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-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props3
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Bar.cs4
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/EventSignals.cs2
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedFields.cs27
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedProperties.cs111
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Foo.cs2
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Generic.cs6
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Methods.cs2
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/MoreExportedFields.cs19
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Common.cs10
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs81
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotClasses.cs4
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotEnums.cs88
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotMemberData.cs14
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotPluginsInitializerGenerator.cs6
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalType.cs16
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs429
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MethodInfo.cs2
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MustBeVariantAnalyzer.cs24
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/PropertyInfo.cs2
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs24
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs13
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs44
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs100
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs12
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs61
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Utils/SemaphoreExtensions.cs2
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/BuildInfo.cs13
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/BuildManager.cs6
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs18
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs72
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs30
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs2
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs24
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs74
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/HotReloadAssemblyWatcher.cs4
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs11
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathManager.cs4
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Internals/Globals.cs28
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Internals/GodotSharpDirs.cs22
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/PlaySettings.cs2
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/VerbosityLevelId.cs11
-rw-r--r--modules/mono/editor/bindings_generator.cpp500
-rw-r--r--modules/mono/editor/bindings_generator.h140
-rw-r--r--modules/mono/editor/code_completion.cpp58
-rw-r--r--modules/mono/editor/code_completion.h58
-rw-r--r--modules/mono/editor/editor_internal_calls.cpp58
-rw-r--r--modules/mono/editor/editor_internal_calls.h58
-rw-r--r--modules/mono/editor/hostfxr_resolver.cpp58
-rw-r--r--modules/mono/editor/hostfxr_resolver.h58
-rw-r--r--modules/mono/editor/script_templates/CharacterBody2D/basic_movement.cs8
-rw-r--r--modules/mono/editor/script_templates/CharacterBody3D/basic_movement.cs14
-rw-r--r--modules/mono/editor/script_templates/EditorScenePostImport/basic_import_script.cs2
-rw-r--r--modules/mono/editor/script_templates/EditorScenePostImport/no_comments.cs2
-rw-r--r--modules/mono/editor/semver.cpp58
-rw-r--r--modules/mono/editor/semver.h58
56 files changed, 1337 insertions, 1222 deletions
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props
index 0459257106..0d0889c491 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props
@@ -12,8 +12,7 @@
<Configurations>Debug;ExportDebug;ExportRelease</Configurations>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
- <GodotProjectDir Condition=" '$(SolutionDir)' != '' ">$(SolutionDir)</GodotProjectDir>
- <GodotProjectDir Condition=" '$(SolutionDir)' == '' ">$(MSBuildProjectDirectory)</GodotProjectDir>
+ <GodotProjectDir Condition=" '$(GodotProjectDir)' == '' ">$(MSBuildProjectDirectory)</GodotProjectDir>
<GodotProjectDir>$([MSBuild]::EnsureTrailingSlash('$(GodotProjectDir)'))</GodotProjectDir>
<!-- Custom output paths for Godot projects. In brief, 'bin\' and 'obj\' are moved to '$(GodotProjectDir)\.godot\mono\temp\'. -->
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Bar.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Bar.cs
index 5eaebc4474..2d797e2f46 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Bar.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Bar.cs
@@ -1,6 +1,6 @@
namespace Godot.SourceGenerators.Sample
{
- partial class Bar : Godot.Object
+ partial class Bar : GodotObject
{
}
@@ -9,7 +9,7 @@ namespace Godot.SourceGenerators.Sample
{
}
- partial class NotSameNameAsFile : Godot.Object
+ partial class NotSameNameAsFile : GodotObject
{
}
}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/EventSignals.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/EventSignals.cs
index 764ba8f121..ee6aa857fc 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/EventSignals.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/EventSignals.cs
@@ -1,6 +1,6 @@
namespace Godot.SourceGenerators.Sample;
-public partial class EventSignals : Godot.Object
+public partial class EventSignals : GodotObject
{
[Signal]
public delegate void MySignalEventHandler(string str, int num);
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedFields.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedFields.cs
index ac8d6473a6..31e66ac306 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedFields.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedFields.cs
@@ -1,4 +1,5 @@
using System;
+using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
#pragma warning disable CS0169
@@ -10,7 +11,7 @@ namespace Godot.SourceGenerators.Sample
[SuppressMessage("ReSharper", "RedundantNameQualifier")]
[SuppressMessage("ReSharper", "ArrangeObjectCreationWhenTypeEvident")]
[SuppressMessage("ReSharper", "InconsistentNaming")]
- public partial class ExportedFields : Godot.Object
+ public partial class ExportedFields : GodotObject
{
[Export] private Boolean field_Boolean = true;
[Export] private Char field_Char = 'f';
@@ -28,23 +29,23 @@ namespace Godot.SourceGenerators.Sample
// Godot structs
[Export] private Vector2 field_Vector2 = new(10f, 10f);
- [Export] private Vector2i field_Vector2i = Vector2i.Up;
+ [Export] private Vector2I field_Vector2I = Vector2I.Up;
[Export] private Rect2 field_Rect2 = new(new Vector2(10f, 10f), new Vector2(10f, 10f));
- [Export] private Rect2i field_Rect2i = new(new Vector2i(10, 10), new Vector2i(10, 10));
+ [Export] private Rect2I field_Rect2I = new(new Vector2I(10, 10), new Vector2I(10, 10));
[Export] private Transform2D field_Transform2D = Transform2D.Identity;
[Export] private Vector3 field_Vector3 = new(10f, 10f, 10f);
- [Export] private Vector3i field_Vector3i = Vector3i.Back;
+ [Export] private Vector3I field_Vector3I = Vector3I.Back;
[Export] private Basis field_Basis = new Basis(Quaternion.Identity);
[Export] private Quaternion field_Quaternion = new Quaternion(Basis.Identity);
[Export] private Transform3D field_Transform3D = Transform3D.Identity;
[Export] private Vector4 field_Vector4 = new(10f, 10f, 10f, 10f);
- [Export] private Vector4i field_Vector4i = Vector4i.One;
+ [Export] private Vector4I field_Vector4I = Vector4I.One;
[Export] private Projection field_Projection = Projection.Identity;
- [Export] private AABB field_AABB = new AABB(10f, 10f, 10f, new Vector3(1f, 1f, 1f));
+ [Export] private Aabb field_Aabb = new Aabb(10f, 10f, 10f, new Vector3(1f, 1f, 1f));
[Export] private Color field_Color = Colors.Aquamarine;
[Export] private Plane field_Plane = Plane.PlaneXZ;
[Export] private Callable field_Callable = new Callable(Engine.GetMainLoop(), "_process");
- [Export] private SignalInfo field_SignalInfo = new SignalInfo(Engine.GetMainLoop(), "property_list_changed");
+ [Export] private Signal field_Signal = new Signal(Engine.GetMainLoop(), "property_list_changed");
// Enums
[SuppressMessage("ReSharper", "UnusedMember.Local")]
@@ -79,20 +80,24 @@ namespace Godot.SourceGenerators.Sample
[Export] private Vector2[] field_Vector2Array = { Vector2.Up, Vector2.Down, Vector2.Left, Vector2.Right };
[Export] private Vector3[] field_Vector3Array = { Vector3.Up, Vector3.Down, Vector3.Left, Vector3.Right };
[Export] private Color[] field_ColorArray = { Colors.Aqua, Colors.Aquamarine, Colors.Azure, Colors.Beige };
- [Export] private Godot.Object[] field_GodotObjectOrDerivedArray = { null };
+ [Export] private GodotObject[] field_GodotObjectOrDerivedArray = { null };
[Export] private StringName[] field_StringNameArray = { "foo", "bar" };
[Export] private NodePath[] field_NodePathArray = { "foo", "bar" };
- [Export] private RID[] field_RIDArray = { default, default, default };
+ [Export] private Rid[] field_RidArray = { default, default, default };
+ // Note we use Array and not System.Array. This tests the generated namespace qualification.
+ [Export] private Int32[] field_empty_Int32Array = Array.Empty<Int32>();
+ // Note we use List and not System.Collections.Generic.
+ [Export] private int[] field_array_from_list = new List<int>(Array.Empty<int>()).ToArray();
// Variant
[Export] private Variant field_Variant = "foo";
// Classes
- [Export] private Godot.Object field_GodotObjectOrDerived;
+ [Export] private GodotObject field_GodotObjectOrDerived;
[Export] private Godot.Texture field_GodotResourceTexture;
[Export] private StringName field_StringName = new StringName("foo");
[Export] private NodePath field_NodePath = new NodePath("foo");
- [Export] private RID field_RID;
+ [Export] private Rid field_Rid;
[Export]
private Godot.Collections.Dictionary field_GodotDictionary =
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedProperties.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedProperties.cs
index 3020cfbc50..aef2a8824e 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedProperties.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedProperties.cs
@@ -10,8 +10,97 @@ namespace Godot.SourceGenerators.Sample
[SuppressMessage("ReSharper", "RedundantNameQualifier")]
[SuppressMessage("ReSharper", "ArrangeObjectCreationWhenTypeEvident")]
[SuppressMessage("ReSharper", "InconsistentNaming")]
- public partial class ExportedProperties : Godot.Object
+ public partial class ExportedProperties : GodotObject
{
+ // Do not generate default value
+ private String _notGenerate_Property_String = new string("not generate");
+ [Export]
+ public String NotGenerate_Complex_Lamda_Property
+ {
+ get => _notGenerate_Property_String + Convert.ToInt32("1");
+ set => _notGenerate_Property_String = value;
+ }
+
+ [Export]
+ public String NotGenerate_Lamda_NoField_Property
+ {
+ get => new string("not generate");
+ set => _notGenerate_Property_String = value;
+ }
+
+ [Export]
+ public String NotGenerate_Complex_Return_Property
+ {
+ get
+ {
+ return _notGenerate_Property_String + Convert.ToInt32("1");
+ }
+ set
+ {
+ _notGenerate_Property_String = value;
+ }
+ }
+
+ private int _notGenerate_Property_Int = 1;
+ [Export]
+ public string NotGenerate_Returns_Property
+ {
+ get
+ {
+ if (_notGenerate_Property_Int == 1)
+ {
+ return "a";
+ }
+ else
+ {
+ return "b";
+ }
+ }
+ set
+ {
+ _notGenerate_Property_Int = value == "a" ? 1 : 2;
+ }
+ }
+
+ // Full Property
+ private String _fullProperty_String = "FullProperty_String";
+ [Export]
+ public String FullProperty_String
+ {
+ get
+ {
+ return _fullProperty_String;
+ }
+ set
+ {
+ _fullProperty_String = value;
+ }
+ }
+
+ private String _fullProperty_String_Complex = new string("FullProperty_String_Complex") + Convert.ToInt32("1");
+ [Export]
+ public String FullProperty_String_Complex
+ {
+ get
+ {
+ return _fullProperty_String_Complex;
+ }
+ set
+ {
+ _fullProperty_String_Complex = value;
+ }
+ }
+
+ // Lambda Property
+ private String _lamdaProperty_String = "LamdaProperty_String";
+ [Export]
+ public String LamdaProperty_String
+ {
+ get => _lamdaProperty_String;
+ set => _lamdaProperty_String = value;
+ }
+
+ // Auto Property
[Export] private Boolean property_Boolean { get; set; } = true;
[Export] private Char property_Char { get; set; } = 'f';
[Export] private SByte property_SByte { get; set; } = 10;
@@ -28,23 +117,23 @@ namespace Godot.SourceGenerators.Sample
// Godot structs
[Export] private Vector2 property_Vector2 { get; set; } = new(10f, 10f);
- [Export] private Vector2i property_Vector2i { get; set; } = Vector2i.Up;
+ [Export] private Vector2I property_Vector2I { get; set; } = Vector2I.Up;
[Export] private Rect2 property_Rect2 { get; set; } = new(new Vector2(10f, 10f), new Vector2(10f, 10f));
- [Export] private Rect2i property_Rect2i { get; set; } = new(new Vector2i(10, 10), new Vector2i(10, 10));
+ [Export] private Rect2I property_Rect2I { get; set; } = new(new Vector2I(10, 10), new Vector2I(10, 10));
[Export] private Transform2D property_Transform2D { get; set; } = Transform2D.Identity;
[Export] private Vector3 property_Vector3 { get; set; } = new(10f, 10f, 10f);
- [Export] private Vector3i property_Vector3i { get; set; } = Vector3i.Back;
+ [Export] private Vector3I property_Vector3I { get; set; } = Vector3I.Back;
[Export] private Basis property_Basis { get; set; } = new Basis(Quaternion.Identity);
[Export] private Quaternion property_Quaternion { get; set; } = new Quaternion(Basis.Identity);
[Export] private Transform3D property_Transform3D { get; set; } = Transform3D.Identity;
[Export] private Vector4 property_Vector4 { get; set; } = new(10f, 10f, 10f, 10f);
- [Export] private Vector4i property_Vector4i { get; set; } = Vector4i.One;
+ [Export] private Vector4I property_Vector4I { get; set; } = Vector4I.One;
[Export] private Projection property_Projection { get; set; } = Projection.Identity;
- [Export] private AABB property_AABB { get; set; } = new AABB(10f, 10f, 10f, new Vector3(1f, 1f, 1f));
+ [Export] private Aabb property_Aabb { get; set; } = new Aabb(10f, 10f, 10f, new Vector3(1f, 1f, 1f));
[Export] private Color property_Color { get; set; } = Colors.Aquamarine;
[Export] private Plane property_Plane { get; set; } = Plane.PlaneXZ;
[Export] private Callable property_Callable { get; set; } = new Callable(Engine.GetMainLoop(), "_process");
- [Export] private SignalInfo property_SignalInfo { get; set; } = new SignalInfo(Engine.GetMainLoop(), "property_list_changed");
+ [Export] private Signal property_Signal { get; set; } = new Signal(Engine.GetMainLoop(), "property_list_changed");
// Enums
[SuppressMessage("ReSharper", "UnusedMember.Local")]
@@ -79,20 +168,20 @@ namespace Godot.SourceGenerators.Sample
[Export] private Vector2[] property_Vector2Array { get; set; } = { Vector2.Up, Vector2.Down, Vector2.Left, Vector2.Right };
[Export] private Vector3[] property_Vector3Array { get; set; } = { Vector3.Up, Vector3.Down, Vector3.Left, Vector3.Right };
[Export] private Color[] property_ColorArray { get; set; } = { Colors.Aqua, Colors.Aquamarine, Colors.Azure, Colors.Beige };
- [Export] private Godot.Object[] property_GodotObjectOrDerivedArray { get; set; } = { null };
+ [Export] private GodotObject[] property_GodotObjectOrDerivedArray { get; set; } = { null };
[Export] private StringName[] field_StringNameArray { get; set; } = { "foo", "bar" };
[Export] private NodePath[] field_NodePathArray { get; set; } = { "foo", "bar" };
- [Export] private RID[] field_RIDArray { get; set; } = { default, default, default };
+ [Export] private Rid[] field_RidArray { get; set; } = { default, default, default };
// Variant
[Export] private Variant property_Variant { get; set; } = "foo";
// Classes
- [Export] private Godot.Object property_GodotObjectOrDerived { get; set; }
+ [Export] private GodotObject property_GodotObjectOrDerived { get; set; }
[Export] private Godot.Texture property_GodotResourceTexture { get; set; }
[Export] private StringName property_StringName { get; set; } = new StringName("foo");
[Export] private NodePath property_NodePath { get; set; } = new NodePath("foo");
- [Export] private RID property_RID { get; set; }
+ [Export] private Rid property_Rid { get; set; }
[Export]
private Godot.Collections.Dictionary property_GodotDictionary { get; set; } =
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Foo.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Foo.cs
index 21a5bfe560..9ef72d9e02 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Foo.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Foo.cs
@@ -1,6 +1,6 @@
namespace Godot.SourceGenerators.Sample
{
- partial class Foo : Godot.Object
+ partial class Foo : GodotObject
{
}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Generic.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Generic.cs
index b21b035b4d..2cd1a08c0e 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Generic.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Generic.cs
@@ -2,19 +2,19 @@
namespace Godot.SourceGenerators.Sample
{
- partial class Generic<T> : Godot.Object
+ partial class Generic<T> : GodotObject
{
private int _field;
}
// Generic again but different generic parameters
- partial class Generic<T, R> : Godot.Object
+ partial class Generic<T, R> : GodotObject
{
private int _field;
}
// Generic again but without generic parameters
- partial class Generic : Godot.Object
+ partial class Generic : GodotObject
{
private int _field;
}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Methods.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Methods.cs
index 618ba24abc..9aa6be3972 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Methods.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Methods.cs
@@ -3,7 +3,7 @@ using System.Diagnostics.CodeAnalysis;
namespace Godot.SourceGenerators.Sample;
[SuppressMessage("ReSharper", "RedundantNameQualifier")]
-public partial class Methods : Godot.Object
+public partial class Methods : GodotObject
{
private void MethodWithOverload()
{
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/MoreExportedFields.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/MoreExportedFields.cs
new file mode 100644
index 0000000000..64088215e9
--- /dev/null
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/MoreExportedFields.cs
@@ -0,0 +1,19 @@
+using System;
+using System.Diagnostics.CodeAnalysis;
+
+#pragma warning disable CS0169
+#pragma warning disable CS0414
+
+namespace Godot.SourceGenerators.Sample
+{
+ [SuppressMessage("ReSharper", "BuiltInTypeReferenceStyle")]
+ [SuppressMessage("ReSharper", "RedundantNameQualifier")]
+ [SuppressMessage("ReSharper", "ArrangeObjectCreationWhenTypeEvident")]
+ [SuppressMessage("ReSharper", "InconsistentNaming")]
+ // We split the definition of ExportedFields to verify properties work across multiple files.
+ public partial class ExportedFields : GodotObject
+ {
+ // Note we use Array and not System.Array. This tests the generated namespace qualification.
+ [Export] private Int64[] field_empty_Int64Array = Array.Empty<Int64>();
+ }
+}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Common.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Common.cs
index e28788ec0b..41bf89e6d8 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Common.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Common.cs
@@ -14,9 +14,9 @@ namespace Godot.SourceGenerators
{
string message =
"Missing partial modifier on declaration of type '" +
- $"{symbol.FullQualifiedName()}' which is a subclass of '{GodotClasses.Object}'";
+ $"{symbol.FullQualifiedNameOmitGlobal()}' which is a subclass of '{GodotClasses.GodotObject}'";
- string description = $"{message}. Subclasses of '{GodotClasses.Object}' " +
+ string description = $"{message}. Subclasses of '{GodotClasses.GodotObject}' " +
"must be declared with the partial modifier.";
context.ReportDiagnostic(Diagnostic.Create(
@@ -41,14 +41,14 @@ namespace Godot.SourceGenerators
.GetDeclaredSymbol(outerTypeDeclSyntax);
string fullQualifiedName = outerSymbol is INamedTypeSymbol namedTypeSymbol ?
- namedTypeSymbol.FullQualifiedName() :
+ namedTypeSymbol.FullQualifiedNameOmitGlobal() :
"type not found";
string message =
$"Missing partial modifier on declaration of type '{fullQualifiedName}', " +
- $"which contains one or more subclasses of '{GodotClasses.Object}'";
+ $"which contains one or more subclasses of '{GodotClasses.GodotObject}'";
- string description = $"{message}. Subclasses of '{GodotClasses.Object}' and their " +
+ string description = $"{message}. Subclasses of '{GodotClasses.GodotObject}' and their " +
"containing types must be declared with the partial modifier.";
context.ReportDiagnostic(Diagnostic.Create(
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs
index 8de12de23b..f0c9043fd5 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs
@@ -2,6 +2,7 @@ using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
+using System.Text;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAnalysis.CSharp.Syntax;
@@ -84,7 +85,7 @@ namespace Godot.SourceGenerators
var classTypeSymbol = sm.GetDeclaredSymbol(cds);
if (classTypeSymbol?.BaseType == null
- || !classTypeSymbol.BaseType.InheritsFrom("GodotSharp", GodotClasses.Object))
+ || !classTypeSymbol.BaseType.InheritsFrom("GodotSharp", GodotClasses.GodotObject))
{
symbol = null;
return false;
@@ -148,22 +149,73 @@ namespace Godot.SourceGenerators
};
}
+ public static string NameWithTypeParameters(this INamedTypeSymbol symbol)
+ {
+ return symbol.IsGenericType ?
+ string.Concat(symbol.Name, "<", string.Join(", ", symbol.TypeParameters), ">") :
+ symbol.Name;
+ }
+
private static SymbolDisplayFormat FullyQualifiedFormatOmitGlobal { get; } =
SymbolDisplayFormat.FullyQualifiedFormat
.WithGlobalNamespaceStyle(SymbolDisplayGlobalNamespaceStyle.Omitted);
- public static string FullQualifiedName(this ITypeSymbol symbol)
+ private static SymbolDisplayFormat FullyQualifiedFormatIncludeGlobal { get; } =
+ SymbolDisplayFormat.FullyQualifiedFormat
+ .WithGlobalNamespaceStyle(SymbolDisplayGlobalNamespaceStyle.Included);
+
+ public static string FullQualifiedNameOmitGlobal(this ITypeSymbol symbol)
=> symbol.ToDisplayString(NullableFlowState.NotNull, FullyQualifiedFormatOmitGlobal);
- public static string NameWithTypeParameters(this INamedTypeSymbol symbol)
+ public static string FullQualifiedNameOmitGlobal(this INamespaceSymbol namespaceSymbol)
+ => namespaceSymbol.ToDisplayString(FullyQualifiedFormatOmitGlobal);
+
+ public static string FullQualifiedNameIncludeGlobal(this ITypeSymbol symbol)
+ => symbol.ToDisplayString(NullableFlowState.NotNull, FullyQualifiedFormatIncludeGlobal);
+
+ public static string FullQualifiedNameIncludeGlobal(this INamespaceSymbol namespaceSymbol)
+ => namespaceSymbol.ToDisplayString(FullyQualifiedFormatIncludeGlobal);
+
+ public static string FullQualifiedSyntax(this SyntaxNode node, SemanticModel sm)
{
- return symbol.IsGenericType ?
- string.Concat(symbol.Name, "<", string.Join(", ", symbol.TypeParameters), ">") :
- symbol.Name;
+ StringBuilder sb = new();
+ FullQualifiedSyntax(node, sm, sb, true);
+ return sb.ToString();
}
- public static string FullQualifiedName(this INamespaceSymbol namespaceSymbol)
- => namespaceSymbol.ToDisplayString(FullyQualifiedFormatOmitGlobal);
+ private static void FullQualifiedSyntax(SyntaxNode node, SemanticModel sm, StringBuilder sb, bool isFirstNode)
+ {
+ if (node is NameSyntax ns && isFirstNode)
+ {
+ SymbolInfo nameInfo = sm.GetSymbolInfo(ns);
+ sb.Append(nameInfo.Symbol?.ToDisplayString(FullyQualifiedFormatIncludeGlobal) ?? ns.ToString());
+ return;
+ }
+
+ bool innerIsFirstNode = true;
+ foreach (var child in node.ChildNodesAndTokens())
+ {
+ if (child.HasLeadingTrivia)
+ {
+ sb.Append(child.GetLeadingTrivia());
+ }
+
+ if (child.IsNode)
+ {
+ FullQualifiedSyntax(child.AsNode()!, sm, sb, isFirstNode: innerIsFirstNode);
+ innerIsFirstNode = false;
+ }
+ else
+ {
+ sb.Append(child);
+ }
+
+ if (child.HasTrailingTrivia)
+ {
+ sb.Append(child.GetTrailingTrivia());
+ }
+ }
+ }
public static string SanitizeQualifiedNameForUniqueHint(this string qualifiedName)
=> qualifiedName
@@ -216,8 +268,9 @@ namespace Godot.SourceGenerators
if (parameters.Length > paramTypes.Length)
return null; // Ignore incompatible method
- return new GodotMethodData(method, paramTypes, parameters
- .Select(p => p.Type).ToImmutableArray(), retType, retSymbol);
+ return new GodotMethodData(method, paramTypes,
+ parameters.Select(p => p.Type).ToImmutableArray(),
+ retType != null ? (retType.Value, retSymbol) : null);
}
public static IEnumerable<GodotMethodData> WhereHasGodotCompatibleSignature(
@@ -242,8 +295,8 @@ namespace Godot.SourceGenerators
foreach (var property in properties)
{
// TODO: We should still restore read-only properties after reloading assembly. Two possible ways: reflection or turn RestoreGodotObjectData into a constructor overload.
