
+ [Export] private RID[] field_RIDArray { get; set; } = { default, default, default };
+
+ // Variant
+ [Export] private Variant property_Variant { get; set; } = "foo";
+
+ // Classes
+ [Export] private Godot.Object property_GodotObjectOrDerived { get; set; }
+ [Export] private Godot.Texture property_GodotResourceTexture { get; set; }
+ [Export] private StringName property_StringName { get; set; } = new StringName("foo");
+ [Export] private NodePath property_NodePath { get; set; } = new NodePath("foo");
+ [Export] private RID property_RID { get; set; }
+
+ [Export]
+ private Godot.Collections.Dictionary property_GodotDictionary { get; set; } =
+ new() { { "foo", 10 }, { Vector2.Up, Colors.Chocolate } };
+
+ [Export]
+ private Godot.Collections.Array property_GodotArray { get; set; } =
+ new() { "foo", 10, Vector2.Up, Colors.Chocolate };
+
+ [Export]
+ private Godot.Collections.Dictionary<string, bool> property_GodotGenericDictionary { get; set; } =
+ new() { { "foo", true }, { "bar", false } };
+
+ [Export]
+ private Godot.Collections.Array<int> property_GodotGenericArray { get; set; } =
+ new() { 0, 1, 2, 3, 4, 5, 6 };
+ }
+}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Generic.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Generic.cs
index 2ddb8880c2..b21b035b4d 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Generic.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Generic.cs
@@ -1,16 +1,21 @@
+#pragma warning disable CS0169
+
namespace Godot.SourceGenerators.Sample
{
partial class Generic<T> : Godot.Object
{
+ private int _field;
}
// Generic again but different generic parameters
partial class Generic<T, R> : Godot.Object
{
+ private int _field;
}
// Generic again but without generic parameters
partial class Generic : Godot.Object
{
+ private int _field;
}
}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Godot.SourceGenerators.Sample.csproj b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Godot.SourceGenerators.Sample.csproj
index 24f7909861..8e78e0385d 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Godot.SourceGenerators.Sample.csproj
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Godot.SourceGenerators.Sample.csproj
@@ -1,12 +1,14 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
- <TargetFramework>netstandard2.1</TargetFramework>
+ <TargetFramework>net6.0</TargetFramework>
</PropertyGroup>
<PropertyGroup>
<!-- $(GodotProjectDir) would normally be defined by the Godot.NET.Sdk -->
<GodotProjectDir>$(MSBuildProjectDirectory)</GodotProjectDir>
+ <!-- For compiling GetGodotPropertyDefaultValues. -->
+ <DefineConstants>$(DefineConstants);TOOLS</DefineConstants>
</PropertyGroup>
<PropertyGroup>
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Methods.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Methods.cs
new file mode 100644
index 0000000000..618ba24abc
--- /dev/null
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Methods.cs
@@ -0,0 +1,31 @@
+using System.Diagnostics.CodeAnalysis;
+
+namespace Godot.SourceGenerators.Sample;
+
+[SuppressMessage("ReSharper", "RedundantNameQualifier")]
+public partial class Methods : Godot.Object
+{
+ private void MethodWithOverload()
+ {
+ }
+
+ private void MethodWithOverload(int a)
+ {
+ }
+
+ private void MethodWithOverload(int a, int b)
+ {
+ }
+
+ // Should be ignored. The previous one is picked.
+ // ReSharper disable once UnusedMember.Local
+ private void MethodWithOverload(float a, float b)
+ {
+ }
+
+ // Generic methods should be ignored.
+ // ReSharper disable once UnusedMember.Local
+ private void GenericMethod<T>(T t)
+ {
+ }
+}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ScriptBoilerplate.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ScriptBoilerplate.cs
new file mode 100644
index 0000000000..a1667dbb8f
--- /dev/null
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ScriptBoilerplate.cs
@@ -0,0 +1,36 @@
+#pragma warning disable CS0169
+
+namespace Godot.SourceGenerators.Sample
+{
+ public partial class ScriptBoilerplate : Node
+ {
+ private NodePath _nodePath;
+ private int _velocity;
+
+ public override void _Process(float delta)
+ {
+ _ = delta;
+
+ base._Process(delta);
+ }
+
+ public int Bazz(StringName name)
+ {
+ _ = name;
+ return 1;
+ }
+
+ public void IgnoreThisMethodWithByRefParams(ref int a)
+ {
+ _ = a;
+ }
+ }
+
+ partial struct OuterClass
+ {
+ public partial class NesterClass : RefCounted
+ {
+ public override Variant _Get(StringName property) => default;
+ }
+ }
+}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Common.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Common.cs
index 4867c986e6..e28788ec0b 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Common.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Common.cs
@@ -1,5 +1,7 @@
+using System.Linq;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp.Syntax;
+using Microsoft.CodeAnalysis.Diagnostics;
namespace Godot.SourceGenerators
{
@@ -14,12 +16,11 @@ namespace Godot.SourceGenerators
"Missing partial modifier on declaration of type '" +
$"{symbol.FullQualifiedName()}' which is a subclass of '{GodotClasses.Object}'";
- string description = $"{message}. Subclasses of '{GodotClasses.Object}' must be " +
- "declared with the partial modifier or annotated with the " +
- $"attribute '{GodotClasses.DisableGodotGeneratorsAttr}'.";
+ string description = $"{message}. Subclasses of '{GodotClasses.Object}' " +
+ "must be declared with the partial modifier.";
context.ReportDiagnostic(Diagnostic.Create(
- new DiagnosticDescriptor(id: "GODOT-G0001",
+ new DiagnosticDescriptor(id: "GD0001",
title: message,
messageFormat: message,
category: "Usage",
@@ -29,5 +30,333 @@ namespace Godot.SourceGenerators
cds.GetLocation(),
cds.SyntaxTree.FilePath));
}
+
+ public static void ReportNonPartialGodotScriptOuterClass(
+ GeneratorExecutionContext context,
+ TypeDeclarationSyntax outerTypeDeclSyntax
+ )
+ {
+ var outerSymbol = context.Compilation
+ .GetSemanticModel(outerTypeDeclSyntax.SyntaxTree)
+ .GetDeclaredSymbol(outerTypeDeclSyntax);
+
+ string fullQualifiedName = outerSymbol is INamedTypeSymbol namedTypeSymbol ?
+ namedTypeSymbol.FullQualifiedName() :
+ "type not found";
+
+ string message =
+ $"Missing partial modifier on declaration of type '{fullQualifiedName}', " +
+ $"which contains one or more subclasses of '{GodotClasses.Object}'";
+
+ string description = $"{message}. Subclasses of '{GodotClasses.Object}' and their " +
+ "containing types must be declared with the partial modifier.";
+
+ context.ReportDiagnostic(Diagnostic.Create(
+ new DiagnosticDescriptor(id: "GD0002",
+ title: message,
+ messageFormat: message,
+ category: "Usage",
+ DiagnosticSeverity.Error,
+ isEnabledByDefault: true,
+ description),
+ outerTypeDeclSyntax.GetLocation(),
+ outerTypeDeclSyntax.SyntaxTree.FilePath));
+ }
+
+ public static void ReportExportedMemberIsStatic(
+ GeneratorExecutionContext context,
+ ISymbol exportedMemberSymbol
+ )
+ {
+ var locations = exportedMemberSymbol.Locations;
+ var location = locations.FirstOrDefault(l => l.SourceTree != null) ?? locations.FirstOrDefault();
+ bool isField = exportedMemberSymbol is IFieldSymbol;
+
+ string message = $"Attempted to export static {(isField ? "field" : "property")}: " +
+ $"'{exportedMemberSymbol.ToDisplayString()}'";
+
+ string description = $"{message}. Only instance fields and properties can be exported." +
+ " Remove the 'static' modifier or the '[Export]' attribute.";
+
+ context.ReportDiagnostic(Diagnostic.Create(
+ new DiagnosticDescriptor(id: "GD0101",
+ title: message,
+ messageFormat: message,
+ category: "Usage",
+ DiagnosticSeverity.Error,
+ isEnabledByDefault: true,
+ description),
+ location,
+ location?.SourceTree?.FilePath));
+ }
+
+ public static void ReportExportedMemberTypeNotSupported(
+ GeneratorExecutionContext context,
+ ISymbol exportedMemberSymbol
+ )
+ {
+ var locations = exportedMemberSymbol.Locations;
+ var location = locations.FirstOrDefault(l => l.SourceTree != null) ?? locations.FirstOrDefault();
+ bool isField = exportedMemberSymbol is IFieldSymbol;
+
+ string message = $"The type of the exported {(isField ? "field" : "property")} " +
+ $"is not supported: '{exportedMemberSymbol.ToDisplayString()}'";
+
+ string description = $"{message}. Use a supported type or remove the '[Export]' attribute.";
+
+ context.ReportDiagnostic(Diagnostic.Create(
+ new DiagnosticDescriptor(id: "GD0102",
+ title: message,
+ messageFormat: message,
+ category: "Usage",
+ DiagnosticSeverity.Error,
+ isEnabledByDefault: true,
+ description),
+ location,
+ location?.SourceTree?.FilePath));
+ }
+
+ public static void ReportExportedMemberIsReadOnly(
+ GeneratorExecutionContext context,
+ ISymbol exportedMemberSymbol
+ )
+ {
+ var locations = exportedMemberSymbol.Locations;
+ var location = locations.FirstOrDefault(l => l.SourceTree != null) ?? locations.FirstOrDefault();
+ bool isField = exportedMemberSymbol is IFieldSymbol;
+
+ string message = $"The exported {(isField ? "field" : "property")} " +
+ $"is read-only: '{exportedMemberSymbol.ToDisplayString()}'";
+
+ string description = isField ?
+ $"{message}. Exported fields cannot be read-only." :
+ $"{message}. Exported properties must be writable.";
+
+ context.ReportDiagnostic(Diagnostic.Create(
+ new DiagnosticDescriptor(id: "GD0103",
+ title: message,
+ messageFormat: message,
+ category: "Usage",
+ DiagnosticSeverity.Error,
+ isEnabledByDefault: true,
+ description),
+ location,
+ location?.SourceTree?.FilePath));
+ }
+
+ public static void ReportExportedMemberIsWriteOnly(
+ GeneratorExecutionContext context,
+ ISymbol exportedMemberSymbol
+ )
+ {
+ var locations = exportedMemberSymbol.Locations;
+ var location = locations.FirstOrDefault(l => l.SourceTree != null) ?? locations.FirstOrDefault();
+
+ string message = $"The exported property is write-only: '{exportedMemberSymbol.ToDisplayString()}'";
+
+ string description = $"{message}. Exported properties must be readable.";
+
+ context.ReportDiagnostic(Diagnostic.Create(
+ new DiagnosticDescriptor(id: "GD0104",
+ title: message,
+ messageFormat: message,
+ category: "Usage",
+ DiagnosticSeverity.Error,
+ isEnabledByDefault: true,
+ description),
+ location,
+ location?.SourceTree?.FilePath));
+ }
+
+ public static void ReportExportedMemberIsIndexer(
+ GeneratorExecutionContext context,
+ ISymbol exportedMemberSymbol
+ )
+ {
+ var locations = exportedMemberSymbol.Locations;
+ var location = locations.FirstOrDefault(l => l.SourceTree != null) ?? locations.FirstOrDefault();
+
+ string message = $"Attempted to export indexer property: " +
+ $"'{exportedMemberSymbol.ToDisplayString()}'";
+
+ string description = $"{message}. Indexer properties can't be exported." +
+ " Remove the '[Export]' attribute.";
+
+ context.ReportDiagnostic(Diagnostic.Create(
+ new DiagnosticDescriptor(id: "GD0105",
+ title: message,
+ messageFormat: message,
+ category: "Usage",
+ DiagnosticSeverity.Error,
+ isEnabledByDefault: true,
+ description),
+ location,
+ location?.SourceTree?.FilePath));
+ }
+
+ public static void ReportSignalDelegateMissingSuffix(
+ GeneratorExecutionContext context,
+ INamedTypeSymbol delegateSymbol)
+ {
+ var locations = delegateSymbol.Locations;
+ var location = locations.FirstOrDefault(l => l.SourceTree != null) ?? locations.FirstOrDefault();
+
+ string message = "The name of the delegate must end with 'EventHandler': " +
+ delegateSymbol.ToDisplayString() +
+ $". Did you mean '{delegateSymbol.Name}EventHandler'?";
+
+ string description = $"{message}. Rename the delegate accordingly or remove the '[Signal]' attribute.";
+
+ context.ReportDiagnostic(Diagnostic.Create(
+ new DiagnosticDescriptor(id: "GD0201",
+ title: message,
+ messageFormat: message,
+ category: "Usage",
+ DiagnosticSeverity.Error,
+ isEnabledByDefault: true,
+ description),
+ location,
+ location?.SourceTree?.FilePath));
+ }
+
+ public static void ReportSignalParameterTypeNotSupported(
+ GeneratorExecutionContext context,
+ IParameterSymbol parameterSymbol)
+ {
+ var locations = parameterSymbol.Locations;
+ var location = locations.FirstOrDefault(l => l.SourceTree != null) ?? locations.FirstOrDefault();
+
+ string message = "The parameter of the delegate signature of the signal " +
+ $"is not supported: '{parameterSymbol.ToDisplayString()}'";
+
+ string description = $"{message}. Use supported types only or remove the '[Signal]' attribute.";
+
+ context.ReportDiagnostic(Diagnostic.Create(
+ new DiagnosticDescriptor(id: "GD0202",
+ title: message,
+ messageFormat: message,
+ category: "Usage",
+ DiagnosticSeverity.Error,
+ isEnabledByDefault: true,
+ description),
+ location,
+ location?.SourceTree?.FilePath));
+ }
+
+ public static void ReportSignalDelegateSignatureMustReturnVoid(
+ GeneratorExecutionContext context,
+ INamedTypeSymbol delegateSymbol)
+ {
+ var locations = delegateSymbol.Locations;
+ var location = locations.FirstOrDefault(l => l.SourceTree != null) ?? locations.FirstOrDefault();
+
+ string message = "The delegate signature of the signal " +
+ $"must return void: '{delegateSymbol.ToDisplayString()}'";
+
+ string description = $"{message}. Return void or remove the '[Signal]' attribute.";
+
+ context.ReportDiagnostic(Diagnostic.Create(
+ new DiagnosticDescriptor(id: "GD0203",
+ title: message,
+ messageFormat: message,
+ category: "Usage",
+ DiagnosticSeverity.Error,
+ isEnabledByDefault: true,
+ description),
+ location,
+ location?.SourceTree?.FilePath));
+ }
+
+ public static readonly DiagnosticDescriptor GenericTypeArgumentMustBeVariantRule =
+ new DiagnosticDescriptor(id: "GD0301",
+ title: "The generic type argument must be a Variant compatible type",
+ messageFormat: "The generic type argument must be a Variant compatible type: {0}",
+ category: "Usage",
+ DiagnosticSeverity.Error,
+ isEnabledByDefault: true,
+ "The generic type argument must be a Variant compatible type. Use a Variant compatible type as the generic type argument.");
+
+ public static void ReportGenericTypeArgumentMustBeVariant(
+ SyntaxNodeAnalysisContext context,
+ SyntaxNode typeArgumentSyntax,
+ ISymbol typeArgumentSymbol)
+ {
+ string message = "The generic type argument " +
+ $"must be a Variant compatible type: '{typeArgumentSymbol.ToDisplayString()}'";
+
+ string description = $"{message}. Use a Variant compatible type as the generic type argument.";
+
+ context.ReportDiagnostic(Diagnostic.Create(
+ new DiagnosticDescriptor(id: "GD0301",
+ title: message,
+ messageFormat: message,
+ category: "Usage",
+ DiagnosticSeverity.Error,
+ isEnabledByDefault: true,
+ description),
+ typeArgumentSyntax.GetLocation(),
+ typeArgumentSyntax.SyntaxTree.FilePath));
+ }
+
+ public static readonly DiagnosticDescriptor GenericTypeParameterMustBeVariantAnnotatedRule =
+ new DiagnosticDescriptor(id: "GD0302",
+ title: "The generic type parameter must be annotated with the MustBeVariant attribute",
+ messageFormat: "The generic type argument must be a Variant type: {0}",
+ category: "Usage",
+ DiagnosticSeverity.Error,
+ isEnabledByDefault: true,
+ "The generic type argument must be a Variant type. Use a Variant type as the generic type argument.");
+
+ public static void ReportGenericTypeParameterMustBeVariantAnnotated(
+ SyntaxNodeAnalysisContext context,
+ SyntaxNode typeArgumentSyntax,
+ ISymbol typeArgumentSymbol)
+ {
+ string message = "The generic type parameter must be annotated with the MustBeVariant attribute";
+
+ string description = $"{message}. Add the MustBeVariant attribute to the generic type parameter.";
+
+ context.ReportDiagnostic(Diagnostic.Create(
+ new DiagnosticDescriptor(id: "GD0302",
+ title: message,
+ messageFormat: message,
+ category: "Usage",
+ DiagnosticSeverity.Error,
+ isEnabledByDefault: true,
+ description),
+ typeArgumentSyntax.GetLocation(),
+ typeArgumentSyntax.SyntaxTree.FilePath));
+ }
+
+ public static readonly DiagnosticDescriptor TypeArgumentParentSymbolUnhandledRule =
+ new DiagnosticDescriptor(id: "GD0303",
+ title: "The generic type parameter must be annotated with the MustBeVariant attribute",
+ messageFormat: "The generic type argument must be a Variant type: {0}",
+ category: "Usage",
+ DiagnosticSeverity.Error,
+ isEnabledByDefault: true,
+ "The generic type argument must be a Variant type. Use a Variant type as the generic type argument.");
+
+ public static void ReportTypeArgumentParentSymbolUnhandled(
+ SyntaxNodeAnalysisContext context,
+ SyntaxNode typeArgumentSyntax,
+ ISymbol parentSymbol)
+ {
+ string message = $"Symbol '{parentSymbol.ToDisplayString()}' parent of a type argument " +
+ "that must be Variant compatible was not handled.";
+
+ string description = $"{message}. Handle type arguments that are children of the unhandled symbol type.";
+
+ context.ReportDiagnostic(Diagnostic.Create(
+ new DiagnosticDescriptor(id: "GD0303",
+ title: message,
+ messageFormat: message,
+ category: "Usage",
+ DiagnosticSeverity.Error,
+ isEnabledByDefault: true,
+ description),
+ typeArgumentSyntax.GetLocation(),
+ typeArgumentSyntax.SyntaxTree.FilePath));
+ }
}
}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs
index e16f72f43a..de3b6c862a 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs
@@ -1,4 +1,6 @@
+using System;
using System.Collections.Generic;
+using System.Collections.Immutable;
using System.Linq;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp;
@@ -13,30 +15,65 @@ namespace Godot.SourceGenerators
) => context.AnalyzerConfigOptions.GlobalOptions
.TryGetValue("build_property." + property, out value);
- private static bool InheritsFrom(this INamedTypeSymbol? symbol, string baseName)
- {
- if (symbol == null)
- return false;
+ public static bool AreGodotSourceGeneratorsDisabled(this GeneratorExecutionContext context)
+ => context.TryGetGlobalAnalyzerProperty("GodotSourceGenerators", out string? toggle) &&
+ toggle != null &&
+ toggle.Equals("disabled", StringComparison.OrdinalIgnoreCase);
+
+ public static bool IsGodotToolsProject(this GeneratorExecutionContext context)
+ => context.TryGetGlobalAnalyzerProperty("IsGodotToolsProject", out string? toggle) &&
+ toggle != null &&
+ toggle.Equals("true", StringComparison.OrdinalIgnoreCase);
- while (true)
+ public static bool InheritsFrom(this INamedTypeSymbol? symbol, string assemblyName, string typeFullName)
+ {
+ while (symbol != null)
{
- if (symbol.ToString() == baseName)
+ if (symbol.ContainingAssembly.Name == assemblyName &&
+ symbol.ToString() == typeFullName)
{
return true;
}
- if (symbol.BaseType != null)
- {
- symbol = symbol.BaseType;
- continue;
- }
-
- break;
+ symbol = symbol.BaseType;
}
return false;
}
+ public static INamedTypeSymbol? GetGodotScriptNativeClass(this INamedTypeSymbol classTypeSymbol)
+ {
+ var symbol = classTypeSymbol;
+
+ while (symbol != null)
+ {
+ if (symbol.ContainingAssembly.Name == "GodotSharp")
+ return symbol;
+
+ symbol = symbol.BaseType;
+ }
+
+ return null;
+ }
+
+ public static string? GetGodotScriptNativeClassName(this INamedTypeSymbol classTypeSymbol)
+ {
+ var nativeType = classTypeSymbol.GetGodotScriptNativeClass();
+
+ if (nativeType == null)
+ return null;
+
+ var godotClassNameAttr = nativeType.GetAttributes()
+ .FirstOrDefault(a => a.AttributeClass?.IsGodotClassNameAttribute() ?? false);
+
+ string? godotClassName = null;
+
+ if (godotClassNameAttr is { ConstructorArguments: { Length: > 0 } })
+ godotClassName = godotClassNameAttr.ConstructorArguments[0].Value?.ToString();
+
+ return godotClassName ?? nativeType.Name;
+ }
+
private static bool IsGodotScriptClass(
this ClassDeclarationSyntax cds, Compilation compilation,
out INamedTypeSymbol? symbol
@@ -47,7 +84,7 @@ namespace Godot.SourceGenerators
var classTypeSymbol = sm.GetDeclaredSymbol(cds);
if (classTypeSymbol?.BaseType == null
- || !classTypeSymbol.BaseType.InheritsFrom(GodotClasses.Object))
+ || !classTypeSymbol.BaseType.InheritsFrom("GodotSharp", GodotClasses.Object))
{
symbol = null;
return false;
@@ -69,21 +106,182 @@ namespace Godot.SourceGenerators
}
}
- public static bool IsPartial(this ClassDeclarationSyntax cds)
+ public static bool IsNested(this TypeDeclarationSyntax cds)
+ => cds.Parent is TypeDeclarationSyntax;
+
+ public static bool IsPartial(this TypeDeclarationSyntax cds)
=> cds.Modifiers.Any(SyntaxKind.PartialKeyword);
- public static bool HasDisableGeneratorsAttribute(this INamedTypeSymbol symbol)
- => symbol.GetAttributes().Any(attr =>
- attr.AttributeClass?.ToString() == GodotClasses.DisableGodotGeneratorsAttr);
+ public static bool AreAllOuterTypesPartial(
+ this TypeDeclarationSyntax cds,
+ out TypeDeclarationSyntax? typeMissingPartial
+ )
+ {
+ SyntaxNode? outerSyntaxNode = cds.Parent;
+
+ while (outerSyntaxNode is TypeDeclarationSyntax outerTypeDeclSyntax)
+ {
+ if (!outerTypeDeclSyntax.IsPartial())
+ {
+ typeMissingPartial = outerTypeDeclSyntax;
+ return false;
+ }
+
+ outerSyntaxNode = outerSyntaxNode.Parent;
+ }
+
+ typeMissingPartial = null;
+ return true;
+ }
+
+ public static string GetDeclarationKeyword(this INamedTypeSymbol namedTypeSymbol)
+ {
+ string? keyword = namedTypeSymbol.DeclaringSyntaxReferences
+ .OfType<TypeDeclarationSyntax>().FirstOrDefault()?
+ .Keyword.Text;
+
+ return keyword ?? namedTypeSymbol.TypeKind switch
+ {
+ TypeKind.Interface => "interface",
+ TypeKind.Struct => "struct",
+ _ => "class"
+ };
+ }
private static SymbolDisplayFormat FullyQualifiedFormatOmitGlobal { get; } =
SymbolDisplayFormat.FullyQualifiedFormat
.WithGlobalNamespaceStyle(SymbolDisplayGlobalNamespaceStyle.Omitted);
- public static string FullQualifiedName(this INamedTypeSymbol symbol)
+ public static string FullQualifiedName(this ITypeSymbol symbol)
=> symbol.ToDisplayString(NullableFlowState.NotNull, FullyQualifiedFormatOmitGlobal);
+ public static string NameWithTypeParameters(this INamedTypeSymbol symbol)
+ {
+ return symbol.IsGenericType ?
+ string.Concat(symbol.Name, "<", string.Join(", ", symbol.TypeParameters), ">") :
+ symbol.Name;
+ }
+
public static string FullQualifiedName(this INamespaceSymbol namespaceSymbol)
=> namespaceSymbol.ToDisplayString(FullyQualifiedFormatOmitGlobal);
+
+ public static string SanitizeQualifiedNameForUniqueHint(this string qualifiedName)
+ => qualifiedName
+ // AddSource() doesn't support angle brackets
+ .Replace("<", "(Of ")
+ .Replace(">", ")");
+
+ public static bool IsGodotExportAttribute(this INamedTypeSymbol symbol)
+ => symbol.ToString() == GodotClasses.ExportAttr;
+
+ public static bool IsGodotSignalAttribute(this INamedTypeSymbol symbol)
+ => symbol.ToString() == GodotClasses.SignalAttr;
+
+ public static bool IsGodotMustBeVariantAttribute(this INamedTypeSymbol symbol)
+ => symbol.ToString() == GodotClasses.MustBeVariantAttr;
+
+ public static bool IsGodotClassNameAttribute(this INamedTypeSymbol symbol)
+ => symbol.ToString() == GodotClasses.GodotClassNameAttr;
+
+ public static bool IsSystemFlagsAttribute(this INamedTypeSymbol symbol)
+ => symbol.ToString() == GodotClasses.SystemFlagsAttr;
+
+ public static GodotMethodData? HasGodotCompatibleSignature(
+ this IMethodSymbol method,
+ MarshalUtils.TypeCache typeCache
+ )
+ {
+ if (method.IsGenericMethod)
+ return null;
+
+ var retSymbol = method.ReturnType;
+ var retType = method.ReturnsVoid ?
+ null :
+ MarshalUtils.ConvertManagedTypeToMarshalType(method.ReturnType, typeCache);
+
+ if (retType == null && !method.ReturnsVoid)
+ return null;
+
+ var parameters = method.Parameters;
+
+ var paramTypes = parameters
+ // Currently we don't support `ref`, `out`, `in`, `ref readonly` parameters (and we never may)
+ .Where(p => p.RefKind == RefKind.None)
+ // Attempt to determine the variant type
+ .Select(p => MarshalUtils.ConvertManagedTypeToMarshalType(p.Type, typeCache))
+ // Discard parameter types that couldn't be determined (null entries)
+ .Where(t => t != null).Cast<MarshalType>().ToImmutableArray();
+
+ // If any parameter type was incompatible, it was discarded so the length won't match
+ if (parameters.Length > paramTypes.Length)
+ return null; // Ignore incompatible method
+
+ return new GodotMethodData(method, paramTypes, parameters
+ .Select(p => p.Type).ToImmutableArray(), retType, retSymbol);
+ }
+
+ public static IEnumerable<GodotMethodData> WhereHasGodotCompatibleSignature(
+ this IEnumerable<IMethodSymbol> methods,
+ MarshalUtils.TypeCache typeCache
+ )
+ {
+ foreach (var method in methods)
+ {
+ var methodData = HasGodotCompatibleSignature(method, typeCache);
+
+ if (methodData != null)
+ yield return methodData.Value;
+ }
+ }
+
+ public static IEnumerable<GodotPropertyData> WhereIsGodotCompatibleType(
+ this IEnumerable<IPropertySymbol> properties,
+ MarshalUtils.TypeCache typeCache
+ )
+ {
+ foreach (var property in properties)
+ {
+ // TODO: We should still restore read-only properties after reloading assembly. Two possible ways: reflection or turn RestoreGodotObjectData into a constructor overload.
+ // Ignore properties without a getter or without a setter. Godot properties must be both readable and writable.
+ if (property.IsWriteOnly || property.IsReadOnly)
+ continue;
+
+ var marshalType = MarshalUtils.ConvertManagedTypeToMarshalType(property.Type, typeCache);
+
+ if (marshalType == null)
+ continue;
+
+ yield return new GodotPropertyData(property, marshalType.Value);
+ }
+ }
+
+ public static IEnumerable<GodotFieldData> WhereIsGodotCompatibleType(
+ this IEnumerable<IFieldSymbol> fields,
+ MarshalUtils.TypeCache typeCache
+ )
+ {
+ foreach (var field in fields)
+ {
+ // TODO: We should still restore read-only fields after reloading assembly. Two possible ways: reflection or turn RestoreGodotObjectData into a constructor overload.
+ // Ignore properties without a getter or without a setter. Godot properties must be both readable and writable.
+ if (field.IsReadOnly)
+ continue;
+
+ var marshalType = MarshalUtils.ConvertManagedTypeToMarshalType(field.Type, typeCache);
+
+ if (marshalType == null)
+ continue;
+
+ yield return new GodotFieldData(field, marshalType.Value);
+ }
+ }
+
+ public static string Path(this Location location)
+ => location.SourceTree?.GetLineSpan(location.SourceSpan).Path
+ ?? location.GetLineSpan().Path;
+
+ public static int StartLine(this Location location)
+ => location.SourceTree?.GetLineSpan(location.SourceSpan).StartLinePosition.Line
+ ?? location.GetLineSpan().StartLinePosition.Line;
}
}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Godot.SourceGenerators.csproj b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Godot.SourceGenerators.csproj
index 11d8e0f72b..f51b5970c3 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Godot.SourceGenerators.csproj
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Godot.SourceGenerators.csproj
@@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
- <LangVersion>8.0</LangVersion>
+ <LangVersion>9.0</LangVersion>
<Nullable>enable</Nullable>
</PropertyGroup>
<PropertyGroup>
@@ -21,21 +21,13 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="3.8.0" PrivateAssets="all" />
- <PackageReference Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.1" PrivateAssets="all" />
+ <PackageReference Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.3" PrivateAssets="all" />
</ItemGroup>
<ItemGroup>
<!-- Package the generator in the analyzer directory of the nuget package -->
<None Include="$(OutputPath)\$(AssemblyName).dll" Pack="true" PackagePath="analyzers/dotnet/cs" Visible="false" />
<!-- Package the props file -->
- <None Include="Godot.SourceGenerators.props" Pack="true" PackagePath="build" Visible="false" />
+ <None Include="Godot.SourceGenerators.props" Pack="true" PackagePath="build" Visible="true" />
</ItemGroup>
-
- <Target Name="CopyNupkgToSConsOutputDir" AfterTargets="Pack">
- <PropertyGroup>
- <GodotSourceRootPath>$(SolutionDir)\..\..\..\..\</GodotSourceRootPath>
- <GodotOutputDataDir>$(GodotSourceRootPath)\bin\GodotSharp\</GodotOutputDataDir>
- </PropertyGroup>
- <Copy SourceFiles="$(PackageOutputPath)$(PackageId).$(PackageVersion).nupkg" DestinationFolder="$(GodotOutputDataDir)Tools\nupkgs\" />
- </Target>
</Project>
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Godot.SourceGenerators.props b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Godot.SourceGenerators.props
index f9b47ad5b1..7881ed0a8c 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Godot.SourceGenerators.props
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Godot.SourceGenerators.props
@@ -2,6 +2,7 @@
<ItemGroup>
<!-- $(GodotProjectDir) is defined by Godot.NET.Sdk -->
<CompilerVisibleProperty Include="GodotProjectDir" />
- <CompilerVisibleProperty Include="GodotScriptPathAttributeGenerator" />
+ <CompilerVisibleProperty Include="GodotSourceGenerators" />
+ <CompilerVisibleProperty Include="IsGodotToolsProject" />
</ItemGroup>
</Project>
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotClasses.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotClasses.cs
index 29e41d155a..1d8ddbabf2 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotClasses.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotClasses.cs
@@ -3,7 +3,14 @@ namespace Godot.SourceGenerators
public static class GodotClasses
{
public const string Object = "Godot.Object";
- public const string DisableGodotGeneratorsAttr = "Godot.DisableGodotGeneratorsAttribute";
public const string AssemblyHasScriptsAttr = "Godot.AssemblyHasScriptsAttribute";
+ public const string ExportAttr = "Godot.ExportAttribute";
+ public const string ExportCategoryAttr = "Godot.ExportCategoryAttribute";
+ public const string ExportGroupAttr = "Godot.ExportGroupAttribute";
+ public const string ExportSubgroupAttr = "Godot.ExportSubgroupAttribute";
+ public const string SignalAttr = "Godot.SignalAttribute";
+ public const string MustBeVariantAttr = "Godot.MustBeVariantAttribute";
+ public const string GodotClassNameAttr = "Godot.GodotClassName";
+ public const string SystemFlagsAttr = "System.FlagsAttribute";
}
}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotEnums.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotEnums.cs
new file mode 100644
index 0000000000..1a25d684a0
--- /dev/null
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotEnums.cs
@@ -0,0 +1,148 @@
+using System;
+
+namespace Godot.SourceGenerators
+{
+ // TODO: May need to think about compatibility here. Could Godot change these values between minor versions?
+
+ internal enum VariantType
+ {
+ Nil = 0,
+ Bool = 1,
+ Int = 2,
+ Float = 3,
+ String = 4,
+ Vector2 = 5,
+ Vector2i = 6,
+ Rect2 = 7,
+ Rect2i = 8,
+ Vector3 = 9,
+ Vector3i = 10,
+ Transform2d = 11,
+ Vector4 = 12,
+ Vector4i = 13,
+ Plane = 14,
+ Quaternion = 15,
+ Aabb = 16,
+ Basis = 17,
+ Transform3d = 18,
+ Projection = 19,
+ Color = 20,
+ StringName = 21,
+ NodePath = 22,
+ Rid = 23,
+ Object = 24,
+ Callable = 25,
+ Signal = 26,
+ Dictionary = 27,
+ Array = 28,
+ PackedByteArray = 29,
+ PackedInt32Array = 30,
+ PackedInt64Array = 31,
+ PackedFloat32Array = 32,
+ PackedFloat64Array = 33,
+ PackedStringArray = 34,
+ PackedVector2Array = 35,
+ PackedVector3Array = 36,
+ PackedColorArray = 37,
+ Max = 38
+ }
+
+ internal enum PropertyHint
+ {
+ None = 0,
+ Range = 1,
+ Enum = 2,
+ EnumSuggestion = 3,
+ ExpEasing = 4,
+ Link = 5,
+ Flags = 6,
+ Layers2dRender = 7,
+ Layers2dPhysics = 8,
+ Layers2dNavigation = 9,
+ Layers3dRender = 10,
+ Layers3dPhysics = 11,
+ Layers3dNavigation = 12,
+ File = 13,
+ Dir = 14,
+ GlobalFile = 15,
+ GlobalDir = 16,
+ ResourceType = 17,
+ MultilineText = 18,
+ Expression = 19,
+ PlaceholderText = 20,
+ ColorNoAlpha = 21,
+ ImageCompressLossy = 22,
+ ImageCompressLossless = 23,
+ ObjectId = 24,
+ TypeString = 25,
+ NodePathToEditedNode = 26,
+ MethodOfVariantType = 27,
+ MethodOfBaseType = 28,
+ MethodOfInstance = 29,
+ MethodOfScript = 30,
+ PropertyOfVariantType = 31,
+ PropertyOfBaseType = 32,
+ PropertyOfInstance = 33,
+ PropertyOfScript = 34,
+ ObjectTooBig = 35,
+ NodePathValidTypes = 36,
+ SaveFile = 37,
+ GlobalSaveFile = 38,
+ IntIsObjectid = 39,
+ IntIsPointer = 41,
+ ArrayType = 40,
+ LocaleId = 42,
+ LocalizableString = 43,
+ NodeType = 44,
+ Max = 45
+ }
+
+ [Flags]
+ internal enum PropertyUsageFlags
+ {
+ None = 0,
+ Storage = 2,
+ Editor = 4,
+ Checkable = 8,
+ Checked = 16,
+ Internationalized = 32,
+ Group = 64,
+ Category = 128,
+ Subgroup = 256,
+ ClassIsBitfield = 512,
+ NoInstanceState = 1024,
+ RestartIfChanged = 2048,
+ ScriptVariable = 4096,
+ StoreIfNull = 8192,
+ AnimateAsTrigger = 16384,
+ UpdateAllIfModified = 32768,
+ ScriptDefaultValue = 65536,
+ ClassIsEnum = 131072,
+ NilIsVariant = 262144,
+ Internal = 524288,
+ DoNotShareOnDuplicate = 1048576,
+ HighEndGfx = 2097152,
+ NodePathFromSceneRoot = 4194304,
+ ResourceNotPersistent = 8388608,
+ KeyingIncrements = 16777216,
+ DeferredSetResource = 33554432,
+ EditorInstantiateObject = 67108864,
+ EditorBasicSetting = 134217728,
+ Array = 536870912,
+ Default = 6,
+ DefaultIntl = 38,
+ NoEditor = 2
+ }
+
+ public enum MethodFlags
+ {
+ Normal = 1,
+ Editor = 2,
+ Const = 4,
+ Virtual = 8,
+ Vararg = 16,
+ Static = 32,
+ ObjectCore = 64,
+ Default = 1
+ }
+}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotMemberData.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotMemberData.cs
new file mode 100644
index 0000000000..db395e21cb
--- /dev/null
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotMemberData.cs
@@ -0,0 +1,84 @@
+using System.Collections.Immutable;
+using Microsoft.CodeAnalysis;
+
+namespace Godot.SourceGenerators
+{
+ public struct GodotMethodData
+ {
+ public GodotMethodData(IMethodSymbol method, ImmutableArray<MarshalType> paramTypes,
+ ImmutableArray<ITypeSymbol> paramTypeSymbols, MarshalType? retType, ITypeSymbol? retSymbol)
+ {
+ Method = method;
+ ParamTypes = paramTypes;
+ ParamTypeSymbols = paramTypeSymbols;
+ RetType = retType;
+ RetSymbol = retSymbol;
+ }
+
+ public IMethodSymbol Method { get; }
+ public ImmutableArray<MarshalType> ParamTypes { get; }
+ public ImmutableArray<ITypeSymbol> ParamTypeSymbols { get; }
+ public MarshalType? RetType { get; }
+ public ITypeSymbol? RetSymbol { get; }
+ }
+
+ public struct GodotSignalDelegateData
+ {
+ public GodotSignalDelegateData(string name, INamedTypeSymbol delegateSymbol, GodotMethodData invokeMethodData)
+ {
+ Name = name;
+ DelegateSymbol = delegateSymbol;
+ InvokeMethodData = invokeMethodData;
+ }
+
+ public string Name { get; }
+ public INamedTypeSymbol DelegateSymbol { get; }
+ public GodotMethodData InvokeMethodData { get; }
+ }
+
+ public struct GodotPropertyData
+ {
+ public GodotPropertyData(IPropertySymbol propertySymbol, MarshalType type)
+ {
+ PropertySymbol = propertySymbol;
+ Type = type;
+ }
+
+ public IPropertySymbol PropertySymbol { get; }
+ public MarshalType Type { get; }
+ }
+
+ public struct GodotFieldData
+ {
+ public GodotFieldData(IFieldSymbol fieldSymbol, MarshalType type)
+ {
+ FieldSymbol = fieldSymbol;
+ Type = type;
+ }
+
+ public IFieldSymbol FieldSymbol { get; }
+ public MarshalType Type { get; }
+ }
+
+ public struct GodotPropertyOrFieldData
+ {
+ public GodotPropertyOrFieldData(ISymbol symbol, MarshalType type)
+ {
+ Symbol = symbol;
+ Type = type;
+ }
+
+ public GodotPropertyOrFieldData(GodotPropertyData propertyData)
+ : this(propertyData.PropertySymbol, propertyData.Type)
+ {
+ }
+
+ public GodotPropertyOrFieldData(GodotFieldData fieldData)
+ : this(fieldData.FieldSymbol, fieldData.Type)
+ {
+ }
+
+ public ISymbol Symbol { get; }
+ public MarshalType Type { get; }
+ }
+}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotPluginsInitializerGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotPluginsInitializerGenerator.cs
new file mode 100644
index 0000000000..7ec3f88e5d
--- /dev/null
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotPluginsInitializerGenerator.cs
@@ -0,0 +1,63 @@
+using System.Text;
+using Microsoft.CodeAnalysis;
+using Microsoft.CodeAnalysis.Text;
+
+namespace Godot.SourceGenerators
+{
+ [Generator]
+ public class GodotPluginsInitializerGenerator : ISourceGenerator
+ {
+ public void Initialize(GeneratorInitializationContext context)
+ {
+ }
+
+ public void Execute(GeneratorExecutionContext context)
+ {
+ if (context.IsGodotToolsProject())
+ return;
+
+ string source =
+ @"using System;
+using System.Runtime.InteropServices;
+using Godot.Bridge;
+using Godot.NativeInterop;
+
+namespace GodotPlugins.Game
+{
+ internal static partial class Main
+ {
+ [UnmanagedCallersOnly(EntryPoint = ""godotsharp_game_main_init"")]
+ private static godot_bool InitializeFromGameProject(IntPtr godotDllHandle, IntPtr outManagedCallbacks,
+ IntPtr unmanagedCallbacks, int unmanagedCallbacksSize)
+ {
+ try
+ {
+ DllImportResolver dllImportResolver = new GodotDllImportResolver(godotDllHandle).OnResolveDllImport;
+
+ var coreApiAssembly = typeof(Godot.Object).Assembly;
+
+ NativeLibrary.SetDllImportResolver(coreApiAssembly, dllImportResolver);
+
+ NativeFuncs.Initialize(unmanagedCallbacks, unmanagedCallbacksSize);
+
+ ManagedCallbacks.Create(outManagedCallbacks);
+
+ ScriptManagerBridge.LookupScriptsInAssembly(typeof(GodotPlugins.Game.Main).Assembly);
+
+ return godot_bool.True;
+ }
+ catch (Exception e)
+ {
+ Console.Error.WriteLine(e);
+ return false.ToGodotBool();
+ }
+ }
+ }
+}
+";
+
+ context.AddSource("GodotPlugins.Game_Generated",
+ SourceText.From(source, Encoding.UTF8));
+ }
+ }
+}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalType.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalType.cs
new file mode 100644
index 0000000000..15f5803bf0
--- /dev/null
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalType.cs
@@ -0,0 +1,73 @@
+using System.Diagnostics.CodeAnalysis;
+
+namespace Godot.SourceGenerators
+{
+ [SuppressMessage("ReSharper", "InconsistentNaming")]
+ public enum MarshalType
+ {
+ Boolean,
+ Char,
+ SByte,
+ Int16,
+ Int32,
+ Int64,
+ Byte,
+ UInt16,
+ UInt32,
+ UInt64,
+ Single,
+ Double,
+ String,
+
+ // Godot structs
+ Vector2,
+ Vector2i,
+ Rect2,
+ Rect2i,
+ Transform2D,
+ Vector3,
+ Vector3i,
+ Basis,
+ Quaternion,
+ Transform3D,
+ Vector4,
+ Vector4i,
+ Projection,
+ AABB,
+ Color,
+ Plane,
+ Callable,
+ SignalInfo,
+
+ // Enums
+ Enum,
+
+ // Arrays
+ ByteArray,
+ Int32Array,
+ Int64Array,
+ Float32Array,
+ Float64Array,
+ StringArray,
+ Vector2Array,
+ Vector3Array,
+ ColorArray,
+ GodotObjectOrDerivedArray,
+ SystemArrayOfStringName,
+ SystemArrayOfNodePath,
+ SystemArrayOfRID,
+
+ // Variant
+ Variant,
+
+ // Classes
+ GodotObjectOrDerived,
+ StringName,
+ NodePath,
+ RID,
+ GodotDictionary,
+ GodotArray,
+ GodotGenericDictionary,
+ GodotGenericArray,
+ }
+}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs
new file mode 100644
index 0000000000..efdd50098e
--- /dev/null
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs
@@ -0,0 +1,678 @@
+using System;
+using System.Linq;
+using System.Text;
+using Microsoft.CodeAnalysis;
+
+namespace Godot.SourceGenerators
+{
+ internal static class MarshalUtils
+ {
+ public class TypeCache
+ {
+ public INamedTypeSymbol GodotObjectType { get; }
+
+ public TypeCache(Compilation compilation)
+ {
+ INamedTypeSymbol GetTypeByMetadataNameOrThrow(string fullyQualifiedMetadataName)
+ {
+ return compilation.GetTypeByMetadataName(fullyQualifiedMetadataName) ??
+ throw new InvalidOperationException($"Type not found: '{fullyQualifiedMetadataName}'.");
+ }
+
+ GodotObjectType = GetTypeByMetadataNameOrThrow("Godot.Object");
+ }
+ }
+
+ public static VariantType? ConvertMarshalTypeToVariantType(MarshalType marshalType)
+ => marshalType switch
+ {
+ MarshalType.Boolean => VariantType.Bool,
+ MarshalType.Char => VariantType.Int,
+ MarshalType.SByte => VariantType.Int,
+ MarshalType.Int16 => VariantType.Int,
+ MarshalType.Int32 => VariantType.Int,
+ MarshalType.Int64 => VariantType.Int,
+ MarshalType.Byte => VariantType.Int,
+ MarshalType.UInt16 => VariantType.Int,
+ MarshalType.UInt32 => VariantType.Int,
+ MarshalType.UInt64 => VariantType.Int,
+ MarshalType.Single => VariantType.Float,
+ MarshalType.Double => VariantType.Float,
+ MarshalType.String => VariantType.String,
+ MarshalType.Vector2 => VariantType.Vector2,
+ MarshalType.Vector2i => VariantType.Vector2i,
+ MarshalType.Rect2 => VariantType.Rect2,
+ MarshalType.Rect2i => VariantType.Rect2i,
+ MarshalType.Transform2D => VariantType.Transform2d,
+ MarshalType.Vector3 => VariantType.Vector3,
+ MarshalType.Vector3i => VariantType.Vector3i,
+ MarshalType.Basis => VariantType.Basis,
+ MarshalType.Quaternion => VariantType.Quaternion,
+ MarshalType.Transform3D => VariantType.Transform3d,
+ MarshalType.Vector4 => VariantType.Vector4,
+ MarshalType.Vector4i => VariantType.Vector4i,
+ MarshalType.Projection => VariantType.Projection,
+ MarshalType.AABB => VariantType.Aabb,
+ MarshalType.Color => VariantType.Color,
+ MarshalType.Plane => VariantType.Plane,
+ MarshalType.Callable => VariantType.Callable,
+ MarshalType.SignalInfo => VariantType.Signal,
+ MarshalType.Enum => VariantType.Int,
+ MarshalType.ByteArray => VariantType.PackedByteArray,
+ MarshalType.Int32Array => VariantType.PackedInt32Array,
+ MarshalType.Int64Array => VariantType.PackedInt64Array,
+ MarshalType.Float32Array => VariantType.PackedFloat32Array,
+ MarshalType.Float64Array => VariantType.PackedFloat64Array,
+ MarshalType.StringArray => VariantType.PackedStringArray,
+ MarshalType.Vector2Array => VariantType.PackedVector2Array,
+ MarshalType.Vector3Array => VariantType.PackedVector3Array,
+ MarshalType.ColorArray => VariantType.PackedColorArray,
+ MarshalType.GodotObjectOrDerivedArray => VariantType.Array,
+ MarshalType.SystemArrayOfStringName => VariantType.Array,
+ MarshalType.SystemArrayOfNodePath => VariantType.Array,
+ MarshalType.SystemArrayOfRID => VariantType.Array,
+ MarshalType.Variant => VariantType.Nil,
+ MarshalType.GodotObjectOrDerived => VariantType.Object,
+ MarshalType.StringName => VariantType.StringName,
+ MarshalType.NodePath => VariantType.NodePath,
+ MarshalType.RID => VariantType.Rid,
+ MarshalType.GodotDictionary => VariantType.Dictionary,
+ MarshalType.GodotArray => VariantType.Array,
+ MarshalType.GodotGenericDictionary => VariantType.Dictionary,
+ MarshalType.GodotGenericArray => VariantType.Array,
+ _ => null
+ };
+
+ public static MarshalType? ConvertManagedTypeToMarshalType(ITypeSymbol type, TypeCache typeCache)
+ {
+ var specialType = type.SpecialType;
+
+ switch (specialType)
+ {
+ case SpecialType.System_Boolean:
+ return MarshalType.Boolean;
+ case SpecialType.System_Char:
+ return MarshalType.Char;
+ case SpecialType.System_SByte:
+ return MarshalType.SByte;
+ case SpecialType.System_Int16:
+ return MarshalType.Int16;
+ case SpecialType.System_Int32:
+ return MarshalType.Int32;
+ case SpecialType.System_Int64:
+ return MarshalType.Int64;
+ case SpecialType.System_Byte:
+ return MarshalType.Byte;
+ case SpecialType.System_UInt16:
+ return MarshalType.UInt16;
+ case SpecialType.System_UInt32:
+ return MarshalType.UInt32;
+ case SpecialType.System_UInt64:
+ return MarshalType.UInt64;
+ case SpecialType.System_Single:
+ return MarshalType.Single;
+ case SpecialType.System_Double:
+ return MarshalType.Double;
+ case SpecialType.System_String:
+ return MarshalType.String;
+ default:
+ {
+ var typeKind = type.TypeKind;
+
+ if (typeKind == TypeKind.Enum)
+ return MarshalType.Enum;
+
+ if (typeKind == TypeKind.Struct)
+ {
+ if (type.ContainingAssembly.Name == "GodotSharp" &&
+ type.ContainingNamespace.Name == "Godot")
+ {
+ return type switch
+ {
+ { Name: "Vector2" } => MarshalType.Vector2,
+ { Name: "Vector2i" } => MarshalType.Vector2i,
+ { Name: "Rect2" } => MarshalType.Rect2,
+ { Name: "Rect2i" } => MarshalType.Rect2i,
+ { Name: "Transform2D" } => MarshalType.Transform2D,
+ { Name: "Vector3" } => MarshalType.Vector3,
+ { Name: "Vector3i" } => MarshalType.Vector3i,
+ { Name: "Basis" } => MarshalType.Basis,
+ { Name: "Quaternion" } => MarshalType.Quaternion,
+ { Name: "Transform3D" } => MarshalType.Transform3D,
+ { Name: "Vector4" } => MarshalType.Vector4,
+ { Name: "Vector4i" } => MarshalType.Vector4i,
+ { Name: "Projection" } => MarshalType.Projection,
+ { Name: "AABB" } => MarshalType.AABB,
+ { Name: "Color" } => MarshalType.Color,
+ { Name: "Plane" } => MarshalType.Plane,
+ { Name: "RID" } => MarshalType.RID,
+ { Name: "Callable" } => MarshalType.Callable,
+ { Name: "SignalInfo" } => MarshalType.SignalInfo,
+ { Name: "Variant" } => MarshalType.Variant,
+ _ => null
+ };
+ }
+ }
+ else if (typeKind == TypeKind.Array)
+ {
+ var arrayType = (IArrayTypeSymbol)type;
+ var elementType = arrayType.ElementType;
+
+ switch (elementType.SpecialType)
+ {
+ case SpecialType.System_Byte:
+ return MarshalType.ByteArray;
+ case SpecialType.System_Int32:
+ return MarshalType.Int32Array;
+ case SpecialType.System_Int64:
+ return MarshalType.Int64Array;
+ case SpecialType.System_Single:
+ return MarshalType.Float32Array;
+ case SpecialType.System_Double:
+ return MarshalType.Float64Array;
+ case SpecialType.System_String:
+ return MarshalType.StringArray;
+ }
+
+ if (elementType.SimpleDerivesFrom(typeCache.GodotObjectType))
+ return MarshalType.GodotObjectOrDerivedArray;
+
+ if (elementType.ContainingAssembly.Name == "GodotSharp" &&
+ elementType.ContainingNamespace.Name == "Godot")
+ {
+ switch (elementType)
+ {
+ case { Name: "Vector2" }:
+ return MarshalType.Vector2Array;
+ case { Name: "Vector3" }:
+ return MarshalType.Vector3Array;
+ case { Name: "Color" }:
+ return MarshalType.ColorArray;
+ case { Name: "StringName" }:
+ return MarshalType.SystemArrayOfStringName;
+ case { Name: "NodePath" }:
+ return MarshalType.SystemArrayOfNodePath;
+ case { Name: "RID" }:
+ return MarshalType.SystemArrayOfRID;
+ }
+ }
+
+ return null;
+ }
+ else
+ {
+ if (type.SimpleDerivesFrom(typeCache.GodotObjectType))
+ return MarshalType.GodotObjectOrDerived;
+
+ if (type.ContainingAssembly.Name == "GodotSharp")
+ {
+ switch (type.ContainingNamespace.Name)
+ {
+ case "Godot":
+ return type switch
+ {
+ { Name: "StringName" } => MarshalType.StringName,
+ { Name: "NodePath" } => MarshalType.NodePath,
+ _ => null
+ };
+ case "Collections"
+ when type.ContainingNamespace.FullQualifiedName() == "Godot.Collections":
+ return type switch
+ {
+ { Name: "Dictionary" } =>
+ type is INamedTypeSymbol { IsGenericType: false } ?
+ MarshalType.GodotDictionary :
+ MarshalType.GodotGenericDictionary,
+ { Name: "Array" } =>
+ type is INamedTypeSymbol { IsGenericType: false } ?
