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-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets2
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Generic.cs16
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs19
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.OpenVisualStudio/Program.cs25
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs19
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs8
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs5
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs2
-rw-r--r--modules/mono/editor/bindings_generator.cpp512
-rw-r--r--modules/mono/editor/bindings_generator.h43
-rw-r--r--modules/mono/editor/code_completion.cpp10
-rw-r--r--modules/mono/editor/code_completion.h4
-rw-r--r--modules/mono/editor/editor_internal_calls.cpp5
-rw-r--r--modules/mono/editor/editor_internal_calls.h4
-rw-r--r--modules/mono/editor/godotsharp_export.cpp4
-rw-r--r--modules/mono/editor/godotsharp_export.h4
-rw-r--r--modules/mono/editor/script_templates/CharacterBody2D/basic_movement.cs41
-rw-r--r--modules/mono/editor/script_templates/CharacterBody3D/basic_movement.cs44
-rw-r--r--modules/mono/editor/script_templates/EditorPlugin/plugin.cs20
-rw-r--r--modules/mono/editor/script_templates/EditorScript/basic_editor_script.cs15
-rw-r--r--modules/mono/editor/script_templates/Node/default.cs17
-rw-r--r--modules/mono/editor/script_templates/Object/empty.cs8
-rw-r--r--modules/mono/editor/script_templates/SCsub16
-rw-r--r--modules/mono/editor/script_templates/VisualShaderNodeCustom/basic.cs62
24 files changed, 658 insertions, 247 deletions
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets
index 92e299d2f3..397ede9644 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets
@@ -17,6 +17,6 @@
<!-- C# source generators -->
<ItemGroup Condition=" '$(DisableImplicitGodotGeneratorReferences)' != 'true' ">
- <PackageReference Include="Godot.SourceGenerators" Version="$(PackageVersion_Godot_SourceGenerators)" />
+ <PackageReference Include="Godot.SourceGenerators" Version="$(PackageFloatingVersion_Godot)" />
</ItemGroup>
</Project>
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Generic.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Generic.cs
new file mode 100644
index 0000000000..2ddb8880c2
--- /dev/null
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Generic.cs
@@ -0,0 +1,16 @@
+namespace Godot.SourceGenerators.Sample
+{
+ partial class Generic<T> : Godot.Object
+ {
+ }
+
+ // Generic again but different generic parameters
+ partial class Generic<T, R> : Godot.Object
+ {
+ }
+
+ // Generic again but without generic parameters
+ partial class Generic : Godot.Object
+ {
+ }
+}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs
index a51728e221..fa65595290 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs
@@ -97,9 +97,13 @@ namespace Godot.SourceGenerators
string.Empty;
bool hasNamespace = classNs.Length != 0;
- string uniqueName = hasNamespace ?
- classNs + "." + className + "_ScriptPath_Generated" :
- className + "_ScriptPath_Generated";
+ var uniqueName = new StringBuilder();
+ if (hasNamespace)
+ uniqueName.Append($"{classNs}.");
+ uniqueName.Append(className);
+ if (symbol.IsGenericType)
+ uniqueName.Append($"Of{string.Join(string.Empty, symbol.TypeParameters)}");
+ uniqueName.Append("_ScriptPath_Generated");
var source = new StringBuilder();
@@ -121,6 +125,8 @@ namespace Godot.SourceGenerators
source.Append(attributes);
source.Append("\n partial class ");
source.Append(className);
+ if (symbol.IsGenericType)
+ source.Append($"<{string.Join(", ", symbol.TypeParameters)}>");
source.Append("\n{\n}\n");
if (hasNamespace)
@@ -128,7 +134,7 @@ namespace Godot.SourceGenerators
source.Append("\n}\n");
}
- context.AddSource(uniqueName, SourceText.From(source.ToString(), Encoding.UTF8));