- // Ignore properties without a getter or without a setter. Godot properties must be both readable and writable.
- if (property.IsWriteOnly || property.IsReadOnly)
+ // Ignore properties without a getter, without a setter or with an init-only setter. Godot properties must be both readable and writable.
+ if (property.IsWriteOnly || property.IsReadOnly || property.SetMethod!.IsInitOnly)
continue;
var marshalType = MarshalUtils.ConvertManagedTypeToMarshalType(property.Type, typeCache);
@@ -278,10 +331,10 @@ namespace Godot.SourceGenerators
public static string Path(this Location location)
=> location.SourceTree?.GetLineSpan(location.SourceSpan).Path
- ?? location.GetLineSpan().Path;
+ ?? location.GetLineSpan().Path;
public static int StartLine(this Location location)
=> location.SourceTree?.GetLineSpan(location.SourceSpan).StartLinePosition.Line
- ?? location.GetLineSpan().StartLinePosition.Line;
+ ?? location.GetLineSpan().StartLinePosition.Line;
}
}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotClasses.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotClasses.cs
index 1d8ddbabf2..b60148b34f 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotClasses.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotClasses.cs
@@ -2,7 +2,7 @@ namespace Godot.SourceGenerators
{
public static class GodotClasses
{
- public const string Object = "Godot.Object";
+ public const string GodotObject = "Godot.GodotObject";
public const string AssemblyHasScriptsAttr = "Godot.AssemblyHasScriptsAttribute";
public const string ExportAttr = "Godot.ExportAttribute";
public const string ExportCategoryAttr = "Godot.ExportCategoryAttribute";
@@ -10,7 +10,7 @@ namespace Godot.SourceGenerators
public const string ExportSubgroupAttr = "Godot.ExportSubgroupAttribute";
public const string SignalAttr = "Godot.SignalAttribute";
public const string MustBeVariantAttr = "Godot.MustBeVariantAttribute";
- public const string GodotClassNameAttr = "Godot.GodotClassName";
+ public const string GodotClassNameAttr = "Godot.GodotClassNameAttribute";
public const string SystemFlagsAttr = "System.FlagsAttribute";
}
}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotEnums.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotEnums.cs
index 1a25d684a0..b30c8c240e 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotEnums.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotEnums.cs
@@ -12,19 +12,19 @@ namespace Godot.SourceGenerators
Float = 3,
String = 4,
Vector2 = 5,
- Vector2i = 6,
+ Vector2I = 6,
Rect2 = 7,
- Rect2i = 8,
+ Rect2I = 8,
Vector3 = 9,
- Vector3i = 10,
- Transform2d = 11,
+ Vector3I = 10,
+ Transform2D = 11,
Vector4 = 12,
- Vector4i = 13,
+ Vector4I = 13,
Plane = 14,
Quaternion = 15,
Aabb = 16,
Basis = 17,
- Transform3d = 18,
+ Transform3D = 18,
Projection = 19,
Color = 20,
StringName = 21,
@@ -56,12 +56,12 @@ namespace Godot.SourceGenerators
ExpEasing = 4,
Link = 5,
Flags = 6,
- Layers2dRender = 7,
- Layers2dPhysics = 8,
- Layers2dNavigation = 9,
- Layers3dRender = 10,
- Layers3dPhysics = 11,
- Layers3dNavigation = 12,
+ Layers2DRender = 7,
+ Layers2DPhysics = 8,
+ Layers2DNavigation = 9,
+ Layers3DRender = 10,
+ Layers3DPhysics = 11,
+ Layers3DNavigation = 12,
File = 13,
Dir = 14,
GlobalFile = 15,
@@ -71,30 +71,22 @@ namespace Godot.SourceGenerators
Expression = 19,
PlaceholderText = 20,
ColorNoAlpha = 21,
- ImageCompressLossy = 22,
- ImageCompressLossless = 23,
- ObjectId = 24,
- TypeString = 25,
- NodePathToEditedNode = 26,
- MethodOfVariantType = 27,
- MethodOfBaseType = 28,
- MethodOfInstance = 29,
- MethodOfScript = 30,
- PropertyOfVariantType = 31,
- PropertyOfBaseType = 32,
- PropertyOfInstance = 33,
- PropertyOfScript = 34,
- ObjectTooBig = 35,
- NodePathValidTypes = 36,
- SaveFile = 37,
- GlobalSaveFile = 38,
- IntIsObjectid = 39,
- IntIsPointer = 41,
- ArrayType = 40,
- LocaleId = 42,
- LocalizableString = 43,
- NodeType = 44,
- Max = 45
+ ObjectId = 22,
+ TypeString = 23,
+ NodePathToEditedNode = 24,
+ ObjectTooBig = 25,
+ NodePathValidTypes = 26,
+ SaveFile = 27,
+ GlobalSaveFile = 28,
+ IntIsObjectid = 29,
+ IntIsPointer = 30,
+ ArrayType = 31,
+ LocaleId = 32,
+ LocalizableString = 33,
+ NodeType = 34,
+ HideQuaternionEdit = 35,
+ Password = 36,
+ Max = 37
}
[Flags]
@@ -103,9 +95,9 @@ namespace Godot.SourceGenerators
None = 0,
Storage = 2,
Editor = 4,
- Checkable = 8,
- Checked = 16,
- Internationalized = 32,
+ Internal = 8,
+ Checkable = 16,
+ Checked = 32,
Group = 64,
Category = 128,
Subgroup = 256,
@@ -114,13 +106,13 @@ namespace Godot.SourceGenerators
RestartIfChanged = 2048,
ScriptVariable = 4096,
StoreIfNull = 8192,
- AnimateAsTrigger = 16384,
- UpdateAllIfModified = 32768,
- ScriptDefaultValue = 65536,
- ClassIsEnum = 131072,
- NilIsVariant = 262144,
- Internal = 524288,
- DoNotShareOnDuplicate = 1048576,
+ UpdateAllIfModified = 16384,
+ ScriptDefaultValue = 32768,
+ ClassIsEnum = 65536,
+ NilIsVariant = 131072,
+ Array = 262144,
+ AlwaysDuplicate = 524288,
+ NeverDuplicate = 1048576,
HighEndGfx = 2097152,
NodePathFromSceneRoot = 4194304,
ResourceNotPersistent = 8388608,
@@ -128,12 +120,12 @@ namespace Godot.SourceGenerators
DeferredSetResource = 33554432,
EditorInstantiateObject = 67108864,
EditorBasicSetting = 134217728,
- Array = 536870912,
+ ReadOnly = 268435456,
Default = 6,
- DefaultIntl = 38,
NoEditor = 2
}
+ [Flags]
public enum MethodFlags
{
Normal = 1,
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotMemberData.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotMemberData.cs
index db395e21cb..0760ea11bb 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotMemberData.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotMemberData.cs
@@ -3,26 +3,24 @@ using Microsoft.CodeAnalysis;
namespace Godot.SourceGenerators
{
- public struct GodotMethodData
+ public readonly struct GodotMethodData
{
public GodotMethodData(IMethodSymbol method, ImmutableArray<MarshalType> paramTypes,
- ImmutableArray<ITypeSymbol> paramTypeSymbols, MarshalType? retType, ITypeSymbol? retSymbol)
+ ImmutableArray<ITypeSymbol> paramTypeSymbols, (MarshalType MarshalType, ITypeSymbol TypeSymbol)? retType)
{
Method = method;
ParamTypes = paramTypes;
ParamTypeSymbols = paramTypeSymbols;
RetType = retType;
- RetSymbol = retSymbol;
}
public IMethodSymbol Method { get; }
public ImmutableArray<MarshalType> ParamTypes { get; }
public ImmutableArray<ITypeSymbol> ParamTypeSymbols { get; }
- public MarshalType? RetType { get; }
- public ITypeSymbol? RetSymbol { get; }
+ public (MarshalType MarshalType, ITypeSymbol TypeSymbol)? RetType { get; }
}
- public struct GodotSignalDelegateData
+ public readonly struct GodotSignalDelegateData
{
public GodotSignalDelegateData(string name, INamedTypeSymbol delegateSymbol, GodotMethodData invokeMethodData)
{
@@ -36,7 +34,7 @@ namespace Godot.SourceGenerators
public GodotMethodData InvokeMethodData { get; }
}
- public struct GodotPropertyData
+ public readonly struct GodotPropertyData
{
public GodotPropertyData(IPropertySymbol propertySymbol, MarshalType type)
{
@@ -48,7 +46,7 @@ namespace Godot.SourceGenerators
public MarshalType Type { get; }
}
- public struct GodotFieldData
+ public readonly struct GodotFieldData
{
public GodotFieldData(IFieldSymbol fieldSymbol, MarshalType type)
{
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotPluginsInitializerGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotPluginsInitializerGenerator.cs
index 19fdd51dab..47a4516948 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotPluginsInitializerGenerator.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotPluginsInitializerGenerator.cs
@@ -34,7 +34,7 @@ namespace GodotPlugins.Game
{
DllImportResolver dllImportResolver = new GodotDllImportResolver(godotDllHandle).OnResolveDllImport;
- var coreApiAssembly = typeof(Godot.Object).Assembly;
+ var coreApiAssembly = typeof(global::Godot.GodotObject).Assembly;
NativeLibrary.SetDllImportResolver(coreApiAssembly, dllImportResolver);
@@ -42,13 +42,13 @@ namespace GodotPlugins.Game
ManagedCallbacks.Create(outManagedCallbacks);
- ScriptManagerBridge.LookupScriptsInAssembly(typeof(GodotPlugins.Game.Main).Assembly);
+ ScriptManagerBridge.LookupScriptsInAssembly(typeof(global::GodotPlugins.Game.Main).Assembly);
return godot_bool.True;
}
catch (Exception e)
{
- Console.Error.WriteLine(e);
+ global::System.Console.Error.WriteLine(e);
return false.ToGodotBool();
}
}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalType.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalType.cs
index 15f5803bf0..be6af117eb 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalType.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalType.cs
@@ -21,23 +21,23 @@ namespace Godot.SourceGenerators
// Godot structs
Vector2,
- Vector2i,
+ Vector2I,
Rect2,
- Rect2i,
+ Rect2I,
Transform2D,
Vector3,
- Vector3i,
+ Vector3I,
Basis,
Quaternion,
Transform3D,
Vector4,
- Vector4i,
+ Vector4I,
Projection,
- AABB,
+ Aabb,
Color,
Plane,
Callable,
- SignalInfo,
+ Signal,
// Enums
Enum,
@@ -55,7 +55,7 @@ namespace Godot.SourceGenerators
GodotObjectOrDerivedArray,
SystemArrayOfStringName,
SystemArrayOfNodePath,
- SystemArrayOfRID,
+ SystemArrayOfRid,
// Variant
Variant,
@@ -64,7 +64,7 @@ namespace Godot.SourceGenerators
GodotObjectOrDerived,
StringName,
NodePath,
- RID,
+ Rid,
GodotDictionary,
GodotArray,
GodotGenericDictionary,
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs
index bd40675fd3..0258f53062 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs
@@ -19,7 +19,7 @@ namespace Godot.SourceGenerators
throw new InvalidOperationException($"Type not found: '{fullyQualifiedMetadataName}'.");
}
- GodotObjectType = GetTypeByMetadataNameOrThrow("Godot.Object");
+ GodotObjectType = GetTypeByMetadataNameOrThrow(GodotClasses.GodotObject);
}
}
@@ -40,23 +40,23 @@ namespace Godot.SourceGenerators
MarshalType.Double => VariantType.Float,
MarshalType.String => VariantType.String,
MarshalType.Vector2 => VariantType.Vector2,
- MarshalType.Vector2i => VariantType.Vector2i,
+ MarshalType.Vector2I => VariantType.Vector2I,
MarshalType.Rect2 => VariantType.Rect2,
- MarshalType.Rect2i => VariantType.Rect2i,
- MarshalType.Transform2D => VariantType.Transform2d,
+ MarshalType.Rect2I => VariantType.Rect2I,
+ MarshalType.Transform2D => VariantType.Transform2D,
MarshalType.Vector3 => VariantType.Vector3,
- MarshalType.Vector3i => VariantType.Vector3i,
+ MarshalType.Vector3I => VariantType.Vector3I,
MarshalType.Basis => VariantType.Basis,
MarshalType.Quaternion => VariantType.Quaternion,
- MarshalType.Transform3D => VariantType.Transform3d,
+ MarshalType.Transform3D => VariantType.Transform3D,
MarshalType.Vector4 => VariantType.Vector4,
- MarshalType.Vector4i => VariantType.Vector4i,
+ MarshalType.Vector4I => VariantType.Vector4I,
MarshalType.Projection => VariantType.Projection,
- MarshalType.AABB => VariantType.Aabb,
+ MarshalType.Aabb => VariantType.Aabb,
MarshalType.Color => VariantType.Color,
MarshalType.Plane => VariantType.Plane,
MarshalType.Callable => VariantType.Callable,
- MarshalType.SignalInfo => VariantType.Signal,
+ MarshalType.Signal => VariantType.Signal,
MarshalType.Enum => VariantType.Int,
MarshalType.ByteArray => VariantType.PackedByteArray,
MarshalType.Int32Array => VariantType.PackedInt32Array,
@@ -70,12 +70,12 @@ namespace Godot.SourceGenerators
MarshalType.GodotObjectOrDerivedArray => VariantType.Array,
MarshalType.SystemArrayOfStringName => VariantType.Array,
MarshalType.SystemArrayOfNodePath => VariantType.Array,
- MarshalType.SystemArrayOfRID => VariantType.Array,
+ MarshalType.SystemArrayOfRid => VariantType.Array,
MarshalType.Variant => VariantType.Nil,
MarshalType.GodotObjectOrDerived => VariantType.Object,
MarshalType.StringName => VariantType.StringName,
MarshalType.NodePath => VariantType.NodePath,
- MarshalType.RID => VariantType.Rid,
+ MarshalType.Rid => VariantType.Rid,
MarshalType.GodotDictionary => VariantType.Dictionary,
MarshalType.GodotArray => VariantType.Array,
MarshalType.GodotGenericDictionary => VariantType.Dictionary,
@@ -130,24 +130,24 @@ namespace Godot.SourceGenerators
return type switch
{
{ Name: "Vector2" } => MarshalType.Vector2,
- { Name: "Vector2i" } => MarshalType.Vector2i,
+ { Name: "Vector2I" } => MarshalType.Vector2I,
{ Name: "Rect2" } => MarshalType.Rect2,
- { Name: "Rect2i" } => MarshalType.Rect2i,
+ { Name: "Rect2I" } => MarshalType.Rect2I,
{ Name: "Transform2D" } => MarshalType.Transform2D,
{ Name: "Vector3" } => MarshalType.Vector3,
- { Name: "Vector3i" } => MarshalType.Vector3i,
+ { Name: "Vector3I" } => MarshalType.Vector3I,
{ Name: "Basis" } => MarshalType.Basis,
{ Name: "Quaternion" } => MarshalType.Quaternion,
{ Name: "Transform3D" } => MarshalType.Transform3D,
{ Name: "Vector4" } => MarshalType.Vector4,
- { Name: "Vector4i" } => MarshalType.Vector4i,
+ { Name: "Vector4I" } => MarshalType.Vector4I,
{ Name: "Projection" } => MarshalType.Projection,
- { Name: "AABB" } => MarshalType.AABB,
+ { Name: "Aabb" } => MarshalType.Aabb,
{ Name: "Color" } => MarshalType.Color,
{ Name: "Plane" } => MarshalType.Plane,
- { Name: "RID" } => MarshalType.RID,
+ { Name: "Rid" } => MarshalType.Rid,
{ Name: "Callable" } => MarshalType.Callable,
- { Name: "SignalInfo" } => MarshalType.SignalInfo,
+ { Name: "Signal" } => MarshalType.Signal,
{ Name: "Variant" } => MarshalType.Variant,
_ => null
};
@@ -196,8 +196,8 @@ namespace Godot.SourceGenerators
return MarshalType.SystemArrayOfStringName;
case { Name: "NodePath" }:
return MarshalType.SystemArrayOfNodePath;
- case { Name: "RID" }:
- return MarshalType.SystemArrayOfRID;
+ case { Name: "Rid" }:
+ return MarshalType.SystemArrayOfRid;
}
}
@@ -220,7 +220,7 @@ namespace Godot.SourceGenerators
_ => null
};
case "Collections"
- when type.ContainingNamespace?.FullQualifiedName() == "Godot.Collections":
+ when type.ContainingNamespace?.FullQualifiedNameOmitGlobal() == "Godot.Collections":
return type switch
{
{ Name: "Dictionary" } =>
@@ -304,240 +304,41 @@ namespace Godot.SourceGenerators
{
return marshalType switch
{
- MarshalType.Boolean =>
- source.Append(VariantUtils, ".ConvertToBool(", inputExpr, ")"),
- MarshalType.Char =>
- source.Append("(char)", VariantUtils, ".ConvertToUInt16(", inputExpr, ")"),
- MarshalType.SByte =>
- source.Append(VariantUtils, ".ConvertToInt8(", inputExpr, ")"),
- MarshalType.Int16 =>
- source.Append(VariantUtils, ".ConvertToInt16(", inputExpr, ")"),
- MarshalType.Int32 =>
- source.Append(VariantUtils, ".ConvertToInt32(", inputExpr, ")"),
- MarshalType.Int64 =>
- source.Append(VariantUtils, ".ConvertToInt64(", inputExpr, ")"),
- MarshalType.Byte =>
- source.Append(VariantUtils, ".ConvertToUInt8(", inputExpr, ")"),
- MarshalType.UInt16 =>
- source.Append(VariantUtils, ".ConvertToUInt16(", inputExpr, ")"),
- MarshalType.UInt32 =>
- source.Append(VariantUtils, ".ConvertToUInt32(", inputExpr, ")"),
- MarshalType.UInt64 =>
- source.Append(VariantUtils, ".ConvertToUInt64(", inputExpr, ")"),
- MarshalType.Single =>
- source.Append(VariantUtils, ".ConvertToFloat32(", inputExpr, ")"),
- MarshalType.Double =>
- source.Append(VariantUtils, ".ConvertToFloat64(", inputExpr, ")"),
- MarshalType.String =>
- source.Append(VariantUtils, ".ConvertToStringObject(", inputExpr, ")"),
- MarshalType.Vector2 =>
- source.Append(VariantUtils, ".ConvertToVector2(", inputExpr, ")"),
- MarshalType.Vector2i =>
- source.Append(VariantUtils, ".ConvertToVector2i(", inputExpr, ")"),
- MarshalType.Rect2 =>
- source.Append(VariantUtils, ".ConvertToRect2(", inputExpr, ")"),
- MarshalType.Rect2i =>
- source.Append(VariantUtils, ".ConvertToRect2i(", inputExpr, ")"),
- MarshalType.Transform2D =>
- source.Append(VariantUtils, ".ConvertToTransform2D(", inputExpr, ")"),
- MarshalType.Vector3 =>
- source.Append(VariantUtils, ".ConvertToVector3(", inputExpr, ")"),
- MarshalType.Vector3i =>
- source.Append(VariantUtils, ".ConvertToVector3i(", inputExpr, ")"),
- MarshalType.Basis =>
- source.Append(VariantUtils, ".ConvertToBasis(", inputExpr, ")"),
- MarshalType.Quaternion =>
- source.Append(VariantUtils, ".ConvertToQuaternion(", inputExpr, ")"),
- MarshalType.Transform3D =>
- source.Append(VariantUtils, ".ConvertToTransform3D(", inputExpr, ")"),
- MarshalType.Vector4 =>
- source.Append(VariantUtils, ".ConvertToVector4(", inputExpr, ")"),
- MarshalType.Vector4i =>
- source.Append(VariantUtils, ".ConvertToVector4i(", inputExpr, ")"),
- MarshalType.Projection =>
- source.Append(VariantUtils, ".ConvertToProjection(", inputExpr, ")"),
- MarshalType.AABB =>
- source.Append(VariantUtils, ".ConvertToAABB(", inputExpr, ")"),
- MarshalType.Color =>
- source.Append(VariantUtils, ".ConvertToColor(", inputExpr, ")"),
- MarshalType.Plane =>
- source.Append(VariantUtils, ".ConvertToPlane(", inputExpr, ")"),
- MarshalType.Callable =>
- source.Append(VariantUtils, ".ConvertToCallableManaged(", inputExpr, ")"),
- MarshalType.SignalInfo =>
- source.Append(VariantUtils, ".ConvertToSignalInfo(", inputExpr, ")"),
- MarshalType.Enum =>
- source.Append("(", typeSymbol.FullQualifiedName(),
- ")", VariantUtils, ".ConvertToInt32(", inputExpr, ")"),
- MarshalType.ByteArray =>
- source.Append(VariantUtils, ".ConvertAsPackedByteArrayToSystemArray(", inputExpr, ")"),
- MarshalType.Int32Array =>
- source.Append(VariantUtils, ".ConvertAsPackedInt32ArrayToSystemArray(", inputExpr, ")"),
- MarshalType.Int64Array =>
- source.Append(VariantUtils, ".ConvertAsPackedInt64ArrayToSystemArray(", inputExpr, ")"),
- MarshalType.Float32Array =>
- source.Append(VariantUtils, ".ConvertAsPackedFloat32ArrayToSystemArray(", inputExpr, ")"),
- MarshalType.Float64Array =>
- source.Append(VariantUtils, ".ConvertAsPackedFloat64ArrayToSystemArray(", inputExpr, ")"),
- MarshalType.StringArray =>
- source.Append(VariantUtils, ".ConvertAsPackedStringArrayToSystemArray(", inputExpr, ")"),
- MarshalType.Vector2Array =>
- source.Append(VariantUtils, ".ConvertAsPackedVector2ArrayToSystemArray(", inputExpr, ")"),
- MarshalType.Vector3Array =>
- source.Append(VariantUtils, ".ConvertAsPackedVector3ArrayToSystemArray(", inputExpr, ")"),
- MarshalType.ColorArray =>
- source.Append(VariantUtils, ".ConvertAsPackedColorArrayToSystemArray(", inputExpr, ")"),
+ // We need a special case for GodotObjectOrDerived[], because it's not supported by VariantUtils.ConvertTo<T>
MarshalType.GodotObjectOrDerivedArray =>
source.Append(VariantUtils, ".ConvertToSystemArrayOfGodotObject<",
- ((IArrayTypeSymbol)typeSymbol).ElementType.FullQualifiedName(), ">(", inputExpr, ")"),
- MarshalType.SystemArrayOfStringName =>
- source.Append(VariantUtils, ".ConvertToSystemArrayOfStringName(", inputExpr, ")"),
- MarshalType.SystemArrayOfNodePath =>
- source.Append(VariantUtils, ".ConvertToSystemArrayOfNodePath(", inputExpr, ")"),
- MarshalType.SystemArrayOfRID =>
- source.Append(VariantUtils, ".ConvertToSystemArrayOfRID(", inputExpr, ")"),
- MarshalType.Variant =>
- source.Append("global::Godot.Variant.CreateCopyingBorrowed(", inputExpr, ")"),
- MarshalType.GodotObjectOrDerived =>
- source.Append("(", typeSymbol.FullQualifiedName(),
- ")", VariantUtils, ".ConvertToGodotObject(", inputExpr, ")"),
- MarshalType.StringName =>
- source.Append(VariantUtils, ".ConvertToStringNameObject(", inputExpr, ")"),
- MarshalType.NodePath =>
- source.Append(VariantUtils, ".ConvertToNodePathObject(", inputExpr, ")"),
- MarshalType.RID =>
- source.Append(VariantUtils, ".ConvertToRID(", inputExpr, ")"),
- MarshalType.GodotDictionary =>
- source.Append(VariantUtils, ".ConvertToDictionaryObject(", inputExpr, ")"),
- MarshalType.GodotArray =>
- source.Append(VariantUtils, ".ConvertToArrayObject(", inputExpr, ")"),
+ ((IArrayTypeSymbol)typeSymbol).ElementType.FullQualifiedNameIncludeGlobal(), ">(",
+ inputExpr, ")"),
+ // We need a special case for generic Godot collections and GodotObjectOrDerived[], because VariantUtils.ConvertTo<T> is slower
MarshalType.GodotGenericDictionary =>
- source.Append(VariantUtils, ".ConvertToDictionaryObject<",
- ((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedName(), ", ",
- ((INamedTypeSymbol)typeSymbol).TypeArguments[1].FullQualifiedName(), ">(", inputExpr, ")"),
+ source.Append(VariantUtils, ".ConvertToDictionary<",
+ ((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedNameIncludeGlobal(), ", ",
+ ((INamedTypeSymbol)typeSymbol).TypeArguments[1].FullQualifiedNameIncludeGlobal(), ">(",
+ inputExpr, ")"),
MarshalType.GodotGenericArray =>
- source.Append(VariantUtils, ".ConvertToArrayObject<",
- ((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedName(), ">(", inputExpr, ")"),
- _ => throw new ArgumentOutOfRangeException(nameof(marshalType), marshalType,
- "Received unexpected marshal type")
+ source.Append(VariantUtils, ".ConvertToArray<",
+ ((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedNameIncludeGlobal(), ">(",
+ inputExpr, ")"),
+ _ => source.Append(VariantUtils, ".ConvertTo<",
+ typeSymbol.FullQualifiedNameIncludeGlobal(), ">(", inputExpr, ")"),
};
}
- public static StringBuilder AppendManagedToNativeVariantExpr(