+ MarshalType.GodotArray :
+ MarshalType.GodotGenericArray,
+ _ => null
+ };
+ }
+ }
+ }
+
+ break;
+ }
+ }
+
+ return null;
+ }
+
+ private static bool SimpleDerivesFrom(this ITypeSymbol? type, ITypeSymbol candidateBaseType)
+ {
+ while (type != null)
+ {
+ if (SymbolEqualityComparer.Default.Equals(type, candidateBaseType))
+ return true;
+
+ type = type.BaseType;
+ }
+
+ return false;
+ }
+
+ public static ITypeSymbol? GetArrayElementType(ITypeSymbol typeSymbol)
+ {
+ if (typeSymbol.TypeKind == TypeKind.Array)
+ {
+ var arrayType = (IArrayTypeSymbol)typeSymbol;
+ return arrayType.ElementType;
+ }
+
+ if (typeSymbol is INamedTypeSymbol { IsGenericType: true } genericType)
+ return genericType.TypeArguments.FirstOrDefault();
+
+ return null;
+ }
+
+ private static StringBuilder Append(this StringBuilder source, string a, string b)
+ => source.Append(a).Append(b);
+
+ private static StringBuilder Append(this StringBuilder source, string a, string b, string c)
+ => source.Append(a).Append(b).Append(c);
+
+ private static StringBuilder Append(this StringBuilder source, string a, string b,
+ string c, string d)
+ => source.Append(a).Append(b).Append(c).Append(d);
+
+ private static StringBuilder Append(this StringBuilder source, string a, string b,
+ string c, string d, string e)
+ => source.Append(a).Append(b).Append(c).Append(d).Append(e);
+
+ private static StringBuilder Append(this StringBuilder source, string a, string b,
+ string c, string d, string e, string f)
+ => source.Append(a).Append(b).Append(c).Append(d).Append(e).Append(f);
+
+ private static StringBuilder Append(this StringBuilder source, string a, string b,
+ string c, string d, string e, string f, string g)
+ => source.Append(a).Append(b).Append(c).Append(d).Append(e).Append(f).Append(g);
+
+ private static StringBuilder Append(this StringBuilder source, string a, string b,
+ string c, string d, string e, string f, string g, string h)
+ => source.Append(a).Append(b).Append(c).Append(d).Append(e).Append(f).Append(g).Append(h);
+
+ private const string VariantUtils = "global::Godot.NativeInterop.VariantUtils";
+
+ public static StringBuilder AppendNativeVariantToManagedExpr(this StringBuilder source,
+ string inputExpr, ITypeSymbol typeSymbol, MarshalType marshalType)
+ {
+ return marshalType switch
+ {
+ MarshalType.Boolean =>
+ source.Append(VariantUtils, ".ConvertToBool(", inputExpr, ")"),
+ MarshalType.Char =>
+ source.Append("(char)", VariantUtils, ".ConvertToUInt16(", inputExpr, ")"),
+ MarshalType.SByte =>
+ source.Append(VariantUtils, ".ConvertToInt8(", inputExpr, ")"),
+ MarshalType.Int16 =>
+ source.Append(VariantUtils, ".ConvertToInt16(", inputExpr, ")"),
+ MarshalType.Int32 =>
+ source.Append(VariantUtils, ".ConvertToInt32(", inputExpr, ")"),
+ MarshalType.Int64 =>
+ source.Append(VariantUtils, ".ConvertToInt64(", inputExpr, ")"),
+ MarshalType.Byte =>
+ source.Append(VariantUtils, ".ConvertToUInt8(", inputExpr, ")"),
+ MarshalType.UInt16 =>
+ source.Append(VariantUtils, ".ConvertToUInt16(", inputExpr, ")"),
+ MarshalType.UInt32 =>
+ source.Append(VariantUtils, ".ConvertToUInt32(", inputExpr, ")"),
+ MarshalType.UInt64 =>
+ source.Append(VariantUtils, ".ConvertToUInt64(", inputExpr, ")"),
+ MarshalType.Single =>
+ source.Append(VariantUtils, ".ConvertToFloat32(", inputExpr, ")"),
+ MarshalType.Double =>
+ source.Append(VariantUtils, ".ConvertToFloat64(", inputExpr, ")"),
+ MarshalType.String =>
+ source.Append(VariantUtils, ".ConvertToStringObject(", inputExpr, ")"),
+ MarshalType.Vector2 =>
+ source.Append(VariantUtils, ".ConvertToVector2(", inputExpr, ")"),
+ MarshalType.Vector2i =>
+ source.Append(VariantUtils, ".ConvertToVector2i(", inputExpr, ")"),
+ MarshalType.Rect2 =>
+ source.Append(VariantUtils, ".ConvertToRect2(", inputExpr, ")"),
+ MarshalType.Rect2i =>
+ source.Append(VariantUtils, ".ConvertToRect2i(", inputExpr, ")"),
+ MarshalType.Transform2D =>
+ source.Append(VariantUtils, ".ConvertToTransform2D(", inputExpr, ")"),
+ MarshalType.Vector3 =>
+ source.Append(VariantUtils, ".ConvertToVector3(", inputExpr, ")"),
+ MarshalType.Vector3i =>
+ source.Append(VariantUtils, ".ConvertToVector3i(", inputExpr, ")"),
+ MarshalType.Basis =>
+ source.Append(VariantUtils, ".ConvertToBasis(", inputExpr, ")"),
+ MarshalType.Quaternion =>
+ source.Append(VariantUtils, ".ConvertToQuaternion(", inputExpr, ")"),
+ MarshalType.Transform3D =>
+ source.Append(VariantUtils, ".ConvertToTransform3D(", inputExpr, ")"),
+ MarshalType.Vector4 =>
+ source.Append(VariantUtils, ".ConvertToVector4(", inputExpr, ")"),
+ MarshalType.Vector4i =>
+ source.Append(VariantUtils, ".ConvertToVector4i(", inputExpr, ")"),
+ MarshalType.Projection =>
+ source.Append(VariantUtils, ".ConvertToProjection(", inputExpr, ")"),
+ MarshalType.AABB =>
+ source.Append(VariantUtils, ".ConvertToAABB(", inputExpr, ")"),
+ MarshalType.Color =>
+ source.Append(VariantUtils, ".ConvertToColor(", inputExpr, ")"),
+ MarshalType.Plane =>
+ source.Append(VariantUtils, ".ConvertToPlane(", inputExpr, ")"),
+ MarshalType.Callable =>
+ source.Append(VariantUtils, ".ConvertToCallableManaged(", inputExpr, ")"),
+ MarshalType.SignalInfo =>
+ source.Append(VariantUtils, ".ConvertToSignalInfo(", inputExpr, ")"),
+ MarshalType.Enum =>
+ source.Append("(", typeSymbol.FullQualifiedName(),
+ ")", VariantUtils, ".ConvertToInt32(", inputExpr, ")"),
+ MarshalType.ByteArray =>
+ source.Append(VariantUtils, ".ConvertAsPackedByteArrayToSystemArray(", inputExpr, ")"),
+ MarshalType.Int32Array =>
+ source.Append(VariantUtils, ".ConvertAsPackedInt32ArrayToSystemArray(", inputExpr, ")"),
+ MarshalType.Int64Array =>
+ source.Append(VariantUtils, ".ConvertAsPackedInt64ArrayToSystemArray(", inputExpr, ")"),
+ MarshalType.Float32Array =>
+ source.Append(VariantUtils, ".ConvertAsPackedFloat32ArrayToSystemArray(", inputExpr, ")"),
+ MarshalType.Float64Array =>
+ source.Append(VariantUtils, ".ConvertAsPackedFloat64ArrayToSystemArray(", inputExpr, ")"),
+ MarshalType.StringArray =>
+ source.Append(VariantUtils, ".ConvertAsPackedStringArrayToSystemArray(", inputExpr, ")"),
+ MarshalType.Vector2Array =>
+ source.Append(VariantUtils, ".ConvertAsPackedVector2ArrayToSystemArray(", inputExpr, ")"),
+ MarshalType.Vector3Array =>
+ source.Append(VariantUtils, ".ConvertAsPackedVector3ArrayToSystemArray(", inputExpr, ")"),
+ MarshalType.ColorArray =>
+ source.Append(VariantUtils, ".ConvertAsPackedColorArrayToSystemArray(", inputExpr, ")"),
+ MarshalType.GodotObjectOrDerivedArray =>
+ source.Append(VariantUtils, ".ConvertToSystemArrayOfGodotObject<",
+ ((IArrayTypeSymbol)typeSymbol).ElementType.FullQualifiedName(), ">(", inputExpr, ")"),
+ MarshalType.SystemArrayOfStringName =>
+ source.Append(VariantUtils, ".ConvertToSystemArrayOfStringName(", inputExpr, ")"),
+ MarshalType.SystemArrayOfNodePath =>
+ source.Append(VariantUtils, ".ConvertToSystemArrayOfNodePath(", inputExpr, ")"),
+ MarshalType.SystemArrayOfRID =>
+ source.Append(VariantUtils, ".ConvertToSystemArrayOfRID(", inputExpr, ")"),
+ MarshalType.Variant =>
+ source.Append("global::Godot.Variant.CreateCopyingBorrowed(", inputExpr, ")"),
+ MarshalType.GodotObjectOrDerived =>
+ source.Append("(", typeSymbol.FullQualifiedName(),
+ ")", VariantUtils, ".ConvertToGodotObject(", inputExpr, ")"),
+ MarshalType.StringName =>
+ source.Append(VariantUtils, ".ConvertToStringNameObject(", inputExpr, ")"),
+ MarshalType.NodePath =>
+ source.Append(VariantUtils, ".ConvertToNodePathObject(", inputExpr, ")"),
+ MarshalType.RID =>
+ source.Append(VariantUtils, ".ConvertToRID(", inputExpr, ")"),
+ MarshalType.GodotDictionary =>
+ source.Append(VariantUtils, ".ConvertToDictionaryObject(", inputExpr, ")"),
+ MarshalType.GodotArray =>
+ source.Append(VariantUtils, ".ConvertToArrayObject(", inputExpr, ")"),
+ MarshalType.GodotGenericDictionary =>
+ source.Append(VariantUtils, ".ConvertToDictionaryObject<",
+ ((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedName(), ", ",
+ ((INamedTypeSymbol)typeSymbol).TypeArguments[1].FullQualifiedName(), ">(", inputExpr, ")"),
+ MarshalType.GodotGenericArray =>
+ source.Append(VariantUtils, ".ConvertToArrayObject<",
+ ((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedName(), ">(", inputExpr, ")"),
+ _ => throw new ArgumentOutOfRangeException(nameof(marshalType), marshalType,
+ "Received unexpected marshal type")
+ };
+ }
+
+ public static StringBuilder AppendManagedToNativeVariantExpr(
+ this StringBuilder source, string inputExpr, MarshalType marshalType)
+ {
+ return marshalType switch
+ {
+ MarshalType.Boolean =>
+ source.Append(VariantUtils, ".CreateFromBool(", inputExpr, ")"),
+ MarshalType.Char =>
+ source.Append(VariantUtils, ".CreateFromInt((ushort)", inputExpr, ")"),
+ MarshalType.SByte =>
+ source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"),
+ MarshalType.Int16 =>
+ source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"),
+ MarshalType.Int32 =>
+ source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"),
+ MarshalType.Int64 =>
+ source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"),
+ MarshalType.Byte =>
+ source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"),
+ MarshalType.UInt16 =>
+ source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"),
+ MarshalType.UInt32 =>
+ source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"),
+ MarshalType.UInt64 =>
+ source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"),
+ MarshalType.Single =>
+ source.Append(VariantUtils, ".CreateFromFloat(", inputExpr, ")"),
+ MarshalType.Double =>
+ source.Append(VariantUtils, ".CreateFromFloat(", inputExpr, ")"),
+ MarshalType.String =>
+ source.Append(VariantUtils, ".CreateFromString(", inputExpr, ")"),
+ MarshalType.Vector2 =>
+ source.Append(VariantUtils, ".CreateFromVector2(", inputExpr, ")"),
+ MarshalType.Vector2i =>
+ source.Append(VariantUtils, ".CreateFromVector2i(", inputExpr, ")"),
+ MarshalType.Rect2 =>
+ source.Append(VariantUtils, ".CreateFromRect2(", inputExpr, ")"),
+ MarshalType.Rect2i =>
+ source.Append(VariantUtils, ".CreateFromRect2i(", inputExpr, ")"),
+ MarshalType.Transform2D =>
+ source.Append(VariantUtils, ".CreateFromTransform2D(", inputExpr, ")"),
+ MarshalType.Vector3 =>
+ source.Append(VariantUtils, ".CreateFromVector3(", inputExpr, ")"),
+ MarshalType.Vector3i =>
+ source.Append(VariantUtils, ".CreateFromVector3i(", inputExpr, ")"),
+ MarshalType.Basis =>
+ source.Append(VariantUtils, ".CreateFromBasis(", inputExpr, ")"),
+ MarshalType.Quaternion =>
+ source.Append(VariantUtils, ".CreateFromQuaternion(", inputExpr, ")"),
+ MarshalType.Transform3D =>
+ source.Append(VariantUtils, ".CreateFromTransform3D(", inputExpr, ")"),
+ MarshalType.Vector4 =>
+ source.Append(VariantUtils, ".CreateFromVector4(", inputExpr, ")"),
+ MarshalType.Vector4i =>
+ source.Append(VariantUtils, ".CreateFromVector4i(", inputExpr, ")"),
+ MarshalType.Projection =>
+ source.Append(VariantUtils, ".CreateFromProjection(", inputExpr, ")"),
+ MarshalType.AABB =>
+ source.Append(VariantUtils, ".CreateFromAABB(", inputExpr, ")"),
+ MarshalType.Color =>
+ source.Append(VariantUtils, ".CreateFromColor(", inputExpr, ")"),
+ MarshalType.Plane =>
+ source.Append(VariantUtils, ".CreateFromPlane(", inputExpr, ")"),
+ MarshalType.Callable =>
+ source.Append(VariantUtils, ".CreateFromCallable(", inputExpr, ")"),
+ MarshalType.SignalInfo =>
+ source.Append(VariantUtils, ".CreateFromSignalInfo(", inputExpr, ")"),
+ MarshalType.Enum =>
+ source.Append(VariantUtils, ".CreateFromInt((int)", inputExpr, ")"),
+ MarshalType.ByteArray =>
+ source.Append(VariantUtils, ".CreateFromPackedByteArray(", inputExpr, ")"),
+ MarshalType.Int32Array =>
+ source.Append(VariantUtils, ".CreateFromPackedInt32Array(", inputExpr, ")"),
+ MarshalType.Int64Array =>
+ source.Append(VariantUtils, ".CreateFromPackedInt64Array(", inputExpr, ")"),
+ MarshalType.Float32Array =>
+ source.Append(VariantUtils, ".CreateFromPackedFloat32Array(", inputExpr, ")"),
+ MarshalType.Float64Array =>
+ source.Append(VariantUtils, ".CreateFromPackedFloat64Array(", inputExpr, ")"),
+ MarshalType.StringArray =>
+ source.Append(VariantUtils, ".CreateFromPackedStringArray(", inputExpr, ")"),
+ MarshalType.Vector2Array =>
+ source.Append(VariantUtils, ".CreateFromPackedVector2Array(", inputExpr, ")"),
+ MarshalType.Vector3Array =>
+ source.Append(VariantUtils, ".CreateFromPackedVector3Array(", inputExpr, ")"),
+ MarshalType.ColorArray =>
+ source.Append(VariantUtils, ".CreateFromPackedColorArray(", inputExpr, ")"),
+ MarshalType.GodotObjectOrDerivedArray =>
+ source.Append(VariantUtils, ".CreateFromSystemArrayOfGodotObject(", inputExpr, ")"),
+ MarshalType.SystemArrayOfStringName =>
+ source.Append(VariantUtils, ".CreateFromSystemArrayOfStringName(", inputExpr, ")"),
+ MarshalType.SystemArrayOfNodePath =>
+ source.Append(VariantUtils, ".CreateFromSystemArrayOfNodePath(", inputExpr, ")"),
+ MarshalType.SystemArrayOfRID =>
+ source.Append(VariantUtils, ".CreateFromSystemArrayOfRID(", inputExpr, ")"),
+ MarshalType.Variant =>
+ source.Append(inputExpr, ".CopyNativeVariant()"),
+ MarshalType.GodotObjectOrDerived =>
+ source.Append(VariantUtils, ".CreateFromGodotObject(", inputExpr, ")"),
+ MarshalType.StringName =>
+ source.Append(VariantUtils, ".CreateFromStringName(", inputExpr, ")"),
+ MarshalType.NodePath =>
+ source.Append(VariantUtils, ".CreateFromNodePath(", inputExpr, ")"),
+ MarshalType.RID =>
+ source.Append(VariantUtils, ".CreateFromRID(", inputExpr, ")"),
+ MarshalType.GodotDictionary =>
+ source.Append(VariantUtils, ".CreateFromDictionary(", inputExpr, ")"),
+ MarshalType.GodotArray =>
+ source.Append(VariantUtils, ".CreateFromArray(", inputExpr, ")"),
+ MarshalType.GodotGenericDictionary =>
+ source.Append(VariantUtils, ".CreateFromDictionary(", inputExpr, ")"),
+ MarshalType.GodotGenericArray =>
+ source.Append(VariantUtils, ".CreateFromArray(", inputExpr, ")"),
+ _ => throw new ArgumentOutOfRangeException(nameof(marshalType), marshalType,
+ "Received unexpected marshal type")
+ };
+ }
+
+ public static StringBuilder AppendVariantToManagedExpr(this StringBuilder source,
+ string inputExpr, ITypeSymbol typeSymbol, MarshalType marshalType)
+ {
+ return marshalType switch
+ {
+ MarshalType.Boolean => source.Append(inputExpr, ".AsBool()"),
+ MarshalType.Char => source.Append(inputExpr, ".AsChar()"),
+ MarshalType.SByte => source.Append(inputExpr, ".AsSByte()"),
+ MarshalType.Int16 => source.Append(inputExpr, ".AsInt16()"),
+ MarshalType.Int32 => source.Append(inputExpr, ".AsInt32()"),
+ MarshalType.Int64 => source.Append(inputExpr, ".AsInt64()"),
+ MarshalType.Byte => source.Append(inputExpr, ".AsByte()"),
+ MarshalType.UInt16 => source.Append(inputExpr, ".AsUInt16()"),
+ MarshalType.UInt32 => source.Append(inputExpr, ".AsUInt32()"),
+ MarshalType.UInt64 => source.Append(inputExpr, ".AsUInt64()"),
+ MarshalType.Single => source.Append(inputExpr, ".AsSingle()"),
+ MarshalType.Double => source.Append(inputExpr, ".AsDouble()"),
+ MarshalType.String => source.Append(inputExpr, ".AsString()"),
+ MarshalType.Vector2 => source.Append(inputExpr, ".AsVector2()"),
+ MarshalType.Vector2i => source.Append(inputExpr, ".AsVector2i()"),
+ MarshalType.Rect2 => source.Append(inputExpr, ".AsRect2()"),
+ MarshalType.Rect2i => source.Append(inputExpr, ".AsRect2i()"),
+ MarshalType.Transform2D => source.Append(inputExpr, ".AsTransform2D()"),
+ MarshalType.Vector3 => source.Append(inputExpr, ".AsVector3()"),
+ MarshalType.Vector3i => source.Append(inputExpr, ".AsVector3i()"),
+ MarshalType.Basis => source.Append(inputExpr, ".AsBasis()"),
+ MarshalType.Quaternion => source.Append(inputExpr, ".AsQuaternion()"),
+ MarshalType.Transform3D => source.Append(inputExpr, ".AsTransform3D()"),
+ MarshalType.Vector4 => source.Append(inputExpr, ".AsVector4()"),
+ MarshalType.Vector4i => source.Append(inputExpr, ".AsVector4i()"),
+ MarshalType.Projection => source.Append(inputExpr, ".AsProjection()"),
+ MarshalType.AABB => source.Append(inputExpr, ".AsAABB()"),
+ MarshalType.Color => source.Append(inputExpr, ".AsColor()"),
+ MarshalType.Plane => source.Append(inputExpr, ".AsPlane()"),
+ MarshalType.Callable => source.Append(inputExpr, ".AsCallable()"),
+ MarshalType.SignalInfo => source.Append(inputExpr, ".AsSignalInfo()"),
+ MarshalType.Enum =>
+ source.Append("(", typeSymbol.FullQualifiedName(), ")", inputExpr, ".AsInt64()"),
+ MarshalType.ByteArray => source.Append(inputExpr, ".AsByteArray()"),
+ MarshalType.Int32Array => source.Append(inputExpr, ".AsInt32Array()"),
+ MarshalType.Int64Array => source.Append(inputExpr, ".AsInt64Array()"),
+ MarshalType.Float32Array => source.Append(inputExpr, ".AsFloat32Array()"),
+ MarshalType.Float64Array => source.Append(inputExpr, ".AsFloat64Array()"),
+ MarshalType.StringArray => source.Append(inputExpr, ".AsStringArray()"),
+ MarshalType.Vector2Array => source.Append(inputExpr, ".AsVector2Array()"),
+ MarshalType.Vector3Array => source.Append(inputExpr, ".AsVector3Array()"),
+ MarshalType.ColorArray => source.Append(inputExpr, ".AsColorArray()"),
+ MarshalType.GodotObjectOrDerivedArray => source.Append(inputExpr, ".AsGodotObjectArray<",
+ ((IArrayTypeSymbol)typeSymbol).ElementType.FullQualifiedName(), ">()"),
+ MarshalType.SystemArrayOfStringName => source.Append(inputExpr, ".AsSystemArrayOfStringName()"),
+ MarshalType.SystemArrayOfNodePath => source.Append(inputExpr, ".AsSystemArrayOfNodePath()"),
+ MarshalType.SystemArrayOfRID => source.Append(inputExpr, ".AsSystemArrayOfRID()"),
+ MarshalType.Variant => source.Append(inputExpr),
+ MarshalType.GodotObjectOrDerived => source.Append("(",
+ typeSymbol.FullQualifiedName(), ")", inputExpr, ".AsGodotObject()"),
+ MarshalType.StringName => source.Append(inputExpr, ".AsStringName()"),
+ MarshalType.NodePath => source.Append(inputExpr, ".AsNodePath()"),
+ MarshalType.RID => source.Append(inputExpr, ".AsRID()"),
+ MarshalType.GodotDictionary => source.Append(inputExpr, ".AsGodotDictionary()"),
+ MarshalType.GodotArray => source.Append(inputExpr, ".AsGodotArray()"),
+ MarshalType.GodotGenericDictionary => source.Append(inputExpr, ".AsGodotDictionary<",
+ ((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedName(), ", ",
+ ((INamedTypeSymbol)typeSymbol).TypeArguments[1].FullQualifiedName(), ">()"),
+ MarshalType.GodotGenericArray => source.Append(inputExpr, ".AsGodotArray<",
+ ((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedName(), ">()"),
+ _ => throw new ArgumentOutOfRangeException(nameof(marshalType), marshalType,
+ "Received unexpected marshal type")
+ };
+ }
+
+ public static StringBuilder AppendManagedToVariantExpr(this StringBuilder source,
+ string inputExpr, MarshalType marshalType)
+ {
+ switch (marshalType)
+ {
+ case MarshalType.Boolean:
+ case MarshalType.Char:
+ case MarshalType.SByte:
+ case MarshalType.Int16:
+ case MarshalType.Int32:
+ case MarshalType.Int64:
+ case MarshalType.Byte:
+ case MarshalType.UInt16:
+ case MarshalType.UInt32:
+ case MarshalType.UInt64:
+ case MarshalType.Single:
+ case MarshalType.Double:
+ case MarshalType.String:
+ case MarshalType.Vector2:
+ case MarshalType.Vector2i:
+ case MarshalType.Rect2:
+ case MarshalType.Rect2i:
+ case MarshalType.Transform2D:
+ case MarshalType.Vector3:
+ case MarshalType.Vector3i:
+ case MarshalType.Basis:
+ case MarshalType.Quaternion:
+ case MarshalType.Transform3D:
+ case MarshalType.Vector4:
+ case MarshalType.Vector4i:
+ case MarshalType.Projection:
+ case MarshalType.AABB:
+ case MarshalType.Color:
+ case MarshalType.Plane:
+ case MarshalType.Callable:
+ case MarshalType.SignalInfo:
+ case MarshalType.ByteArray:
+ case MarshalType.Int32Array:
+ case MarshalType.Int64Array:
+ case MarshalType.Float32Array:
+ case MarshalType.Float64Array:
+ case MarshalType.StringArray:
+ case MarshalType.Vector2Array:
+ case MarshalType.Vector3Array:
+ case MarshalType.ColorArray:
+ case MarshalType.GodotObjectOrDerivedArray:
+ case MarshalType.SystemArrayOfStringName:
+ case MarshalType.SystemArrayOfNodePath:
+ case MarshalType.SystemArrayOfRID:
+ case MarshalType.GodotObjectOrDerived:
+ case MarshalType.StringName:
+ case MarshalType.NodePath:
+ case MarshalType.RID:
+ case MarshalType.GodotDictionary:
+ case MarshalType.GodotArray:
+ case MarshalType.GodotGenericDictionary:
+ case MarshalType.GodotGenericArray:
+ return source.Append("Variant.CreateFrom(", inputExpr, ")");
+ case MarshalType.Enum:
+ return source.Append("Variant.CreateFrom((long)", inputExpr, ")");
+ case MarshalType.Variant:
+ return source.Append(inputExpr);
+ default:
+ throw new ArgumentOutOfRangeException(nameof(marshalType), marshalType,
+ "Received unexpected marshal type");
+ }
+ }
+ }
+}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MethodInfo.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MethodInfo.cs
new file mode 100644
index 0000000000..81c6f2b7d5
--- /dev/null
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MethodInfo.cs
@@ -0,0 +1,24 @@
+using System.Collections.Generic;
+
+namespace Godot.SourceGenerators
+{
+ internal struct MethodInfo
+ {
+ public MethodInfo(string name, PropertyInfo returnVal, MethodFlags flags,
+ List<PropertyInfo>? arguments,
+ List<string?>? defaultArguments)
+ {
+ Name = name;
+ ReturnVal = returnVal;
+ Flags = flags;
+ Arguments = arguments;
+ DefaultArguments = defaultArguments;
+ }
+
+ public string Name { get; }
+ public PropertyInfo ReturnVal { get; }
+ public MethodFlags Flags { get; }
+ public List<PropertyInfo>? Arguments { get; }
+ public List<string?>? DefaultArguments { get; }
+ }
+}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MustBeVariantAnalyzer.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MustBeVariantAnalyzer.cs
new file mode 100644
index 0000000000..7aaadb27be
--- /dev/null
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MustBeVariantAnalyzer.cs
@@ -0,0 +1,100 @@
+using System.Collections.Immutable;
+using System.Diagnostics;
+using System.Linq;
+using Microsoft.CodeAnalysis;
+using Microsoft.CodeAnalysis.CSharp;
+using Microsoft.CodeAnalysis.CSharp.Syntax;
+using Microsoft.CodeAnalysis.Diagnostics;
+
+namespace Godot.SourceGenerators
+{
+ [DiagnosticAnalyzer(LanguageNames.CSharp)]
+ public class MustBeVariantAnalyzer : DiagnosticAnalyzer
+ {
+ public override ImmutableArray<DiagnosticDescriptor> SupportedDiagnostics
+ => ImmutableArray.Create(
+ Common.GenericTypeArgumentMustBeVariantRule,
+ Common.GenericTypeParameterMustBeVariantAnnotatedRule,
+ Common.TypeArgumentParentSymbolUnhandledRule);
+
+ public override void Initialize(AnalysisContext context)
+ {
+ context.ConfigureGeneratedCodeAnalysis(GeneratedCodeAnalysisFlags.None);
+ context.EnableConcurrentExecution();
+ context.RegisterSyntaxNodeAction(AnalyzeNode, SyntaxKind.TypeArgumentList);
+ }
+
+ private void AnalyzeNode(SyntaxNodeAnalysisContext context)
+ {
+ var typeArgListSyntax = (TypeArgumentListSyntax)context.Node;
+
+ // Method invocation or variable declaration that contained the type arguments
+ var parentSyntax = context.Node.Parent;
+ Debug.Assert(parentSyntax != null);
+
+ var sm = context.SemanticModel;
+
+ var typeCache = new MarshalUtils.TypeCache(context.Compilation);
+
+ for (int i = 0; i < typeArgListSyntax.Arguments.Count; i++)
+ {
+ var typeSyntax = typeArgListSyntax.Arguments[i];
+ var typeSymbol = sm.GetSymbolInfo(typeSyntax).Symbol as ITypeSymbol;
+ Debug.Assert(typeSymbol != null);
+
+ var parentSymbol = sm.GetSymbolInfo(parentSyntax).Symbol;
+
+ if (!ShouldCheckTypeArgument(context, parentSyntax, parentSymbol, typeSyntax, typeSymbol, i))
+ {
+ return;
+ }
+
+ if (typeSymbol is ITypeParameterSymbol typeParamSymbol)
+ {
+ if (!typeParamSymbol.GetAttributes().Any(a => a.AttributeClass?.IsGodotMustBeVariantAttribute() ?? false))
+ {
+ Common.ReportGenericTypeParameterMustBeVariantAnnotated(context, typeSyntax, typeSymbol);
+ }
+ continue;
+ }
+
+ var marshalType = MarshalUtils.ConvertManagedTypeToMarshalType(typeSymbol, typeCache);
+
+ if (marshalType == null)
+ {
+ Common.ReportGenericTypeArgumentMustBeVariant(context, typeSyntax, typeSymbol);
+ continue;
+ }
+ }
+ }
+
+ /// <summary>
+ /// Check if the given type argument is being used in a type parameter that contains
+ /// the <c>MustBeVariantAttribute</c>; otherwise, we ignore the attribute.
+ /// </summary>
+ /// <param name="context">Context for a syntax node action.</param>
+ /// <param name="parentSyntax">The parent node syntax that contains the type node syntax.</param>
+ /// <param name="parentSymbol">The symbol retrieved for the parent node syntax.</param>
+ /// <param name="typeArgumentSyntax">The type node syntax of the argument type to check.</param>
+ /// <param name="typeArgumentSymbol">The symbol retrieved for the type node syntax.</param>
+ /// <returns><see langword="true"/> if the type must be variant and must be analyzed.</returns>
+ private bool ShouldCheckTypeArgument(SyntaxNodeAnalysisContext context, SyntaxNode parentSyntax, ISymbol parentSymbol, TypeSyntax typeArgumentSyntax, ITypeSymbol typeArgumentSymbol, int typeArgumentIndex)
+ {
+ var typeParamSymbol = parentSymbol switch
+ {
+ IMethodSymbol methodSymbol => methodSymbol.TypeParameters[typeArgumentIndex],
+ INamedTypeSymbol typeSymbol => typeSymbol.TypeParameters[typeArgumentIndex],
+ _ => null,
+ };
+
+ if (typeParamSymbol == null)
+ {
+ Common.ReportTypeArgumentParentSymbolUnhandled(context, typeArgumentSyntax, parentSymbol);
+ return false;
+ }
+
+ return typeParamSymbol.GetAttributes()
+ .Any(a => a.AttributeClass?.IsGodotMustBeVariantAttribute() ?? false);
+ }
+ }
+}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/PropertyInfo.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/PropertyInfo.cs
new file mode 100644
index 0000000000..b345f5f84d
--- /dev/null
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/PropertyInfo.cs
@@ -0,0 +1,23 @@
+namespace Godot.SourceGenerators
+{
+ internal struct PropertyInfo
+ {
+ public PropertyInfo(VariantType type, string name, PropertyHint hint,
+ string? hintString, PropertyUsageFlags usage, bool exported)
+ {
+ Type = type;
+ Name = name;
+ Hint = hint;
+ HintString = hintString;
+ Usage = usage;
+ Exported = exported;
+ }
+
+ public VariantType Type { get; }
+ public string Name { get; }
+ public PropertyHint Hint { get; }
+ public string? HintString { get; }
+ public PropertyUsageFlags Usage { get; }
+ public bool Exported { get; }
+ }
+}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs
new file mode 100644
index 0000000000..5ac4f4a47e
--- /dev/null
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs
@@ -0,0 +1,408 @@
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using Microsoft.CodeAnalysis;
+using Microsoft.CodeAnalysis.CSharp.Syntax;
+using Microsoft.CodeAnalysis.Text;
+
+namespace Godot.SourceGenerators
+{
+ [Generator]
+ public class ScriptMethodsGenerator : ISourceGenerator
+ {
+ public void Initialize(GeneratorInitializationContext context)
+ {
+ }
+
+ public void Execute(GeneratorExecutionContext context)
+ {
+ if (context.AreGodotSourceGeneratorsDisabled())
+ return;
+
+ INamedTypeSymbol[] godotClasses = context
+ .Compilation.SyntaxTrees
+ .SelectMany(tree =>
+ tree.GetRoot().DescendantNodes()
+ .OfType<ClassDeclarationSyntax>()
+ .SelectGodotScriptClasses(context.Compilation)
+ // Report and skip non-partial classes
+ .Where(x =>
+ {
+ if (x.cds.IsPartial())
+ {
+ if (x.cds.IsNested() && !x.cds.AreAllOuterTypesPartial(out var typeMissingPartial))
+ {
+ Common.ReportNonPartialGodotScriptOuterClass(context, typeMissingPartial!);
+ return false;
+ }
+
+ return true;
+ }
+
+ Common.ReportNonPartialGodotScriptClass(context, x.cds, x.symbol);
+ return false;
+ })
+ .Select(x => x.symbol)
+ )
+ .Distinct<INamedTypeSymbol>(SymbolEqualityComparer.Default)
+ .ToArray();
+
+ if (godotClasses.Length > 0)
+ {
+ var typeCache = new MarshalUtils.TypeCache(context.Compilation);
+
+ foreach (var godotClass in godotClasses)
+ {
+ VisitGodotScriptClass(context, typeCache, godotClass);
+ }
+ }
+ }
+
+ private class MethodOverloadEqualityComparer : IEqualityComparer<GodotMethodData>
+ {
+ public bool Equals(GodotMethodData x, GodotMethodData y)
+ => x.ParamTypes.Length == y.ParamTypes.Length && x.Method.Name == y.Method.Name;
+
+ public int GetHashCode(GodotMethodData obj)
+ {
+ unchecked
+ {
+ return (obj.ParamTypes.Length.GetHashCode() * 397) ^ obj.Method.Name.GetHashCode();
+ }
+ }
+ }
+
+ private static void VisitGodotScriptClass(
+ GeneratorExecutionContext context,
+ MarshalUtils.TypeCache typeCache,
+ INamedTypeSymbol symbol
+ )
+ {
+ INamespaceSymbol namespaceSymbol = symbol.ContainingNamespace;
+ string classNs = namespaceSymbol != null && !namespaceSymbol.IsGlobalNamespace ?
+ namespaceSymbol.FullQualifiedName() :
+ string.Empty;
+ bool hasNamespace = classNs.Length != 0;
+
+ bool isInnerClass = symbol.ContainingType != null;
+
+ string uniqueHint = symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint()
+ + "_ScriptMethods_Generated";
+
+ var source = new StringBuilder();
+
+ source.Append("using Godot;\n");
+ source.Append("using Godot.NativeInterop;\n");
+ source.Append("\n");
+
+ if (hasNamespace)
+ {
+ source.Append("namespace ");
+ source.Append(classNs);
+ source.Append(" {\n\n");
+ }
+
+ if (isInnerClass)
+ {
+ var containingType = symbol.ContainingType;
+
+ while (containingType != null)
+ {
+ source.Append("partial ");
+ source.Append(containingType.GetDeclarationKeyword());
+ source.Append(" ");
+ source.Append(containingType.NameWithTypeParameters());
+ source.Append("\n{\n");
+
+ containingType = containingType.ContainingType;
+ }
+ }
+
+ source.Append("partial class ");
+ source.Append(symbol.NameWithTypeParameters());
+ source.Append("\n{\n");
+
+ var members = symbol.GetMembers();
+
+ var methodSymbols = members
+ .Where(s => !s.IsStatic && s.Kind == SymbolKind.Method && !s.IsImplicitlyDeclared)
+ .Cast<IMethodSymbol>()
+ .Where(m => m.MethodKind == MethodKind.Ordinary);
+
+ var godotClassMethods = methodSymbols.WhereHasGodotCompatibleSignature(typeCache)
+ .Distinct(new MethodOverloadEqualityComparer())
+ .ToArray();
+
+ source.Append(" private partial class GodotInternal {\n");
+
+ // Generate cached StringNames for methods and properties, for fast lookup
+
+ var distinctMethodNames = godotClassMethods
+ .Select(m => m.Method.Name)
+ .Distinct()
+ .ToArray();
+
+ foreach (string methodName in distinctMethodNames)
+ {
+ source.Append(" public static readonly StringName MethodName_");
+ source.Append(methodName);
+ source.Append(" = \"");
+ source.Append(methodName);
+ source.Append("\";\n");
+ }
+
+ source.Append(" }\n"); // class GodotInternal
+
+ // Generate GetGodotMethodList
+
+ if (godotClassMethods.Length > 0)
+ {
+ source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n");
+
+ const string listType = "System.Collections.Generic.List<global::Godot.Bridge.MethodInfo>";
+
+ source.Append(" internal new static ")
+ .Append(listType)
+ .Append(" GetGodotMethodList()\n {\n");
+
+ source.Append(" var methods = new ")
+ .Append(listType)
+ .Append("(")
+ .Append(godotClassMethods.Length)
+ .Append(");\n");
+
+ foreach (var method in godotClassMethods)
+ {
+ var methodInfo = DetermineMethodInfo(method);
+ AppendMethodInfo(source, methodInfo);
+ }
+
+ source.Append(" return methods;\n");
+ source.Append(" }\n");
+
+ source.Append("#pragma warning restore CS0109\n");
+ }
+
+ // Generate InvokeGodotClassMethod
+
+ if (godotClassMethods.Length > 0)
+ {
+ source.Append(" protected override bool InvokeGodotClassMethod(in godot_string_name method, ");
+ source.Append("NativeVariantPtrArgs args, int argCount, out godot_variant ret)\n {\n");
+
+ foreach (var method in godotClassMethods)
+ {
+ GenerateMethodInvoker(method, source);
+ }
+
+ source.Append(" return base.InvokeGodotClassMethod(method, args, argCount, out ret);\n");
+
+ source.Append(" }\n");
+ }
+
+ // Generate HasGodotClassMethod
+
+ if (distinctMethodNames.Length > 0)
+ {
+ source.Append(" protected override bool HasGodotClassMethod(in godot_string_name method)\n {\n");
+
+ bool isFirstEntry = true;
+ foreach (string methodName in distinctMethodNames)
+ {
+ GenerateHasMethodEntry(methodName, source, isFirstEntry);
+ isFirstEntry = false;
+ }
+
+ source.Append(" return base.HasGodotClassMethod(method);\n");
+
+ source.Append(" }\n");
+ }
+
+ source.Append("}\n"); // partial class
+
+ if (isInnerClass)
+ {
+ var containingType = symbol.ContainingType;
+
+ while (containingType != null)
+ {
+ source.Append("}\n"); // outer class
+
+ containingType = containingType.ContainingType;
+ }
+ }
+
+ if (hasNamespace)
+ {
+ source.Append("\n}\n");
+ }
+
+ context.AddSource(uniqueHint, SourceText.From(source.ToString(), Encoding.UTF8));
+ }
+
+ private static void AppendMethodInfo(StringBuilder source, MethodInfo methodInfo)
+ {
+ source.Append(" methods.Add(new(name: GodotInternal.MethodName_")
+ .Append(methodInfo.Name)
+ .Append(", returnVal: ");
+
+ AppendPropertyInfo(source, methodInfo.ReturnVal);
+
+ source.Append(", flags: (Godot.MethodFlags)")
+ .Append((int)methodInfo.Flags)
+ .Append(", arguments: ");
+
+ if (methodInfo.Arguments is { Count: > 0 })
+ {
+ source.Append("new() { ");
+
+ foreach (var param in methodInfo.Arguments)
+ {
+ AppendPropertyInfo(source, param);
+
+ // C# allows colon after the last element
+ source.Append(", ");
+ }
+
+ source.Append(" }");
+ }
+ else
+ {
+ source.Append("null");
+ }
+
+ source.Append(", defaultArguments: null));\n");
+ }
+
+ private static void AppendPropertyInfo(StringBuilder source, PropertyInfo propertyInfo)
+ {
+ source.Append("new(type: (Godot.Variant.Type)")
+ .Append((int)propertyInfo.Type)
+ .Append(", name: \"")
+ .Append(propertyInfo.Name)
+ .Append("\", hint: (Godot.PropertyHint)")
+ .Append((int)propertyInfo.Hint)
+ .Append(", hintString: \"")
+ .Append(propertyInfo.HintString)
+ .Append("\", usage: (Godot.PropertyUsageFlags)")
+ .Append((int)propertyInfo.Usage)
+ .Append(", exported: ")
+ .Append(propertyInfo.Exported ? "true" : "false")
+ .Append(")");
+ }
+
+ private static MethodInfo DetermineMethodInfo(GodotMethodData method)
+ {
+ PropertyInfo returnVal;
+
+ if (method.RetType != null)
+ {
+ returnVal = DeterminePropertyInfo(method.RetType.Value, name: string.Empty);
+ }
+ else
+ {
+ returnVal = new PropertyInfo(VariantType.Nil, string.Empty, PropertyHint.None,
+ hintString: null, PropertyUsageFlags.Default, exported: false);
+ }
+
+ int paramCount = method.ParamTypes.Length;
+
+ List<PropertyInfo>? arguments;
+
+ if (paramCount > 0)
+ {
+ arguments = new(capacity: paramCount);
+
+ for (int i = 0; i < paramCount; i++)
+ {
+ arguments.Add(DeterminePropertyInfo(method.ParamTypes[i],
+ name: method.Method.Parameters[i].Name));
+ }
+ }
+ else
+ {
+ arguments = null;
+ }
+
+ return new MethodInfo(method.Method.Name, returnVal, MethodFlags.Default, arguments,
+ defaultArguments: null);
+ }
+
+ private static PropertyInfo DeterminePropertyInfo(MarshalType marshalType, string name)
+ {
+ var memberVariantType = MarshalUtils.ConvertMarshalTypeToVariantType(marshalType)!.Value;
+
+ var propUsage = PropertyUsageFlags.Default;
+
+ if (memberVariantType == VariantType.Nil)
+ propUsage |= PropertyUsageFlags.NilIsVariant;
+
+ return new PropertyInfo(memberVariantType, name,
+ PropertyHint.None, string.Empty, propUsage, exported: false);
+ }
+
+ private static void GenerateHasMethodEntry(
+ string methodName,
+ StringBuilder source,
+ bool isFirstEntry
+ )
+ {
+ source.Append(" ");
+ if (!isFirstEntry)
+ source.Append("else ");
+ source.Append("if (method == GodotInternal.MethodName_");
+ source.Append(methodName);
+ source.Append(") {\n return true;\n }\n");
+ }
+
+ private static void GenerateMethodInvoker(
+ GodotMethodData method,
+ StringBuilder source
+ )
+ {
+ string methodName = method.Method.Name;
+
+ source.Append(" if (method == GodotInternal.MethodName_");
+ source.Append(methodName);
+ source.Append(" && argCount == ");
+ source.Append(method.ParamTypes.Length);
+ source.Append(") {\n");
+
+ if (method.RetType != null)
+ source.Append(" var callRet = ");
+ else
+ source.Append(" ");
+
+ source.Append(methodName);
+ source.Append("(");
+
+ for (int i = 0; i < method.ParamTypes.Length; i++)
+ {
+ if (i != 0)
+ source.Append(", ");
+
+ source.AppendNativeVariantToManagedExpr(string.Concat("args[", i.ToString(), "]"),
+ method.ParamTypeSymbols[i], method.ParamTypes[i]);
+ }
+
+ source.Append(");\n");
+
+ if (method.RetType != null)
+ {
+ source.Append(" ret = ");
+
+ source.AppendManagedToNativeVariantExpr("callRet", method.RetType.Value);
+ source.Append(";\n");
+
+ source.Append(" return true;\n");
+ }
+ else
+ {
+ source.Append(" ret = default;\n");
+ source.Append(" return true;\n");
+ }
+
+ source.Append(" }\n");
+ }
+ }
+}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs
index fa65595290..e8a9e28d0c 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs
@@ -14,13 +14,13 @@ namespace Godot.SourceGenerators
{
public void Execute(GeneratorExecutionContext context)
{
- if (context.TryGetGlobalAnalyzerProperty("GodotScriptPathAttributeGenerator", out string? toggle)
- && toggle == "disabled")
- {
+ if (context.AreGodotSourceGeneratorsDisabled())
+ return;
+
+ if (context.IsGodotToolsProject())
return;
- }
- // NOTE: IsNullOrEmpty doesn't work well with nullable checks
+ // NOTE: NotNullWhen diagnostics don't work on projects targeting .NET Standard 2.0
// ReSharper disable once ReplaceWithStringIsNullOrEmpty
if (!context.TryGetGlobalAnalyzerProperty("GodotProjectDir", out string? godotProjectDir)
|| godotProjectDir!.Length == 0)
@@ -28,17 +28,18 @@ namespace Godot.SourceGenerators
throw new InvalidOperationException("Property 'GodotProjectDir' is null or empty.");
}
- var godotClasses = context.Compilation.SyntaxTrees
+ Dictionary<INamedTypeSymbol, IEnumerable<ClassDeclarationSyntax>> godotClasses = context
+ .Compilation.SyntaxTrees
.SelectMany(tree =>
tree.GetRoot().DescendantNodes()
.OfType<ClassDeclarationSyntax>()
// Ignore inner classes
- .Where(cds => !(cds.Parent is ClassDeclarationSyntax))
+ .Where(cds => !cds.IsNested())
.SelectGodotScriptClasses(context.Compilation)
// Report and skip non-partial classes
.Where(x =>
{
- if (x.cds.IsPartial() || x.symbol.HasDisableGeneratorsAttribute())
+ if (x.cds.IsPartial())
return true;
Common.ReportNonPartialGodotScriptClass(context, x.cds, x.symbol);
return false;
@@ -89,21 +90,14 @@ namespace Godot.SourceGenerators
attributes.Append(@""")]");
}
- string className = symbol.Name;
-
INamespaceSymbol namespaceSymbol = symbol.ContainingNamespace;
string classNs = namespaceSymbol != null && !namespaceSymbol.IsGlobalNamespace ?
namespaceSymbol.FullQualifiedName() :
string.Empty;
bool hasNamespace = classNs.Length != 0;
- var uniqueName = new StringBuilder();
- if (hasNamespace)
- uniqueName.Append($"{classNs}.");
- uniqueName.Append(className);
- if (symbol.IsGenericType)
- uniqueName.Append($"Of{string.Join(string.Empty, symbol.TypeParameters)}");
- uniqueName.Append("_ScriptPath_Generated");
+ var uniqueHint = symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint()
+ + "_ScriptPath_Generated";
var source = new StringBuilder();
@@ -123,10 +117,8 @@ namespace Godot.SourceGenerators
}
source.Append(attributes);
- source.Append("\n partial class ");
- source.Append(className);
- if (symbol.IsGenericType)
- source.Append($"<{string.Join(", ", symbol.TypeParameters)}>");
+ source.Append("\npartial class ");
+ source.Append(symbol.NameWithTypeParameters());
source.Append("\n{\n}\n");
if (hasNamespace)
@@ -134,7 +126,7 @@ namespace Godot.SourceGenerators
source.Append("\n}\n");
}
- context.AddSource(uniqueName.ToString(), SourceText.From(source.ToString(), Encoding.UTF8));
+ context.AddSource(uniqueHint.ToString(), SourceText.From(source.ToString(), Encoding.UTF8));
}
private static void AddScriptTypesAssemblyAttr(GeneratorExecutionContext context,
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs
new file mode 100644
index 0000000000..fc46d82dff
--- /dev/null
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs
@@ -0,0 +1,658 @@
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using Microsoft.CodeAnalysis;
+using Microsoft.CodeAnalysis.CSharp.Syntax;
+using Microsoft.CodeAnalysis.Text;
+
+namespace Godot.SourceGenerators
+{
+ [Generator]
+ public class ScriptPropertiesGenerator : ISourceGenerator
+ {
+ public void Initialize(GeneratorInitializationContext context)
+ {
+ }
+
+ public void Execute(GeneratorExecutionContext context)
+ {
+ if (context.AreGodotSourceGeneratorsDisabled())
+ return;
+
+ INamedTypeSymbol[] godotClasses = context
+ .Compilation.SyntaxTrees
+ .SelectMany(tree =>
+ tree.GetRoot().DescendantNodes()
+ .OfType<ClassDeclarationSyntax>()
+ .SelectGodotScriptClasses(context.Compilation)
+ // Report and skip non-partial classes
+ .Where(x =>
+ {
+ if (x.cds.IsPartial())
+ {
+ if (x.cds.IsNested() && !x.cds.AreAllOuterTypesPartial(out var typeMissingPartial))
+ {
+ Common.ReportNonPartialGodotScriptOuterClass(context, typeMissingPartial!);
+ return false;
+ }
+
+ return true;
+ }
+
+ Common.ReportNonPartialGodotScriptClass(context, x.cds, x.symbol);
+ return false;
+ })
+ .Select(x => x.symbol)
+ )
+ .Distinct<INamedTypeSymbol>(SymbolEqualityComparer.Default)
+ .ToArray();
+
+ if (godotClasses.Length > 0)
+ {
+ var typeCache = new MarshalUtils.TypeCache(context.Compilation);
+
+ foreach (var godotClass in godotClasses)
+ {
+ VisitGodotScriptClass(context, typeCache, godotClass);
+ }
+ }
+ }
+
+ private static void VisitGodotScriptClass(
+ GeneratorExecutionContext context,
+ MarshalUtils.TypeCache typeCache,
+ INamedTypeSymbol symbol
+ )
+ {
+ INamespaceSymbol namespaceSymbol = symbol.ContainingNamespace;
+ string classNs = namespaceSymbol != null && !namespaceSymbol.IsGlobalNamespace ?
+ namespaceSymbol.FullQualifiedName() :
+ string.Empty;
+ bool hasNamespace = classNs.Length != 0;
+
+ bool isInnerClass = symbol.ContainingType != null;
+
+ string uniqueHint = symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint()
+ + "_ScriptProperties_Generated";
+
+ var source = new StringBuilder();
+
+ source.Append("using Godot;\n");
+ source.Append("using Godot.NativeInterop;\n");
+ source.Append("\n");
+
+ if (hasNamespace)
+ {
+ source.Append("namespace ");
+ source.Append(classNs);
+ source.Append(" {\n\n");
+ }
+
+ if (isInnerClass)
+ {
+ var containingType = symbol.ContainingType;
+
+ while (containingType != null)
+ {
+ source.Append("partial ");
+ source.Append(containingType.GetDeclarationKeyword());
+ source.Append(" ");
+ source.Append(containingType.NameWithTypeParameters());
+ source.Append("\n{\n");
+
+ containingType = containingType.ContainingType;
+ }
+ }
+
+ source.Append("partial class ");
+ source.Append(symbol.NameWithTypeParameters());
+ source.Append("\n{\n");
+
+ var members = symbol.GetMembers();
+
+ var propertySymbols = members
+ .Where(s => !s.IsStatic && s.Kind == SymbolKind.Property)
+ .Cast<IPropertySymbol>()
+ .Where(s => !s.IsIndexer);
+
+ var fieldSymbols = members
+ .Where(s => !s.IsStatic && s.Kind == SymbolKind.Field && !s.IsImplicitlyDeclared)
+ .Cast<IFieldSymbol>();
+
+ var godotClassProperties = propertySymbols.WhereIsGodotCompatibleType(typeCache).ToArray();
+ var godotClassFields = fieldSymbols.WhereIsGodotCompatibleType(typeCache).ToArray();
+
+ source.Append(" private partial class GodotInternal {\n");
+
+ // Generate cached StringNames for methods and properties, for fast lookup
+
+ foreach (var property in godotClassProperties)
+ {
+ string propertyName = property.PropertySymbol.Name;
+ source.Append(" public static readonly StringName PropName_");
+ source.Append(propertyName);
+ source.Append(" = \"");
+ source.Append(propertyName);
+ source.Append("\";\n");
+ }
+
+ foreach (var field in godotClassFields)
+ {
+ string fieldName = field.FieldSymbol.Name;
+ source.Append(" public static readonly StringName PropName_");
+ source.Append(fieldName);
+ source.Append(" = \"");
+ source.Append(fieldName);
+ source.Append("\";\n");
+ }
+
+ source.Append(" }\n"); // class GodotInternal
+
+ if (godotClassProperties.Length > 0 || godotClassFields.Length > 0)
+ {
+ bool isFirstEntry;
+
+ // Generate SetGodotClassPropertyValue
+
+ bool allPropertiesAreReadOnly = godotClassFields.All(fi => fi.FieldSymbol.IsReadOnly) &&
+ godotClassProperties.All(pi => pi.PropertySymbol.IsReadOnly);
+
+ if (!allPropertiesAreReadOnly)
+ {
+ source.Append(" protected override bool SetGodotClassPropertyValue(in godot_string_name name, ");
+ source.Append("in godot_variant value)\n {\n");
+
+ isFirstEntry = true;
+ foreach (var property in godotClassProperties)
+ {
+ if (property.PropertySymbol.IsReadOnly)
+ continue;
+
+ GeneratePropertySetter(property.PropertySymbol.Name,
+ property.PropertySymbol.Type, property.Type, source, isFirstEntry);
+ isFirstEntry = false;
+ }
+
+ foreach (var field in godotClassFields)
+ {
+ if (field.FieldSymbol.IsReadOnly)
+ continue;
+
+ GeneratePropertySetter(field.FieldSymbol.Name,
+ field.FieldSymbol.Type, field.Type, source, isFirstEntry);
+ isFirstEntry = false;
+ }
+
+ source.Append(" return base.SetGodotClassPropertyValue(name, value);\n");
+
+ source.Append(" }\n");
+ }
+
+ // Generate GetGodotClassPropertyValue
+
+ source.Append(" protected override bool GetGodotClassPropertyValue(in godot_string_name name, ");
+ source.Append("out godot_variant value)\n {\n");
+
+ isFirstEntry = true;
+ foreach (var property in godotClassProperties)
+ {
+ GeneratePropertyGetter(property.PropertySymbol.Name,
+ property.Type, source, isFirstEntry);
+ isFirstEntry = false;
+ }
+
+ foreach (var field in godotClassFields)
+ {
+ GeneratePropertyGetter(field.FieldSymbol.Name,
+ field.Type, source, isFirstEntry);
+ isFirstEntry = false;
+ }
+
+ source.Append(" return base.GetGodotClassPropertyValue(name, out value);\n");
+
+ source.Append(" }\n");
+
+ // Generate GetGodotPropertyList
+
+ source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n");
+
+ string dictionaryType = "System.Collections.Generic.List<global::Godot.Bridge.PropertyInfo>";
+
+ source.Append(" internal new static ")
+ .Append(dictionaryType)
+ .Append(" GetGodotPropertyList()\n {\n");
+
+ source.Append(" var properties = new ")
+ .Append(dictionaryType)
+ .Append("();\n");
+
+ // To retain the definition order (and display categories correctly), we want to
+ // iterate over fields and properties at the same time, sorted by line number.
+ var godotClassPropertiesAndFields = Enumerable.Empty<GodotPropertyOrFieldData>()
+ .Concat(godotClassProperties.Select(propertyData => new GodotPropertyOrFieldData(propertyData)))
+ .Concat(godotClassFields.Select(fieldData => new GodotPropertyOrFieldData(fieldData)))
+ .OrderBy(data => data.Symbol.Locations[0].Path())
+ .ThenBy(data => data.Symbol.Locations[0].StartLine());
+
+ foreach (var member in godotClassPropertiesAndFields)
+ {
+ foreach (var groupingInfo in DetermineGroupingPropertyInfo(member.Symbol))
+ AppendGroupingPropertyInfo(source, groupingInfo);
+
+ var propertyInfo = DeterminePropertyInfo(context, typeCache,
+ member.Symbol, member.Type);
+
+ if (propertyInfo == null)
+ continue;
+
+ AppendPropertyInfo(source, propertyInfo.Value);
+ }
+
+ source.Append(" return properties;\n");
+ source.Append(" }\n");
+
+ source.Append("#pragma warning restore CS0109\n");
+ }
+
+ source.Append("}\n"); // partial class
+
+ if (isInnerClass)
+ {
+ var containingType = symbol.ContainingType;
+
+ while (containingType != null)
+ {
+ source.Append("}\n"); // outer class
+
+ containingType = containingType.ContainingType;
+ }
+ }
+
+ if (hasNamespace)
+ {
+ source.Append("\n}\n");
+ }
+
+ context.AddSource(uniqueHint, SourceText.From(source.ToString(), Encoding.UTF8));
+ }
+
+ private static void GeneratePropertySetter(
+ string propertyMemberName,
+ ITypeSymbol propertyTypeSymbol,
+ MarshalType propertyMarshalType,
+ StringBuilder source,
+ bool isFirstEntry
+ )
+ {
+ source.Append(" ");
+
+ if (!isFirstEntry)
+ source.Append("else ");
+
+ source.Append("if (name == GodotInternal.PropName_")
+ .Append(propertyMemberName)
+ .Append(") {\n")
+ .Append(" ")
+ .Append(propertyMemberName)
+ .Append(" = ")
+ .AppendNativeVariantToManagedExpr("value", propertyTypeSymbol, propertyMarshalType)
+ .Append(";\n")
+ .Append(" return true;\n")
+ .Append(" }\n");
+ }
+
+ private static void GeneratePropertyGetter(
+ string propertyMemberName,
+ MarshalType propertyMarshalType,
+ StringBuilder source,
+ bool isFirstEntry
+ )
+ {
+ source.Append(" ");
+
+ if (!isFirstEntry)
+ source.Append("else ");
+
+ source.Append("if (name == GodotInternal.PropName_")
+ .Append(propertyMemberName)
+ .Append(") {\n")
+ .Append(" value = ")
+ .AppendManagedToNativeVariantExpr(propertyMemberName, propertyMarshalType)
+ .Append(";\n")
+ .Append(" return true;\n")
+ .Append(" }\n");
+ }
+
+ private static void AppendGroupingPropertyInfo(StringBuilder source, PropertyInfo propertyInfo)
+ {
+ source.Append(" properties.Add(new(type: (Godot.Variant.Type)")
+ .Append((int)VariantType.Nil)
+ .Append(", name: \"")
+ .Append(propertyInfo.Name)
+ .Append("\", hint: (Godot.PropertyHint)")
+ .Append((int)PropertyHint.None)
+ .Append(", hintString: \"")
+ .Append(propertyInfo.HintString)
+ .Append("\", usage: (Godot.PropertyUsageFlags)")
+ .Append((int)propertyInfo.Usage)
+ .Append(", exported: true));\n");
+ }
+
+ private static void AppendPropertyInfo(StringBuilder source, PropertyInfo propertyInfo)
+ {
+ source.Append(" properties.Add(new(type: (Godot.Variant.Type)")
+ .Append((int)propertyInfo.Type)
+ .Append(", name: GodotInternal.PropName_")
+ .Append(propertyInfo.Name)
+ .Append(", hint: (Godot.PropertyHint)")
+ .Append((int)propertyInfo.Hint)
+ .Append(", hintString: \"")
+ .Append(propertyInfo.HintString)
+ .Append("\", usage: (Godot.PropertyUsageFlags)")
+ .Append((int)propertyInfo.Usage)
+ .Append(", exported: ")
+ .Append(propertyInfo.Exported ? "true" : "false")
+ .Append("));\n");
+ }
+
+ private static IEnumerable<PropertyInfo> DetermineGroupingPropertyInfo(ISymbol memberSymbol)
+ {
+ foreach (var attr in memberSymbol.GetAttributes())
+ {
+ PropertyUsageFlags? propertyUsage = attr.AttributeClass?.ToString() switch
+ {
+ GodotClasses.ExportCategoryAttr => PropertyUsageFlags.Category,
+ GodotClasses.ExportGroupAttr => PropertyUsageFlags.Group,
+ GodotClasses.ExportSubgroupAttr => PropertyUsageFlags.Subgroup,
+ _ => null
+ };
+
+ if (propertyUsage is null)
+ continue;
+
+ if (attr.ConstructorArguments.Length > 0 && attr.ConstructorArguments[0].Value is string name)
+ {
+ string? hintString = null;
+ if (propertyUsage != PropertyUsageFlags.Category && attr.ConstructorArguments.Length > 1)
+ hintString = attr.ConstructorArguments[1].Value?.ToString();
+
+ yield return new PropertyInfo(VariantType.Nil, name, PropertyHint.None, hintString, propertyUsage.Value, true);
+ }
+ }
+ }
+
+ private static PropertyInfo? DeterminePropertyInfo(
+ GeneratorExecutionContext context,
+ MarshalUtils.TypeCache typeCache,
+ ISymbol memberSymbol,
+ MarshalType marshalType
+ )
+ {
+ var exportAttr = memberSymbol.GetAttributes()
+ .FirstOrDefault(a => a.AttributeClass?.IsGodotExportAttribute() ?? false);
+
+ var propertySymbol = memberSymbol as IPropertySymbol;
+ var fieldSymbol = memberSymbol as IFieldSymbol;
+
+ if (exportAttr != null && propertySymbol != null)
+ {
+ if (propertySymbol.GetMethod == null)
+ {
+ // This should never happen, as we filtered WriteOnly properties, but just in case.
+ Common.ReportExportedMemberIsWriteOnly(context, propertySymbol);
+ return null;
+ }
+
+ if (propertySymbol.SetMethod == null)
+ {
+ // This should never happen, as we filtered ReadOnly properties, but just in case.
+ Common.ReportExportedMemberIsReadOnly(context, propertySymbol);
+ return null;
+ }
+ }
+
+ var memberType = propertySymbol?.Type ?? fieldSymbol!.Type;
+
+ var memberVariantType = MarshalUtils.ConvertMarshalTypeToVariantType(marshalType)!.Value;
+ string memberName = memberSymbol.Name;
+
+ if (exportAttr == null)
+ {
+ return new PropertyInfo(memberVariantType, memberName, PropertyHint.None,
+ hintString: null, PropertyUsageFlags.ScriptVariable, exported: false);
+ }
+
+ if (!TryGetMemberExportHint(typeCache, memberType, exportAttr, memberVariantType,
+ isTypeArgument: false, out var hint, out var hintString))
+ {
+ var constructorArguments = exportAttr.ConstructorArguments;
+
+ if (constructorArguments.Length > 0)
+ {
+ var hintValue = exportAttr.ConstructorArguments[0].Value;
+
+ hint = hintValue switch
+ {
+ null => PropertyHint.None,
+ int intValue => (PropertyHint)intValue,
+ _ => (PropertyHint)(long)hintValue
+ };
+
+ hintString = constructorArguments.Length > 1 ?
+ exportAttr.ConstructorArguments[1].Value?.ToString() :
+ null;
+ }
+ else
+ {
+ hint = PropertyHint.None;
+ }
+ }
+
+ var propUsage = PropertyUsageFlags.Default | PropertyUsageFlags.ScriptVariable;
+
+ if (memberVariantType == VariantType.Nil)
+ propUsage |= PropertyUsageFlags.NilIsVariant;
+
+ return new PropertyInfo(memberVariantType, memberName,
+ hint, hintString, propUsage, exported: true);
+ }
+
+ private static bool TryGetMemberExportHint(
+ MarshalUtils.TypeCache typeCache,
+ ITypeSymbol type, AttributeData exportAttr,
+ VariantType variantType, bool isTypeArgument,
+ out PropertyHint hint, out string? hintString
+ )
+ {
+ hint = PropertyHint.None;
+ hintString = null;
+
+ if (variantType == VariantType.Nil)
+ return true; // Variant, no export hint
+
+ if (variantType == VariantType.Int &&
+ type.IsValueType && type.TypeKind == TypeKind.Enum)
+ {
+ bool hasFlagsAttr = type.GetAttributes()
+ .Any(a => a.AttributeClass?.IsSystemFlagsAttribute() ?? false);
+
+ hint = hasFlagsAttr ? PropertyHint.Flags : PropertyHint.Enum;
+
+ var members = type.GetMembers();
+
+ var enumFields = members
+ .Where(s => s.Kind == SymbolKind.Field && s.IsStatic &&
+ s.DeclaredAccessibility == Accessibility.Public &&
+ !s.IsImplicitlyDeclared)
+ .Cast<IFieldSymbol>().ToArray();
+
+ var hintStringBuilder = new StringBuilder();
+ var nameOnlyHintStringBuilder = new StringBuilder();
+
+ // True: enum Foo { Bar, Baz, Qux }
+ // True: enum Foo { Bar = 0, Baz = 1, Qux = 2 }
+ // False: enum Foo { Bar = 0, Baz = 7, Qux = 5 }
+ bool usesDefaultValues = true;
+
+ for (int i = 0; i < enumFields.Length; i++)
+ {
+ var enumField = enumFields[i];
+
+ if (i > 0)
+ {
+ hintStringBuilder.Append(",");
+ nameOnlyHintStringBuilder.Append(",");
+ }
+
+ string enumFieldName = enumField.Name;
+ hintStringBuilder.Append(enumFieldName);
+ nameOnlyHintStringBuilder.Append(enumFieldName);
+
+ long val = enumField.ConstantValue switch
+ {
+ sbyte v => v,
+ short v => v,
+ int v => v,
+ long v => v,
+ byte v => v,
+ ushort v => v,
+ uint v => v,
+ ulong v => (long)v,
+ _ => 0
+ };
+
+ uint expectedVal = (uint)(hint == PropertyHint.Flags ? 1 << i : i);
+ if (val != expectedVal)
+ usesDefaultValues = false;
+
+ hintStringBuilder.Append(":");
+ hintStringBuilder.Append(val);
+ }
+
+ hintString = !usesDefaultValues ?
+ hintStringBuilder.ToString() :
+ // If we use the format NAME:VAL, that's what the editor displays.
+ // That's annoying if the user is not using custom values for the enum constants.
+ // This may not be needed in the future if the editor is changed to not display values.
+ nameOnlyHintStringBuilder.ToString();
+
+ return true;
+ }
+
+ if (variantType == VariantType.Object && type is INamedTypeSymbol memberNamedType)
+ {
+ if (memberNamedType.InheritsFrom("GodotSharp", "Godot.Resource"))
+ {
+ string nativeTypeName = memberNamedType.GetGodotScriptNativeClassName()!;
+
+ hint = PropertyHint.ResourceType;
+ hintString = nativeTypeName;
+
+ return true;
+ }
+
+ if (memberNamedType.InheritsFrom("GodotSharp", "Godot.Node"))
+ {
+ string nativeTypeName = memberNamedType.GetGodotScriptNativeClassName()!;
+
+ hint = PropertyHint.NodeType;
+ hintString = nativeTypeName;
+
+ return true;
+ }
+ }
+
+ static bool GetStringArrayEnumHint(VariantType elementVariantType,
+ AttributeData exportAttr, out string? hintString)
+ {
+ var constructorArguments = exportAttr.ConstructorArguments;
+
+ if (constructorArguments.Length > 0)
+ {
+ var presetHintValue = exportAttr.ConstructorArguments[0].Value;
+
+ PropertyHint presetHint = presetHintValue switch
+ {
+ null => PropertyHint.None,
+ int intValue => (PropertyHint)intValue,
+ _ => (PropertyHint)(long)presetHintValue
+ };
+
+ if (presetHint == PropertyHint.Enum)
+ {
+ string? presetHintString = constructorArguments.Length > 1 ?
+ exportAttr.ConstructorArguments[1].Value?.ToString() :
+ null;
+
+ hintString = (int)elementVariantType + "/" + (int)PropertyHint.Enum + ":";
+
+ if (presetHintString != null)
+ hintString += presetHintString;
+
+ return true;
+ }
+ }
+
+ hintString = null;
+ return false;
+ }
+
+ if (!isTypeArgument && variantType == VariantType.Array)
+ {
+ var elementType = MarshalUtils.GetArrayElementType(type);
+
+ if (elementType == null)
+ return false; // Non-generic Array, so there's no hint to add
+
+ var elementMarshalType = MarshalUtils.ConvertManagedTypeToMarshalType(elementType, typeCache)!.Value;
+ var elementVariantType = MarshalUtils.ConvertMarshalTypeToVariantType(elementMarshalType)!.Value;
+
+ bool isPresetHint = false;
+
+ if (elementVariantType == VariantType.String)
+ isPresetHint = GetStringArrayEnumHint(elementVariantType, exportAttr, out hintString);
+
+ if (!isPresetHint)
+ {
+ bool hintRes = TryGetMemberExportHint(typeCache, elementType,
+ exportAttr, elementVariantType, isTypeArgument: true,
+ out var elementHint, out var elementHintString);
+
+ // Format: type/hint:hint_string
+ if (hintRes)
+ {
+ hintString = (int)elementVariantType + "/" + (int)elementHint + ":";
+
+ if (elementHintString != null)
+ hintString += elementHintString;
+ }
+ else
+ {
+ hintString = (int)elementVariantType + "/" + (int)PropertyHint.None + ":";
+ }
+ }
+
+ hint = PropertyHint.TypeString;
+
+ return hintString != null;
+ }
+
+ if (!isTypeArgument && variantType == VariantType.PackedStringArray)
+ {
+ if (GetStringArrayEnumHint(VariantType.String, exportAttr, out hintString))
+ {
+ hint = PropertyHint.TypeString;
+ return true;
+ }
+ }
+
+ if (!isTypeArgument && variantType == VariantType.Dictionary)
+ {
+ // TODO: Dictionaries are not supported in the inspector
+ return false;
+ }
+
+ return false;
+ }
+ }
+}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs
new file mode 100644
index 0000000000..c7745391d0
--- /dev/null
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs
@@ -0,0 +1,298 @@
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using Microsoft.CodeAnalysis;
+using Microsoft.CodeAnalysis.CSharp.Syntax;
+using Microsoft.CodeAnalysis.Text;
+
+namespace Godot.SourceGenerators
+{
+ [Generator]
+ public class ScriptPropertyDefValGenerator : ISourceGenerator
+ {
+ public void Initialize(GeneratorInitializationContext context)
+ {
+ }
+
+ public void Execute(GeneratorExecutionContext context)
+ {
+ if (context.AreGodotSourceGeneratorsDisabled())
+ return;
+
+ INamedTypeSymbol[] godotClasses = context
+ .Compilation.SyntaxTrees
+ .SelectMany(tree =>
+ tree.GetRoot().DescendantNodes()
+ .OfType<ClassDeclarationSyntax>()
+ .SelectGodotScriptClasses(context.Compilation)
+ // Report and skip non-partial classes
+ .Where(x =>
+ {
+ if (x.cds.IsPartial())
+ {
+ if (x.cds.IsNested() && !x.cds.AreAllOuterTypesPartial(out var typeMissingPartial))
+ {
+ Common.ReportNonPartialGodotScriptOuterClass(context, typeMissingPartial!);
+ return false;
+ }
+
+ return true;
+ }
+
+ Common.ReportNonPartialGodotScriptClass(context, x.cds, x.symbol);
+ return false;
+ })
+ .Select(x => x.symbol)
+ )
+ .Distinct<INamedTypeSymbol>(SymbolEqualityComparer.Default)
+ .ToArray();
+
+ if (godotClasses.Length > 0)
+ {
+ var typeCache = new MarshalUtils.TypeCache(context.Compilation);
+
+ foreach (var godotClass in godotClasses)
+ {
+ VisitGodotScriptClass(context, typeCache, godotClass);
+ }
+ }
+ }
+
+ private static void VisitGodotScriptClass(
+ GeneratorExecutionContext context,
+ MarshalUtils.TypeCache typeCache,
+ INamedTypeSymbol symbol
+ )
+ {
+ INamespaceSymbol namespaceSymbol = symbol.ContainingNamespace;
+ string classNs = namespaceSymbol != null && !namespaceSymbol.IsGlobalNamespace ?