+ context.AddSource(uniqueName.ToString(), SourceText.From(source.ToString(), Encoding.UTF8));
}
private static void AddScriptTypesAssemblyAttr(GeneratorExecutionContext context,
@@ -145,12 +151,15 @@ namespace Godot.SourceGenerators
foreach (var godotClass in godotClasses)
{
var qualifiedName = godotClass.Key.ToDisplayString(
- NullableFlowState.NotNull, SymbolDisplayFormat.FullyQualifiedFormat);
+ NullableFlowState.NotNull, SymbolDisplayFormat.FullyQualifiedFormat
+ .WithGenericsOptions(SymbolDisplayGenericsOptions.None));
if (!first)
sourceBuilder.Append(", ");
first = false;
sourceBuilder.Append("typeof(");
sourceBuilder.Append(qualifiedName);
+ if (godotClass.Key.IsGenericType)
+ sourceBuilder.Append($"<{new string(',', godotClass.Key.TypeParameters.Count() - 1)}>");
sourceBuilder.Append(")");
}
diff --git a/modules/mono/editor/GodotTools/GodotTools.OpenVisualStudio/Program.cs b/modules/mono/editor/GodotTools/GodotTools.OpenVisualStudio/Program.cs
index ce2b378623..7a4641dbbc 100644
--- a/modules/mono/editor/GodotTools/GodotTools.OpenVisualStudio/Program.cs
+++ b/modules/mono/editor/GodotTools/GodotTools.OpenVisualStudio/Program.cs
@@ -47,9 +47,13 @@ namespace GodotTools.OpenVisualStudio
if (dte == null)
{
// Open a new instance
+ dte = TryVisualStudioLaunch("VisualStudio.DTE.17.0");
- var visualStudioDteType = Type.GetTypeFromProgID("VisualStudio.DTE.16.0", throwOnError: true);
- dte = (DTE)Activator.CreateInstance(visualStudioDteType);
+ if (dte == null)
+ {
+ // Launch of VS 2022 failed, fallback to 2019
+ dte = TryVisualStudioLaunch("VisualStudio.DTE.16.0");
+ }
dte.UserControl = true;
@@ -133,6 +137,21 @@ namespace GodotTools.OpenVisualStudio
return 0;
}
+ private static DTE TryVisualStudioLaunch(string version)
+ {
+ try
+ {
+ var visualStudioDteType = Type.GetTypeFromProgID(version, throwOnError: true);
+ var dte = (DTE)Activator.CreateInstance(visualStudioDteType);
+
+ return dte;
+ }
+ catch (COMException)
+ {
+ return null;
+ }
+ }
+
private static DTE FindInstanceEditingSolution(string solutionPath)
{
if (GetRunningObjectTable(0, out IRunningObjectTable pprot) != 0)
@@ -164,7 +183,7 @@ namespace GodotTools.OpenVisualStudio
continue;
// The digits after the colon are the process ID
- if (!Regex.IsMatch(ppszDisplayName, "!VisualStudio.DTE.16.0:[0-9]"))
+ if (!Regex.IsMatch(ppszDisplayName, "!VisualStudio.DTE.1[6-7].0:[0-9]"))
continue;
if (pprot.GetObject(moniker[0], out object ppunkObject) == 0)
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs
index b53347fc4c..ebdaca0ce8 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs
@@ -119,7 +119,7 @@ namespace GodotTools.Build
private void IssueActivated(int idx)
{
- if (idx < 0 || idx >= _issuesList.GetItemCount())
+ if (idx < 0 || idx >= _issuesList.ItemCount)
throw new IndexOutOfRangeException("Item list index out of range");
// Get correct issue idx from issue list
@@ -193,7 +193,7 @@ namespace GodotTools.Build
string itemText = lineBreakIdx == -1 ? text : text.Substring(0, lineBreakIdx);
_issuesList.AddItem(itemText, issue.Warning ? warningIcon : errorIcon);
- int index = _issuesList.GetItemCount() - 1;
+ int index = _issuesList.ItemCount - 1;
_issuesList.SetItemTooltip(index, tooltip);
_issuesList.SetItemMetadata(index, i);
}
@@ -207,7 +207,7 @@ namespace GodotTools.Build
_issuesList.Clear();
- var issue = new BuildIssue {Message = cause, Warning = false};
+ var issue = new BuildIssue { Message = cause, Warning = false };
ErrorCount += 1;
_issues.Add(issue);
@@ -334,8 +334,13 @@ namespace GodotTools.Build
}
}
- private void IssuesListRmbSelected(int index, Vector2 atPosition)
+ private void IssuesListClicked(int index, Vector2 atPosition, int mouseButtonIndex)
{
+ if (mouseButtonIndex != (int)MouseButton.Right)