- this StringBuilder source, string inputExpr, MarshalType marshalType)
+ public static StringBuilder AppendManagedToNativeVariantExpr(this StringBuilder source,
+ string inputExpr, ITypeSymbol typeSymbol, MarshalType marshalType)
{
return marshalType switch
{
- MarshalType.Boolean =>
- source.Append(VariantUtils, ".CreateFromBool(", inputExpr, ")"),
- MarshalType.Char =>
- source.Append(VariantUtils, ".CreateFromInt((ushort)", inputExpr, ")"),
- MarshalType.SByte =>
- source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"),
- MarshalType.Int16 =>
- source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"),
- MarshalType.Int32 =>
- source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"),
- MarshalType.Int64 =>
- source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"),
- MarshalType.Byte =>
- source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"),
- MarshalType.UInt16 =>
- source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"),
- MarshalType.UInt32 =>
- source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"),
- MarshalType.UInt64 =>
- source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"),
- MarshalType.Single =>
- source.Append(VariantUtils, ".CreateFromFloat(", inputExpr, ")"),
- MarshalType.Double =>
- source.Append(VariantUtils, ".CreateFromFloat(", inputExpr, ")"),
- MarshalType.String =>
- source.Append(VariantUtils, ".CreateFromString(", inputExpr, ")"),
- MarshalType.Vector2 =>
- source.Append(VariantUtils, ".CreateFromVector2(", inputExpr, ")"),
- MarshalType.Vector2i =>
- source.Append(VariantUtils, ".CreateFromVector2i(", inputExpr, ")"),
- MarshalType.Rect2 =>
- source.Append(VariantUtils, ".CreateFromRect2(", inputExpr, ")"),
- MarshalType.Rect2i =>
- source.Append(VariantUtils, ".CreateFromRect2i(", inputExpr, ")"),
- MarshalType.Transform2D =>
- source.Append(VariantUtils, ".CreateFromTransform2D(", inputExpr, ")"),
- MarshalType.Vector3 =>
- source.Append(VariantUtils, ".CreateFromVector3(", inputExpr, ")"),
- MarshalType.Vector3i =>
- source.Append(VariantUtils, ".CreateFromVector3i(", inputExpr, ")"),
- MarshalType.Basis =>
- source.Append(VariantUtils, ".CreateFromBasis(", inputExpr, ")"),
- MarshalType.Quaternion =>
- source.Append(VariantUtils, ".CreateFromQuaternion(", inputExpr, ")"),
- MarshalType.Transform3D =>
- source.Append(VariantUtils, ".CreateFromTransform3D(", inputExpr, ")"),
- MarshalType.Vector4 =>
- source.Append(VariantUtils, ".CreateFromVector4(", inputExpr, ")"),
- MarshalType.Vector4i =>
- source.Append(VariantUtils, ".CreateFromVector4i(", inputExpr, ")"),
- MarshalType.Projection =>
- source.Append(VariantUtils, ".CreateFromProjection(", inputExpr, ")"),
- MarshalType.AABB =>
- source.Append(VariantUtils, ".CreateFromAABB(", inputExpr, ")"),
- MarshalType.Color =>
- source.Append(VariantUtils, ".CreateFromColor(", inputExpr, ")"),
- MarshalType.Plane =>
- source.Append(VariantUtils, ".CreateFromPlane(", inputExpr, ")"),
- MarshalType.Callable =>
- source.Append(VariantUtils, ".CreateFromCallable(", inputExpr, ")"),
- MarshalType.SignalInfo =>
- source.Append(VariantUtils, ".CreateFromSignalInfo(", inputExpr, ")"),
- MarshalType.Enum =>
- source.Append(VariantUtils, ".CreateFromInt((int)", inputExpr, ")"),
- MarshalType.ByteArray =>
- source.Append(VariantUtils, ".CreateFromPackedByteArray(", inputExpr, ")"),
- MarshalType.Int32Array =>
- source.Append(VariantUtils, ".CreateFromPackedInt32Array(", inputExpr, ")"),
- MarshalType.Int64Array =>
- source.Append(VariantUtils, ".CreateFromPackedInt64Array(", inputExpr, ")"),
- MarshalType.Float32Array =>
- source.Append(VariantUtils, ".CreateFromPackedFloat32Array(", inputExpr, ")"),
- MarshalType.Float64Array =>
- source.Append(VariantUtils, ".CreateFromPackedFloat64Array(", inputExpr, ")"),
- MarshalType.StringArray =>
- source.Append(VariantUtils, ".CreateFromPackedStringArray(", inputExpr, ")"),
- MarshalType.Vector2Array =>
- source.Append(VariantUtils, ".CreateFromPackedVector2Array(", inputExpr, ")"),
- MarshalType.Vector3Array =>
- source.Append(VariantUtils, ".CreateFromPackedVector3Array(", inputExpr, ")"),
- MarshalType.ColorArray =>
- source.Append(VariantUtils, ".CreateFromPackedColorArray(", inputExpr, ")"),
+ // We need a special case for GodotObjectOrDerived[], because it's not supported by VariantUtils.CreateFrom<T>
MarshalType.GodotObjectOrDerivedArray =>
source.Append(VariantUtils, ".CreateFromSystemArrayOfGodotObject(", inputExpr, ")"),
- MarshalType.SystemArrayOfStringName =>
- source.Append(VariantUtils, ".CreateFromSystemArrayOfStringName(", inputExpr, ")"),
- MarshalType.SystemArrayOfNodePath =>
- source.Append(VariantUtils, ".CreateFromSystemArrayOfNodePath(", inputExpr, ")"),
- MarshalType.SystemArrayOfRID =>
- source.Append(VariantUtils, ".CreateFromSystemArrayOfRID(", inputExpr, ")"),
- MarshalType.Variant =>
- source.Append(inputExpr, ".CopyNativeVariant()"),
- MarshalType.GodotObjectOrDerived =>
- source.Append(VariantUtils, ".CreateFromGodotObject(", inputExpr, ")"),
- MarshalType.StringName =>
- source.Append(VariantUtils, ".CreateFromStringName(", inputExpr, ")"),
- MarshalType.NodePath =>
- source.Append(VariantUtils, ".CreateFromNodePath(", inputExpr, ")"),
- MarshalType.RID =>
- source.Append(VariantUtils, ".CreateFromRID(", inputExpr, ")"),
- MarshalType.GodotDictionary =>
- source.Append(VariantUtils, ".CreateFromDictionary(", inputExpr, ")"),
- MarshalType.GodotArray =>
- source.Append(VariantUtils, ".CreateFromArray(", inputExpr, ")"),
+ // We need a special case for generic Godot collections and GodotObjectOrDerived[], because VariantUtils.CreateFrom<T> is slower
MarshalType.GodotGenericDictionary =>
source.Append(VariantUtils, ".CreateFromDictionary(", inputExpr, ")"),
MarshalType.GodotGenericArray =>
source.Append(VariantUtils, ".CreateFromArray(", inputExpr, ")"),
- _ => throw new ArgumentOutOfRangeException(nameof(marshalType), marshalType,
- "Received unexpected marshal type")
+ _ => source.Append(VariantUtils, ".CreateFrom<",
+ typeSymbol.FullQualifiedNameIncludeGlobal(), ">(", inputExpr, ")"),
};
}
@@ -546,137 +347,37 @@ namespace Godot.SourceGenerators
{
return marshalType switch
{
- MarshalType.Boolean => source.Append(inputExpr, ".AsBool()"),
- MarshalType.Char => source.Append(inputExpr, ".AsChar()"),
- MarshalType.SByte => source.Append(inputExpr, ".AsSByte()"),
- MarshalType.Int16 => source.Append(inputExpr, ".AsInt16()"),
- MarshalType.Int32 => source.Append(inputExpr, ".AsInt32()"),
- MarshalType.Int64 => source.Append(inputExpr, ".AsInt64()"),
- MarshalType.Byte => source.Append(inputExpr, ".AsByte()"),
- MarshalType.UInt16 => source.Append(inputExpr, ".AsUInt16()"),
- MarshalType.UInt32 => source.Append(inputExpr, ".AsUInt32()"),
- MarshalType.UInt64 => source.Append(inputExpr, ".AsUInt64()"),
- MarshalType.Single => source.Append(inputExpr, ".AsSingle()"),
- MarshalType.Double => source.Append(inputExpr, ".AsDouble()"),
- MarshalType.String => source.Append(inputExpr, ".AsString()"),
- MarshalType.Vector2 => source.Append(inputExpr, ".AsVector2()"),
- MarshalType.Vector2i => source.Append(inputExpr, ".AsVector2i()"),
- MarshalType.Rect2 => source.Append(inputExpr, ".AsRect2()"),
- MarshalType.Rect2i => source.Append(inputExpr, ".AsRect2i()"),
- MarshalType.Transform2D => source.Append(inputExpr, ".AsTransform2D()"),
- MarshalType.Vector3 => source.Append(inputExpr, ".AsVector3()"),
- MarshalType.Vector3i => source.Append(inputExpr, ".AsVector3i()"),
- MarshalType.Basis => source.Append(inputExpr, ".AsBasis()"),
- MarshalType.Quaternion => source.Append(inputExpr, ".AsQuaternion()"),
- MarshalType.Transform3D => source.Append(inputExpr, ".AsTransform3D()"),
- MarshalType.Vector4 => source.Append(inputExpr, ".AsVector4()"),
- MarshalType.Vector4i => source.Append(inputExpr, ".AsVector4i()"),
- MarshalType.Projection => source.Append(inputExpr, ".AsProjection()"),
- MarshalType.AABB => source.Append(inputExpr, ".AsAABB()"),
- MarshalType.Color => source.Append(inputExpr, ".AsColor()"),
- MarshalType.Plane => source.Append(inputExpr, ".AsPlane()"),
- MarshalType.Callable => source.Append(inputExpr, ".AsCallable()"),
- MarshalType.SignalInfo => source.Append(inputExpr, ".AsSignalInfo()"),
- MarshalType.Enum =>
- source.Append("(", typeSymbol.FullQualifiedName(), ")", inputExpr, ".AsInt64()"),
- MarshalType.ByteArray => source.Append(inputExpr, ".AsByteArray()"),
- MarshalType.Int32Array => source.Append(inputExpr, ".AsInt32Array()"),
- MarshalType.Int64Array => source.Append(inputExpr, ".AsInt64Array()"),
- MarshalType.Float32Array => source.Append(inputExpr, ".AsFloat32Array()"),
- MarshalType.Float64Array => source.Append(inputExpr, ".AsFloat64Array()"),
- MarshalType.StringArray => source.Append(inputExpr, ".AsStringArray()"),
- MarshalType.Vector2Array => source.Append(inputExpr, ".AsVector2Array()"),
- MarshalType.Vector3Array => source.Append(inputExpr, ".AsVector3Array()"),
- MarshalType.ColorArray => source.Append(inputExpr, ".AsColorArray()"),
- MarshalType.GodotObjectOrDerivedArray => source.Append(inputExpr, ".AsGodotObjectArray<",
- ((IArrayTypeSymbol)typeSymbol).ElementType.FullQualifiedName(), ">()"),
- MarshalType.SystemArrayOfStringName => source.Append(inputExpr, ".AsSystemArrayOfStringName()"),
- MarshalType.SystemArrayOfNodePath => source.Append(inputExpr, ".AsSystemArrayOfNodePath()"),
- MarshalType.SystemArrayOfRID => source.Append(inputExpr, ".AsSystemArrayOfRID()"),
- MarshalType.Variant => source.Append(inputExpr),
- MarshalType.GodotObjectOrDerived => source.Append("(",
- typeSymbol.FullQualifiedName(), ")", inputExpr, ".AsGodotObject()"),
- MarshalType.StringName => source.Append(inputExpr, ".AsStringName()"),
- MarshalType.NodePath => source.Append(inputExpr, ".AsNodePath()"),
- MarshalType.RID => source.Append(inputExpr, ".AsRID()"),
- MarshalType.GodotDictionary => source.Append(inputExpr, ".AsGodotDictionary()"),
- MarshalType.GodotArray => source.Append(inputExpr, ".AsGodotArray()"),
- MarshalType.GodotGenericDictionary => source.Append(inputExpr, ".AsGodotDictionary<",
- ((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedName(), ", ",
- ((INamedTypeSymbol)typeSymbol).TypeArguments[1].FullQualifiedName(), ">()"),
- MarshalType.GodotGenericArray => source.Append(inputExpr, ".AsGodotArray<",
- ((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedName(), ">()"),
- _ => throw new ArgumentOutOfRangeException(nameof(marshalType), marshalType,
- "Received unexpected marshal type")
+ // We need a special case for GodotObjectOrDerived[], because it's not supported by Variant.As<T>
+ MarshalType.GodotObjectOrDerivedArray =>
+ source.Append(inputExpr, ".AsGodotObjectArray<",
+ ((IArrayTypeSymbol)typeSymbol).ElementType.FullQualifiedNameIncludeGlobal(), ">()"),
+ // We need a special case for generic Godot collections and GodotObjectOrDerived[], because Variant.As<T> is slower
+ MarshalType.GodotGenericDictionary =>
+ source.Append(inputExpr, ".AsGodotDictionary<",
+ ((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedNameIncludeGlobal(), ", ",
+ ((INamedTypeSymbol)typeSymbol).TypeArguments[1].FullQualifiedNameIncludeGlobal(), ">()"),
+ MarshalType.GodotGenericArray =>
+ source.Append(inputExpr, ".AsGodotArray<",
+ ((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedNameIncludeGlobal(), ">()"),
+ _ => source.Append(inputExpr, ".As<",
+ typeSymbol.FullQualifiedNameIncludeGlobal(), ">()")
};
}
public static StringBuilder AppendManagedToVariantExpr(this StringBuilder source,
- string inputExpr, MarshalType marshalType)
+ string inputExpr, ITypeSymbol typeSymbol, MarshalType marshalType)
{
- switch (marshalType)
+ return marshalType switch
{
- case MarshalType.Boolean:
- case MarshalType.Char:
- case MarshalType.SByte:
- case MarshalType.Int16:
- case MarshalType.Int32:
- case MarshalType.Int64:
- case MarshalType.Byte:
- case MarshalType.UInt16:
- case MarshalType.UInt32:
- case MarshalType.UInt64:
- case MarshalType.Single:
- case MarshalType.Double:
- case MarshalType.String:
- case MarshalType.Vector2:
- case MarshalType.Vector2i:
- case MarshalType.Rect2:
- case MarshalType.Rect2i:
- case MarshalType.Transform2D:
- case MarshalType.Vector3:
- case MarshalType.Vector3i:
- case MarshalType.Basis:
- case MarshalType.Quaternion:
- case MarshalType.Transform3D:
- case MarshalType.Vector4:
- case MarshalType.Vector4i:
- case MarshalType.Projection:
- case MarshalType.AABB:
- case MarshalType.Color:
- case MarshalType.Plane:
- case MarshalType.Callable:
- case MarshalType.SignalInfo:
- case MarshalType.ByteArray:
- case MarshalType.Int32Array:
- case MarshalType.Int64Array:
- case MarshalType.Float32Array:
- case MarshalType.Float64Array:
- case MarshalType.StringArray:
- case MarshalType.Vector2Array:
- case MarshalType.Vector3Array:
- case MarshalType.ColorArray:
- case MarshalType.GodotObjectOrDerivedArray:
- case MarshalType.SystemArrayOfStringName:
- case MarshalType.SystemArrayOfNodePath:
- case MarshalType.SystemArrayOfRID:
- case MarshalType.GodotObjectOrDerived:
- case MarshalType.StringName:
- case MarshalType.NodePath:
- case MarshalType.RID:
- case MarshalType.GodotDictionary:
- case MarshalType.GodotArray:
- case MarshalType.GodotGenericDictionary:
- case MarshalType.GodotGenericArray:
- return source.Append("Variant.CreateFrom(", inputExpr, ")");
- case MarshalType.Enum:
- return source.Append("Variant.CreateFrom((long)", inputExpr, ")");
- case MarshalType.Variant:
- return source.Append(inputExpr);
- default:
- throw new ArgumentOutOfRangeException(nameof(marshalType), marshalType,
- "Received unexpected marshal type");
- }
+ // We need a special case for GodotObjectOrDerived[], because it's not supported by Variant.From<T>
+ MarshalType.GodotObjectOrDerivedArray =>
+ source.Append("global::Godot.Variant.CreateFrom(", inputExpr, ")"),
+ // We need a special case for generic Godot collections, because Variant.From<T> is slower
+ MarshalType.GodotGenericDictionary or MarshalType.GodotGenericArray =>
+ source.Append("global::Godot.Variant.CreateFrom(", inputExpr, ")"),
+ _ => source.Append("global::Godot.Variant.From<",
+ typeSymbol.FullQualifiedNameIncludeGlobal(), ">(", inputExpr, ")")
+ };
}
}
}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MethodInfo.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MethodInfo.cs
index 81c6f2b7d5..bb9be862c4 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MethodInfo.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MethodInfo.cs
@@ -2,7 +2,7 @@ using System.Collections.Generic;
namespace Godot.SourceGenerators
{
- internal struct MethodInfo
+ internal readonly struct MethodInfo
{
public MethodInfo(string name, PropertyInfo returnVal, MethodFlags flags,
List<PropertyInfo>? arguments,
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MustBeVariantAnalyzer.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MustBeVariantAnalyzer.cs
index 98ca534c66..2a9758516c 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MustBeVariantAnalyzer.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MustBeVariantAnalyzer.cs
@@ -26,6 +26,10 @@ namespace Godot.SourceGenerators
private void AnalyzeNode(SyntaxNodeAnalysisContext context)
{
+ // Ignore syntax inside comments
+ if (IsInsideDocumentation(context.Node))
+ return;
+
var typeArgListSyntax = (TypeArgumentListSyntax)context.Node;
// Method invocation or variable declaration that contained the type arguments
@@ -74,6 +78,26 @@ namespace Godot.SourceGenerators
}
/// <summary>
+ /// Check if the syntax node is inside a documentation syntax.
+ /// </summary>
+ /// <param name="syntax">Syntax node to check.</param>
+ /// <returns><see langword="true"/> if the syntax node is inside a documentation syntax.</returns>
+ private bool IsInsideDocumentation(SyntaxNode? syntax)
+ {
+ while (syntax != null)
+ {
+ if (syntax is DocumentationCommentTriviaSyntax)
+ {
+ return true;
+ }
+
+ syntax = syntax.Parent;
+ }
+
+ return false;
+ }
+
+ /// <summary>
/// Check if the given type argument is being used in a type parameter that contains
/// the <c>MustBeVariantAttribute</c>; otherwise, we ignore the attribute.
/// </summary>
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/PropertyInfo.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/PropertyInfo.cs
index b345f5f84d..2b89633ef6 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/PropertyInfo.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/PropertyInfo.cs
@@ -1,6 +1,6 @@
namespace Godot.SourceGenerators
{
- internal struct PropertyInfo
+ internal readonly struct PropertyInfo
{
public PropertyInfo(VariantType type, string name, PropertyHint hint,
string? hintString, PropertyUsageFlags usage, bool exported)
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs
index d5d80df643..f79909589e 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs
@@ -80,13 +80,13 @@ namespace Godot.SourceGenerators
{
INamespaceSymbol namespaceSymbol = symbol.ContainingNamespace;
string classNs = namespaceSymbol != null && !namespaceSymbol.IsGlobalNamespace ?
- namespaceSymbol.FullQualifiedName() :
+ namespaceSymbol.FullQualifiedNameOmitGlobal() :
string.Empty;
bool hasNamespace = classNs.Length != 0;
bool isInnerClass = symbol.ContainingType != null;
- string uniqueHint = symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint()
+ string uniqueHint = symbol.FullQualifiedNameOmitGlobal().SanitizeQualifiedNameForUniqueHint()
+ "_ScriptMethods.generated";
var source = new StringBuilder();
@@ -135,7 +135,8 @@ namespace Godot.SourceGenerators
source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n");
- source.Append($" public new class MethodName : {symbol.BaseType.FullQualifiedName()}.MethodName {{\n");
+ source.Append(
+ $" public new class MethodName : {symbol.BaseType.FullQualifiedNameIncludeGlobal()}.MethodName {{\n");
// Generate cached StringNames for methods and properties, for fast lookup
@@ -146,7 +147,7 @@ namespace Godot.SourceGenerators
foreach (string methodName in distinctMethodNames)
{
- source.Append(" public new static readonly StringName ");
+ source.Append(" public new static readonly global::Godot.StringName ");
source.Append(methodName);
source.Append(" = \"");
source.Append(methodName);
@@ -159,7 +160,7 @@ namespace Godot.SourceGenerators
if (godotClassMethods.Length > 0)
{
- const string listType = "System.Collections.Generic.List<global::Godot.Bridge.MethodInfo>";
+ const string listType = "global::System.Collections.Generic.List<global::Godot.Bridge.MethodInfo>";
source.Append(" internal new static ")
.Append(listType)
@@ -248,7 +249,7 @@ namespace Godot.SourceGenerators
AppendPropertyInfo(source, methodInfo.ReturnVal);
- source.Append(", flags: (Godot.MethodFlags)")
+ source.Append(", flags: (global::Godot.MethodFlags)")
.Append((int)methodInfo.Flags)
.Append(", arguments: ");
@@ -276,15 +277,15 @@ namespace Godot.SourceGenerators
private static void AppendPropertyInfo(StringBuilder source, PropertyInfo propertyInfo)
{
- source.Append("new(type: (Godot.Variant.Type)")
+ source.Append("new(type: (global::Godot.Variant.Type)")
.Append((int)propertyInfo.Type)
.Append(", name: \"")
.Append(propertyInfo.Name)
- .Append("\", hint: (Godot.PropertyHint)")
+ .Append("\", hint: (global::Godot.PropertyHint)")
.Append((int)propertyInfo.Hint)
.Append(", hintString: \"")
.Append(propertyInfo.HintString)
- .Append("\", usage: (Godot.PropertyUsageFlags)")
+ .Append("\", usage: (global::Godot.PropertyUsageFlags)")
.Append((int)propertyInfo.Usage)
.Append(", exported: ")
.Append(propertyInfo.Exported ? "true" : "false")
@@ -297,7 +298,7 @@ namespace Godot.SourceGenerators
if (method.RetType != null)
{
- returnVal = DeterminePropertyInfo(method.RetType.Value, name: string.Empty);
+ returnVal = DeterminePropertyInfo(method.RetType.Value.MarshalType, name: string.Empty);
}
else
{
@@ -391,7 +392,8 @@ namespace Godot.SourceGenerators
{
source.Append(" ret = ");
- source.AppendManagedToNativeVariantExpr("callRet", method.RetType.Value);
+ source.AppendManagedToNativeVariantExpr("callRet",
+ method.RetType.Value.TypeSymbol, method.RetType.Value.MarshalType);
source.Append(";\n");
source.Append(" return true;\n");
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs
index ccfb405d26..eae7e41da8 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs
@@ -45,8 +45,11 @@ namespace Godot.SourceGenerators
return false;
})
)
- // Ignore classes whose name is not the same as the file name
- .Where(x => Path.GetFileNameWithoutExtension(x.cds.SyntaxTree.FilePath) == x.symbol.Name)
+ .Where(x =>
+ // Ignore classes whose name is not the same as the file name
+ Path.GetFileNameWithoutExtension(x.cds.SyntaxTree.FilePath) == x.symbol.Name &&
+ // Ignore generic classes
+ !x.symbol.IsGenericType)
.GroupBy(x => x.symbol)
.ToDictionary(g => g.Key, g => g.Select(x => x.cds));
@@ -92,11 +95,11 @@ namespace Godot.SourceGenerators
INamespaceSymbol namespaceSymbol = symbol.ContainingNamespace;
string classNs = namespaceSymbol != null && !namespaceSymbol.IsGlobalNamespace ?