+ namespaceSymbol.FullQualifiedName() :
+ string.Empty;
+ bool hasNamespace = classNs.Length != 0;
+
+ bool isInnerClass = symbol.ContainingType != null;
+
+ string uniqueHint = symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint()
+ + "_ScriptPropertyDefVal_Generated";
+
+ var source = new StringBuilder();
+
+ source.Append("using Godot;\n");
+ source.Append("using Godot.NativeInterop;\n");
+ source.Append("\n");
+
+ if (hasNamespace)
+ {
+ source.Append("namespace ");
+ source.Append(classNs);
+ source.Append(" {\n\n");
+ }
+
+ if (isInnerClass)
+ {
+ var containingType = symbol.ContainingType;
+
+ while (containingType != null)
+ {
+ source.Append("partial ");
+ source.Append(containingType.GetDeclarationKeyword());
+ source.Append(" ");
+ source.Append(containingType.NameWithTypeParameters());
+ source.Append("\n{\n");
+
+ containingType = containingType.ContainingType;
+ }
+ }
+
+ source.Append("partial class ");
+ source.Append(symbol.NameWithTypeParameters());
+ source.Append("\n{\n");
+
+ var exportedMembers = new List<ExportedPropertyMetadata>();
+
+ var members = symbol.GetMembers();
+
+ var exportedProperties = members
+ .Where(s => !s.IsStatic && s.Kind == SymbolKind.Property)
+ .Cast<IPropertySymbol>()
+ .Where(s => s.GetAttributes()
+ .Any(a => a.AttributeClass?.IsGodotExportAttribute() ?? false))
+ .ToArray();
+
+ var exportedFields = members
+ .Where(s => !s.IsStatic && s.Kind == SymbolKind.Field && !s.IsImplicitlyDeclared)
+ .Cast<IFieldSymbol>()
+ .Where(s => s.GetAttributes()
+ .Any(a => a.AttributeClass?.IsGodotExportAttribute() ?? false))
+ .ToArray();
+
+ foreach (var property in exportedProperties)
+ {
+ if (property.IsStatic)
+ {
+ Common.ReportExportedMemberIsStatic(context, property);
+ continue;
+ }
+
+ if (property.IsIndexer)
+ {
+ Common.ReportExportedMemberIsIndexer(context, property);
+ continue;
+ }
+
+ // TODO: We should still restore read-only properties after reloading assembly. Two possible ways: reflection or turn RestoreGodotObjectData into a constructor overload.
+ // Ignore properties without a getter or without a setter. Godot properties must be both readable and writable.
+ if (property.IsWriteOnly)
+ {
+ Common.ReportExportedMemberIsWriteOnly(context, property);
+ continue;
+ }
+
+ if (property.IsReadOnly)
+ {
+ Common.ReportExportedMemberIsReadOnly(context, property);
+ continue;
+ }
+
+ var propertyType = property.Type;
+ var marshalType = MarshalUtils.ConvertManagedTypeToMarshalType(propertyType, typeCache);
+
+ if (marshalType == null)
+ {
+ Common.ReportExportedMemberTypeNotSupported(context, property);
+ continue;
+ }
+
+ // TODO: Detect default value from simple property getters (currently we only detect from initializers)
+
+ EqualsValueClauseSyntax? initializer = property.DeclaringSyntaxReferences
+ .Select(r => r.GetSyntax() as PropertyDeclarationSyntax)
+ .Select(s => s?.Initializer ?? null)
+ .FirstOrDefault();
+
+ string? value = initializer?.Value.ToString();
+
+ exportedMembers.Add(new ExportedPropertyMetadata(
+ property.Name, marshalType.Value, propertyType, value));
+ }
+
+ foreach (var field in exportedFields)
+ {
+ if (field.IsStatic)
+ {
+ Common.ReportExportedMemberIsStatic(context, field);
+ continue;
+ }
+
+ // TODO: We should still restore read-only fields after reloading assembly. Two possible ways: reflection or turn RestoreGodotObjectData into a constructor overload.
+ // Ignore properties without a getter or without a setter. Godot properties must be both readable and writable.
+ if (field.IsReadOnly)
+ {
+ Common.ReportExportedMemberIsReadOnly(context, field);
+ continue;
+ }
+
+ var fieldType = field.Type;
+ var marshalType = MarshalUtils.ConvertManagedTypeToMarshalType(fieldType, typeCache);
+
+ if (marshalType == null)
+ {
+ Common.ReportExportedMemberTypeNotSupported(context, field);
+ continue;
+ }
+
+ EqualsValueClauseSyntax? initializer = field.DeclaringSyntaxReferences
+ .Select(r => r.GetSyntax())
+ .OfType<VariableDeclaratorSyntax>()
+ .Select(s => s.Initializer)
+ .FirstOrDefault(i => i != null);
+
+ string? value = initializer?.Value.ToString();
+
+ exportedMembers.Add(new ExportedPropertyMetadata(
+ field.Name, marshalType.Value, fieldType, value));
+ }
+
+ // Generate GetGodotExportedProperties
+
+ if (exportedMembers.Count > 0)
+ {
+ source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n");
+
+ string dictionaryType = "System.Collections.Generic.Dictionary<StringName, object>";
+
+ source.Append("#if TOOLS\n");
+ source.Append(" internal new static ");
+ source.Append(dictionaryType);
+ source.Append(" GetGodotPropertyDefaultValues()\n {\n");
+
+ source.Append(" var values = new ");
+ source.Append(dictionaryType);
+ source.Append("(");
+ source.Append(exportedMembers.Count);
+ source.Append(");\n");
+
+ foreach (var exportedMember in exportedMembers)
+ {
+ string defaultValueLocalName = string.Concat("__", exportedMember.Name, "_default_value");
+
+ source.Append(" ");
+ source.Append(exportedMember.TypeSymbol.FullQualifiedName());
+ source.Append(" ");
+ source.Append(defaultValueLocalName);
+ source.Append(" = ");
+ source.Append(exportedMember.Value ?? "default");
+ source.Append(";\n");
+ source.Append(" values.Add(GodotInternal.PropName_");
+ source.Append(exportedMember.Name);
+ source.Append(", ");
+ source.Append(defaultValueLocalName);
+ source.Append(");\n");
+ }
+
+ source.Append(" return values;\n");
+ source.Append(" }\n");
+ source.Append("#endif\n");
+
+ source.Append("#pragma warning restore CS0109\n");
+ }
+
+ source.Append("}\n"); // partial class
+
+ if (isInnerClass)
+ {
+ var containingType = symbol.ContainingType;
+
+ while (containingType != null)
+ {
+ source.Append("}\n"); // outer class
+
+ containingType = containingType.ContainingType;
+ }
+ }
+
+ if (hasNamespace)
+ {
+ source.Append("\n}\n");
+ }
+
+ context.AddSource(uniqueHint, SourceText.From(source.ToString(), Encoding.UTF8));
+ }
+
+ private struct ExportedPropertyMetadata
+ {
+ public ExportedPropertyMetadata(string name, MarshalType type, ITypeSymbol typeSymbol, string? value)
+ {
+ Name = name;
+ Type = type;
+ TypeSymbol = typeSymbol;
+ Value = value;
+ }
+
+ public string Name { get; }
+ public MarshalType Type { get; }
+ public ITypeSymbol TypeSymbol { get; }
+ public string? Value { get; }
+ }
+ }
+}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptRegistrarGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptRegistrarGenerator.cs
new file mode 100644
index 0000000000..ec04a319e2
--- /dev/null
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptRegistrarGenerator.cs
@@ -0,0 +1,19 @@
+using Microsoft.CodeAnalysis;
+
+namespace Godot.SourceGenerators
+{
+ // Placeholder. Once we switch to native extensions this will act as the registrar for all
+ // user Godot classes in the assembly. Think of it as something similar to `register_types`.
+ public class ScriptRegistrarGenerator : ISourceGenerator
+ {
+ public void Initialize(GeneratorInitializationContext context)
+ {
+ throw new System.NotImplementedException();
+ }
+
+ public void Execute(GeneratorExecutionContext context)
+ {
+ throw new System.NotImplementedException();
+ }
+ }
+}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs
new file mode 100644
index 0000000000..39a99ff8ba
--- /dev/null
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs
@@ -0,0 +1,284 @@
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using Microsoft.CodeAnalysis;
+using Microsoft.CodeAnalysis.CSharp.Syntax;
+using Microsoft.CodeAnalysis.Text;
+
+namespace Godot.SourceGenerators
+{
+ [Generator]
+ public class ScriptSerializationGenerator : ISourceGenerator
+ {
+ public void Initialize(GeneratorInitializationContext context)
+ {
+ }
+
+ public void Execute(GeneratorExecutionContext context)
+ {
+ if (context.AreGodotSourceGeneratorsDisabled())
+ return;
+
+ INamedTypeSymbol[] godotClasses = context
+ .Compilation.SyntaxTrees
+ .SelectMany(tree =>
+ tree.GetRoot().DescendantNodes()
+ .OfType<ClassDeclarationSyntax>()
+ .SelectGodotScriptClasses(context.Compilation)
+ // Report and skip non-partial classes
+ .Where(x =>
+ {
+ if (x.cds.IsPartial())
+ {
+ if (x.cds.IsNested() && !x.cds.AreAllOuterTypesPartial(out var typeMissingPartial))
+ {
+ Common.ReportNonPartialGodotScriptOuterClass(context, typeMissingPartial!);
+ return false;
+ }
+
+ return true;
+ }
+
+ Common.ReportNonPartialGodotScriptClass(context, x.cds, x.symbol);
+ return false;
+ })
+ .Select(x => x.symbol)
+ )
+ .Distinct<INamedTypeSymbol>(SymbolEqualityComparer.Default)
+ .ToArray();
+
+ if (godotClasses.Length > 0)
+ {
+ var typeCache = new MarshalUtils.TypeCache(context.Compilation);
+
+ foreach (var godotClass in godotClasses)
+ {
+ VisitGodotScriptClass(context, typeCache, godotClass);
+ }
+ }
+ }
+
+ private static void VisitGodotScriptClass(
+ GeneratorExecutionContext context,
+ MarshalUtils.TypeCache typeCache,
+ INamedTypeSymbol symbol
+ )
+ {
+ INamespaceSymbol namespaceSymbol = symbol.ContainingNamespace;
+ string classNs = namespaceSymbol != null && !namespaceSymbol.IsGlobalNamespace ?
+ namespaceSymbol.FullQualifiedName() :
+ string.Empty;
+ bool hasNamespace = classNs.Length != 0;
+
+ bool isInnerClass = symbol.ContainingType != null;
+
+ string uniqueHint = symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint()
+ + "_ScriptSerialization_Generated";
+
+ var source = new StringBuilder();
+
+ source.Append("using Godot;\n");
+ source.Append("using Godot.NativeInterop;\n");
+ source.Append("\n");
+
+ if (hasNamespace)
+ {
+ source.Append("namespace ");
+ source.Append(classNs);
+ source.Append(" {\n\n");
+ }
+
+ if (isInnerClass)
+ {
+ var containingType = symbol.ContainingType;
+
+ while (containingType != null)
+ {
+ source.Append("partial ");
+ source.Append(containingType.GetDeclarationKeyword());
+ source.Append(" ");
+ source.Append(containingType.NameWithTypeParameters());
+ source.Append("\n{\n");
+
+ containingType = containingType.ContainingType;
+ }
+ }
+
+ source.Append("partial class ");
+ source.Append(symbol.NameWithTypeParameters());
+ source.Append("\n{\n");
+
+ var members = symbol.GetMembers();
+
+ var propertySymbols = members
+ .Where(s => !s.IsStatic && s.Kind == SymbolKind.Property)
+ .Cast<IPropertySymbol>()
+ .Where(s => !s.IsIndexer);
+
+ var fieldSymbols = members
+ .Where(s => !s.IsStatic && s.Kind == SymbolKind.Field && !s.IsImplicitlyDeclared)
+ .Cast<IFieldSymbol>();
+
+ var godotClassProperties = propertySymbols.WhereIsGodotCompatibleType(typeCache).ToArray();
+ var godotClassFields = fieldSymbols.WhereIsGodotCompatibleType(typeCache).ToArray();
+
+ var signalDelegateSymbols = members
+ .Where(s => s.Kind == SymbolKind.NamedType)
+ .Cast<INamedTypeSymbol>()
+ .Where(namedTypeSymbol => namedTypeSymbol.TypeKind == TypeKind.Delegate)
+ .Where(s => s.GetAttributes()
+ .Any(a => a.AttributeClass?.IsGodotSignalAttribute() ?? false));
+
+ List<GodotSignalDelegateData> godotSignalDelegates = new();
+
+ foreach (var signalDelegateSymbol in signalDelegateSymbols)
+ {
+ if (!signalDelegateSymbol.Name.EndsWith(ScriptSignalsGenerator.SignalDelegateSuffix))
+ continue;
+
+ string signalName = signalDelegateSymbol.Name;
+ signalName = signalName.Substring(0,
+ signalName.Length - ScriptSignalsGenerator.SignalDelegateSuffix.Length);
+
+ var invokeMethodData = signalDelegateSymbol
+ .DelegateInvokeMethod?.HasGodotCompatibleSignature(typeCache);
+
+ if (invokeMethodData == null)
+ continue;
+
+ godotSignalDelegates.Add(new(signalName, signalDelegateSymbol, invokeMethodData.Value));
+ }
+
+ source.Append(
+ " protected override void SaveGodotObjectData(global::Godot.Bridge.GodotSerializationInfo info)\n {\n");
+ source.Append(" base.SaveGodotObjectData(info);\n");
+
+ // Save properties
+
+ foreach (var property in godotClassProperties)
+ {
+ string propertyName = property.PropertySymbol.Name;
+
+ source.Append(" info.AddProperty(GodotInternal.PropName_")
+ .Append(propertyName)
+ .Append(", ")
+ .AppendManagedToVariantExpr(string.Concat("this.", propertyName), property.Type)
+ .Append(");\n");
+ }
+
+ // Save fields
+
+ foreach (var field in godotClassFields)
+ {
+ string fieldName = field.FieldSymbol.Name;
+
+ source.Append(" info.AddProperty(GodotInternal.PropName_")
+ .Append(fieldName)
+ .Append(", ")
+ .AppendManagedToVariantExpr(string.Concat("this.", fieldName), field.Type)
+ .Append(");\n");
+ }
+
+ // Save signal events
+
+ foreach (var signalDelegate in godotSignalDelegates)
+ {
+ string signalName = signalDelegate.Name;
+
+ source.Append(" info.AddSignalEventDelegate(GodotInternal.SignalName_")
+ .Append(signalName)
+ .Append(", this.backing_")
+ .Append(signalName)
+ .Append(");\n");
+ }
+
+ source.Append(" }\n");
+
+ source.Append(
+ " protected override void RestoreGodotObjectData(global::Godot.Bridge.GodotSerializationInfo info)\n {\n");
+ source.Append(" base.RestoreGodotObjectData(info);\n");
+
+ // Restore properties
+
+ foreach (var property in godotClassProperties)
+ {
+ string propertyName = property.PropertySymbol.Name;
+
+ source.Append(" if (info.TryGetProperty(GodotInternal.PropName_")
+ .Append(propertyName)
+ .Append(", out var _value_")
+ .Append(propertyName)
+ .Append("))\n")
+ .Append(" this.")
+ .Append(propertyName)
+ .Append(" = ")
+ .AppendVariantToManagedExpr(string.Concat("_value_", propertyName),
+ property.PropertySymbol.Type, property.Type)
+ .Append(";\n");
+ }
+
+ // Restore fields
+
+ foreach (var field in godotClassFields)
+ {
+ string fieldName = field.FieldSymbol.Name;
+
+ source.Append(" if (info.TryGetProperty(GodotInternal.PropName_")
+ .Append(fieldName)
+ .Append(", out var _value_")
+ .Append(fieldName)
+ .Append("))\n")
+ .Append(" this.")
+ .Append(fieldName)
+ .Append(" = ")
+ .AppendVariantToManagedExpr(string.Concat("_value_", fieldName),
+ field.FieldSymbol.Type, field.Type)
+ .Append(";\n");
+ }
+
+ // Restore signal events
+
+ foreach (var signalDelegate in godotSignalDelegates)
+ {
+ string signalName = signalDelegate.Name;
+ string signalDelegateQualifiedName = signalDelegate.DelegateSymbol.FullQualifiedName();
+
+ source.Append(" if (info.TryGetSignalEventDelegate<")
+ .Append(signalDelegateQualifiedName)
+ .Append(">(GodotInternal.SignalName_")
+ .Append(signalName)
+ .Append(", out var _value_")
+ .Append(signalName)
+ .Append("))\n")
+ .Append(" this.backing_")
+ .Append(signalName)
+ .Append(" = _value_")
+ .Append(signalName)
+ .Append(";\n");
+ }
+
+ source.Append(" }\n");
+
+ source.Append("}\n"); // partial class
+
+ if (isInnerClass)
+ {
+ var containingType = symbol.ContainingType;
+
+ while (containingType != null)
+ {
+ source.Append("}\n"); // outer class
+
+ containingType = containingType.ContainingType;
+ }
+ }
+
+ if (hasNamespace)
+ {
+ source.Append("\n}\n");
+ }
+
+ context.AddSource(uniqueHint, SourceText.From(source.ToString(), Encoding.UTF8));
+ }
+ }
+}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs
new file mode 100644
index 0000000000..6b06f10db1
--- /dev/null
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs
@@ -0,0 +1,428 @@
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using Microsoft.CodeAnalysis;
+using Microsoft.CodeAnalysis.CSharp.Syntax;
+using Microsoft.CodeAnalysis.Text;
+
+// TODO:
+// Determine a proper way to emit the signal.
+// 'Emit(nameof(TheEvent))' creates a StringName everytime and has the overhead of string marshaling.
+// I haven't decided on the best option yet. Some possibilities:
+// - Expose the generated StringName fields to the user, for use with 'Emit(...)'.
+// - Generate a 'EmitSignalName' method for each event signal.
+
+namespace Godot.SourceGenerators
+{
+ [Generator]
+ public class ScriptSignalsGenerator : ISourceGenerator
+ {
+ public void Initialize(GeneratorInitializationContext context)
+ {
+ }
+
+ public void Execute(GeneratorExecutionContext context)
+ {
+ if (context.AreGodotSourceGeneratorsDisabled())
+ return;
+
+ INamedTypeSymbol[] godotClasses = context
+ .Compilation.SyntaxTrees
+ .SelectMany(tree =>
+ tree.GetRoot().DescendantNodes()
+ .OfType<ClassDeclarationSyntax>()
+ .SelectGodotScriptClasses(context.Compilation)
+ // Report and skip non-partial classes
+ .Where(x =>
+ {
+ if (x.cds.IsPartial())
+ {
+ if (x.cds.IsNested() && !x.cds.AreAllOuterTypesPartial(out var typeMissingPartial))
+ {
+ Common.ReportNonPartialGodotScriptOuterClass(context, typeMissingPartial!);
+ return false;
+ }
+
+ return true;
+ }
+
+ Common.ReportNonPartialGodotScriptClass(context, x.cds, x.symbol);
+ return false;
+ })
+ .Select(x => x.symbol)
+ )
+ .Distinct<INamedTypeSymbol>(SymbolEqualityComparer.Default)
+ .ToArray();
+
+ if (godotClasses.Length > 0)
+ {
+ var typeCache = new MarshalUtils.TypeCache(context.Compilation);
+
+ foreach (var godotClass in godotClasses)
+ {
+ VisitGodotScriptClass(context, typeCache, godotClass);
+ }
+ }
+ }
+
+ internal static string SignalDelegateSuffix = "EventHandler";
+
+ private static void VisitGodotScriptClass(
+ GeneratorExecutionContext context,
+ MarshalUtils.TypeCache typeCache,
+ INamedTypeSymbol symbol
+ )
+ {
+ INamespaceSymbol namespaceSymbol = symbol.ContainingNamespace;
+ string classNs = namespaceSymbol != null && !namespaceSymbol.IsGlobalNamespace ?
+ namespaceSymbol.FullQualifiedName() :
+ string.Empty;
+ bool hasNamespace = classNs.Length != 0;
+
+ bool isInnerClass = symbol.ContainingType != null;
+
+ string uniqueHint = symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint()
+ + "_ScriptSignals_Generated";
+
+ var source = new StringBuilder();
+
+ source.Append("using Godot;\n");
+ source.Append("using Godot.NativeInterop;\n");
+ source.Append("\n");
+
+ if (hasNamespace)
+ {
+ source.Append("namespace ");
+ source.Append(classNs);
+ source.Append(" {\n\n");
+ }
+
+ if (isInnerClass)
+ {
+ var containingType = symbol.ContainingType;
+
+ while (containingType != null)
+ {
+ source.Append("partial ");
+ source.Append(containingType.GetDeclarationKeyword());
+ source.Append(" ");
+ source.Append(containingType.NameWithTypeParameters());
+ source.Append("\n{\n");
+
+ containingType = containingType.ContainingType;
+ }
+ }
+
+ source.Append("partial class ");
+ source.Append(symbol.NameWithTypeParameters());
+ source.Append("\n{\n");
+
+ var members = symbol.GetMembers();
+
+ var signalDelegateSymbols = members
+ .Where(s => s.Kind == SymbolKind.NamedType)
+ .Cast<INamedTypeSymbol>()
+ .Where(namedTypeSymbol => namedTypeSymbol.TypeKind == TypeKind.Delegate)
+ .Where(s => s.GetAttributes()
+ .Any(a => a.AttributeClass?.IsGodotSignalAttribute() ?? false));
+
+ List<GodotSignalDelegateData> godotSignalDelegates = new();
+
+ foreach (var signalDelegateSymbol in signalDelegateSymbols)
+ {
+ if (!signalDelegateSymbol.Name.EndsWith(SignalDelegateSuffix))
+ {
+ Common.ReportSignalDelegateMissingSuffix(context, signalDelegateSymbol);
+ continue;
+ }
+
+ string signalName = signalDelegateSymbol.Name;
+ signalName = signalName.Substring(0, signalName.Length - SignalDelegateSuffix.Length);
+
+ var invokeMethodData = signalDelegateSymbol
+ .DelegateInvokeMethod?.HasGodotCompatibleSignature(typeCache);
+
+ if (invokeMethodData == null)
+ {
+ if (signalDelegateSymbol.DelegateInvokeMethod is IMethodSymbol methodSymbol)
+ {
+ foreach (var parameter in methodSymbol.Parameters)
+ {
+ if (parameter.RefKind != RefKind.None)
+ {
+ Common.ReportSignalParameterTypeNotSupported(context, parameter);
+ continue;
+ }
+
+ var marshalType = MarshalUtils.ConvertManagedTypeToMarshalType(parameter.Type, typeCache);
+
+ if (marshalType == null)
+ {
+ Common.ReportSignalParameterTypeNotSupported(context, parameter);
+ }
+ }
+
+ if (!methodSymbol.ReturnsVoid)
+ {
+ Common.ReportSignalDelegateSignatureMustReturnVoid(context, signalDelegateSymbol);
+ }
+ }
+ continue;
+ }
+
+ godotSignalDelegates.Add(new(signalName, signalDelegateSymbol, invokeMethodData.Value));
+ }
+
+ source.Append(" private partial class GodotInternal {\n");
+
+ // Generate cached StringNames for methods and properties, for fast lookup
+
+ foreach (var signalDelegate in godotSignalDelegates)
+ {
+ string signalName = signalDelegate.Name;
+ source.Append(" public static readonly StringName SignalName_");
+ source.Append(signalName);
+ source.Append(" = \"");
+ source.Append(signalName);
+ source.Append("\";\n");
+ }
+
+ source.Append(" }\n"); // class GodotInternal
+
+ // Generate GetGodotSignalList
+
+ if (godotSignalDelegates.Count > 0)
+ {
+ source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n");
+
+ const string listType = "System.Collections.Generic.List<global::Godot.Bridge.MethodInfo>";
+
+ source.Append(" internal new static ")
+ .Append(listType)
+ .Append(" GetGodotSignalList()\n {\n");
+
+ source.Append(" var signals = new ")
+ .Append(listType)
+ .Append("(")
+ .Append(godotSignalDelegates.Count)
+ .Append(");\n");
+
+ foreach (var signalDelegateData in godotSignalDelegates)
+ {
+ var methodInfo = DetermineMethodInfo(signalDelegateData);
+ AppendMethodInfo(source, methodInfo);
+ }
+
+ source.Append(" return signals;\n");
+ source.Append(" }\n");
+
+ source.Append("#pragma warning restore CS0109\n");
+ }
+
+ // Generate signal event
+
+ foreach (var signalDelegate in godotSignalDelegates)
+ {
+ string signalName = signalDelegate.Name;
+
+ // TODO: Hide backing event from code-completion and debugger
+ // The reason we have a backing field is to hide the invoke method from the event,
+ // as it doesn't emit the signal, only the event delegates. This can confuse users.
+ // Maybe we should directly connect the delegates, as we do with native signals?
+ source.Append(" private ")
+ .Append(signalDelegate.DelegateSymbol.FullQualifiedName())
+ .Append(" backing_")
+ .Append(signalName)
+ .Append(";\n");
+
+ source.Append(" public event ")
+ .Append(signalDelegate.DelegateSymbol.FullQualifiedName())
+ .Append(" ")
+ .Append(signalName)
+ .Append(" {\n")
+ .Append(" add => backing_")
+ .Append(signalName)
+ .Append(" += value;\n")
+ .Append(" remove => backing_")
+ .Append(signalName)
+ .Append(" -= value;\n")
+ .Append("}\n");
+ }
+
+ // Generate RaiseGodotClassSignalCallbacks
+
+ if (godotSignalDelegates.Count > 0)
+ {
+ source.Append(
+ " protected override void RaiseGodotClassSignalCallbacks(in godot_string_name signal, ");
+ source.Append("NativeVariantPtrArgs args, int argCount)\n {\n");
+
+ foreach (var signal in godotSignalDelegates)
+ {
+ GenerateSignalEventInvoker(signal, source);
+ }
+
+ source.Append(" base.RaiseGodotClassSignalCallbacks(signal, args, argCount);\n");
+
+ source.Append(" }\n");
+ }
+
+ source.Append("}\n"); // partial class
+
+ if (isInnerClass)
+ {
+ var containingType = symbol.ContainingType;
+
+ while (containingType != null)
+ {
+ source.Append("}\n"); // outer class
+
+ containingType = containingType.ContainingType;
+ }
+ }
+
+ if (hasNamespace)
+ {
+ source.Append("\n}\n");
+ }
+
+ context.AddSource(uniqueHint, SourceText.From(source.ToString(), Encoding.UTF8));
+ }
+
+ private static void AppendMethodInfo(StringBuilder source, MethodInfo methodInfo)
+ {
+ source.Append(" signals.Add(new(name: GodotInternal.SignalName_")
+ .Append(methodInfo.Name)
+ .Append(", returnVal: ");
+
+ AppendPropertyInfo(source, methodInfo.ReturnVal);
+
+ source.Append(", flags: (Godot.MethodFlags)")
+ .Append((int)methodInfo.Flags)
+ .Append(", arguments: ");
+
+ if (methodInfo.Arguments is { Count: > 0 })
+ {
+ source.Append("new() { ");
+
+ foreach (var param in methodInfo.Arguments)
+ {
+ AppendPropertyInfo(source, param);
+
+ // C# allows colon after the last element
+ source.Append(", ");
+ }
+
+ source.Append(" }");
+ }
+ else
+ {
+ source.Append("null");
+ }
+
+ source.Append(", defaultArguments: null));\n");
+ }
+
+ private static void AppendPropertyInfo(StringBuilder source, PropertyInfo propertyInfo)
+ {
+ source.Append("new(type: (Godot.Variant.Type)")
+ .Append((int)propertyInfo.Type)
+ .Append(", name: \"")
+ .Append(propertyInfo.Name)
+ .Append("\", hint: (Godot.PropertyHint)")
+ .Append((int)propertyInfo.Hint)
+ .Append(", hintString: \"")
+ .Append(propertyInfo.HintString)
+ .Append("\", usage: (Godot.PropertyUsageFlags)")
+ .Append((int)propertyInfo.Usage)
+ .Append(", exported: ")
+ .Append(propertyInfo.Exported ? "true" : "false")
+ .Append(")");
+ }
+
+ private static MethodInfo DetermineMethodInfo(GodotSignalDelegateData signalDelegateData)
+ {
+ var invokeMethodData = signalDelegateData.InvokeMethodData;
+
+ PropertyInfo returnVal;
+
+ if (invokeMethodData.RetType != null)
+ {
+ returnVal = DeterminePropertyInfo(invokeMethodData.RetType.Value, name: string.Empty);
+ }
+ else
+ {
+ returnVal = new PropertyInfo(VariantType.Nil, string.Empty, PropertyHint.None,
+ hintString: null, PropertyUsageFlags.Default, exported: false);
+ }
+
+ int paramCount = invokeMethodData.ParamTypes.Length;
+
+ List<PropertyInfo>? arguments;
+
+ if (paramCount > 0)
+ {
+ arguments = new(capacity: paramCount);
+
+ for (int i = 0; i < paramCount; i++)
+ {
+ arguments.Add(DeterminePropertyInfo(invokeMethodData.ParamTypes[i],
+ name: invokeMethodData.Method.Parameters[i].Name));
+ }
+ }
+ else
+ {
+ arguments = null;
+ }
+
+ return new MethodInfo(signalDelegateData.Name, returnVal, MethodFlags.Default, arguments,
+ defaultArguments: null);
+ }
+
+ private static PropertyInfo DeterminePropertyInfo(MarshalType marshalType, string name)
+ {
+ var memberVariantType = MarshalUtils.ConvertMarshalTypeToVariantType(marshalType)!.Value;
+
+ var propUsage = PropertyUsageFlags.Default;
+
+ if (memberVariantType == VariantType.Nil)
+ propUsage |= PropertyUsageFlags.NilIsVariant;
+
+ return new PropertyInfo(memberVariantType, name,
+ PropertyHint.None, string.Empty, propUsage, exported: false);
+ }
+
+ private static void GenerateSignalEventInvoker(
+ GodotSignalDelegateData signal,
+ StringBuilder source
+ )
+ {
+ string signalName = signal.Name;
+ var invokeMethodData = signal.InvokeMethodData;
+
+ source.Append(" if (signal == GodotInternal.SignalName_");
+ source.Append(signalName);
+ source.Append(" && argCount == ");
+ source.Append(invokeMethodData.ParamTypes.Length);
+ source.Append(") {\n");
+ source.Append(" backing_");
+ source.Append(signalName);
+ source.Append("?.Invoke(");
+
+ for (int i = 0; i < invokeMethodData.ParamTypes.Length; i++)
+ {
+ if (i != 0)
+ source.Append(", ");
+
+ source.AppendNativeVariantToManagedExpr(string.Concat("args[", i.ToString(), "]"),
+ invokeMethodData.ParamTypeSymbols[i], invokeMethodData.ParamTypes[i]);
+ }
+
+ source.Append(");\n");
+
+ source.Append(" return;\n");
+
+ source.Append(" }\n");
+ }
+ }
+}
diff --git a/modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotBuildLogger.cs b/modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotBuildLogger.cs
index 2bf1cb7a18..01aa65bfc3 100644
--- a/modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotBuildLogger.cs
+++ b/modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotBuildLogger.cs
@@ -7,8 +7,6 @@ namespace GodotTools.BuildLogger
{
public class GodotBuildLogger : ILogger
{
- public static readonly string AssemblyPath = Path.GetFullPath(typeof(GodotBuildLogger).Assembly.Location);
-
public string Parameters { get; set; }
public LoggerVerbosity Verbosity { get; set; }
diff --git a/modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotTools.BuildLogger.csproj b/modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotTools.BuildLogger.csproj
index 0afec970c6..9e36497b06 100644
--- a/modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotTools.BuildLogger.csproj
+++ b/modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotTools.BuildLogger.csproj
@@ -5,6 +5,6 @@
<LangVersion>7.2</LangVersion>
</PropertyGroup>
<ItemGroup>
- <PackageReference Include="Microsoft.Build.Framework" Version="16.5.0" />
+ <PackageReference Include="Microsoft.Build.Framework" Version="15.1.548" ExcludeAssets="runtime" />
</ItemGroup>
</Project>
diff --git a/modules/mono/editor/GodotTools/GodotTools.Core/GodotTools.Core.csproj b/modules/mono/editor/GodotTools/GodotTools.Core/GodotTools.Core.csproj
index d6d8962f90..cfd5c88a58 100644
--- a/modules/mono/editor/GodotTools/GodotTools.Core/GodotTools.Core.csproj
+++ b/modules/mono/editor/GodotTools/GodotTools.Core/GodotTools.Core.csproj
@@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<ProjectGuid>{639E48BD-44E5-4091-8EDD-22D36DC0768D}</ProjectGuid>
- <TargetFramework>netstandard2.0</TargetFramework>
- <LangVersion>7.2</LangVersion>
+ <TargetFramework>net6.0</TargetFramework>
+ <LangVersion>10</LangVersion>
</PropertyGroup>
</Project>
diff --git a/modules/mono/editor/GodotTools/GodotTools.Core/StringExtensions.cs b/modules/mono/editor/GodotTools/GodotTools.Core/StringExtensions.cs
index 60a4f297c9..7c5502814f 100644
--- a/modules/mono/editor/GodotTools/GodotTools.Core/StringExtensions.cs
+++ b/modules/mono/editor/GodotTools/GodotTools.Core/StringExtensions.cs
@@ -34,7 +34,7 @@ namespace GodotTools.Core
path = path.Replace('\\', '/');
path = path[path.Length - 1] == '/' ? path.Substring(0, path.Length - 1) : path;
- string[] parts = path.Split(new[] {'/'}, StringSplitOptions.RemoveEmptyEntries);
+ string[] parts = path.Split(new[] { '/' }, StringSplitOptions.RemoveEmptyEntries);
path = string.Join(Path.DirectorySeparatorChar.ToString(), parts).Trim();
@@ -60,7 +60,7 @@ namespace GodotTools.Core
public static string ToSafeDirName(this string dirName, bool allowDirSeparator = false)
{
- var invalidChars = new List<string> {":", "*", "?", "\"", "<", ">", "|"};
+ var invalidChars = new List<string> { ":", "*", "?", "\"", "<", ">", "|" };
if (allowDirSeparator)
{
diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeMessaging.CLI/GodotTools.IdeMessaging.CLI.csproj b/modules/mono/editor/GodotTools/GodotTools.IdeMessaging.CLI/GodotTools.IdeMessaging.CLI.csproj
index 303ca3a293..d2132115f3 100644
--- a/modules/mono/editor/GodotTools/GodotTools.IdeMessaging.CLI/GodotTools.IdeMessaging.CLI.csproj
+++ b/modules/mono/editor/GodotTools/GodotTools.IdeMessaging.CLI/GodotTools.IdeMessaging.CLI.csproj
@@ -1,4 +1,4 @@
-<Project Sdk="Microsoft.NET.Sdk">
+<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<ProjectGuid>{B06C2951-C8E3-4F28-80B2-717CF327EB19}</ProjectGuid>
<OutputType>Exe</OutputType>
diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Client.cs b/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Client.cs
index bc09e1ebf9..72e2a1fc0d 100644
--- a/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Client.cs
+++ b/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Client.cs
@@ -123,12 +123,16 @@ namespace GodotTools.IdeMessaging
string projectMetadataDir = Path.Combine(godotProjectDir, ".godot", "mono", "metadata");
// FileSystemWatcher requires an existing directory
- if (!Directory.Exists(projectMetadataDir)) {
+ if (!Directory.Exists(projectMetadataDir))
+ {
// Check if the non hidden version exists
string nonHiddenProjectMetadataDir = Path.Combine(godotProjectDir, "godot", "mono", "metadata");
- if (Directory.Exists(nonHiddenProjectMetadataDir)) {
+ if (Directory.Exists(nonHiddenProjectMetadataDir))
+ {
projectMetadataDir = nonHiddenProjectMetadataDir;
- } else {
+ }
+ else
+ {
Directory.CreateDirectory(projectMetadataDir);
}
}
diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/GodotIdeMetadata.cs b/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/GodotIdeMetadata.cs
index 686202e81e..2448a2953b 100644
--- a/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/GodotIdeMetadata.cs
+++ b/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/GodotIdeMetadata.cs
@@ -25,10 +25,7 @@ namespace GodotTools.IdeMessaging
public override bool Equals(object obj)
{
- if (obj is GodotIdeMetadata metadata)
- return metadata == this;
-
- return false;
+ return obj is GodotIdeMetadata metadata && metadata == this;
}
public bool Equals(GodotIdeMetadata other)
diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Peer.cs b/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Peer.cs
index 10d7e1898e..dd3913b4f3 100644
--- a/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Peer.cs
+++ b/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Peer.cs
@@ -78,7 +78,7 @@ namespace GodotTools.IdeMessaging
clientStream.WriteTimeout = ClientWriteTimeout;
clientReader = new StreamReader(clientStream, Encoding.UTF8);
- clientWriter = new StreamWriter(clientStream, Encoding.UTF8) {NewLine = "\n"};
+ clientWriter = new StreamWriter(clientStream, Encoding.UTF8) { NewLine = "\n" };
}
public async Task Process()
diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/ResponseAwaiter.cs b/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/ResponseAwaiter.cs
index 548e7f06ee..a57c82b608 100644
--- a/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/ResponseAwaiter.cs
+++ b/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/ResponseAwaiter.cs
@@ -17,7 +17,7 @@ namespace GodotTools.IdeMessaging
if (content.Status == MessageStatus.Ok)
SetResult(JsonConvert.DeserializeObject<T>(content.Body));
else
- SetResult(new T {Status = content.Status});
+ SetResult(new T { Status = content.Status });
}
}
}
diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Utils/NotifyAwaiter.cs b/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Utils/NotifyAwaiter.cs
index d84a63c83c..a285d5fa97 100644
--- a/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Utils/NotifyAwaiter.cs
+++ b/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Utils/NotifyAwaiter.cs
@@ -21,14 +21,14 @@ namespace GodotTools.IdeMessaging.Utils
public void OnCompleted(Action continuation)
{
if (this.continuation != null)
- throw new InvalidOperationException("This awaiter has already been listened");
+ throw new InvalidOperationException("This awaiter already has a continuation.");
this.continuation = continuation;
}
public void SetResult(T result)
{
if (IsCompleted)
- throw new InvalidOperationException("This awaiter is already completed");
+ throw new InvalidOperationException("This awaiter is already completed.");
IsCompleted = true;
this.result = result;
@@ -39,7 +39,7 @@ namespace GodotTools.IdeMessaging.Utils
public void SetException(Exception exception)
{
if (IsCompleted)
- throw new InvalidOperationException("This awaiter is already completed");
+ throw new InvalidOperationException("This awaiter is already completed.");
IsCompleted = true;
this.exception = exception;
diff --git a/modules/mono/editor/GodotTools/GodotTools.OpenVisualStudio/GodotTools.OpenVisualStudio.csproj b/modules/mono/editor/GodotTools/GodotTools.OpenVisualStudio/GodotTools.OpenVisualStudio.csproj
index 5b3ed0b1b7..c05096bdcc 100644
--- a/modules/mono/editor/GodotTools/GodotTools.OpenVisualStudio/GodotTools.OpenVisualStudio.csproj
+++ b/modules/mono/editor/GodotTools/GodotTools.OpenVisualStudio/GodotTools.OpenVisualStudio.csproj
@@ -1,4 +1,4 @@
-<Project Sdk="Microsoft.NET.Sdk">
+<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<ProjectGuid>{EAFFF236-FA96-4A4D-BD23-0E51EF988277}</ProjectGuid>
<OutputType>Exe</OutputType>
diff --git a/modules/mono/editor/GodotTools/GodotTools.OpenVisualStudio/Program.cs b/modules/mono/editor/GodotTools/GodotTools.OpenVisualStudio/Program.cs
index 7a4641dbbc..cc0deb6cc0 100644
--- a/modules/mono/editor/GodotTools/GodotTools.OpenVisualStudio/Program.cs
+++ b/modules/mono/editor/GodotTools/GodotTools.OpenVisualStudio/Program.cs
@@ -249,8 +249,8 @@ namespace GodotTools.OpenVisualStudio
// Thread call was rejected, so try again.
int IOleMessageFilter.RetryRejectedCall(IntPtr hTaskCallee, int dwTickCount, int dwRejectType)
{
+ // flag = SERVERCALL_RETRYLATER
if (dwRejectType == 2)
- // flag = SERVERCALL_RETRYLATER
{
// Retry the thread call immediately if return >= 0 & < 100
return 99;
diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj
index 37123ba2b2..bde14b2b40 100644
--- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj
+++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj
@@ -1,32 +1,16 @@
-<Project Sdk="Microsoft.NET.Sdk">
+<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<ProjectGuid>{A8CDAD94-C6D4-4B19-A7E7-76C53CC92984}</ProjectGuid>
- <TargetFramework>net472</TargetFramework>
- <LangVersion>7.2</LangVersion>
+ <TargetFramework>net6.0</TargetFramework>
+ <LangVersion>10</LangVersion>
</PropertyGroup>
<ItemGroup>
- <PackageReference Include="Microsoft.Build" Version="16.5.0" />
+ <PackageReference Include="Microsoft.Build" Version="15.1.548" ExcludeAssets="runtime" />
+ <PackageReference Include="Microsoft.Build.Locator" Version="1.2.6" />
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.0" PrivateAssets="All" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\GodotTools.Core\GodotTools.Core.csproj" />
<ProjectReference Include="..\GodotTools.Shared\GodotTools.Shared.csproj" />
</ItemGroup>
- <!--
- The Microsoft.Build.Runtime package is too problematic so we create a MSBuild.exe stub. The workaround described
- here doesn't work with Microsoft.NETFramework.ReferenceAssemblies: https://github.com/microsoft/msbuild/issues/3486
- We need a MSBuild.exe file as there's an issue in Microsoft.Build where it executes platform dependent code when
- searching for MSBuild.exe before the fallback to not using it. A stub is fine as it should never be executed.
- -->
- <ItemGroup>
- <None Include="MSBuild.exe" CopyToOutputDirectory="Always" />
- </ItemGroup>
- <Target Name="CopyMSBuildStubWindows" AfterTargets="Build" Condition=" '$(GodotPlatform)' == 'windows' Or ( '$(GodotPlatform)' == '' And '$(OS)' == 'Windows_NT' ) ">
- <PropertyGroup>
- <GodotSourceRootPath>$(SolutionDir)/../../../../</GodotSourceRootPath>
- <GodotOutputDataDir>$(GodotSourceRootPath)/bin/GodotSharp</GodotOutputDataDir>
- </PropertyGroup>
- <!-- Need to copy it here as well on Windows -->
- <Copy SourceFiles="MSBuild.exe" DestinationFiles="$(GodotOutputDataDir)\Mono\lib\mono\v4.0\MSBuild.exe" />
- </Target>
</Project>
diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/MSBuild.exe b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/MSBuild.exe
deleted file mode 100644
index e69de29bb2..0000000000
--- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/MSBuild.exe
+++ /dev/null
diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs
index 7d49d251dd..f3c8e89dff 100644
--- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs
+++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs
@@ -1,4 +1,5 @@
using System;
+using System.Globalization;
using System.IO;
using System.Text;
using Microsoft.Build.Construction;
@@ -14,14 +15,15 @@ namespace GodotTools.ProjectEditor
public static ProjectRootElement GenGameProject(string name)
{
if (name.Length == 0)
- throw new ArgumentException("Project name is empty", nameof(name));
+ throw new ArgumentException("Project name is empty.", nameof(name));
var root = ProjectRootElement.Create(NewProjectFileOptions.None);
root.Sdk = GodotSdkAttrValue;
var mainGroup = root.AddPropertyGroup();
- mainGroup.AddProperty("TargetFramework", "netstandard2.1");
+ mainGroup.AddProperty("TargetFramework", "net6.0");
+ mainGroup.AddProperty("EnableDynamicLoading", "true");
string sanitizedName = IdentifierUtils.SanitizeQualifiedIdentifier(name, allowEmptyIdentifiers: true);
@@ -35,7 +37,7 @@ namespace GodotTools.ProjectEditor
public static string GenAndSaveGameProject(string dir, string name)
{
if (name.Length == 0)
- throw new ArgumentException("Project name is empty", nameof(name));
+ throw new ArgumentException("Project name is empty.", nameof(name));
string path = Path.Combine(dir, name + ".csproj");
@@ -44,7 +46,7 @@ namespace GodotTools.ProjectEditor
// Save (without BOM)
root.Save(path, new UTF8Encoding(encoderShouldEmitUTF8Identifier: false));
- return Guid.NewGuid().ToString().ToUpper();
+ return Guid.NewGuid().ToString().ToUpperInvariant();
}
}
}
diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs
index cdac9acb25..7b1d5c228a 100644
--- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs
+++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs
@@ -19,6 +19,16 @@ namespace GodotTools.ProjectEditor
public static class ProjectUtils
{
+ public static void MSBuildLocatorRegisterDefaults(out Version version, out string path)
+ {
+ var instance = Microsoft.Build.Locator.MSBuildLocator.RegisterDefaults();
+ version = instance.Version;
+ path = instance.MSBuildPath;
+ }
+
+ public static void MSBuildLocatorRegisterMSBuildPath(string msbuildPath)
+ => Microsoft.Build.Locator.MSBuildLocator.RegisterMSBuildPath(msbuildPath);
+
public static MSBuildProject Open(string path)
{
var root = ProjectRootElement.Open(path);
@@ -42,7 +52,8 @@ namespace GodotTools.ProjectEditor
var root = project.Root;
string godotSdkAttrValue = ProjectGenerator.GodotSdkAttrValue;
- if (!string.IsNullOrEmpty(root.Sdk) && root.Sdk.Trim().Equals(godotSdkAttrValue, StringComparison.OrdinalIgnoreCase))
+ if (!string.IsNullOrEmpty(root.Sdk) &&
+ root.Sdk.Trim().Equals(godotSdkAttrValue, StringComparison.OrdinalIgnoreCase))
return;
root.Sdk = godotSdkAttrValue;
diff --git a/modules/mono/editor/GodotTools/GodotTools.Shared/GenerateGodotNupkgsVersions.targets b/modules/mono/editor/GodotTools/GodotTools.Shared/GenerateGodotNupkgsVersions.targets
index aab2d73bdd..4baae77b34 100644
--- a/modules/mono/editor/GodotTools/GodotTools.Shared/GenerateGodotNupkgsVersions.targets
+++ b/modules/mono/editor/GodotTools/GodotTools.Shared/GenerateGodotNupkgsVersions.targets
@@ -8,8 +8,8 @@
</Target>
<Target Name="GenerateGodotNupkgsVersionsFile"
- DependsOnTargets="PrepareForBuild;_GenerateGodotNupkgsVersionsFile"
- BeforeTargets="BeforeCompile;CoreCompile">
+ DependsOnTargets="_GenerateGodotNupkgsVersionsFile"
+ BeforeTargets="PrepareForBuild;CompileDesignTime;BeforeCompile;CoreCompile">
<ItemGroup>
<Compile Include="$(GeneratedGodotNupkgsVersionsFile)" />
<FileWrites Include="$(GeneratedGodotNupkgsVersionsFile)" />
diff --git a/modules/mono/editor/GodotTools/GodotTools.Shared/GodotTools.Shared.csproj b/modules/mono/editor/GodotTools/GodotTools.Shared/GodotTools.Shared.csproj
index 3bc1698c15..d60e6343ea 100644
--- a/modules/mono/editor/GodotTools/GodotTools.Shared/GodotTools.Shared.csproj
+++ b/modules/mono/editor/GodotTools/GodotTools.Shared/GodotTools.Shared.csproj
@@ -1,6 +1,8 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
- <TargetFramework>netstandard2.0</TargetFramework>
+ <TargetFramework>net6.0</TargetFramework>
+ <!-- Specify compile items manually to avoid including dangling generated items. -->
+ <EnableDefaultCompileItems>false</EnableDefaultCompileItems>
</PropertyGroup>
<Import Project="GenerateGodotNupkgsVersions.targets" />
</Project>
diff --git a/modules/mono/editor/GodotTools/GodotTools.sln b/modules/mono/editor/GodotTools/GodotTools.sln
index d3107a69db..564775635d 100644
--- a/modules/mono/editor/GodotTools/GodotTools.sln
+++ b/modules/mono/editor/GodotTools/GodotTools.sln
@@ -1,4 +1,4 @@
-
+
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GodotTools.ProjectEditor", "GodotTools.ProjectEditor\GodotTools.ProjectEditor.csproj", "{A8CDAD94-C6D4-4B19-A7E7-76C53CC92984}"
@@ -15,6 +15,10 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GodotTools.OpenVisualStudio
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GodotTools.Shared", "GodotTools.Shared\GodotTools.Shared.csproj", "{2758FFAF-8237-4CF2-B569-66BF8B3587BB}"
EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Godot.SourceGenerators", "..\Godot.NET.Sdk\Godot.SourceGenerators\Godot.SourceGenerators.csproj", "{D8C421B2-8911-41EB-B983-F675C7141EB7}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Godot.SourceGenerators.Internal", "..\..\glue\GodotSharp\Godot.SourceGenerators.Internal\Godot.SourceGenerators.Internal.csproj", "{55666071-BEC1-4A52-8A98-9A4A7A947DBF}"
+EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@@ -49,5 +53,13 @@ Global
{2758FFAF-8237-4CF2-B569-66BF8B3587BB}.Debug|Any CPU.Build.0 = Debug|Any CPU
{2758FFAF-8237-4CF2-B569-66BF8B3587BB}.Release|Any CPU.ActiveCfg = Release|Any CPU
{2758FFAF-8237-4CF2-B569-66BF8B3587BB}.Release|Any CPU.Build.0 = Release|Any CPU
+ {D8C421B2-8911-41EB-B983-F675C7141EB7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {D8C421B2-8911-41EB-B983-F675C7141EB7}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {D8C421B2-8911-41EB-B983-F675C7141EB7}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {D8C421B2-8911-41EB-B983-F675C7141EB7}.Release|Any CPU.Build.0 = Release|Any CPU
+ {55666071-BEC1-4A52-8A98-9A4A7A947DBF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {55666071-BEC1-4A52-8A98-9A4A7A947DBF}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {55666071-BEC1-4A52-8A98-9A4A7A947DBF}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {55666071-BEC1-4A52-8A98-9A4A7A947DBF}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildInfo.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildInfo.cs
index 28bf57dc21..edbf53a389 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/BuildInfo.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildInfo.cs
@@ -4,28 +4,36 @@ using Godot.Collections;
using GodotTools.Internals;
using Path = System.IO.Path;
+#nullable enable
+
namespace GodotTools.Build
{
[Serializable]
- public sealed class BuildInfo : RefCounted // TODO Remove RefCounted once we have proper serialization
+ public sealed partial class BuildInfo : RefCounted // TODO Remove RefCounted once we have proper serialization
{
- public string Solution { get; }
- public string[] Targets { get; }
- public string Configuration { get; }
- public bool Restore { get; }
+ public string Solution { get; private set; }
+ public string Configuration { get; private set; }
+ public string? RuntimeIdentifier { get; private set; }
+ public string? PublishOutputDir { get; private set; }
+ public bool Restore { get; private set; }
+ public bool Rebuild { get; private set; }
+ public bool OnlyClean { get; private set; }
+
// TODO Use List once we have proper serialization
- public Array<string> CustomProperties { get; } = new Array<string>();
+ public Godot.Collections.Array CustomProperties { get; private set; } = new();
- public string LogsDirPath => Path.Combine(GodotSharpDirs.BuildLogsDirs, $"{Solution.MD5Text()}_{Configuration}");
+ public string LogsDirPath =>
+ Path.Combine(GodotSharpDirs.BuildLogsDirs, $"{Solution.MD5Text()}_{Configuration}");
- public override bool Equals(object obj)
+ public override bool Equals(object? obj)
{
- if (obj is BuildInfo other)
- return other.Solution == Solution && other.Targets == Targets &&
- other.Configuration == Configuration && other.Restore == Restore &&
- other.CustomProperties == CustomProperties && other.LogsDirPath == LogsDirPath;
-
- return false;
+ return obj is BuildInfo other &&
+ other.Solution == Solution &&
+ other.Configuration == Configuration && other.RuntimeIdentifier == RuntimeIdentifier &&
+ other.PublishOutputDir == PublishOutputDir && other.Restore == Restore &&
+ other.Rebuild == Rebuild && other.OnlyClean == OnlyClean &&
+ other.CustomProperties == CustomProperties &&
+ other.LogsDirPath == LogsDirPath;
}
public override int GetHashCode()
@@ -34,25 +42,44 @@ namespace GodotTools.Build
{
int hash = 17;
hash = (hash * 29) + Solution.GetHashCode();
- hash = (hash * 29) + Targets.GetHashCode();
hash = (hash * 29) + Configuration.GetHashCode();
+ hash = (hash * 29) + (RuntimeIdentifier?.GetHashCode() ?? 0);
+ hash = (hash * 29) + (PublishOutputDir?.GetHashCode() ?? 0);
hash = (hash * 29) + Restore.GetHashCode();
+ hash = (hash * 29) + Rebuild.GetHashCode();
+ hash = (hash * 29) + OnlyClean.GetHashCode();
hash = (hash * 29) + CustomProperties.GetHashCode();
hash = (hash * 29) + LogsDirPath.GetHashCode();
return hash;
}
}
+ // Needed for instantiation from Godot, after reloading assemblies
private BuildInfo()
{
+ Solution = string.Empty;
+ Configuration = string.Empty;
+ }
+
+ public BuildInfo(string solution, string configuration, bool restore, bool rebuild, bool onlyClean)
+ {
+ Solution = solution;
+ Configuration = configuration;
+ Restore = restore;
+ Rebuild = rebuild;
+ OnlyClean = onlyClean;
}
- public BuildInfo(string solution, string[] targets, string configuration, bool restore)
+ public BuildInfo(string solution, string configuration, string runtimeIdentifier,
+ string publishOutputDir, bool restore, bool rebuild, bool onlyClean)
{
Solution = solution;
- Targets = targets;
Configuration = configuration;
+ RuntimeIdentifier = runtimeIdentifier;
+ PublishOutputDir = publishOutputDir;
Restore = restore;
+ Rebuild = rebuild;
+ OnlyClean = onlyClean;
}
}
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildManager.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildManager.cs
index 21bff70b15..993c6d9217 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/BuildManager.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildManager.cs
@@ -1,12 +1,10 @@
using System;
+using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Threading.Tasks;
-using GodotTools.Ides.Rider;
+using Godot;
using GodotTools.Internals;
-using JetBrains.Annotations;
-using static GodotTools.Internals.Globals;
using File = GodotTools.Utils.File;
-using OS = GodotTools.Utils.OS;
namespace GodotTools.Build
{
@@ -14,13 +12,8 @@ namespace GodotTools.Build
{
private static BuildInfo _buildInProgress;
- public const string PropNameMSBuildMono = "MSBuild (Mono)";
- public const string PropNameMSBuildVs = "MSBuild (VS Build Tools)";
- public const string PropNameMSBuildJetBrains = "MSBuild (JetBrains Rider)";
- public const string PropNameDotnetCli = "dotnet CLI";
-
public const string MsBuildIssuesFileName = "msbuild_issues.csv";
- public const string MsBuildLogFileName = "msbuild_log.txt";
+ private const string MsBuildLogFileName = "msbuild_log.txt";
public delegate void BuildLaunchFailedEventHandler(BuildInfo buildInfo, string reason);
@@ -62,14 +55,14 @@ namespace GodotTools.Build
private static void PrintVerbose(string text)
{
- if (Godot.OS.IsStdoutVerbose())
- Godot.GD.Print(text);
+ if (OS.IsStdoutVerbose())
+ GD.Print(text);
}
- public static bool Build(BuildInfo buildInfo)
+ private static bool Build(BuildInfo buildInfo)
{
if (_buildInProgress != null)
- throw new InvalidOperationException("A build is already in progress");
+ throw new InvalidOperationException("A build is already in progress.");
_buildInProgress = buildInfo;
@@ -103,7 +96,8 @@ namespace GodotTools.Build
}
catch (Exception e)
{
- BuildLaunchFailed?.Invoke(buildInfo, $"The build method threw an exception.\n{e.GetType().FullName}: {e.Message}");
+ BuildLaunchFailed?.Invoke(buildInfo,
+ $"The build method threw an exception.\n{e.GetType().FullName}: {e.Message}");
Console.Error.WriteLine(e);
return false;
}
@@ -117,7 +111,7 @@ namespace GodotTools.Build
public static async Task<bool> BuildAsync(BuildInfo buildInfo)
{
if (_buildInProgress != null)
- throw new InvalidOperationException("A build is already in progress");
+ throw new InvalidOperationException("A build is already in progress.");
_buildInProgress = buildInfo;
@@ -148,7 +142,8 @@ namespace GodotTools.Build
}
catch (Exception e)
{
- BuildLaunchFailed?.Invoke(buildInfo, $"The build method threw an exception.\n{e.GetType().FullName}: {e.Message}");
+ BuildLaunchFailed?.Invoke(buildInfo,
+ $"The build method threw an exception.\n{e.GetType().FullName}: {e.Message}");
Console.Error.WriteLine(e);
return false;
}
@@ -159,18 +154,54 @@ namespace GodotTools.Build
}
}
- public static bool BuildProjectBlocking(string config, [CanBeNull] string[] targets = null, [CanBeNull] string platform = null)
+ private static bool Publish(BuildInfo buildInfo)
{
- var buildInfo = new BuildInfo(GodotSharpDirs.ProjectSlnPath, targets ?? new[] {"Build"}, config, restore: true);
+ if (_buildInProgress != null)
+ throw new InvalidOperationException("A build is already in progress.");
- // If a platform was not specified, try determining the current one. If that fails, let MSBuild auto-detect it.
- if (platform != null || OS.PlatformNameMap.TryGetValue(Godot.OS.GetName(), out platform))
- buildInfo.CustomProperties.Add($"GodotTargetPlatform={platform}");
+ _buildInProgress = buildInfo;
- if (Internal.GodotIsRealTDouble())
- buildInfo.CustomProperties.Add("GodotRealTIsDouble=true");
+ try
+ {
+ BuildStarted?.Invoke(buildInfo);
+
+ // Required in order to update the build tasks list
+ Internal.GodotMainIteration();
- return BuildProjectBlocking(buildInfo);
+ try
+ {
+ RemoveOldIssuesFile(buildInfo);
+ }
+ catch (IOException e)
+ {
+ BuildLaunchFailed?.Invoke(buildInfo, $"Cannot remove issues file: {GetIssuesFilePath(buildInfo)}");
+ Console.Error.WriteLine(e);
+ }
+
+ try
+ {
+ int exitCode = BuildSystem.Publish(buildInfo, StdOutputReceived, StdErrorReceived);
+
+ if (exitCode != 0)
+ PrintVerbose(
+ $"dotnet publish exited with code: {exitCode}. Log file: {GetLogFilePath(buildInfo)}");
+
+ BuildFinished?.Invoke(exitCode == 0 ? BuildResult.Success : BuildResult.Error);
+
+ return exitCode == 0;
+ }
+ catch (Exception e)
+ {
+ BuildLaunchFailed?.Invoke(buildInfo,
+ $"The publish method threw an exception.\n{e.GetType().FullName}: {e.Message}");
+ Console.Error.WriteLine(e);
+ return false;
+ }
+ }
+ finally
+ {
+ _buildInProgress = null;
+ }
}
private static bool BuildProjectBlocking(BuildInfo buildInfo)
@@ -178,31 +209,109 @@ namespace GodotTools.Build
if (!File.Exists(buildInfo.Solution))
return true; // No solution to build
- // Make sure the API assemblies are up to date before building the project.
- // We may not have had the chance to update the release API assemblies, and the debug ones
- // may have been deleted by the user at some point after they were loaded by the Godot editor.
- string apiAssembliesUpdateError = Internal.UpdateApiAssembliesFromPrebuilt(buildInfo.Configuration == "ExportRelease" ? "Release" : "Debug");
+ using var pr = new EditorProgress("dotnet_build_project", "Building .NET project...", 1);
+
+ pr.Step("Building project solution", 0);
- if (!string.IsNullOrEmpty(apiAssembliesUpdateError))
+ if (!Build(buildInfo))
{
- ShowBuildErrorDialog("Failed to update the Godot API assemblies");
+ ShowBuildErrorDialog("Failed to build project solution");
return false;
}
- using (var pr = new EditorProgress("mono_project_debug_build", "Building project solution...", 1))
+ return true;
+ }
+
+ private static bool CleanProjectBlocking(BuildInfo buildInfo)
+ {
+ if (!File.Exists(buildInfo.Solution))
+ return true; // No solution to clean
+
+ using var pr = new EditorProgress("dotnet_clean_project", "Cleaning .NET project...", 1);
+
+ pr.Step("Cleaning project solution", 0);
+
+ if (!Build(buildInfo))
{
- pr.Step("Building project solution", 0);
+ ShowBuildErrorDialog("Failed to clean project solution");
+ return false;
+ }
- if (!Build(buildInfo))
- {
- ShowBuildErrorDialog("Failed to build project solution");
- return false;
- }
+ return true;
+ }
+
+ private static bool PublishProjectBlocking(BuildInfo buildInfo)
+ {
+ using var pr = new EditorProgress("dotnet_publish_project", "Publishing .NET project...", 1);
+
+ pr.Step("Running dotnet publish", 0);
+
+ if (!Publish(buildInfo))
+ {
+ ShowBuildErrorDialog("Failed to publish .NET project");
+ return false;
}
return true;
}
+ private static BuildInfo CreateBuildInfo(
+ [DisallowNull] string configuration,
+ [AllowNull] string platform = null,
+ bool rebuild = false,
+ bool onlyClean = false
+ )
+ {
+ var buildInfo = new BuildInfo(GodotSharpDirs.ProjectSlnPath, configuration,
+ restore: true, rebuild, onlyClean);
+
+ // If a platform was not specified, try determining the current one. If that fails, let MSBuild auto-detect it.