+ {
+ return;
+ }
+
_ = index; // Unused
_issuesListContextMenu.Clear();
@@ -348,9 +353,9 @@ namespace GodotTools.Build
label: "Copy Error".TTR(), (int)IssuesContextMenuOption.Copy);
}
- if (_issuesListContextMenu.GetItemCount() > 0)
+ if (_issuesListContextMenu.ItemCount > 0)
{
- _issuesListContextMenu.Position = (Vector2i)(_issuesList.RectGlobalPosition + atPosition);
+ _issuesListContextMenu.Position = (Vector2i)(_issuesList.GlobalPosition + atPosition);
_issuesListContextMenu.Popup();
}
}
@@ -375,7 +380,7 @@ namespace GodotTools.Build
};
_issuesList.ItemActivated += IssueActivated;
_issuesList.AllowRmbSelect = true;
- _issuesList.ItemRmbSelected += IssuesListRmbSelected;
+ _issuesList.ItemClicked += IssuesListClicked;
hsc.AddChild(_issuesList);
_issuesListContextMenu = new PopupMenu();
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs b/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs
index e9cf7911be..9e8f7ef1b1 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs
@@ -126,7 +126,7 @@ namespace GodotTools.Build
{
base._Ready();
- RectMinSize = new Vector2(0, 228) * EditorScale;
+ MinimumSize = new Vector2(0, 228) * EditorScale;
SizeFlagsVertical = (int)SizeFlags.ExpandFill;
var toolBarHBox = new HBoxContainer { SizeFlagsHorizontal = (int)SizeFlags.ExpandFill };
@@ -147,7 +147,7 @@ namespace GodotTools.Build
Icon = GetThemeIcon("StatusError", "EditorIcons"),
ExpandIcon = false,
ToggleMode = true,
- Pressed = true,
+ ButtonPressed = true,
FocusMode = FocusModeEnum.None
};
_errorsBtn.Toggled += ErrorsToggled;
@@ -159,7 +159,7 @@ namespace GodotTools.Build
Icon = GetThemeIcon("NodeWarning", "EditorIcons"),
ExpandIcon = false,
ToggleMode = true,
- Pressed = true,
+ ButtonPressed = true,
FocusMode = FocusModeEnum.None
};
_warningsBtn.Toggled += WarningsToggled;
@@ -169,7 +169,7 @@ namespace GodotTools.Build
{
Text = "Show Output".TTR(),
ToggleMode = true,
- Pressed = true,
+ ButtonPressed = true,
FocusMode = FocusModeEnum.None
};
_viewLogBtn.Toggled += ViewLogToggled;
diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs b/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs
index 37e6a34977..e2f4d2f5fd 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs
@@ -107,7 +107,7 @@ namespace GodotTools.Export
ExecuteCompiler(FindCrossCompiler(compilerDirPath), compilerArgs, bclDir);
// The Godot exporter expects us to pass the abi in the tags parameter
- exporter.AddSharedObject(soFilePath, tags: new[] { abi });
+ exporter.AddSharedObject(soFilePath, tags: new[] { abi }, "");
}
}
}
@@ -134,7 +134,7 @@ namespace GodotTools.Export
if (platform == OS.Platforms.MacOS)
{
- exporter.AddSharedObject(tempOutputFilePath, tags: null);
+ exporter.AddSharedObject(tempOutputFilePath, tags: null, "");
}
else
{
@@ -537,7 +537,6 @@ MONO_AOT_MODE_LAST = 1000,
{
var iosArchs = new[]
{
- "armv7",
"arm64"
};
diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
index 98c6881166..69960bdbeb 100644
--- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
@@ -428,7 +428,7 @@ namespace GodotTools
Shortcut = buildSolutionShortcut,
ShortcutInTooltip = true
};
- _toolBarBuildButton.PressedSignal += BuildSolutionPressed;
+ _toolBarBuildButton.Pressed += BuildSolutionPressed;
AddControlToContainer(CustomControlContainer.Toolbar, _toolBarBuildButton);
if (File.Exists(GodotSharpDirs.ProjectSlnPath) && File.Exists(GodotSharpDirs.ProjectCsProjPath))
diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp
index 148a6796d2..54c65c21e8 100644
--- a/modules/mono/editor/bindings_generator.cpp
+++ b/modules/mono/editor/bindings_generator.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -100,6 +100,9 @@
#define BINDINGS_GENERATOR_VERSION UINT32_C(13)
+// Types that will be ignored by the generator and won't be available in C#.