- namespaceSymbol.FullQualifiedName() :
+ namespaceSymbol.FullQualifiedNameOmitGlobal() :
string.Empty;
bool hasNamespace = classNs.Length != 0;
- string uniqueHint = symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint()
+ string uniqueHint = symbol.FullQualifiedNameOmitGlobal().SanitizeQualifiedNameForUniqueHint()
+ "_ScriptPath.generated";
var source = new StringBuilder();
@@ -150,8 +153,6 @@ namespace Godot.SourceGenerators
first = false;
sourceBuilder.Append("typeof(");
sourceBuilder.Append(qualifiedName);
- if (godotClass.Key.IsGenericType)
- sourceBuilder.Append($"<{new string(',', godotClass.Key.TypeParameters.Count() - 1)}>");
sourceBuilder.Append(")");
}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs
index 1198c633d9..b720fb93a3 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs
@@ -66,13 +66,13 @@ namespace Godot.SourceGenerators
{
INamespaceSymbol namespaceSymbol = symbol.ContainingNamespace;
string classNs = namespaceSymbol != null && !namespaceSymbol.IsGlobalNamespace ?
- namespaceSymbol.FullQualifiedName() :
+ namespaceSymbol.FullQualifiedNameOmitGlobal() :
string.Empty;
bool hasNamespace = classNs.Length != 0;
bool isInnerClass = symbol.ContainingType != null;
- string uniqueHint = symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint()
+ string uniqueHint = symbol.FullQualifiedNameOmitGlobal().SanitizeQualifiedNameForUniqueHint()
+ "_ScriptProperties.generated";
var source = new StringBuilder();
@@ -124,14 +124,15 @@ namespace Godot.SourceGenerators
source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n");
- source.Append($" public new class PropertyName : {symbol.BaseType.FullQualifiedName()}.PropertyName {{\n");
+ source.Append(
+ $" public new class PropertyName : {symbol.BaseType.FullQualifiedNameIncludeGlobal()}.PropertyName {{\n");
// Generate cached StringNames for methods and properties, for fast lookup
foreach (var property in godotClassProperties)
{
string propertyName = property.PropertySymbol.Name;
- source.Append(" public new static readonly StringName ");
+ source.Append(" public new static readonly global::Godot.StringName ");
source.Append(propertyName);
source.Append(" = \"");
source.Append(propertyName);
@@ -141,7 +142,7 @@ namespace Godot.SourceGenerators
foreach (var field in godotClassFields)
{
string fieldName = field.FieldSymbol.Name;
- source.Append(" public new static readonly StringName ");
+ source.Append(" public new static readonly global::Godot.StringName ");
source.Append(fieldName);
source.Append(" = \"");
source.Append(fieldName);
@@ -157,7 +158,7 @@ namespace Godot.SourceGenerators
// Generate SetGodotClassPropertyValue
bool allPropertiesAreReadOnly = godotClassFields.All(fi => fi.FieldSymbol.IsReadOnly) &&
- godotClassProperties.All(pi => pi.PropertySymbol.IsReadOnly);
+ godotClassProperties.All(pi => pi.PropertySymbol.IsReadOnly || pi.PropertySymbol.SetMethod!.IsInitOnly);
if (!allPropertiesAreReadOnly)
{
@@ -167,7 +168,7 @@ namespace Godot.SourceGenerators
isFirstEntry = true;
foreach (var property in godotClassProperties)
{
- if (property.PropertySymbol.IsReadOnly)
+ if (property.PropertySymbol.IsReadOnly || property.PropertySymbol.SetMethod!.IsInitOnly)
continue;
GeneratePropertySetter(property.PropertySymbol.Name,
@@ -199,14 +200,14 @@ namespace Godot.SourceGenerators
foreach (var property in godotClassProperties)
{
GeneratePropertyGetter(property.PropertySymbol.Name,
- property.Type, source, isFirstEntry);
+ property.PropertySymbol.Type, property.Type, source, isFirstEntry);
isFirstEntry = false;
}
foreach (var field in godotClassFields)
{
GeneratePropertyGetter(field.FieldSymbol.Name,
- field.Type, source, isFirstEntry);
+ field.FieldSymbol.Type, field.Type, source, isFirstEntry);
isFirstEntry = false;
}
@@ -216,7 +217,7 @@ namespace Godot.SourceGenerators
// Generate GetGodotPropertyList
- string dictionaryType = "System.Collections.Generic.List<global::Godot.Bridge.PropertyInfo>";
+ string dictionaryType = "global::System.Collections.Generic.List<global::Godot.Bridge.PropertyInfo>";
source.Append(" internal new static ")
.Append(dictionaryType)
@@ -292,7 +293,7 @@ namespace Godot.SourceGenerators
source.Append("if (name == PropertyName.")
.Append(propertyMemberName)
.Append(") {\n")
- .Append(" ")
+ .Append(" this.")
.Append(propertyMemberName)
.Append(" = ")
.AppendNativeVariantToManagedExpr("value", propertyTypeSymbol, propertyMarshalType)
@@ -303,6 +304,7 @@ namespace Godot.SourceGenerators
private static void GeneratePropertyGetter(
string propertyMemberName,
+ ITypeSymbol propertyTypeSymbol,
MarshalType propertyMarshalType,
StringBuilder source,
bool isFirstEntry
@@ -317,7 +319,8 @@ namespace Godot.SourceGenerators
.Append(propertyMemberName)
.Append(") {\n")
.Append(" value = ")
- .AppendManagedToNativeVariantExpr(propertyMemberName, propertyMarshalType)
+ .AppendManagedToNativeVariantExpr("this." + propertyMemberName,
+ propertyTypeSymbol, propertyMarshalType)
.Append(";\n")
.Append(" return true;\n")
.Append(" }\n");
@@ -325,30 +328,30 @@ namespace Godot.SourceGenerators
private static void AppendGroupingPropertyInfo(StringBuilder source, PropertyInfo propertyInfo)
{
- source.Append(" properties.Add(new(type: (Godot.Variant.Type)")
+ source.Append(" properties.Add(new(type: (global::Godot.Variant.Type)")
.Append((int)VariantType.Nil)
.Append(", name: \"")
.Append(propertyInfo.Name)
- .Append("\", hint: (Godot.PropertyHint)")
+ .Append("\", hint: (global::Godot.PropertyHint)")
.Append((int)PropertyHint.None)
.Append(", hintString: \"")
.Append(propertyInfo.HintString)
- .Append("\", usage: (Godot.PropertyUsageFlags)")
+ .Append("\", usage: (global::Godot.PropertyUsageFlags)")
.Append((int)propertyInfo.Usage)
.Append(", exported: true));\n");
}
private static void AppendPropertyInfo(StringBuilder source, PropertyInfo propertyInfo)
{
- source.Append(" properties.Add(new(type: (Godot.Variant.Type)")
+ source.Append(" properties.Add(new(type: (global::Godot.Variant.Type)")
.Append((int)propertyInfo.Type)
.Append(", name: PropertyName.")
.Append(propertyInfo.Name)
- .Append(", hint: (Godot.PropertyHint)")
+ .Append(", hint: (global::Godot.PropertyHint)")
.Append((int)propertyInfo.Hint)
.Append(", hintString: \"")
.Append(propertyInfo.HintString)
- .Append("\", usage: (Godot.PropertyUsageFlags)")
+ .Append("\", usage: (global::Godot.PropertyUsageFlags)")
.Append((int)propertyInfo.Usage)
.Append(", exported: ")
.Append(propertyInfo.Exported ? "true" : "false")
@@ -376,7 +379,8 @@ namespace Godot.SourceGenerators
if (propertyUsage != PropertyUsageFlags.Category && attr.ConstructorArguments.Length > 1)
hintString = attr.ConstructorArguments[1].Value?.ToString();
- yield return new PropertyInfo(VariantType.Nil, name, PropertyHint.None, hintString, propertyUsage.Value, true);
+ yield return new PropertyInfo(VariantType.Nil, name, PropertyHint.None, hintString,
+ propertyUsage.Value, true);
}
}
}
@@ -403,7 +407,7 @@ namespace Godot.SourceGenerators
return null;
}
- if (propertySymbol.SetMethod == null)
+ if (propertySymbol.SetMethod == null || propertySymbol.SetMethod.IsInitOnly)
{
// This should never happen, as we filtered ReadOnly properties, but just in case.
Common.ReportExportedMemberIsReadOnly(context, propertySymbol);
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs
index 98b9745c16..99a4c95e73 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs
@@ -2,6 +2,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.CodeAnalysis;
+using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAnalysis.CSharp.Syntax;
using Microsoft.CodeAnalysis.Text;
@@ -66,21 +67,17 @@ namespace Godot.SourceGenerators
{
INamespaceSymbol namespaceSymbol = symbol.ContainingNamespace;
string classNs = namespaceSymbol != null && !namespaceSymbol.IsGlobalNamespace ?
- namespaceSymbol.FullQualifiedName() :
+ namespaceSymbol.FullQualifiedNameOmitGlobal() :
string.Empty;
bool hasNamespace = classNs.Length != 0;
bool isInnerClass = symbol.ContainingType != null;
- string uniqueHint = symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint()
+ string uniqueHint = symbol.FullQualifiedNameOmitGlobal().SanitizeQualifiedNameForUniqueHint()
+ "_ScriptPropertyDefVal.generated";
var source = new StringBuilder();
- source.Append("using Godot;\n");
- source.Append("using Godot.NativeInterop;\n");
- source.Append("\n");
-
if (hasNamespace)
{
source.Append("namespace ");
@@ -141,14 +138,14 @@ namespace Godot.SourceGenerators
}
// TODO: We should still restore read-only properties after reloading assembly. Two possible ways: reflection or turn RestoreGodotObjectData into a constructor overload.
- // Ignore properties without a getter or without a setter. Godot properties must be both readable and writable.
+ // Ignore properties without a getter, without a setter or with an init-only setter. Godot properties must be both readable and writable.
if (property.IsWriteOnly)
{
Common.ReportExportedMemberIsWriteOnly(context, property);
continue;
}
- if (property.IsReadOnly)
+ if (property.IsReadOnly || property.SetMethod!.IsInitOnly)
{
Common.ReportExportedMemberIsReadOnly(context, property);
continue;
@@ -163,14 +160,71 @@ namespace Godot.SourceGenerators
continue;
}
- // TODO: Detect default value from simple property getters (currently we only detect from initializers)
-
- EqualsValueClauseSyntax? initializer = property.DeclaringSyntaxReferences
- .Select(r => r.GetSyntax() as PropertyDeclarationSyntax)
- .Select(s => s?.Initializer ?? null)
- .FirstOrDefault();
+ var propertyDeclarationSyntax = property.DeclaringSyntaxReferences
+ .Select(r => r.GetSyntax() as PropertyDeclarationSyntax).FirstOrDefault();
- string? value = initializer?.Value.ToString();
+ // Fully qualify the value to avoid issues with namespaces.
+ string? value = null;
+ if (propertyDeclarationSyntax != null)
+ {
+ if (propertyDeclarationSyntax.Initializer != null)
+ {
+ var sm = context.Compilation.GetSemanticModel(propertyDeclarationSyntax.Initializer.SyntaxTree);
+ value = propertyDeclarationSyntax.Initializer.Value.FullQualifiedSyntax(sm);
+ }
+ else
+ {
+ var propertyGet = propertyDeclarationSyntax.AccessorList?.Accessors
+ .Where(a => a.Keyword.IsKind(SyntaxKind.GetKeyword)).FirstOrDefault();
+ if (propertyGet != null)
+ {
+ if (propertyGet.ExpressionBody != null)
+ {
+ if (propertyGet.ExpressionBody.Expression is IdentifierNameSyntax identifierNameSyntax)
+ {
+ var sm = context.Compilation.GetSemanticModel(identifierNameSyntax.SyntaxTree);
+ var fieldSymbol = sm.GetSymbolInfo(identifierNameSyntax).Symbol as IFieldSymbol;
+ EqualsValueClauseSyntax? initializer = fieldSymbol?.DeclaringSyntaxReferences
+ .Select(r => r.GetSyntax())
+ .OfType<VariableDeclaratorSyntax>()
+ .Select(s => s.Initializer)
+ .FirstOrDefault(i => i != null);
+
+ if (initializer != null)
+ {
+ sm = context.Compilation.GetSemanticModel(initializer.SyntaxTree);
+ value = initializer.Value.FullQualifiedSyntax(sm);
+ }
+ }
+ }
+ else
+ {
+ var returns = propertyGet.DescendantNodes().OfType<ReturnStatementSyntax>();
+ if (returns.Count() == 1)
+ {
+ // Generate only single return
+ var returnStatementSyntax = returns.Single();
+ if (returnStatementSyntax.Expression is IdentifierNameSyntax identifierNameSyntax)
+ {
+ var sm = context.Compilation.GetSemanticModel(identifierNameSyntax.SyntaxTree);
+ var fieldSymbol = sm.GetSymbolInfo(identifierNameSyntax).Symbol as IFieldSymbol;
+ EqualsValueClauseSyntax? initializer = fieldSymbol?.DeclaringSyntaxReferences
+ .Select(r => r.GetSyntax())
+ .OfType<VariableDeclaratorSyntax>()
+ .Select(s => s.Initializer)
+ .FirstOrDefault(i => i != null);
+
+ if (initializer != null)
+ {
+ sm = context.Compilation.GetSemanticModel(initializer.SyntaxTree);
+ value = initializer.Value.FullQualifiedSyntax(sm);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
exportedMembers.Add(new ExportedPropertyMetadata(
property.Name, marshalType.Value, propertyType, value));
@@ -207,7 +261,13 @@ namespace Godot.SourceGenerators
.Select(s => s.Initializer)
.FirstOrDefault(i => i != null);
- string? value = initializer?.Value.ToString();
+ // This needs to be fully qualified to avoid issues with namespaces.
+ string? value = null;
+ if (initializer != null)
+ {
+ var sm = context.Compilation.GetSemanticModel(initializer.SyntaxTree);
+ value = initializer.Value.FullQualifiedSyntax(sm);
+ }
exportedMembers.Add(new ExportedPropertyMetadata(
field.Name, marshalType.Value, fieldType, value));
@@ -219,7 +279,8 @@ namespace Godot.SourceGenerators
{
source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n");
- string dictionaryType = "System.Collections.Generic.Dictionary<StringName, object>";
+ string dictionaryType =
+ "global::System.Collections.Generic.Dictionary<global::Godot.StringName, global::Godot.Variant>";
source.Append("#if TOOLS\n");
source.Append(" internal new static ");
@@ -237,7 +298,7 @@ namespace Godot.SourceGenerators
string defaultValueLocalName = string.Concat("__", exportedMember.Name, "_default_value");
source.Append(" ");
- source.Append(exportedMember.TypeSymbol.FullQualifiedName());
+ source.Append(exportedMember.TypeSymbol.FullQualifiedNameIncludeGlobal());
source.Append(" ");
source.Append(defaultValueLocalName);
source.Append(" = ");
@@ -246,7 +307,8 @@ namespace Godot.SourceGenerators
source.Append(" values.Add(PropertyName.");
source.Append(exportedMember.Name);
source.Append(", ");
- source.Append(defaultValueLocalName);
+ source.AppendManagedToVariantExpr(defaultValueLocalName,
+ exportedMember.TypeSymbol, exportedMember.Type);
source.Append(");\n");
}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs
index 11e0a6fa21..821f3af75f 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs
@@ -66,13 +66,13 @@ namespace Godot.SourceGenerators
{
INamespaceSymbol namespaceSymbol = symbol.ContainingNamespace;
string classNs = namespaceSymbol != null && !namespaceSymbol.IsGlobalNamespace ?
- namespaceSymbol.FullQualifiedName() :
+ namespaceSymbol.FullQualifiedNameOmitGlobal() :
string.Empty;
bool hasNamespace = classNs.Length != 0;
bool isInnerClass = symbol.ContainingType != null;
- string uniqueHint = symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint()
+ string uniqueHint = symbol.FullQualifiedNameOmitGlobal().SanitizeQualifiedNameForUniqueHint()
+ "_ScriptSerialization.generated";
var source = new StringBuilder();
@@ -162,7 +162,8 @@ namespace Godot.SourceGenerators
source.Append(" info.AddProperty(PropertyName.")
.Append(propertyName)
.Append(", ")
- .AppendManagedToVariantExpr(string.Concat("this.", propertyName), property.Type)
+ .AppendManagedToVariantExpr(string.Concat("this.", propertyName),
+ property.PropertySymbol.Type, property.Type)
.Append(");\n");
}
@@ -175,7 +176,8 @@ namespace Godot.SourceGenerators
source.Append(" info.AddProperty(PropertyName.")
.Append(fieldName)
.Append(", ")
- .AppendManagedToVariantExpr(string.Concat("this.", fieldName), field.Type)
+ .AppendManagedToVariantExpr(string.Concat("this.", fieldName),
+ field.FieldSymbol.Type, field.Type)
.Append(");\n");
}
@@ -241,7 +243,7 @@ namespace Godot.SourceGenerators
foreach (var signalDelegate in godotSignalDelegates)
{
string signalName = signalDelegate.Name;
- string signalDelegateQualifiedName = signalDelegate.DelegateSymbol.FullQualifiedName();
+ string signalDelegateQualifiedName = signalDelegate.DelegateSymbol.FullQualifiedNameIncludeGlobal();
source.Append(" if (info.TryGetSignalEventDelegate<")
.Append(signalDelegateQualifiedName)
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs
index 50196b84f0..d67cb5349d 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs
@@ -75,13 +75,13 @@ namespace Godot.SourceGenerators
{
INamespaceSymbol namespaceSymbol = symbol.ContainingNamespace;
string classNs = namespaceSymbol != null && !namespaceSymbol.IsGlobalNamespace ?
- namespaceSymbol.FullQualifiedName() :
+ namespaceSymbol.FullQualifiedNameOmitGlobal() :
string.Empty;
bool hasNamespace = classNs.Length != 0;
bool isInnerClass = symbol.ContainingType != null;
- string uniqueHint = symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint()
+ string uniqueHint = symbol.FullQualifiedNameOmitGlobal().SanitizeQualifiedNameForUniqueHint()
+ "_ScriptSignals.generated";
var source = new StringBuilder();
@@ -176,14 +176,15 @@ namespace Godot.SourceGenerators
source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n");
- source.Append($" public new class SignalName : {symbol.BaseType.FullQualifiedName()}.SignalName {{\n");
+ source.Append(
+ $" public new class SignalName : {symbol.BaseType.FullQualifiedNameIncludeGlobal()}.SignalName {{\n");
// Generate cached StringNames for methods and properties, for fast lookup
foreach (var signalDelegate in godotSignalDelegates)
{
string signalName = signalDelegate.Name;
- source.Append(" public new static readonly StringName ");
+ source.Append(" public new static readonly global::Godot.StringName ");
source.Append(signalName);
source.Append(" = \"");
source.Append(signalName);
@@ -196,7 +197,7 @@ namespace Godot.SourceGenerators
if (godotSignalDelegates.Count > 0)
{
- const string listType = "System.Collections.Generic.List<global::Godot.Bridge.MethodInfo>";
+ const string listType = "global::System.Collections.Generic.List<global::Godot.Bridge.MethodInfo>";
source.Append(" internal new static ")
.Append(listType)
@@ -231,15 +232,16 @@ namespace Godot.SourceGenerators
// as it doesn't emit the signal, only the event delegates. This can confuse users.