+ if (platform != null || Utils.OS.PlatformNameMap.TryGetValue(OS.GetName(), out platform))
+ buildInfo.CustomProperties.Add($"GodotTargetPlatform={platform}");
+
+ if (Internal.GodotIsRealTDouble())
+ buildInfo.CustomProperties.Add("GodotRealTIsDouble=true");
+
+ return buildInfo;
+ }
+
+ private static BuildInfo CreatePublishBuildInfo(
+ [DisallowNull] string configuration,
+ [DisallowNull] string platform,
+ [DisallowNull] string runtimeIdentifier,
+ [DisallowNull] string publishOutputDir
+ )
+ {
+ var buildInfo = new BuildInfo(GodotSharpDirs.ProjectSlnPath, configuration,
+ runtimeIdentifier, publishOutputDir, restore: true, rebuild: false, onlyClean: false);
+
+ buildInfo.CustomProperties.Add($"GodotTargetPlatform={platform}");
+
+ if (Internal.GodotIsRealTDouble())
+ buildInfo.CustomProperties.Add("GodotRealTIsDouble=true");
+
+ return buildInfo;
+ }
+
+ public static bool BuildProjectBlocking(
+ [DisallowNull] string configuration,
+ [AllowNull] string platform = null,
+ bool rebuild = false
+ ) => BuildProjectBlocking(CreateBuildInfo(configuration, platform, rebuild));
+
+ public static bool CleanProjectBlocking(
+ [DisallowNull] string configuration,
+ [AllowNull] string platform = null
+ ) => CleanProjectBlocking(CreateBuildInfo(configuration, platform, rebuild: false));
+
+ public static bool PublishProjectBlocking(
+ [DisallowNull] string configuration,
+ [DisallowNull] string platform,
+ [DisallowNull] string runtimeIdentifier,
+ string publishOutputDir
+ ) => PublishProjectBlocking(CreatePublishBuildInfo(configuration,
+ platform, runtimeIdentifier, publishOutputDir));
+
public static bool EditorBuildCallback()
{
if (!File.Exists(GodotSharpDirs.ProjectSlnPath))
@@ -215,7 +324,7 @@ namespace GodotTools.Build
}
catch (Exception e)
{
- Godot.GD.PushError("Failed to setup Godot NuGet Offline Packages: " + e.Message);
+ GD.PushError("Failed to setup Godot NuGet Offline Packages: " + e.Message);
}
if (GodotSharpEditor.Instance.SkipBuildBeforePlaying)
@@ -226,47 +335,6 @@ namespace GodotTools.Build
public static void Initialize()
{
- // Build tool settings
- var editorSettings = GodotSharpEditor.Instance.GetEditorInterface().GetEditorSettings();
-
- BuildTool msbuildDefault;
-
- if (OS.IsWindows)
- {
- if (RiderPathManager.IsExternalEditorSetToRider(editorSettings))
- msbuildDefault = BuildTool.JetBrainsMsBuild;
- else
- msbuildDefault = !string.IsNullOrEmpty(OS.PathWhich("dotnet")) ? BuildTool.DotnetCli : BuildTool.MsBuildVs;
- }
- else
- {
- msbuildDefault = !string.IsNullOrEmpty(OS.PathWhich("dotnet")) ? BuildTool.DotnetCli : BuildTool.MsBuildMono;
- }
-
- EditorDef("mono/builds/build_tool", msbuildDefault);
-
- string hintString;
-
- if (OS.IsWindows)
- {
- hintString = $"{PropNameMSBuildMono}:{(int)BuildTool.MsBuildMono}," +
- $"{PropNameMSBuildVs}:{(int)BuildTool.MsBuildVs}," +
- $"{PropNameMSBuildJetBrains}:{(int)BuildTool.JetBrainsMsBuild}," +
- $"{PropNameDotnetCli}:{(int)BuildTool.DotnetCli}";
- }
- else
- {
- hintString = $"{PropNameMSBuildMono}:{(int)BuildTool.MsBuildMono}," +
- $"{PropNameDotnetCli}:{(int)BuildTool.DotnetCli}";
- }
-
- editorSettings.AddPropertyInfo(new Godot.Collections.Dictionary
- {
- ["type"] = Godot.Variant.Type.Int,
- ["name"] = "mono/builds/build_tool",
- ["hint"] = Godot.PropertyHint.Enum,
- ["hint_string"] = hintString
- });
}
}
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs
index ebdaca0ce8..180cc3cf14 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs
@@ -1,17 +1,16 @@
using Godot;
using System;
-using Godot.Collections;
+using System.Diagnostics.CodeAnalysis;
using GodotTools.Internals;
-using JetBrains.Annotations;
using File = GodotTools.Utils.File;
using Path = System.IO.Path;
namespace GodotTools.Build
{
- public class BuildOutputView : VBoxContainer, ISerializationListener
+ public partial class BuildOutputView : VBoxContainer, ISerializationListener
{
[Serializable]
- private class BuildIssue : RefCounted // TODO Remove RefCounted once we have proper serialization
+ private partial class BuildIssue : RefCounted // TODO Remove RefCounted once we have proper serialization
{
public bool Warning { get; set; }
public string File { get; set; }
@@ -22,7 +21,8 @@ namespace GodotTools.Build
public string ProjectFile { get; set; }
}
- [Signal] public event Action BuildStateChanged;
+ [Signal]
+ public delegate void BuildStateChangedEventHandler();
public bool HasBuildExited { get; private set; } = false;
@@ -58,7 +58,7 @@ namespace GodotTools.Build
}
// TODO Use List once we have proper serialization.
- private readonly Array<BuildIssue> _issues = new Array<BuildIssue>();
+ private Godot.Collections.Array<BuildIssue> _issues = new();
private ItemList _issuesList;
private PopupMenu _issuesListContextMenu;
private TextEdit _buildLog;
@@ -120,20 +120,22 @@ namespace GodotTools.Build
private void IssueActivated(int idx)
{
if (idx < 0 || idx >= _issuesList.ItemCount)
- throw new IndexOutOfRangeException("Item list index out of range");
+ throw new ArgumentOutOfRangeException(nameof(idx), "Item list index out of range.");
// Get correct issue idx from issue list
- int issueIndex = (int)(long)_issuesList.GetItemMetadata(idx);
+ int issueIndex = (int)_issuesList.GetItemMetadata(idx);
if (issueIndex < 0 || issueIndex >= _issues.Count)
- throw new IndexOutOfRangeException("Issue index out of range");
+ throw new InvalidOperationException("Issue index out of range.");
BuildIssue issue = _issues[issueIndex];
if (string.IsNullOrEmpty(issue.ProjectFile) && string.IsNullOrEmpty(issue.File))
return;
- string projectDir = issue.ProjectFile.Length > 0 ? issue.ProjectFile.GetBaseDir() : _buildInfo.Solution.GetBaseDir();
+ string projectDir = !string.IsNullOrEmpty(issue.ProjectFile) ?
+ issue.ProjectFile.GetBaseDir() :
+ _buildInfo.Solution.GetBaseDir();
string file = Path.Combine(projectDir.SimplifyGodotPath(), issue.File.SimplifyGodotPath());
@@ -291,7 +293,7 @@ namespace GodotTools.Build
public void RestartBuild()
{
if (!HasBuildExited)
- throw new InvalidOperationException("Build already started");
+ throw new InvalidOperationException("Build already started.");
BuildManager.RestartBuild(this);
}
@@ -299,7 +301,7 @@ namespace GodotTools.Build
public void StopBuild()
{
if (!HasBuildExited)
- throw new InvalidOperationException("Build is not in progress");
+ throw new InvalidOperationException("Build is not in progress.");
BuildManager.StopBuild(this);
}
@@ -412,6 +414,16 @@ namespace GodotTools.Build
{
// In case it didn't update yet. We don't want to have to serialize any pending output.
UpdateBuildLogText();
+
+ // NOTE:
+ // Currently, GodotTools is loaded in its own load context. This load context is not reloaded, but the script still are.
+ // Until that changes, we need workarounds like this one because events keep strong references to disposed objects.
+ BuildManager.BuildLaunchFailed -= BuildLaunchFailed;
+ BuildManager.BuildStarted -= BuildStarted;
+ BuildManager.BuildFinished -= BuildFinished;
+ // StdOutput/Error can be received from different threads, so we need to use CallDeferred
+ BuildManager.StdOutputReceived -= StdOutputReceived;
+ BuildManager.StdErrorReceived -= StdErrorReceived;
}
public void OnAfterDeserialize()
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs
index 02e9d98647..d0cd529d1f 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs
@@ -1,61 +1,93 @@
-using GodotTools.Core;
using System;
using System.Collections.Generic;
+using System.Collections.ObjectModel;
using System.Collections.Specialized;
using System.Diagnostics;
using System.IO;
+using System.Linq;
+using System.Text;
using System.Threading.Tasks;
using GodotTools.BuildLogger;
-using GodotTools.Internals;
using GodotTools.Utils;
-using Directory = System.IO.Directory;
namespace GodotTools.Build
{
public static class BuildSystem
{
- private static string MonoWindowsBinDir
+ private static Process LaunchBuild(BuildInfo buildInfo, Action<string> stdOutHandler,
+ Action<string> stdErrHandler)
{
- get
- {
- string monoWinBinDir = Path.Combine(Internal.MonoWindowsInstallRoot, "bin");
+ string dotnetPath = DotNetFinder.FindDotNetExe();
- if (!Directory.Exists(monoWinBinDir))
- throw new FileNotFoundException("Cannot find the Windows Mono install bin directory.");
+ if (dotnetPath == null)
+ throw new FileNotFoundException("Cannot find the dotnet executable.");
- return monoWinBinDir;
- }
+ var startInfo = new ProcessStartInfo(dotnetPath);
+
+ BuildArguments(buildInfo, startInfo.ArgumentList);
+
+ string launchMessage = startInfo.GetCommandLineDisplay(new StringBuilder("Running: ")).ToString();
+ stdOutHandler?.Invoke(launchMessage);
+ if (Godot.OS.IsStdoutVerbose())
+ Console.WriteLine(launchMessage);
+
+ startInfo.RedirectStandardOutput = true;
+ startInfo.RedirectStandardError = true;
+ startInfo.UseShellExecute = false;
+ startInfo.CreateNoWindow = true;
+
+ // Needed when running from Developer Command Prompt for VS
+ RemovePlatformVariable(startInfo.EnvironmentVariables);
+
+ var process = new Process { StartInfo = startInfo };
+
+ if (stdOutHandler != null)
+ process.OutputDataReceived += (_, e) => stdOutHandler.Invoke(e.Data);
+ if (stdErrHandler != null)
+ process.ErrorDataReceived += (_, e) => stdErrHandler.Invoke(e.Data);
+
+ process.Start();
+
+ process.BeginOutputReadLine();
+ process.BeginErrorReadLine();
+
+ return process;
}
- private static Godot.EditorSettings EditorSettings =>
- GodotSharpEditor.Instance.GetEditorInterface().GetEditorSettings();
+ public static int Build(BuildInfo buildInfo, Action<string> stdOutHandler, Action<string> stdErrHandler)
+ {
+ using (var process = LaunchBuild(buildInfo, stdOutHandler, stdErrHandler))
+ {
+ process.WaitForExit();
+
+ return process.ExitCode;
+ }
+ }
- private static bool UsingMonoMsBuildOnWindows
+ public static async Task<int> BuildAsync(BuildInfo buildInfo, Action<string> stdOutHandler,
+ Action<string> stdErrHandler)
{
- get
+ using (var process = LaunchBuild(buildInfo, stdOutHandler, stdErrHandler))
{
- if (OS.IsWindows)
- {
- return (BuildTool)EditorSettings.GetSetting("mono/builds/build_tool")
- == BuildTool.MsBuildMono;
- }
+ await process.WaitForExitAsync();
- return false;
+ return process.ExitCode;
}
}
- private static Process LaunchBuild(BuildInfo buildInfo, Action<string> stdOutHandler, Action<string> stdErrHandler)
+ private static Process LaunchPublish(BuildInfo buildInfo, Action<string> stdOutHandler,
+ Action<string> stdErrHandler)
{
- (string msbuildPath, BuildTool buildTool) = MsBuildFinder.FindMsBuild();
+ string dotnetPath = DotNetFinder.FindDotNetExe();
- if (msbuildPath == null)
- throw new FileNotFoundException("Cannot find the MSBuild executable.");
+ if (dotnetPath == null)
+ throw new FileNotFoundException("Cannot find the dotnet executable.");
- string compilerArgs = BuildArguments(buildTool, buildInfo);
+ var startInfo = new ProcessStartInfo(dotnetPath);
- var startInfo = new ProcessStartInfo(msbuildPath, compilerArgs);
+ BuildPublishArguments(buildInfo, startInfo.ArgumentList);
- string launchMessage = $"Running: \"{startInfo.FileName}\" {startInfo.Arguments}";
+ string launchMessage = startInfo.GetCommandLineDisplay(new StringBuilder("Running: ")).ToString();
stdOutHandler?.Invoke(launchMessage);
if (Godot.OS.IsStdoutVerbose())
Console.WriteLine(launchMessage);
@@ -63,27 +95,16 @@ namespace GodotTools.Build
startInfo.RedirectStandardOutput = true;
startInfo.RedirectStandardError = true;
startInfo.UseShellExecute = false;
- startInfo.CreateNoWindow = true;
-
- if (UsingMonoMsBuildOnWindows)
- {
- // These environment variables are required for Mono's MSBuild to find the compilers.
- // We use the batch files in Mono's bin directory to make sure the compilers are executed with mono.
- string monoWinBinDir = MonoWindowsBinDir;
- startInfo.EnvironmentVariables.Add("CscToolExe", Path.Combine(monoWinBinDir, "csc.bat"));
- startInfo.EnvironmentVariables.Add("VbcToolExe", Path.Combine(monoWinBinDir, "vbc.bat"));
- startInfo.EnvironmentVariables.Add("FscToolExe", Path.Combine(monoWinBinDir, "fsharpc.bat"));
- }
// Needed when running from Developer Command Prompt for VS
RemovePlatformVariable(startInfo.EnvironmentVariables);
- var process = new Process {StartInfo = startInfo};
+ var process = new Process { StartInfo = startInfo };
if (stdOutHandler != null)
- process.OutputDataReceived += (s, e) => stdOutHandler.Invoke(e.Data);
+ process.OutputDataReceived += (_, e) => stdOutHandler.Invoke(e.Data);
if (stdErrHandler != null)
- process.ErrorDataReceived += (s, e) => stdErrHandler.Invoke(e.Data);
+ process.ErrorDataReceived += (_, e) => stdErrHandler.Invoke(e.Data);
process.Start();
@@ -93,9 +114,9 @@ namespace GodotTools.Build
return process;
}
- public static int Build(BuildInfo buildInfo, Action<string> stdOutHandler, Action<string> stdErrHandler)
+ public static int Publish(BuildInfo buildInfo, Action<string> stdOutHandler, Action<string> stdErrHandler)
{
- using (var process = LaunchBuild(buildInfo, stdOutHandler, stdErrHandler))
+ using (var process = LaunchPublish(buildInfo, stdOutHandler, stdErrHandler))
{
process.WaitForExit();
@@ -103,38 +124,102 @@ namespace GodotTools.Build
}
}
- public static async Task<int> BuildAsync(BuildInfo buildInfo, Action<string> stdOutHandler, Action<string> stdErrHandler)
+ private static void BuildArguments(BuildInfo buildInfo, Collection<string> arguments)
{
- using (var process = LaunchBuild(buildInfo, stdOutHandler, stdErrHandler))
+ // `dotnet clean` / `dotnet build` commands
+ arguments.Add(buildInfo.OnlyClean ? "clean" : "build");
+
+ // Solution
+ arguments.Add(buildInfo.Solution);
+
+ // `dotnet clean` doesn't recognize these options
+ if (!buildInfo.OnlyClean)
{
- await process.WaitForExitAsync();
+ // Restore
+ // `dotnet build` restores by default, unless requested not to
+ if (!buildInfo.Restore)
+ arguments.Add("--no-restore");
+
+ // Incremental or rebuild
+ if (buildInfo.Rebuild)
+ arguments.Add("--no-incremental");
+ }
- return process.ExitCode;
+ // Configuration
+ arguments.Add("-c");
+ arguments.Add(buildInfo.Configuration);
+
+ // Verbosity
+ arguments.Add("-v");
+ arguments.Add("normal");
+
+ // Logger
+ AddLoggerArgument(buildInfo, arguments);
+
+ // Custom properties
+ foreach (var customProperty in buildInfo.CustomProperties)
+ {
+ arguments.Add("-p:" + (string)customProperty);
}
}
- private static string BuildArguments(BuildTool buildTool, BuildInfo buildInfo)
+ private static void BuildPublishArguments(BuildInfo buildInfo, Collection<string> arguments)
{
- string arguments = string.Empty;
+ arguments.Add("publish"); // `dotnet publish` command
+
+ // Solution
+ arguments.Add(buildInfo.Solution);
+
+ // Restore
+ // `dotnet publish` restores by default, unless requested not to
+ if (!buildInfo.Restore)
+ arguments.Add("--no-restore");
- if (buildTool == BuildTool.DotnetCli)
- arguments += "msbuild"; // `dotnet msbuild` command
+ // Incremental or rebuild
+ // TODO: Not supported in `dotnet publish` (https://github.com/dotnet/sdk/issues/11099)
+ // if (buildInfo.Rebuild)
+ // arguments.Add("--no-incremental");
- arguments += $@" ""{buildInfo.Solution}""";
+ // Configuration
+ arguments.Add("-c");
+ arguments.Add(buildInfo.Configuration);
- if (buildInfo.Restore)
- arguments += " /restore";
+ // Runtime Identifier
+ arguments.Add("-r");
+ arguments.Add(buildInfo.RuntimeIdentifier!);
- arguments += $@" /t:{string.Join(",", buildInfo.Targets)} " +
- $@"""/p:{"Configuration=" + buildInfo.Configuration}"" /v:normal " +
- $@"""/l:{typeof(GodotBuildLogger).FullName},{GodotBuildLogger.AssemblyPath};{buildInfo.LogsDirPath}""";
+ // Self-published
+ arguments.Add("--self-contained");
+ arguments.Add("true");
- foreach (string customProperty in buildInfo.CustomProperties)
+ // Verbosity
+ arguments.Add("-v");
+ arguments.Add("normal");
+
+ // Logger
+ AddLoggerArgument(buildInfo, arguments);
+
+ // Custom properties
+ foreach (var customProperty in buildInfo.CustomProperties)
+ {
+ arguments.Add("-p:" + (string)customProperty);
+ }
+
+ // Publish output directory
+ if (buildInfo.PublishOutputDir != null)
{
- arguments += " /p:" + customProperty;
+ arguments.Add("-o");
+ arguments.Add(buildInfo.PublishOutputDir);
}
+ }
+
+ private static void AddLoggerArgument(BuildInfo buildInfo, Collection<string> arguments)
+ {
+ string buildLoggerPath = Path.Combine(Internals.GodotSharpDirs.DataEditorToolsDir,
+ "GodotTools.BuildLogger.dll");
- return arguments;
+ arguments.Add(
+ $"-l:{typeof(GodotBuildLogger).FullName},{buildLoggerPath};{buildInfo.LogsDirPath}");
}
private static void RemovePlatformVariable(StringDictionary environmentVariables)
@@ -145,7 +230,7 @@ namespace GodotTools.Build
foreach (string env in environmentVariables.Keys)
{
- if (env.ToUpper() == "PLATFORM")
+ if (env.ToUpperInvariant() == "PLATFORM")
platformEnvironmentVariables.Add(env);
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildTool.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildTool.cs
deleted file mode 100644
index 837c8adddb..0000000000
--- a/modules/mono/editor/GodotTools/GodotTools/Build/BuildTool.cs
+++ /dev/null
@@ -1,10 +0,0 @@
-namespace GodotTools.Build
-{
- public enum BuildTool : long
- {
- MsBuildMono,
- MsBuildVs,
- JetBrainsMsBuild,
- DotnetCli
- }
-}
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/DotNetFinder.cs b/modules/mono/editor/GodotTools/GodotTools/Build/DotNetFinder.cs
new file mode 100644
index 0000000000..7bce53308c
--- /dev/null
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/DotNetFinder.cs
@@ -0,0 +1,99 @@
+using System;
+using System.Collections.Generic;
+using System.Diagnostics;
+using System.Diagnostics.CodeAnalysis;
+using System.IO;
+using JetBrains.Annotations;
+using OS = GodotTools.Utils.OS;
+
+namespace GodotTools.Build
+{
+ public static class DotNetFinder
+ {
+ [CanBeNull]
+ public static string FindDotNetExe()
+ {
+ // In the future, this method may do more than just search in PATH. We could look in
+ // known locations or use Godot's linked nethost to search from the hostfxr location.
+
+ return OS.PathWhich("dotnet");
+ }
+
+ public static bool TryFindDotNetSdk(
+ Version expectedVersion,
+ [NotNullWhen(true)] out Version version,
+ [NotNullWhen(true)] out string path
+ )
+ {
+ version = null;
+ path = null;
+
+ string dotNetExe = FindDotNetExe();
+
+ if (string.IsNullOrEmpty(dotNetExe))
+ return false;
+
+ using Process process = new Process();
+ process.StartInfo = new ProcessStartInfo(dotNetExe, "--list-sdks")
+ {
+ UseShellExecute = false,
+ RedirectStandardOutput = true
+ };
+
+ process.StartInfo.EnvironmentVariables["DOTNET_CLI_UI_LANGUAGE"] = "en-US";
+
+ var lines = new List<string>();
+
+ process.OutputDataReceived += (_, e) =>
+ {
+ if (!string.IsNullOrWhiteSpace(e.Data))
+ lines.Add(e.Data);
+ };
+
+ try
+ {
+ process.Start();
+ }
+ catch
+ {
+ return false;
+ }
+
+ process.BeginOutputReadLine();
+ process.WaitForExit();
+
+ Version latestVersionMatch = null;
+ string matchPath = null;
+
+ foreach (var line in lines)
+ {
+ string[] sdkLineParts = line.Trim()
+ .Split(' ', 2, StringSplitOptions.TrimEntries);
+
+ if (sdkLineParts.Length < 2)
+ continue;
+
+ if (!Version.TryParse(sdkLineParts[0], out var lineVersion))
+ continue;
+
+ // We're looking for the exact same major version
+ if (lineVersion.Major != expectedVersion.Major)
+ continue;
+
+ if (latestVersionMatch != null && lineVersion < latestVersionMatch)
+ continue;
+
+ latestVersionMatch = lineVersion;
+ matchPath = sdkLineParts[1].TrimStart('[').TrimEnd(']');
+ }
+
+ if (latestVersionMatch == null)
+ return false;
+
+ version = latestVersionMatch;
+ path = Path.Combine(matchPath!, version.ToString());
+
+ return true;
+ }
+ }
+}
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs b/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs
index 3c020a2589..d05995c495 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs
@@ -1,13 +1,12 @@
using System;
using Godot;
using GodotTools.Internals;
-using JetBrains.Annotations;
using static GodotTools.Internals.Globals;
using File = GodotTools.Utils.File;
namespace GodotTools.Build
{
- public class MSBuildPanel : VBoxContainer
+ public partial class MSBuildPanel : VBoxContainer
{
public BuildOutputView BuildOutputView { get; private set; }
@@ -28,7 +27,6 @@ namespace GodotTools.Build
BuildOutputView.UpdateIssuesList();
}
- [UsedImplicitly]
public void BuildSolution()
{
if (!File.Exists(GodotSharpDirs.ProjectSlnPath))
@@ -57,7 +55,6 @@ namespace GodotTools.Build
Internal.ReloadAssemblies(softReload: false);
}
- [UsedImplicitly]
private void RebuildSolution()
{
if (!File.Exists(GodotSharpDirs.ProjectSlnPath))
@@ -73,7 +70,7 @@ namespace GodotTools.Build
GD.PushError("Failed to setup Godot NuGet Offline Packages: " + e.Message);
}
- if (!BuildManager.BuildProjectBlocking("Debug", targets: new[] { "Rebuild" }))
+ if (!BuildManager.BuildProjectBlocking("Debug", rebuild: true))
return; // Build failed
// Notify running game for hot-reload
@@ -86,13 +83,12 @@ namespace GodotTools.Build
Internal.ReloadAssemblies(softReload: false);
}
- [UsedImplicitly]
private void CleanSolution()
{
if (!File.Exists(GodotSharpDirs.ProjectSlnPath))
return; // No solution to build
- BuildManager.BuildProjectBlocking("Debug", targets: new[] { "Clean" });
+ _ = BuildManager.CleanProjectBlocking("Debug");
}
private void ViewLogToggled(bool pressed) => BuildOutputView.LogVisible = pressed;
@@ -143,7 +139,7 @@ namespace GodotTools.Build
_errorsBtn = new Button
{
- HintTooltip = "Show Errors".TTR(),
+ TooltipText = "Show Errors".TTR(),
Icon = GetThemeIcon("StatusError", "EditorIcons"),
ExpandIcon = false,
ToggleMode = true,
@@ -155,7 +151,7 @@ namespace GodotTools.Build
_warningsBtn = new Button
{
- HintTooltip = "Show Warnings".TTR(),
+ TooltipText = "Show Warnings".TTR(),
Icon = GetThemeIcon("NodeWarning", "EditorIcons"),
ExpandIcon = false,
ToggleMode = true,
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs b/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs
deleted file mode 100644
index a859c6f717..0000000000
--- a/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs
+++ /dev/null
@@ -1,233 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.IO;
-using Godot;
-using GodotTools.Ides.Rider;
-using GodotTools.Internals;
-using Directory = System.IO.Directory;
-using Environment = System.Environment;
-using File = System.IO.File;
-using Path = System.IO.Path;
-using OS = GodotTools.Utils.OS;
-
-namespace GodotTools.Build
-{
- public static class MsBuildFinder
- {
- private static string _msbuildToolsPath = string.Empty;
- private static string _msbuildUnixPath = string.Empty;
-
- public static (string, BuildTool) FindMsBuild()
- {
- var editorSettings = GodotSharpEditor.Instance.GetEditorInterface().GetEditorSettings();
- var buildTool = (BuildTool)editorSettings.GetSetting("mono/builds/build_tool");
-
- if (OS.IsWindows)
- {
- switch (buildTool)
- {
- case BuildTool.DotnetCli:
- {
- string dotnetCliPath = OS.PathWhich("dotnet");
- if (!string.IsNullOrEmpty(dotnetCliPath))
- return (dotnetCliPath, BuildTool.DotnetCli);
- GD.PushError($"Cannot find executable for '{BuildManager.PropNameDotnetCli}'. Fallback to MSBuild from Visual Studio.");
- goto case BuildTool.MsBuildVs;
- }
- case BuildTool.MsBuildVs:
- {
- if (string.IsNullOrEmpty(_msbuildToolsPath) || !File.Exists(_msbuildToolsPath))
- {
- // Try to search it again if it wasn't found last time or if it was removed from its location
- _msbuildToolsPath = FindMsBuildToolsPathOnWindows();
-
- if (string.IsNullOrEmpty(_msbuildToolsPath))
- throw new FileNotFoundException($"Cannot find executable for '{BuildManager.PropNameMSBuildVs}'.");
- }
-
- if (!_msbuildToolsPath.EndsWith("\\"))
- _msbuildToolsPath += "\\";
-
- return (Path.Combine(_msbuildToolsPath, "MSBuild.exe"), BuildTool.MsBuildVs);
- }
- case BuildTool.MsBuildMono:
- {
- string msbuildPath = Path.Combine(Internal.MonoWindowsInstallRoot, "bin", "msbuild.bat");
-
- if (!File.Exists(msbuildPath))
- throw new FileNotFoundException($"Cannot find executable for '{BuildManager.PropNameMSBuildMono}'. Tried with path: {msbuildPath}");
-
- return (msbuildPath, BuildTool.MsBuildMono);
- }
- case BuildTool.JetBrainsMsBuild:
- {
- string editorPath = (string)editorSettings.GetSetting(RiderPathManager.EditorPathSettingName);
-
- if (!File.Exists(editorPath))
- throw new FileNotFoundException($"Cannot find Rider executable. Tried with path: {editorPath}");
-
- var riderDir = new FileInfo(editorPath).Directory?.Parent;
-
- string msbuildPath = Path.Combine(riderDir.FullName, @"tools\MSBuild\Current\Bin\MSBuild.exe");
-
- if (!File.Exists(msbuildPath))
- throw new FileNotFoundException($"Cannot find executable for '{BuildManager.PropNameMSBuildJetBrains}'. Tried with path: {msbuildPath}");
-
- return (msbuildPath, BuildTool.JetBrainsMsBuild);
- }
- default:
- throw new IndexOutOfRangeException("Invalid build tool in editor settings");
- }
- }
-
- if (OS.IsUnixLike)
- {
- switch (buildTool)
- {
- case BuildTool.DotnetCli:
- {
- string dotnetCliPath = FindBuildEngineOnUnix("dotnet");
- if (!string.IsNullOrEmpty(dotnetCliPath))
- return (dotnetCliPath, BuildTool.DotnetCli);
- GD.PushError($"Cannot find executable for '{BuildManager.PropNameDotnetCli}'. Fallback to MSBuild from Mono.");
- goto case BuildTool.MsBuildMono;
- }
- case BuildTool.MsBuildMono:
- {
- if (string.IsNullOrEmpty(_msbuildUnixPath) || !File.Exists(_msbuildUnixPath))
- {
- // Try to search it again if it wasn't found last time or if it was removed from its location
- _msbuildUnixPath = FindBuildEngineOnUnix("msbuild");
- }
-
- if (string.IsNullOrEmpty(_msbuildUnixPath))
- throw new FileNotFoundException($"Cannot find binary for '{BuildManager.PropNameMSBuildMono}'");
-
- return (_msbuildUnixPath, BuildTool.MsBuildMono);
- }
- default:
- throw new IndexOutOfRangeException("Invalid build tool in editor settings");
- }
- }
-
- throw new PlatformNotSupportedException();
- }
-
- private static IEnumerable<string> MsBuildHintDirs
- {
- get
- {
- var result = new List<string>();
-
- if (OS.IsMacOS)
- {
- result.Add("/Library/Frameworks/Mono.framework/Versions/Current/bin/");
- result.Add("/opt/local/bin/");
- result.Add("/usr/local/var/homebrew/linked/mono/bin/");
- result.Add("/usr/local/bin/");
- result.Add("/usr/local/bin/dotnet/");
- result.Add("/usr/local/share/dotnet/");
- }
-
- result.Add("/opt/novell/mono/bin/");
-
- return result;
- }
- }
-
- private static string FindBuildEngineOnUnix(string name)
- {
- string ret = OS.PathWhich(name);
-
- if (!string.IsNullOrEmpty(ret))
- return ret;
-
- string retFallback = OS.PathWhich($"{name}.exe");
-
- if (!string.IsNullOrEmpty(retFallback))
- return retFallback;
-
- foreach (string hintDir in MsBuildHintDirs)
- {
- string hintPath = Path.Combine(hintDir, name);
-
- if (File.Exists(hintPath))
- return hintPath;
- }
-
- return string.Empty;
- }
-
- private static string FindMsBuildToolsPathOnWindows()
- {
- if (!OS.IsWindows)
- throw new PlatformNotSupportedException();
-
- // Try to find 15.0 with vswhere
-
- string[] envNames = Internal.GodotIs32Bits() ?
- envNames = new[] { "ProgramFiles", "ProgramW6432" } :
- envNames = new[] { "ProgramFiles(x86)", "ProgramFiles" };
-
- string vsWherePath = null;
- foreach (var envName in envNames)
- {
- vsWherePath = Environment.GetEnvironmentVariable(envName);
- if (!string.IsNullOrEmpty(vsWherePath))
- {
- vsWherePath += "\\Microsoft Visual Studio\\Installer\\vswhere.exe";
- if (File.Exists(vsWherePath))
- break;
- }
-
- vsWherePath = null;
- }
-
- var vsWhereArgs = new[] {"-latest", "-products", "*", "-requires", "Microsoft.Component.MSBuild"};
-
- var outputArray = new Godot.Collections.Array<string>();
- int exitCode = Godot.OS.Execute(vsWherePath, vsWhereArgs,
- output: (Godot.Collections.Array)outputArray);
-
- if (exitCode != 0)
- return string.Empty;
-
- if (outputArray.Count == 0)
- return string.Empty;
-
- var lines = outputArray[0].Split('\n');
-
- foreach (string line in lines)
- {
- int sepIdx = line.IndexOf(':');
-
- if (sepIdx <= 0)
- continue;
-
- string key = line.Substring(0, sepIdx); // No need to trim
-
- if (key != "installationPath")
- continue;
-
- string value = line.Substring(sepIdx + 1).StripEdges();
-
- if (string.IsNullOrEmpty(value))
- throw new FormatException("installationPath value is empty");
-
- if (!value.EndsWith("\\"))
- value += "\\";
-
- // Since VS2019, the directory is simply named "Current"
- string msbuildDir = Path.Combine(value, "MSBuild\\Current\\Bin");
-
- if (Directory.Exists(msbuildDir))
- return msbuildDir;
-
- // Directory name "15.0" is used in VS 2017
- return Path.Combine(value, "MSBuild\\15.0\\Bin");
- }
-
- return string.Empty;
- }
- }
-}
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/NuGetUtils.cs b/modules/mono/editor/GodotTools/GodotTools/Build/NuGetUtils.cs
index 63b97e981e..d2e0e128b5 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/NuGetUtils.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/NuGetUtils.cs
@@ -1,4 +1,5 @@
using System;
+using System.Globalization;
using System.IO;
using System.IO.Compression;
using System.Linq;
@@ -39,7 +40,8 @@ namespace GodotTools.Build
// Since this can be considered pretty much a new NuGet.Config, add the default nuget.org source as well
XmlElement nugetOrgSourceEntry = xmlDoc.CreateElement("add");
nugetOrgSourceEntry.Attributes.Append(xmlDoc.CreateAttribute("key")).Value = "nuget.org";
- nugetOrgSourceEntry.Attributes.Append(xmlDoc.CreateAttribute("value")).Value = "https://api.nuget.org/v3/index.json";
+ nugetOrgSourceEntry.Attributes.Append(xmlDoc.CreateAttribute("value")).Value =
+ "https://api.nuget.org/v3/index.json";
nugetOrgSourceEntry.Attributes.Append(xmlDoc.CreateAttribute("protocolVersion")).Value = "3";
rootNode.AppendChild(xmlDoc.CreateElement("packageSources")).AppendChild(nugetOrgSourceEntry);
}
@@ -47,7 +49,7 @@ namespace GodotTools.Build
{
// Check that the root node is the expected one
if (rootNode.Name != nuGetConfigRootName)
- throw new Exception("Invalid root Xml node for NuGet.Config. " +
+ throw new FormatException("Invalid root Xml node for NuGet.Config. " +
$"Expected '{nuGetConfigRootName}' got '{rootNode.Name}'.");
}
@@ -181,8 +183,8 @@ namespace GodotTools.Build
// - The sha512 of the nupkg is base64 encoded.
// - We can get the nuspec from the nupkg which is a Zip file.
- string packageIdLower = packageId.ToLower();
- string packageVersionLower = packageVersion.ToLower();
+ string packageIdLower = packageId.ToLowerInvariant();
+ string packageVersionLower = packageVersion.ToLowerInvariant();
string destDir = Path.Combine(fallbackFolder, packageIdLower, packageVersionLower);
string nupkgDestPath = Path.Combine(destDir, $"{packageIdLower}.{packageVersionLower}.nupkg");
@@ -227,9 +229,11 @@ namespace GodotTools.Build
var nuspecEntry = archive.GetEntry(packageId + ".nuspec");
if (nuspecEntry == null)
- throw new InvalidOperationException($"Failed to extract package {packageId}.{packageVersion}. Could not find the nuspec file.");
+ throw new InvalidOperationException(
+ $"Failed to extract package {packageId}.{packageVersion}. Could not find the nuspec file.");
- nuspecEntry.ExtractToFile(Path.Combine(destDir, nuspecEntry.Name.ToLower().SimplifyGodotPath()));
+ nuspecEntry.ExtractToFile(Path.Combine(destDir, nuspecEntry.Name
+ .ToLowerInvariant().SimplifyGodotPath()));
// Extract the other package files
diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs b/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs
index e9718cc82c..2184cae6d6 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs
@@ -75,8 +75,24 @@ namespace GodotTools.Export
}
else
{
- string bits = features.Contains("64") ? "64" : features.Contains("32") ? "32" : null;
- CompileAssembliesForDesktop(exporter, platform, isDebug, bits, aotOpts, aotTempDir, outputDataDir, assembliesPrepared, bclDir);
+ string arch = "";
+ if (features.Contains("x86_64"))
+ {
+ arch = "x86_64";
+ }
+ else if (features.Contains("x86_32"))
+ {
+ arch = "x86_32";
+ }
+ else if (features.Contains("arm64"))
+ {
+ arch = "arm64";
+ }
+ else if (features.Contains("arm32"))
+ {
+ arch = "arm32";
+ }
+ CompileAssembliesForDesktop(exporter, platform, isDebug, arch, aotOpts, aotTempDir, outputDataDir, assembliesPrepared, bclDir);
}
}
@@ -112,7 +128,7 @@ namespace GodotTools.Export
}
}
- public static void CompileAssembliesForDesktop(ExportPlugin exporter, string platform, bool isDebug, string bits, AotOptions aotOpts, string aotTempDir, string outputDataDir, IDictionary<string, string> assemblies, string bclDir)
+ public static void CompileAssembliesForDesktop(ExportPlugin exporter, string platform, bool isDebug, string arch, AotOptions aotOpts, string aotTempDir, string outputDataDir, IDictionary<string, string> assemblies, string bclDir)
{
foreach (var assembly in assemblies)
{
@@ -126,9 +142,9 @@ namespace GodotTools.Export
string outputFileName = assemblyName + ".dll" + outputFileExtension;
string tempOutputFilePath = Path.Combine(aotTempDir, outputFileName);
- var compilerArgs = GetAotCompilerArgs(platform, isDebug, bits, aotOpts, assemblyPath, tempOutputFilePath);
+ var compilerArgs = GetAotCompilerArgs(platform, isDebug, arch, aotOpts, assemblyPath, tempOutputFilePath);
- string compilerDirPath = GetMonoCrossDesktopDirName(platform, bits);
+ string compilerDirPath = GetMonoCrossDesktopDirName(platform, arch);
ExecuteCompiler(FindCrossCompiler(compilerDirPath), compilerArgs, bclDir);
@@ -203,7 +219,7 @@ namespace GodotTools.Export
int clangExitCode = OS.ExecuteCommand(XcodeHelper.FindXcodeTool("clang"), clangArgs);
if (clangExitCode != 0)
- throw new Exception($"Command 'clang' exited with code: {clangExitCode}");
+ throw new InvalidOperationException($"Command 'clang' exited with code: {clangExitCode}.");
objFilePathsForiOSArch[arch].Add(objFilePath);
}
@@ -289,7 +305,7 @@ MONO_AOT_MODE_LAST = 1000,
// Archive the AOT object files into a static library
var arFilePathsForAllArchs = new List<string>();
- string projectAssemblyName = GodotSharpEditor.ProjectAssemblyName;
+ string projectAssemblyName = GodotSharpDirs.ProjectAssemblyName;
foreach (var archPathsPair in objFilePathsForiOSArch)
{
@@ -309,7 +325,7 @@ MONO_AOT_MODE_LAST = 1000,
int arExitCode = OS.ExecuteCommand(XcodeHelper.FindXcodeTool("ar"), arArgs);
if (arExitCode != 0)
- throw new Exception($"Command 'ar' exited with code: {arExitCode}");
+ throw new InvalidOperationException($"Command 'ar' exited with code: {arExitCode}.");
arFilePathsForAllArchs.Add(arOutputFilePath);
}
@@ -327,7 +343,7 @@ MONO_AOT_MODE_LAST = 1000,
int lipoExitCode = OS.ExecuteCommand(XcodeHelper.FindXcodeTool("lipo"), lipoArgs);
if (lipoExitCode != 0)
- throw new Exception($"Command 'lipo' exited with code: {lipoExitCode}");
+ throw new InvalidOperationException($"Command 'lipo' exited with code: {lipoExitCode}.");
// TODO: Add the AOT lib and interpreter libs as device only to suppress warnings when targeting the simulator
@@ -427,14 +443,14 @@ MONO_AOT_MODE_LAST = 1000,
}
else if (!Directory.Exists(androidToolchain))
{
- throw new FileNotFoundException("Android toolchain not found: " + androidToolchain);
+ throw new FileNotFoundException($"Android toolchain not found: '{androidToolchain}'.");
}
var androidToolPrefixes = new Dictionary<string, string>
{
- ["armeabi-v7a"] = "arm-linux-androideabi-",
- ["arm64-v8a"] = "aarch64-linux-android-",
- ["x86"] = "i686-linux-android-",
+ ["arm32"] = "arm-linux-androideabi-",
+ ["arm64"] = "aarch64-linux-android-",
+ ["x86_32"] = "i686-linux-android-",
["x86_64"] = "x86_64-linux-android-"
};
@@ -524,12 +540,12 @@ MONO_AOT_MODE_LAST = 1000,
Console.WriteLine($"Running: \"{process.StartInfo.FileName}\" {process.StartInfo.Arguments}");
if (!process.Start())
- throw new Exception("Failed to start process for Mono AOT compiler");
+ throw new InvalidOperationException("Failed to start process for Mono AOT compiler.");
process.WaitForExit();
if (process.ExitCode != 0)
- throw new Exception($"Mono AOT compiler exited with code: {process.ExitCode}");
+ throw new InvalidOperationException($"Mono AOT compiler exited with code: {process.ExitCode}.");
}
}
@@ -547,9 +563,9 @@ MONO_AOT_MODE_LAST = 1000,
{
var androidAbis = new[]
{
- "armeabi-v7a",
- "arm64-v8a",
- "x86",
+ "arm32",
+ "arm64",
+ "x86_32",
"x86_64"
};
@@ -560,9 +576,9 @@ MONO_AOT_MODE_LAST = 1000,
{
var abiArchs = new Dictionary<string, string>
{
- ["armeabi-v7a"] = "armv7",
- ["arm64-v8a"] = "aarch64-v8a",
- ["x86"] = "i686",
+ ["arm32"] = "armv7",
+ ["arm64"] = "aarch64-v8a",
+ ["x86_32"] = "i686",
["x86_64"] = "x86_64"
};
@@ -571,31 +587,25 @@ MONO_AOT_MODE_LAST = 1000,
return $"{arch}-linux-android";
}
- private static string GetMonoCrossDesktopDirName(string platform, string bits)
+ private static string GetMonoCrossDesktopDirName(string platform, string arch)
{
switch (platform)
{
case OS.Platforms.Windows:
case OS.Platforms.UWP:
{
- string arch = bits == "64" ? "x86_64" : "i686";
return $"windows-{arch}";
}
case OS.Platforms.MacOS:
{
- Debug.Assert(bits == null || bits == "64");
- string arch = "x86_64";
return $"{platform}-{arch}";
}
case OS.Platforms.LinuxBSD:
- case OS.Platforms.Server:
{
- string arch = bits == "64" ? "x86_64" : "i686";
return $"linux-{arch}";
}
case OS.Platforms.Haiku:
{
- string arch = bits == "64" ? "x86_64" : "i686";
return $"{platform}-{arch}";
}
default:
diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
index cca18a2a1f..851a8b3689 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
@@ -4,11 +4,9 @@ using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
-using System.Runtime.CompilerServices;
using GodotTools.Build;
using GodotTools.Core;
using GodotTools.Internals;
-using JetBrains.Annotations;
using static GodotTools.Internals.Globals;
using Directory = GodotTools.Utils.Directory;
using File = GodotTools.Utils.File;
@@ -17,61 +15,13 @@ using Path = System.IO.Path;
namespace GodotTools.Export
{
- public class ExportPlugin : EditorExportPlugin
+ public partial class ExportPlugin : EditorExportPlugin
{
- [Flags]
- private enum I18NCodesets : long
- {
- None = 0,
- CJK = 1,
- MidEast = 2,
- Other = 4,
- Rare = 8,
- West = 16,
- All = CJK | MidEast | Other | Rare | West
- }
-
- private string _maybeLastExportError;
-
- private void AddI18NAssemblies(Godot.Collections.Dictionary<string, string> assemblies, string bclDir)
- {
- var codesets = (I18NCodesets)ProjectSettings.GetSetting("mono/export/i18n_codesets");
-
- if (codesets == I18NCodesets.None)
- return;
-
- void AddI18NAssembly(string name) => assemblies.Add(name, Path.Combine(bclDir, $"{name}.dll"));
-
- AddI18NAssembly("I18N");
-
- if ((codesets & I18NCodesets.CJK) != 0)
- AddI18NAssembly("I18N.CJK");
- if ((codesets & I18NCodesets.MidEast) != 0)
- AddI18NAssembly("I18N.MidEast");
- if ((codesets & I18NCodesets.Other) != 0)
- AddI18NAssembly("I18N.Other");
- if ((codesets & I18NCodesets.Rare) != 0)
- AddI18NAssembly("I18N.Rare");
- if ((codesets & I18NCodesets.West) != 0)
- AddI18NAssembly("I18N.West");
- }
-
public void RegisterExportSettings()
{
// TODO: These would be better as export preset options, but that doesn't seem to be supported yet
GlobalDef("mono/export/include_scripts_content", false);
- GlobalDef("mono/export/export_assemblies_inside_pck", true);
-
- GlobalDef("mono/export/i18n_codesets", I18NCodesets.All);
-
- ProjectSettings.AddPropertyInfo(new Godot.Collections.Dictionary
- {
- ["type"] = Variant.Type.Int,
- ["name"] = "mono/export/i18n_codesets",
- ["hint"] = PropertyHint.Flags,
- ["hint_string"] = "CJK,MidEast,Other,Rare,West"
- });
GlobalDef("mono/export/aot/enabled", false);
GlobalDef("mono/export/aot/full_aot", false);
@@ -85,11 +35,7 @@ namespace GodotTools.Export
GlobalDef("mono/export/aot/android_toolchain_path", "");
}
- private void AddFile(string srcPath, string dstPath, bool remap = false)
- {
- // Add file to the PCK
- AddFile(dstPath.Replace("\\", "/"), File.ReadAllBytes(srcPath), remap);
- }
+ private string _maybeLastExportError;
// With this method we can override how a file is exported in the PCK
public override void _ExportFile(string path, string type, string[] features)
@@ -100,7 +46,9 @@ namespace GodotTools.Export
return;
if (Path.GetExtension(path) != Internal.CSharpLanguageExtension)
- throw new ArgumentException($"Resource of type {Internal.CSharpLanguageType} has an invalid file extension: {path}", nameof(path));
+ throw new ArgumentException(
+ $"Resource of type {Internal.CSharpLanguageType} has an invalid file extension: {path}",
+ nameof(path));
// TODO What if the source file is not part of the game's C# project
@@ -150,161 +98,95 @@ namespace GodotTools.Export
return;
if (!DeterminePlatformFromFeatures(features, out string platform))
- throw new NotSupportedException("Target platform not supported");
+ throw new NotSupportedException("Target platform not supported.");
+
+ if (!new[] { OS.Platforms.Windows, OS.Platforms.LinuxBSD, OS.Platforms.MacOS }
+ .Contains(platform))
+ {
+ throw new NotImplementedException("Target platform not yet implemented.");
+ }
string outputDir = new FileInfo(path).Directory?.FullName ??
- throw new FileNotFoundException("Base directory not found");
+ throw new FileNotFoundException("Output base directory not found.");
string buildConfig = isDebug ? "ExportDebug" : "ExportRelease";
- if (!BuildManager.BuildProjectBlocking(buildConfig, platform: platform))
- throw new Exception("Failed to build project");
+ // TODO: This works for now, as we only implemented support for x86 family desktop so far, but it needs to be fixed
+ string arch = features.Contains("x86_64") ? "x86_64" : "x86";
- // Add dependency assemblies
+ string ridOS = DetermineRuntimeIdentifierOS(platform);
+ string ridArch = DetermineRuntimeIdentifierArch(arch);
+ string runtimeIdentifier = $"{ridOS}-{ridArch}";
- var assemblies = new Godot.Collections.Dictionary<string, string>();
+ // Create temporary publish output directory
- string projectDllName = GodotSharpEditor.ProjectAssemblyName;
- string projectDllSrcDir = Path.Combine(GodotSharpDirs.ResTempAssembliesBaseDir, buildConfig);
- string projectDllSrcPath = Path.Combine(projectDllSrcDir, $"{projectDllName}.dll");
+ string publishOutputTempDir = Path.Combine(Path.GetTempPath(), "godot-publish-dotnet",
+ $"{Process.GetCurrentProcess().Id}-{buildConfig}-{runtimeIdentifier}");
- assemblies[projectDllName] = projectDllSrcPath;
+ if (!Directory.Exists(publishOutputTempDir))
+ Directory.CreateDirectory(publishOutputTempDir);
- string bclDir = DeterminePlatformBclDir(platform);
+ // Execute dotnet publish
- if (platform == OS.Platforms.Android)
+ if (!BuildManager.PublishProjectBlocking(buildConfig, platform,
+ runtimeIdentifier, publishOutputTempDir))
{
- string godotAndroidExtProfileDir = GetBclProfileDir("godot_android_ext");
- string monoAndroidAssemblyPath = Path.Combine(godotAndroidExtProfileDir, "Mono.Android.dll");
+ throw new InvalidOperationException("Failed to build project.");
+ }
- if (!File.Exists(monoAndroidAssemblyPath))
- throw new FileNotFoundException("Assembly not found: 'Mono.Android'", monoAndroidAssemblyPath);
+ string soExt = ridOS switch
+ {
+ OS.DotNetOS.Win or OS.DotNetOS.Win10 => "dll",
+ OS.DotNetOS.OSX or OS.DotNetOS.iOS => "dylib",
+ _ => "so"
+ };
- assemblies["Mono.Android"] = monoAndroidAssemblyPath;
- }
- else if (platform == OS.Platforms.HTML5)
+ if (!File.Exists(Path.Combine(publishOutputTempDir, $"{GodotSharpDirs.ProjectAssemblyName}.dll"))
+ // NativeAOT shared library output
+ && !File.Exists(Path.Combine(publishOutputTempDir, $"{GodotSharpDirs.ProjectAssemblyName}.{soExt}")))
{
- // Ideally these would be added automatically since they're referenced by the wasm BCL assemblies.
- // However, at least in the case of 'WebAssembly.Net.Http' for some reason the BCL assemblies
- // reference a different version even though the assembly is the same, for some weird reason.
-
- var wasmFrameworkAssemblies = new[] { "WebAssembly.Bindings", "WebAssembly.Net.WebSockets" };
-
- foreach (string thisWasmFrameworkAssemblyName in wasmFrameworkAssemblies)
- {
- string thisWasmFrameworkAssemblyPath = Path.Combine(bclDir, thisWasmFrameworkAssemblyName + ".dll");
- if (!File.Exists(thisWasmFrameworkAssemblyPath))
- throw new FileNotFoundException($"Assembly not found: '{thisWasmFrameworkAssemblyName}'", thisWasmFrameworkAssemblyPath);
- assemblies[thisWasmFrameworkAssemblyName] = thisWasmFrameworkAssemblyPath;
- }
-
- // Assemblies that can have a different name in a newer version. Newer version must come first and it has priority.
- (string newName, string oldName)[] wasmFrameworkAssembliesOneOf = new[]
- {
- ("System.Net.Http.WebAssemblyHttpHandler", "WebAssembly.Net.Http")
- };
-
- foreach (var thisWasmFrameworkAssemblyName in wasmFrameworkAssembliesOneOf)
- {
- string thisWasmFrameworkAssemblyPath = Path.Combine(bclDir, thisWasmFrameworkAssemblyName.newName + ".dll");
- if (File.Exists(thisWasmFrameworkAssemblyPath))
- {
- assemblies[thisWasmFrameworkAssemblyName.newName] = thisWasmFrameworkAssemblyPath;
- }
- else
- {
- thisWasmFrameworkAssemblyPath = Path.Combine(bclDir, thisWasmFrameworkAssemblyName.oldName + ".dll");
- if (!File.Exists(thisWasmFrameworkAssemblyPath))
- {
- throw new FileNotFoundException("Expected one of the following assemblies but none were found: " +
- $"'{thisWasmFrameworkAssemblyName.newName}' / '{thisWasmFrameworkAssemblyName.oldName}'",
- thisWasmFrameworkAssemblyPath);
- }
-
- assemblies[thisWasmFrameworkAssemblyName.oldName] = thisWasmFrameworkAssemblyPath;
- }
- }
+ throw new NotSupportedException(
+ "Publish succeeded but project assembly not found in the output directory");
}
- var initialAssemblies = assemblies.Duplicate();
- internal_GetExportedAssemblyDependencies(initialAssemblies, buildConfig, bclDir, assemblies);
-
- AddI18NAssemblies(assemblies, bclDir);
+ // Copy all files from the dotnet publish output directory to
+ // a data directory next to the Godot output executable.
- string outputDataDir = null;
-
- if (PlatformHasTemplateDir(platform))
- outputDataDir = ExportDataDirectory(features, platform, isDebug, outputDir);
+ string outputDataDir = Path.Combine(outputDir, DetermineDataDirNameForProject());
- string apiConfig = isDebug ? "Debug" : "Release";
- string resAssembliesDir = Path.Combine(GodotSharpDirs.ResAssembliesBaseDir, apiConfig);
+ if (Directory.Exists(outputDataDir))
+ Directory.Delete(outputDataDir, recursive: true); // Clean first
- bool assembliesInsidePck = (bool)ProjectSettings.GetSetting("mono/export/export_assemblies_inside_pck") || outputDataDir == null;
+ Directory.CreateDirectory(outputDataDir);
- if (!assembliesInsidePck)
+ foreach (string dir in Directory.GetDirectories(publishOutputTempDir, "*", SearchOption.AllDirectories))
{
- string outputDataGameAssembliesDir = Path.Combine(outputDataDir, "Assemblies");
- if (!Directory.Exists(outputDataGameAssembliesDir))
- Directory.CreateDirectory(outputDataGameAssembliesDir);
+ Directory.CreateDirectory(Path.Combine(outputDataDir, dir.Substring(publishOutputTempDir.Length + 1)));
}
- foreach (var assembly in assemblies)
+ foreach (string file in Directory.GetFiles(publishOutputTempDir, "*", SearchOption.AllDirectories))
{
- void AddToAssembliesDir(string fileSrcPath)
- {
- if (assembliesInsidePck)
- {
- string fileDstPath = Path.Combine(resAssembliesDir, fileSrcPath.GetFile());
- AddFile(fileSrcPath, fileDstPath);
- }
- else
- {
- Debug.Assert(outputDataDir != null);
- string fileDstPath = Path.Combine(outputDataDir, "Assemblies", fileSrcPath.GetFile());
- File.Copy(fileSrcPath, fileDstPath);
- }
- }
-
- string assemblySrcPath = assembly.Value;
-
- string assemblyPathWithoutExtension = Path.ChangeExtension(assemblySrcPath, null);
- string pdbSrcPath = assemblyPathWithoutExtension + ".pdb";
-
- AddToAssembliesDir(assemblySrcPath);
-
- if (File.Exists(pdbSrcPath))
- AddToAssembliesDir(pdbSrcPath);
+ File.Copy(file, Path.Combine(outputDataDir, file.Substring(publishOutputTempDir.Length + 1)));
}
+ }
- // AOT compilation
- bool aotEnabled = platform == OS.Platforms.iOS || (bool)ProjectSettings.GetSetting("mono/export/aot/enabled");
+ private string DetermineRuntimeIdentifierOS(string platform)
+ => OS.DotNetOSPlatformMap[platform];
- if (aotEnabled)
+ private string DetermineRuntimeIdentifierArch(string arch)
+ {
+ return arch switch
{
- string aotToolchainPath = null;
-
- if (platform == OS.Platforms.Android)
- aotToolchainPath = (string)ProjectSettings.GetSetting("mono/export/aot/android_toolchain_path");
-
- if (aotToolchainPath == string.Empty)
- aotToolchainPath = null; // Don't risk it being used as current working dir
-
- // TODO: LLVM settings are hard-coded and disabled for now
- var aotOpts = new AotOptions
- {
- EnableLLVM = false,
- LLVMOnly = false,
- LLVMPath = "",
- LLVMOutputPath = "",
- FullAot = platform == OS.Platforms.iOS || (bool)(ProjectSettings.GetSetting("mono/export/aot/full_aot") ?? false),
- UseInterpreter = (bool)ProjectSettings.GetSetting("mono/export/aot/use_interpreter"),
- ExtraAotOptions = (string[])ProjectSettings.GetSetting("mono/export/aot/extra_aot_options") ?? Array.Empty<string>(),
- ExtraOptimizerOptions = (string[])ProjectSettings.GetSetting("mono/export/aot/extra_optimizer_options") ?? Array.Empty<string>(),
- ToolchainPath = aotToolchainPath
- };
-
- AotBuilder.CompileAssemblies(this, aotOpts, features, platform, isDebug, bclDir, outputDir, outputDataDir, assemblies);
- }
+ "x86" => "x86",
+ "x86_32" => "x86",
+ "x64" => "x64",
+ "x86_64" => "x64",
+ "armeabi-v7a" => "arm",
+ "arm64-v8a" => "arm64",
+ "armv7" => "arm",
+ "arm64" => "arm64",
+ _ => throw new ArgumentOutOfRangeException(nameof(arch), arch, "Unexpected architecture")
+ };
}
public override void _ExportEnd()
@@ -316,8 +198,10 @@ namespace GodotTools.Export
if (Directory.Exists(aotTempDir))
Directory.Delete(aotTempDir, recursive: true);
- // TODO: Just a workaround until the export plugins can be made to abort with errors
- if (!string.IsNullOrEmpty(_maybeLastExportError)) // Check empty as well, because it's set to empty after hot-reloading
+ // TODO: The following is just a workaround until the export plugins can be made to abort with errors
+
+ // We check for empty as well, because it's set to empty after hot-reloading
+ if (!string.IsNullOrEmpty(_maybeLastExportError))
{
string lastExportError = _maybeLastExportError;
_maybeLastExportError = null;
@@ -326,69 +210,11 @@ namespace GodotTools.Export
}
}
- [NotNull]
- private static string ExportDataDirectory(string[] features, string platform, bool isDebug, string outputDir)
- {
- string target = isDebug ? "release_debug" : "release";
-
- // NOTE: Bits is ok for now as all platforms with a data directory only have one or two architectures.
- // However, this may change in the future if we add arm linux or windows desktop templates.
- string bits = features.Contains("64") ? "64" : "32";
-
- string TemplateDirName() => $"data.mono.{platform}.{bits}.{target}";
-
- string templateDirPath = Path.Combine(Internal.FullExportTemplatesDir, TemplateDirName());
- bool validTemplatePathFound = true;
-
- if (!Directory.Exists(templateDirPath))
- {
- validTemplatePathFound = false;
-
- if (isDebug)
- {
- target = "debug"; // Support both 'release_debug' and 'debug' for the template data directory name
- templateDirPath = Path.Combine(Internal.FullExportTemplatesDir, TemplateDirName());
- validTemplatePathFound = true;
-
- if (!Directory.Exists(templateDirPath))
- validTemplatePathFound = false;
- }
- }
-
- if (!validTemplatePathFound)
- throw new FileNotFoundException("Data template directory not found", templateDirPath);
-
- string outputDataDir = Path.Combine(outputDir, DetermineDataDirNameForProject());
-
- if (Directory.Exists(outputDataDir))
- Directory.Delete(outputDataDir, recursive: true); // Clean first
-
- Directory.CreateDirectory(outputDataDir);
-
- foreach (string dir in Directory.GetDirectories(templateDirPath, "*", SearchOption.AllDirectories))
- {
- Directory.CreateDirectory(Path.Combine(outputDataDir, dir.Substring(templateDirPath.Length + 1)));
- }
-
- foreach (string file in Directory.GetFiles(templateDirPath, "*", SearchOption.AllDirectories))
- {
- File.Copy(file, Path.Combine(outputDataDir, file.Substring(templateDirPath.Length + 1)));
- }
-
- return outputDataDir;
- }
-
- private static bool PlatformHasTemplateDir(string platform)
- {
- // macOS export templates are contained in a zip, so we place our custom template inside it and let Godot do the rest.
- return !new[] { OS.Platforms.MacOS, OS.Platforms.Android, OS.Platforms.iOS, OS.Platforms.HTML5 }.Contains(platform);
- }
-
private static bool DeterminePlatformFromFeatures(IEnumerable<string> features, out string platform)
{
foreach (var feature in features)
{
- if (OS.PlatformNameMap.TryGetValue(feature, out platform))
+ if (OS.PlatformFeatureMap.TryGetValue(feature, out platform))
return true;
}
@@ -396,87 +222,11 @@ namespace GodotTools.Export
return false;
}
- private static string GetBclProfileDir(string profile)
- {
- string templatesDir = Internal.FullExportTemplatesDir;
- return Path.Combine(templatesDir, "bcl", profile);
- }
-
- private static string DeterminePlatformBclDir(string platform)
- {
- string templatesDir = Internal.FullExportTemplatesDir;
- string platformBclDir = Path.Combine(templatesDir, "bcl", platform);
-
- if (!File.Exists(Path.Combine(platformBclDir, "mscorlib.dll")))
- {
- string profile = DeterminePlatformBclProfile(platform);
- platformBclDir = Path.Combine(templatesDir, "bcl", profile);
-
- if (!File.Exists(Path.Combine(platformBclDir, "mscorlib.dll")))
- {
- if (PlatformRequiresCustomBcl(platform))
- throw new FileNotFoundException($"Missing BCL (Base Class Library) for platform: {platform}");
-
- platformBclDir = typeof(object).Assembly.Location.GetBaseDir(); // Use the one we're running on
- }
- }
-
- return platformBclDir;
- }
-
- /// <summary>
- /// Determines whether the BCL bundled with the Godot editor can be used for the target platform,
- /// or if it requires a custom BCL that must be distributed with the export templates.
- /// </summary>
- private static bool PlatformRequiresCustomBcl(string platform)
- {
- if (new[] { OS.Platforms.Android, OS.Platforms.iOS, OS.Platforms.HTML5 }.Contains(platform))
- return true;
-
- // The 'net_4_x' BCL is not compatible between Windows and the other platforms.
- // We use the names 'net_4_x_win' and 'net_4_x' to differentiate between the two.