+const Vector<String> ignored_types = { "PhysicsServer3DExtension" };
+
const char *BindingsGenerator::TypeInterface::DEFAULT_VARARG_C_IN("\t%0 %1_in = %1;\n");
static String fix_doc_description(const String &p_bbcode) {
@@ -278,11 +281,12 @@ String BindingsGenerator::bbcode_to_xml(const String &p_bbcode, const TypeInterf
} else if (code_tag) {
xml_output.append("[");
pos = brk_pos + 1;
- } else if (tag.begins_with("method ") || tag.begins_with("member ") || tag.begins_with("signal ") || tag.begins_with("enum ") || tag.begins_with("constant ")) {
- String link_target = tag.substr(tag.find(" ") + 1, tag.length());
- String link_tag = tag.substr(0, tag.find(" "));
+ } else if (tag.begins_with("method ") || tag.begins_with("member ") || tag.begins_with("signal ") || tag.begins_with("enum ") || tag.begins_with("constant ") || tag.begins_with("theme_item ")) {
+ const int tag_end = tag.find(" ");
+ const String link_tag = tag.substr(0, tag_end);
+ const String link_target = tag.substr(tag_end + 1, tag.length()).lstrip(" ");
- Vector<String> link_target_parts = link_target.split(".");
+ const Vector<String> link_target_parts = link_target.split(".");
if (link_target_parts.size() <= 0 || link_target_parts.size() > 2) {
ERR_PRINT("Invalid reference format: '" + tag + "'.");
@@ -310,175 +314,18 @@ String BindingsGenerator::bbcode_to_xml(const String &p_bbcode, const TypeInterf
}
if (link_tag == "method") {
- if (!target_itype || !target_itype->is_object_type) {
- if (OS::get_singleton()->is_stdout_verbose()) {
- if (target_itype) {
- OS::get_singleton()->print("Cannot resolve method reference for non-Godot.Object type in documentation: %s\n", link_target.utf8().get_data());
- } else {
- OS::get_singleton()->print("Cannot resolve type from method reference in documentation: %s\n", link_target.utf8().get_data());
- }
- }
-
- // TODO Map what we can
- xml_output.append("<c>");
- xml_output.append(link_target);
- xml_output.append("</c>");
- } else {
- const MethodInterface *target_imethod = target_itype->find_method_by_name(target_cname);
-
- if (target_imethod) {
- xml_output.append("<see cref=\"" BINDINGS_NAMESPACE ".");
- xml_output.append(target_itype->proxy_name);
- xml_output.append(".");
- xml_output.append(target_imethod->proxy_name);
- xml_output.append("\"/>");
- }
- }
+ _append_xml_method(xml_output, target_itype, target_cname, link_target, link_target_parts);
} else if (link_tag == "member") {
- if (!target_itype || !target_itype->is_object_type) {
- if (OS::get_singleton()->is_stdout_verbose()) {
- if (target_itype) {
- OS::get_singleton()->print("Cannot resolve member reference for non-Godot.Object type in documentation: %s\n", link_target.utf8().get_data());
- } else {
- OS::get_singleton()->print("Cannot resolve type from member reference in documentation: %s\n", link_target.utf8().get_data());
- }
- }
-
- // TODO Map what we can
- xml_output.append("<c>");
- xml_output.append(link_target);
- xml_output.append("</c>");
- } else {
- const PropertyInterface *target_iprop = target_itype->find_property_by_name(target_cname);
-
- if (target_iprop) {
- xml_output.append("<see cref=\"" BINDINGS_NAMESPACE ".");
- xml_output.append(target_itype->proxy_name);
- xml_output.append(".");
- xml_output.append(target_iprop->proxy_name);
- xml_output.append("\"/>");
- }
- }
+ _append_xml_member(xml_output, target_itype, target_cname, link_target, link_target_parts);
} else if (link_tag == "signal") {
- // We do not declare signals in any way in C#, so there is nothing to reference
- xml_output.append("<c>");
- xml_output.append(link_target);
- xml_output.append("</c>");
+ _append_xml_signal(xml_output, target_itype, target_cname, link_target, link_target_parts);
} else if (link_tag == "enum") {
- StringName search_cname = !target_itype ? target_cname : StringName(target_itype->name + "." + (String)target_cname);
-