// Maybe we should directly connect the delegates, as we do with native signals?
source.Append(" private ")
- .Append(signalDelegate.DelegateSymbol.FullQualifiedName())
+ .Append(signalDelegate.DelegateSymbol.FullQualifiedNameIncludeGlobal())
.Append(" backing_")
.Append(signalName)
.Append(";\n");
- source.Append($" /// <inheritdoc cref=\"{signalDelegate.DelegateSymbol.FullQualifiedName()}\"/>\n");
+ source.Append(
+ $" /// <inheritdoc cref=\"{signalDelegate.DelegateSymbol.FullQualifiedNameIncludeGlobal()}\"/>\n");
source.Append(" public event ")
- .Append(signalDelegate.DelegateSymbol.FullQualifiedName())
+ .Append(signalDelegate.DelegateSymbol.FullQualifiedNameIncludeGlobal())
.Append(" ")
.Append(signalName)
.Append(" {\n")
@@ -270,6 +272,25 @@ namespace Godot.SourceGenerators
source.Append(" }\n");
}
+ // Generate HasGodotClassSignal
+
+ if (godotSignalDelegates.Count > 0)
+ {
+ source.Append(
+ " protected override bool HasGodotClassSignal(in godot_string_name signal)\n {\n");
+
+ bool isFirstEntry = true;
+ foreach (var signal in godotSignalDelegates)
+ {
+ GenerateHasSignalEntry(signal.Name, source, isFirstEntry);
+ isFirstEntry = false;
+ }
+
+ source.Append(" return base.HasGodotClassSignal(signal);\n");
+
+ source.Append(" }\n");
+ }
+
source.Append("}\n"); // partial class
if (isInnerClass)
@@ -300,7 +321,7 @@ namespace Godot.SourceGenerators
AppendPropertyInfo(source, methodInfo.ReturnVal);
- source.Append(", flags: (Godot.MethodFlags)")
+ source.Append(", flags: (global::Godot.MethodFlags)")
.Append((int)methodInfo.Flags)
.Append(", arguments: ");
@@ -328,15 +349,15 @@ namespace Godot.SourceGenerators
private static void AppendPropertyInfo(StringBuilder source, PropertyInfo propertyInfo)
{
- source.Append("new(type: (Godot.Variant.Type)")
+ source.Append("new(type: (global::Godot.Variant.Type)")
.Append((int)propertyInfo.Type)
.Append(", name: \"")
.Append(propertyInfo.Name)
- .Append("\", hint: (Godot.PropertyHint)")
+ .Append("\", hint: (global::Godot.PropertyHint)")
.Append((int)propertyInfo.Hint)
.Append(", hintString: \"")
.Append(propertyInfo.HintString)
- .Append("\", usage: (Godot.PropertyUsageFlags)")
+ .Append("\", usage: (global::Godot.PropertyUsageFlags)")
.Append((int)propertyInfo.Usage)
.Append(", exported: ")
.Append(propertyInfo.Exported ? "true" : "false")
@@ -351,7 +372,7 @@ namespace Godot.SourceGenerators
if (invokeMethodData.RetType != null)
{
- returnVal = DeterminePropertyInfo(invokeMethodData.RetType.Value, name: string.Empty);
+ returnVal = DeterminePropertyInfo(invokeMethodData.RetType.Value.MarshalType, name: string.Empty);
}
else
{
@@ -395,6 +416,20 @@ namespace Godot.SourceGenerators
PropertyHint.None, string.Empty, propUsage, exported: false);
}
+ private static void GenerateHasSignalEntry(
+ string signalName,
+ StringBuilder source,
+ bool isFirstEntry
+ )
+ {
+ source.Append(" ");
+ if (!isFirstEntry)
+ source.Append("else ");
+ source.Append("if (signal == SignalName.");
+ source.Append(signalName);
+ source.Append(") {\n return true;\n }\n");
+ }
+
private static void GenerateSignalEventInvoker(
GodotSignalDelegateData signal,
StringBuilder source
diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Utils/SemaphoreExtensions.cs b/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Utils/SemaphoreExtensions.cs
index 9d593fbf8a..ab21527344 100644
--- a/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Utils/SemaphoreExtensions.cs
+++ b/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Utils/SemaphoreExtensions.cs
@@ -13,7 +13,7 @@ namespace GodotTools.IdeMessaging.Utils
return waitAsyncTask.ContinueWith<IDisposable>(t => wrapper, cancellationToken).ConfigureAwait(false);
}
- private struct SemaphoreSlimWaitReleaseWrapper : IDisposable
+ private readonly struct SemaphoreSlimWaitReleaseWrapper : IDisposable
{
private readonly SemaphoreSlim semaphoreSlim;
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildInfo.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildInfo.cs
index edbf53a389..7c02f29606 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/BuildInfo.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildInfo.cs
@@ -12,6 +12,7 @@ namespace GodotTools.Build
public sealed partial class BuildInfo : RefCounted // TODO Remove RefCounted once we have proper serialization
{
public string Solution { get; private set; }
+ public string Project { get; private set; }
public string Configuration { get; private set; }
public string? RuntimeIdentifier { get; private set; }
public string? PublishOutputDir { get; private set; }
@@ -22,13 +23,13 @@ namespace GodotTools.Build
// TODO Use List once we have proper serialization
public Godot.Collections.Array CustomProperties { get; private set; } = new();
- public string LogsDirPath =>
- Path.Combine(GodotSharpDirs.BuildLogsDirs, $"{Solution.MD5Text()}_{Configuration}");
+ public string LogsDirPath => GodotSharpDirs.LogsDirPathFor(Solution, Configuration);
public override bool Equals(object? obj)
{
return obj is BuildInfo other &&
other.Solution == Solution &&
+ other.Project == Project &&
other.Configuration == Configuration && other.RuntimeIdentifier == RuntimeIdentifier &&
other.PublishOutputDir == PublishOutputDir && other.Restore == Restore &&
other.Rebuild == Rebuild && other.OnlyClean == OnlyClean &&
@@ -42,6 +43,7 @@ namespace GodotTools.Build
{
int hash = 17;
hash = (hash * 29) + Solution.GetHashCode();
+ hash = (hash * 29) + Project.GetHashCode();
hash = (hash * 29) + Configuration.GetHashCode();
hash = (hash * 29) + (RuntimeIdentifier?.GetHashCode() ?? 0);
hash = (hash * 29) + (PublishOutputDir?.GetHashCode() ?? 0);
@@ -58,22 +60,25 @@ namespace GodotTools.Build
private BuildInfo()
{
Solution = string.Empty;
+ Project = string.Empty;
Configuration = string.Empty;
}
- public BuildInfo(string solution, string configuration, bool restore, bool rebuild, bool onlyClean)
+ public BuildInfo(string solution, string project, string configuration, bool restore, bool rebuild, bool onlyClean)
{
Solution = solution;
+ Project = project;
Configuration = configuration;
Restore = restore;
Rebuild = rebuild;
OnlyClean = onlyClean;
}
- public BuildInfo(string solution, string configuration, string runtimeIdentifier,
+ public BuildInfo(string solution, string project, string configuration, string runtimeIdentifier,
string publishOutputDir, bool restore, bool rebuild, bool onlyClean)
{
Solution = solution;
+ Project = project;
Configuration = configuration;
RuntimeIdentifier = runtimeIdentifier;
PublishOutputDir = publishOutputDir;
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildManager.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildManager.cs
index 993c6d9217..ed3a4c6e26 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/BuildManager.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildManager.cs
@@ -55,7 +55,7 @@ namespace GodotTools.Build
private static void PrintVerbose(string text)
{
- if (OS.IsStdoutVerbose())
+ if (OS.IsStdOutVerbose())
GD.Print(text);
}
@@ -262,7 +262,7 @@ namespace GodotTools.Build
bool onlyClean = false
)
{
- var buildInfo = new BuildInfo(GodotSharpDirs.ProjectSlnPath, configuration,
+ var buildInfo = new BuildInfo(GodotSharpDirs.ProjectSlnPath, GodotSharpDirs.ProjectCsProjPath, configuration,
restore: true, rebuild, onlyClean);
// If a platform was not specified, try determining the current one. If that fails, let MSBuild auto-detect it.
@@ -282,7 +282,7 @@ namespace GodotTools.Build
[DisallowNull] string publishOutputDir
)
{
- var buildInfo = new BuildInfo(GodotSharpDirs.ProjectSlnPath, configuration,
+ var buildInfo = new BuildInfo(GodotSharpDirs.ProjectSlnPath, GodotSharpDirs.ProjectCsProjPath, configuration,
runtimeIdentifier, publishOutputDir, restore: true, rebuild: false, onlyClean: false);
buildInfo.CustomProperties.Add($"GodotTargetPlatform={platform}");
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs
index 4d40724a83..c083b9cc60 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs
@@ -336,7 +336,7 @@ namespace GodotTools.Build
_ = index; // Unused
_issuesListContextMenu.Clear();
- _issuesListContextMenu.Size = new Vector2i(1, 1);
+ _issuesListContextMenu.Size = new Vector2I(1, 1);
if (_issuesList.IsAnythingSelected())
{
@@ -347,7 +347,7 @@ namespace GodotTools.Build
if (_issuesListContextMenu.ItemCount > 0)
{
- _issuesListContextMenu.Position = (Vector2i)(_issuesList.GlobalPosition + atPosition);
+ _issuesListContextMenu.Position = (Vector2I)(_issuesList.GlobalPosition + atPosition);
_issuesListContextMenu.Popup();
}
}
@@ -356,19 +356,19 @@ namespace GodotTools.Build
{
base._Ready();
- SizeFlagsVertical = (int)SizeFlags.ExpandFill;
+ SizeFlagsVertical = SizeFlags.ExpandFill;
var hsc = new HSplitContainer
{
- SizeFlagsHorizontal = (int)SizeFlags.ExpandFill,
- SizeFlagsVertical = (int)SizeFlags.ExpandFill
+ SizeFlagsHorizontal = SizeFlags.ExpandFill,
+ SizeFlagsVertical = SizeFlags.ExpandFill
};
AddChild(hsc);
_issuesList = new ItemList
{
- SizeFlagsVertical = (int)SizeFlags.ExpandFill,
- SizeFlagsHorizontal = (int)SizeFlags.ExpandFill // Avoid being squashed by the build log
+ SizeFlagsVertical = SizeFlags.ExpandFill,
+ SizeFlagsHorizontal = SizeFlags.ExpandFill // Avoid being squashed by the build log
};
_issuesList.ItemActivated += IssueActivated;
_issuesList.AllowRmbSelect = true;
@@ -382,8 +382,8 @@ namespace GodotTools.Build
_buildLog = new TextEdit
{
Editable = false,
- SizeFlagsVertical = (int)SizeFlags.ExpandFill,
- SizeFlagsHorizontal = (int)SizeFlags.ExpandFill // Avoid being squashed by the issues list
+ SizeFlagsVertical = SizeFlags.ExpandFill,
+ SizeFlagsHorizontal = SizeFlags.ExpandFill // Avoid being squashed by the issues list
};
hsc.AddChild(_buildLog);
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs
index d0cd529d1f..d550c36b82 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs
@@ -7,6 +7,7 @@ using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
+using Godot;
using GodotTools.BuildLogger;
using GodotTools.Utils;
@@ -22,19 +23,23 @@ namespace GodotTools.Build
if (dotnetPath == null)
throw new FileNotFoundException("Cannot find the dotnet executable.");
+ var editorSettings = GodotSharpEditor.Instance.GetEditorInterface().GetEditorSettings();
+
var startInfo = new ProcessStartInfo(dotnetPath);
- BuildArguments(buildInfo, startInfo.ArgumentList);
+ BuildArguments(buildInfo, startInfo.ArgumentList, editorSettings);
string launchMessage = startInfo.GetCommandLineDisplay(new StringBuilder("Running: ")).ToString();
stdOutHandler?.Invoke(launchMessage);
- if (Godot.OS.IsStdoutVerbose())
+ if (Godot.OS.IsStdOutVerbose())
Console.WriteLine(launchMessage);
startInfo.RedirectStandardOutput = true;
startInfo.RedirectStandardError = true;
startInfo.UseShellExecute = false;
startInfo.CreateNoWindow = true;
+ startInfo.EnvironmentVariables["DOTNET_CLI_UI_LANGUAGE"]
+ = ((string)editorSettings.GetSetting("interface/editor/editor_language")).Replace('_', '-');
// Needed when running from Developer Command Prompt for VS
RemovePlatformVariable(startInfo.EnvironmentVariables);
@@ -83,18 +88,22 @@ namespace GodotTools.Build
if (dotnetPath == null)
throw new FileNotFoundException("Cannot find the dotnet executable.");
+ var editorSettings = GodotSharpEditor.Instance.GetEditorInterface().GetEditorSettings();
+
var startInfo = new ProcessStartInfo(dotnetPath);
- BuildPublishArguments(buildInfo, startInfo.ArgumentList);
+ BuildPublishArguments(buildInfo, startInfo.ArgumentList, editorSettings);
string launchMessage = startInfo.GetCommandLineDisplay(new StringBuilder("Running: ")).ToString();
stdOutHandler?.Invoke(launchMessage);
- if (Godot.OS.IsStdoutVerbose())
+ if (Godot.OS.IsStdOutVerbose())
Console.WriteLine(launchMessage);
startInfo.RedirectStandardOutput = true;
startInfo.RedirectStandardError = true;
startInfo.UseShellExecute = false;
+ startInfo.EnvironmentVariables["DOTNET_CLI_UI_LANGUAGE"]
+ = ((string)editorSettings.GetSetting("interface/editor/editor_language")).Replace('_', '-');
// Needed when running from Developer Command Prompt for VS
RemovePlatformVariable(startInfo.EnvironmentVariables);
@@ -124,13 +133,14 @@ namespace GodotTools.Build
}
}
- private static void BuildArguments(BuildInfo buildInfo, Collection<string> arguments)
+ private static void BuildArguments(BuildInfo buildInfo, Collection<string> arguments,
+ EditorSettings editorSettings)
{
// `dotnet clean` / `dotnet build` commands
arguments.Add(buildInfo.OnlyClean ? "clean" : "build");
- // Solution
- arguments.Add(buildInfo.Solution);
+ // C# Project
+ arguments.Add(buildInfo.Project);
// `dotnet clean` doesn't recognize these options
if (!buildInfo.OnlyClean)
@@ -150,12 +160,14 @@ namespace GodotTools.Build
arguments.Add(buildInfo.Configuration);
// Verbosity
- arguments.Add("-v");
- arguments.Add("normal");
+ AddVerbosityArguments(buildInfo, arguments, editorSettings);
// Logger
AddLoggerArgument(buildInfo, arguments);
+ // Binary log
+ AddBinaryLogArgument(buildInfo, arguments, editorSettings);
+
// Custom properties
foreach (var customProperty in buildInfo.CustomProperties)
{
@@ -163,12 +175,13 @@ namespace GodotTools.Build
}
}
- private static void BuildPublishArguments(BuildInfo buildInfo, Collection<string> arguments)
+ private static void BuildPublishArguments(BuildInfo buildInfo, Collection<string> arguments,
+ EditorSettings editorSettings)
{
arguments.Add("publish"); // `dotnet publish` command
- // Solution
- arguments.Add(buildInfo.Solution);
+ // C# Project
+ arguments.Add(buildInfo.Project);
// Restore
// `dotnet publish` restores by default, unless requested not to
@@ -193,12 +206,14 @@ namespace GodotTools.Build
arguments.Add("true");
// Verbosity
- arguments.Add("-v");
- arguments.Add("normal");
+ AddVerbosityArguments(buildInfo, arguments, editorSettings);
// Logger
AddLoggerArgument(buildInfo, arguments);
+ // Binary log
+ AddBinaryLogArgument(buildInfo, arguments, editorSettings);
+
// Custom properties
foreach (var customProperty in buildInfo.CustomProperties)
{
@@ -213,6 +228,25 @@ namespace GodotTools.Build
}
}
+ private static void AddVerbosityArguments(BuildInfo buildInfo, Collection<string> arguments,
+ EditorSettings editorSettings)
+ {
+ var verbosityLevel =
+ editorSettings.GetSetting(GodotSharpEditor.Settings.VerbosityLevel).As<VerbosityLevelId>();
+ arguments.Add("-v");
+ arguments.Add(verbosityLevel switch
+ {
+ VerbosityLevelId.Quiet => "quiet",
+ VerbosityLevelId.Minimal => "minimal",
+ VerbosityLevelId.Detailed => "detailed",
+ VerbosityLevelId.Diagnostic => "diagnostic",
+ _ => "normal",
+ });
+
+ if ((bool)editorSettings.GetSetting(GodotSharpEditor.Settings.NoConsoleLogging))
+ arguments.Add("-noconlog");
+ }
+
private static void AddLoggerArgument(BuildInfo buildInfo, Collection<string> arguments)
{
string buildLoggerPath = Path.Combine(Internals.GodotSharpDirs.DataEditorToolsDir,
@@ -222,6 +256,16 @@ namespace GodotTools.Build
$"-l:{typeof(GodotBuildLogger).FullName},{buildLoggerPath};{buildInfo.LogsDirPath}");
}
+ private static void AddBinaryLogArgument(BuildInfo buildInfo, Collection<string> arguments,
+ EditorSettings editorSettings)
+ {
+ if (!(bool)editorSettings.GetSetting(GodotSharpEditor.Settings.CreateBinaryLog))
+ return;
+
+ arguments.Add($"-bl:{Path.Combine(buildInfo.LogsDirPath, "msbuild.binlog")}");
+ arguments.Add("-ds:False"); // Honestly never understood why -bl also switches -ds on.
+ }
+
private static void RemovePlatformVariable(StringDictionary environmentVariables)
{
// EnvironmentVariables is case sensitive? Seriously?
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs b/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs
index 237ac85267..cf1b84e37f 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs
@@ -1,4 +1,5 @@
using System;
+using System.IO;
using Godot;
using GodotTools.Internals;
using static GodotTools.Internals.Globals;
@@ -14,6 +15,7 @@ namespace GodotTools.Build
private Button _errorsBtn;
private Button _warningsBtn;
private Button _viewLogBtn;
+ private Button _openLogsFolderBtn;
private void WarningsToggled(bool pressed)
{
@@ -93,6 +95,10 @@ namespace GodotTools.Build
private void ViewLogToggled(bool pressed) => BuildOutputView.LogVisible = pressed;
+ private void OpenLogsFolderPressed() => OS.ShellOpen(
+ $"file://{GodotSharpDirs.LogsDirPathFor("Debug")}"
+ );
+
private void BuildMenuOptionPressed(long id)
{
switch ((BuildMenuOptions)id)
@@ -122,10 +128,10 @@ namespace GodotTools.Build
{
base._Ready();
- CustomMinimumSize = new Vector2i(0, (int)(228 * EditorScale));
- SizeFlagsVertical = (int)SizeFlags.ExpandFill;
+ CustomMinimumSize = new Vector2(0, 228 * EditorScale);
+ SizeFlagsVertical = SizeFlags.ExpandFill;
- var toolBarHBox = new HBoxContainer { SizeFlagsHorizontal = (int)SizeFlags.ExpandFill };
+ var toolBarHBox = new HBoxContainer { SizeFlagsHorizontal = SizeFlags.ExpandFill };
AddChild(toolBarHBox);
_buildMenuBtn = new MenuButton { Text = "Build", Icon = GetThemeIcon("Play", "EditorIcons") };
@@ -171,11 +177,27 @@ namespace GodotTools.Build
_viewLogBtn.Toggled += ViewLogToggled;
toolBarHBox.AddChild(_viewLogBtn);
+ // Horizontal spacer, push everything to the right.
+ toolBarHBox.AddChild(new Control
+ {
+ SizeFlagsHorizontal = SizeFlags.ExpandFill,
+ });
+
+ _openLogsFolderBtn = new Button
+ {
+ Text = "Show Logs in File Manager".TTR(),
+ Icon = GetThemeIcon("Filesystem", "EditorIcons"),
+ ExpandIcon = false,
+ FocusMode = FocusModeEnum.None,
+ };
+ _openLogsFolderBtn.Pressed += OpenLogsFolderPressed;
+ toolBarHBox.AddChild(_openLogsFolderBtn);
+
BuildOutputView = new BuildOutputView();
AddChild(BuildOutputView);
}
- public override void _Notification(long what)
+ public override void _Notification(int what)
{
base._Notification(what);
diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs b/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs
index 2184cae6d6..94efcba3f1 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs
@@ -22,7 +22,7 @@ namespace GodotTools.Export
public bool FullAot;
private bool _useInterpreter;
- public bool UseInterpreter { get => _useInterpreter && !LLVMOnly; set => _useInterpreter = value; }
+ public bool UseInterpreter { readonly get => _useInterpreter && !LLVMOnly; set => _useInterpreter = value; }
public string[] ExtraAotOptions;
public string[] ExtraOptimizerOptions;
diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
index 745a8b73f8..a284451a35 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
@@ -17,24 +17,14 @@ namespace GodotTools.Export
{
public partial class ExportPlugin : EditorExportPlugin
{
+ public override string _GetName() => "C#";
+
private List<string> _tempFolders = new List<string>();
public void RegisterExportSettings()
{
// TODO: These would be better as export preset options, but that doesn't seem to be supported yet
-
- GlobalDef("mono/export/include_scripts_content", false);
-
- GlobalDef("mono/export/aot/enabled", false);
- GlobalDef("mono/export/aot/full_aot", false);
- GlobalDef("mono/export/aot/use_interpreter", true);
-
- // --aot or --aot=opt1,opt2 (use 'mono --aot=help AuxAssembly.dll' to list AOT options)
- GlobalDef("mono/export/aot/extra_aot_options", Array.Empty<string>());
- // --optimize/-O=opt1,opt2 (use 'mono --list-opt'' to list optimize options)
- GlobalDef("mono/export/aot/extra_optimizer_options", Array.Empty<string>());
-
- GlobalDef("mono/export/aot/android_toolchain_path", "");
+ GlobalDef("dotnet/export/include_scripts_content", false);
}
private string _maybeLastExportError;
@@ -54,7 +44,7 @@ namespace GodotTools.Export
// TODO What if the source file is not part of the game's C# project
- bool includeScriptsContent = (bool)ProjectSettings.GetSetting("mono/export/include_scripts_content");
+ bool includeScriptsContent = (bool)ProjectSettings.GetSetting("dotnet/export/include_scripts_content");
if (!includeScriptsContent)
{
@@ -69,7 +59,7 @@ namespace GodotTools.Export
}
}
- public override void _ExportBegin(string[] features, bool isDebug, string path, long flags)
+ public override void _ExportBegin(string[] features, bool isDebug, string path, uint flags)
{
base._ExportBegin(features, isDebug, path, flags);
@@ -183,7 +173,9 @@ namespace GodotTools.Export
foreach (string file in Directory.GetFiles(publishOutputTempDir, "*", SearchOption.AllDirectories))
{
- AddSharedObject(file, tags: null, projectDataDirName);
+ AddSharedObject(file, tags: null,
+ Path.Join(projectDataDirName,
+ Path.GetRelativePath(publishOutputTempDir, Path.GetDirectoryName(file))));
}
}
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
index 89364d1c02..43ead4af69 100644
--- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
@@ -22,6 +22,14 @@ namespace GodotTools
{
public partial class GodotSharpEditor : EditorPlugin, ISerializationListener
{
+ public static class Settings
+ {
+ public const string ExternalEditor = "dotnet/editor/external_editor";
+ public const string VerbosityLevel = "dotnet/build/verbosity_level";
+ public const string NoConsoleLogging = "dotnet/build/no_console_logging";
+ public const string CreateBinaryLog = "dotnet/build/create_binary_log";
+ }
+
private EditorSettings _editorSettings;
private PopupMenu _menuPopup;
@@ -57,24 +65,22 @@ namespace GodotTools
{
pr.Step("Generating C# project...".TTR());
- string resourceDir = ProjectSettings.GlobalizePath("res://");
-
- string path = resourceDir;
+ string csprojDir = Path.GetDirectoryName(GodotSharpDirs.ProjectCsProjPath);
+ string slnDir = Path.GetDirectoryName(GodotSharpDirs.ProjectSlnPath);
string name = GodotSharpDirs.ProjectAssemblyName;
-
- string guid = CsProjOperations.GenerateGameProject(path, name);
+ string guid = CsProjOperations.GenerateGameProject(csprojDir, name);
if (guid.Length > 0)
{
var solution = new DotNetSolution(name)
{
- DirectoryPath = path
+ DirectoryPath = slnDir
};
var projectInfo = new DotNetSolution.ProjectInfo
{
Guid = guid,
- PathRelativeToSolution = name + ".csproj",
+ PathRelativeToSolution = Path.GetRelativePath(slnDir, GodotSharpDirs.ProjectCsProjPath),
Configs = new List<string> { "Debug", "ExportDebug", "ExportRelease" }
};
@@ -173,7 +179,7 @@ namespace GodotTools
[UsedImplicitly]
public Error OpenInExternalEditor(Script script, int line, int col)
{
- var editorId = (ExternalEditorId)(int)_editorSettings.GetSetting("mono/editor/external_editor");
+ var editorId = _editorSettings.GetSetting(Settings.ExternalEditor).As<ExternalEditorId>();
switch (editorId)
{
@@ -194,7 +200,7 @@ namespace GodotTools
try
{
- if (Godot.OS.IsStdoutVerbose())
+ if (Godot.OS.IsStdOutVerbose())
Console.WriteLine(
$"Running: \"{command}\" {string.Join(" ", args.Select(a => $"\"{a}\""))}");
@@ -325,8 +331,7 @@ namespace GodotTools
[UsedImplicitly]
public bool OverridesExternalEditor()
{
- return (ExternalEditorId)(int)_editorSettings.GetSetting("mono/editor/external_editor") !=
- ExternalEditorId.None;
+ return _editorSettings.GetSetting(Settings.ExternalEditor).As<ExternalEditorId>() != ExternalEditorId.None;
}
public override bool _Build()
@@ -375,6 +380,8 @@ namespace GodotTools
{
base._EnablePlugin();
+ ProjectSettingsChanged += GodotSharpDirs.DetermineProjectLocation;
+
if (Instance != null)
throw new InvalidOperationException();
Instance = this;
@@ -385,7 +392,7 @@ namespace GodotTools
// correct version first (`RegisterDefaults` always picks the latest).
if (DotNetFinder.TryFindDotNetSdk(dotNetSdkSearchVersion, out var sdkVersion, out string sdkPath))
{
- if (Godot.OS.IsStdoutVerbose())
+ if (Godot.OS.IsStdOutVerbose())
Console.WriteLine($"Found .NET Sdk version '{sdkVersion}': {sdkPath}");
ProjectUtils.MSBuildLocatorRegisterMSBuildPath(sdkPath);
@@ -395,12 +402,12 @@ namespace GodotTools
try
{
ProjectUtils.MSBuildLocatorRegisterDefaults(out sdkVersion, out sdkPath);
- if (Godot.OS.IsStdoutVerbose())
+ if (Godot.OS.IsStdOutVerbose())
Console.WriteLine($"Found .NET Sdk version '{sdkVersion}': {sdkPath}");
}
catch (InvalidOperationException e)
{
- if (Godot.OS.IsStdoutVerbose())
+ if (Godot.OS.IsStdOutVerbose())
GD.PrintErr(e.ToString());
GD.PushError($".NET Sdk not found. The required version is '{dotNetSdkSearchVersion}'.");
}
@@ -411,8 +418,6 @@ namespace GodotTools
_editorSettings = editorInterface.GetEditorSettings();
- GodotSharpDirs.RegisterProjectSettings();
-
_errorDialog = new AcceptDialog();
editorBaseControl.AddChild(_errorDialog);
@@ -455,7 +460,10 @@ namespace GodotTools
_menuPopup.IdPressed += _MenuOptionPressed;
// External editor settings
- EditorDef("mono/editor/external_editor", ExternalEditorId.None);
+ EditorDef(Settings.ExternalEditor, Variant.From(ExternalEditorId.None));
+ EditorDef(Settings.VerbosityLevel, Variant.From(VerbosityLevelId.Normal));
+ EditorDef(Settings.NoConsoleLogging, false);
+ EditorDef(Settings.CreateBinaryLog, false);
string settingsHintStr = "Disabled";
@@ -483,11 +491,23 @@ namespace GodotTools
_editorSettings.AddPropertyInfo(new Godot.Collections.Dictionary
{
["type"] = (int)Variant.Type.Int,
- ["name"] = "mono/editor/external_editor",
+ ["name"] = Settings.ExternalEditor,
["hint"] = (int)PropertyHint.Enum,
["hint_string"] = settingsHintStr
});
+ var verbosityLevels = Enum.GetValues<VerbosityLevelId>().Select(level => $"{Enum.GetName(level)}:{(int)level}");
+ _editorSettings.AddPropertyInfo(new Godot.Collections.Dictionary
+ {
+ ["type"] = (int)Variant.Type.Int,
+ ["name"] = Settings.VerbosityLevel,
+ ["hint"] = (int)PropertyHint.Enum,
+ ["hint_string"] = string.Join(",", verbosityLevels),
+ });
+
+ OnSettingsChanged();
+ _editorSettings.SettingsChanged += OnSettingsChanged;
+
// Export plugin
var exportPlugin = new ExportPlugin();
AddExportPlugin(exportPlugin);
@@ -512,6 +532,24 @@ namespace GodotTools
AddChild(GodotIdeManager);
}
+ public override void _DisablePlugin()
+ {
+ base._DisablePlugin();
+
+ _editorSettings.SettingsChanged -= OnSettingsChanged;
+ }
+
+ private void OnSettingsChanged()
+ {
+ // We want to force NoConsoleLogging to true when the VerbosityLevel is at Detailed or above.