-
- bool isWinOrUwp = new[]
- {
- OS.Platforms.Windows,
- OS.Platforms.UWP
- }.Contains(platform);
-
- return OS.IsWindows ? !isWinOrUwp : isWinOrUwp;
- }
-
- private static string DeterminePlatformBclProfile(string platform)
- {
- switch (platform)
- {
- case OS.Platforms.Windows:
- case OS.Platforms.UWP:
- return "net_4_x_win";
- case OS.Platforms.MacOS:
- case OS.Platforms.LinuxBSD:
- case OS.Platforms.Server:
- case OS.Platforms.Haiku:
- return "net_4_x";
- case OS.Platforms.Android:
- return "monodroid";
- case OS.Platforms.iOS:
- return "monotouch";
- case OS.Platforms.HTML5:
- return "wasm";
- default:
- throw new NotSupportedException($"Platform not supported: {platform}");
- }
- }
-
private static string DetermineDataDirNameForProject()
{
string appName = (string)ProjectSettings.GetSetting("application/config/name");
string appNameSafe = appName.ToSafeDirName();
return $"data_{appNameSafe}";
}
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void internal_GetExportedAssemblyDependencies(Godot.Collections.Dictionary<string, string> initialAssemblies,
- string buildConfig, string customBclDir, Godot.Collections.Dictionary<string, string> dependencyAssemblies);
}
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/XcodeHelper.cs b/modules/mono/editor/GodotTools/GodotTools/Export/XcodeHelper.cs
index 93ef837a83..4f5bebfb42 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Export/XcodeHelper.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Export/XcodeHelper.cs
@@ -16,7 +16,7 @@ namespace GodotTools.Export
_XcodePath = FindXcode();
if (_XcodePath == null)
- throw new Exception("Could not find Xcode");
+ throw new FileNotFoundException("Could not find Xcode.");
}
return _XcodePath;
diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
index b39c3d1c0d..994c11fa72 100644
--- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
@@ -13,13 +13,14 @@ using GodotTools.Internals;
using GodotTools.ProjectEditor;
using JetBrains.Annotations;
using static GodotTools.Internals.Globals;
+using Environment = System.Environment;
using File = GodotTools.Utils.File;
using OS = GodotTools.Utils.OS;
using Path = System.IO.Path;
namespace GodotTools
{
- public class GodotSharpEditor : EditorPlugin, ISerializationListener
+ public partial class GodotSharpEditor : EditorPlugin, ISerializationListener
{
private EditorSettings _editorSettings;
@@ -39,28 +40,27 @@ namespace GodotTools
public bool SkipBuildBeforePlaying { get; set; } = false;
- public static string ProjectAssemblyName
+ [UsedImplicitly]
+ private bool CreateProjectSolutionIfNeeded()
{
- get
+ if (!File.Exists(GodotSharpDirs.ProjectSlnPath) || !File.Exists(GodotSharpDirs.ProjectCsProjPath))
{
- string projectAssemblyName = (string)ProjectSettings.GetSetting("application/config/name");
- projectAssemblyName = projectAssemblyName.ToSafeDirName();
- if (string.IsNullOrEmpty(projectAssemblyName))
- projectAssemblyName = "UnnamedProject";
- return projectAssemblyName;
+ return CreateProjectSolution();
}
+
+ return true;
}
private bool CreateProjectSolution()
{
- using (var pr = new EditorProgress("create_csharp_solution", "Generating solution...".TTR(), 3))
+ using (var pr = new EditorProgress("create_csharp_solution", "Generating solution...".TTR(), 2))
{
pr.Step("Generating C# project...".TTR());
string resourceDir = ProjectSettings.GlobalizePath("res://");
string path = resourceDir;
- string name = ProjectAssemblyName;
+ string name = GodotSharpDirs.ProjectAssemblyName;
string guid = CsProjOperations.GenerateGameProject(path, name);
@@ -75,7 +75,7 @@ namespace GodotTools
{
Guid = guid,
PathRelativeToSolution = name + ".csproj",
- Configs = new List<string> {"Debug", "ExportDebug", "ExportRelease"}
+ Configs = new List<string> { "Debug", "ExportDebug", "ExportRelease" }
};
solution.AddNewProject(name, projectInfo);
@@ -90,24 +90,6 @@ namespace GodotTools
return false;
}
- pr.Step("Updating Godot API assemblies...".TTR());
-
- string debugApiAssembliesError = Internal.UpdateApiAssembliesFromPrebuilt("Debug");
-
- if (!string.IsNullOrEmpty(debugApiAssembliesError))
- {
- ShowErrorDialog("Failed to update the Godot API assemblies: " + debugApiAssembliesError);
- return false;
- }
-
- string releaseApiAssembliesError = Internal.UpdateApiAssembliesFromPrebuilt("Release");
-
- if (!string.IsNullOrEmpty(releaseApiAssembliesError))
- {
- ShowErrorDialog("Failed to update the Godot API assemblies: " + releaseApiAssembliesError);
- return false;
- }
-
pr.Step("Done".TTR());
// Here, after all calls to progress_task_step
@@ -141,7 +123,8 @@ namespace GodotTools
try
{
string fallbackFolder = NuGetUtils.GodotFallbackFolderPath;
- NuGetUtils.AddFallbackFolderToUserNuGetConfigs(NuGetUtils.GodotFallbackFolderName, fallbackFolder);
+ NuGetUtils.AddFallbackFolderToUserNuGetConfigs(NuGetUtils.GodotFallbackFolderName,
+ fallbackFolder);
NuGetUtils.AddBundledPackagesToFallbackFolder(fallbackFolder);
}
catch (Exception e)
@@ -167,13 +150,6 @@ namespace GodotTools
Instance.MSBuildPanel.BuildSolution();
}
- public override void _Ready()
- {
- base._Ready();
-
- MSBuildPanel.BuildOutputView.BuildStateChanged += BuildStateChanged;
- }
-
private enum MenuOptions
{
CreateSln,
@@ -197,7 +173,7 @@ namespace GodotTools
[UsedImplicitly]
public Error OpenInExternalEditor(Script script, int line, int col)
{
- var editorId = (ExternalEditorId)_editorSettings.GetSetting("mono/editor/external_editor");
+ var editorId = (ExternalEditorId)(int)_editorSettings.GetSetting("mono/editor/external_editor");
switch (editorId)
{
@@ -219,13 +195,15 @@ namespace GodotTools
try
{
if (Godot.OS.IsStdoutVerbose())
- Console.WriteLine($"Running: \"{command}\" {string.Join(" ", args.Select(a => $"\"{a}\""))}");
+ Console.WriteLine(
+ $"Running: \"{command}\" {string.Join(" ", args.Select(a => $"\"{a}\""))}");
OS.RunProcess(command, args);
}
catch (Exception e)
{
- GD.PushError($"Error when trying to run code editor: VisualStudio. Exception message: '{e.Message}'");
+ GD.PushError(
+ $"Error when trying to run code editor: VisualStudio. Exception message: '{e.Message}'");
}
break;
@@ -347,7 +325,8 @@ namespace GodotTools
[UsedImplicitly]
public bool OverridesExternalEditor()
{
- return (ExternalEditorId)_editorSettings.GetSetting("mono/editor/external_editor") != ExternalEditorId.None;
+ return (ExternalEditorId)(int)_editorSettings.GetSetting("mono/editor/external_editor") !=
+ ExternalEditorId.None;
}
public override bool _Build()
@@ -363,12 +342,12 @@ namespace GodotTools
DotNetSolution.MigrateFromOldConfigNames(GodotSharpDirs.ProjectSlnPath);
var msbuildProject = ProjectUtils.Open(GodotSharpDirs.ProjectCsProjPath)
- ?? throw new Exception("Cannot open C# project");
+ ?? throw new InvalidOperationException("Cannot open C# project.");
// NOTE: The order in which changes are made to the project is important
// Migrate to MSBuild project Sdks style if using the old style
- ProjectUtils.MigrateToProjectSdksStyle(msbuildProject, ProjectAssemblyName);
+ ProjectUtils.MigrateToProjectSdksStyle(msbuildProject, GodotSharpDirs.ProjectAssemblyName);
ProjectUtils.EnsureGodotSdkIsUpToDate(msbuildProject);
@@ -400,18 +379,49 @@ namespace GodotTools
throw new InvalidOperationException();
Instance = this;
+ var dotNetSdkSearchVersion = Environment.Version;
+
+ // First we try to find the .NET Sdk ourselves to make sure we get the
+ // correct version first (`RegisterDefaults` always picks the latest).
+ if (DotNetFinder.TryFindDotNetSdk(dotNetSdkSearchVersion, out var sdkVersion, out string sdkPath))
+ {
+ if (Godot.OS.IsStdoutVerbose())
+ Console.WriteLine($"Found .NET Sdk version '{sdkVersion}': {sdkPath}");
+
+ ProjectUtils.MSBuildLocatorRegisterMSBuildPath(sdkPath);
+ }
+ else
+ {
+ try
+ {
+ ProjectUtils.MSBuildLocatorRegisterDefaults(out sdkVersion, out sdkPath);
+ if (Godot.OS.IsStdoutVerbose())
+ Console.WriteLine($"Found .NET Sdk version '{sdkVersion}': {sdkPath}");
+ }
+ catch (InvalidOperationException e)
+ {
+ if (Godot.OS.IsStdoutVerbose())
+ GD.PrintErr(e.ToString());
+ GD.PushError($".NET Sdk not found. The required version is '{dotNetSdkSearchVersion}'.");
+ }
+ }
+
var editorInterface = GetEditorInterface();
var editorBaseControl = editorInterface.GetBaseControl();
_editorSettings = editorInterface.GetEditorSettings();
+ GodotSharpDirs.RegisterProjectSettings();
+
_errorDialog = new AcceptDialog();
editorBaseControl.AddChild(_errorDialog);
MSBuildPanel = new MSBuildPanel();
+ MSBuildPanel.Ready += () =>
+ MSBuildPanel.BuildOutputView.BuildStateChanged += BuildStateChanged;
_bottomPanelBtn = AddControlToBottomPanel(MSBuildPanel, "MSBuild".TTR());
- AddChild(new HotReloadAssemblyWatcher {Name = "HotReloadAssemblyWatcher"});
+ AddChild(new HotReloadAssemblyWatcher { Name = "HotReloadAssemblyWatcher" });
_menuPopup = new PopupMenu();
_menuPopup.Hide();
@@ -423,7 +433,7 @@ namespace GodotTools
_toolBarBuildButton = new Button
{
Text = "Build",
- HintTooltip = "Build Solution".TTR(),
+ TooltipText = "Build Solution".TTR(),
FocusMode = Control.FocusModeEnum.None,
Shortcut = buildSolutionShortcut,
ShortcutInTooltip = true
@@ -472,9 +482,9 @@ namespace GodotTools
_editorSettings.AddPropertyInfo(new Godot.Collections.Dictionary
{
- ["type"] = Variant.Type.Int,
+ ["type"] = (int)Variant.Type.Int,
["name"] = "mono/editor/external_editor",
- ["hint"] = PropertyHint.Enum,
+ ["hint"] = (int)PropertyHint.Enum,
["hint_string"] = settingsHintStr
});
@@ -487,7 +497,8 @@ namespace GodotTools
try
{
// At startup we make sure NuGet.Config files have our Godot NuGet fallback folder included
- NuGetUtils.AddFallbackFolderToUserNuGetConfigs(NuGetUtils.GodotFallbackFolderName, NuGetUtils.GodotFallbackFolderPath);
+ NuGetUtils.AddFallbackFolderToUserNuGetConfigs(NuGetUtils.GodotFallbackFolderName,
+ NuGetUtils.GodotFallbackFolderPath);
}
catch (Exception e)
{
@@ -503,20 +514,23 @@ namespace GodotTools
protected override void Dispose(bool disposing)
{
- base.Dispose(disposing);
-
- if (_exportPluginWeak != null)
+ if (disposing)
{
- // We need to dispose our export plugin before the editor destroys EditorSettings.
- // Otherwise, if the GC disposes it at a later time, EditorExportPlatformAndroid
- // will be freed after EditorSettings already was, and its device polling thread
- // will try to access the EditorSettings singleton, resulting in null dereferencing.
- (_exportPluginWeak.GetRef() as ExportPlugin)?.Dispose();
+ if (IsInstanceValid(_exportPluginWeak))
+ {
+ // We need to dispose our export plugin before the editor destroys EditorSettings.
+ // Otherwise, if the GC disposes it at a later time, EditorExportPlatformAndroid
+ // will be freed after EditorSettings already was, and its device polling thread
+ // will try to access the EditorSettings singleton, resulting in null dereferencing.
+ (_exportPluginWeak.GetRef().AsGodotObject() as ExportPlugin)?.Dispose();
+
+ _exportPluginWeak.Dispose();
+ }
- _exportPluginWeak.Dispose();
+ GodotIdeManager?.Dispose();
}
- GodotIdeManager?.Dispose();
+ base.Dispose(disposing);
}
public void OnBeforeSerialize()
@@ -533,8 +547,10 @@ namespace GodotTools
public static GodotSharpEditor Instance { get; private set; }
[UsedImplicitly]
- private GodotSharpEditor()
+ private static IntPtr InternalCreateInstance(IntPtr unmanagedCallbacks, int unmanagedCallbacksSize)
{
+ Internal.Initialize(unmanagedCallbacks, unmanagedCallbacksSize);
+ return new GodotSharpEditor().NativeInstance;
}
}
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj b/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj
index f1d45463c5..30525ba04a 100644
--- a/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj
+++ b/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj
@@ -1,14 +1,24 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<ProjectGuid>{27B00618-A6F2-4828-B922-05CAEB08C286}</ProjectGuid>
- <TargetFramework>net472</TargetFramework>
- <LangVersion>7.2</LangVersion>
+ <TargetFramework>net6.0</TargetFramework>
+ <EnableDynamicLoading>true</EnableDynamicLoading>
+ <LangVersion>10</LangVersion>
<!-- The Godot editor uses the Debug Godot API assemblies -->
<GodotApiConfiguration>Debug</GodotApiConfiguration>
<GodotSourceRootPath>$(SolutionDir)/../../../../</GodotSourceRootPath>
<GodotOutputDataDir>$(GodotSourceRootPath)/bin/GodotSharp</GodotOutputDataDir>
<GodotApiAssembliesDir>$(GodotOutputDataDir)/Api/$(GodotApiConfiguration)</GodotApiAssembliesDir>
+ <ProduceReferenceAssembly>false</ProduceReferenceAssembly>
+ <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
+ <!-- Needed for our source generators to work despite this not being a Godot game project -->
+ <PropertyGroup>
+ <IsGodotToolsProject>true</IsGodotToolsProject>
+ </PropertyGroup>
+ <ItemGroup>
+ <CompilerVisibleProperty Include="IsGodotToolsProject" />
+ </ItemGroup>
<PropertyGroup Condition=" Exists('$(GodotApiAssembliesDir)/GodotSharp.dll') ">
<!-- The project is part of the Godot source tree -->
<!-- Use the Godot source tree output folder instead of '$(ProjectDir)/bin' -->
@@ -20,6 +30,8 @@
<PackageReference Include="JetBrains.Annotations" Version="2019.1.3.0" ExcludeAssets="runtime" PrivateAssets="all" />
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.0" PrivateAssets="All" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
+ <!-- For RiderPathLocator -->
+ <PackageReference Include="Microsoft.Win32.Registry" Version="5.0.0" />
<Reference Include="GodotSharp">
<HintPath>$(GodotApiAssembliesDir)/GodotSharp.dll</HintPath>
<Private>False</Private>
@@ -30,6 +42,10 @@
</Reference>
</ItemGroup>
<ItemGroup>
+ <ProjectReference Include="..\..\Godot.NET.Sdk\Godot.SourceGenerators\Godot.SourceGenerators.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false" />
+ <ProjectReference Include="..\..\..\glue\GodotSharp\Godot.SourceGenerators.Internal\Godot.SourceGenerators.Internal.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false" />
+ </ItemGroup>
+ <ItemGroup>
<ProjectReference Include="..\GodotTools.BuildLogger\GodotTools.BuildLogger.csproj" />
<ProjectReference Include="..\GodotTools.IdeMessaging\GodotTools.IdeMessaging.csproj" />
<ProjectReference Include="..\GodotTools.ProjectEditor\GodotTools.ProjectEditor.csproj" />
diff --git a/modules/mono/editor/GodotTools/GodotTools/HotReloadAssemblyWatcher.cs b/modules/mono/editor/GodotTools/GodotTools/HotReloadAssemblyWatcher.cs
index dd05f28af0..260d13a714 100644
--- a/modules/mono/editor/GodotTools/GodotTools/HotReloadAssemblyWatcher.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/HotReloadAssemblyWatcher.cs
@@ -1,10 +1,11 @@
using Godot;
using GodotTools.Internals;
+using JetBrains.Annotations;
using static GodotTools.Internals.Globals;
namespace GodotTools
{
- public class HotReloadAssemblyWatcher : Node
+ public partial class HotReloadAssemblyWatcher : Node
{
private Timer _watchTimer;
@@ -25,6 +26,7 @@ namespace GodotTools
Internal.ReloadAssemblies(softReload: false);
}
+ [UsedImplicitly]
public void RestartTimer()
{
_watchTimer.Stop();
@@ -38,7 +40,7 @@ namespace GodotTools
_watchTimer = new Timer
{
OneShot = false,
- WaitTime = (float)EditorDef("mono/assembly_watch_interval_sec", 0.5)
+ WaitTime = 0.5f
};
_watchTimer.Timeout += TimerTimeout;
AddChild(_watchTimer);
diff --git a/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs b/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs
index 23339fe50b..9df90ac608 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs
@@ -8,7 +8,7 @@ using GodotTools.Internals;
namespace GodotTools.Ides
{
- public sealed class GodotIdeManager : Node, ISerializationListener
+ public sealed partial class GodotIdeManager : Node, ISerializationListener
{
private MessagingServer _messagingServer;
@@ -76,7 +76,7 @@ namespace GodotTools.Ides
public async Task<EditorPick?> LaunchIdeAsync(int millisecondsTimeout = 10000)
{
- var editorId = (ExternalEditorId)GodotSharpEditor.Instance.GetEditorInterface()
+ var editorId = (ExternalEditorId)(int)GodotSharpEditor.Instance.GetEditorInterface()
.GetEditorSettings().GetSetting("mono/editor/external_editor");
string editorIdentity = GetExternalEditorIdentity(editorId);
@@ -153,7 +153,7 @@ namespace GodotTools.Ides
}
default:
- throw new ArgumentOutOfRangeException();
+ throw new ArgumentOutOfRangeException(nameof(editorId));
}
}
@@ -180,17 +180,17 @@ namespace GodotTools.Ides
public void SendOpenFile(string file)
{
- SendRequest<OpenFileResponse>(new OpenFileRequest {File = file});
+ SendRequest<OpenFileResponse>(new OpenFileRequest { File = file });
}
public void SendOpenFile(string file, int line)
{
- SendRequest<OpenFileResponse>(new OpenFileRequest {File = file, Line = line});
+ SendRequest<OpenFileResponse>(new OpenFileRequest { File = file, Line = line });
}
public void SendOpenFile(string file, int line, int column)
{
- SendRequest<OpenFileResponse>(new OpenFileRequest {File = file, Line = line, Column = column});
+ SendRequest<OpenFileResponse>(new OpenFileRequest { File = file, Line = line, Column = column });
}
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/Ides/MessagingServer.cs b/modules/mono/editor/GodotTools/GodotTools/Ides/MessagingServer.cs
index 6f11831b80..62db6e3af5 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Ides/MessagingServer.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Ides/MessagingServer.cs
@@ -385,7 +385,7 @@ namespace GodotTools.Ides
// However, it doesn't fix resource loading if the rest of the path is also case insensitive.
string scriptFileLocalized = FsPathUtils.LocalizePathWithCaseChecked(request.ScriptFile);
- var response = new CodeCompletionResponse {Kind = request.Kind, ScriptFile = request.ScriptFile};
+ var response = new CodeCompletionResponse { Kind = request.Kind, ScriptFile = request.ScriptFile };
response.Suggestions = await Task.Run(() =>
Internal.CodeCompletionRequest(response.Kind, scriptFileLocalized ?? request.ScriptFile));
return response;
diff --git a/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathLocator.cs b/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathLocator.cs
index 71055f0125..dad6e35344 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathLocator.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathLocator.cs
@@ -1,9 +1,10 @@
using System;
using System.Collections.Generic;
+using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Linq;
+using System.Runtime.Versioning;
using Godot;
-using JetBrains.Annotations;
using Microsoft.Win32;
using Newtonsoft.Json;
using Directory = System.IO.Directory;
@@ -41,7 +42,7 @@ namespace GodotTools.Ides.Rider
{
return CollectAllRiderPathsLinux();
}
- throw new Exception("Unexpected OS.");
+ throw new InvalidOperationException("Unexpected OS.");
}
catch (Exception e)
{
@@ -113,6 +114,7 @@ namespace GodotTools.Ides.Rider
return installInfos.ToArray();
}
+ [SupportedOSPlatform("windows")]
private static RiderInfo[] CollectRiderInfosWindows()
{
var installInfos = new List<RiderInfo>();
@@ -214,9 +216,10 @@ namespace GodotTools.Ides.Rider
return "../../build.txt";
if (OS.IsMacOS)
return "Contents/Resources/build.txt";
- throw new Exception("Unknown OS.");
+ throw new InvalidOperationException("Unknown OS.");
}
+ [SupportedOSPlatform("windows")]
private static void CollectPathsFromRegistry(string registryKey, List<string> installPaths)
{
using (var key = Registry.CurrentUser.OpenSubKey(registryKey))
@@ -229,6 +232,7 @@ namespace GodotTools.Ides.Rider
}
}
+ [SupportedOSPlatform("windows")]
private static void CollectPathsFromRegistry(List<string> installPaths, RegistryKey key)
{
if (key == null) return;
@@ -324,7 +328,7 @@ namespace GodotTools.Ides.Rider
{
public string install_location;
- [CanBeNull]
+ [return: MaybeNull]
public static string GetInstallLocationFromJson(string json)
{
try
@@ -378,7 +382,7 @@ namespace GodotTools.Ides.Rider
public string version;
public string versionSuffix;
- [CanBeNull]
+ [return: MaybeNull]
internal static ProductInfo GetProductInfo(string json)
{
try
@@ -402,7 +406,7 @@ namespace GodotTools.Ides.Rider
// ReSharper disable once InconsistentNaming
public ActiveApplication active_application;
- [CanBeNull]
+ [return: MaybeNull]
public static string GetLatestBuildFromJson(string json)
{
try
diff --git a/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathManager.cs b/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathManager.cs
index 3440eb701c..60602a5847 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathManager.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathManager.cs
@@ -22,7 +22,7 @@ namespace GodotTools.Ides.Rider
public static void Initialize()
{
var editorSettings = GodotSharpEditor.Instance.GetEditorInterface().GetEditorSettings();
- var editor = (ExternalEditorId)editorSettings.GetSetting("mono/editor/external_editor");
+ var editor = (ExternalEditorId)(int)editorSettings.GetSetting("mono/editor/external_editor");
if (editor == ExternalEditorId.Rider)
{
if (!editorSettings.HasSetting(EditorPathSettingName))
@@ -30,9 +30,9 @@ namespace GodotTools.Ides.Rider
Globals.EditorDef(EditorPathSettingName, "Optional");
editorSettings.AddPropertyInfo(new Godot.Collections.Dictionary
{
- ["type"] = Variant.Type.String,
+ ["type"] = (int)Variant.Type.String,
["name"] = EditorPathSettingName,
- ["hint"] = PropertyHint.File,
+ ["hint"] = (int)PropertyHint.File,
["hint_string"] = ""
});
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/Internals/EditorProgress.cs b/modules/mono/editor/GodotTools/GodotTools/Internals/EditorProgress.cs
index 70ba7c733a..8f39ad063e 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Internals/EditorProgress.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Internals/EditorProgress.cs
@@ -1,6 +1,7 @@
using System;
using System.Runtime.CompilerServices;
using Godot;
+using Godot.NativeInterop;
namespace GodotTools.Internals
{
@@ -8,19 +9,12 @@ namespace GodotTools.Internals
{
public string Task { get; }
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void internal_Create(string task, string label, int amount, bool canCancel);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void internal_Dispose(string task);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern bool internal_Step(string task, string state, int step, bool forceRefresh);
-
public EditorProgress(string task, string label, int amount, bool canCancel = false)
{
Task = task;
- internal_Create(task, label, amount, canCancel);
+ using godot_string taskIn = Marshaling.ConvertStringToNative(task);
+ using godot_string labelIn = Marshaling.ConvertStringToNative(label);
+ Internal.godot_icall_EditorProgress_Create(taskIn, labelIn, amount, canCancel);
}
~EditorProgress()
@@ -33,18 +27,23 @@ namespace GodotTools.Internals
public void Dispose()
{
- internal_Dispose(Task);
+ using godot_string taskIn = Marshaling.ConvertStringToNative(Task);
+ Internal.godot_icall_EditorProgress_Dispose(taskIn);
GC.SuppressFinalize(this);
}
public void Step(string state, int step = -1, bool forceRefresh = true)
{
- internal_Step(Task, state, step, forceRefresh);
+ using godot_string taskIn = Marshaling.ConvertStringToNative(Task);
+ using godot_string stateIn = Marshaling.ConvertStringToNative(state);
+ Internal.godot_icall_EditorProgress_Step(taskIn, stateIn, step, forceRefresh);
}
public bool TryStep(string state, int step = -1, bool forceRefresh = true)
{
- return internal_Step(Task, state, step, forceRefresh);
+ using godot_string taskIn = Marshaling.ConvertStringToNative(Task);
+ using godot_string stateIn = Marshaling.ConvertStringToNative(state);
+ return Internal.godot_icall_EditorProgress_Step(taskIn, stateIn, step, forceRefresh);
}
}
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/Internals/Globals.cs b/modules/mono/editor/GodotTools/GodotTools/Internals/Globals.cs
index 5c5ced8c29..acb7cc3ab0 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Internals/Globals.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Internals/Globals.cs
@@ -1,3 +1,4 @@
+using Godot.NativeInterop;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.CompilerServices;
@@ -5,35 +6,41 @@ namespace GodotTools.Internals
{
public static class Globals
{
- public static float EditorScale => internal_EditorScale();
-
- public static object GlobalDef(string setting, object defaultValue, bool restartIfChanged = false) =>
- internal_GlobalDef(setting, defaultValue, restartIfChanged);
-
- public static object EditorDef(string setting, object defaultValue, bool restartIfChanged = false) =>
- internal_EditorDef(setting, defaultValue, restartIfChanged);
-
- public static object EditorShortcut(string setting) =>
- internal_EditorShortcut(setting);
+ public static float EditorScale => Internal.godot_icall_Globals_EditorScale();
+
+ public static unsafe object GlobalDef(string setting, object defaultValue, bool restartIfChanged = false)
+ {
+ using godot_string settingIn = Marshaling.ConvertStringToNative(setting);
+ using godot_variant defaultValueIn = Marshaling.ConvertManagedObjectToVariant(defaultValue);
+ Internal.godot_icall_Globals_GlobalDef(settingIn, defaultValueIn, restartIfChanged, out godot_variant result);
+ using (result)
+ return Marshaling.ConvertVariantToManagedObject(result);
+ }
+
+ public static unsafe object EditorDef(string setting, object defaultValue, bool restartIfChanged = false)
+ {
+ using godot_string settingIn = Marshaling.ConvertStringToNative(setting);
+ using godot_variant defaultValueIn = Marshaling.ConvertManagedObjectToVariant(defaultValue);
+ Internal.godot_icall_Globals_EditorDef(settingIn, defaultValueIn, restartIfChanged, out godot_variant result);
+ using (result)
+ return Marshaling.ConvertVariantToManagedObject(result);
+ }
+
+ public static object EditorShortcut(string setting)
+ {
+ using godot_string settingIn = Marshaling.ConvertStringToNative(setting);
+ Internal.godot_icall_Globals_EditorShortcut(settingIn, out godot_variant result);
+ using (result)
+ return Marshaling.ConvertVariantToManagedObject(result);
+ }
[SuppressMessage("ReSharper", "InconsistentNaming")]
- public static string TTR(this string text) => internal_TTR(text);
-
- // Internal Calls
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern float internal_EditorScale();
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern object internal_GlobalDef(string setting, object defaultValue, bool restartIfChanged);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern object internal_EditorDef(string setting, object defaultValue, bool restartIfChanged);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern object internal_EditorShortcut(string setting);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern string internal_TTR(string text);
+ public static string TTR(this string text)
+ {
+ using godot_string textIn = Marshaling.ConvertStringToNative(text);
+ Internal.godot_icall_Globals_TTR(textIn, out godot_string dest);
+ using (dest)
+ return Marshaling.ConvertStringToManaged(dest);
+ }
}
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/Internals/GodotSharpDirs.cs b/modules/mono/editor/GodotTools/GodotTools/Internals/GodotSharpDirs.cs
index 5e70c399b2..14285cc0f1 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Internals/GodotSharpDirs.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Internals/GodotSharpDirs.cs
@@ -1,103 +1,125 @@
-using System.Runtime.CompilerServices;
+using System.IO;
+using Godot;
+using Godot.NativeInterop;
+using GodotTools.Core;
+using static GodotTools.Internals.Globals;
namespace GodotTools.Internals
{
public static class GodotSharpDirs
{
- public static string ResDataDir => internal_ResDataDir();
- public static string ResMetadataDir => internal_ResMetadataDir();
- public static string ResAssembliesBaseDir => internal_ResAssembliesBaseDir();
- public static string ResAssembliesDir => internal_ResAssembliesDir();
- public static string ResConfigDir => internal_ResConfigDir();
- public static string ResTempDir => internal_ResTempDir();
- public static string ResTempAssembliesBaseDir => internal_ResTempAssembliesBaseDir();
- public static string ResTempAssembliesDir => internal_ResTempAssembliesDir();
-
- public static string MonoUserDir => internal_MonoUserDir();
- public static string MonoLogsDir => internal_MonoLogsDir();
-
- #region Tools-only
- public static string MonoSolutionsDir => internal_MonoSolutionsDir();
- public static string BuildLogsDirs => internal_BuildLogsDirs();
-
- public static string ProjectSlnPath => internal_ProjectSlnPath();
- public static string ProjectCsProjPath => internal_ProjectCsProjPath();
-
- public static string DataEditorToolsDir => internal_DataEditorToolsDir();
- public static string DataEditorPrebuiltApiDir => internal_DataEditorPrebuiltApiDir();
- #endregion
-
- public static string DataMonoEtcDir => internal_DataMonoEtcDir();
- public static string DataMonoLibDir => internal_DataMonoLibDir();
-
- #region Windows-only
- public static string DataMonoBinDir => internal_DataMonoBinDir();
- #endregion
-
-
- #region Internal
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern string internal_ResDataDir();
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern string internal_ResMetadataDir();
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern string internal_ResAssembliesBaseDir();
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern string internal_ResAssembliesDir();
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern string internal_ResConfigDir();
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern string internal_ResTempDir();
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern string internal_ResTempAssembliesBaseDir();
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern string internal_ResTempAssembliesDir();
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern string internal_MonoUserDir();
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern string internal_MonoLogsDir();
-
- #region Tools-only
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern string internal_MonoSolutionsDir();
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern string internal_BuildLogsDirs();
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern string internal_ProjectSlnPath();
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern string internal_ProjectCsProjPath();
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern string internal_DataEditorToolsDir();
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern string internal_DataEditorPrebuiltApiDir();
- #endregion
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern string internal_DataMonoEtcDir();
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern string internal_DataMonoLibDir();
-
- #region Windows-only
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern string internal_DataMonoBinDir();
- #endregion
-
- #endregion
+ public static string ResMetadataDir
+ {
+ get
+ {
+ Internal.godot_icall_GodotSharpDirs_ResMetadataDir(out godot_string dest);
+ using (dest)
+ return Marshaling.ConvertStringToManaged(dest);
+ }
+ }
+
+ public static string MonoUserDir
+ {
+ get
+ {
+ Internal.godot_icall_GodotSharpDirs_MonoUserDir(out godot_string dest);
+ using (dest)
+ return Marshaling.ConvertStringToManaged(dest);
+ }
+ }
+
+ public static string BuildLogsDirs
+ {
+ get
+ {
+ Internal.godot_icall_GodotSharpDirs_BuildLogsDirs(out godot_string dest);
+ using (dest)
+ return Marshaling.ConvertStringToManaged(dest);
+ }
+ }
+
+ public static string DataEditorToolsDir
+ {
+ get
+ {
+ Internal.godot_icall_GodotSharpDirs_DataEditorToolsDir(out godot_string dest);
+ using (dest)
+ return Marshaling.ConvertStringToManaged(dest);
+ }
+ }
+
+ public static void RegisterProjectSettings()
+ {
+ GlobalDef("dotnet/project/assembly_name", "");
+ GlobalDef("dotnet/project/solution_directory", "");
+ GlobalDef("dotnet/project/c#_project_directory", "");
+ }
+
+ private static void DetermineProjectLocation()
+ {
+ static string DetermineProjectName()
+ {
+ string projectAssemblyName = (string)ProjectSettings.GetSetting("application/config/name");
+ projectAssemblyName = projectAssemblyName.ToSafeDirName();
+ if (string.IsNullOrEmpty(projectAssemblyName))
+ projectAssemblyName = "UnnamedProject";
+ return projectAssemblyName;
+ }
+
+ _projectAssemblyName = (string)ProjectSettings.GetSetting("dotnet/project/assembly_name");
+ if (string.IsNullOrEmpty(_projectAssemblyName))
+ {
+ _projectAssemblyName = DetermineProjectName();
+ ProjectSettings.SetSetting("dotnet/project/assembly_name", _projectAssemblyName);
+ }
+
+ string slnParentDir = (string)ProjectSettings.GetSetting("dotnet/project/solution_directory");
+ if (string.IsNullOrEmpty(slnParentDir))
+ slnParentDir = "res://";
+
+ string csprojParentDir = (string)ProjectSettings.GetSetting("dotnet/project/c#_project_directory");
+ if (string.IsNullOrEmpty(csprojParentDir))
+ csprojParentDir = "res://";
+
+ _projectSlnPath = Path.Combine(ProjectSettings.GlobalizePath(slnParentDir),
+ string.Concat(_projectAssemblyName, ".sln"));
+
+ _projectCsProjPath = Path.Combine(ProjectSettings.GlobalizePath(csprojParentDir),
+ string.Concat(_projectAssemblyName, ".csproj"));
+ }
+
+ private static string _projectAssemblyName;
+ private static string _projectSlnPath;
+ private static string _projectCsProjPath;
+
+ public static string ProjectAssemblyName
+ {
+ get
+ {
+ if (_projectAssemblyName == null)
+ DetermineProjectLocation();
+ return _projectAssemblyName;
+ }
+ }
+
+ public static string ProjectSlnPath
+ {
+ get
+ {
+ if (_projectSlnPath == null)
+ DetermineProjectLocation();
+ return _projectSlnPath;
+ }
+ }
+
+ public static string ProjectCsProjPath
+ {
+ get
+ {
+ if (_projectCsProjPath == null)
+ DetermineProjectLocation();
+ return _projectCsProjPath;
+ }
+ }
}
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/Internals/Internal.cs b/modules/mono/editor/GodotTools/GodotTools/Internals/Internal.cs
index 12c90178c9..fd810996f7 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Internals/Internal.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Internals/Internal.cs
@@ -1,114 +1,161 @@
+using System;
+using System.Diagnostics.CodeAnalysis;
using System.Runtime.CompilerServices;
using Godot;
+using Godot.NativeInterop;
+using Godot.SourceGenerators.Internal;
using GodotTools.IdeMessaging.Requests;
namespace GodotTools.Internals
{
- public static class Internal
+ [SuppressMessage("ReSharper", "InconsistentNaming")]
+ [GenerateUnmanagedCallbacks(typeof(InternalUnmanagedCallbacks))]
+ internal static partial class Internal
{
public const string CSharpLanguageType = "CSharpScript";
public const string CSharpLanguageExtension = ".cs";
- public static string UpdateApiAssembliesFromPrebuilt(string config) =>
- internal_UpdateApiAssembliesFromPrebuilt(config);
+ public static string FullExportTemplatesDir
+ {
+ get
+ {
+ godot_icall_Internal_FullExportTemplatesDir(out godot_string dest);
+ using (dest)
+ return Marshaling.ConvertStringToManaged(dest);
+ }
+ }
- public static string FullExportTemplatesDir =>
- internal_FullExportTemplatesDir();
+ public static string SimplifyGodotPath(this string path) => Godot.StringExtensions.SimplifyPath(path);
- public static string SimplifyGodotPath(this string path) => internal_SimplifyGodotPath(path);
+ public static bool IsMacOSAppBundleInstalled(string bundleId)
+ {
+ using godot_string bundleIdIn = Marshaling.ConvertStringToNative(bundleId);
+ return godot_icall_Internal_IsMacOSAppBundleInstalled(bundleIdIn);
+ }
- public static bool IsMacOSAppBundleInstalled(string bundleId) => internal_IsMacOSAppBundleInstalled(bundleId);
+ public static bool GodotIs32Bits() => godot_icall_Internal_GodotIs32Bits();
- public static bool GodotIs32Bits() => internal_GodotIs32Bits();
+ public static bool GodotIsRealTDouble() => godot_icall_Internal_GodotIsRealTDouble();
- public static bool GodotIsRealTDouble() => internal_GodotIsRealTDouble();
+ public static void GodotMainIteration() => godot_icall_Internal_GodotMainIteration();
- public static void GodotMainIteration() => internal_GodotMainIteration();
+ public static bool IsAssembliesReloadingNeeded() => godot_icall_Internal_IsAssembliesReloadingNeeded();
- public static ulong GetCoreApiHash() => internal_GetCoreApiHash();
+ public static void ReloadAssemblies(bool softReload) => godot_icall_Internal_ReloadAssemblies(softReload);
- public static ulong GetEditorApiHash() => internal_GetEditorApiHash();
+ public static void EditorDebuggerNodeReloadScripts() => godot_icall_Internal_EditorDebuggerNodeReloadScripts();
- public static bool IsAssembliesReloadingNeeded() => internal_IsAssembliesReloadingNeeded();
+ public static bool ScriptEditorEdit(Resource resource, int line, int col, bool grabFocus = true) =>
+ godot_icall_Internal_ScriptEditorEdit(resource.NativeInstance, line, col, grabFocus);
- public static void ReloadAssemblies(bool softReload) => internal_ReloadAssemblies(softReload);
+ public static void EditorNodeShowScriptScreen() => godot_icall_Internal_EditorNodeShowScriptScreen();
- public static void EditorDebuggerNodeReloadScripts() => internal_EditorDebuggerNodeReloadScripts();
+ public static void EditorRunPlay() => godot_icall_Internal_EditorRunPlay();
- public static bool ScriptEditorEdit(Resource resource, int line, int col, bool grabFocus = true) =>
- internal_ScriptEditorEdit(resource, line, col, grabFocus);
+ public static void EditorRunStop() => godot_icall_Internal_EditorRunStop();
- public static void EditorNodeShowScriptScreen() => internal_EditorNodeShowScriptScreen();
+ public static void ScriptEditorDebugger_ReloadScripts() =>
+ godot_icall_Internal_ScriptEditorDebugger_ReloadScripts();
- public static string MonoWindowsInstallRoot => internal_MonoWindowsInstallRoot();
+ public static string[] CodeCompletionRequest(CodeCompletionRequest.CompletionKind kind,
+ string scriptFile)
+ {
+ using godot_string scriptFileIn = Marshaling.ConvertStringToNative(scriptFile);
+ godot_icall_Internal_CodeCompletionRequest((int)kind, scriptFileIn, out godot_packed_string_array res);
+ using (res)
+ return Marshaling.ConvertNativePackedStringArrayToSystemArray(res);
+ }
- public static void EditorRunPlay() => internal_EditorRunPlay();
+ #region Internal
- public static void EditorRunStop() => internal_EditorRunStop();
+ private static bool initialized = false;
- public static void ScriptEditorDebugger_ReloadScripts() => internal_ScriptEditorDebugger_ReloadScripts();
+ // ReSharper disable once ParameterOnlyUsedForPreconditionCheck.Global
+ internal static unsafe void Initialize(IntPtr unmanagedCallbacks, int unmanagedCallbacksSize)
+ {
+ if (initialized)
+ throw new InvalidOperationException("Already initialized.");
+ initialized = true;
- public static string[] CodeCompletionRequest(CodeCompletionRequest.CompletionKind kind, string scriptFile) =>
- internal_CodeCompletionRequest((int)kind, scriptFile);
+ if (unmanagedCallbacksSize != sizeof(InternalUnmanagedCallbacks))
+ throw new ArgumentException("Unmanaged callbacks size mismatch.", nameof(unmanagedCallbacksSize));
- #region Internal
+ _unmanagedCallbacks = Unsafe.AsRef<InternalUnmanagedCallbacks>((void*)unmanagedCallbacks);
+ }
+
+ private partial struct InternalUnmanagedCallbacks
+ {
+ }
+
+ /*
+ * IMPORTANT:
+ * The order of the methods defined in NativeFuncs must match the order
+ * in the array defined at the bottom of 'editor/editor_internal_calls.cpp'.
+ */
+
+ public static partial void godot_icall_GodotSharpDirs_ResMetadataDir(out godot_string r_dest);
+
+ public static partial void godot_icall_GodotSharpDirs_MonoUserDir(out godot_string r_dest);
+
+ public static partial void godot_icall_GodotSharpDirs_BuildLogsDirs(out godot_string r_dest);
+
+ public static partial void godot_icall_GodotSharpDirs_DataEditorToolsDir(out godot_string r_dest);
+
+ public static partial void godot_icall_EditorProgress_Create(in godot_string task, in godot_string label,
+ int amount, bool canCancel);
+
+ public static partial void godot_icall_EditorProgress_Dispose(in godot_string task);
+
+ public static partial bool godot_icall_EditorProgress_Step(in godot_string task, in godot_string state,
+ int step,
+ bool forceRefresh);
+
+ private static partial void godot_icall_Internal_FullExportTemplatesDir(out godot_string dest);
+
+ private static partial bool godot_icall_Internal_IsMacOSAppBundleInstalled(in godot_string bundleId);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern string internal_UpdateApiAssembliesFromPrebuilt(string config);
+ private static partial bool godot_icall_Internal_GodotIs32Bits();
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern string internal_FullExportTemplatesDir();
+ private static partial bool godot_icall_Internal_GodotIsRealTDouble();
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern string internal_SimplifyGodotPath(this string path);
+ private static partial void godot_icall_Internal_GodotMainIteration();
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern bool internal_IsMacOSAppBundleInstalled(string bundleId);
+ private static partial bool godot_icall_Internal_IsAssembliesReloadingNeeded();
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern bool internal_GodotIs32Bits();
+ private static partial void godot_icall_Internal_ReloadAssemblies(bool softReload);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern bool internal_GodotIsRealTDouble();
+ private static partial void godot_icall_Internal_EditorDebuggerNodeReloadScripts();
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void internal_GodotMainIteration();
+ private static partial bool godot_icall_Internal_ScriptEditorEdit(IntPtr resource, int line, int col,
+ bool grabFocus);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern ulong internal_GetCoreApiHash();
+ private static partial void godot_icall_Internal_EditorNodeShowScriptScreen();
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern ulong internal_GetEditorApiHash();
+ private static partial void godot_icall_Internal_EditorRunPlay();
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern bool internal_IsAssembliesReloadingNeeded();
+ private static partial void godot_icall_Internal_EditorRunStop();
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void internal_ReloadAssemblies(bool softReload);
+ private static partial void godot_icall_Internal_ScriptEditorDebugger_ReloadScripts();
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void internal_EditorDebuggerNodeReloadScripts();
+ private static partial void godot_icall_Internal_CodeCompletionRequest(int kind, in godot_string scriptFile,
+ out godot_packed_string_array res);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern bool internal_ScriptEditorEdit(Resource resource, int line, int col, bool grabFocus);
+ public static partial float godot_icall_Globals_EditorScale();
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void internal_EditorNodeShowScriptScreen();
+ public static partial void godot_icall_Globals_GlobalDef(in godot_string setting, in godot_variant defaultValue,
+ bool restartIfChanged, out godot_variant result);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern string internal_MonoWindowsInstallRoot();
+ public static partial void godot_icall_Globals_EditorDef(in godot_string setting, in godot_variant defaultValue,
+ bool restartIfChanged, out godot_variant result);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void internal_EditorRunPlay();
+ public static partial void
+ godot_icall_Globals_EditorShortcut(in godot_string setting, out godot_variant result);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void internal_EditorRunStop();
+ public static partial void godot_icall_Globals_TTR(in godot_string text, out godot_string dest);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void internal_ScriptEditorDebugger_ReloadScripts();
+ public static partial void godot_icall_Utils_OS_GetPlatformName(out godot_string dest);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern string[] internal_CodeCompletionRequest(int kind, string scriptFile);
+ public static partial bool godot_icall_Utils_OS_UnixFileHasExecutableAccess(in godot_string filePath);
#endregion
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/Utils/FsPathUtils.cs b/modules/mono/editor/GodotTools/GodotTools/Utils/FsPathUtils.cs
index 05499339b1..89bda704bb 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Utils/FsPathUtils.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Utils/FsPathUtils.cs
@@ -1,14 +1,14 @@
using System;
+using System.Diagnostics.CodeAnalysis;
using System.IO;
using Godot;
using GodotTools.Core;
-using JetBrains.Annotations;
namespace GodotTools.Utils
{
public static class FsPathUtils
{
- private static readonly string _resourcePath = ProjectSettings.GlobalizePath("res://");
+ private static readonly string ResourcePath = ProjectSettings.GlobalizePath("res://");
private static bool PathStartsWithAlreadyNorm(this string childPath, string parentPath)
{
@@ -30,11 +30,11 @@ namespace GodotTools.Utils
return childPathNorm.PathStartsWithAlreadyNorm(parentPathNorm);
}
- [CanBeNull]
+ [return: MaybeNull]
public static string LocalizePathWithCaseChecked(string path)
{
string pathNorm = path.NormalizePath() + Path.DirectorySeparatorChar;
- string resourcePathNorm = _resourcePath.NormalizePath() + Path.DirectorySeparatorChar;
+ string resourcePathNorm = ResourcePath.NormalizePath() + Path.DirectorySeparatorChar;
if (!pathNorm.PathStartsWithAlreadyNorm(resourcePathNorm))
return null;
diff --git a/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs b/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs
index 5cef6e5c3c..c16f803226 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs
@@ -1,24 +1,24 @@
+using Godot.NativeInterop;
using System;
using System.Collections.Generic;
+using System.Collections.ObjectModel;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Linq;
-using System.Runtime.CompilerServices;
-using JetBrains.Annotations;
+using System.Runtime.Versioning;
+using System.Text;
+using GodotTools.Internals;
namespace GodotTools.Utils
{
[SuppressMessage("ReSharper", "InconsistentNaming")]
public static class OS
{
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern string GetPlatformName();
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern bool UnixFileHasExecutableAccess(string filePath);
-
- public static class Names
+ /// <summary>
+ /// Display names for the OS platforms.
+ /// </summary>
+ private static class Names
{
public const string Windows = "Windows";
public const string MacOS = "macOS";
@@ -26,27 +26,58 @@ namespace GodotTools.Utils
public const string FreeBSD = "FreeBSD";
public const string NetBSD = "NetBSD";
public const string BSD = "BSD";
- public const string Server = "Server";
public const string UWP = "UWP";
public const string Haiku = "Haiku";
public const string Android = "Android";
public const string iOS = "iOS";
- public const string HTML5 = "HTML5";
+ public const string Web = "Web";
}
+ /// <summary>
+ /// Godot platform identifiers.
+ /// </summary>
public static class Platforms
{
public const string Windows = "windows";
public const string MacOS = "macos";
public const string LinuxBSD = "linuxbsd";
- public const string Server = "server";
public const string UWP = "uwp";
public const string Haiku = "haiku";
public const string Android = "android";
public const string iOS = "ios";
- public const string HTML5 = "javascript";
+ public const string Web = "web";
+ }
+
+ /// <summary>
+ /// OS name part of the .NET runtime identifier (RID).
+ /// See https://docs.microsoft.com/en-us/dotnet/core/rid-catalog.
+ /// </summary>
+ public static class DotNetOS
+ {
+ public const string Win = "win";
+ public const string OSX = "osx";
+ public const string Linux = "linux";
+ public const string Win10 = "win10";
+ public const string Android = "android";
+ public const string iOS = "ios";
+ public const string Browser = "browser";
}
+ public static readonly Dictionary<string, string> PlatformFeatureMap = new Dictionary<string, string>(
+ // Export `features` may be in lower case
+ StringComparer.InvariantCultureIgnoreCase
+ )
+ {
+ ["Windows"] = Platforms.Windows,
+ ["macOS"] = Platforms.MacOS,
+ ["Linux"] = Platforms.LinuxBSD,
+ ["UWP"] = Platforms.UWP,
+ ["Haiku"] = Platforms.Haiku,
+ ["Android"] = Platforms.Android,
+ ["iOS"] = Platforms.iOS,
+ ["Web"] = Platforms.Web
+ };
+
public static readonly Dictionary<string, string> PlatformNameMap = new Dictionary<string, string>
{
[Names.Windows] = Platforms.Windows,
@@ -55,55 +86,85 @@ namespace GodotTools.Utils
[Names.FreeBSD] = Platforms.LinuxBSD,
[Names.NetBSD] = Platforms.LinuxBSD,
[Names.BSD] = Platforms.LinuxBSD,
- [Names.Server] = Platforms.Server,
[Names.UWP] = Platforms.UWP,
[Names.Haiku] = Platforms.Haiku,
[Names.Android] = Platforms.Android,
[Names.iOS] = Platforms.iOS,
- [Names.HTML5] = Platforms.HTML5
+ [Names.Web] = Platforms.Web
+ };
+
+ public static readonly Dictionary<string, string> DotNetOSPlatformMap = new Dictionary<string, string>
+ {
+ [Platforms.Windows] = DotNetOS.Win,
+ [Platforms.MacOS] = DotNetOS.OSX,
+ // TODO:
+ // Does .NET 6 support BSD variants? If it does, it may need the name `unix`
+ // instead of `linux` in the runtime identifier. This would be a problem as
+ // Godot has a single export profile for both, named LinuxBSD.
+ [Platforms.LinuxBSD] = DotNetOS.Linux,
+ [Platforms.UWP] = DotNetOS.Win10,
+ [Platforms.Android] = DotNetOS.Android,
+ [Platforms.iOS] = DotNetOS.iOS,
+ [Platforms.Web] = DotNetOS.Browser
};
private static bool IsOS(string name)
{
- return name.Equals(GetPlatformName(), StringComparison.OrdinalIgnoreCase);
+ Internal.godot_icall_Utils_OS_GetPlatformName(out godot_string dest);
+ using (dest)
+ {
+ string platformName = Marshaling.ConvertStringToManaged(dest);
+ return name.Equals(platformName, StringComparison.OrdinalIgnoreCase);
+ }
}
private static bool IsAnyOS(IEnumerable<string> names)
{
- return names.Any(p => p.Equals(GetPlatformName(), StringComparison.OrdinalIgnoreCase));
+ Internal.godot_icall_Utils_OS_GetPlatformName(out godot_string dest);
+ using (dest)
+ {
+ string platformName = Marshaling.ConvertStringToManaged(dest);
+ return names.Any(p => p.Equals(platformName, StringComparison.OrdinalIgnoreCase));
+ }
}
private static readonly IEnumerable<string> LinuxBSDPlatforms =
new[] { Names.Linux, Names.FreeBSD, Names.NetBSD, Names.BSD };
private static readonly IEnumerable<string> UnixLikePlatforms =
- new[] { Names.MacOS, Names.Server, Names.Haiku, Names.Android, Names.iOS }
+ new[] { Names.MacOS, Names.Haiku, Names.Android, Names.iOS }
.Concat(LinuxBSDPlatforms).ToArray();
- private static readonly Lazy<bool> _isWindows = new Lazy<bool>(() => IsOS(Names.Windows));
- private static readonly Lazy<bool> _isMacOS = new Lazy<bool>(() => IsOS(Names.MacOS));
- private static readonly Lazy<bool> _isLinuxBSD = new Lazy<bool>(() => IsAnyOS(LinuxBSDPlatforms));
- private static readonly Lazy<bool> _isServer = new Lazy<bool>(() => IsOS(Names.Server));
- private static readonly Lazy<bool> _isUWP = new Lazy<bool>(() => IsOS(Names.UWP));
- private static readonly Lazy<bool> _isHaiku = new Lazy<bool>(() => IsOS(Names.Haiku));
- private static readonly Lazy<bool> _isAndroid = new Lazy<bool>(() => IsOS(Names.Android));
- private static readonly Lazy<bool> _isiOS = new Lazy<bool>(() => IsOS(Names.iOS));
- private static readonly Lazy<bool> _isHTML5 = new Lazy<bool>(() => IsOS(Names.HTML5));
- private static readonly Lazy<bool> _isUnixLike = new Lazy<bool>(() => IsAnyOS(UnixLikePlatforms));
-
- public static bool IsWindows => _isWindows.Value || IsUWP;
- public static bool IsMacOS => _isMacOS.Value;
- public static bool IsLinuxBSD => _isLinuxBSD.Value;
- public static bool IsServer => _isServer.Value;
- public static bool IsUWP => _isUWP.Value;
+ private static readonly Lazy<bool> _isWindows = new(() => IsOS(Names.Windows));
+ private static readonly Lazy<bool> _isMacOS = new(() => IsOS(Names.MacOS));
+ private static readonly Lazy<bool> _isLinuxBSD = new(() => IsAnyOS(LinuxBSDPlatforms));
+ private static readonly Lazy<bool> _isUWP = new(() => IsOS(Names.UWP));
+ private static readonly Lazy<bool> _isHaiku = new(() => IsOS(Names.Haiku));
+ private static readonly Lazy<bool> _isAndroid = new(() => IsOS(Names.Android));
+ private static readonly Lazy<bool> _isiOS = new(() => IsOS(Names.iOS));
+ private static readonly Lazy<bool> _isWeb = new(() => IsOS(Names.Web));
+ private static readonly Lazy<bool> _isUnixLike = new(() => IsAnyOS(UnixLikePlatforms));
+
+ [SupportedOSPlatformGuard("windows")] public static bool IsWindows => _isWindows.Value || IsUWP;
+
+ [SupportedOSPlatformGuard("osx")] public static bool IsMacOS => _isMacOS.Value;
+
+ [SupportedOSPlatformGuard("linux")] public static bool IsLinuxBSD => _isLinuxBSD.Value;
+
+ [SupportedOSPlatformGuard("windows")] public static bool IsUWP => _isUWP.Value;
+
public static bool IsHaiku => _isHaiku.Value;
- public static bool IsAndroid => _isAndroid.Value;
- public static bool IsiOS => _isiOS.Value;
- public static bool IsHTML5 => _isHTML5.Value;
+
+ [SupportedOSPlatformGuard("android")] public static bool IsAndroid => _isAndroid.Value;
+
+ [SupportedOSPlatformGuard("ios")] public static bool IsiOS => _isiOS.Value;
+
+ [SupportedOSPlatformGuard("browser")] public static bool IsWeb => _isWeb.Value;
public static bool IsUnixLike => _isUnixLike.Value;
public static char PathSep => IsWindows ? ';' : ':';
+ [return: MaybeNull]
public static string PathWhich([NotNull] string name)
{
if (IsWindows)
@@ -112,9 +173,11 @@ namespace GodotTools.Utils
return PathWhichUnix(name);
}
+ [return: MaybeNull]
private static string PathWhichWindows([NotNull] string name)
{
- string[] windowsExts = Environment.GetEnvironmentVariable("PATHEXT")?.Split(PathSep) ?? Array.Empty<string>();
+ string[] windowsExts =
+ Environment.GetEnvironmentVariable("PATHEXT")?.Split(PathSep) ?? Array.Empty<string>();
string[] pathDirs = Environment.GetEnvironmentVariable("PATH")?.Split(PathSep);
char[] invalidPathChars = Path.GetInvalidPathChars();
@@ -133,7 +196,7 @@ namespace GodotTools.Utils
string nameExt = Path.GetExtension(name);
bool hasPathExt = !string.IsNullOrEmpty(nameExt) &&
- windowsExts.Contains(nameExt, StringComparer.OrdinalIgnoreCase);
+ windowsExts.Contains(nameExt, StringComparer.OrdinalIgnoreCase);
searchDirs.Add(System.IO.Directory.GetCurrentDirectory()); // last in the list
@@ -147,6 +210,7 @@ namespace GodotTools.Utils
select path + ext).FirstOrDefault(File.Exists);
}
+ [return: MaybeNull]
private static string PathWhichUnix([NotNull] string name)
{
string[] pathDirs = Environment.GetEnvironmentVariable("PATH")?.Split(PathSep);
@@ -168,19 +232,16 @@ namespace GodotTools.Utils
searchDirs.Add(System.IO.Directory.GetCurrentDirectory()); // last in the list
return searchDirs.Select(dir => Path.Combine(dir, name))
- .FirstOrDefault(path => File.Exists(path) && UnixFileHasExecutableAccess(path));
+ .FirstOrDefault(path =>
+ {
+ using godot_string pathIn = Marshaling.ConvertStringToNative(path);
+ return File.Exists(path) && Internal.godot_icall_Utils_OS_UnixFileHasExecutableAccess(pathIn);
+ });
}
public static void RunProcess(string command, IEnumerable<string> arguments)
{
- // TODO: Once we move to .NET Standard 2.1 we can use ProcessStartInfo.ArgumentList instead
- string CmdLineArgsToString(IEnumerable<string> args)
- {
- // Not perfect, but as long as we are careful...
- return string.Join(" ", args.Select(arg => arg.Contains(" ") ? $@"""{arg}""" : arg));
- }
-
- var startInfo = new ProcessStartInfo(command, CmdLineArgsToString(arguments))
+ var startInfo = new ProcessStartInfo(command)
{
RedirectStandardOutput = true,
RedirectStandardError = true,
@@ -188,44 +249,104 @@ namespace GodotTools.Utils
CreateNoWindow = true
};
- using (Process process = Process.Start(startInfo))
- {
- if (process == null)
- throw new Exception("No process was started");
+ foreach (string arg in arguments)
+ startInfo.ArgumentList.Add(arg);
- process.BeginOutputReadLine();
- process.BeginErrorReadLine();
- if (IsWindows && process.Id > 0)
- User32Dll.AllowSetForegroundWindow(process.Id); // allows application to focus itself
- }
+ using Process process = Process.Start(startInfo);
+
+ if (process == null)
+ throw new InvalidOperationException("No process was started.");
+
+ process.BeginOutputReadLine();
+ process.BeginErrorReadLine();
+
+ if (IsWindows && process.Id > 0)
+ User32Dll.AllowSetForegroundWindow(process.Id); // Allows application to focus itself
}
public static int ExecuteCommand(string command, IEnumerable<string> arguments)
{
- // TODO: Once we move to .NET Standard 2.1 we can use ProcessStartInfo.ArgumentList instead
- string CmdLineArgsToString(IEnumerable<string> args)
+ var startInfo = new ProcessStartInfo(command)
{
- // Not perfect, but as long as we are careful...
- return string.Join(" ", args.Select(arg => arg.Contains(" ") ? $@"""{arg}""" : arg));
- }
+ // Print the output
+ RedirectStandardOutput = false,
+ RedirectStandardError = false,
+ UseShellExecute = false
+ };
+
+ foreach (string arg in arguments)
+ startInfo.ArgumentList.Add(arg);
- var startInfo = new ProcessStartInfo(command, CmdLineArgsToString(arguments));
+ Console.WriteLine(startInfo.GetCommandLineDisplay(new StringBuilder("Executing: ")).ToString());
- Console.WriteLine($"Executing: \"{startInfo.FileName}\" {startInfo.Arguments}");
+ using var process = new Process { StartInfo = startInfo };
+ process.Start();
+ process.WaitForExit();
+
+ return process.ExitCode;
+ }
- // Print the output
- startInfo.RedirectStandardOutput = false;
- startInfo.RedirectStandardError = false;
+ private static void AppendProcessFileNameForDisplay(this StringBuilder builder, string fileName)
+ {
+ if (builder.Length > 0)
+ builder.Append(' ');
+
+ if (fileName.Contains(' '))
+ {
+ builder.Append('"');
+ builder.Append(fileName);
+ builder.Append('"');
+ }
+ else
+ {
+ builder.Append(fileName);
+ }
+ }
- startInfo.UseShellExecute = false;
+ private static void AppendProcessArgumentsForDisplay(this StringBuilder builder,
+ Collection<string> argumentList)
+ {
+ // This is intended just for reading. It doesn't need to be a valid command line.
+ // E.g.: We don't handle escaping of quotes.