- const Map<StringName, TypeInterface>::Element *enum_match = enum_types.find(search_cname);
-
- if (!enum_match && search_cname != target_cname) {
- enum_match = enum_types.find(target_cname);
- }
-
- if (enum_match) {
- const TypeInterface &target_enum_itype = enum_match->value();
-
- xml_output.append("<see cref=\"" BINDINGS_NAMESPACE ".");
- xml_output.append(target_enum_itype.proxy_name); // Includes nesting class if any
- xml_output.append("\"/>");
- } else {
- ERR_PRINT("Cannot resolve enum reference in documentation: '" + link_target + "'.");
-
- xml_output.append("<c>");
- xml_output.append(link_target);
- xml_output.append("</c>");
- }
+ _append_xml_enum(xml_output, target_itype, target_cname, link_target, link_target_parts);
} else if (link_tag == "constant") {
- if (!target_itype || !target_itype->is_object_type) {
- if (OS::get_singleton()->is_stdout_verbose()) {
- if (target_itype) {
- OS::get_singleton()->print("Cannot resolve constant reference for non-Godot.Object type in documentation: %s\n", link_target.utf8().get_data());
- } else {
- OS::get_singleton()->print("Cannot resolve type from constant reference in documentation: %s\n", link_target.utf8().get_data());
- }
- }
-
- // TODO Map what we can
- xml_output.append("<c>");
- xml_output.append(link_target);
- xml_output.append("</c>");
- } else if (!target_itype && target_cname == name_cache.type_at_GlobalScope) {
- String target_name = (String)target_cname;
-
- // Try to find as a global constant
- const ConstantInterface *target_iconst = find_constant_by_name(target_name, global_constants);
-
- if (target_iconst) {
- // Found global constant
- xml_output.append("<see cref=\"" BINDINGS_NAMESPACE "." BINDINGS_GLOBAL_SCOPE_CLASS ".");
- xml_output.append(target_iconst->proxy_name);
- xml_output.append("\"/>");
- } else {
- // Try to find as global enum constant
- const EnumInterface *target_ienum = nullptr;
-
- for (const EnumInterface &ienum : global_enums) {
- target_ienum = &ienum;
- target_iconst = find_constant_by_name(target_name, target_ienum->constants);
- if (target_iconst) {
- break;
- }
- }
-
- if (target_iconst) {
- xml_output.append("<see cref=\"" BINDINGS_NAMESPACE ".");
- xml_output.append(target_ienum->cname);
- xml_output.append(".");
- xml_output.append(target_iconst->proxy_name);
- xml_output.append("\"/>");
- } else {
- ERR_PRINT("Cannot resolve global constant reference in documentation: '" + link_target + "'.");
-
- xml_output.append("<c>");
- xml_output.append(link_target);
- xml_output.append("</c>");
- }
- }
- } else {
- String target_name = (String)target_cname;
-
- // Try to find the constant in the current class
- const ConstantInterface *target_iconst = find_constant_by_name(target_name, target_itype->constants);
-
- if (target_iconst) {
- // Found constant in current class
- xml_output.append("<see cref=\"" BINDINGS_NAMESPACE ".");
- xml_output.append(target_itype->proxy_name);
- xml_output.append(".");
- xml_output.append(target_iconst->proxy_name);
- xml_output.append("\"/>");
- } else {
- // Try to find as enum constant in the current class
- const EnumInterface *target_ienum = nullptr;
-
- for (const EnumInterface &ienum : target_itype->enums) {
- target_ienum = &ienum;
- target_iconst = find_constant_by_name(target_name, target_ienum->constants);
- if (target_iconst) {
- break;
- }
- }
-
- if (target_iconst) {
- xml_output.append("<see cref=\"" BINDINGS_NAMESPACE ".");
- xml_output.append(target_itype->proxy_name);
- xml_output.append(".");
- xml_output.append(target_ienum->cname);
- xml_output.append(".");
- xml_output.append(target_iconst->proxy_name);
- xml_output.append("\"/>");
- } else {
- ERR_PRINT("Cannot resolve constant reference in documentation: '" + link_target + "'.");
-
- xml_output.append("<c>");
- xml_output.append(link_target);
- xml_output.append("</c>");
- }
- }
- }