+ // At that point, there's so much info logged that it doesn't make sense to display it in
+ // the tiny editor window, and it'd make the editor hang or crash anyway.
+ var verbosityLevel = _editorSettings.GetSetting(Settings.VerbosityLevel).As<VerbosityLevelId>();
+ var hideConsoleLog = (bool)_editorSettings.GetSetting(Settings.NoConsoleLogging);
+ if (verbosityLevel >= VerbosityLevelId.Detailed && !hideConsoleLog)
+ _editorSettings.SetSetting(Settings.NoConsoleLogging, Variant.From(true));
+ }
+
protected override void Dispose(bool disposing)
{
if (disposing)
diff --git a/modules/mono/editor/GodotTools/GodotTools/HotReloadAssemblyWatcher.cs b/modules/mono/editor/GodotTools/GodotTools/HotReloadAssemblyWatcher.cs
index 89ac8058b9..eb42f01b3a 100644
--- a/modules/mono/editor/GodotTools/GodotTools/HotReloadAssemblyWatcher.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/HotReloadAssemblyWatcher.cs
@@ -9,9 +9,9 @@ namespace GodotTools
{
private Timer _watchTimer;
- public override void _Notification(long what)
+ public override void _Notification(int what)
{
- if (what == Node.NotificationWmWindowFocusIn)
+ if (what == Node.NotificationWMWindowFocusIn)
{
RestartTimer();
diff --git a/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs b/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs
index 9df90ac608..83621ce5af 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs
@@ -21,7 +21,8 @@ namespace GodotTools.Ides
return _messagingServer;
_messagingServer?.Dispose();
- _messagingServer = new MessagingServer(OS.GetExecutablePath(), ProjectSettings.GlobalizePath(GodotSharpDirs.ResMetadataDir), new GodotLogger());
+ _messagingServer = new MessagingServer(OS.GetExecutablePath(),
+ ProjectSettings.GlobalizePath(GodotSharpDirs.ResMetadataDir), new GodotLogger());
_ = _messagingServer.Listen();
@@ -76,8 +77,8 @@ namespace GodotTools.Ides
public async Task<EditorPick?> LaunchIdeAsync(int millisecondsTimeout = 10000)
{
- var editorId = (ExternalEditorId)(int)GodotSharpEditor.Instance.GetEditorInterface()
- .GetEditorSettings().GetSetting("mono/editor/external_editor");
+ var editorSettings = GodotSharpEditor.Instance.GetEditorInterface().GetEditorSettings();
+ var editorId = editorSettings.GetSetting(GodotSharpEditor.Settings.ExternalEditor).As<ExternalEditorId>();
string editorIdentity = GetExternalEditorIdentity(editorId);
var runningServer = GetRunningOrNewServer();
@@ -200,13 +201,13 @@ namespace GodotTools.Ides
{
public void LogDebug(string message)
{
- if (OS.IsStdoutVerbose())
+ if (OS.IsStdOutVerbose())
Console.WriteLine(message);
}
public void LogInfo(string message)
{
- if (OS.IsStdoutVerbose())
+ if (OS.IsStdOutVerbose())
Console.WriteLine(message);
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathManager.cs b/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathManager.cs
index 60602a5847..f55ca4c7d7 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathManager.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathManager.cs
@@ -9,7 +9,7 @@ namespace GodotTools.Ides.Rider
{
public static class RiderPathManager
{
- public static readonly string EditorPathSettingName = "mono/editor/editor_path_optional";
+ public static readonly string EditorPathSettingName = "dotnet/editor/editor_path_optional";
private static string GetRiderPathFromSettings()
{
@@ -22,7 +22,7 @@ namespace GodotTools.Ides.Rider
public static void Initialize()
{
var editorSettings = GodotSharpEditor.Instance.GetEditorInterface().GetEditorSettings();
- var editor = (ExternalEditorId)(int)editorSettings.GetSetting("mono/editor/external_editor");
+ var editor = editorSettings.GetSetting(GodotSharpEditor.Settings.ExternalEditor).As<ExternalEditorId>();
if (editor == ExternalEditorId.Rider)
{
if (!editorSettings.HasSetting(EditorPathSettingName))
diff --git a/modules/mono/editor/GodotTools/GodotTools/Internals/Globals.cs b/modules/mono/editor/GodotTools/GodotTools/Internals/Globals.cs
index acb7cc3ab0..45ae7eb86b 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Internals/Globals.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Internals/Globals.cs
@@ -1,3 +1,4 @@
+using Godot;
using Godot.NativeInterop;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.CompilerServices;
@@ -8,30 +9,31 @@ namespace GodotTools.Internals
{
public static float EditorScale => Internal.godot_icall_Globals_EditorScale();
- public static unsafe object GlobalDef(string setting, object defaultValue, bool restartIfChanged = false)
+ // ReSharper disable once UnusedMethodReturnValue.Global
+ public static Variant GlobalDef(string setting, Variant defaultValue, bool restartIfChanged = false)
{
using godot_string settingIn = Marshaling.ConvertStringToNative(setting);
- using godot_variant defaultValueIn = Marshaling.ConvertManagedObjectToVariant(defaultValue);
- Internal.godot_icall_Globals_GlobalDef(settingIn, defaultValueIn, restartIfChanged, out godot_variant result);
- using (result)
- return Marshaling.ConvertVariantToManagedObject(result);
+ using godot_variant defaultValueIn = defaultValue.CopyNativeVariant();
+ Internal.godot_icall_Globals_GlobalDef(settingIn, defaultValueIn, restartIfChanged,
+ out godot_variant result);
+ return Variant.CreateTakingOwnershipOfDisposableValue(result);
}
- public static unsafe object EditorDef(string setting, object defaultValue, bool restartIfChanged = false)
+ // ReSharper disable once UnusedMethodReturnValue.Global
+ public static Variant EditorDef(string setting, Variant defaultValue, bool restartIfChanged = false)
{
using godot_string settingIn = Marshaling.ConvertStringToNative(setting);
- using godot_variant defaultValueIn = Marshaling.ConvertManagedObjectToVariant(defaultValue);
- Internal.godot_icall_Globals_EditorDef(settingIn, defaultValueIn, restartIfChanged, out godot_variant result);
- using (result)
- return Marshaling.ConvertVariantToManagedObject(result);
+ using godot_variant defaultValueIn = defaultValue.CopyNativeVariant();
+ Internal.godot_icall_Globals_EditorDef(settingIn, defaultValueIn, restartIfChanged,
+ out godot_variant result);
+ return Variant.CreateTakingOwnershipOfDisposableValue(result);
}
- public static object EditorShortcut(string setting)
+ public static Variant EditorShortcut(string setting)
{
using godot_string settingIn = Marshaling.ConvertStringToNative(setting);
Internal.godot_icall_Globals_EditorShortcut(settingIn, out godot_variant result);
- using (result)
- return Marshaling.ConvertVariantToManagedObject(result);
+ return Variant.CreateTakingOwnershipOfDisposableValue(result);
}
[SuppressMessage("ReSharper", "InconsistentNaming")]
diff --git a/modules/mono/editor/GodotTools/GodotTools/Internals/GodotSharpDirs.cs b/modules/mono/editor/GodotTools/GodotTools/Internals/GodotSharpDirs.cs
index 14285cc0f1..fb68fcbae6 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Internals/GodotSharpDirs.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Internals/GodotSharpDirs.cs
@@ -48,14 +48,7 @@ namespace GodotTools.Internals
}
}
- public static void RegisterProjectSettings()
- {
- GlobalDef("dotnet/project/assembly_name", "");
- GlobalDef("dotnet/project/solution_directory", "");
- GlobalDef("dotnet/project/c#_project_directory", "");
- }
-
- private static void DetermineProjectLocation()
+ public static void DetermineProjectLocation()
{
static string DetermineProjectName()
{
@@ -76,10 +69,11 @@ namespace GodotTools.Internals
string slnParentDir = (string)ProjectSettings.GetSetting("dotnet/project/solution_directory");
if (string.IsNullOrEmpty(slnParentDir))
slnParentDir = "res://";
+ else if (!slnParentDir.StartsWith("res://"))
+ slnParentDir = "res://" + slnParentDir;
- string csprojParentDir = (string)ProjectSettings.GetSetting("dotnet/project/c#_project_directory");
- if (string.IsNullOrEmpty(csprojParentDir))
- csprojParentDir = "res://";
+ // The csproj should be in the same folder as project.godot.
+ string csprojParentDir = "res://";
_projectSlnPath = Path.Combine(ProjectSettings.GlobalizePath(slnParentDir),
string.Concat(_projectAssemblyName, ".sln"));
@@ -121,5 +115,11 @@ namespace GodotTools.Internals
return _projectCsProjPath;
}
}
+
+ public static string LogsDirPathFor(string solution, string configuration)
+ => Path.Combine(BuildLogsDirs, $"{solution.Md5Text()}_{configuration}");
+
+ public static string LogsDirPathFor(string configuration)
+ => LogsDirPathFor(ProjectSlnPath, configuration);
}
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/PlaySettings.cs b/modules/mono/editor/GodotTools/GodotTools/PlaySettings.cs
index 820d0c0b83..9a8fdcc7c5 100644
--- a/modules/mono/editor/GodotTools/GodotTools/PlaySettings.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/PlaySettings.cs
@@ -1,6 +1,6 @@
namespace GodotTools
{
- public struct PlaySettings
+ public readonly struct PlaySettings
{
public bool HasDebugger { get; }
public string DebuggerHost { get; }
diff --git a/modules/mono/editor/GodotTools/GodotTools/VerbosityLevelId.cs b/modules/mono/editor/GodotTools/GodotTools/VerbosityLevelId.cs
new file mode 100644
index 0000000000..0e1afe6bbf
--- /dev/null
+++ b/modules/mono/editor/GodotTools/GodotTools/VerbosityLevelId.cs
@@ -0,0 +1,11 @@
+namespace GodotTools
+{
+ public enum VerbosityLevelId : long
+ {
+ Quiet,
+ Minimal,
+ Normal,
+ Detailed,
+ Diagnostic,
+ }
+}
diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp
index b90321b586..ad6306bb41 100644
--- a/modules/mono/editor/bindings_generator.cpp
+++ b/modules/mono/editor/bindings_generator.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* bindings_generator.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* bindings_generator.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "bindings_generator.h"
@@ -38,10 +38,10 @@
#include "core/io/dir_access.h"
#include "core/io/file_access.h"
#include "core/os/os.h"
-#include "core/string/ucaps.h"
#include "main/main.h"
#include "../godotsharp_defs.h"
+#include "../utils/naming_utils.h"
#include "../utils/path_utils.h"
#include "../utils/string_utils.h"
@@ -84,10 +84,12 @@ StringBuilder &operator<<(StringBuilder &r_sb, const char *p_cstring) {
#define CS_PROPERTY_SINGLETON "Singleton"
#define CS_METHOD_INVOKE_GODOT_CLASS_METHOD "InvokeGodotClassMethod"
#define CS_METHOD_HAS_GODOT_CLASS_METHOD "HasGodotClassMethod"
+#define CS_METHOD_HAS_GODOT_CLASS_SIGNAL "HasGodotClassSignal"
#define CS_STATIC_FIELD_NATIVE_CTOR "NativeCtor"
#define CS_STATIC_FIELD_METHOD_BIND_PREFIX "MethodBind"
#define CS_STATIC_FIELD_METHOD_PROXY_NAME_PREFIX "MethodProxyName_"
+#define CS_STATIC_FIELD_SIGNAL_PROXY_NAME_PREFIX "SignalProxyName_"
#define ICALL_PREFIX "godot_icall_"
#define ICALL_CLASSDB_GET_METHOD "ClassDB_get_method"
@@ -144,74 +146,6 @@ static String fix_doc_description(const String &p_bbcode) {
.strip_edges();
}
-static String snake_to_pascal_case(const String &p_identifier, bool p_input_is_upper = false) {
- String ret;
- Vector<String> parts = p_identifier.split("_", true);
-
- for (int i = 0; i < parts.size(); i++) {
- String part = parts[i];
-
- if (part.length()) {
- part[0] = _find_upper(part[0]);
- if (p_input_is_upper) {
- for (int j = 1; j < part.length(); j++) {
- part[j] = _find_lower(part[j]);
- }
- }
- ret += part;
- } else {
- if (i == 0 || i == (parts.size() - 1)) {
- // Preserve underscores at the beginning and end
- ret += "_";
- } else {
- // Preserve contiguous underscores
- if (parts[i - 1].length()) {
- ret += "__";
- } else {
- ret += "_";
- }
- }
- }
- }
-
- return ret;
-}
-
-static String snake_to_camel_case(const String &p_identifier, bool p_input_is_upper = false) {
- String ret;
- Vector<String> parts = p_identifier.split("_", true);
-
- for (int i = 0; i < parts.size(); i++) {
- String part = parts[i];
-
- if (part.length()) {
- if (i != 0) {
- part[0] = _find_upper(part[0]);
- }
- if (p_input_is_upper) {
- for (int j = i != 0 ? 1 : 0; j < part.length(); j++) {
- part[j] = _find_lower(part[j]);
- }
- }
- ret += part;
- } else {
- if (i == 0 || i == (parts.size() - 1)) {
- // Preserve underscores at the beginning and end
- ret += "_";
- } else {
- // Preserve contiguous underscores
- if (parts[i - 1].length()) {
- ret += "__";
- } else {
- ret += "_";
- }
- }
- }
- }
-
- return ret;
-}
-
String BindingsGenerator::bbcode_to_xml(const String &p_bbcode, const TypeInterface *p_itype) {
// Based on the version in EditorHelp
@@ -229,6 +163,7 @@ String BindingsGenerator::bbcode_to_xml(const String &p_bbcode, const TypeInterf
List<String> tag_stack;
bool code_tag = false;
+ bool line_del = false;
int pos = 0;
while (pos < bbcode.length()) {
@@ -239,20 +174,22 @@ String BindingsGenerator::bbcode_to_xml(const String &p_bbcode, const TypeInterf
}
if (brk_pos > pos) {
- String text = bbcode.substr(pos, brk_pos - pos);
- if (code_tag || tag_stack.size() > 0) {
- xml_output.append(text.xml_escape());
- } else {
- Vector<String> lines = text.split("\n");
- for (int i = 0; i < lines.size(); i++) {
- if (i != 0) {
- xml_output.append("<para>");
- }
+ if (!line_del) {
+ String text = bbcode.substr(pos, brk_pos - pos);
+ if (code_tag || tag_stack.size() > 0) {
+ xml_output.append(text.xml_escape());
+ } else {
+ Vector<String> lines = text.split("\n");
+ for (int i = 0; i < lines.size(); i++) {
+ if (i != 0) {
+ xml_output.append("<para>");
+ }
- xml_output.append(lines[i].xml_escape());
+ xml_output.append(lines[i].xml_escape());
- if (i != lines.size() - 1) {
- xml_output.append("</para>\n");
+ if (i != lines.size() - 1) {
+ xml_output.append("</para>\n");
+ }
}
}
}
@@ -265,20 +202,22 @@ String BindingsGenerator::bbcode_to_xml(const String &p_bbcode, const TypeInterf
int brk_end = bbcode.find("]", brk_pos + 1);
if (brk_end == -1) {
- String text = bbcode.substr(brk_pos, bbcode.length() - brk_pos);
- if (code_tag || tag_stack.size() > 0) {
- xml_output.append(text.xml_escape());
- } else {
- Vector<String> lines = text.split("\n");
- for (int i = 0; i < lines.size(); i++) {
- if (i != 0) {
- xml_output.append("<para>");
- }
+ if (!line_del) {
+ String text = bbcode.substr(brk_pos, bbcode.length() - brk_pos);
+ if (code_tag || tag_stack.size() > 0) {
+ xml_output.append(text.xml_escape());
+ } else {
+ Vector<String> lines = text.split("\n");
+ for (int i = 0; i < lines.size(); i++) {
+ if (i != 0) {
+ xml_output.append("<para>");
+ }
- xml_output.append(lines[i].xml_escape());
+ xml_output.append(lines[i].xml_escape());
- if (i != lines.size() - 1) {
- xml_output.append("</para>\n");
+ if (i != lines.size() - 1) {
+ xml_output.append("</para>\n");
+ }
}
}
}
@@ -292,7 +231,9 @@ String BindingsGenerator::bbcode_to_xml(const String &p_bbcode, const TypeInterf
bool tag_ok = tag_stack.size() && tag_stack.front()->get() == tag.substr(1, tag.length());
if (!tag_ok) {
- xml_output.append("[");
+ if (!line_del) {
+ xml_output.append("[");
+ }
pos = brk_pos + 1;
continue;
}
@@ -307,11 +248,20 @@ String BindingsGenerator::bbcode_to_xml(const String &p_bbcode, const TypeInterf
xml_output.append("</c>");
} else if (tag == "/codeblock") {
xml_output.append("</code>");
+ } else if (tag == "/b") {
+ xml_output.append("</b>");
+ } else if (tag == "/i") {
+ xml_output.append("</i>");
+ } else if (tag == "/csharp") {
+ xml_output.append("</code>");
+ line_del = true;
+ } else if (tag == "/codeblocks") {
+ line_del = false;
}
} else if (code_tag) {
xml_output.append("[");
pos = brk_pos + 1;
- } else if (tag.begins_with("method ") || tag.begins_with("member ") || tag.begins_with("signal ") || tag.begins_with("enum ") || tag.begins_with("constant ") || tag.begins_with("theme_item ")) {
+ } else if (tag.begins_with("method ") || tag.begins_with("member ") || tag.begins_with("signal ") || tag.begins_with("enum ") || tag.begins_with("constant ") || tag.begins_with("theme_item ") || tag.begins_with("param ")) {
const int tag_end = tag.find(" ");
const String link_tag = tag.substr(0, tag_end);
const String link_target = tag.substr(tag_end + 1, tag.length()).lstrip(" ");
@@ -356,6 +306,8 @@ String BindingsGenerator::bbcode_to_xml(const String &p_bbcode, const TypeInterf
} else if (link_tag == "theme_item") {
// We do not declare theme_items in any way in C#, so there is nothing to reference
_append_xml_undeclared(xml_output, link_target);
+ } else if (link_tag == "param") {
+ _append_xml_undeclared(xml_output, snake_to_camel_case(link_target, false));
}
pos = brk_end + 1;
@@ -377,8 +329,7 @@ String BindingsGenerator::bbcode_to_xml(const String &p_bbcode, const TypeInterf
#endif
"\"/>");
} else if (tag == "Variant") {
- // We use System.Object for Variant, so there is no Variant type in C#
- xml_output.append("<c>Variant</c>");
+ xml_output.append("<see cref=\"Godot.Variant\"/>");
} else if (tag == "String") {
xml_output.append("<see cref=\"string\"/>");
} else if (tag == "Nil") {
@@ -428,11 +379,13 @@ String BindingsGenerator::bbcode_to_xml(const String &p_bbcode, const TypeInterf
pos = brk_end + 1;
} else if (tag == "b") {
- // bold is not supported in xml comments
+ xml_output.append("<b>");
+
pos = brk_end + 1;
tag_stack.push_front(tag);
} else if (tag == "i") {
- // italics is not supported in xml comments
+ xml_output.append("<i>");
+
pos = brk_end + 1;
tag_stack.push_front(tag);
} else if (tag == "code") {
@@ -447,6 +400,17 @@ String BindingsGenerator::bbcode_to_xml(const String &p_bbcode, const TypeInterf
code_tag = true;
pos = brk_end + 1;
tag_stack.push_front(tag);
+ } else if (tag == "codeblocks") {
+ line_del = true;
+ pos = brk_end + 1;
+ tag_stack.push_front(tag);
+ } else if (tag == "csharp") {
+ xml_output.append("<code>");
+
+ line_del = false;
+ code_tag = true;
+ pos = brk_end + 1;
+ tag_stack.push_front(tag);
} else if (tag == "kbd") {
// keyboard combinations are not supported in xml comments
pos = brk_end + 1;
@@ -459,7 +423,7 @@ String BindingsGenerator::bbcode_to_xml(const String &p_bbcode, const TypeInterf
xml_output.append("\n"); // FIXME: Should use <para> instead. Luckily this tag isn't used for now.