- using (var process = new Process { StartInfo = startInfo })
+ foreach (string argument in argumentList)
{
- process.Start();
- process.WaitForExit();
+ if (builder.Length > 0)
+ builder.Append(' ');
- return process.ExitCode;
+ if (argument.Contains(' '))
+ {
+ builder.Append('"');
+ builder.Append(argument);
+ builder.Append('"');
+ }
+ else
+ {
+ builder.Append(argument);
+ }
}
}
+
+ public static StringBuilder GetCommandLineDisplay(
+ this ProcessStartInfo startInfo,
+ StringBuilder optionalBuilder = null
+ )
+ {
+ var builder = optionalBuilder ?? new StringBuilder();
+
+ builder.AppendProcessFileNameForDisplay(startInfo.FileName);
+
+ if (startInfo.ArgumentList.Count == 0)
+ {
+ builder.Append(' ');
+ builder.Append(startInfo.Arguments);
+ }
+ else
+ {
+ builder.AppendProcessArgumentsForDisplay(startInfo.ArgumentList);
+ }
+
+ return builder;
+ }
}
}
diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp
index 2e628cb576..0e496454a1 100644
--- a/modules/mono/editor/bindings_generator.cpp
+++ b/modules/mono/editor/bindings_generator.cpp
@@ -41,69 +41,99 @@
#include "core/string/ucaps.h"
#include "main/main.h"
-#include "../glue/cs_glue_version.gen.h"
#include "../godotsharp_defs.h"
-#include "../mono_gd/gd_mono_marshal.h"
#include "../utils/path_utils.h"
#include "../utils/string_utils.h"
+StringBuilder &operator<<(StringBuilder &r_sb, const String &p_string) {
+ r_sb.append(p_string);
+ return r_sb;
+}
+
+StringBuilder &operator<<(StringBuilder &r_sb, const char *p_cstring) {
+ r_sb.append(p_cstring);
+ return r_sb;
+}
+
#define CS_INDENT " " // 4 whitespaces
#define INDENT1 CS_INDENT
#define INDENT2 INDENT1 INDENT1
#define INDENT3 INDENT2 INDENT1
#define INDENT4 INDENT3 INDENT1
-#define INDENT5 INDENT4 INDENT1
-#define MEMBER_BEGIN "\n" INDENT2
+#define MEMBER_BEGIN "\n" INDENT1
#define OPEN_BLOCK "{\n"
#define CLOSE_BLOCK "}\n"
-#define OPEN_BLOCK_L2 INDENT2 OPEN_BLOCK INDENT3
-#define OPEN_BLOCK_L3 INDENT3 OPEN_BLOCK INDENT4
+#define OPEN_BLOCK_L1 INDENT1 OPEN_BLOCK
+#define OPEN_BLOCK_L2 INDENT2 OPEN_BLOCK
+#define CLOSE_BLOCK_L1 INDENT1 CLOSE_BLOCK
#define CLOSE_BLOCK_L2 INDENT2 CLOSE_BLOCK
#define CLOSE_BLOCK_L3 INDENT3 CLOSE_BLOCK
-#define CS_FIELD_MEMORYOWN "memoryOwn"
+#define BINDINGS_GLOBAL_SCOPE_CLASS "GD"
+#define BINDINGS_NATIVE_NAME_FIELD "NativeName"
+
+#define CS_PARAM_MEMORYOWN "memoryOwn"
#define CS_PARAM_METHODBIND "method"
#define CS_PARAM_INSTANCE "ptr"
-#define CS_SMETHOD_GETINSTANCE "GetPtr"
+#define CS_STATIC_METHOD_GETINSTANCE "GetPtr"
#define CS_METHOD_CALL "Call"
+#define CS_PROPERTY_SINGLETON "Singleton"
+#define CS_METHOD_INVOKE_GODOT_CLASS_METHOD "InvokeGodotClassMethod"
+#define CS_METHOD_HAS_GODOT_CLASS_METHOD "HasGodotClassMethod"
+
+#define CS_STATIC_FIELD_NATIVE_CTOR "NativeCtor"
+#define CS_STATIC_FIELD_METHOD_BIND_PREFIX "MethodBind"
+#define CS_STATIC_FIELD_METHOD_PROXY_NAME_PREFIX "MethodProxyName_"
-#define GLUE_HEADER_FILE "glue_header.h"
#define ICALL_PREFIX "godot_icall_"
-#define SINGLETON_ICALL_SUFFIX "_get_singleton"
-#define ICALL_GET_METHODBIND "__ClassDB_get_method"
+#define ICALL_CLASSDB_GET_METHOD "ClassDB_get_method"
+#define ICALL_CLASSDB_GET_CONSTRUCTOR "ClassDB_get_constructor"
#define C_LOCAL_RET "ret"
#define C_LOCAL_VARARG_RET "vararg_ret"
#define C_LOCAL_PTRCALL_ARGS "call_args"
-#define C_MACRO_OBJECT_CONSTRUCT "GODOTSHARP_INSTANCE_OBJECT"
-
-#define C_NS_MONOUTILS "GDMonoUtils"
-#define C_NS_MONOINTERNALS "GDMonoInternals"
-#define C_METHOD_TIE_MANAGED_TO_UNMANAGED C_NS_MONOINTERNALS "::tie_managed_to_unmanaged"
-#define C_METHOD_UNMANAGED_GET_MANAGED C_NS_MONOUTILS "::unmanaged_get_managed"
-
-#define C_NS_MONOMARSHAL "GDMonoMarshal"
-#define C_METHOD_MANAGED_TO_VARIANT C_NS_MONOMARSHAL "::mono_object_to_variant"
-#define C_METHOD_MANAGED_FROM_VARIANT C_NS_MONOMARSHAL "::variant_to_mono_object"
-#define C_METHOD_MONOSTR_TO_GODOT C_NS_MONOMARSHAL "::mono_string_to_godot"
-#define C_METHOD_MONOSTR_FROM_GODOT C_NS_MONOMARSHAL "::mono_string_from_godot"
-#define C_METHOD_MONOARRAY_TO(m_type) C_NS_MONOMARSHAL "::mono_array_to_" #m_type
-#define C_METHOD_MONOARRAY_FROM(m_type) C_NS_MONOMARSHAL "::" #m_type "_to_mono_array"
-#define C_METHOD_MANAGED_TO_CALLABLE C_NS_MONOMARSHAL "::managed_to_callable"
-#define C_METHOD_MANAGED_FROM_CALLABLE C_NS_MONOMARSHAL "::callable_to_managed"
-#define C_METHOD_MANAGED_TO_SIGNAL C_NS_MONOMARSHAL "::signal_info_to_callable"
-#define C_METHOD_MANAGED_FROM_SIGNAL C_NS_MONOMARSHAL "::callable_to_signal_info"
-
-#define BINDINGS_GENERATOR_VERSION UINT32_C(13)
+
+#define C_CLASS_NATIVE_FUNCS "NativeFuncs"
+#define C_NS_MONOUTILS "InteropUtils"
+#define C_METHOD_UNMANAGED_GET_MANAGED C_NS_MONOUTILS ".UnmanagedGetManaged"
+#define C_METHOD_ENGINE_GET_SINGLETON C_NS_MONOUTILS ".EngineGetSingleton"
+
+#define C_NS_MONOMARSHAL "Marshaling"
+#define C_METHOD_MONOSTR_TO_GODOT C_NS_MONOMARSHAL ".ConvertStringToNative"
+#define C_METHOD_MONOSTR_FROM_GODOT C_NS_MONOMARSHAL ".ConvertStringToManaged"
+#define C_METHOD_MONOARRAY_TO(m_type) C_NS_MONOMARSHAL ".ConvertSystemArrayToNative" #m_type
+#define C_METHOD_MONOARRAY_FROM(m_type) C_NS_MONOMARSHAL ".ConvertNative" #m_type "ToSystemArray"
+#define C_METHOD_MANAGED_TO_CALLABLE C_NS_MONOMARSHAL ".ConvertCallableToNative"
+#define C_METHOD_MANAGED_FROM_CALLABLE C_NS_MONOMARSHAL ".ConvertCallableToManaged"
+#define C_METHOD_MANAGED_TO_SIGNAL C_NS_MONOMARSHAL ".ConvertSignalToNative"
+#define C_METHOD_MANAGED_FROM_SIGNAL C_NS_MONOMARSHAL ".ConvertSignalToManaged"
// Types that will be ignored by the generator and won't be available in C#.
const Vector<String> ignored_types = { "PhysicsServer3DExtension" };
-const char *BindingsGenerator::TypeInterface::DEFAULT_VARARG_C_IN("\t%0 %1_in = %1;\n");
+void BindingsGenerator::TypeInterface::postsetup_enum_type(BindingsGenerator::TypeInterface &r_enum_itype) {
+ // C interface for enums is the same as that of 'uint32_t'. Remember to apply
+ // any of the changes done here to the 'uint32_t' type interface as well.
+
+ r_enum_itype.cs_type = r_enum_itype.proxy_name;
+ r_enum_itype.cs_in_expr = "(int)%0";
+ r_enum_itype.cs_out = "%5return (%2)%0(%1);";
+
+ {
+ // The expected types for parameters and return value in ptrcall are 'int64_t' or 'uint64_t'.
+ r_enum_itype.c_in = "%5%0 %1_in = %1;\n";
+ r_enum_itype.c_out = "%5return (%0)%1;\n";
+ r_enum_itype.c_type = "long";
+ r_enum_itype.c_arg_in = "&%s_in";
+ }
+ r_enum_itype.c_type_in = "int";
+ r_enum_itype.c_type_out = r_enum_itype.c_type_in;
+ r_enum_itype.class_doc = &EditorHelp::get_doc_data()->class_list[r_enum_itype.proxy_name];
+}
static String fix_doc_description(const String &p_bbcode) {
// This seems to be the correct way to do this. It's the same EditorHelp does.
@@ -359,23 +389,23 @@ String BindingsGenerator::bbcode_to_xml(const String &p_bbcode, const TypeInterf
xml_output.append(tag);
xml_output.append("</c>");
} else if (tag == "PackedByteArray") {
- xml_output.append("<see cref=\"T:byte[]\"/>");
+ xml_output.append("<see cref=\"byte\"/>[]");
} else if (tag == "PackedInt32Array") {
- xml_output.append("<see cref=\"T:int[]\"/>");
+ xml_output.append("<see cref=\"int\"/>[]");
} else if (tag == "PackedInt64Array") {
- xml_output.append("<see cref=\"T:long[]\"/>");
+ xml_output.append("<see cref=\"long\"/>[]");
} else if (tag == "PackedFloat32Array") {
- xml_output.append("<see cref=\"T:float[]\"/>");
+ xml_output.append("<see cref=\"float\"/>[]");
} else if (tag == "PackedFloat64Array") {
- xml_output.append("<see cref=\"T:double[]\"/>");
+ xml_output.append("<see cref=\"double\"/>[]");
} else if (tag == "PackedStringArray") {
- xml_output.append("<see cref=\"T:string[]\"/>");
+ xml_output.append("<see cref=\"string\"/>[]");
} else if (tag == "PackedVector2Array") {
- xml_output.append("<see cref=\"T:" BINDINGS_NAMESPACE ".Vector2[]\"/>");
+ xml_output.append("<see cref=\"" BINDINGS_NAMESPACE ".Vector2\"/>[]");
} else if (tag == "PackedVector3Array") {
- xml_output.append("<see cref=\"T:" BINDINGS_NAMESPACE ".Vector3[]\"/>");
+ xml_output.append("<see cref=\"" BINDINGS_NAMESPACE ".Vector3\"/>[]");
} else if (tag == "PackedColorArray") {
- xml_output.append("<see cref=\"T:" BINDINGS_NAMESPACE ".Color[]\"/>");
+ xml_output.append("<see cref=\"" BINDINGS_NAMESPACE ".Color\"/>[]");
} else {
const TypeInterface *target_itype = _get_type_or_null(TypeReference(tag));
@@ -794,49 +824,28 @@ void BindingsGenerator::_apply_prefix_to_enum_constants(BindingsGenerator::EnumI
}
}
-void BindingsGenerator::_generate_method_icalls(const TypeInterface &p_itype) {
+Error BindingsGenerator::_populate_method_icalls_table(const TypeInterface &p_itype) {
for (const MethodInterface &imethod : p_itype.methods) {
if (imethod.is_virtual) {
continue;
}
- const TypeInterface *return_type = _get_type_or_placeholder(imethod.return_type);
+ const TypeInterface *return_type = _get_type_or_null(imethod.return_type);
+ ERR_FAIL_NULL_V(return_type, ERR_BUG); // Return type not found
- String im_sig = "IntPtr " CS_PARAM_METHODBIND;
- String im_unique_sig = imethod.return_type.cname.operator String() + ",IntPtr";
+ String im_unique_sig = get_ret_unique_sig(return_type) + ",CallMethodBind";
if (!imethod.is_static) {
- im_sig += ", IntPtr " CS_PARAM_INSTANCE;
- im_unique_sig += ",IntPtr";
+ im_unique_sig += ",CallInstance";
}
// Get arguments information
- int i = 0;
for (const ArgumentInterface &iarg : imethod.arguments) {
- const TypeInterface *arg_type = _get_type_or_placeholder(iarg.type);
-
- im_sig += ", ";
- im_sig += arg_type->im_type_in;
- im_sig += " arg";
- im_sig += itos(i + 1);
+ const TypeInterface *arg_type = _get_type_or_null(iarg.type);
+ ERR_FAIL_NULL_V(arg_type, ERR_BUG); // Argument type not found
im_unique_sig += ",";
- im_unique_sig += get_unique_sig(*arg_type);
-
- i++;
- }
-
- String im_type_out = return_type->im_type_out;
-
- if (return_type->ret_as_byref_arg) {
- // Doesn't affect the unique signature
- im_type_out = "void";
-
- im_sig += ", ";
- im_sig += return_type->im_type_out;
- im_sig += " argRet";
-
- i++;
+ im_unique_sig += get_arg_unique_sig(*arg_type);
}
// godot_icall_{argc}_{icallcount}
@@ -845,7 +854,15 @@ void BindingsGenerator::_generate_method_icalls(const TypeInterface &p_itype) {
icall_method += "_";
icall_method += itos(method_icalls.size());
- InternalCall im_icall = InternalCall(p_itype.api_type, icall_method, im_type_out, im_sig, im_unique_sig);
+ InternalCall im_icall = InternalCall(p_itype.api_type, icall_method, im_unique_sig);
+
+ im_icall.is_vararg = imethod.is_vararg;
+ im_icall.is_static = imethod.is_static;
+ im_icall.return_type = imethod.return_type;
+
+ for (const List<ArgumentInterface>::Element *F = imethod.arguments.front(); F; F = F->next()) {
+ im_icall.argument_types.push_back(F->get().type);
+ }
List<InternalCall>::Element *match = method_icalls.find(im_icall);
@@ -859,47 +876,49 @@ void BindingsGenerator::_generate_method_icalls(const TypeInterface &p_itype) {
method_icalls_map.insert(&imethod, &added->get());
}
}
+
+ return OK;
}
void BindingsGenerator::_generate_array_extensions(StringBuilder &p_output) {
+ p_output.append("namespace " BINDINGS_NAMESPACE ";\n\n");
p_output.append("using System;\n\n");
- p_output.append("namespace " BINDINGS_NAMESPACE "\n" OPEN_BLOCK);
// The class where we put the extensions doesn't matter, so just use "GD".
- p_output.append(INDENT1 "public static partial class " BINDINGS_GLOBAL_SCOPE_CLASS "\n" INDENT1 "{");
+ p_output.append("public static partial class " BINDINGS_GLOBAL_SCOPE_CLASS "\n{");
#define ARRAY_IS_EMPTY(m_type) \
- p_output.append("\n" INDENT2 "/// <summary>\n"); \
- p_output.append(INDENT2 "/// Returns true if this " #m_type " array is empty or doesn't exist.\n"); \
- p_output.append(INDENT2 "/// </summary>\n"); \
- p_output.append(INDENT2 "/// <param name=\"instance\">The " #m_type " array check.</param>\n"); \
- p_output.append(INDENT2 "/// <returns>Whether or not the array is empty.</returns>\n"); \
- p_output.append(INDENT2 "public static bool IsEmpty(this " #m_type "[] instance)\n"); \
- p_output.append(INDENT2 OPEN_BLOCK); \
- p_output.append(INDENT3 "return instance == null || instance.Length == 0;\n"); \
- p_output.append(INDENT2 CLOSE_BLOCK);
+ p_output.append("\n" INDENT1 "/// <summary>\n"); \
+ p_output.append(INDENT1 "/// Returns true if this " #m_type " array is empty or doesn't exist.\n"); \
+ p_output.append(INDENT1 "/// </summary>\n"); \
+ p_output.append(INDENT1 "/// <param name=\"instance\">The " #m_type " array check.</param>\n"); \
+ p_output.append(INDENT1 "/// <returns>Whether or not the array is empty.</returns>\n"); \
+ p_output.append(INDENT1 "public static bool IsEmpty(this " #m_type "[] instance)\n"); \
+ p_output.append(OPEN_BLOCK_L1); \
+ p_output.append(INDENT2 "return instance == null || instance.Length == 0;\n"); \
+ p_output.append(INDENT1 CLOSE_BLOCK);
#define ARRAY_JOIN(m_type) \
- p_output.append("\n" INDENT2 "/// <summary>\n"); \
- p_output.append(INDENT2 "/// Converts this " #m_type " array to a string delimited by the given string.\n"); \
- p_output.append(INDENT2 "/// </summary>\n"); \
- p_output.append(INDENT2 "/// <param name=\"instance\">The " #m_type " array to convert.</param>\n"); \
- p_output.append(INDENT2 "/// <param name=\"delimiter\">The delimiter to use between items.</param>\n"); \
- p_output.append(INDENT2 "/// <returns>A single string with all items.</returns>\n"); \
- p_output.append(INDENT2 "public static string Join(this " #m_type "[] instance, string delimiter = \", \")\n"); \
- p_output.append(INDENT2 OPEN_BLOCK); \
- p_output.append(INDENT3 "return String.Join(delimiter, instance);\n"); \
- p_output.append(INDENT2 CLOSE_BLOCK);
+ p_output.append("\n" INDENT1 "/// <summary>\n"); \
+ p_output.append(INDENT1 "/// Converts this " #m_type " array to a string delimited by the given string.\n"); \
+ p_output.append(INDENT1 "/// </summary>\n"); \
+ p_output.append(INDENT1 "/// <param name=\"instance\">The " #m_type " array to convert.</param>\n"); \
+ p_output.append(INDENT1 "/// <param name=\"delimiter\">The delimiter to use between items.</param>\n"); \
+ p_output.append(INDENT1 "/// <returns>A single string with all items.</returns>\n"); \
+ p_output.append(INDENT1 "public static string Join(this " #m_type "[] instance, string delimiter = \", \")\n"); \
+ p_output.append(OPEN_BLOCK_L1); \
+ p_output.append(INDENT2 "return String.Join(delimiter, instance);\n"); \
+ p_output.append(INDENT1 CLOSE_BLOCK);
#define ARRAY_STRINGIFY(m_type) \
- p_output.append("\n" INDENT2 "/// <summary>\n"); \
- p_output.append(INDENT2 "/// Converts this " #m_type " array to a string with brackets.\n"); \
- p_output.append(INDENT2 "/// </summary>\n"); \
- p_output.append(INDENT2 "/// <param name=\"instance\">The " #m_type " array to convert.</param>\n"); \
- p_output.append(INDENT2 "/// <returns>A single string with all items.</returns>\n"); \
- p_output.append(INDENT2 "public static string Stringify(this " #m_type "[] instance)\n"); \
- p_output.append(INDENT2 OPEN_BLOCK); \
- p_output.append(INDENT3 "return \"[\" + instance.Join() + \"]\";\n"); \
- p_output.append(INDENT2 CLOSE_BLOCK);
+ p_output.append("\n" INDENT1 "/// <summary>\n"); \
+ p_output.append(INDENT1 "/// Converts this " #m_type " array to a string with brackets.\n"); \
+ p_output.append(INDENT1 "/// </summary>\n"); \
+ p_output.append(INDENT1 "/// <param name=\"instance\">The " #m_type " array to convert.</param>\n"); \
+ p_output.append(INDENT1 "/// <returns>A single string with all items.</returns>\n"); \
+ p_output.append(INDENT1 "public static string Stringify(this " #m_type "[] instance)\n"); \
+ p_output.append(OPEN_BLOCK_L1); \
+ p_output.append(INDENT2 "return \"[\" + instance.Join() + \"]\";\n"); \
+ p_output.append(INDENT1 CLOSE_BLOCK);
#define ARRAY_ALL(m_type) \
ARRAY_IS_EMPTY(m_type) \
@@ -925,18 +944,18 @@ void BindingsGenerator::_generate_array_extensions(StringBuilder &p_output) {
#undef ARRAY_JOIN
#undef ARRAY_STRINGIFY
- p_output.append(INDENT1 CLOSE_BLOCK); // End of GD class.
- p_output.append(CLOSE_BLOCK); // End of namespace.
+ p_output.append(CLOSE_BLOCK); // End of GD class.
}
void BindingsGenerator::_generate_global_constants(StringBuilder &p_output) {
// Constants (in partial GD class)
+ p_output.append("namespace " BINDINGS_NAMESPACE ";\n\n");
+
p_output.append("\n#pragma warning disable CS1591 // Disable warning: "
"'Missing XML comment for publicly visible type or member'\n");
- p_output.append("namespace " BINDINGS_NAMESPACE "\n" OPEN_BLOCK);
- p_output.append(INDENT1 "public static partial class " BINDINGS_GLOBAL_SCOPE_CLASS "\n" INDENT1 "{");
+ p_output.append("public static partial class " BINDINGS_GLOBAL_SCOPE_CLASS "\n{");
for (const ConstantInterface &iconstant : global_constants) {
if (iconstant.const_doc && iconstant.const_doc->description.size()) {
@@ -947,12 +966,12 @@ void BindingsGenerator::_generate_global_constants(StringBuilder &p_output) {
p_output.append(MEMBER_BEGIN "/// <summary>\n");
for (int i = 0; i < summary_lines.size(); i++) {
- p_output.append(INDENT2 "/// ");
+ p_output.append(INDENT1 "/// ");
p_output.append(summary_lines[i]);
p_output.append("\n");
}
- p_output.append(INDENT2 "/// </summary>");
+ p_output.append(INDENT1 "/// </summary>");
}
}
@@ -967,7 +986,7 @@ void BindingsGenerator::_generate_global_constants(StringBuilder &p_output) {
p_output.append("\n");
}
- p_output.append(INDENT1 CLOSE_BLOCK); // end of GD class
+ p_output.append(CLOSE_BLOCK); // end of GD class
// Enums
@@ -985,21 +1004,21 @@ void BindingsGenerator::_generate_global_constants(StringBuilder &p_output) {
CRASH_COND(enum_class_name != "Variant"); // Hard-coded...
- _log("Declaring global enum '%s' inside static class '%s'\n", enum_proxy_name.utf8().get_data(), enum_class_name.utf8().get_data());
+ _log("Declaring global enum '%s' inside struct '%s'\n", enum_proxy_name.utf8().get_data(), enum_class_name.utf8().get_data());
- p_output.append("\n" INDENT1 "public static partial class ");
+ p_output.append("\npublic partial struct ");
p_output.append(enum_class_name);
- p_output.append("\n" INDENT1 OPEN_BLOCK);
+ p_output.append("\n" OPEN_BLOCK);
}
if (ienum.is_flags) {
- p_output.append("\n" INDENT1 "[System.Flags]");
+ p_output.append("\n[System.Flags]");
}
- p_output.append("\n" INDENT1 "public enum ");
+ p_output.append("\npublic enum ");
p_output.append(enum_proxy_name);
p_output.append(" : long");
- p_output.append("\n" INDENT1 OPEN_BLOCK);
+ p_output.append("\n" OPEN_BLOCK);
const ConstantInterface &last = ienum.constants.back()->get();
for (const ConstantInterface &iconstant : ienum.constants) {
@@ -1008,34 +1027,32 @@ void BindingsGenerator::_generate_global_constants(StringBuilder &p_output) {
Vector<String> summary_lines = xml_summary.length() ? xml_summary.split("\n") : Vector<String>();
if (summary_lines.size()) {
- p_output.append(INDENT2 "/// <summary>\n");
+ p_output.append(INDENT1 "/// <summary>\n");
for (int i = 0; i < summary_lines.size(); i++) {
- p_output.append(INDENT2 "/// ");
+ p_output.append(INDENT1 "/// ");
p_output.append(summary_lines[i]);
p_output.append("\n");
}
- p_output.append(INDENT2 "/// </summary>\n");
+ p_output.append(INDENT1 "/// </summary>\n");
}
}
- p_output.append(INDENT2);
+ p_output.append(INDENT1);
p_output.append(iconstant.proxy_name);
p_output.append(" = ");
p_output.append(itos(iconstant.value));
p_output.append(&iconstant != &last ? ",\n" : "\n");
}
- p_output.append(INDENT1 CLOSE_BLOCK);
+ p_output.append(CLOSE_BLOCK);
if (enum_in_static_class) {
- p_output.append(INDENT1 CLOSE_BLOCK);
+ p_output.append(CLOSE_BLOCK);
}
}
- p_output.append(CLOSE_BLOCK); // end of namespace
-
p_output.append("\n#pragma warning restore CS1591\n");
}
@@ -1106,42 +1123,38 @@ Error BindingsGenerator::generate_cs_core_project(const String &p_proj_dir) {
compile_items.push_back(output_file);
}
- // Generate sources from compressed files
+ // Generate native calls
StringBuilder cs_icalls_content;
+ cs_icalls_content.append("namespace " BINDINGS_NAMESPACE ";\n\n");
cs_icalls_content.append("using System;\n"
- "using System.Runtime.CompilerServices;\n"
+ "using System.Diagnostics.CodeAnalysis;\n"
+ "using System.Runtime.InteropServices;\n"
+ "using Godot.NativeInterop;\n"
"\n");
- cs_icalls_content.append("namespace " BINDINGS_NAMESPACE "\n" OPEN_BLOCK);
- cs_icalls_content.append(INDENT1 "internal static class " BINDINGS_CLASS_NATIVECALLS "\n" INDENT1 "{");
+ cs_icalls_content.append("[SuppressMessage(\"ReSharper\", \"InconsistentNaming\")]\n");
+ cs_icalls_content.append("[SuppressMessage(\"ReSharper\", \"RedundantUnsafeContext\")]\n");
+ cs_icalls_content.append("[SuppressMessage(\"ReSharper\", \"RedundantNameQualifier\")]\n");
+ cs_icalls_content.append("[System.Runtime.CompilerServices.SkipLocalsInit]\n");
+ cs_icalls_content.append("internal static class " BINDINGS_CLASS_NATIVECALLS "\n{");
cs_icalls_content.append(MEMBER_BEGIN "internal static ulong godot_api_hash = ");
- cs_icalls_content.append(String::num_uint64(GDMono::get_singleton()->get_api_core_hash()) + ";\n");
- cs_icalls_content.append(MEMBER_BEGIN "internal static uint bindings_version = ");
- cs_icalls_content.append(String::num_uint64(BINDINGS_GENERATOR_VERSION) + ";\n");
- cs_icalls_content.append(MEMBER_BEGIN "internal static uint cs_glue_version = ");
- cs_icalls_content.append(String::num_uint64(CS_GLUE_VERSION) + ";\n");
+ cs_icalls_content.append(String::num_uint64(ClassDB::get_api_hash(ClassDB::API_CORE)) + ";\n");
-#define ADD_INTERNAL_CALL(m_icall) \
- if (!m_icall.editor_only) { \
- cs_icalls_content.append(MEMBER_BEGIN "[MethodImpl(MethodImplOptions.InternalCall)]\n"); \
- cs_icalls_content.append(INDENT2 "internal static extern "); \
- cs_icalls_content.append(m_icall.im_type_out + " "); \
- cs_icalls_content.append(m_icall.name + "("); \
- cs_icalls_content.append(m_icall.im_sig + ");\n"); \
- }
+ cs_icalls_content.append(MEMBER_BEGIN "private const int VarArgsSpanThreshold = 10;\n");
- for (const InternalCall &internal_call : core_custom_icalls) {
- ADD_INTERNAL_CALL(internal_call);
- }
- for (const InternalCall &internal_call : method_icalls) {
- ADD_INTERNAL_CALL(internal_call);
+ for (const InternalCall &icall : method_icalls) {
+ if (icall.editor_only) {
+ continue;
+ }
+ Error err = _generate_cs_native_calls(icall, cs_icalls_content);
+ if (err != OK) {
+ return err;
+ }
}
-#undef ADD_INTERNAL_CALL
-
- cs_icalls_content.append(INDENT1 CLOSE_BLOCK CLOSE_BLOCK);
+ cs_icalls_content.append(CLOSE_BLOCK);
String internal_methods_file = path::join(base_gen_dir, BINDINGS_CLASS_NATIVECALLS ".cs");
@@ -1152,6 +1165,8 @@ Error BindingsGenerator::generate_cs_core_project(const String &p_proj_dir) {
compile_items.push_back(internal_methods_file);
+ // Generate GeneratedIncludes.props
+
StringBuilder includes_props_content;
includes_props_content.append("<Project>\n"
" <ItemGroup>\n");
@@ -1215,41 +1230,40 @@ Error BindingsGenerator::generate_cs_editor_project(const String &p_proj_dir) {
compile_items.push_back(output_file);
}
+ // Generate native calls
+
StringBuilder cs_icalls_content;
+ cs_icalls_content.append("namespace " BINDINGS_NAMESPACE ";\n\n");
cs_icalls_content.append("using System;\n"
- "using System.Runtime.CompilerServices;\n"
+ "using System.Diagnostics.CodeAnalysis;\n"
+ "using System.Runtime.InteropServices;\n"
+ "using Godot.NativeInterop;\n"
"\n");
- cs_icalls_content.append("namespace " BINDINGS_NAMESPACE "\n" OPEN_BLOCK);
- cs_icalls_content.append(INDENT1 "internal static class " BINDINGS_CLASS_NATIVECALLS_EDITOR "\n" INDENT1 OPEN_BLOCK);
-
- cs_icalls_content.append(INDENT2 "internal static ulong godot_api_hash = ");
- cs_icalls_content.append(String::num_uint64(GDMono::get_singleton()->get_api_editor_hash()) + ";\n");
- cs_icalls_content.append(INDENT2 "internal static uint bindings_version = ");
- cs_icalls_content.append(String::num_uint64(BINDINGS_GENERATOR_VERSION) + ";\n");
- cs_icalls_content.append(INDENT2 "internal static uint cs_glue_version = ");
- cs_icalls_content.append(String::num_uint64(CS_GLUE_VERSION) + ";\n");
- cs_icalls_content.append("\n");
+ cs_icalls_content.append("[SuppressMessage(\"ReSharper\", \"InconsistentNaming\")]\n");
+ cs_icalls_content.append("[SuppressMessage(\"ReSharper\", \"RedundantUnsafeContext\")]\n");
+ cs_icalls_content.append("[SuppressMessage(\"ReSharper\", \"RedundantNameQualifier\")]\n");
+ cs_icalls_content.append("[System.Runtime.CompilerServices.SkipLocalsInit]\n");
+ cs_icalls_content.append("internal static class " BINDINGS_CLASS_NATIVECALLS_EDITOR "\n" OPEN_BLOCK);
-#define ADD_INTERNAL_CALL(m_icall) \
- if (m_icall.editor_only) { \
- cs_icalls_content.append(INDENT2 "[MethodImpl(MethodImplOptions.InternalCall)]\n"); \
- cs_icalls_content.append(INDENT2 "internal static extern "); \
- cs_icalls_content.append(m_icall.im_type_out + " "); \
- cs_icalls_content.append(m_icall.name + "("); \
- cs_icalls_content.append(m_icall.im_sig + ");\n"); \
- }
+ cs_icalls_content.append(INDENT1 "internal static ulong godot_api_hash = ");
+ cs_icalls_content.append(String::num_uint64(ClassDB::get_api_hash(ClassDB::API_EDITOR)) + ";\n");
- for (const InternalCall &internal_call : editor_custom_icalls) {
- ADD_INTERNAL_CALL(internal_call);
- }
- for (const InternalCall &internal_call : method_icalls) {
- ADD_INTERNAL_CALL(internal_call);
- }
+ cs_icalls_content.append(MEMBER_BEGIN "private const int VarArgsSpanThreshold = 10;\n");
-#undef ADD_INTERNAL_CALL
+ cs_icalls_content.append("\n");
+
+ for (const InternalCall &icall : method_icalls) {
+ if (!icall.editor_only) {
+ continue;
+ }
+ Error err = _generate_cs_native_calls(icall, cs_icalls_content);
+ if (err != OK) {
+ return err;
+ }
+ }
- cs_icalls_content.append(INDENT1 CLOSE_BLOCK CLOSE_BLOCK);
+ cs_icalls_content.append(CLOSE_BLOCK);
String internal_methods_file = path::join(base_gen_dir, BINDINGS_CLASS_NATIVECALLS_EDITOR ".cs");
@@ -1260,6 +1274,8 @@ Error BindingsGenerator::generate_cs_editor_project(const String &p_proj_dir) {
compile_items.push_back(internal_methods_file);
+ // Generate GeneratedIncludes.props
+
StringBuilder includes_props_content;
includes_props_content.append("<Project>\n"
" <ItemGroup>\n");
@@ -1299,7 +1315,7 @@ Error BindingsGenerator::generate_cs_api(const String &p_output_dir) {
// Generate GodotSharp source files
- String core_proj_dir = output_dir.plus_file(CORE_API_ASSEMBLY_NAME);
+ String core_proj_dir = output_dir.path_join(CORE_API_ASSEMBLY_NAME);
proj_err = generate_cs_core_project(core_proj_dir);
if (proj_err != OK) {
@@ -1309,7 +1325,7 @@ Error BindingsGenerator::generate_cs_api(const String &p_output_dir) {
// Generate GodotSharpEditor source files
- String editor_proj_dir = output_dir.plus_file(EDITOR_API_ASSEMBLY_NAME);
+ String editor_proj_dir = output_dir.path_join(EDITOR_API_ASSEMBLY_NAME);
proj_err = generate_cs_editor_project(editor_proj_dir);
if (proj_err != OK) {
@@ -1343,16 +1359,15 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
CRASH_COND(itype.is_singleton);
}
- List<InternalCall> &custom_icalls = itype.api_type == ClassDB::API_EDITOR ? editor_custom_icalls : core_custom_icalls;
-
_log("Generating %s.cs...\n", itype.proxy_name.utf8().get_data());
- String ctor_method(ICALL_PREFIX + itype.proxy_name + "_Ctor"); // Used only for derived types
-
StringBuilder output;
+ output.append("namespace " BINDINGS_NAMESPACE ";\n\n");
+
output.append("using System;\n"); // IntPtr
output.append("using System.Diagnostics;\n"); // DebuggerBrowsable
+ output.append("using Godot.NativeInterop;\n");
output.append("\n"
"#pragma warning disable CS1591 // Disable warning: "
@@ -1360,7 +1375,7 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
"#pragma warning disable CS1573 // Disable warning: "
"'Parameter has no matching param tag in the XML comment'\n");
- output.append("\nnamespace " BINDINGS_NAMESPACE "\n" OPEN_BLOCK);
+ output.append("\n#nullable disable\n");
const DocData::ClassDoc *class_doc = itype.class_doc;
@@ -1369,40 +1384,48 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
Vector<String> summary_lines = xml_summary.length() ? xml_summary.split("\n") : Vector<String>();
if (summary_lines.size()) {
- output.append(INDENT1 "/// <summary>\n");
+ output.append("/// <summary>\n");
for (int i = 0; i < summary_lines.size(); i++) {
- output.append(INDENT1 "/// ");
+ output.append("/// ");
output.append(summary_lines[i]);
output.append("\n");
}
- output.append(INDENT1 "/// </summary>\n");
+ output.append("/// </summary>\n");
}
}
- output.append(INDENT1 "public ");
+ // We generate a `GodotClassName` attribute if the engine class name is not the same as the
+ // generated C# class name. This allows introspection code to find the name associated with
+ // the class. If the attribute is not present, the C# class name can be used instead.
+ if (itype.name != itype.proxy_name) {
+ output << "[GodotClassName(\"" << itype.name << "\")]\n";
+ }
+
+ output.append("public ");
if (itype.is_singleton) {
output.append("static partial class ");
} else {
- output.append(itype.is_instantiable ? "partial class " : "abstract partial class ");
+ // Even if the class is not instantiable, we can't declare it abstract because
+ // the engine can still instantiate them and return them via the scripting API.
+ // Example: `SceneTreeTimer` returned from `SceneTree.create_timer`.
+ // See the reverted commit: ef5672d3f94a7321ed779c922088bb72adbb1521
+ output.append("partial class ");
}
output.append(itype.proxy_name);
- if (itype.is_singleton) {
- output.append("\n");
- } else if (is_derived_type) {
+ if (is_derived_type && !itype.is_singleton) {
if (obj_types.has(itype.base_name)) {
output.append(" : ");
output.append(obj_types[itype.base_name].proxy_name);
- output.append("\n");
} else {
ERR_PRINT("Base type '" + itype.base_name.operator String() + "' does not exist, for class '" + itype.name + "'.");
return ERR_INVALID_DATA;
}
}
- output.append(INDENT1 "{");
+ output.append("\n{");
// Add constants
@@ -1415,12 +1438,12 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
output.append(MEMBER_BEGIN "/// <summary>\n");
for (int i = 0; i < summary_lines.size(); i++) {
- output.append(INDENT2 "/// ");
+ output.append(INDENT1 "/// ");
output.append(summary_lines[i]);
output.append("\n");
}
- output.append(INDENT2 "/// </summary>");
+ output.append(INDENT1 "/// </summary>");
}
}
@@ -1456,26 +1479,26 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
Vector<String> summary_lines = xml_summary.length() ? xml_summary.split("\n") : Vector<String>();
if (summary_lines.size()) {
- output.append(INDENT3 "/// <summary>\n");
+ output.append(INDENT2 "/// <summary>\n");
for (int i = 0; i < summary_lines.size(); i++) {
- output.append(INDENT3 "/// ");
+ output.append(INDENT2 "/// ");
output.append(summary_lines[i]);
output.append("\n");
}
- output.append(INDENT3 "/// </summary>\n");
+ output.append(INDENT2 "/// </summary>\n");
}
}
- output.append(INDENT3);
+ output.append(INDENT2);
output.append(iconstant.proxy_name);
output.append(" = ");
output.append(itos(iconstant.value));
output.append(&iconstant != &last ? ",\n" : "\n");
}
- output.append(INDENT2 CLOSE_BLOCK);
+ output.append(INDENT1 CLOSE_BLOCK);
}
// Add properties
@@ -1491,55 +1514,68 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
// Add the type name and the singleton pointer as static fields
output.append(MEMBER_BEGIN "private static Godot.Object singleton;\n");
- output.append(MEMBER_BEGIN "public static Godot.Object Singleton\n" INDENT2 "{\n" INDENT3
- "get\n" INDENT3 "{\n" INDENT4 "if (singleton == null)\n" INDENT5
- "singleton = Engine.GetSingleton(typeof(");
- output.append(itype.proxy_name);
- output.append(").Name);\n" INDENT4 "return singleton;\n" INDENT3 "}\n" INDENT2 "}\n");
- output.append(MEMBER_BEGIN "private static StringName " BINDINGS_NATIVE_NAME_FIELD " = \"");
+ output << MEMBER_BEGIN "public static Godot.Object " CS_PROPERTY_SINGLETON "\n" INDENT1 "{\n"
+ << INDENT2 "get\n" INDENT2 "{\n" INDENT3 "if (singleton == null)\n"
+ << INDENT4 "singleton = " C_METHOD_ENGINE_GET_SINGLETON "(typeof("
+ << itype.proxy_name
+ << ").Name);\n" INDENT3 "return singleton;\n" INDENT2 "}\n" INDENT1 "}\n";
+
+ output.append(MEMBER_BEGIN "private static readonly StringName " BINDINGS_NATIVE_NAME_FIELD " = \"");
output.append(itype.name);
output.append("\";\n");
+ } else {
+ // IMPORTANT: We also generate the static fields for Godot.Object instead of declaring
+ // them manually in the `Object.base.cs` partial class declaration, because they're
+ // required by other static fields in this generated partial class declaration.
+ // Static fields are initialized in order of declaration, but when they're in different
+ // partial class declarations then it becomes harder to tell (Rider warns about this).
- output.append(INDENT2 "internal static IntPtr " BINDINGS_PTR_FIELD " = ");
- output.append(itype.api_type == ClassDB::API_EDITOR ? BINDINGS_CLASS_NATIVECALLS_EDITOR : BINDINGS_CLASS_NATIVECALLS);
- output.append("." ICALL_PREFIX);
- output.append(itype.name);
- output.append(SINGLETON_ICALL_SUFFIX "();\n");
- } else if (is_derived_type) {
- // Add member fields
+ // Add native name static field
+
+ if (is_derived_type) {
+ output << MEMBER_BEGIN "private static readonly System.Type CachedType = typeof(" << itype.proxy_name << ");\n";
+ }
- output.append(MEMBER_BEGIN "private static StringName " BINDINGS_NATIVE_NAME_FIELD " = \"");
+ output.append(MEMBER_BEGIN "private static readonly StringName " BINDINGS_NATIVE_NAME_FIELD " = \"");
output.append(itype.name);
output.append("\";\n");
- // Add default constructor
if (itype.is_instantiable) {
- output.append(MEMBER_BEGIN "public ");
- output.append(itype.proxy_name);
- output.append("() : this(");
- output.append(itype.memory_own ? "true" : "false");
-
- // The default constructor may also be called by the engine when instancing existing native objects
- // The engine will initialize the pointer field of the managed side before calling the constructor
- // This is why we only allocate a new native object from the constructor if the pointer field is not set
- output.append(")\n" OPEN_BLOCK_L2 "if (" BINDINGS_PTR_FIELD " == IntPtr.Zero)\n" INDENT4 BINDINGS_PTR_FIELD " = ");
- output.append(itype.api_type == ClassDB::API_EDITOR ? BINDINGS_CLASS_NATIVECALLS_EDITOR : BINDINGS_CLASS_NATIVECALLS);
- output.append("." + ctor_method);
- output.append("(this);\n" INDENT3 "_InitializeGodotScriptInstanceInternals();\n" CLOSE_BLOCK_L2);
- } else {
- // Hide the constructor
+ // Add native constructor static field
+
+ output << MEMBER_BEGIN << "[DebuggerBrowsable(DebuggerBrowsableState.Never)]\n"
+ << INDENT1 "private static readonly unsafe delegate* unmanaged<IntPtr> "
+ << CS_STATIC_FIELD_NATIVE_CTOR " = " ICALL_CLASSDB_GET_CONSTRUCTOR
+ << "(" BINDINGS_NATIVE_NAME_FIELD ");\n";
+ }
+
+ if (is_derived_type) {
+ // Add default constructor
+ if (itype.is_instantiable) {
+ output << MEMBER_BEGIN "public " << itype.proxy_name << "() : this("
+ << (itype.memory_own ? "true" : "false") << ")\n" OPEN_BLOCK_L1
+ << INDENT2 "unsafe\n" INDENT2 OPEN_BLOCK
+ << INDENT3 "_ConstructAndInitialize(" CS_STATIC_FIELD_NATIVE_CTOR ", "
+ << BINDINGS_NATIVE_NAME_FIELD ", CachedType, refCounted: "
+ << (itype.is_ref_counted ? "true" : "false") << ");\n"
+ << CLOSE_BLOCK_L2 CLOSE_BLOCK_L1;
+ } else {
+ // Hide the constructor
+ output.append(MEMBER_BEGIN "internal ");
+ output.append(itype.proxy_name);
+ output.append("() {}\n");
+ }
+
+ // Add.. em.. trick constructor. Sort of.
output.append(MEMBER_BEGIN "internal ");
output.append(itype.proxy_name);
- output.append("() {}\n");
+ output.append("(bool " CS_PARAM_MEMORYOWN ") : base(" CS_PARAM_MEMORYOWN ") {}\n");
}
-
- // Add.. em.. trick constructor. Sort of.
- output.append(MEMBER_BEGIN "internal ");
- output.append(itype.proxy_name);
- output.append("(bool " CS_FIELD_MEMORYOWN ") : base(" CS_FIELD_MEMORYOWN ") {}\n");
}
+ // Methods
+
int method_bind_count = 0;
for (const MethodInterface &imethod : itype.methods) {
Error method_err = _generate_cs_method(itype, imethod, method_bind_count, output);
@@ -1547,30 +1583,186 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
"Failed to generate method '" + imethod.name + "' for class '" + itype.name + "'.");
}
+ // Signals
+
for (const SignalInterface &isignal : itype.signals_) {
Error method_err = _generate_cs_signal(itype, isignal, output);
ERR_FAIL_COND_V_MSG(method_err != OK, method_err,
"Failed to generate signal '" + isignal.name + "' for class '" + itype.name + "'.");
}
- if (itype.is_singleton) {
- InternalCall singleton_icall = InternalCall(itype.api_type, ICALL_PREFIX + itype.name + SINGLETON_ICALL_SUFFIX, "IntPtr");
+ // Script members look-up
- if (!find_icall_by_name(singleton_icall.name, custom_icalls)) {
- custom_icalls.push_back(singleton_icall);
+ if (!itype.is_singleton && (is_derived_type || itype.has_virtual_methods)) {
+ // Generate method names cache fields
+
+ for (const MethodInterface &imethod : itype.methods) {
+ if (!imethod.is_virtual) {
+ continue;
+ }
+
+ output << MEMBER_BEGIN "// ReSharper disable once InconsistentNaming\n"
+ << INDENT1 "[DebuggerBrowsable(DebuggerBrowsableState.Never)]\n"
+ << INDENT1 "private static readonly StringName "
+ << CS_STATIC_FIELD_METHOD_PROXY_NAME_PREFIX << imethod.name
+ << " = \"" << imethod.proxy_name << "\";\n";
}
- }
- if (is_derived_type && itype.is_instantiable) {
- InternalCall ctor_icall = InternalCall(itype.api_type, ctor_method, "IntPtr", itype.proxy_name + " obj");
+ // TODO: Only generate HasGodotClassMethod and InvokeGodotClassMethod if there's any method
+
+ // Generate InvokeGodotClassMethod
+
+ output << MEMBER_BEGIN "protected internal " << (is_derived_type ? "override" : "virtual")
+ << " bool " CS_METHOD_INVOKE_GODOT_CLASS_METHOD "(in godot_string_name method, "
+ << "NativeVariantPtrArgs args, int argCount, out godot_variant ret)\n"
+ << INDENT1 "{\n";
+
+ for (const MethodInterface &imethod : itype.methods) {
+ if (!imethod.is_virtual) {
+ continue;
+ }
- if (!find_icall_by_name(ctor_icall.name, custom_icalls)) {
- custom_icalls.push_back(ctor_icall);
+ // We also call HasGodotClassMethod to ensure the method is overridden and avoid calling
+ // the stub implementation. This solution adds some extra overhead to calls, but it's
+ // much simpler than other solutions. This won't be a problem once we move to function
+ // pointers of generated wrappers for each method, as lookup will only happen once.
+
+ // We check both native names (snake_case) and proxy names (PascalCase)
+ output << INDENT2 "if ((method == " << CS_STATIC_FIELD_METHOD_PROXY_NAME_PREFIX << imethod.name
+ << " || method == MethodName." << imethod.proxy_name
+ << ") && argCount == " << itos(imethod.arguments.size())
+ << " && " << CS_METHOD_HAS_GODOT_CLASS_METHOD << "((godot_string_name)"
+ << CS_STATIC_FIELD_METHOD_PROXY_NAME_PREFIX << imethod.name << ".NativeValue))\n"
+ << INDENT2 "{\n";
+
+ if (imethod.return_type.cname != name_cache.type_void) {
+ output << INDENT3 "var callRet = ";
+ } else {
+ output << INDENT3;
+ }
+
+ output << imethod.proxy_name << "(";
+
+ for (int i = 0; i < imethod.arguments.size(); i++) {
+ const ArgumentInterface &iarg = imethod.arguments[i];
+
+ const TypeInterface *arg_type = _get_type_or_null(iarg.type);
+ ERR_FAIL_NULL_V(arg_type, ERR_BUG); // Argument type not found
+
+ if (i != 0) {
+ output << ", ";
+ }
+
+ if (arg_type->cname == name_cache.type_Array_generic || arg_type->cname == name_cache.type_Dictionary_generic) {
+ String arg_cs_type = arg_type->cs_type + _get_generic_type_parameters(*arg_type, iarg.type.generic_type_parameters);
+
+ output << "new " << arg_cs_type << "(" << sformat(arg_type->cs_variant_to_managed, "args[" + itos(i) + "]", arg_type->cs_type, arg_type->name) << ")";
+ } else {
+ output << sformat(arg_type->cs_variant_to_managed,
+ "args[" + itos(i) + "]", arg_type->cs_type, arg_type->name);
+ }
+ }
+
+ output << ");\n";
+
+ if (imethod.return_type.cname != name_cache.type_void) {
+ const TypeInterface *return_type = _get_type_or_null(imethod.return_type);
+ ERR_FAIL_NULL_V(return_type, ERR_BUG); // Return type not found
+
+ output << INDENT3 "ret = "
+ << sformat(return_type->cs_managed_to_variant, "callRet", return_type->cs_type, return_type->name)
+ << ";\n"
+ << INDENT3 "return true;\n";
+ } else {
+ output << INDENT3 "ret = default;\n"
+ << INDENT3 "return true;\n";
+ }
+
+ output << INDENT2 "}\n";
+ }
+
+ if (is_derived_type) {
+ output << INDENT2 "return base." CS_METHOD_INVOKE_GODOT_CLASS_METHOD "(method, args, argCount, out ret);\n";
+ } else {
+ output << INDENT2 "ret = default;\n"
+ << INDENT2 "return false;\n";
+ }
+
+ output << INDENT1 "}\n";
+
+ // Generate HasGodotClassMethod
+
+ output << MEMBER_BEGIN "protected internal " << (is_derived_type ? "override" : "virtual")
+ << " bool " CS_METHOD_HAS_GODOT_CLASS_METHOD "(in godot_string_name method)\n"
+ << INDENT1 "{\n";
+
+ for (const MethodInterface &imethod : itype.methods) {
+ if (!imethod.is_virtual) {
+ continue;
+ }
+
+ // We check for native names (snake_case). If we detect one, we call HasGodotClassMethod
+ // again, but this time with the respective proxy name (PascalCase). It's the job of
+ // user derived classes to override the method and check for those. Our C# source
+ // generators take care of generating those override methods.
+ output << INDENT2 "if (method == MethodName." << imethod.proxy_name
+ << ")\n" INDENT2 "{\n"
+ << INDENT3 "if (" CS_METHOD_HAS_GODOT_CLASS_METHOD "("
+ << CS_STATIC_FIELD_METHOD_PROXY_NAME_PREFIX << imethod.name
+ << ".NativeValue.DangerousSelfRef))\n" INDENT3 "{\n"
+ << INDENT4 "return true;\n"
+ << INDENT3 "}\n" INDENT2 "}\n";
}
+
+ if (is_derived_type) {
+ output << INDENT2 "return base." CS_METHOD_HAS_GODOT_CLASS_METHOD "(method);\n";
+ } else {
+ output << INDENT2 "return false;\n";
+ }
+
+ output << INDENT1 "}\n";
}
- output.append(INDENT1 CLOSE_BLOCK /* class */
- CLOSE_BLOCK /* namespace */);
+ //Generate StringName for all class members
+ bool is_inherit = !itype.is_singleton && obj_types.has(itype.base_name);
+ //PropertyName
+ if (is_inherit) {
+ output << MEMBER_BEGIN "public new class PropertyName : " << obj_types[itype.base_name].proxy_name << ".PropertyName";
+ } else {
+ output << MEMBER_BEGIN "public class PropertyName";
+ }
+ output << "\n"
+ << INDENT1 "{\n";
+ for (const PropertyInterface &iprop : itype.properties) {
+ output << INDENT2 "public static readonly StringName " << iprop.proxy_name << " = \"" << iprop.cname << "\";\n";
+ }
+ output << INDENT1 "}\n";
+ //MethodName
+ if (is_inherit) {
+ output << MEMBER_BEGIN "public new class MethodName : " << obj_types[itype.base_name].proxy_name << ".MethodName";
+ } else {
+ output << MEMBER_BEGIN "public class MethodName";
+ }
+ output << "\n"
+ << INDENT1 "{\n";
+ for (const MethodInterface &imethod : itype.methods) {
+ output << INDENT2 "public static readonly StringName " << imethod.proxy_name << " = \"" << imethod.cname << "\";\n";
+ }
+ output << INDENT1 "}\n";
+ //SignalName
+ if (is_inherit) {
+ output << MEMBER_BEGIN "public new class SignalName : " << obj_types[itype.base_name].proxy_name << ".SignalName";
+ } else {
+ output << MEMBER_BEGIN "public class SignalName";
+ }
+ output << "\n"
+ << INDENT1 "{\n";
+ for (const SignalInterface &isignal : itype.signals_) {
+ output << INDENT2 "public static readonly StringName " << isignal.proxy_name << " = \"" << isignal.cname << "\";\n";
+ }
+ output << INDENT1 "}\n";
+
+ output.append(CLOSE_BLOCK /* class */);
output.append("\n"
"#pragma warning restore CS1591\n"
@@ -1649,12 +1841,12 @@ Error BindingsGenerator::_generate_cs_property(const BindingsGenerator::TypeInte
p_output.append(MEMBER_BEGIN "/// <summary>\n");
for (int i = 0; i < summary_lines.size(); i++) {
- p_output.append(INDENT2 "/// ");
+ p_output.append(INDENT1 "/// ");
p_output.append(summary_lines[i]);
p_output.append("\n");
}
- p_output.append(INDENT2 "/// </summary>");
+ p_output.append(INDENT1 "/// </summary>");
}
}
@@ -1669,15 +1861,15 @@ Error BindingsGenerator::_generate_cs_property(const BindingsGenerator::TypeInte
p_output.append(prop_cs_type);
p_output.append(" ");
p_output.append(p_iprop.proxy_name);
- p_output.append("\n" INDENT2 OPEN_BLOCK);
+ p_output.append("\n" OPEN_BLOCK_L1);
if (getter) {
- p_output.append(INDENT3 "get\n"
+ p_output.append(INDENT2 "get\n"
// TODO Remove this once we make accessor methods private/internal (they will no longer be marked as obsolete after that)
"#pragma warning disable CS0618 // Disable warning about obsolete method\n"
- OPEN_BLOCK_L3);
+ OPEN_BLOCK_L2 INDENT3);
p_output.append("return ");
p_output.append(getter->proxy_name + "(");
@@ -1694,19 +1886,19 @@ Error BindingsGenerator::_generate_cs_property(const BindingsGenerator::TypeInte
}
p_output.append(");\n"
- CLOSE_BLOCK_L3
+ CLOSE_BLOCK_L2
// TODO Remove this once we make accessor methods private/internal (they will no longer be marked as obsolete after that)
"#pragma warning restore CS0618\n");
}
if (setter) {
- p_output.append(INDENT3 "set\n"
+ p_output.append(INDENT2 "set\n"
// TODO Remove this once we make accessor methods private/internal (they will no longer be marked as obsolete after that)
"#pragma warning disable CS0618 // Disable warning about obsolete method\n"
- OPEN_BLOCK_L3);
+ OPEN_BLOCK_L2 INDENT3);
p_output.append(setter->proxy_name + "(");
if (p_iprop.index != -1) {
@@ -1722,19 +1914,20 @@ Error BindingsGenerator::_generate_cs_property(const BindingsGenerator::TypeInte
}
p_output.append("value);\n"
- CLOSE_BLOCK_L3
+ CLOSE_BLOCK_L2
// TODO Remove this once we make accessor methods private/internal (they will no longer be marked as obsolete after that)
"#pragma warning restore CS0618\n");
}
- p_output.append(CLOSE_BLOCK_L2);
+ p_output.append(CLOSE_BLOCK_L1);
return OK;
}
Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterface &p_itype, const BindingsGenerator::MethodInterface &p_imethod, int &p_method_bind_count, StringBuilder &p_output) {
- const TypeInterface *return_type = _get_type_or_placeholder(p_imethod.return_type);
+ const TypeInterface *return_type = _get_type_or_null(p_imethod.return_type);
+ ERR_FAIL_NULL_V(return_type, ERR_BUG); // Return type not found
ERR_FAIL_COND_V_MSG(return_type->is_singleton, ERR_BUG,
"Method return type is a singleton: '" + p_itype.name + "." + p_imethod.name + "'.");
@@ -1745,14 +1938,21 @@ Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterf
"' from the editor API. Core API cannot have dependencies on the editor API.");
}
- String method_bind_field = "__method_bind_" + itos(p_method_bind_count);
+ String method_bind_field = CS_STATIC_FIELD_METHOD_BIND_PREFIX + itos(p_method_bind_count);
String arguments_sig;
- String cs_in_statements;
+ StringBuilder cs_in_statements;
+ bool cs_in_expr_is_unsafe = false;
String icall_params = method_bind_field;
+
if (!p_imethod.is_static) {
- icall_params += ", " + sformat(p_itype.cs_in, "this");
+ if (p_itype.cs_in.size()) {
+ cs_in_statements << sformat(p_itype.cs_in, p_itype.c_type, "this",
+ String(), String(), String(), INDENT2);
+ }
+
+ icall_params += ", " + sformat(p_itype.cs_in_expr, "this");
}
StringBuilder default_args_doc;
@@ -1760,7 +1960,8 @@ Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterf
// Retrieve information from the arguments
const ArgumentInterface &first = p_imethod.arguments.front()->get();
for (const ArgumentInterface &iarg : p_imethod.arguments) {
- const TypeInterface *arg_type = _get_type_or_placeholder(iarg.type);
+ const TypeInterface *arg_type = _get_type_or_null(iarg.type);
+ ERR_FAIL_NULL_V(arg_type, ERR_BUG); // Argument type not found
ERR_FAIL_COND_V_MSG(arg_type->is_singleton, ERR_BUG,
"Argument type is a singleton: '" + iarg.name + "' of method '" + p_itype.name + "." + p_imethod.name + "'.");
@@ -1813,27 +2014,23 @@ Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterf
if (iarg.default_argument.size() && iarg.def_param_mode != ArgumentInterface::CONSTANT) {
// The default value of an argument must be constant. Otherwise we make it Nullable and do the following:
// Type arg_in = arg.HasValue ? arg.Value : <non-const default value>;
- String arg_in = iarg.name;
- arg_in += "_in";
+ String arg_or_defval_local = iarg.name;
+ arg_or_defval_local += "OrDefVal";
- cs_in_statements += arg_cs_type;
- cs_in_statements += " ";
- cs_in_statements += arg_in;
- cs_in_statements += " = ";
- cs_in_statements += iarg.name;
+ cs_in_statements << INDENT2 << arg_cs_type << " " << arg_or_defval_local << " = " << iarg.name;
if (iarg.def_param_mode == ArgumentInterface::NULLABLE_VAL) {
- cs_in_statements += ".HasValue ? ";
+ cs_in_statements << ".HasValue ? ";
} else {
- cs_in_statements += " != null ? ";
+ cs_in_statements << " != null ? ";
}
- cs_in_statements += iarg.name;
+ cs_in_statements << iarg.name;
if (iarg.def_param_mode == ArgumentInterface::NULLABLE_VAL) {
- cs_in_statements += ".Value : ";
+ cs_in_statements << ".Value : ";
} else {
- cs_in_statements += " : ";
+ cs_in_statements << " : ";
}
String cs_type = arg_cs_type;
@@ -1843,10 +2040,18 @@ Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterf
String def_arg = sformat(iarg.default_argument, cs_type);
- cs_in_statements += def_arg;
- cs_in_statements += ";\n" INDENT3;
+ cs_in_statements << def_arg << ";\n";
+
+ if (arg_type->cs_in.size()) {
+ cs_in_statements << sformat(arg_type->cs_in, arg_type->c_type, arg_or_defval_local,
+ String(), String(), String(), INDENT2);
+ }
- icall_params += arg_type->cs_in.is_empty() ? arg_in : sformat(arg_type->cs_in, arg_in);
+ if (arg_type->cs_in_expr.is_empty()) {
+ icall_params += arg_or_defval_local;
+ } else {
+ icall_params += sformat(arg_type->cs_in_expr, arg_or_defval_local, arg_type->c_type);
+ }
// Apparently the name attribute must not include the @
String param_tag_name = iarg.name.begins_with("@") ? iarg.name.substr(1, iarg.name.length()) : iarg.name;
@@ -1855,18 +2060,32 @@ Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterf
default_args_doc.append(MEMBER_BEGIN "/// <param name=\"" + param_tag_name + "\">If the parameter is null, then the default value is <c>" + param_def_arg + "</c>.</param>");
} else {
- icall_params += arg_type->cs_in.is_empty() ? iarg.name : sformat(arg_type->cs_in, iarg.name);
+ if (arg_type->cs_in.size()) {
+ cs_in_statements << sformat(arg_type->cs_in, arg_type->c_type, iarg.name,
+ String(), String(), String(), INDENT2);
+ }
+
+ icall_params += arg_type->cs_in_expr.is_empty() ? iarg.name : sformat(arg_type->cs_in_expr, iarg.name, arg_type->c_type);
}
+
+ cs_in_expr_is_unsafe |= arg_type->cs_in_expr_is_unsafe;
}
// Generate method
{
if (!p_imethod.is_virtual && !p_imethod.requires_object_call) {
- p_output.append(MEMBER_BEGIN "[DebuggerBrowsable(DebuggerBrowsableState.Never)]" MEMBER_BEGIN "private static readonly IntPtr ");
- p_output.append(method_bind_field);
- p_output.append(" = Object." ICALL_GET_METHODBIND "(" BINDINGS_NATIVE_NAME_FIELD ", \"");
- p_output.append(p_imethod.name);
- p_output.append("\");\n");
+ p_output << MEMBER_BEGIN "[DebuggerBrowsable(DebuggerBrowsableState.Never)]\n"
+ << INDENT1 "private static readonly IntPtr " << method_bind_field << " = ";
+
+ if (p_itype.is_singleton) {
+ // Singletons are static classes. They don't derive Godot.Object,
+ // so we need to specify the type to call the static method.
+ p_output << "Object.";
+ }
+
+ p_output << ICALL_CLASSDB_GET_METHOD "(" BINDINGS_NATIVE_NAME_FIELD ", MethodName."
+ << p_imethod.proxy_name
+ << ");\n";
}
if (p_imethod.method_doc && p_imethod.method_doc->description.size()) {
@@ -1877,12 +2096,12 @@ Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterf
p_output.append(MEMBER_BEGIN "/// <summary>\n");
for (int i = 0; i < summary_lines.size(); i++) {
- p_output.append(INDENT2 "/// ");
+ p_output.append(INDENT1 "/// ");
p_output.append(summary_lines[i]);
p_output.append("\n");
}
- p_output.append(INDENT2 "/// </summary>");
+ p_output.append(INDENT1 "/// </summary>");
}
}
@@ -1890,16 +2109,6 @@ Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterf
p_output.append(default_args_doc.as_string());
}
- if (!p_imethod.is_internal) {
- // TODO: This alone adds ~0.2 MB of bloat to the core API assembly. It would be
- // better to generate a table in the C++ glue instead. That way the strings wouldn't
- // add that much extra bloat as they're already used in engine code. Also, it would
- // probably be much faster than looking up the attributes when fetching methods.
- p_output.append(MEMBER_BEGIN "[GodotMethod(\"");
- p_output.append(p_imethod.name);
- p_output.append("\")]");
- }
-
if (p_imethod.is_deprecated) {
if (p_imethod.deprecation_message.is_empty()) {
WARN_PRINT("An empty deprecation message is discouraged. Method: '" + p_imethod.proxy_name + "'.");
@@ -1919,21 +2128,23 @@ Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterf
p_output.append("virtual ");
}
+ if (cs_in_expr_is_unsafe) {
+ p_output.append("unsafe ");
+ }
+
String return_cs_type = return_type->cs_type + _get_generic_type_parameters(*return_type, p_imethod.return_type.generic_type_parameters);
p_output.append(return_cs_type + " ");
p_output.append(p_imethod.proxy_name + "(");
- p_output.append(arguments_sig + ")\n" OPEN_BLOCK_L2);
+ p_output.append(arguments_sig + ")\n" OPEN_BLOCK_L1);
if (p_imethod.is_virtual) {
// Godot virtual method must be overridden, therefore we return a default value by default.
if (return_type->cname == name_cache.type_void) {
- p_output.append("return;\n" CLOSE_BLOCK_L2);
+ p_output.append(CLOSE_BLOCK_L1);
} else {
- p_output.append("return default(");
- p_output.append(return_cs_type);
- p_output.append(");\n" CLOSE_BLOCK_L2);
+ p_output.append(INDENT2 "return default;\n" CLOSE_BLOCK_L1);
}
return OK; // Won't increment method bind count
@@ -1942,7 +2153,7 @@ Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterf
if (p_imethod.requires_object_call) {
// Fallback to Godot's object.Call(string, params)
- p_output.append(CS_METHOD_CALL "(\"");
+ p_output.append(INDENT2 CS_METHOD_CALL "(\"");
p_output.append(p_imethod.name);
p_output.append("\"");
@@ -1951,7 +2162,7 @@ Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterf
p_output.append(iarg.name);
}
- p_output.append(");\n" CLOSE_BLOCK_L2);
+ p_output.append(");\n" CLOSE_BLOCK_L1);
return OK; // Won't increment method bind count
}
@@ -1965,20 +2176,21 @@ Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterf
im_call += ".";
im_call += im_icall->name;
- if (p_imethod.arguments.size()) {
- p_output.append(cs_in_statements);
+ if (p_imethod.arguments.size() && cs_in_statements.get_string_length() > 0) {
+ p_output.append(cs_in_statements.as_string());
}
if (return_type->cname == name_cache.type_void) {
- p_output.append(im_call + "(" + icall_params + ");\n");
+ p_output << INDENT2 << im_call << "(" << icall_params << ");\n";
} else if (return_type->cs_out.is_empty()) {
- p_output.append("return " + im_call + "(" + icall_params + ");\n");
+ p_output << INDENT2 "return " << im_call << "(" << icall_params << ");\n";
} else {
- p_output.append(sformat(return_type->cs_out, im_call, icall_params, return_cs_type, return_type->im_type_out));
+ p_output.append(sformat(return_type->cs_out, im_call, icall_params,
+ return_cs_type, return_type->c_type_out, String(), INDENT2));
p_output.append("\n");
}
- p_output.append(CLOSE_BLOCK_L2);
+ p_output.append(CLOSE_BLOCK_L1);
}
p_method_bind_count++;
@@ -1992,7 +2204,8 @@ Error BindingsGenerator::_generate_cs_signal(const BindingsGenerator::TypeInterf
// Retrieve information from the arguments
const ArgumentInterface &first = p_isignal.arguments.front()->get();
for (const ArgumentInterface &iarg : p_isignal.arguments) {
- const TypeInterface *arg_type = _get_type_or_placeholder(iarg.type);
+ const TypeInterface *arg_type = _get_type_or_null(iarg.type);
+ ERR_FAIL_NULL_V(arg_type, ERR_BUG); // Argument type not found
ERR_FAIL_COND_V_MSG(arg_type->is_singleton, ERR_BUG,
"Argument type is a singleton: '" + iarg.name + "' of signal '" + p_itype.name + "." + p_isignal.name + "'.");
@@ -2024,12 +2237,12 @@ Error BindingsGenerator::_generate_cs_signal(const BindingsGenerator::TypeInterf
p_output.append(MEMBER_BEGIN "/// <summary>\n");
for (int i = 0; i < summary_lines.size(); i++) {
- p_output.append(INDENT2 "/// ");
+ p_output.append(INDENT1 "/// ");
p_output.append(summary_lines[i]);
p_output.append("\n");
}
- p_output.append(INDENT2 "/// </summary>");
+ p_output.append(INDENT1 "/// </summary>");
}
}
@@ -2044,7 +2257,7 @@ Error BindingsGenerator::_generate_cs_signal(const BindingsGenerator::TypeInterf
}
String delegate_name = p_isignal.proxy_name;
- delegate_name += "Handler"; // Delegate name is [SignalName]Handler
+ delegate_name += "EventHandler"; // Delegate name is [SignalName]EventHandler
// Generate delegate
p_output.append(MEMBER_BEGIN "public delegate void ");
@@ -2057,15 +2270,8 @@ Error BindingsGenerator::_generate_cs_signal(const BindingsGenerator::TypeInterf
// Could we assume the StringName instance of signal name will never be freed (it's stored in ClassDB) before the managed world is unloaded?
// If so, we could store the pointer we get from `data_unique_pointer()` instead of allocating StringName here.
- // Cached signal name (StringName)
- p_output.append(MEMBER_BEGIN "[DebuggerBrowsable(DebuggerBrowsableState.Never)]" MEMBER_BEGIN "private static StringName __signal_name_");
- p_output.append(p_isignal.name);
- p_output.append(" = \"");
- p_output.append(p_isignal.name);
- p_output.append("\";\n");
-
// Generate event
- p_output.append(MEMBER_BEGIN "[Signal]" MEMBER_BEGIN "public ");
+ p_output.append(MEMBER_BEGIN "public ");
if (p_itype.is_singleton) {
p_output.append("static ");
@@ -2075,413 +2281,241 @@ Error BindingsGenerator::_generate_cs_signal(const BindingsGenerator::TypeInterf
p_output.append(delegate_name);
p_output.append(" ");
p_output.append(p_isignal.proxy_name);
- p_output.append("\n" OPEN_BLOCK_L2);
+ p_output.append("\n" OPEN_BLOCK_L1 INDENT2);
if (p_itype.is_singleton) {
- p_output.append("add => Singleton.Connect(__signal_name_");
+ p_output.append("add => " CS_PROPERTY_SINGLETON ".Connect(SignalName.");
} else {
- p_output.append("add => Connect(__signal_name_");
+ p_output.append("add => Connect(SignalName.");
}
- p_output.append(p_isignal.name);
+ p_output.append(p_isignal.proxy_name);
p_output.append(", new Callable(value));\n");
if (p_itype.is_singleton) {
- p_output.append(INDENT3 "remove => Singleton.Disconnect(__signal_name_");
+ p_output.append(INDENT2 "remove => " CS_PROPERTY_SINGLETON ".Disconnect(SignalName.");
} else {
- p_output.append(INDENT3 "remove => Disconnect(__signal_name_");
+ p_output.append(INDENT2 "remove => Disconnect(SignalName.");
}
- p_output.append(p_isignal.name);
+ p_output.append(p_isignal.proxy_name);
p_output.append(", new Callable(value));\n");
- p_output.append(CLOSE_BLOCK_L2);
- }
-
- return OK;
-}
-
-Error BindingsGenerator::generate_glue(const String &p_output_dir) {
- ERR_FAIL_COND_V(!initialized, ERR_UNCONFIGURED);
-
- bool dir_exists = DirAccess::exists(p_output_dir);
- ERR_FAIL_COND_V_MSG(!dir_exists, ERR_FILE_BAD_PATH, "The output directory does not exist.");
-
- StringBuilder output;
-
- output.append("/* THIS FILE IS GENERATED DO NOT EDIT */\n");
- output.append("#include \"" GLUE_HEADER_FILE "\"\n");
- output.append("\n#ifdef MONO_GLUE_ENABLED\n");
-
- generated_icall_funcs.clear();
-
- for (const KeyValue<StringName, TypeInterface> &type_elem : obj_types) {
- const TypeInterface &itype = type_elem.value;
-
- bool is_derived_type = itype.base_name != StringName();
-
- if (!is_derived_type) {
- // Some Object assertions
- CRASH_COND(itype.cname != name_cache.type_Object);
- CRASH_COND(!itype.is_instantiable);
- CRASH_COND(itype.api_type != ClassDB::API_CORE);
- CRASH_COND(itype.is_singleton);
- }
-
- List<InternalCall> &custom_icalls = itype.api_type == ClassDB::API_EDITOR ? editor_custom_icalls : core_custom_icalls;
-
- OS::get_singleton()->print("Generating %s...\n", itype.name.utf8().get_data());
-
- String ctor_method(ICALL_PREFIX + itype.proxy_name + "_Ctor"); // Used only for derived types
-
- for (const MethodInterface &imethod : itype.methods) {
- Error method_err = _generate_glue_method(itype, imethod, output);
- ERR_FAIL_COND_V_MSG(method_err != OK, method_err,
- "Failed to generate method '" + imethod.name + "' for class '" + itype.name + "'.");
- }
-
- if (itype.is_singleton) {
- String singleton_icall_name = ICALL_PREFIX + itype.name + SINGLETON_ICALL_SUFFIX;
- InternalCall singleton_icall = InternalCall(itype.api_type, singleton_icall_name, "IntPtr");
-
- if (!find_icall_by_name(singleton_icall.name, custom_icalls)) {
- custom_icalls.push_back(singleton_icall);
- }
-
- output.append("Object* ");
- output.append(singleton_icall_name);
- output.append("() " OPEN_BLOCK "\treturn Engine::get_singleton()->get_singleton_object(\"");
- output.append(itype.proxy_name);
- output.append("\");\n" CLOSE_BLOCK "\n");
- }
-
- if (is_derived_type && itype.is_instantiable) {
- InternalCall ctor_icall = InternalCall(itype.api_type, ctor_method, "IntPtr", itype.proxy_name + " obj");
-
- if (!find_icall_by_name(ctor_icall.name, custom_icalls)) {
- custom_icalls.push_back(ctor_icall);
- }
-
- output.append("Object* ");
- output.append(ctor_method);
- output.append("(MonoObject* obj) " OPEN_BLOCK
- "\t" C_MACRO_OBJECT_CONSTRUCT "(instance, \"");
- output.append(itype.name);
- output.append("\");\n"
- "\t" C_METHOD_TIE_MANAGED_TO_UNMANAGED "(obj, instance);\n"
- "\treturn instance;\n" CLOSE_BLOCK "\n");
- }
- }
-
- output.append("namespace GodotSharpBindings\n" OPEN_BLOCK "\n");
-
- output.append("uint64_t get_core_api_hash() { return ");
- output.append(String::num_uint64(GDMono::get_singleton()->get_api_core_hash()) + "U; }\n");
-
- output.append("#ifdef TOOLS_ENABLED\n"
- "uint64_t get_editor_api_hash() { return ");
- output.append(String::num_uint64(GDMono::get_singleton()->get_api_editor_hash()) + "U; }\n");
- output.append("#endif // TOOLS_ENABLED\n");
-
- output.append("uint32_t get_bindings_version() { return ");
- output.append(String::num_uint64(BINDINGS_GENERATOR_VERSION) + "; }\n");
-
- output.append("uint32_t get_cs_glue_version() { return ");
- output.append(String::num_uint64(CS_GLUE_VERSION) + "; }\n");
-
- output.append("\nvoid register_generated_icalls() " OPEN_BLOCK);
- output.append("\tgodot_register_glue_header_icalls();\n");
-
-#define ADD_INTERNAL_CALL_REGISTRATION(m_icall) \
- { \
- output.append("\tGDMonoUtils::add_internal_call("); \
- output.append("\"" BINDINGS_NAMESPACE "."); \
- output.append(m_icall.editor_only ? BINDINGS_CLASS_NATIVECALLS_EDITOR : BINDINGS_CLASS_NATIVECALLS); \
- output.append("::"); \
- output.append(m_icall.name); \
- output.append("\", "); \
- output.append(m_icall.name); \
- output.append(");\n"); \
- }
-
- bool tools_sequence = false;
- for (const InternalCall &internal_call : core_custom_icalls) {
- if (tools_sequence) {
- if (!internal_call.editor_only) {
- tools_sequence = false;
- output.append("#endif\n");
- }
- } else {
- if (internal_call.editor_only) {
- output.append("#ifdef TOOLS_ENABLED\n");
- tools_sequence = true;
- }
- }
-
- ADD_INTERNAL_CALL_REGISTRATION(internal_call);
- }
-
- if (tools_sequence) {
- tools_sequence = false;
- output.append("#endif\n");
- }
-
- output.append("#ifdef TOOLS_ENABLED\n");
- for (const InternalCall &internal_call : editor_custom_icalls) {
- ADD_INTERNAL_CALL_REGISTRATION(internal_call);
- }
- output.append("#endif // TOOLS_ENABLED\n");
-
- for (const InternalCall &internal_call : method_icalls) {
- if (tools_sequence) {
- if (!internal_call.editor_only) {
- tools_sequence = false;
- output.append("#endif\n");
- }
- } else {
- if (internal_call.editor_only) {
- output.append("#ifdef TOOLS_ENABLED\n");
- tools_sequence = true;
- }
- }
-
- ADD_INTERNAL_CALL_REGISTRATION(internal_call);
- }
-
- if (tools_sequence) {
- tools_sequence = false;
- output.append("#endif\n");
- }
-
-#undef ADD_INTERNAL_CALL_REGISTRATION
-
- output.append(CLOSE_BLOCK "\n} // namespace GodotSharpBindings\n");
-
- output.append("\n#endif // MONO_GLUE_ENABLED\n");
-
- Error save_err = _save_file(path::join(p_output_dir, "mono_glue.gen.cpp"), output);
- if (save_err != OK) {
- return save_err;
+ p_output.append(CLOSE_BLOCK_L1);
}
- OS::get_singleton()->print("Mono glue generated successfully\n");
-
- return OK;
-}
-
-uint32_t BindingsGenerator::get_version() {
- return BINDINGS_GENERATOR_VERSION;
-}
-
-Error BindingsGenerator::_save_file(const String &p_path, const StringBuilder &p_content) {
- Ref<FileAccess> file = FileAccess::open(p_path, FileAccess::WRITE);
- ERR_FAIL_COND_V_MSG(file.is_null(), ERR_FILE_CANT_WRITE, "Cannot open file: '" + p_path + "'.");
-
- file->store_string(p_content.as_string());
-
return OK;
}
-Error BindingsGenerator::_generate_glue_method(const BindingsGenerator::TypeInterface &p_itype, const BindingsGenerator::MethodInterface &p_imethod, StringBuilder &p_output) {
- if (p_imethod.is_virtual) {
- return OK; // Ignore
- }
+Error BindingsGenerator::_generate_cs_native_calls(const InternalCall &p_icall, StringBuilder &r_output) {
+ bool ret_void = p_icall.return_type.cname == name_cache.type_void;
- bool ret_void = p_imethod.return_type.cname == name_cache.type_void;
+ const TypeInterface *return_type = _get_type_or_null(p_icall.return_type);
+ ERR_FAIL_NULL_V(return_type, ERR_BUG); // Return type not found
- const TypeInterface *return_type = _get_type_or_placeholder(p_imethod.return_type);
+ StringBuilder c_func_sig;
+ StringBuilder c_in_statements;
+ StringBuilder c_args_var_content;
- String argc_str = itos(p_imethod.arguments.size());
+ c_func_sig << "IntPtr " CS_PARAM_METHODBIND;
- String c_func_sig = "MethodBind* " CS_PARAM_METHODBIND;
- if (!p_imethod.is_static) {
- c_func_sig += ", " + p_itype.c_type_in + " " CS_PARAM_INSTANCE;
+ if (!p_icall.is_static) {
+ c_func_sig += ", IntPtr " CS_PARAM_INSTANCE;
}
- String c_in_statements;
- String c_args_var_content;
// Get arguments information
int i = 0;
- for (const ArgumentInterface &iarg : p_imethod.arguments) {
- const TypeInterface *arg_type = _get_type_or_placeholder(iarg.type);
+ for (const TypeReference &arg_type_ref : p_icall.argument_types) {
+ const TypeInterface *arg_type = _get_type_or_null(arg_type_ref);
+ ERR_FAIL_NULL_V(arg_type, ERR_BUG); // Return type not found
String c_param_name = "arg" + itos(i + 1);
- if (p_imethod.is_vararg) {
- if (i < p_imethod.arguments.size() - 1) {
- c_in_statements += sformat(arg_type->c_in.size() ? arg_type->c_in : TypeInterface::DEFAULT_VARARG_C_IN, "Variant", c_param_name);
- c_in_statements += "\t" C_LOCAL_PTRCALL_ARGS ".set(";
- c_in_statements += itos(i);
- c_in_statements += sformat(", &%s_in);\n", c_param_name);
+ if (p_icall.is_vararg) {
+ if (i < p_icall.get_arguments_count() - 1) {
+ String c_in_vararg = arg_type->c_in_vararg;
+
+ if (arg_type->is_object_type) {
+ c_in_vararg = "%5using godot_variant %1_in = VariantUtils.CreateFromGodotObjectPtr(%1);\n";
+ }
+
+ ERR_FAIL_COND_V_MSG(c_in_vararg.is_empty(), ERR_BUG,
+ "VarArg support not implemented for parameter type: " + arg_type->name);
+
+ c_in_statements
+ << sformat(c_in_vararg, return_type->c_type, c_param_name,
+ String(), String(), String(), INDENT3)
+ << INDENT3 C_LOCAL_PTRCALL_ARGS "[" << itos(i)
+ << "] = new IntPtr(&" << c_param_name << "_in);\n";
}
} else {
if (i > 0) {
- c_args_var_content += ", ";
+ c_args_var_content << ", ";
}
if (arg_type->c_in.size()) {
- c_in_statements += sformat(arg_type->c_in, arg_type->c_type, c_param_name);
+ c_in_statements << sformat(arg_type->c_in, arg_type->c_type, c_param_name,
+ String(), String(), String(), INDENT2);
}
- c_args_var_content += sformat(arg_type->c_arg_in, c_param_name);
+ c_args_var_content << sformat(arg_type->c_arg_in, c_param_name);
}
- c_func_sig += ", ";
- c_func_sig += arg_type->c_type_in;
- c_func_sig += " ";
- c_func_sig += c_param_name;
+ c_func_sig << ", " << arg_type->c_type_in << " " << c_param_name;
i++;
}
- if (return_type->ret_as_byref_arg) {
- c_func_sig += ", ";
- c_func_sig += return_type->c_type_in;
- c_func_sig += " ";
- c_func_sig += "arg_ret";
-
- i++;
- }
+ String icall_method = p_icall.name;
- HashMap<const MethodInterface *, const InternalCall *>::ConstIterator match = method_icalls_map.find(&p_imethod);
- ERR_FAIL_NULL_V(match, ERR_BUG);
+ // Generate icall function
- const InternalCall *im_icall = match->value;
- String icall_method = im_icall->name;
+ r_output << MEMBER_BEGIN "internal static unsafe " << (ret_void ? "void" : return_type->c_type_out) << " "
+ << icall_method << "(" << c_func_sig.as_string() << ") " OPEN_BLOCK;
- if (!generated_icall_funcs.find(im_icall)) {
- generated_icall_funcs.push_back(im_icall);
+ if (!ret_void && (!p_icall.is_vararg || return_type->cname != name_cache.type_Variant)) {
+ String ptrcall_return_type;
+ String initialization;
- if (im_icall->editor_only) {
- p_output.append("#ifdef TOOLS_ENABLED\n");
+ if (return_type->is_object_type) {
+ ptrcall_return_type = return_type->is_ref_counted ? "godot_ref" : return_type->c_type;
+ initialization = " = default";
+ } else {
+ ptrcall_return_type = return_type->c_type;
}
- // Generate icall function
-
- p_output.append((ret_void || return_type->ret_as_byref_arg) ? "void " : return_type->c_type_out + " ");
- p_output.append(icall_method);
- p_output.append("(");
- p_output.append(c_func_sig);
- p_output.append(") " OPEN_BLOCK);
+ r_output << INDENT2;
- if (!ret_void) {
- String ptrcall_return_type;
- String initialization;
+ if (return_type->is_ref_counted || return_type->c_type_is_disposable_struct) {
+ r_output << "using ";
- if (p_imethod.is_vararg && return_type->cname != name_cache.type_Variant) {
- // VarArg methods always return Variant, but there are some cases in which MethodInfo provides
- // a specific return type. We trust this information is valid. We need a temporary local to keep
- // the Variant alive until the method returns. Otherwise, if the returned Variant holds a RefPtr,
- // it could be deleted too early. This is the case with GDScript.new() which returns OBJECT.
- // Alternatively, we could just return Variant, but that would result in a worse API.
- p_output.append("\tVariant " C_LOCAL_VARARG_RET ";\n");
+ if (initialization.is_empty()) {
+ initialization = " = default";
}
+ } else if (return_type->c_ret_needs_default_initialization) {
+ initialization = " = default";
+ }
- if (return_type->is_object_type) {
- ptrcall_return_type = return_type->is_ref_counted ? "Ref<RefCounted>" : return_type->c_type;
- initialization = return_type->is_ref_counted ? "" : " = nullptr";
- } else {
- ptrcall_return_type = return_type->c_type;
- }
+ r_output << ptrcall_return_type << " " C_LOCAL_RET << initialization << ";\n";
+ }
- p_output.append("\t" + ptrcall_return_type);
- p_output.append(" " C_LOCAL_RET);
- p_output.append(initialization + ";\n");
+ if (!p_icall.is_static) {
+ r_output << INDENT2 "if (" CS_PARAM_INSTANCE " == IntPtr.Zero)\n"
+ << INDENT3 "throw new ArgumentNullException(nameof(" CS_PARAM_INSTANCE "));\n";
+ }
- String fail_ret = return_type->c_type_out.ends_with("*") && !return_type->ret_as_byref_arg ? "nullptr" : return_type->c_type_out + "()";
+ String argc_str = itos(p_icall.get_arguments_count());
- if (!p_imethod.is_static) {
- if (return_type->ret_as_byref_arg) {
- p_output.append("\tif (" CS_PARAM_INSTANCE " == nullptr) { *arg_ret = ");
- p_output.append(fail_ret);
- p_output.append("; ERR_FAIL_MSG(\"Parameter ' " CS_PARAM_INSTANCE " ' is null.\"); }\n");
- } else {
- p_output.append("\tERR_FAIL_NULL_V(" CS_PARAM_INSTANCE ", ");
- p_output.append(fail_ret);
- p_output.append(");\n");
- }
- }
- } else {
- if (!p_imethod.is_static) {
- p_output.append("\tERR_FAIL_NULL(" CS_PARAM_INSTANCE ");\n");
- }
- }
-
- if (p_imethod.arguments.size()) {
- if (p_imethod.is_vararg) {
- String vararg_arg = "arg" + argc_str;
- String real_argc_str = itos(p_imethod.arguments.size() - 1); // Arguments count without vararg
-
- p_output.append("\tint vararg_length = mono_array_length(");
- p_output.append(vararg_arg);
- p_output.append(");\n\tint total_length = ");
- p_output.append(real_argc_str);
- p_output.append(" + vararg_length;\n"
- "\tArgumentsVector<Variant> varargs(vararg_length);\n"
- "\tArgumentsVector<const Variant *> " C_LOCAL_PTRCALL_ARGS "(total_length);\n");
- p_output.append(c_in_statements);
- p_output.append("\tfor (int i = 0; i < vararg_length; i++) " OPEN_BLOCK
- "\t\tMonoObject* elem = mono_array_get(");
- p_output.append(vararg_arg);
- p_output.append(", MonoObject*, i);\n"
- "\t\tvarargs.set(i, GDMonoMarshal::mono_object_to_variant(elem));\n"
- "\t\t" C_LOCAL_PTRCALL_ARGS ".set(");
- p_output.append(real_argc_str);
- p_output.append(" + i, &varargs.get(i));\n\t" CLOSE_BLOCK);
- } else {
- p_output.append(c_in_statements);
- p_output.append("\tconst void* " C_LOCAL_PTRCALL_ARGS "[");
- p_output.append(argc_str + "] = { ");
- p_output.append(c_args_var_content + " };\n");
- }
- }
+ auto generate_call_and_return_stmts = [&](const char *base_indent) {
+ if (p_icall.is_vararg) {
+ // MethodBind Call
+ r_output << base_indent;
- if (p_imethod.is_vararg) {
- p_output.append("\tCallable::CallError vcall_error;\n\t");
+ // VarArg methods always return Variant, but there are some cases in which MethodInfo provides
+ // a specific return type. We trust this information is valid. We need a temporary local to keep
+ // the Variant alive until the method returns. Otherwise, if the returned Variant holds a RefPtr,
+ // it could be deleted too early. This is the case with GDScript.new() which returns OBJECT.
+ // Alternatively, we could just return Variant, but that would result in a worse API.
if (!ret_void) {
- // See the comment on the C_LOCAL_VARARG_RET declaration
if (return_type->cname != name_cache.type_Variant) {
- p_output.append(C_LOCAL_VARARG_RET " = ");
+ r_output << "using godot_variant " << C_LOCAL_VARARG_RET " = ";
} else {
- p_output.append(C_LOCAL_RET " = ");
+ r_output << "using godot_variant " << C_LOCAL_RET " = ";
}
}
- p_output.append(CS_PARAM_METHODBIND "->call(");
- p_output.append(p_imethod.is_static ? "nullptr" : CS_PARAM_INSTANCE);
- p_output.append(", ");
- p_output.append(p_imethod.arguments.size() ? C_LOCAL_PTRCALL_ARGS ".ptr()" : "nullptr");
- p_output.append(", total_length, vcall_error);\n");
+ r_output << C_CLASS_NATIVE_FUNCS ".godotsharp_method_bind_call("
+ << CS_PARAM_METHODBIND ", " << (p_icall.is_static ? "IntPtr.Zero" : CS_PARAM_INSTANCE)
+ << ", " << (p_icall.get_arguments_count() ? "(godot_variant**)" C_LOCAL_PTRCALL_ARGS : "null")
+ << ", total_length, out _);\n";
if (!ret_void) {
- // See the comment on the C_LOCAL_VARARG_RET declaration
if (return_type->cname != name_cache.type_Variant) {
- p_output.append("\t" C_LOCAL_RET " = " C_LOCAL_VARARG_RET ";\n");
+ if (return_type->cname == name_cache.enum_Error) {
+ r_output << base_indent << C_LOCAL_RET " = VariantUtils.ConvertToInt64(" C_LOCAL_VARARG_RET ");\n";
+ } else {
+ // TODO: Use something similar to c_in_vararg (see usage above, with error if not implemented)
+ CRASH_NOW_MSG("Custom VarArg return type not implemented: " + return_type->name);
+ r_output << base_indent << C_LOCAL_RET " = " C_LOCAL_VARARG_RET ";\n";
+ }
}
}
} else {
- p_output.append("\t" CS_PARAM_METHODBIND "->ptrcall(");
- p_output.append(p_imethod.is_static ? "nullptr" : CS_PARAM_INSTANCE);
- p_output.append(", ");
- p_output.append(p_imethod.arguments.size() ? C_LOCAL_PTRCALL_ARGS ", " : "nullptr, ");
- p_output.append(!ret_void ? "&" C_LOCAL_RET ");\n" : "nullptr);\n");
+ // MethodBind PtrCall
+ r_output << base_indent << C_CLASS_NATIVE_FUNCS ".godotsharp_method_bind_ptrcall("
+ << CS_PARAM_METHODBIND ", " << (p_icall.is_static ? "IntPtr.Zero" : CS_PARAM_INSTANCE)
+ << ", " << (p_icall.get_arguments_count() ? C_LOCAL_PTRCALL_ARGS : "null")
+ << ", " << (!ret_void ? "&" C_LOCAL_RET ");\n" : "null);\n");
}
+ // Return statement
+
if (!ret_void) {
if (return_type->c_out.is_empty()) {
- p_output.append("\treturn " C_LOCAL_RET ";\n");
- } else if (return_type->ret_as_byref_arg) {
- p_output.append(sformat(return_type->c_out, return_type->c_type_out, C_LOCAL_RET, return_type->name, "arg_ret"));
+ r_output << base_indent << "return " C_LOCAL_RET ";\n";
} else {
- p_output.append(sformat(return_type->c_out, return_type->c_type_out, C_LOCAL_RET, return_type->name));
+ r_output << sformat(return_type->c_out, return_type->c_type_out, C_LOCAL_RET,
+ return_type->name, String(), String(), base_indent);
}
}
+ };
+
+ if (p_icall.get_arguments_count()) {
+ if (p_icall.is_vararg) {
+ String vararg_arg = "arg" + argc_str;
+ String real_argc_str = itos(p_icall.get_arguments_count() - 1); // Arguments count without vararg
- p_output.append(CLOSE_BLOCK "\n");
+ p_icall.get_arguments_count();
- if (im_icall->editor_only) {
- p_output.append("#endif // TOOLS_ENABLED\n");
+ r_output << INDENT2 "int vararg_length = " << vararg_arg << ".Length;\n"
+ << INDENT2 "int total_length = " << real_argc_str << " + vararg_length;\n";
+
+ r_output << INDENT2 "Span<godot_variant.movable> varargs_span = vararg_length <= VarArgsSpanThreshold ?\n"
+ << INDENT3 "stackalloc godot_variant.movable[VarArgsSpanThreshold].Cleared() :\n"
+ << INDENT3 "new godot_variant.movable[vararg_length];\n";
+
+ r_output << INDENT2 "Span<IntPtr> " C_LOCAL_PTRCALL_ARGS "_span = total_length <= VarArgsSpanThreshold ?\n"
+ << INDENT3 "stackalloc IntPtr[VarArgsSpanThreshold] :\n"
+ << INDENT3 "new IntPtr[total_length];\n";
+
+ r_output << INDENT2 "using var variantSpanDisposer = new VariantSpanDisposer(varargs_span);\n";
+
+ r_output << INDENT2 "fixed (godot_variant.movable* varargs = &MemoryMarshal.GetReference(varargs_span))\n"
+ << INDENT2 "fixed (IntPtr* " C_LOCAL_PTRCALL_ARGS " = "
+ "&MemoryMarshal.GetReference(" C_LOCAL_PTRCALL_ARGS "_span))\n"
+ << OPEN_BLOCK_L2;
+
+ r_output << c_in_statements.as_string();
+
+ r_output << INDENT3 "for (int i = 0; i < vararg_length; i++) " OPEN_BLOCK
+ << INDENT4 "varargs[i] = " << vararg_arg << "[i].NativeVar;\n"
+ << INDENT4 C_LOCAL_PTRCALL_ARGS "[" << real_argc_str << " + i] = new IntPtr(&varargs[i]);\n"
+ << CLOSE_BLOCK_L3;
+
+ generate_call_and_return_stmts(INDENT3);
+
+ r_output << CLOSE_BLOCK_L2;
+ } else {
+ r_output << c_in_statements.as_string();
+
+ r_output << INDENT2 "void** " C_LOCAL_PTRCALL_ARGS " = stackalloc void*["
+ << argc_str << "] { " << c_args_var_content.as_string() << " };\n";
+
+ generate_call_and_return_stmts(INDENT2);
}
+ } else {
+ generate_call_and_return_stmts(INDENT2);
}
+ r_output << CLOSE_BLOCK_L1;
+
+ return OK;
+}
+
+Error BindingsGenerator::_save_file(const String &p_path, const StringBuilder &p_content) {
+ Ref<FileAccess> file = FileAccess::open(p_path, FileAccess::WRITE);
+ ERR_FAIL_COND_V_MSG(file.is_null(), ERR_FILE_CANT_WRITE, "Cannot open file: '" + p_path + "'.");
+
+ file->store_string(p_content.as_string());
+
return OK;
}
@@ -2514,27 +2548,6 @@ const BindingsGenerator::TypeInterface *BindingsGenerator::_get_type_or_null(con
return nullptr;
}
-const BindingsGenerator::TypeInterface *BindingsGenerator::_get_type_or_placeholder(const TypeReference &p_typeref) {
- const TypeInterface *found = _get_type_or_null(p_typeref);
-
- if (found) {
- return found;
- }
-
- ERR_PRINT(String() + "Type not found. Creating placeholder: '" + p_typeref.cname.operator String() + "'.");
-
- HashMap<StringName, TypeInterface>::ConstIterator match = placeholder_types.find(p_typeref.cname);
-
- if (match) {
- return &match->value;
- }
-
- TypeInterface placeholder;
- TypeInterface::create_placeholder_type(placeholder, p_typeref.cname);
-
- return &placeholder_types.insert(placeholder.cname, placeholder)->value;
-}
-
const String BindingsGenerator::_get_generic_type_parameters(const TypeInterface &p_itype, const List<TypeReference> &p_generic_type_parameters) {
if (p_generic_type_parameters.is_empty()) {
return "";
@@ -2548,7 +2561,8 @@ const String BindingsGenerator::_get_generic_type_parameters(const TypeInterface
int i = 0;
String params = "<";
for (const TypeReference &param_type : p_generic_type_parameters) {
- const TypeInterface *param_itype = _get_type_or_placeholder(param_type);
+ const TypeInterface *param_itype = _get_type_or_null(param_type);
+ ERR_FAIL_NULL_V(param_itype, "");
ERR_FAIL_COND_V_MSG(param_itype->is_singleton, "",
"Generic type parameter is a singleton: '" + param_itype->name + "'.");
@@ -2666,8 +2680,6 @@ bool BindingsGenerator::_arg_default_value_is_assignable_to_type(const Variant &
case Variant::RECT2:
case Variant::VECTOR3:
case Variant::RID:
- case Variant::ARRAY:
- case Variant::DICTIONARY:
case Variant::PACKED_BYTE_ARRAY:
case Variant::PACKED_INT32_ARRAY:
case Variant::PACKED_INT64_ARRAY:
@@ -2680,6 +2692,10 @@ bool BindingsGenerator::_arg_default_value_is_assignable_to_type(const Variant &
case Variant::CALLABLE:
case Variant::SIGNAL:
return p_arg_type.name == Variant::get_type_name(p_val.get_type());
+ case Variant::ARRAY:
+ return p_arg_type.name == Variant::get_type_name(p_val.get_type()) || p_arg_type.cname == name_cache.type_Array_generic;
+ case Variant::DICTIONARY:
+ return p_arg_type.name == Variant::get_type_name(p_val.get_type()) || p_arg_type.cname == name_cache.type_Dictionary_generic;
case Variant::OBJECT:
return p_arg_type.is_object_type;
case Variant::VECTOR2I:
@@ -2744,18 +2760,27 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
itype.is_ref_counted = ClassDB::is_parent_class(type_cname, name_cache.type_RefCounted);
itype.memory_own = itype.is_ref_counted;
- itype.c_out = "\treturn ";
+ itype.cs_variant_to_managed = "(%1)VariantUtils.ConvertToGodotObject(%0)";
+ itype.cs_managed_to_variant = "VariantUtils.CreateFromGodotObject(%0)";
+
+ itype.c_out = "%5return ";
itype.c_out += C_METHOD_UNMANAGED_GET_MANAGED;
- itype.c_out += itype.is_ref_counted ? "(%1.ptr());\n" : "(%1);\n";
+ itype.c_out += itype.is_ref_counted ? "(%1.Reference);\n" : "(%1);\n";
+
+ itype.cs_type = itype.proxy_name;
+
+ if (itype.is_singleton) {
+ itype.cs_in_expr = "Object." CS_STATIC_METHOD_GETINSTANCE "(" CS_PROPERTY_SINGLETON ")";
+ } else {
+ itype.cs_in_expr = "Object." CS_STATIC_METHOD_GETINSTANCE "(%0)";
+ }
- itype.cs_in = itype.is_singleton ? BINDINGS_PTR_FIELD : "Object." CS_SMETHOD_GETINSTANCE "(%0)";
+ itype.cs_out = "%5return (%2)%0(%1);";
- itype.c_type = "Object*";
+ itype.c_arg_in = "(void*)%s";
+ itype.c_type = "IntPtr";
itype.c_type_in = itype.c_type;
- itype.c_type_out = "MonoObject*";
- itype.cs_type = itype.proxy_name;
- itype.im_type_in = "IntPtr";
- itype.im_type_out = itype.proxy_name;
+ itype.c_type_out = "Object";
// Populate properties
@@ -2846,6 +2871,7 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
if (method_info.flags & METHOD_FLAG_VIRTUAL) {
imethod.is_virtual = true;
+ itype.has_virtual_methods = true;
}
PropertyInfo return_info = method_info.return_val;
@@ -2887,7 +2913,7 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
String() + "Return type is reference but hint is not '" _STR(PROPERTY_HINT_RESOURCE_TYPE) "'." +
" Are you returning a reference type by pointer? Method: '" + itype.name + "." + imethod.name + "'.");
} else if (return_info.type == Variant::ARRAY && return_info.hint == PROPERTY_HINT_ARRAY_TYPE) {
- imethod.return_type.cname = Variant::get_type_name(return_info.type);
+ imethod.return_type.cname = Variant::get_type_name(return_info.type) + "_@generic";
imethod.return_type.generic_type_parameters.push_back(TypeReference(return_info.hint_string));
} else if (return_info.hint == PROPERTY_HINT_RESOURCE_TYPE) {
imethod.return_type.cname = return_info.hint_string;
@@ -2919,7 +2945,7 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
} else if (arginfo.class_name != StringName()) {
iarg.type.cname = arginfo.class_name;
} else if (arginfo.type == Variant::ARRAY && arginfo.hint == PROPERTY_HINT_ARRAY_TYPE) {
- iarg.type.cname = Variant::get_type_name(arginfo.type);
+ iarg.type.cname = Variant::get_type_name(arginfo.type) + "_@generic";
iarg.type.generic_type_parameters.push_back(TypeReference(arginfo.hint_string));
} else if (arginfo.hint == PROPERTY_HINT_RESOURCE_TYPE) {
iarg.type.cname = arginfo.hint_string;
@@ -2985,7 +3011,7 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
ERR_FAIL_COND_V_MSG(itype.find_property_by_name(imethod.cname), false,
"Method name conflicts with property: '" + itype.name + "." + imethod.name + "'.");
- // Classes starting with an underscore are ignored unless they're used as a property setter or getter
+ // Methods starting with an underscore are ignored unless they're used as a property setter or getter
if (!imethod.is_virtual && imethod.name[0] == '_') {
for (const PropertyInterface &iprop : itype.properties) {
if (iprop.setter == imethod.name || iprop.getter == imethod.name) {
@@ -3027,7 +3053,7 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
} else if (arginfo.class_name != StringName()) {
iarg.type.cname = arginfo.class_name;
} else if (arginfo.type == Variant::ARRAY && arginfo.hint == PROPERTY_HINT_ARRAY_TYPE) {
- iarg.type.cname = Variant::get_type_name(arginfo.type);
+ iarg.type.cname = Variant::get_type_name(arginfo.type) + "_@generic";
iarg.type.generic_type_parameters.push_back(TypeReference(arginfo.hint_string));
} else if (arginfo.hint == PROPERTY_HINT_RESOURCE_TYPE) {
iarg.type.cname = arginfo.hint_string;
@@ -3132,6 +3158,8 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
enum_itype.cname = StringName(enum_itype.name);
enum_itype.proxy_name = itype.proxy_name + "." + enum_proxy_name;
TypeInterface::postsetup_enum_type(enum_itype);
+ enum_itype.cs_variant_to_managed = "(%1)VariantUtils.ConvertToInt32(%0)";
+ enum_itype.cs_managed_to_variant = "VariantUtils.CreateFromInt((int)%0)";
enum_types.insert(enum_itype.cname, enum_itype);
}
@@ -3169,7 +3197,7 @@ bool BindingsGenerator::_arg_default_value_from_variant(const Variant &p_val, Ar
switch (p_val.get_type()) {
case Variant::NIL:
// Either Object type or Variant
- r_iarg.default_argument = "null";
+ r_iarg.default_argument = "default";
break;
// Atomic types
case Variant::BOOL:
@@ -3189,8 +3217,13 @@ bool BindingsGenerator::_arg_default_value_from_variant(const Variant &p_val, Ar
case Variant::STRING_NAME:
case Variant::NODE_PATH:
if (r_iarg.type.cname == name_cache.type_StringName || r_iarg.type.cname == name_cache.type_NodePath) {
- r_iarg.default_argument = "(%s)\"" + r_iarg.default_argument + "\"";
- r_iarg.def_param_mode = ArgumentInterface::NULLABLE_REF;
+ if (r_iarg.default_argument.length() > 0) {
+ r_iarg.default_argument = "(%s)\"" + r_iarg.default_argument + "\"";
+ r_iarg.def_param_mode = ArgumentInterface::NULLABLE_REF;
+ } else {
+ // No need for a special `in` statement to change `null` to `""`. Marshaling takes care of this already.
+ r_iarg.default_argument = "null";
+ }
} else {
CRASH_COND(r_iarg.type.cname != name_cache.type_String);
r_iarg.default_argument = "\"" + r_iarg.default_argument + "\"";
@@ -3236,8 +3269,11 @@ bool BindingsGenerator::_arg_default_value_from_variant(const Variant &p_val, Ar
r_iarg.default_argument = "null";
break;
case Variant::DICTIONARY:
- r_iarg.default_argument = "new %s()";
- r_iarg.def_param_mode = ArgumentInterface::NULLABLE_REF;
+ ERR_FAIL_COND_V_MSG(!p_val.operator Dictionary().is_empty(), false,
+ "Default value of type 'Dictionary' must be an empty dictionary.");
+ // The [cs_in] expression already interprets null values as empty dictionaries.
+ r_iarg.default_argument = "null";
+ r_iarg.def_param_mode = ArgumentInterface::CONSTANT;
break;
case Variant::RID:
ERR_FAIL_COND_V_MSG(r_iarg.type.cname != name_cache.type_RID, false,
@@ -3246,11 +3282,14 @@ bool BindingsGenerator::_arg_default_value_from_variant(const Variant &p_val, Ar
ERR_FAIL_COND_V_MSG(!p_val.is_zero(), false,
"Parameter of type '" + String(r_iarg.type.cname) + "' can only have null/zero as the default value.");
- r_iarg.default_argument = "null";
+ r_iarg.default_argument = "default";
break;
case Variant::ARRAY:
- r_iarg.default_argument = "new %s { }";
- r_iarg.def_param_mode = ArgumentInterface::NULLABLE_REF;
+ ERR_FAIL_COND_V_MSG(!p_val.operator Array().is_empty(), false,
+ "Default value of type 'Array' must be an empty array.");
+ // The [cs_in] expression already interprets null values as empty arrays.
+ r_iarg.default_argument = "null";
+ r_iarg.def_param_mode = ArgumentInterface::CONSTANT;
break;
case Variant::PACKED_BYTE_ARRAY:
case Variant::PACKED_INT32_ARRAY:
@@ -3325,12 +3364,12 @@ bool BindingsGenerator::_arg_default_value_from_variant(const Variant &p_val, Ar
r_iarg.default_argument = "default";
break;
default:
- CRASH_NOW_MSG("Unexpected Variant type: " + itos(p_val.get_type()));
+ ERR_FAIL_V_MSG(false, "Unexpected Variant type: " + itos(p_val.get_type()));
break;
}
- if (r_iarg.def_param_mode == ArgumentInterface::CONSTANT && r_iarg.type.cname == name_cache.type_Variant && r_iarg.default_argument != "null") {
- r_iarg.def_param_mode = ArgumentInterface::NULLABLE_REF;
+ if (r_iarg.def_param_mode == ArgumentInterface::CONSTANT && r_iarg.type.cname == name_cache.type_Variant && r_iarg.default_argument != "default") {
+ r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
}
return true;
@@ -3344,16 +3383,12 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
#define INSERT_STRUCT_TYPE(m_type) \
{ \
itype = TypeInterface::create_value_type(String(#m_type)); \
- itype.c_in = "\t%0 %1_in = MARSHALLED_IN(" #m_type ", %1);\n"; \
- itype.c_out = "\t*%3 = MARSHALLED_OUT(" #m_type ", %1);\n"; \
- itype.c_arg_in = "&%s_in"; \
- itype.c_type_in = "GDMonoMarshal::M_" #m_type "*"; \
- itype.c_type_out = "GDMonoMarshal::M_" #m_type; \
- itype.cs_in = "ref %s"; \
- /* in cs_out, im_type_out (%3) includes the 'out ' part */ \
- itype.cs_out = "%0(%1, %3 argRet); return argRet;"; \
- itype.im_type_out = "out " + itype.cs_type; \
- itype.ret_as_byref_arg = true; \
+ itype.c_type_in = #m_type "*"; \
+ itype.c_type_out = itype.cs_type; \
+ itype.cs_in_expr = "&%0"; \
+ itype.cs_in_expr_is_unsafe = true; \
+ itype.cs_variant_to_managed = "VariantUtils.ConvertTo%2(%0)"; \
+ itype.cs_managed_to_variant = "VariantUtils.CreateFrom%2(%0)"; \
builtin_types.insert(itype.cname, itype); \
}
@@ -3370,54 +3405,60 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
INSERT_STRUCT_TYPE(AABB)
INSERT_STRUCT_TYPE(Color)
INSERT_STRUCT_TYPE(Plane)
+ INSERT_STRUCT_TYPE(Vector4)
+ INSERT_STRUCT_TYPE(Vector4i)
+ INSERT_STRUCT_TYPE(Projection)
#undef INSERT_STRUCT_TYPE
// bool
itype = TypeInterface::create_value_type(String("bool"));
- {
- // MonoBoolean <---> bool
- itype.c_in = "\t%0 %1_in = (%0)%1;\n";
- itype.c_out = "\treturn (%0)%1;\n";
- itype.c_type = "bool";
- itype.c_type_in = "MonoBoolean";
- itype.c_type_out = itype.c_type_in;
- itype.c_arg_in = "&%s_in";
- }
- itype.im_type_in = itype.name;
- itype.im_type_out = itype.name;
+ itype.cs_in_expr = "%0.ToGodotBool()";
+ itype.cs_out = "%5return %0(%1).ToBool();";
+ itype.c_type = "godot_bool";
+ itype.c_type_in = itype.c_type;
+ itype.c_type_out = itype.c_type;
+ itype.c_arg_in = "&%s";
+ itype.c_in_vararg = "%5using godot_variant %1_in = VariantUtils.CreateFromBool(%1);\n";
+ itype.cs_variant_to_managed = "VariantUtils.ConvertToBool(%0)";
+ itype.cs_managed_to_variant = "VariantUtils.CreateFromBool(%0)";
builtin_types.insert(itype.cname, itype);
// Integer types
{
// C interface for 'uint32_t' is the same as that of enums. Remember to apply
// any of the changes done here to 'TypeInterface::postsetup_enum_type' as well.
-#define INSERT_INT_TYPE(m_name, m_c_type_in_out, m_c_type) \
- { \
- itype = TypeInterface::create_value_type(String(m_name)); \
- { \
- itype.c_in = "\t%0 %1_in = (%0)%1;\n"; \
- itype.c_out = "\treturn (%0)%1;\n"; \
- itype.c_type = #m_c_type; \
- itype.c_arg_in = "&%s_in"; \
- } \
- itype.c_type_in = #m_c_type_in_out; \
- itype.c_type_out = itype.c_type_in; \
- itype.im_type_in = itype.name; \
- itype.im_type_out = itype.name; \
- builtin_types.insert(itype.cname, itype); \
+#define INSERT_INT_TYPE(m_name, m_int_struct_name) \
+ { \
+ itype = TypeInterface::create_value_type(String(m_name)); \
+ if (itype.name != "long" && itype.name != "ulong") { \
+ itype.c_in = "%5%0 %1_in = %1;\n"; \
+ itype.c_out = "%5return (%0)%1;\n"; \
+ itype.c_type = "long"; \
+ itype.c_arg_in = "&%s_in"; \
+ } else { \
+ itype.c_arg_in = "&%s"; \
+ } \
+ itype.c_type_in = itype.name; \
+ itype.c_type_out = itype.name; \
+ itype.c_in_vararg = "%5using godot_variant %1_in = VariantUtils.CreateFromInt(%1);\n"; \
+ itype.cs_variant_to_managed = "VariantUtils.ConvertTo" m_int_struct_name "(%0)"; \
+ itype.cs_managed_to_variant = "VariantUtils.CreateFromInt(%0)"; \
+ builtin_types.insert(itype.cname, itype); \
}
// The expected type for all integers in ptrcall is 'int64_t', so that's what we use for 'c_type'
- INSERT_INT_TYPE("sbyte", int8_t, int64_t);
- INSERT_INT_TYPE("short", int16_t, int64_t);
- INSERT_INT_TYPE("int", int32_t, int64_t);
- INSERT_INT_TYPE("long", int64_t, int64_t);
- INSERT_INT_TYPE("byte", uint8_t, int64_t);
- INSERT_INT_TYPE("ushort", uint16_t, int64_t);
- INSERT_INT_TYPE("uint", uint32_t, int64_t);
- INSERT_INT_TYPE("ulong", uint64_t, int64_t);
+ INSERT_INT_TYPE("sbyte", "Int8");
+ INSERT_INT_TYPE("short", "Int16");
+ INSERT_INT_TYPE("int", "Int32");
+ INSERT_INT_TYPE("long", "Int64");
+ INSERT_INT_TYPE("byte", "UInt8");
+ INSERT_INT_TYPE("ushort", "UInt16");
+ INSERT_INT_TYPE("uint", "UInt32");
+ INSERT_INT_TYPE("ulong", "UInt64");
+
+#undef INSERT_INT_TYPE
}
// Floating point types
@@ -3427,18 +3468,19 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.name = "float";
itype.cname = itype.name;
itype.proxy_name = "float";
+ itype.cs_type = itype.proxy_name;
{
// The expected type for 'float' in ptrcall is 'double'
- itype.c_in = "\t%0 %1_in = (%0)%1;\n";
- itype.c_out = "\treturn (%0)%1;\n";
+ itype.c_in = "%5%0 %1_in = %1;\n";
+ itype.c_out = "%5return (%0)%1;\n";
itype.c_type = "double";
- itype.c_type_in = "float";
- itype.c_type_out = "float";
itype.c_arg_in = "&%s_in";
}
- itype.cs_type = itype.proxy_name;
- itype.im_type_in = itype.proxy_name;
- itype.im_type_out = itype.proxy_name;
+ itype.c_type_in = itype.proxy_name;
+ itype.c_type_out = itype.proxy_name;
+ itype.c_in_vararg = "%5using godot_variant %1_in = VariantUtils.CreateFromFloat(%1);\n";
+ itype.cs_variant_to_managed = "VariantUtils.ConvertToFloat32(%0)";
+ itype.cs_managed_to_variant = "VariantUtils.CreateFromFloat(%0)";
builtin_types.insert(itype.cname, itype);
// double
@@ -3446,15 +3488,14 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.name = "double";
itype.cname = itype.name;
itype.proxy_name = "double";
- {
- itype.c_type = "double";
- itype.c_type_in = "double";
- itype.c_type_out = "double";
- itype.c_arg_in = "&%s";
- }
itype.cs_type = itype.proxy_name;
- itype.im_type_in = itype.proxy_name;
- itype.im_type_out = itype.proxy_name;
+ itype.c_type = "double";
+ itype.c_arg_in = "&%s";
+ itype.c_type_in = itype.proxy_name;
+ itype.c_type_out = itype.proxy_name;
+ itype.c_in_vararg = "%5using godot_variant %1_in = VariantUtils.CreateFromFloat(%1);\n";
+ itype.cs_variant_to_managed = "VariantUtils.ConvertToFloat64(%0)";
+ itype.cs_managed_to_variant = "VariantUtils.CreateFromFloat(%0)";
builtin_types.insert(itype.cname, itype);
}
@@ -3463,15 +3504,17 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.name = "String";
itype.cname = itype.name;
itype.proxy_name = "string";
- itype.c_in = "\t%0 %1_in = " C_METHOD_MONOSTR_TO_GODOT "(%1);\n";
- itype.c_out = "\treturn " C_METHOD_MONOSTR_FROM_GODOT "(%1);\n";
- itype.c_arg_in = "&%s_in";
- itype.c_type = itype.name;
- itype.c_type_in = "MonoString*";
- itype.c_type_out = "MonoString*";
itype.cs_type = itype.proxy_name;
- itype.im_type_in = itype.proxy_name;
- itype.im_type_out = itype.proxy_name;
+ itype.c_in = "%5using %0 %1_in = " C_METHOD_MONOSTR_TO_GODOT "(%1);\n";
+ itype.c_out = "%5return " C_METHOD_MONOSTR_FROM_GODOT "(%1);\n";
+ itype.c_arg_in = "&%s_in";
+ itype.c_type = "godot_string";
+ itype.c_type_in = itype.cs_type;
+ itype.c_type_out = itype.cs_type;
+ itype.c_type_is_disposable_struct = true;
+ itype.c_in_vararg = "%5using godot_variant %1_in = VariantUtils.CreateFromString(%1);\n";
+ itype.cs_variant_to_managed = "VariantUtils.ConvertToStringObject(%0)";
+ itype.cs_managed_to_variant = "VariantUtils.CreateFromString(%0)";
builtin_types.insert(itype.cname, itype);
// StringName
@@ -3479,17 +3522,19 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.name = "StringName";
itype.cname = itype.name;
itype.proxy_name = "StringName";
- itype.c_in = "\t%0 %1_in = %1 ? *%1 : StringName();\n";
- itype.c_out = "\treturn memnew(StringName(%1));\n";
- itype.c_arg_in = "&%s_in";
- itype.c_type = itype.name;
- itype.c_type_in = itype.c_type + "*";
- itype.c_type_out = itype.c_type + "*";
itype.cs_type = itype.proxy_name;
- itype.cs_in = "StringName." CS_SMETHOD_GETINSTANCE "(%0)";
- itype.cs_out = "return new %2(%0(%1));";
- itype.im_type_in = "IntPtr";
- itype.im_type_out = "IntPtr";
+ itype.cs_in_expr = "(%1)(%0?.NativeValue ?? default)";
+ // Cannot pass null StringName to ptrcall
+ itype.c_out = "%5return %0.CreateTakingOwnershipOfDisposableValue(%1);\n";
+ itype.c_arg_in = "&%s";
+ itype.c_type = "godot_string_name";
+ itype.c_type_in = itype.c_type;
+ itype.c_type_out = itype.cs_type;
+ itype.c_in_vararg = "%5using godot_variant %1_in = VariantUtils.CreateFromStringName(%1);\n";
+ itype.c_type_is_disposable_struct = false; // [c_out] takes ownership
+ itype.c_ret_needs_default_initialization = true;
+ itype.cs_variant_to_managed = "VariantUtils.ConvertToStringNameObject(%0)";
+ itype.cs_managed_to_variant = "VariantUtils.CreateFromStringName(%0)";
builtin_types.insert(itype.cname, itype);
// NodePath
@@ -3497,15 +3542,18 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.name = "NodePath";
itype.cname = itype.name;
itype.proxy_name = "NodePath";
- itype.c_out = "\treturn memnew(NodePath(%1));\n";
- itype.c_type = itype.name;
- itype.c_type_in = itype.c_type + "*";
- itype.c_type_out = itype.c_type + "*";
itype.cs_type = itype.proxy_name;
- itype.cs_in = "NodePath." CS_SMETHOD_GETINSTANCE "(%0)";
- itype.cs_out = "return new %2(%0(%1));";
- itype.im_type_in = "IntPtr";
- itype.im_type_out = "IntPtr";
+ itype.cs_in_expr = "(%1)(%0?.NativeValue ?? default)";
+ // Cannot pass null NodePath to ptrcall
+ itype.c_out = "%5return %0.CreateTakingOwnershipOfDisposableValue(%1);\n";
+ itype.c_arg_in = "&%s";
+ itype.c_type = "godot_node_path";
+ itype.c_type_in = itype.c_type;
+ itype.c_type_out = itype.cs_type;
+ itype.c_type_is_disposable_struct = false; // [c_out] takes ownership
+ itype.c_ret_needs_default_initialization = true;
+ itype.cs_variant_to_managed = "VariantUtils.ConvertToNodePathObject(%0)";
+ itype.cs_managed_to_variant = "VariantUtils.CreateFromNodePath(%0)";
builtin_types.insert(itype.cname, itype);
// RID
@@ -3513,45 +3561,45 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.name = "RID";
itype.cname = itype.name;
itype.proxy_name = "RID";
- itype.c_out = "\treturn memnew(RID(%1));\n";
- itype.c_type = itype.name;
- itype.c_type_in = itype.c_type + "*";
- itype.c_type_out = itype.c_type + "*";
itype.cs_type = itype.proxy_name;
- itype.cs_in = "RID." CS_SMETHOD_GETINSTANCE "(%0)";
- itype.cs_out = "return new %2(%0(%1));";
- itype.im_type_in = "IntPtr";
- itype.im_type_out = "IntPtr";
+ itype.c_arg_in = "&%s";
+ itype.c_type = itype.cs_type;
+ itype.c_type_in = itype.c_type;
+ itype.c_type_out = itype.c_type;
+ itype.cs_variant_to_managed = "VariantUtils.ConvertToRID(%0)";
+ itype.cs_managed_to_variant = "VariantUtils.CreateFromRID(%0)";
builtin_types.insert(itype.cname, itype);
// Variant
itype = TypeInterface();
itype.name = "Variant";
itype.cname = itype.name;
- itype.proxy_name = "object";
- itype.c_in = "\t%0 %1_in = " C_METHOD_MANAGED_TO_VARIANT "(%1);\n";
- itype.c_out = "\treturn " C_METHOD_MANAGED_FROM_VARIANT "(%1);\n";
- itype.c_arg_in = "&%s_in";
- itype.c_type = itype.name;
- itype.c_type_in = "MonoObject*";
- itype.c_type_out = "MonoObject*";
+ itype.proxy_name = "Variant";
itype.cs_type = itype.proxy_name;
- itype.im_type_in = "object";
- itype.im_type_out = itype.proxy_name;
+ itype.c_in = "%5%0 %1_in = (%0)%1.NativeVar;\n";
+ itype.c_out = "%5return Variant.CreateTakingOwnershipOfDisposableValue(%1);\n";
+ itype.c_arg_in = "&%s_in";
+ itype.c_type = "godot_variant";
+ itype.c_type_in = itype.cs_type;
+ itype.c_type_out = itype.cs_type;
+ itype.c_type_is_disposable_struct = false; // [c_out] takes ownership
+ itype.c_ret_needs_default_initialization = true;
+ itype.cs_variant_to_managed = "Variant.CreateCopyingBorrowed(%0)";
+ itype.cs_managed_to_variant = "%0.CopyNativeVariant()";
builtin_types.insert(itype.cname, itype);
// Callable
itype = TypeInterface::create_value_type(String("Callable"));
- itype.c_in = "\t%0 %1_in = " C_METHOD_MANAGED_TO_CALLABLE "(*%1);\n";
- itype.c_out = "\t*%3 = " C_METHOD_MANAGED_FROM_CALLABLE "(%1);\n";
+ itype.cs_in_expr = "%0";
+ itype.c_in = "%5using %0 %1_in = " C_METHOD_MANAGED_TO_CALLABLE "(in %1);\n";
+ itype.c_out = "%5return " C_METHOD_MANAGED_FROM_CALLABLE "(in %1);\n";
itype.c_arg_in = "&%s_in";
- itype.c_type_in = "GDMonoMarshal::M_Callable*";
- itype.c_type_out = "GDMonoMarshal::M_Callable";
- itype.cs_in = "ref %s";
- /* in cs_out, im_type_out (%3) includes the 'out ' part */
- itype.cs_out = "%0(%1, %3 argRet); return argRet;";
- itype.im_type_out = "out " + itype.cs_type;
- itype.ret_as_byref_arg = true;
+ itype.c_type = "godot_callable";
+ itype.c_type_in = "in " + itype.cs_type;
+ itype.c_type_out = itype.cs_type;
+ itype.c_type_is_disposable_struct = true;
+ itype.cs_variant_to_managed = "VariantUtils.ConvertToCallableManaged(%0)";
+ itype.cs_managed_to_variant = "VariantUtils.CreateFromCallable(%0)";
builtin_types.insert(itype.cname, itype);
// Signal
@@ -3559,66 +3607,65 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.name = "Signal";
itype.cname = itype.name;
itype.proxy_name = "SignalInfo";
- itype.c_in = "\t%0 %1_in = " C_METHOD_MANAGED_TO_SIGNAL "(*%1);\n";
- itype.c_out = "\t*%3 = " C_METHOD_MANAGED_FROM_SIGNAL "(%1);\n";
- itype.c_arg_in = "&%s_in";
- itype.c_type = itype.name;
- itype.c_type_in = "GDMonoMarshal::M_SignalInfo*";
- itype.c_type_out = "GDMonoMarshal::M_SignalInfo";
- itype.cs_in = "ref %s";
- /* in cs_out, im_type_out (%3) includes the 'out ' part */
- itype.cs_out = "%0(%1, %3 argRet); return argRet;";
itype.cs_type = itype.proxy_name;
- itype.im_type_in = "ref " + itype.cs_type;
- itype.im_type_out = "out " + itype.cs_type;
- itype.ret_as_byref_arg = true;
+ itype.cs_in_expr = "%0";
+ itype.c_in = "%5using %0 %1_in = " C_METHOD_MANAGED_TO_SIGNAL "(in %1);\n";
+ itype.c_out = "%5return " C_METHOD_MANAGED_FROM_SIGNAL "(&%1);\n";
+ itype.c_arg_in = "&%s_in";
+ itype.c_type = "godot_signal";
+ itype.c_type_in = "in " + itype.cs_type;
+ itype.c_type_out = itype.cs_type;
+ itype.c_type_is_disposable_struct = true;
+ itype.cs_variant_to_managed = "VariantUtils.ConvertToSignalInfo(%0)";
+ itype.cs_managed_to_variant = "VariantUtils.CreateFromSignalInfo(%0)";
builtin_types.insert(itype.cname, itype);
// VarArg (fictitious type to represent variable arguments)
itype = TypeInterface();
itype.name = "VarArg";
itype.cname = itype.name;
- itype.proxy_name = "object[]";
- itype.c_in = "\t%0 %1_in = " C_METHOD_MONOARRAY_TO(Array) "(%1);\n";
+ itype.proxy_name = "Variant[]";
+ itype.cs_type = "params Variant[]";
+ itype.cs_in_expr = "%0 ?? Array.Empty<Variant>()";
+ // c_type, c_in and c_arg_in are hard-coded in the generator.