pos = brk_end + 1;
} else if (tag == "u") {
- // underline is not supported in xml comments
+ // underline is not supported in Rider xml comments
pos = brk_end + 1;
tag_stack.push_front(tag);
} else if (tag == "s") {
@@ -510,7 +474,9 @@ String BindingsGenerator::bbcode_to_xml(const String &p_bbcode, const TypeInterf
pos = brk_end + 1;
tag_stack.push_front("font");
} else {
- xml_output.append("["); // ignore
+ if (!line_del) {
+ xml_output.append("["); // ignore
+ }
pos = brk_pos + 1;
}
}
@@ -531,7 +497,7 @@ void BindingsGenerator::_append_xml_method(StringBuilder &p_xml_output, const Ty
} else if (!p_target_itype || !p_target_itype->is_object_type) {
if (OS::get_singleton()->is_stdout_verbose()) {
if (p_target_itype) {
- OS::get_singleton()->print("Cannot resolve method reference for non-Godot.Object type in documentation: %s\n", p_link_target.utf8().get_data());
+ OS::get_singleton()->print("Cannot resolve method reference for non-GodotObject type in documentation: %s\n", p_link_target.utf8().get_data());
} else {
OS::get_singleton()->print("Cannot resolve type from method reference in documentation: %s\n", p_link_target.utf8().get_data());
}
@@ -571,7 +537,7 @@ void BindingsGenerator::_append_xml_member(StringBuilder &p_xml_output, const Ty
} else if (!p_target_itype || !p_target_itype->is_object_type) {
if (OS::get_singleton()->is_stdout_verbose()) {
if (p_target_itype) {
- OS::get_singleton()->print("Cannot resolve member reference for non-Godot.Object type in documentation: %s\n", p_link_target.utf8().get_data());
+ OS::get_singleton()->print("Cannot resolve member reference for non-GodotObject type in documentation: %s\n", p_link_target.utf8().get_data());
} else {
OS::get_singleton()->print("Cannot resolve type from member reference in documentation: %s\n", p_link_target.utf8().get_data());
}
@@ -607,7 +573,7 @@ void BindingsGenerator::_append_xml_signal(StringBuilder &p_xml_output, const Ty
if (!p_target_itype || !p_target_itype->is_object_type) {
if (OS::get_singleton()->is_stdout_verbose()) {
if (p_target_itype) {
- OS::get_singleton()->print("Cannot resolve signal reference for non-Godot.Object type in documentation: %s\n", p_link_target.utf8().get_data());
+ OS::get_singleton()->print("Cannot resolve signal reference for non-GodotObject type in documentation: %s\n", p_link_target.utf8().get_data());
} else {
OS::get_singleton()->print("Cannot resolve type from signal reference in documentation: %s\n", p_link_target.utf8().get_data());
}
@@ -664,7 +630,7 @@ void BindingsGenerator::_append_xml_constant(StringBuilder &p_xml_output, const
if (OS::get_singleton()->is_stdout_verbose()) {
if (p_target_itype) {
- OS::get_singleton()->print("Cannot resolve constant reference for non-Godot.Object type in documentation: %s\n", p_link_target.utf8().get_data());
+ OS::get_singleton()->print("Cannot resolve constant reference for non-GodotObject type in documentation: %s\n", p_link_target.utf8().get_data());
} else {
OS::get_singleton()->print("Cannot resolve type from constant reference in documentation: %s\n", p_link_target.utf8().get_data());
}
@@ -933,11 +899,11 @@ void BindingsGenerator::_generate_array_extensions(StringBuilder &p_output) {
ARRAY_ALL(string);
ARRAY_ALL(Color);
ARRAY_ALL(Vector2);
- ARRAY_ALL(Vector2i);
+ ARRAY_ALL(Vector2I);
ARRAY_ALL(Vector3);
- ARRAY_ALL(Vector3i);
+ ARRAY_ALL(Vector3I);
ARRAY_ALL(Vector4);
- ARRAY_ALL(Vector4i);
+ ARRAY_ALL(Vector4I);
#undef ARRAY_ALL
#undef ARRAY_IS_EMPTY
@@ -1007,7 +973,7 @@ void BindingsGenerator::_generate_global_constants(StringBuilder &p_output) {
_log("Declaring global enum '%s' inside struct '%s'\n", enum_proxy_name.utf8().get_data(), enum_class_name.utf8().get_data());
p_output.append("\npublic partial struct ");
- p_output.append(enum_class_name);
+ p_output.append(pascal_to_pascal_case(enum_class_name));
p_output.append("\n" OPEN_BLOCK);
}
@@ -1016,7 +982,7 @@ void BindingsGenerator::_generate_global_constants(StringBuilder &p_output) {
}
p_output.append("\npublic enum ");
- p_output.append(enum_proxy_name);
+ p_output.append(pascal_to_pascal_case(enum_proxy_name));
p_output.append(" : long");
p_output.append("\n" OPEN_BLOCK);
@@ -1351,7 +1317,7 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
bool is_derived_type = itype.base_name != StringName();
if (!is_derived_type) {
- // Some Godot.Object assertions
+ // Some GodotObject assertions
CRASH_COND(itype.cname != name_cache.type_Object);
CRASH_COND(!itype.is_instantiable);
CRASH_COND(itype.api_type != ClassDB::API_CORE);
@@ -1468,7 +1434,7 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
}
output.append(MEMBER_BEGIN "public enum ");
- output.append(ienum.cname.operator String());
+ output.append(pascal_to_pascal_case(ienum.cname.operator String()));
output.append(" : long");
output.append(MEMBER_BEGIN OPEN_BLOCK);
@@ -1513,9 +1479,9 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
if (itype.is_singleton) {
// Add the type name and the singleton pointer as static fields
- output.append(MEMBER_BEGIN "private static Godot.Object singleton;\n");
+ output.append(MEMBER_BEGIN "private static GodotObject singleton;\n");
- output << MEMBER_BEGIN "public static Godot.Object " CS_PROPERTY_SINGLETON "\n" INDENT1 "{\n"
+ output << MEMBER_BEGIN "public static GodotObject " CS_PROPERTY_SINGLETON "\n" INDENT1 "{\n"
<< INDENT2 "get\n" INDENT2 "{\n" INDENT3 "if (singleton == null)\n"
<< INDENT4 "singleton = " C_METHOD_ENGINE_GET_SINGLETON "(typeof("
<< itype.proxy_name
@@ -1525,8 +1491,8 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
output.append(itype.name);
output.append("\";\n");
} else {
- // IMPORTANT: We also generate the static fields for Godot.Object instead of declaring
- // them manually in the `Object.base.cs` partial class declaration, because they're
+ // IMPORTANT: We also generate the static fields for GodotObject instead of declaring
+ // them manually in the `GodotObject.base.cs` partial class declaration, because they're
// required by other static fields in this generated partial class declaration.
// Static fields are initialized in order of declaration, but when they're in different
// partial class declarations then it becomes harder to tell (Rider warns about this).
@@ -1608,6 +1574,16 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
<< " = \"" << imethod.proxy_name << "\";\n";
}
+ // Generate signal names cache fields
+
+ for (const SignalInterface &isignal : itype.signals_) {
+ output << MEMBER_BEGIN "// ReSharper disable once InconsistentNaming\n"
+ << INDENT1 "[DebuggerBrowsable(DebuggerBrowsableState.Never)]\n"
+ << INDENT1 "private static readonly StringName "
+ << CS_STATIC_FIELD_SIGNAL_PROXY_NAME_PREFIX << isignal.name
+ << " = \"" << isignal.proxy_name << "\";\n";
+ }
+
// TODO: Only generate HasGodotClassMethod and InvokeGodotClassMethod if there's any method
// Generate InvokeGodotClassMethod
@@ -1721,6 +1697,34 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
}
output << INDENT1 "}\n";
+
+ // Generate HasGodotClassSignal
+
+ output << MEMBER_BEGIN "protected internal " << (is_derived_type ? "override" : "virtual")
+ << " bool " CS_METHOD_HAS_GODOT_CLASS_SIGNAL "(in godot_string_name signal)\n"
+ << INDENT1 "{\n";
+
+ for (const SignalInterface &isignal : itype.signals_) {
+ // We check for native names (snake_case). If we detect one, we call HasGodotClassSignal
+ // again, but this time with the respective proxy name (PascalCase). It's the job of
+ // user derived classes to override the method and check for those. Our C# source
+ // generators take care of generating those override methods.
+ output << INDENT2 "if (signal == SignalName." << isignal.proxy_name
+ << ")\n" INDENT2 "{\n"
+ << INDENT3 "if (" CS_METHOD_HAS_GODOT_CLASS_SIGNAL "("
+ << CS_STATIC_FIELD_SIGNAL_PROXY_NAME_PREFIX << isignal.name
+ << ".NativeValue.DangerousSelfRef))\n" INDENT3 "{\n"
+ << INDENT4 "return true;\n"
+ << INDENT3 "}\n" INDENT2 "}\n";
+ }
+
+ if (is_derived_type) {
+ output << INDENT2 "return base." CS_METHOD_HAS_GODOT_CLASS_SIGNAL "(signal);\n";
+ } else {
+ output << INDENT2 "return false;\n";
+ }
+
+ output << INDENT1 "}\n";
}
//Generate StringName for all class members
@@ -1864,12 +1868,7 @@ Error BindingsGenerator::_generate_cs_property(const BindingsGenerator::TypeInte
p_output.append("\n" OPEN_BLOCK_L1);
if (getter) {
- p_output.append(INDENT2 "get\n"
-
- // TODO Remove this once we make accessor methods private/internal (they will no longer be marked as obsolete after that)
- "#pragma warning disable CS0618 // Disable warning about obsolete method\n"
-
- OPEN_BLOCK_L2 INDENT3);
+ p_output.append(INDENT2 "get\n" OPEN_BLOCK_L2 INDENT3);
p_output.append("return ");
p_output.append(getter->proxy_name + "(");
@@ -1884,21 +1883,11 @@ Error BindingsGenerator::_generate_cs_property(const BindingsGenerator::TypeInte
p_output.append(itos(p_iprop.index));
}
}
- p_output.append(");\n"
-
- CLOSE_BLOCK_L2
-
- // TODO Remove this once we make accessor methods private/internal (they will no longer be marked as obsolete after that)
- "#pragma warning restore CS0618\n");
+ p_output.append(");\n" CLOSE_BLOCK_L2);
}
if (setter) {
- p_output.append(INDENT2 "set\n"
-
- // TODO Remove this once we make accessor methods private/internal (they will no longer be marked as obsolete after that)
- "#pragma warning disable CS0618 // Disable warning about obsolete method\n"
-
- OPEN_BLOCK_L2 INDENT3);
+ p_output.append(INDENT2 "set\n" OPEN_BLOCK_L2 INDENT3);
p_output.append(setter->proxy_name + "(");
if (p_iprop.index != -1) {
@@ -1912,12 +1901,7 @@ Error BindingsGenerator::_generate_cs_property(const BindingsGenerator::TypeInte
p_output.append(itos(p_iprop.index) + ", ");
}
}
- p_output.append("value);\n"
-
- CLOSE_BLOCK_L2
-
- // TODO Remove this once we make accessor methods private/internal (they will no longer be marked as obsolete after that)
- "#pragma warning restore CS0618\n");
+ p_output.append("value);\n" CLOSE_BLOCK_L2);
}
p_output.append(CLOSE_BLOCK_L1);
@@ -2078,9 +2062,9 @@ Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterf
<< INDENT1 "private static readonly IntPtr " << method_bind_field << " = ";
if (p_itype.is_singleton) {
- // Singletons are static classes. They don't derive Godot.Object,
+ // Singletons are static classes. They don't derive GodotObject,
// so we need to specify the type to call the static method.
- p_output << "Object.";
+ p_output << "GodotObject.";
}
p_output << ICALL_CLASSDB_GET_METHOD "(" BINDINGS_NATIVE_NAME_FIELD ", MethodName."
@@ -2274,7 +2258,7 @@ Error BindingsGenerator::_generate_cs_signal(const BindingsGenerator::TypeInterf
p_output.append(");\n");
// Generate Callable trampoline for the delegate
- p_output << MEMBER_BEGIN "private static unsafe void " << p_isignal.proxy_name << "Trampoline"
+ p_output << MEMBER_BEGIN "private static void " << p_isignal.proxy_name << "Trampoline"
<< "(object delegateObj, NativeVariantPtrArgs args, out godot_variant ret)\n"
<< INDENT1 "{\n"
<< INDENT2 "Callable.ThrowIfArgCountMismatch(args, " << itos(p_isignal.arguments.size()) << ");\n"
@@ -2289,9 +2273,8 @@ Error BindingsGenerator::_generate_cs_signal(const BindingsGenerator::TypeInterf
p_output << ",";
}
- // TODO: We don't need to use VariantConversionCallbacks. We have the type information so we can use [cs_variant_to_managed] and [cs_managed_to_variant].
- p_output << "\n" INDENT3 "VariantConversionCallbacks.GetToManagedCallback<"
- << arg_type->cs_type << ">()(args[" << itos(idx) << "])";
+ p_output << sformat(arg_type->cs_variant_to_managed,
+ "args[" + itos(idx) + "]", arg_type->cs_type, arg_type->name);
idx++;
}
@@ -2490,9 +2473,12 @@ Error BindingsGenerator::_generate_cs_native_calls(const InternalCall &p_icall,
if (!ret_void) {
if (return_type->cname != name_cache.type_Variant) {
+ // Usually the return value takes ownership, but in this case the variant is only used
+ // for conversion to another return type. As such, the local variable takes ownership.
r_output << "using godot_variant " << C_LOCAL_VARARG_RET " = ";
} else {
- r_output << "using godot_variant " << C_LOCAL_RET " = ";
+ // Variant's [c_out] takes ownership of the variant value
+ r_output << "godot_variant " << C_LOCAL_RET " = ";
}
}
@@ -2543,15 +2529,13 @@ Error BindingsGenerator::_generate_cs_native_calls(const InternalCall &p_icall,
<< INDENT2 "int total_length = " << real_argc_str << " + vararg_length;\n";
r_output << INDENT2 "Span<godot_variant.movable> varargs_span = vararg_length <= VarArgsSpanThreshold ?\n"
- << INDENT3 "stackalloc godot_variant.movable[VarArgsSpanThreshold].Cleared() :\n"
+ << INDENT3 "stackalloc godot_variant.movable[VarArgsSpanThreshold] :\n"
<< INDENT3 "new godot_variant.movable[vararg_length];\n";
r_output << INDENT2 "Span<IntPtr> " C_LOCAL_PTRCALL_ARGS "_span = total_length <= VarArgsSpanThreshold ?\n"
<< INDENT3 "stackalloc IntPtr[VarArgsSpanThreshold] :\n"
<< INDENT3 "new IntPtr[total_length];\n";
- r_output << INDENT2 "using var variantSpanDisposer = new VariantSpanDisposer(varargs_span);\n";
-
r_output << INDENT2 "fixed (godot_variant.movable* varargs = &MemoryMarshal.GetReference(varargs_span))\n"
<< INDENT2 "fixed (IntPtr* " C_LOCAL_PTRCALL_ARGS " = "
"&MemoryMarshal.GetReference(" C_LOCAL_PTRCALL_ARGS "_span))\n"
@@ -2795,6 +2779,18 @@ bool BindingsGenerator::_arg_default_value_is_assignable_to_type(const Variant &
return false;
}
+bool method_has_ptr_parameter(MethodInfo p_method_info) {
+ if (p_method_info.return_val.type == Variant::INT && p_method_info.return_val.hint == PROPERTY_HINT_INT_IS_POINTER) {
+ return true;
+ }
+ for (PropertyInfo arg : p_method_info.arguments) {
+ if (arg.type == Variant::INT && arg.hint == PROPERTY_HINT_INT_IS_POINTER) {
+ return true;
+ }
+ }
+ return false;
+}
+
bool BindingsGenerator::_populate_object_type_interfaces() {
obj_types.clear();
@@ -2832,7 +2828,7 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
ClassDB::ClassInfo *class_info = ClassDB::classes.getptr(type_cname);
- TypeInterface itype = TypeInterface::create_object_type(type_cname, api_type);
+ TypeInterface itype = TypeInterface::create_object_type(type_cname, pascal_to_pascal_case(type_cname), api_type);
itype.base_name = ClassDB::get_parent_class(type_cname);
itype.is_singleton = Engine::get_singleton()->has_singleton(itype.proxy_name);
@@ -2840,9 +2836,6 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
itype.is_ref_counted = ClassDB::is_parent_class(type_cname, name_cache.type_RefCounted);
itype.memory_own = itype.is_ref_counted;
- itype.cs_variant_to_managed = "(%1)VariantUtils.ConvertToGodotObject(%0)";
- itype.cs_managed_to_variant = "VariantUtils.CreateFromGodotObject(%0)";
-
itype.c_out = "%5return ";
itype.c_out += C_METHOD_UNMANAGED_GET_MANAGED;
itype.c_out += itype.is_ref_counted ? "(%1.Reference);\n" : "(%1);\n";
@@ -2850,9 +2843,9 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
itype.cs_type = itype.proxy_name;
if (itype.is_singleton) {
- itype.cs_in_expr = "Object." CS_STATIC_METHOD_GETINSTANCE "(" CS_PROPERTY_SINGLETON ")";
+ itype.cs_in_expr = "GodotObject." CS_STATIC_METHOD_GETINSTANCE "(" CS_PROPERTY_SINGLETON ")";
} else {
- itype.cs_in_expr = "Object." CS_STATIC_METHOD_GETINSTANCE "(%0)";
+ itype.cs_in_expr = "GodotObject." CS_STATIC_METHOD_GETINSTANCE "(%0)";
}
itype.cs_out = "%5return (%2)%0(%1);";
@@ -2860,7 +2853,7 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
itype.c_arg_in = "(void*)%s";
itype.c_type = "IntPtr";
itype.c_type_in = itype.c_type;
- itype.c_type_out = "Object";
+ itype.c_type_out = "GodotObject";
// Populate properties
@@ -2941,6 +2934,11 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
continue;
}
+ if (method_has_ptr_parameter(method_info)) {
+ // Pointers are not supported.
+ continue;
+ }
+
MethodInterface imethod;
imethod.name = method_info.name;
imethod.cname = cname;
@@ -3002,7 +3000,7 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
} else if (return_info.type == Variant::NIL) {
imethod.return_type.cname = name_cache.type_void;
} else {
- imethod.return_type.cname = _get_type_name_from_meta(return_info.type, m ? m->get_argument_meta(-1) : GodotTypeInfo::METADATA_NONE);
+ imethod.return_type.cname = _get_type_name_from_meta(return_info.type, m ? m->get_argument_meta(-1) : (GodotTypeInfo::Metadata)method_info.return_val_metadata);
}
for (int i = 0; i < argc; i++) {
@@ -3026,7 +3024,7 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
} else if (arginfo.type == Variant::NIL) {
iarg.type.cname = name_cache.type_Variant;
} else {
- iarg.type.cname = _get_type_name_from_meta(arginfo.type, m ? m->get_argument_meta(i) : GodotTypeInfo::METADATA_NONE);
+ iarg.type.cname = _get_type_name_from_meta(arginfo.type, m ? m->get_argument_meta(i) : (GodotTypeInfo::Metadata)method_info.get_argument_meta(i));
}
iarg.name = escape_csharp_keyword(snake_to_camel_case(iarg.name));
@@ -3059,12 +3057,10 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
HashMap<StringName, StringName>::Iterator accessor = accessor_methods.find(imethod.cname);
if (accessor) {
- const PropertyInterface *accessor_property = itype.find_property_by_name(accessor->value);
-
- // We only deprecate an accessor method if it's in the same class as the property. It's easier this way, but also
- // we don't know if an accessor method in a different class could have other purposes, so better leave those untouched.
- imethod.is_deprecated = true;
- imethod.deprecation_message = imethod.proxy_name + " is deprecated. Use the " + accessor_property->proxy_name + " property instead.";
+ // We only make internal an accessor method if it's in the same class as the property.
+ // It's easier this way, but also we don't know if an accessor method in a different class
+ // could have other purposes, so better leave those untouched.
+ imethod.is_internal = true;
}
if (itype.class_doc) {
@@ -3128,7 +3124,7 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
} else if (arginfo.type == Variant::NIL) {
iarg.type.cname = name_cache.type_Variant;
} else {
- iarg.type.cname = _get_type_name_from_meta(arginfo.type, GodotTypeInfo::METADATA_NONE);
+ iarg.type.cname = _get_type_name_from_meta(arginfo.type, (GodotTypeInfo::Metadata)method_info.get_argument_meta(i));
}
iarg.name = escape_csharp_keyword(snake_to_camel_case(iarg.name));
@@ -3177,7 +3173,7 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
for (const KeyValue<StringName, ClassDB::ClassInfo::EnumInfo> &E : enum_map) {
StringName enum_proxy_cname = E.key;
- String enum_proxy_name = enum_proxy_cname.operator String();
+ String enum_proxy_name = pascal_to_pascal_case(enum_proxy_cname.operator String());
if (itype.find_property_by_proxy_name(enum_proxy_name) || itype.find_method_by_proxy_name(enum_proxy_name) || itype.find_signal_by_proxy_name(enum_proxy_name)) {
// In case the enum name conflicts with other PascalCase members,
// we append 'Enum' to the enum name in those cases.