+ // c_out and c_type_out are not applicable to VarArg.
itype.c_arg_in = "&%s_in";
- itype.c_type = "Array";
- itype.c_type_in = "MonoArray*";
- itype.cs_type = "params object[]";
- itype.im_type_in = "object[]";
+ itype.c_type_in = "Variant[]";
builtin_types.insert(itype.cname, itype);
-#define INSERT_ARRAY_FULL(m_name, m_type, m_proxy_t) \
- { \
- itype = TypeInterface(); \
- itype.name = #m_name; \
- itype.cname = itype.name; \
- itype.proxy_name = #m_proxy_t "[]"; \
- itype.c_in = "\t%0 %1_in = " C_METHOD_MONOARRAY_TO(m_type) "(%1);\n"; \
- itype.c_out = "\treturn " C_METHOD_MONOARRAY_FROM(m_type) "(%1);\n"; \
- itype.c_arg_in = "&%s_in"; \
- itype.c_type = #m_type; \
- itype.c_type_in = "MonoArray*"; \
- itype.c_type_out = "MonoArray*"; \
- itype.cs_type = itype.proxy_name; \
- itype.im_type_in = itype.proxy_name; \
- itype.im_type_out = itype.proxy_name; \
- builtin_types.insert(itype.name, itype); \
+#define INSERT_ARRAY_FULL(m_name, m_type, m_managed_type, m_proxy_t) \
+ { \
+ itype = TypeInterface(); \
+ itype.name = #m_name; \
+ itype.cname = itype.name; \
+ itype.proxy_name = #m_proxy_t "[]"; \
+ itype.cs_type = itype.proxy_name; \
+ itype.c_in = "%5using %0 %1_in = " C_METHOD_MONOARRAY_TO(m_type) "(%1);\n"; \
+ itype.c_out = "%5return " C_METHOD_MONOARRAY_FROM(m_type) "(%1);\n"; \
+ itype.c_arg_in = "&%s_in"; \
+ itype.c_type = #m_managed_type; \
+ itype.c_type_in = itype.proxy_name; \
+ itype.c_type_out = itype.proxy_name; \
+ itype.c_type_is_disposable_struct = true; \
+ itype.cs_variant_to_managed = "VariantUtils.ConvertAs%2ToSystemArray(%0)"; \
+ itype.cs_managed_to_variant = "VariantUtils.CreateFrom%2(%0)"; \
+ builtin_types.insert(itype.name, itype); \
}
-#define INSERT_ARRAY(m_type, m_proxy_t) INSERT_ARRAY_FULL(m_type, m_type, m_proxy_t)
+#define INSERT_ARRAY(m_type, m_managed_type, m_proxy_t) INSERT_ARRAY_FULL(m_type, m_type, m_managed_type, m_proxy_t)
- INSERT_ARRAY(PackedInt32Array, int);
- INSERT_ARRAY(PackedInt64Array, long);
- INSERT_ARRAY_FULL(PackedByteArray, PackedByteArray, byte);
+ INSERT_ARRAY(PackedInt32Array, godot_packed_int32_array, int);
+ INSERT_ARRAY(PackedInt64Array, godot_packed_int64_array, long);
+ INSERT_ARRAY_FULL(PackedByteArray, PackedByteArray, godot_packed_byte_array, byte);
- INSERT_ARRAY(PackedFloat32Array, float);
- INSERT_ARRAY(PackedFloat64Array, double);
+ INSERT_ARRAY(PackedFloat32Array, godot_packed_float32_array, float);
+ INSERT_ARRAY(PackedFloat64Array, godot_packed_float64_array, double);
- INSERT_ARRAY(PackedStringArray, string);
+ INSERT_ARRAY(PackedStringArray, godot_packed_string_array, string);
- INSERT_ARRAY(PackedColorArray, Color);
- INSERT_ARRAY(PackedVector2Array, Vector2);
- INSERT_ARRAY(PackedVector3Array, Vector3);
+ INSERT_ARRAY(PackedColorArray, godot_packed_color_array, Color);
+ INSERT_ARRAY(PackedVector2Array, godot_packed_vector2_array, Vector2);
+ INSERT_ARRAY(PackedVector3Array, godot_packed_vector3_array, Vector3);
#undef INSERT_ARRAY
@@ -3628,15 +3675,24 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.cname = itype.name;
itype.proxy_name = itype.name;
itype.type_parameter_count = 1;
- itype.c_out = "\treturn memnew(Array(%1));\n";
- itype.c_type = itype.name;
- itype.c_type_in = itype.c_type + "*";
- itype.c_type_out = itype.c_type + "*";
itype.cs_type = BINDINGS_NAMESPACE_COLLECTIONS "." + itype.proxy_name;
- itype.cs_in = "%0." CS_SMETHOD_GETINSTANCE "()";
- itype.cs_out = "return new %2(%0(%1));";
- itype.im_type_in = "IntPtr";
- itype.im_type_out = "IntPtr";
+ itype.cs_in_expr = "(%1)(%0 ?? new()).NativeValue";
+ itype.c_out = "%5return %0.CreateTakingOwnershipOfDisposableValue(%1);\n";
+ itype.c_arg_in = "&%s";
+ itype.c_type = "godot_array";
+ itype.c_type_in = itype.c_type;
+ itype.c_type_out = itype.cs_type;
+ itype.c_type_is_disposable_struct = false; // [c_out] takes ownership
+ itype.c_ret_needs_default_initialization = true;
+ itype.cs_variant_to_managed = "VariantUtils.ConvertToArrayObject(%0)";
+ itype.cs_managed_to_variant = "VariantUtils.CreateFromArray(%0)";
+ builtin_types.insert(itype.cname, itype);
+
+ // Array_@generic
+ // Re-use Array's itype
+ itype.name = "Array_@generic";
+ itype.cname = itype.name;
+ itype.cs_out = "%5return new %2(%0(%1));";
builtin_types.insert(itype.cname, itype);
// Dictionary
@@ -3645,15 +3701,24 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.cname = itype.name;
itype.proxy_name = itype.name;
itype.type_parameter_count = 2;
- itype.c_out = "\treturn memnew(Dictionary(%1));\n";
- itype.c_type = itype.name;
- itype.c_type_in = itype.c_type + "*";
- itype.c_type_out = itype.c_type + "*";
itype.cs_type = BINDINGS_NAMESPACE_COLLECTIONS "." + itype.proxy_name;
- itype.cs_in = "%0." CS_SMETHOD_GETINSTANCE "()";
- itype.cs_out = "return new %2(%0(%1));";
- itype.im_type_in = "IntPtr";
- itype.im_type_out = "IntPtr";
+ itype.cs_in_expr = "(%1)(%0 ?? new()).NativeValue";
+ itype.c_out = "%5return %0.CreateTakingOwnershipOfDisposableValue(%1);\n";
+ itype.c_arg_in = "&%s";
+ itype.c_type = "godot_dictionary";
+ itype.c_type_in = itype.c_type;
+ itype.c_type_out = itype.cs_type;
+ itype.c_type_is_disposable_struct = false; // [c_out] takes ownership
+ itype.c_ret_needs_default_initialization = true;
+ itype.cs_variant_to_managed = "VariantUtils.ConvertToDictionaryObject(%0)";
+ itype.cs_managed_to_variant = "VariantUtils.CreateFromDictionary(%0)";
+ builtin_types.insert(itype.cname, itype);
+
+ // Dictionary_@generic
+ // Re-use Dictionary's itype
+ itype.name = "Dictionary_@generic";
+ itype.cname = itype.name;
+ itype.cs_out = "%5return new %2(%0(%1));";
builtin_types.insert(itype.cname, itype);
// void (fictitious type to represent the return type of methods that do not return anything)
@@ -3661,12 +3726,10 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.name = "void";
itype.cname = itype.name;
itype.proxy_name = itype.name;
- itype.c_type = itype.name;
+ itype.cs_type = itype.proxy_name;
+ itype.c_type = itype.proxy_name;
itype.c_type_in = itype.c_type;
itype.c_type_out = itype.c_type;
- itype.cs_type = itype.proxy_name;
- itype.im_type_in = itype.proxy_name;
- itype.im_type_out = itype.proxy_name;
builtin_types.insert(itype.cname, itype);
}
@@ -3721,6 +3784,8 @@ void BindingsGenerator::_populate_global_constants() {
enum_itype.cname = ienum.cname;
enum_itype.proxy_name = enum_itype.name;
TypeInterface::postsetup_enum_type(enum_itype);
+ enum_itype.cs_variant_to_managed = "(%1)VariantUtils.ConvertToInt32(%0)";
+ enum_itype.cs_managed_to_variant = "VariantUtils.CreateFromInt((int)%0)";
enum_types.insert(enum_itype.cname, enum_itype);
int prefix_length = _determine_enum_prefix(ienum);
@@ -3753,6 +3818,8 @@ void BindingsGenerator::_populate_global_constants() {
enum_itype.cname = enum_cname;
enum_itype.proxy_name = enum_itype.name;
TypeInterface::postsetup_enum_type(enum_itype);
+ enum_itype.cs_variant_to_managed = "(%1)VariantUtils.ConvertToInt32(%0)";
+ enum_itype.cs_managed_to_variant = "VariantUtils.CreateFromInt((int)%0)";
enum_types.insert(enum_itype.cname, enum_itype);
}
}
@@ -3791,21 +3858,18 @@ void BindingsGenerator::_initialize() {
// Generate internal calls (after populating type interfaces and global constants)
- core_custom_icalls.clear();
- editor_custom_icalls.clear();
-
for (const KeyValue<StringName, TypeInterface> &E : obj_types) {
- _generate_method_icalls(E.value);
+ const TypeInterface &itype = E.value;
+ Error err = _populate_method_icalls_table(itype);
+ ERR_FAIL_COND_MSG(err != OK, "Failed to generate icalls table for type: " + itype.name);
}
initialized = true;
}
static String generate_all_glue_option = "--generate-mono-glue";
-static String generate_cs_glue_option = "--generate-mono-cs-glue";
-static String generate_cpp_glue_option = "--generate-mono-cpp-glue";
-static void handle_cmdline_options(String glue_dir_path, String cs_dir_path, String cpp_dir_path) {
+static void handle_cmdline_options(String glue_dir_path) {
BindingsGenerator bindings_generator;
bindings_generator.set_log_print_enabled(true);
@@ -3814,43 +3878,25 @@ static void handle_cmdline_options(String glue_dir_path, String cs_dir_path, Str
return;
}
- if (glue_dir_path.length()) {
- if (bindings_generator.generate_glue(glue_dir_path) != OK) {
- ERR_PRINT(generate_all_glue_option + ": Failed to generate the C++ glue.");
- }
-
- if (bindings_generator.generate_cs_api(glue_dir_path.plus_file(API_SOLUTION_NAME)) != OK) {
- ERR_PRINT(generate_all_glue_option + ": Failed to generate the C# API.");
- }
- }
+ CRASH_COND(glue_dir_path.is_empty());
- if (cs_dir_path.length()) {
- if (bindings_generator.generate_cs_api(cs_dir_path) != OK) {
- ERR_PRINT(generate_cs_glue_option + ": Failed to generate the C# API.");
- }
+ if (bindings_generator.generate_cs_api(glue_dir_path.path_join(API_SOLUTION_NAME)) != OK) {
+ ERR_PRINT(generate_all_glue_option + ": Failed to generate the C# API.");
}
+}
- if (cpp_dir_path.length()) {
- if (bindings_generator.generate_glue(cpp_dir_path) != OK) {
- ERR_PRINT(generate_cpp_glue_option + ": Failed to generate the C++ glue.");
- }
- }
+static void cleanup_and_exit_godot() {
+ // Exit once done
+ Main::cleanup(true);
+ ::exit(0);
}
void BindingsGenerator::handle_cmdline_args(const List<String> &p_cmdline_args) {
- const int NUM_OPTIONS = 2;
-
String glue_dir_path;
- String cs_dir_path;
- String cpp_dir_path;
-
- int options_left = NUM_OPTIONS;
-
- bool exit_godot = false;
const List<String>::Element *elem = p_cmdline_args.front();
- while (elem && options_left) {
+ while (elem) {
if (elem->get() == generate_all_glue_option) {
const List<String>::Element *path_elem = elem->next();
@@ -3859,48 +3905,20 @@ void BindingsGenerator::handle_cmdline_args(const List<String> &p_cmdline_args)
elem = elem->next();
} else {
ERR_PRINT(generate_all_glue_option + ": No output directory specified (expected path to '{GODOT_ROOT}/modules/mono/glue').");
- exit_godot = true;
- }
-
- --options_left;
- } else if (elem->get() == generate_cs_glue_option) {
- const List<String>::Element *path_elem = elem->next();
-
- if (path_elem) {
- cs_dir_path = path_elem->get();
- elem = elem->next();
- } else {
- ERR_PRINT(generate_cs_glue_option + ": No output directory specified.");
- exit_godot = true;
+ // Exit once done with invalid command line arguments
+ cleanup_and_exit_godot();
}
- --options_left;
- } else if (elem->get() == generate_cpp_glue_option) {
- const List<String>::Element *path_elem = elem->next();
-
- if (path_elem) {
- cpp_dir_path = path_elem->get();
- elem = elem->next();
- } else {
- ERR_PRINT(generate_cpp_glue_option + ": No output directory specified.");
- exit_godot = true;
- }
-
- --options_left;
+ break;
}
elem = elem->next();
}
- if (glue_dir_path.length() || cs_dir_path.length() || cpp_dir_path.length()) {
- handle_cmdline_options(glue_dir_path, cs_dir_path, cpp_dir_path);
- exit_godot = true;
- }
-
- if (exit_godot) {
+ if (glue_dir_path.length()) {
+ handle_cmdline_options(glue_dir_path);
// Exit once done
- Main::cleanup(true);
- ::exit(0);
+ cleanup_and_exit_godot();
}
}
diff --git a/modules/mono/editor/bindings_generator.h b/modules/mono/editor/bindings_generator.h
index ee170e4558..c1295385dc 100644
--- a/modules/mono/editor/bindings_generator.h
+++ b/modules/mono/editor/bindings_generator.h
@@ -229,6 +229,23 @@ class BindingsGenerator {
bool is_ref_counted = false;
/**
+ * Determines whether the native return value of this type must be disposed
+ * by the generated internal call (think of `godot_string`, whose destructor
+ * must be called). Some structs that are disposable may still disable this
+ * flag if the ownership is transferred.
+ */
+ bool c_type_is_disposable_struct = false;
+
+ /**
+ * Determines whether the native return value of this type must be zero initialized
+ * before its address is passed to ptrcall. This is required for types whose destructor
+ * is called before being assigned the return value by `PtrToArg::encode`, e.g.:
+ * Array, Dictionary, String, StringName, Variant.
+ * It's not necessary to set this to `true` if [c_type_is_disposable_struct] is already `true`.
+ */
+ bool c_ret_needs_default_initialization = false;
+
+ /**
* Used only by Object-derived types.
* Determines if this type is not abstract (incomplete).
* e.g.: CanvasItem cannot be instantiated.
@@ -242,31 +259,34 @@ class BindingsGenerator {
*/
bool memory_own = false;
- /**
- * This must be set to true for any struct bigger than 32-bits. Those cannot be passed/returned by value
- * with internal calls, so we must use pointers instead. Returns must be replace with out parameters.
- * In this case, [c_out] and [cs_out] must have a different format, explained below.
- * The Mono IL interpreter icall trampolines don't support passing structs bigger than 32-bits by value (at least not on WASM).
- */
- bool ret_as_byref_arg = false;
-
// !! The comments of the following fields make reference to other fields via square brackets, e.g.: [field_name]
// !! When renaming those fields, make sure to rename their references in the comments
// --- C INTERFACE ---
- static const char *DEFAULT_VARARG_C_IN;
+ /**
+ * One or more statements that transform the parameter before being passed as argument of a ptrcall.
+ * If the statement adds a local that must be passed as the argument instead of the parameter,
+ * the expression with the name of that local must be specified with [c_arg_in].
+ * Formatting elements:
+ * %0: [c_type] of the parameter
+ * %1: name of the parameter
+ * %2-4: reserved
+ * %5: indentation text
+ */
+ String c_in;
/**
- * One or more statements that manipulate the parameter before being passed as argument of a ptrcall.
+ * One or more statements that transform the parameter before being passed as argument of a vararg call.
* If the statement adds a local that must be passed as the argument instead of the parameter,
* the name of that local must be specified with [c_arg_in].
- * For variadic methods, this field is required and, if empty, [DEFAULT_VARARG_C_IN] is used instead.
* Formatting elements:
* %0: [c_type] of the parameter
* %1: name of the parameter
+ * %2-4: reserved
+ * %5: indentation text
*/
- String c_in;
+ String c_in_vararg;
/**
* Determines the expression that will be passed as argument to ptrcall.
@@ -291,7 +311,8 @@ class BindingsGenerator {
* %0: [c_type_out] of the return type
* %1: name of the variable to be returned
* %2: [name] of the return type
- * %3: name of the parameter that must be assigned the return value
+ * %3-4: reserved
+ * %5: indentation text
*/
String c_out;
@@ -327,7 +348,21 @@ class BindingsGenerator {
* An expression that overrides the way the parameter is passed to the internal call.
* If empty, the parameter is passed as is.
* Formatting elements:
- * %0 or %s: name of the parameter
+ * %0: name of the parameter
+ * %1: [c_type] of the parameter
+ */
+ String cs_in_expr;
+ bool cs_in_expr_is_unsafe = false;
+
+ /**
+ * One or more statements that transform the parameter before being passed to the internal call.
+ * If the statement adds a local that must be passed as the argument instead of the parameter,
+ * the expression with the name of that local must be specified with [cs_in_expr].
+ * Formatting elements:
+ * %0: [c_type] of the parameter
+ * %1: name of the parameter
+ * %2-4: reserved
+ * %5: indentation text
*/
String cs_in;
@@ -338,7 +373,9 @@ class BindingsGenerator {
* %0: internal method name
* %1: internal method call arguments without surrounding parenthesis
* %2: [cs_type] of the return type
- * %3: [im_type_out] of the return type
+ * %3: [c_type_out] of the return type
+ * %4: reserved
+ * %5: indentation text
*/
String cs_out;
@@ -349,14 +386,20 @@ class BindingsGenerator {
String cs_type;
/**
- * Type used for parameters of internal call methods.
+ * Formatting elements:
+ * %0: input expression of type `in godot_variant`
+ * %1: [cs_type] of this type
+ * %2: [name] of this type
*/
- String im_type_in;
+ String cs_variant_to_managed;
/**
- * Type used for the return type of internal call methods.
+ * Formatting elements:
+ * %0: input expression
+ * %1: [cs_type] of this type
+ * %2: [name] of this type
*/
- String im_type_out;
+ String cs_managed_to_variant;
const DocData::ClassDoc *class_doc = nullptr;
@@ -366,6 +409,8 @@ class BindingsGenerator {
List<MethodInterface> methods;
List<SignalInterface> signals_;
+ bool has_virtual_methods = false;
+
const MethodInterface *find_method_by_name(const StringName &p_cname) const {
for (const MethodInterface &E : methods) {
if (E.cname == p_cname) {
@@ -432,8 +477,8 @@ class BindingsGenerator {
itype.c_type = itype.name;
itype.cs_type = itype.proxy_name;
- itype.im_type_in = "ref " + itype.proxy_name;
- itype.im_type_out = itype.proxy_name;
+ itype.c_type_in = itype.proxy_name + "*";
+ itype.c_type_out = itype.proxy_name;
itype.class_doc = &EditorHelp::get_doc_data()->class_list[itype.proxy_name];
}
@@ -467,65 +512,27 @@ class BindingsGenerator {
return itype;
}
- static void create_placeholder_type(TypeInterface &r_itype, const StringName &p_cname) {
- r_itype.name = p_cname;
- r_itype.cname = p_cname;
- r_itype.proxy_name = r_itype.name;
-
- r_itype.c_type = r_itype.name;
- r_itype.c_type_in = "MonoObject*";
- r_itype.c_type_out = "MonoObject*";
- r_itype.cs_type = r_itype.proxy_name;
- r_itype.im_type_in = r_itype.proxy_name;
- r_itype.im_type_out = r_itype.proxy_name;
- }
-
- static void postsetup_enum_type(TypeInterface &r_enum_itype) {
- // C interface for enums is the same as that of 'uint32_t'. Remember to apply
- // any of the changes done here to the 'uint32_t' type interface as well.
-
- r_enum_itype.c_arg_in = "&%s_in";
- {
- // The expected types for parameters and return value in ptrcall are 'int64_t' or 'uint64_t'.
- r_enum_itype.c_in = "\t%0 %1_in = (%0)%1;\n";
- r_enum_itype.c_out = "\treturn (%0)%1;\n";
- r_enum_itype.c_type = "int64_t";
- }
- r_enum_itype.c_type_in = "int32_t";
- r_enum_itype.c_type_out = r_enum_itype.c_type_in;
-
- r_enum_itype.cs_type = r_enum_itype.proxy_name;
- r_enum_itype.cs_in = "(int)%s";
- r_enum_itype.cs_out = "return (%2)%0(%1);";
- r_enum_itype.im_type_in = "int";
- r_enum_itype.im_type_out = "int";
- r_enum_itype.class_doc = &EditorHelp::get_doc_data()->class_list[r_enum_itype.proxy_name];
- }
+ static void postsetup_enum_type(TypeInterface &r_enum_itype);
TypeInterface() {}
};
struct InternalCall {
String name;
- String im_type_out; // Return type for the C# method declaration. Also used as companion of [unique_siq]
- String im_sig; // Signature for the C# method declaration
String unique_sig; // Unique signature to avoid duplicates in containers
bool editor_only = false;
- InternalCall() {}
+ bool is_vararg = false;
+ bool is_static = false;
+ TypeReference return_type;
+ List<TypeReference> argument_types;
- InternalCall(const String &p_name, const String &p_im_type_out, const String &p_im_sig = String(), const String &p_unique_sig = String()) {
- name = p_name;
- im_type_out = p_im_type_out;
- im_sig = p_im_sig;
- unique_sig = p_unique_sig;
- editor_only = false;
- }
+ _FORCE_INLINE_ int get_arguments_count() const { return argument_types.size(); }
+
+ InternalCall() {}
- InternalCall(ClassDB::APIType api_type, const String &p_name, const String &p_im_type_out, const String &p_im_sig = String(), const String &p_unique_sig = String()) {
+ InternalCall(ClassDB::APIType api_type, const String &p_name, const String &p_unique_sig = String()) {
name = p_name;
- im_type_out = p_im_type_out;
- im_sig = p_im_sig;
unique_sig = p_unique_sig;
editor_only = api_type == ClassDB::API_EDITOR;
}
@@ -540,7 +547,6 @@ class BindingsGenerator {
HashMap<StringName, TypeInterface> obj_types;
- HashMap<StringName, TypeInterface> placeholder_types;
HashMap<StringName, TypeInterface> builtin_types;
HashMap<StringName, TypeInterface> enum_types;
@@ -548,13 +554,9 @@ class BindingsGenerator {
List<ConstantInterface> global_constants;
List<InternalCall> method_icalls;
+ /// Stores the unique internal calls from [method_icalls] that are assigned to each method.
HashMap<const MethodInterface *, const InternalCall *> method_icalls_map;
- List<const InternalCall *> generated_icall_funcs;
-
- List<InternalCall> core_custom_icalls;
- List<InternalCall> editor_custom_icalls;
-
HashMap<StringName, List<StringName>> blacklisted_methods;
void _initialize_blacklisted_methods();
@@ -571,6 +573,8 @@ class BindingsGenerator {
StringName type_String = StaticCString::create("String");
StringName type_StringName = StaticCString::create("StringName");
StringName type_NodePath = StaticCString::create("NodePath");
+ StringName type_Array_generic = StaticCString::create("Array_@generic");
+ StringName type_Dictionary_generic = StaticCString::create("Dictionary_@generic");
StringName type_at_GlobalScope = StaticCString::create("@GlobalScope");
StringName enum_Error = StaticCString::create("Error");
@@ -595,12 +599,14 @@ class BindingsGenerator {
StringName type_Vector4i = StaticCString::create("Vector4i");
// Object not included as it must be checked for all derived classes
- static constexpr int nullable_types_count = 17;
+ static constexpr int nullable_types_count = 18;
StringName nullable_types[nullable_types_count] = {
type_String,
type_StringName,
type_NodePath,
+ type_Array_generic,
+ type_Dictionary_generic,
StaticCString::create(_STR(Array)),
StaticCString::create(_STR(Dictionary)),
StaticCString::create(_STR(Callable)),
@@ -636,17 +642,6 @@ class BindingsGenerator {
NameCache name_cache;
- const List<InternalCall>::Element *find_icall_by_name(const String &p_name, const List<InternalCall> &p_list) {
- const List<InternalCall>::Element *it = p_list.front();
- while (it) {
- if (it->get().name == p_name) {
- return it;
- }
- it = it->next();
- }
- return nullptr;
- }
-
const ConstantInterface *find_constant_by_name(const String &p_name, const List<ConstantInterface> &p_constants) const {
for (const ConstantInterface &E : p_constants) {
if (E.name == p_name) {
@@ -657,18 +652,38 @@ class BindingsGenerator {
return nullptr;
}
- inline String get_unique_sig(const TypeInterface &p_type) {
- if (p_type.is_ref_counted) {
- return "Ref";
- } else if (p_type.is_object_type) {
+ inline String get_arg_unique_sig(const TypeInterface &p_type) {
+ // For parameters, we treat reference and non-reference derived types the same.
+ if (p_type.is_object_type) {
return "Obj";
} else if (p_type.is_enum) {
return "int";
+ } else if (p_type.cname == name_cache.type_Array_generic) {
+ return "Array";
+ } else if (p_type.cname == name_cache.type_Dictionary_generic) {
+ return "Dictionary";
}
return p_type.name;
}
+ inline String get_ret_unique_sig(const TypeInterface *p_type) {
+ // Reference derived return types are treated differently.
+ if (p_type->is_ref_counted) {
+ return "Ref";
+ } else if (p_type->is_object_type) {
+ return "Obj";
+ } else if (p_type->is_enum) {
+ return "int";
+ } else if (p_type->cname == name_cache.type_Array_generic) {
+ return "Array";
+ } else if (p_type->cname == name_cache.type_Dictionary_generic) {
+ return "Dictionary";
+ }
+
+ return p_type->name;
+ }
+
String bbcode_to_xml(const String &p_bbcode, const TypeInterface *p_itype);
void _append_xml_method(StringBuilder &p_xml_output, const TypeInterface *p_target_itype, const StringName &p_target_cname, const String &p_link_target, const Vector<String> &p_link_target_parts);
@@ -682,10 +697,9 @@ class BindingsGenerator {
int _determine_enum_prefix(const EnumInterface &p_ienum);
void _apply_prefix_to_enum_constants(EnumInterface &p_ienum, int p_prefix_length);
- void _generate_method_icalls(const TypeInterface &p_itype);
+ Error _populate_method_icalls_table(const TypeInterface &p_itype);
const TypeInterface *_get_type_or_null(const TypeReference &p_typeref);
- const TypeInterface *_get_type_or_placeholder(const TypeReference &p_typeref);
const String _get_generic_type_parameters(const TypeInterface &p_itype, const List<TypeReference> &p_generic_type_parameters);
@@ -706,11 +720,11 @@ class BindingsGenerator {
Error _generate_cs_method(const TypeInterface &p_itype, const MethodInterface &p_imethod, int &p_method_bind_count, StringBuilder &p_output);
Error _generate_cs_signal(const BindingsGenerator::TypeInterface &p_itype, const BindingsGenerator::SignalInterface &p_isignal, StringBuilder &p_output);
+ Error _generate_cs_native_calls(const InternalCall &p_icall, StringBuilder &r_output);
+
void _generate_array_extensions(StringBuilder &p_output);
void _generate_global_constants(StringBuilder &p_output);
- Error _generate_glue_method(const TypeInterface &p_itype, const MethodInterface &p_imethod, StringBuilder &p_output);
-
Error _save_file(const String &p_path, const StringBuilder &p_content);
void _log(const char *p_format, ...) _PRINTF_FORMAT_ATTRIBUTE_2_3;
@@ -721,15 +735,12 @@ public:
Error generate_cs_core_project(const String &p_proj_dir);
Error generate_cs_editor_project(const String &p_proj_dir);
Error generate_cs_api(const String &p_output_dir);
- Error generate_glue(const String &p_output_dir);
_FORCE_INLINE_ bool is_log_print_enabled() { return log_print_enabled; }
_FORCE_INLINE_ void set_log_print_enabled(bool p_enabled) { log_print_enabled = p_enabled; }
_FORCE_INLINE_ bool is_initialized() { return initialized; }
- static uint32_t get_version();
-
static void handle_cmdline_args(const List<String> &p_cmdline_args);
BindingsGenerator() {
diff --git a/modules/mono/editor/code_completion.cpp b/modules/mono/editor/code_completion.cpp
index 7bce6f2c21..40296eef10 100644
--- a/modules/mono/editor/code_completion.cpp
+++ b/modules/mono/editor/code_completion.cpp
@@ -35,6 +35,7 @@
#include "editor/editor_settings.h"
#include "scene/gui/control.h"
#include "scene/main/node.h"
+#include "scene/theme/theme_db.h"
namespace gdmono {
@@ -162,9 +163,9 @@ PackedStringArray get_code_completion(CompletionKind p_kind, const String &p_scr
}
if (dir_access->dir_exists(filename)) {
- directories.push_back(dir_access->get_current_dir().plus_file(filename));
+ directories.push_back(dir_access->get_current_dir().path_join(filename));
} else if (filename.ends_with(".tscn") || filename.ends_with(".scn")) {
- suggestions.push_back(quoted(dir_access->get_current_dir().plus_file(filename)));
+ suggestions.push_back(quoted(dir_access->get_current_dir().path_join(filename)));
}
filename = dir_access->get_next();
@@ -195,7 +196,7 @@ PackedStringArray get_code_completion(CompletionKind p_kind, const String &p_scr
Node *base = _try_find_owner_node_in_tree(script);
if (base && Object::cast_to<Control>(base)) {
List<StringName> sn;
- Theme::get_default()->get_color_list(base->get_class(), &sn);
+ ThemeDB::get_singleton()->get_default_theme()->get_color_list(base->get_class(), &sn);
for (const StringName &E : sn) {
suggestions.push_back(quoted(E));
@@ -207,7 +208,7 @@ PackedStringArray get_code_completion(CompletionKind p_kind, const String &p_scr
Node *base = _try_find_owner_node_in_tree(script);
if (base && Object::cast_to<Control>(base)) {
List<StringName> sn;
- Theme::get_default()->get_constant_list(base->get_class(), &sn);
+ ThemeDB::get_singleton()->get_default_theme()->get_constant_list(base->get_class(), &sn);
for (const StringName &E : sn) {
suggestions.push_back(quoted(E));
@@ -219,7 +220,7 @@ PackedStringArray get_code_completion(CompletionKind p_kind, const String &p_scr
Node *base = _try_find_owner_node_in_tree(script);
if (base && Object::cast_to<Control>(base)) {
List<StringName> sn;
- Theme::get_default()->get_font_list(base->get_class(), &sn);
+ ThemeDB::get_singleton()->get_default_theme()->get_font_list(base->get_class(), &sn);
for (const StringName &E : sn) {
suggestions.push_back(quoted(E));
@@ -231,7 +232,7 @@ PackedStringArray get_code_completion(CompletionKind p_kind, const String &p_scr
Node *base = _try_find_owner_node_in_tree(script);
if (base && Object::cast_to<Control>(base)) {
List<StringName> sn;
- Theme::get_default()->get_font_size_list(base->get_class(), &sn);
+ ThemeDB::get_singleton()->get_default_theme()->get_font_size_list(base->get_class(), &sn);
for (const StringName &E : sn) {
suggestions.push_back(quoted(E));
@@ -243,7 +244,7 @@ PackedStringArray get_code_completion(CompletionKind p_kind, const String &p_scr
Node *base = _try_find_owner_node_in_tree(script);
if (base && Object::cast_to<Control>(base)) {
List<StringName> sn;
- Theme::get_default()->get_stylebox_list(base->get_class(), &sn);
+ ThemeDB::get_singleton()->get_default_theme()->get_stylebox_list(base->get_class(), &sn);
for (const StringName &E : sn) {
suggestions.push_back(quoted(E));
diff --git a/modules/mono/editor/editor_internal_calls.cpp b/modules/mono/editor/editor_internal_calls.cpp
index f830c7ffe1..6f42ad6916 100644
--- a/modules/mono/editor/editor_internal_calls.cpp
+++ b/modules/mono/editor/editor_internal_calls.cpp
@@ -46,179 +46,81 @@
#include "main/main.h"
#include "../csharp_script.h"
-#include "../glue/cs_glue_version.gen.h"
#include "../godotsharp_dirs.h"
-#include "../mono_gd/gd_mono_marshal.h"
#include "../utils/macos_utils.h"
#include "code_completion.h"
-#include "godotsharp_export.h"
-MonoString *godot_icall_GodotSharpDirs_ResDataDir() {
- return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_res_data_dir());
-}
-
-MonoString *godot_icall_GodotSharpDirs_ResMetadataDir() {
- return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_res_metadata_dir());
-}
-
-MonoString *godot_icall_GodotSharpDirs_ResAssembliesBaseDir() {
- return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_res_assemblies_base_dir());
-}
-
-MonoString *godot_icall_GodotSharpDirs_ResAssembliesDir() {
- return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_res_assemblies_dir());
-}
-
-MonoString *godot_icall_GodotSharpDirs_ResConfigDir() {
- return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_res_config_dir());
-}
-
-MonoString *godot_icall_GodotSharpDirs_ResTempDir() {
- return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_res_temp_dir());
-}
-
-MonoString *godot_icall_GodotSharpDirs_ResTempAssembliesBaseDir() {
- return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_res_temp_assemblies_base_dir());
-}
-
-MonoString *godot_icall_GodotSharpDirs_ResTempAssembliesDir() {
- return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_res_temp_assemblies_dir());
-}
-
-MonoString *godot_icall_GodotSharpDirs_MonoUserDir() {
- return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_mono_user_dir());
-}
+#include "../interop_types.h"
-MonoString *godot_icall_GodotSharpDirs_MonoLogsDir() {
- return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_mono_logs_dir());
-}
-
-MonoString *godot_icall_GodotSharpDirs_MonoSolutionsDir() {
-#ifdef TOOLS_ENABLED
- return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_mono_solutions_dir());
-#else
- return nullptr;
+#ifdef __cplusplus
+extern "C" {
#endif
-}
-MonoString *godot_icall_GodotSharpDirs_BuildLogsDirs() {
-#ifdef TOOLS_ENABLED
- return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_build_logs_dir());
-#else
- return nullptr;
-#endif
+void godot_icall_GodotSharpDirs_ResMetadataDir(godot_string *r_dest) {
+ memnew_placement(r_dest, String(GodotSharpDirs::get_res_metadata_dir()));
}
-MonoString *godot_icall_GodotSharpDirs_ProjectSlnPath() {
-#ifdef TOOLS_ENABLED
- return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_project_sln_path());
-#else
- return nullptr;
-#endif
+void godot_icall_GodotSharpDirs_MonoUserDir(godot_string *r_dest) {
+ memnew_placement(r_dest, String(GodotSharpDirs::get_mono_user_dir()));
}
-MonoString *godot_icall_GodotSharpDirs_ProjectCsProjPath() {
+void godot_icall_GodotSharpDirs_BuildLogsDirs(godot_string *r_dest) {
#ifdef TOOLS_ENABLED
- return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_project_csproj_path());
+ memnew_placement(r_dest, String(GodotSharpDirs::get_build_logs_dir()));
#else
return nullptr;
#endif
}
-MonoString *godot_icall_GodotSharpDirs_DataEditorToolsDir() {
+void godot_icall_GodotSharpDirs_DataEditorToolsDir(godot_string *r_dest) {
#ifdef TOOLS_ENABLED
- return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_data_editor_tools_dir());
+ memnew_placement(r_dest, String(GodotSharpDirs::get_data_editor_tools_dir()));
#else
return nullptr;
#endif
}
-MonoString *godot_icall_GodotSharpDirs_DataEditorPrebuiltApiDir() {
-#ifdef TOOLS_ENABLED
- return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_data_editor_prebuilt_api_dir());
-#else
- return nullptr;
-#endif
-}
-
-MonoString *godot_icall_GodotSharpDirs_DataMonoEtcDir() {
- return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_data_mono_etc_dir());
-}
-
-MonoString *godot_icall_GodotSharpDirs_DataMonoLibDir() {
- return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_data_mono_lib_dir());
-}
-
-MonoString *godot_icall_GodotSharpDirs_DataMonoBinDir() {
-#ifdef WINDOWS_ENABLED
- return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_data_mono_bin_dir());
-#else
- return nullptr;
-#endif
-}
-
-void godot_icall_EditorProgress_Create(MonoString *p_task, MonoString *p_label, int32_t p_amount, MonoBoolean p_can_cancel) {
- String task = GDMonoMarshal::mono_string_to_godot(p_task);
- String label = GDMonoMarshal::mono_string_to_godot(p_label);
+void godot_icall_EditorProgress_Create(const godot_string *p_task, const godot_string *p_label, int32_t p_amount, bool p_can_cancel) {
+ String task = *reinterpret_cast<const String *>(p_task);
+ String label = *reinterpret_cast<const String *>(p_label);
EditorNode::progress_add_task(task, label, p_amount, (bool)p_can_cancel);
}
-void godot_icall_EditorProgress_Dispose(MonoString *p_task) {
- String task = GDMonoMarshal::mono_string_to_godot(p_task);
+void godot_icall_EditorProgress_Dispose(const godot_string *p_task) {
+ String task = *reinterpret_cast<const String *>(p_task);
EditorNode::progress_end_task(task);
}
-MonoBoolean godot_icall_EditorProgress_Step(MonoString *p_task, MonoString *p_state, int32_t p_step, MonoBoolean p_force_refresh) {
- String task = GDMonoMarshal::mono_string_to_godot(p_task);
- String state = GDMonoMarshal::mono_string_to_godot(p_state);
+bool godot_icall_EditorProgress_Step(const godot_string *p_task, const godot_string *p_state, int32_t p_step, bool p_force_refresh) {
+ String task = *reinterpret_cast<const String *>(p_task);
+ String state = *reinterpret_cast<const String *>(p_state);
return EditorNode::progress_task_step(task, state, p_step, (bool)p_force_refresh);
}
-uint32_t godot_icall_ExportPlugin_GetExportedAssemblyDependencies(MonoObject *p_initial_assemblies,
- MonoString *p_build_config, MonoString *p_custom_bcl_dir, MonoObject *r_assembly_dependencies) {
- Dictionary initial_dependencies = GDMonoMarshal::mono_object_to_variant(p_initial_assemblies);
- String build_config = GDMonoMarshal::mono_string_to_godot(p_build_config);
- String custom_bcl_dir = GDMonoMarshal::mono_string_to_godot(p_custom_bcl_dir);
- Dictionary assembly_dependencies = GDMonoMarshal::mono_object_to_variant(r_assembly_dependencies);
-
- return GodotSharpExport::get_exported_assembly_dependencies(initial_dependencies, build_config, custom_bcl_dir, assembly_dependencies);
-}
-
-MonoString *godot_icall_Internal_UpdateApiAssembliesFromPrebuilt(MonoString *p_config) {
- String config = GDMonoMarshal::mono_string_to_godot(p_config);
- String error_str = GDMono::get_singleton()->update_api_assemblies_from_prebuilt(config);
- return GDMonoMarshal::mono_string_from_godot(error_str);
+void godot_icall_Internal_FullExportTemplatesDir(godot_string *r_dest) {
+ String full_templates_dir = EditorPaths::get_singleton()->get_export_templates_dir().path_join(VERSION_FULL_CONFIG);
+ memnew_placement(r_dest, String(full_templates_dir));
}
-MonoString *godot_icall_Internal_FullExportTemplatesDir() {
- String full_templates_dir = EditorPaths::get_singleton()->get_export_templates_dir().plus_file(VERSION_FULL_CONFIG);
- return GDMonoMarshal::mono_string_from_godot(full_templates_dir);
-}
-
-MonoString *godot_icall_Internal_SimplifyGodotPath(MonoString *p_path) {
- String path = GDMonoMarshal::mono_string_to_godot(p_path);
- return GDMonoMarshal::mono_string_from_godot(path.simplify_path());
-}
-
-MonoBoolean godot_icall_Internal_IsMacOSAppBundleInstalled(MonoString *p_bundle_id) {
+bool godot_icall_Internal_IsMacOSAppBundleInstalled(const godot_string *p_bundle_id) {
#ifdef MACOS_ENABLED
- String bundle_id = GDMonoMarshal::mono_string_to_godot(p_bundle_id);
- return (MonoBoolean)macos_is_app_bundle_installed(bundle_id);
+ String bundle_id = *reinterpret_cast<const String *>(p_bundle_id);
+ return (bool)macos_is_app_bundle_installed(bundle_id);
#else
(void)p_bundle_id; // UNUSED
- return (MonoBoolean) false;
+ return (bool)false;
#endif
}
-MonoBoolean godot_icall_Internal_GodotIs32Bits() {
+bool godot_icall_Internal_GodotIs32Bits() {
return sizeof(void *) == 4;
}
-MonoBoolean godot_icall_Internal_GodotIsRealTDouble() {
+bool godot_icall_Internal_GodotIsRealTDouble() {
#ifdef REAL_T_IS_DOUBLE
- return (MonoBoolean) true;
+ return (bool)true;
#else
- return (MonoBoolean) false;
+ return (bool)false;
#endif
}
@@ -226,23 +128,15 @@ void godot_icall_Internal_GodotMainIteration() {
Main::iteration();
}
-uint64_t godot_icall_Internal_GetCoreApiHash() {
- return ClassDB::get_api_hash(ClassDB::API_CORE);
-}
-
-uint64_t godot_icall_Internal_GetEditorApiHash() {
- return ClassDB::get_api_hash(ClassDB::API_EDITOR);
-}
-
-MonoBoolean godot_icall_Internal_IsAssembliesReloadingNeeded() {
+bool godot_icall_Internal_IsAssembliesReloadingNeeded() {
#ifdef GD_MONO_HOT_RELOAD
- return (MonoBoolean)CSharpLanguage::get_singleton()->is_assembly_reloading_needed();
+ return (bool)CSharpLanguage::get_singleton()->is_assembly_reloading_needed();
#else
- return (MonoBoolean) false;
+ return (bool)false;
#endif
}
-void godot_icall_Internal_ReloadAssemblies(MonoBoolean p_soft_reload) {
+void godot_icall_Internal_ReloadAssemblies(bool p_soft_reload) {
#ifdef GD_MONO_HOT_RELOAD
mono_bind::GodotSharp::get_singleton()->call_deferred(SNAME("_reload_assemblies"), (bool)p_soft_reload);
#endif
@@ -252,24 +146,15 @@ void godot_icall_Internal_EditorDebuggerNodeReloadScripts() {
EditorDebuggerNode::get_singleton()->reload_scripts();
}
-MonoBoolean godot_icall_Internal_ScriptEditorEdit(MonoObject *p_resource, int32_t p_line, int32_t p_col, MonoBoolean p_grab_focus) {
- Ref<Resource> resource = GDMonoMarshal::mono_object_to_variant(p_resource);
- return (MonoBoolean)ScriptEditor::get_singleton()->edit(resource, p_line, p_col, (bool)p_grab_focus);
+bool godot_icall_Internal_ScriptEditorEdit(Resource *p_resource, int32_t p_line, int32_t p_col, bool p_grab_focus) {
+ Ref<Resource> resource = p_resource;
+ return (bool)ScriptEditor::get_singleton()->edit(resource, p_line, p_col, (bool)p_grab_focus);
}
void godot_icall_Internal_EditorNodeShowScriptScreen() {
EditorNode::get_singleton()->call("_editor_select", EditorNode::EDITOR_SCRIPT);
}
-MonoString *godot_icall_Internal_MonoWindowsInstallRoot() {
-#ifdef WINDOWS_ENABLED
- String install_root_dir = GDMono::get_singleton()->get_mono_reg_info().install_root_dir;
- return GDMonoMarshal::mono_string_from_godot(install_root_dir);
-#else
- return nullptr;
-#endif
-}
-
void godot_icall_Internal_EditorRunPlay() {
EditorNode::get_singleton()->run_play();
}
@@ -285,114 +170,93 @@ void godot_icall_Internal_ScriptEditorDebugger_ReloadScripts() {
}
}
-MonoArray *godot_icall_Internal_CodeCompletionRequest(int32_t p_kind, MonoString *p_script_file) {
- String script_file = GDMonoMarshal::mono_string_to_godot(p_script_file);
+void godot_icall_Internal_CodeCompletionRequest(int32_t p_kind, const godot_string *p_script_file, godot_packed_array *r_ret) {
+ String script_file = *reinterpret_cast<const String *>(p_script_file);
PackedStringArray suggestions = gdmono::get_code_completion((gdmono::CompletionKind)p_kind, script_file);
- return GDMonoMarshal::PackedStringArray_to_mono_array(suggestions);
+ memnew_placement(r_ret, PackedStringArray(suggestions));
}
float godot_icall_Globals_EditorScale() {
return EDSCALE;
}
-MonoObject *godot_icall_Globals_GlobalDef(MonoString *p_setting, MonoObject *p_default_value, MonoBoolean p_restart_if_changed) {
- String setting = GDMonoMarshal::mono_string_to_godot(p_setting);
- Variant default_value = GDMonoMarshal::mono_object_to_variant(p_default_value);
+void godot_icall_Globals_GlobalDef(const godot_string *p_setting, const godot_variant *p_default_value, bool p_restart_if_changed, godot_variant *r_result) {
+ String setting = *reinterpret_cast<const String *>(p_setting);
+ Variant default_value = *reinterpret_cast<const Variant *>(p_default_value);
Variant result = _GLOBAL_DEF(setting, default_value, (bool)p_restart_if_changed);
- return GDMonoMarshal::variant_to_mono_object(result);
+ memnew_placement(r_result, Variant(result));
}
-MonoObject *godot_icall_Globals_EditorDef(MonoString *p_setting, MonoObject *p_default_value, MonoBoolean p_restart_if_changed) {
- String setting = GDMonoMarshal::mono_string_to_godot(p_setting);
- Variant default_value = GDMonoMarshal::mono_object_to_variant(p_default_value);
+void godot_icall_Globals_EditorDef(const godot_string *p_setting, const godot_variant *p_default_value, bool p_restart_if_changed, godot_variant *r_result) {
+ String setting = *reinterpret_cast<const String *>(p_setting);
+ Variant default_value = *reinterpret_cast<const Variant *>(p_default_value);
Variant result = _EDITOR_DEF(setting, default_value, (bool)p_restart_if_changed);
- return GDMonoMarshal::variant_to_mono_object(result);
+ memnew_placement(r_result, Variant(result));
}
-MonoObject *godot_icall_Globals_EditorShortcut(MonoString *p_setting) {
- String setting = GDMonoMarshal::mono_string_to_godot(p_setting);
+void godot_icall_Globals_EditorShortcut(const godot_string *p_setting, godot_variant *r_result) {
+ String setting = *reinterpret_cast<const String *>(p_setting);
Ref<Shortcut> result = ED_GET_SHORTCUT(setting);
- return GDMonoMarshal::variant_to_mono_object(result);
+ memnew_placement(r_result, Variant(result));
}
-MonoString *godot_icall_Globals_TTR(MonoString *p_text) {
- String text = GDMonoMarshal::mono_string_to_godot(p_text);
- return GDMonoMarshal::mono_string_from_godot(TTR(text));
+void godot_icall_Globals_TTR(const godot_string *p_text, godot_string *r_dest) {
+ String text = *reinterpret_cast<const String *>(p_text);
+ memnew_placement(r_dest, String(TTR(text)));
}
-MonoString *godot_icall_Utils_OS_GetPlatformName() {
+void godot_icall_Utils_OS_GetPlatformName(godot_string *r_dest) {
String os_name = OS::get_singleton()->get_name();
- return GDMonoMarshal::mono_string_from_godot(os_name);
+ memnew_placement(r_dest, String(os_name));
}
-MonoBoolean godot_icall_Utils_OS_UnixFileHasExecutableAccess(MonoString *p_file_path) {
+bool godot_icall_Utils_OS_UnixFileHasExecutableAccess(const godot_string *p_file_path) {
#ifdef UNIX_ENABLED
- String file_path = GDMonoMarshal::mono_string_to_godot(p_file_path);
+ String file_path = *reinterpret_cast<const String *>(p_file_path);
return access(file_path.utf8().get_data(), X_OK) == 0;
#else
ERR_FAIL_V(false);
#endif
}
-void register_editor_internal_calls() {
- // GodotSharpDirs
- GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResDataDir", godot_icall_GodotSharpDirs_ResDataDir);
- GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResMetadataDir", godot_icall_GodotSharpDirs_ResMetadataDir);
- GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResAssembliesBaseDir", godot_icall_GodotSharpDirs_ResAssembliesBaseDir);
- GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResAssembliesDir", godot_icall_GodotSharpDirs_ResAssembliesDir);
- GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResConfigDir", godot_icall_GodotSharpDirs_ResConfigDir);
- GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResTempDir", godot_icall_GodotSharpDirs_ResTempDir);
- GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResTempAssembliesBaseDir", godot_icall_GodotSharpDirs_ResTempAssembliesBaseDir);
- GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResTempAssembliesDir", godot_icall_GodotSharpDirs_ResTempAssembliesDir);
- GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_MonoUserDir", godot_icall_GodotSharpDirs_MonoUserDir);
- GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_MonoLogsDir", godot_icall_GodotSharpDirs_MonoLogsDir);
- GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_MonoSolutionsDir", godot_icall_GodotSharpDirs_MonoSolutionsDir);
- GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_BuildLogsDirs", godot_icall_GodotSharpDirs_BuildLogsDirs);
- GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ProjectSlnPath", godot_icall_GodotSharpDirs_ProjectSlnPath);
- GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ProjectCsProjPath", godot_icall_GodotSharpDirs_ProjectCsProjPath);
- GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_DataEditorToolsDir", godot_icall_GodotSharpDirs_DataEditorToolsDir);
- GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_DataEditorPrebuiltApiDir", godot_icall_GodotSharpDirs_DataEditorPrebuiltApiDir);
- GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_DataMonoEtcDir", godot_icall_GodotSharpDirs_DataMonoEtcDir);
- GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_DataMonoLibDir", godot_icall_GodotSharpDirs_DataMonoLibDir);
- GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_DataMonoBinDir", godot_icall_GodotSharpDirs_DataMonoBinDir);
-
- // EditorProgress
- GDMonoUtils::add_internal_call("GodotTools.Internals.EditorProgress::internal_Create", godot_icall_EditorProgress_Create);
- GDMonoUtils::add_internal_call("GodotTools.Internals.EditorProgress::internal_Dispose", godot_icall_EditorProgress_Dispose);
- GDMonoUtils::add_internal_call("GodotTools.Internals.EditorProgress::internal_Step", godot_icall_EditorProgress_Step);
-
- // ExportPlugin
- GDMonoUtils::add_internal_call("GodotTools.Export.ExportPlugin::internal_GetExportedAssemblyDependencies", godot_icall_ExportPlugin_GetExportedAssemblyDependencies);
-
- // Internals
- GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_UpdateApiAssembliesFromPrebuilt", godot_icall_Internal_UpdateApiAssembliesFromPrebuilt);
- GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_FullExportTemplatesDir", godot_icall_Internal_FullExportTemplatesDir);
- GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_SimplifyGodotPath", godot_icall_Internal_SimplifyGodotPath);
- GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_IsMacOSAppBundleInstalled", godot_icall_Internal_IsMacOSAppBundleInstalled);
- GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_GodotIs32Bits", godot_icall_Internal_GodotIs32Bits);
- GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_GodotIsRealTDouble", godot_icall_Internal_GodotIsRealTDouble);
- GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_GodotMainIteration", godot_icall_Internal_GodotMainIteration);
- GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_GetCoreApiHash", godot_icall_Internal_GetCoreApiHash);
- GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_GetEditorApiHash", godot_icall_Internal_GetEditorApiHash);
- GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_IsAssembliesReloadingNeeded", godot_icall_Internal_IsAssembliesReloadingNeeded);
- GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_ReloadAssemblies", godot_icall_Internal_ReloadAssemblies);
- GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_EditorDebuggerNodeReloadScripts", godot_icall_Internal_EditorDebuggerNodeReloadScripts);
- GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_ScriptEditorEdit", godot_icall_Internal_ScriptEditorEdit);
- GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_EditorNodeShowScriptScreen", godot_icall_Internal_EditorNodeShowScriptScreen);
- GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_MonoWindowsInstallRoot", godot_icall_Internal_MonoWindowsInstallRoot);
- GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_EditorRunPlay", godot_icall_Internal_EditorRunPlay);
- GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_EditorRunStop", godot_icall_Internal_EditorRunStop);
- GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_ScriptEditorDebugger_ReloadScripts", godot_icall_Internal_ScriptEditorDebugger_ReloadScripts);
- GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_CodeCompletionRequest", godot_icall_Internal_CodeCompletionRequest);
-
- // Globals
- GDMonoUtils::add_internal_call("GodotTools.Internals.Globals::internal_EditorScale", godot_icall_Globals_EditorScale);
- GDMonoUtils::add_internal_call("GodotTools.Internals.Globals::internal_GlobalDef", godot_icall_Globals_GlobalDef);
- GDMonoUtils::add_internal_call("GodotTools.Internals.Globals::internal_EditorDef", godot_icall_Globals_EditorDef);
- GDMonoUtils::add_internal_call("GodotTools.Internals.Globals::internal_EditorShortcut", godot_icall_Globals_EditorShortcut);
- GDMonoUtils::add_internal_call("GodotTools.Internals.Globals::internal_TTR", godot_icall_Globals_TTR);
-
- // Utils.OS
- GDMonoUtils::add_internal_call("GodotTools.Utils.OS::GetPlatformName", godot_icall_Utils_OS_GetPlatformName);
- GDMonoUtils::add_internal_call("GodotTools.Utils.OS::UnixFileHasExecutableAccess", godot_icall_Utils_OS_UnixFileHasExecutableAccess);
+#ifdef __cplusplus
+}
+#endif
+
+// The order in this array must match the declaration order of
+// the methods in 'GodotTools/Internals/Internal.cs'.
+static const void *unmanaged_callbacks[]{
+ (void *)godot_icall_GodotSharpDirs_ResMetadataDir,
+ (void *)godot_icall_GodotSharpDirs_MonoUserDir,
+ (void *)godot_icall_GodotSharpDirs_BuildLogsDirs,
+ (void *)godot_icall_GodotSharpDirs_DataEditorToolsDir,
+ (void *)godot_icall_EditorProgress_Create,
+ (void *)godot_icall_EditorProgress_Dispose,
+ (void *)godot_icall_EditorProgress_Step,
+ (void *)godot_icall_Internal_FullExportTemplatesDir,
+ (void *)godot_icall_Internal_IsMacOSAppBundleInstalled,
+ (void *)godot_icall_Internal_GodotIs32Bits,
+ (void *)godot_icall_Internal_GodotIsRealTDouble,
+ (void *)godot_icall_Internal_GodotMainIteration,
+ (void *)godot_icall_Internal_IsAssembliesReloadingNeeded,
+ (void *)godot_icall_Internal_ReloadAssemblies,
+ (void *)godot_icall_Internal_EditorDebuggerNodeReloadScripts,
+ (void *)godot_icall_Internal_ScriptEditorEdit,
+ (void *)godot_icall_Internal_EditorNodeShowScriptScreen,
+ (void *)godot_icall_Internal_EditorRunPlay,
+ (void *)godot_icall_Internal_EditorRunStop,
+ (void *)godot_icall_Internal_ScriptEditorDebugger_ReloadScripts,
+ (void *)godot_icall_Internal_CodeCompletionRequest,
+ (void *)godot_icall_Globals_EditorScale,
+ (void *)godot_icall_Globals_GlobalDef,
+ (void *)godot_icall_Globals_EditorDef,
+ (void *)godot_icall_Globals_EditorShortcut,
+ (void *)godot_icall_Globals_TTR,
+ (void *)godot_icall_Utils_OS_GetPlatformName,
+ (void *)godot_icall_Utils_OS_UnixFileHasExecutableAccess,
+};
+
+const void **godotsharp::get_editor_interop_funcs(int32_t &r_size) {
+ r_size = sizeof(unmanaged_callbacks);
+ return unmanaged_callbacks;
}
diff --git a/modules/mono/editor/editor_internal_calls.h b/modules/mono/editor/editor_internal_calls.h
index 8262ac211a..35391f1f04 100644
--- a/modules/mono/editor/editor_internal_calls.h
+++ b/modules/mono/editor/editor_internal_calls.h
@@ -31,6 +31,10 @@
#ifndef EDITOR_INTERNAL_CALLS_H
#define EDITOR_INTERNAL_CALLS_H
-void register_editor_internal_calls();
+#include "core/typedefs.h"
+
+namespace godotsharp {
+const void **get_editor_interop_funcs(int32_t &r_size);
+}
#endif // EDITOR_INTERNAL_CALLS_H
diff --git a/modules/mono/editor/godotsharp_export.cpp b/modules/mono/editor/godotsharp_export.cpp
deleted file mode 100644
index f9ea403334..0000000000
--- a/modules/mono/editor/godotsharp_export.cpp
+++ /dev/null
@@ -1,144 +0,0 @@
-/*************************************************************************/
-/* godotsharp_export.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "godotsharp_export.h"
-
-#include <mono/metadata/image.h>
-
-#include "core/config/project_settings.h"
-#include "core/io/file_access_pack.h"
-#include "core/os/os.h"
-
-#include "../mono_gd/gd_mono.h"
-#include "../mono_gd/gd_mono_assembly.h"
-#include "../mono_gd/gd_mono_cache.h"
-#include "../utils/macros.h"
-
-namespace GodotSharpExport {
-
-MonoAssemblyName *new_mono_assembly_name() {
- // Mono has no public API to create an empty MonoAssemblyName and the struct is private.
- // As such the only way to create it is with a stub name and then clear it.
-
- MonoAssemblyName *aname = mono_assembly_name_new("stub");
- CRASH_COND(aname == nullptr);
- mono_assembly_name_free(aname); // Frees the string fields, not the struct
- return aname;
-}
-
-struct AssemblyRefInfo {
- String name;
- uint16_t major = 0;
- uint16_t minor = 0;
- uint16_t build = 0;
- uint16_t revision = 0;
-};
-
-AssemblyRefInfo get_assemblyref_name(MonoImage *p_image, int index) {
- const MonoTableInfo *table_info = mono_image_get_table_info(p_image, MONO_TABLE_ASSEMBLYREF);
-
- uint32_t cols[MONO_ASSEMBLYREF_SIZE];
-
- mono_metadata_decode_row(table_info, index, cols, MONO_ASSEMBLYREF_SIZE);
-
- return {
- String::utf8(mono_metadata_string_heap(p_image, cols[MONO_ASSEMBLYREF_NAME])),
- (uint16_t)cols[MONO_ASSEMBLYREF_MAJOR_VERSION],
- (uint16_t)cols[MONO_ASSEMBLYREF_MINOR_VERSION],
- (uint16_t)cols[MONO_ASSEMBLYREF_BUILD_NUMBER],
- (uint16_t)cols[MONO_ASSEMBLYREF_REV_NUMBER]
- };
-}
-
-Error get_assembly_dependencies(GDMonoAssembly *p_assembly, MonoAssemblyName *reusable_aname, const Vector<String> &p_search_dirs, Dictionary &r_assembly_dependencies) {
- MonoImage *image = p_assembly->get_image();
-
- for (int i = 0; i < mono_image_get_table_rows(image, MONO_TABLE_ASSEMBLYREF); i++) {
- AssemblyRefInfo ref_info = get_assemblyref_name(image, i);
-
- const String &ref_name = ref_info.name;
-
- if (r_assembly_dependencies.has(ref_name)) {
- continue;
- }
-
- mono_assembly_get_assemblyref(image, i, reusable_aname);
-
- GDMonoAssembly *ref_assembly = nullptr;
- if (!GDMono::get_singleton()->load_assembly(ref_name, reusable_aname, &ref_assembly, /* refonly: */ true, p_search_dirs)) {
- ERR_FAIL_V_MSG(ERR_CANT_RESOLVE, "Cannot load assembly (refonly): '" + ref_name + "'.");
- }
-
- r_assembly_dependencies[ref_name] = ref_assembly->get_path();
-
- Error err = get_assembly_dependencies(ref_assembly, reusable_aname, p_search_dirs, r_assembly_dependencies);
- ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot load one of the dependencies for the assembly: '" + ref_name + "'.");
- }
-
- return OK;
-}
-
-Error get_exported_assembly_dependencies(const Dictionary &p_initial_assemblies,
- const String &p_build_config, const String &p_custom_bcl_dir, Dictionary &r_assembly_dependencies) {
- MonoDomain *export_domain = GDMonoUtils::create_domain("GodotEngine.Domain.ProjectExport");
- ERR_FAIL_NULL_V(export_domain, FAILED);
- _GDMONO_SCOPE_EXIT_DOMAIN_UNLOAD_(export_domain);
-
- _GDMONO_SCOPE_DOMAIN_(export_domain);
-
- Vector<String> search_dirs;
- GDMonoAssembly::fill_search_dirs(search_dirs, p_build_config, p_custom_bcl_dir);
-
- if (p_custom_bcl_dir.length()) {
- // Only one mscorlib can be loaded. We need this workaround to make sure we get it from the right BCL directory.
- r_assembly_dependencies["mscorlib"] = p_custom_bcl_dir.plus_file("mscorlib.dll").simplify_path();
- }
-
- for (const Variant *key = p_initial_assemblies.next(); key; key = p_initial_assemblies.next(key)) {
- String assembly_name = *key;
- String assembly_path = p_initial_assemblies[*key];
-
- GDMonoAssembly *assembly = nullptr;
- bool load_success = GDMono::get_singleton()->load_assembly_from(assembly_name, assembly_path, &assembly, /* refonly: */ true);
-
- ERR_FAIL_COND_V_MSG(!load_success, ERR_CANT_RESOLVE, "Cannot load assembly (refonly): '" + assembly_name + "'.");
-
- MonoAssemblyName *reusable_aname = new_mono_assembly_name();
- SCOPE_EXIT { mono_free(reusable_aname); };
-
- Error err = get_assembly_dependencies(assembly, reusable_aname, search_dirs, r_assembly_dependencies);
- if (err != OK) {
- return err;
- }
- }
-
- return OK;
-}
-} // namespace GodotSharpExport
diff --git a/modules/mono/editor/godotsharp_export.h b/modules/mono/editor/godotsharp_export.h
deleted file mode 100644
index 60620b5f4d..0000000000
--- a/modules/mono/editor/godotsharp_export.h
+++ /dev/null
@@ -1,48 +0,0 @@
-/*************************************************************************/
-/* godotsharp_export.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef GODOTSHARP_EXPORT_H
-#define GODOTSHARP_EXPORT_H
-
-#include "core/error/error_list.h"
-#include "core/string/ustring.h"
-#include "core/variant/dictionary.h"
-
-#include "../mono_gd/gd_mono_header.h"
-
-namespace GodotSharpExport {
-
-Error get_assembly_dependencies(GDMonoAssembly *p_assembly, const Vector<String> &p_search_dirs, Dictionary &r_dependencies);
-
-Error get_exported_assembly_dependencies(const Dictionary &p_initial_assemblies,
- const String &p_build_config, const String &p_custom_lib_dir, Dictionary &r_assembly_dependencies);
-} // namespace GodotSharpExport
-
-#endif // GODOTSHARP_EXPORT_H
diff --git a/modules/mono/editor/script_templates/CharacterBody2D/basic_movement.cs b/modules/mono/editor/script_templates/CharacterBody2D/basic_movement.cs
index 2ca81ab7cd..1f5ea7532d 100644
--- a/modules/mono/editor/script_templates/CharacterBody2D/basic_movement.cs
+++ b/modules/mono/editor/script_templates/CharacterBody2D/basic_movement.cs
@@ -8,8 +8,8 @@ public partial class _CLASS_ : _BASE_
public const float Speed = 300.0f;
public const float JumpVelocity = -400.0f;
- // Get the gravity from the project settings to be synced with RigidDynamicBody nodes.
- public float gravity = (float)ProjectSettings.GetSetting("physics/2d/default_gravity");
+ // Get the gravity from the project settings to be synced with RigidBody nodes.
+ public float gravity = ProjectSettings.GetSetting("physics/2d/default_gravity").AsSingle();
public override void _PhysicsProcess(float delta)
{
diff --git a/modules/mono/editor/script_templates/CharacterBody3D/basic_movement.cs b/modules/mono/editor/script_templates/CharacterBody3D/basic_movement.cs
index a6935fe497..4e978b7549 100644
--- a/modules/mono/editor/script_templates/CharacterBody3D/basic_movement.cs
+++ b/modules/mono/editor/script_templates/CharacterBody3D/basic_movement.cs
@@ -8,8 +8,8 @@ public partial class _CLASS_ : _BASE_
public const float Speed = 5.0f;
public const float JumpVelocity = 4.5f;
- // Get the gravity from the project settings to be synced with RigidDynamicBody nodes.
- public float gravity = (float)ProjectSettings.GetSetting("physics/3d/default_gravity");
+ // Get the gravity from the project settings to be synced with RigidBody nodes.
+ public float gravity = ProjectSettings.GetSetting("physics/3d/default_gravity").AsSingle();
public override void _PhysicsProcess(float delta)
{
@@ -26,7 +26,7 @@ public partial class _CLASS_ : _BASE_
// Get the input direction and handle the movement/deceleration.
// As good practice, you should replace UI actions with custom gameplay actions.
Vector2 inputDir = Input.GetVector("ui_left", "ui_right", "ui_up", "ui_down");
- Vector3 direction = Transform.basis.Xform(new Vector3(inputDir.x, 0, inputDir.y)).Normalized();
+ Vector3 direction = (Transform.basis * new Vector3(inputDir.x, 0, inputDir.y)).Normalized();
if (direction != Vector3.Zero)
{
velocity.x = direction.x * Speed;
diff --git a/modules/mono/editor/script_templates/VisualShaderNodeCustom/basic.cs b/modules/mono/editor/script_templates/VisualShaderNodeCustom/basic.cs
index a1b93e7daa..bb482e0d6a 100644
--- a/modules/mono/editor/script_templates/VisualShaderNodeCustom/basic.cs
+++ b/modules/mono/editor/script_templates/VisualShaderNodeCustom/basic.cs
@@ -55,7 +55,7 @@ public partial class VisualShaderNode_CLASS_ : _BASE_
return 0;
}
- public override string _GetCode(Godot.Collections.Array inputVars, Godot.Collections.Array outputVars, Shader.Mode mode, VisualShader.Type type)
+ public override string _GetCode(Godot.Collections.Array<string> inputVars, Godot.Collections.Array<string> outputVars, Shader.Mode mode, VisualShader.Type type)
{
return "";
}