@@ -3221,8 +3217,6 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
enum_itype.cname = StringName(enum_itype.name);
enum_itype.proxy_name = itype.proxy_name + "." + enum_proxy_name;
TypeInterface::postsetup_enum_type(enum_itype);
- enum_itype.cs_variant_to_managed = "(%1)VariantUtils.ConvertToInt32(%0)";
- enum_itype.cs_managed_to_variant = "VariantUtils.CreateFromInt((int)%0)";
enum_types.insert(enum_itype.cname, enum_itype);
}
@@ -3307,7 +3301,7 @@ bool BindingsGenerator::_arg_default_value_from_variant(const Variant &p_val, Ar
} break;
case Variant::AABB: {
AABB aabb = p_val.operator ::AABB();
- r_iarg.default_argument = "new AABB(new Vector3" + aabb.position.operator String() + ", new Vector3" + aabb.size.operator String() + ")";
+ r_iarg.default_argument = "new Aabb(new Vector3" + aabb.position.operator String() + ", new Vector3" + aabb.size.operator String() + ")";
r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
} break;
case Variant::RECT2: {
@@ -3317,7 +3311,7 @@ bool BindingsGenerator::_arg_default_value_from_variant(const Variant &p_val, Ar
} break;
case Variant::RECT2I: {
Rect2i rect = p_val.operator Rect2i();
- r_iarg.default_argument = "new Rect2i(new Vector2i" + rect.position.operator String() + ", new Vector2i" + rect.size.operator String() + ")";
+ r_iarg.default_argument = "new Rect2I(new Vector2I" + rect.position.operator String() + ", new Vector2I" + rect.size.operator String() + ")";
r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
} break;
case Variant::COLOR:
@@ -3451,34 +3445,30 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
TypeInterface itype;
-#define INSERT_STRUCT_TYPE(m_type) \
- { \
- itype = TypeInterface::create_value_type(String(#m_type)); \
- itype.c_type_in = #m_type "*"; \
- itype.c_type_out = itype.cs_type; \
- itype.cs_in_expr = "&%0"; \
- itype.cs_in_expr_is_unsafe = true; \
- itype.cs_variant_to_managed = "VariantUtils.ConvertTo%2(%0)"; \
- itype.cs_managed_to_variant = "VariantUtils.CreateFrom%2(%0)"; \
- builtin_types.insert(itype.cname, itype); \
- }
-
- INSERT_STRUCT_TYPE(Vector2)
- INSERT_STRUCT_TYPE(Vector2i)
- INSERT_STRUCT_TYPE(Rect2)
- INSERT_STRUCT_TYPE(Rect2i)
- INSERT_STRUCT_TYPE(Transform2D)
- INSERT_STRUCT_TYPE(Vector3)
- INSERT_STRUCT_TYPE(Vector3i)
- INSERT_STRUCT_TYPE(Basis)
- INSERT_STRUCT_TYPE(Quaternion)
- INSERT_STRUCT_TYPE(Transform3D)
- INSERT_STRUCT_TYPE(AABB)
- INSERT_STRUCT_TYPE(Color)
- INSERT_STRUCT_TYPE(Plane)
- INSERT_STRUCT_TYPE(Vector4)
- INSERT_STRUCT_TYPE(Vector4i)
- INSERT_STRUCT_TYPE(Projection)
+#define INSERT_STRUCT_TYPE(m_type, m_proxy_name) \
+ { \
+ itype = TypeInterface::create_value_type(String(#m_type), String(#m_proxy_name)); \
+ itype.cs_in_expr = "&%0"; \
+ itype.cs_in_expr_is_unsafe = true; \
+ builtin_types.insert(itype.cname, itype); \
+ }
+
+ INSERT_STRUCT_TYPE(Vector2, Vector2)
+ INSERT_STRUCT_TYPE(Vector2i, Vector2I)
+ INSERT_STRUCT_TYPE(Rect2, Rect2)
+ INSERT_STRUCT_TYPE(Rect2i, Rect2I)
+ INSERT_STRUCT_TYPE(Transform2D, Transform2D)
+ INSERT_STRUCT_TYPE(Vector3, Vector3)
+ INSERT_STRUCT_TYPE(Vector3i, Vector3I)
+ INSERT_STRUCT_TYPE(Basis, Basis)
+ INSERT_STRUCT_TYPE(Quaternion, Quaternion)
+ INSERT_STRUCT_TYPE(Transform3D, Transform3D)
+ INSERT_STRUCT_TYPE(AABB, Aabb)
+ INSERT_STRUCT_TYPE(Color, Color)
+ INSERT_STRUCT_TYPE(Plane, Plane)
+ INSERT_STRUCT_TYPE(Vector4, Vector4)
+ INSERT_STRUCT_TYPE(Vector4i, Vector4I)
+ INSERT_STRUCT_TYPE(Projection, Projection)
#undef INSERT_STRUCT_TYPE
@@ -3491,8 +3481,6 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.c_type_out = itype.c_type;
itype.c_arg_in = "&%s";
itype.c_in_vararg = "%5using godot_variant %1_in = VariantUtils.CreateFromBool(%1);\n";
- itype.cs_variant_to_managed = "VariantUtils.ConvertToBool(%0)";
- itype.cs_managed_to_variant = "VariantUtils.CreateFromBool(%0)";
builtin_types.insert(itype.cname, itype);
// Integer types
@@ -3513,8 +3501,6 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.c_type_in = itype.name; \
itype.c_type_out = itype.name; \
itype.c_in_vararg = "%5using godot_variant %1_in = VariantUtils.CreateFromInt(%1);\n"; \
- itype.cs_variant_to_managed = "VariantUtils.ConvertTo" m_int_struct_name "(%0)"; \
- itype.cs_managed_to_variant = "VariantUtils.CreateFromInt(%0)"; \
builtin_types.insert(itype.cname, itype); \
}
@@ -3550,8 +3536,6 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.c_type_in = itype.proxy_name;
itype.c_type_out = itype.proxy_name;
itype.c_in_vararg = "%5using godot_variant %1_in = VariantUtils.CreateFromFloat(%1);\n";
- itype.cs_variant_to_managed = "VariantUtils.ConvertToFloat32(%0)";
- itype.cs_managed_to_variant = "VariantUtils.CreateFromFloat(%0)";
builtin_types.insert(itype.cname, itype);
// double
@@ -3565,8 +3549,6 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.c_type_in = itype.proxy_name;
itype.c_type_out = itype.proxy_name;
itype.c_in_vararg = "%5using godot_variant %1_in = VariantUtils.CreateFromFloat(%1);\n";
- itype.cs_variant_to_managed = "VariantUtils.ConvertToFloat64(%0)";
- itype.cs_managed_to_variant = "VariantUtils.CreateFromFloat(%0)";
builtin_types.insert(itype.cname, itype);
}
@@ -3584,8 +3566,6 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.c_type_out = itype.cs_type;
itype.c_type_is_disposable_struct = true;
itype.c_in_vararg = "%5using godot_variant %1_in = VariantUtils.CreateFromString(%1);\n";
- itype.cs_variant_to_managed = "VariantUtils.ConvertToStringObject(%0)";
- itype.cs_managed_to_variant = "VariantUtils.CreateFromString(%0)";
builtin_types.insert(itype.cname, itype);
// StringName
@@ -3604,8 +3584,6 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.c_in_vararg = "%5using godot_variant %1_in = VariantUtils.CreateFromStringName(%1);\n";
itype.c_type_is_disposable_struct = false; // [c_out] takes ownership
itype.c_ret_needs_default_initialization = true;
- itype.cs_variant_to_managed = "VariantUtils.ConvertToStringNameObject(%0)";
- itype.cs_managed_to_variant = "VariantUtils.CreateFromStringName(%0)";
builtin_types.insert(itype.cname, itype);
// NodePath
@@ -3623,22 +3601,18 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.c_type_out = itype.cs_type;
itype.c_type_is_disposable_struct = false; // [c_out] takes ownership
itype.c_ret_needs_default_initialization = true;
- itype.cs_variant_to_managed = "VariantUtils.ConvertToNodePathObject(%0)";
- itype.cs_managed_to_variant = "VariantUtils.CreateFromNodePath(%0)";
builtin_types.insert(itype.cname, itype);
// RID
itype = TypeInterface();
itype.name = "RID";
itype.cname = itype.name;
- itype.proxy_name = "RID";
+ itype.proxy_name = "Rid";
itype.cs_type = itype.proxy_name;
itype.c_arg_in = "&%s";
itype.c_type = itype.cs_type;
itype.c_type_in = itype.c_type;
itype.c_type_out = itype.c_type;
- itype.cs_variant_to_managed = "VariantUtils.ConvertToRID(%0)";
- itype.cs_managed_to_variant = "VariantUtils.CreateFromRID(%0)";
builtin_types.insert(itype.cname, itype);
// Variant
@@ -3655,8 +3629,6 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.c_type_out = itype.cs_type;
itype.c_type_is_disposable_struct = false; // [c_out] takes ownership
itype.c_ret_needs_default_initialization = true;
- itype.cs_variant_to_managed = "Variant.CreateCopyingBorrowed(%0)";
- itype.cs_managed_to_variant = "%0.CopyNativeVariant()";
builtin_types.insert(itype.cname, itype);
// Callable
@@ -3669,26 +3641,22 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.c_type_in = "in " + itype.cs_type;
itype.c_type_out = itype.cs_type;
itype.c_type_is_disposable_struct = true;
- itype.cs_variant_to_managed = "VariantUtils.ConvertToCallableManaged(%0)";
- itype.cs_managed_to_variant = "VariantUtils.CreateFromCallable(%0)";
builtin_types.insert(itype.cname, itype);
// Signal
itype = TypeInterface();
itype.name = "Signal";
itype.cname = itype.name;
- itype.proxy_name = "SignalInfo";
+ itype.proxy_name = "Signal";
itype.cs_type = itype.proxy_name;
itype.cs_in_expr = "%0";
itype.c_in = "%5using %0 %1_in = " C_METHOD_MANAGED_TO_SIGNAL "(in %1);\n";
- itype.c_out = "%5return " C_METHOD_MANAGED_FROM_SIGNAL "(&%1);\n";
+ itype.c_out = "%5return " C_METHOD_MANAGED_FROM_SIGNAL "(in %1);\n";
itype.c_arg_in = "&%s_in";
itype.c_type = "godot_signal";
itype.c_type_in = "in " + itype.cs_type;
itype.c_type_out = itype.cs_type;
itype.c_type_is_disposable_struct = true;
- itype.cs_variant_to_managed = "VariantUtils.ConvertToSignalInfo(%0)";
- itype.cs_managed_to_variant = "VariantUtils.CreateFromSignalInfo(%0)";
builtin_types.insert(itype.cname, itype);
// VarArg (fictitious type to represent variable arguments)
@@ -3718,8 +3686,6 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.c_type_in = itype.proxy_name; \
itype.c_type_out = itype.proxy_name; \
itype.c_type_is_disposable_struct = true; \
- itype.cs_variant_to_managed = "VariantUtils.ConvertAs%2ToSystemArray(%0)"; \
- itype.cs_managed_to_variant = "VariantUtils.CreateFrom%2(%0)"; \
builtin_types.insert(itype.name, itype); \
}
@@ -3755,8 +3721,6 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.c_type_out = itype.cs_type;
itype.c_type_is_disposable_struct = false; // [c_out] takes ownership
itype.c_ret_needs_default_initialization = true;
- itype.cs_variant_to_managed = "VariantUtils.ConvertToArrayObject(%0)";
- itype.cs_managed_to_variant = "VariantUtils.CreateFromArray(%0)";
builtin_types.insert(itype.cname, itype);
// Array_@generic
@@ -3764,6 +3728,9 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.name = "Array_@generic";
itype.cname = itype.name;
itype.cs_out = "%5return new %2(%0(%1));";
+ // For generic Godot collections, Variant.From<T>/As<T> is slower, so we need this special case
+ itype.cs_variant_to_managed = "VariantUtils.ConvertToArray(%0)";
+ itype.cs_managed_to_variant = "VariantUtils.CreateFromArray(%0)";
builtin_types.insert(itype.cname, itype);
// Dictionary
@@ -3781,8 +3748,6 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.c_type_out = itype.cs_type;
itype.c_type_is_disposable_struct = false; // [c_out] takes ownership
itype.c_ret_needs_default_initialization = true;
- itype.cs_variant_to_managed = "VariantUtils.ConvertToDictionaryObject(%0)";
- itype.cs_managed_to_variant = "VariantUtils.CreateFromDictionary(%0)";
builtin_types.insert(itype.cname, itype);
// Dictionary_@generic
@@ -3790,6 +3755,9 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.name = "Dictionary_@generic";
itype.cname = itype.name;
itype.cs_out = "%5return new %2(%0(%1));";
+ // For generic Godot collections, Variant.From<T>/As<T> is slower, so we need this special case
+ itype.cs_variant_to_managed = "VariantUtils.ConvertToDictionary(%0)";
+ itype.cs_managed_to_variant = "VariantUtils.CreateFromDictionary(%0)";
builtin_types.insert(itype.cname, itype);
// void (fictitious type to represent the return type of methods that do not return anything)
@@ -3835,7 +3803,7 @@ void BindingsGenerator::_populate_global_constants() {
if (enum_name != StringName()) {
EnumInterface ienum(enum_name);
- // TODO: ienum.is_flags is always false for core constants since they don't seem to support bitfield enums
+ ienum.is_flags = CoreConstants::is_global_constant_bitfield(i);
List<EnumInterface>::Element *enum_match = global_enums.find(ienum);
if (enum_match) {
enum_match->get().constants.push_back(iconstant);
@@ -3853,10 +3821,8 @@ void BindingsGenerator::_populate_global_constants() {
enum_itype.is_enum = true;
enum_itype.name = ienum.cname.operator String();
enum_itype.cname = ienum.cname;
- enum_itype.proxy_name = enum_itype.name;
+ enum_itype.proxy_name = pascal_to_pascal_case(enum_itype.name);
TypeInterface::postsetup_enum_type(enum_itype);
- enum_itype.cs_variant_to_managed = "(%1)VariantUtils.ConvertToInt32(%0)";
- enum_itype.cs_managed_to_variant = "VariantUtils.CreateFromInt((int)%0)";
enum_types.insert(enum_itype.cname, enum_itype);
int prefix_length = _determine_enum_prefix(ienum);
@@ -3877,9 +3843,9 @@ void BindingsGenerator::_populate_global_constants() {
// HARDCODED
List<StringName> hardcoded_enums;
hardcoded_enums.push_back("Vector2.Axis");
- hardcoded_enums.push_back("Vector2i.Axis");
+ hardcoded_enums.push_back("Vector2I.Axis");
hardcoded_enums.push_back("Vector3.Axis");
- hardcoded_enums.push_back("Vector3i.Axis");
+ hardcoded_enums.push_back("Vector3I.Axis");
for (const StringName &enum_cname : hardcoded_enums) {
// These enums are not generated and must be written manually (e.g.: Vector3.Axis)
// Here, we assume core types do not begin with underscore
@@ -3887,10 +3853,8 @@ void BindingsGenerator::_populate_global_constants() {
enum_itype.is_enum = true;
enum_itype.name = enum_cname.operator String();
enum_itype.cname = enum_cname;
- enum_itype.proxy_name = enum_itype.name;
+ enum_itype.proxy_name = pascal_to_pascal_case(enum_itype.name);
TypeInterface::postsetup_enum_type(enum_itype);
- enum_itype.cs_variant_to_managed = "(%1)VariantUtils.ConvertToInt32(%0)";
- enum_itype.cs_managed_to_variant = "VariantUtils.CreateFromInt((int)%0)";
enum_types.insert(enum_itype.cname, enum_itype);
}
}
diff --git a/modules/mono/editor/bindings_generator.h b/modules/mono/editor/bindings_generator.h
index a479c44368..5c266ed31f 100644
--- a/modules/mono/editor/bindings_generator.h
+++ b/modules/mono/editor/bindings_generator.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* bindings_generator.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* bindings_generator.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef BINDINGS_GENERATOR_H
#define BINDINGS_GENERATOR_H
@@ -209,7 +209,7 @@ class BindingsGenerator {
String name;
StringName cname;
- int type_parameter_count;
+ int type_parameter_count = 0;
/**
* Identifier name of the base class.
@@ -472,49 +472,99 @@ class BindingsGenerator {
}
private:
+ static DocData::ClassDoc *_get_type_doc(TypeInterface &itype) {
+ String doc_name = itype.name.begins_with("_") ? itype.name.substr(1) : itype.name;
+ return &EditorHelp::get_doc_data()->class_list[doc_name];
+ }
+
static void _init_value_type(TypeInterface &itype) {
- itype.proxy_name = itype.name;
+ if (itype.proxy_name.is_empty()) {
+ itype.proxy_name = itype.name;
+ }
- itype.c_type = itype.name;
itype.cs_type = itype.proxy_name;
- itype.c_type_in = itype.proxy_name + "*";
- itype.c_type_out = itype.proxy_name;
- itype.class_doc = &EditorHelp::get_doc_data()->class_list[itype.proxy_name];
+ itype.c_type = itype.cs_type;
+ itype.c_type_in = itype.cs_type + "*";
+ itype.c_type_out = itype.cs_type;
+
+ itype.class_doc = _get_type_doc(itype);
+ }
+
+ static void _init_object_type(TypeInterface &itype, ClassDB::APIType p_api_type) {
+ if (itype.proxy_name.is_empty()) {
+ itype.proxy_name = itype.name;
+ }
+
+ if (itype.proxy_name.begins_with("_")) {
+ itype.proxy_name = itype.proxy_name.substr(1);
+ }
+
+ itype.api_type = p_api_type;
+ itype.is_object_type = true;
+
+ itype.class_doc = _get_type_doc(itype);
}
public:
- static TypeInterface create_value_type(const String &p_name) {
+ static TypeInterface create_value_type(const String &p_name, const String &p_proxy_name) {
TypeInterface itype;
itype.name = p_name;
- itype.cname = StringName(p_name);
+ itype.cname = p_name;
+ itype.proxy_name = p_proxy_name;
+ _init_value_type(itype);
+ return itype;
+ }
+
+ static TypeInterface create_value_type(const StringName &p_cname, const String &p_proxy_name) {
+ TypeInterface itype;
+ itype.name = p_cname;
+ itype.cname = p_cname;
+ itype.proxy_name = p_proxy_name;
_init_value_type(itype);
return itype;
}
- static TypeInterface create_value_type(const StringName &p_name) {
+ static TypeInterface create_value_type(const String &p_name) {
TypeInterface itype;
- itype.name = p_name.operator String();
+ itype.name = p_name;
itype.cname = p_name;
_init_value_type(itype);
return itype;
}
- static TypeInterface create_object_type(const StringName &p_cname, ClassDB::APIType p_api_type) {
+ static TypeInterface create_value_type(const StringName &p_cname) {
TypeInterface itype;
+ itype.name = p_cname;
+ itype.cname = p_cname;
+ _init_value_type(itype);
+ return itype;
+ }
+ static TypeInterface create_object_type(const StringName &p_cname, const String &p_proxy_name, ClassDB::APIType p_api_type) {
+ TypeInterface itype;
itype.name = p_cname;
itype.cname = p_cname;
- itype.proxy_name = itype.name.begins_with("_") ? itype.name.substr(1, itype.name.length()) : itype.name;
- itype.api_type = p_api_type;
- itype.is_object_type = true;
- itype.class_doc = &EditorHelp::get_doc_data()->class_list[itype.proxy_name];
+ itype.proxy_name = p_proxy_name;
+ _init_object_type(itype, p_api_type);
+ return itype;
+ }
+ static TypeInterface create_object_type(const StringName &p_cname, ClassDB::APIType p_api_type) {
+ TypeInterface itype;
+ itype.name = p_cname;
+ itype.cname = p_cname;
+ _init_object_type(itype, p_api_type);
return itype;
}
static void postsetup_enum_type(TypeInterface &r_enum_itype);
- TypeInterface() {}
+ TypeInterface() {
+ static String default_cs_variant_to_managed = "VariantUtils.ConvertTo<%1>(%0)";
+ static String default_cs_managed_to_variant = "VariantUtils.CreateFrom<%1>(%0)";
+ cs_variant_to_managed = default_cs_variant_to_managed;
+ cs_managed_to_variant = default_cs_managed_to_variant;
+ }
};
struct InternalCall {
diff --git a/modules/mono/editor/code_completion.cpp b/modules/mono/editor/code_completion.cpp
index dc69567261..ae02e16256 100644
--- a/modules/mono/editor/code_completion.cpp
+++ b/modules/mono/editor/code_completion.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* code_completion.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* code_completion.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "code_completion.h"
diff --git a/modules/mono/editor/code_completion.h b/modules/mono/editor/code_completion.h
index 82b592003b..89d19b10e0 100644
--- a/modules/mono/editor/code_completion.h
+++ b/modules/mono/editor/code_completion.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* code_completion.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* code_completion.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef CODE_COMPLETION_H
#define CODE_COMPLETION_H
diff --git a/modules/mono/editor/editor_internal_calls.cpp b/modules/mono/editor/editor_internal_calls.cpp
index 91392c8f79..ad9ab66cc9 100644
--- a/modules/mono/editor/editor_internal_calls.cpp
+++ b/modules/mono/editor/editor_internal_calls.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* editor_internal_calls.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* editor_internal_calls.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "editor_internal_calls.h"
diff --git a/modules/mono/editor/editor_internal_calls.h b/modules/mono/editor/editor_internal_calls.h
index 35391f1f04..48da02987a 100644
--- a/modules/mono/editor/editor_internal_calls.h
+++ b/modules/mono/editor/editor_internal_calls.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* editor_internal_calls.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* editor_internal_calls.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef EDITOR_INTERNAL_CALLS_H
#define EDITOR_INTERNAL_CALLS_H
diff --git a/modules/mono/editor/hostfxr_resolver.cpp b/modules/mono/editor/hostfxr_resolver.cpp
index ea5978b2cd..786272b28c 100644
--- a/modules/mono/editor/hostfxr_resolver.cpp
+++ b/modules/mono/editor/hostfxr_resolver.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* hostfxr_resolver.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* hostfxr_resolver.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
/*
Adapted to Godot from the nethost library: https://github.com/dotnet/runtime/tree/main/src/native/corehost
diff --git a/modules/mono/editor/hostfxr_resolver.h b/modules/mono/editor/hostfxr_resolver.h
index 0f029ab7ae..398a58c730 100644
--- a/modules/mono/editor/hostfxr_resolver.h
+++ b/modules/mono/editor/hostfxr_resolver.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* hostfxr_resolver.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* hostfxr_resolver.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef HOSTFXR_RESOLVER_H
#define HOSTFXR_RESOLVER_H
diff --git a/modules/mono/editor/script_templates/CharacterBody2D/basic_movement.cs b/modules/mono/editor/script_templates/CharacterBody2D/basic_movement.cs
index fbad482cf6..87468fb433 100644
--- a/modules/mono/editor/script_templates/CharacterBody2D/basic_movement.cs
+++ b/modules/mono/editor/script_templates/CharacterBody2D/basic_movement.cs
@@ -17,22 +17,22 @@ public partial class _CLASS_ : _BASE_
// Add the gravity.
if (!IsOnFloor())
- velocity.y += gravity * (float)delta;
+ velocity.Y += gravity * (float)delta;
// Handle Jump.
if (Input.IsActionJustPressed("ui_accept") && IsOnFloor())
- velocity.y = JumpVelocity;
+ velocity.Y = JumpVelocity;
// Get the input direction and handle the movement/deceleration.
// As good practice, you should replace UI actions with custom gameplay actions.
Vector2 direction = Input.GetVector("ui_left", "ui_right", "ui_up", "ui_down");
if (direction != Vector2.Zero)
{
- velocity.x = direction.x * Speed;
+ velocity.X = direction.X * Speed;
}
else
{
- velocity.x = Mathf.MoveToward(Velocity.x, 0, Speed);
+ velocity.X = Mathf.MoveToward(Velocity.X, 0, Speed);
}
Velocity = velocity;
diff --git a/modules/mono/editor/script_templates/CharacterBody3D/basic_movement.cs b/modules/mono/editor/script_templates/CharacterBody3D/basic_movement.cs
index abed246a1e..ddeb9d7e00 100644
--- a/modules/mono/editor/script_templates/CharacterBody3D/basic_movement.cs
+++ b/modules/mono/editor/script_templates/CharacterBody3D/basic_movement.cs
@@ -17,25 +17,25 @@ public partial class _CLASS_ : _BASE_
// Add the gravity.
if (!IsOnFloor())
- velocity.y -= gravity * (float)delta;
+ velocity.Y -= gravity * (float)delta;
// Handle Jump.
if (Input.IsActionJustPressed("ui_accept") && IsOnFloor())
- velocity.y = JumpVelocity;
+ velocity.Y = JumpVelocity;
// Get the input direction and handle the movement/deceleration.
// As good practice, you should replace UI actions with custom gameplay actions.
Vector2 inputDir = Input.GetVector("ui_left", "ui_right", "ui_up", "ui_down");
- Vector3 direction = (Transform.basis * new Vector3(inputDir.x, 0, inputDir.y)).Normalized();
+ Vector3 direction = (Transform.Basis * new Vector3(inputDir.X, 0, inputDir.Y)).Normalized();
if (direction != Vector3.Zero)
{
- velocity.x = direction.x * Speed;
- velocity.z = direction.z * Speed;
+ velocity.X = direction.X * Speed;
+ velocity.Z = direction.Z * Speed;
}
else
{
- velocity.x = Mathf.MoveToward(Velocity.x, 0, Speed);
- velocity.z = Mathf.MoveToward(Velocity.z, 0, Speed);
+ velocity.X = Mathf.MoveToward(Velocity.X, 0, Speed);
+ velocity.Z = Mathf.MoveToward(Velocity.Z, 0, Speed);
}
Velocity = velocity;
diff --git a/modules/mono/editor/script_templates/EditorScenePostImport/basic_import_script.cs b/modules/mono/editor/script_templates/EditorScenePostImport/basic_import_script.cs
index 9e1b7ef580..fa2ff30a09 100644
--- a/modules/mono/editor/script_templates/EditorScenePostImport/basic_import_script.cs
+++ b/modules/mono/editor/script_templates/EditorScenePostImport/basic_import_script.cs
@@ -7,7 +7,7 @@ using System;
[Tool]
public partial class _CLASS_ : _BASE_
{
- public override Godot.Object _PostImport(Node scene)
+ public override GodotObject _PostImport(Node scene)
{
// Modify the contents of the scene upon import.
return scene; // Return the modified root node when you're done.
diff --git a/modules/mono/editor/script_templates/EditorScenePostImport/no_comments.cs b/modules/mono/editor/script_templates/EditorScenePostImport/no_comments.cs
index bf2c9434e4..4365ba5a04 100644
--- a/modules/mono/editor/script_templates/EditorScenePostImport/no_comments.cs
+++ b/modules/mono/editor/script_templates/EditorScenePostImport/no_comments.cs
@@ -7,7 +7,7 @@ using System;
[Tool]
public partial class _CLASS_ : _BASE_
{
- public override Godot.Object _PostImport(Node scene)
+ public override GodotObject _PostImport(Node scene)
{
return scene;
}
diff --git a/modules/mono/editor/semver.cpp b/modules/mono/editor/semver.cpp
index 1656d0932f..1ca3005420 100644
--- a/modules/mono/editor/semver.cpp
+++ b/modules/mono/editor/semver.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* semver.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* semver.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "semver.h"
diff --git a/modules/mono/editor/semver.h b/modules/mono/editor/semver.h
index 48ea8b043e..2f65e99ef5 100644
--- a/modules/mono/editor/semver.h
+++ b/modules/mono/editor/semver.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* semver.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* semver.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef SEMVER_H
#define SEMVER_H