+ _append_xml_constant(xml_output, target_itype, target_cname, link_target, link_target_parts);
+ } else if (link_tag == "theme_item") {
+ // We do not declare theme_items in any way in C#, so there is nothing to reference
+ _append_xml_undeclared(xml_output, link_target);
}
pos = brk_end + 1;
@@ -643,6 +490,240 @@ String BindingsGenerator::bbcode_to_xml(const String &p_bbcode, const TypeInterf
return xml_output.as_string();
}
+void BindingsGenerator::_append_xml_method(StringBuilder &p_xml_output, const TypeInterface *p_target_itype, const StringName &p_target_cname, const String &p_link_target, const Vector<String> &p_link_target_parts) {
+ if (p_link_target_parts[0] == name_cache.type_at_GlobalScope) {
+ if (OS::get_singleton()->is_stdout_verbose()) {
+ OS::get_singleton()->print("Cannot resolve @GlobalScope method reference in documentation: %s\n", p_link_target.utf8().get_data());
+ }
+
+ // TODO Map what we can
+ _append_xml_undeclared(p_xml_output, p_link_target);
+ } else if (!p_target_itype || !p_target_itype->is_object_type) {
+ if (OS::get_singleton()->is_stdout_verbose()) {
+ if (p_target_itype) {
+ OS::get_singleton()->print("Cannot resolve method reference for non-Godot.Object type in documentation: %s\n", p_link_target.utf8().get_data());
+ } else {
+ OS::get_singleton()->print("Cannot resolve type from method reference in documentation: %s\n", p_link_target.utf8().get_data());
+ }
+ }
+
+ // TODO Map what we can
+ _append_xml_undeclared(p_xml_output, p_link_target);
+ } else {
+ if (p_target_cname == "_init") {
+ // The _init method is not declared in C#, reference the constructor instead
+ p_xml_output.append("<see cref=\"" BINDINGS_NAMESPACE ".");
+ p_xml_output.append(p_target_itype->proxy_name);
+ p_xml_output.append(".");
+ p_xml_output.append(p_target_itype->proxy_name);
+ p_xml_output.append("()\"/>");
+ } else {
+ const MethodInterface *target_imethod = p_target_itype->find_method_by_name(p_target_cname);
+
+ if (target_imethod) {
+ p_xml_output.append("<see cref=\"" BINDINGS_NAMESPACE ".");
+ p_xml_output.append(p_target_itype->proxy_name);
+ p_xml_output.append(".");
+ p_xml_output.append(target_imethod->proxy_name);
+ p_xml_output.append("\"/>");
+ } else {
+ ERR_PRINT("Cannot resolve method reference in documentation: '" + p_link_target + "'.");
+ _append_xml_undeclared(p_xml_output, p_link_target);
+ }
+ }
+ }
+}
+
+void BindingsGenerator::_append_xml_member(StringBuilder &p_xml_output, const TypeInterface *p_target_itype, const StringName &p_target_cname, const String &p_link_target, const Vector<String> &p_link_target_parts) {
+ if (p_link_target.find("/") >= 0) {
+ // Properties with '/' (slash) in the name are not declared in C#, so there is nothing to reference.
+ _append_xml_undeclared(p_xml_output, p_link_target);
+ } else if (!p_target_itype || !p_target_itype->is_object_type) {
+ if (OS::get_singleton()->is_stdout_verbose()) {
+ if (p_target_itype) {
+ OS::get_singleton()->print("Cannot resolve member reference for non-Godot.Object type in documentation: %s\n", p_link_target.utf8().get_data());
+ } else {
+ OS::get_singleton()->print("Cannot resolve type from member reference in documentation: %s\n", p_link_target.utf8().get_data());
+ }
+ }
+
+ // TODO Map what we can
+ _append_xml_undeclared(p_xml_output, p_link_target);
+ } else {
+ const TypeInterface *current_itype = p_target_itype;
+ const PropertyInterface *target_iprop = nullptr;
+
+ while (target_iprop == nullptr && current_itype != nullptr) {
+ target_iprop = current_itype->find_property_by_name(p_target_cname);
+ if (target_iprop == nullptr) {
+ current_itype = _get_type_or_null(TypeReference(current_itype->base_name));
+ }
+ }
+
+ if (target_iprop) {
+ p_xml_output.append("<see cref=\"" BINDINGS_NAMESPACE ".");
+ p_xml_output.append(current_itype->proxy_name);
+ p_xml_output.append(".");
+ p_xml_output.append(target_iprop->proxy_name);
+ p_xml_output.append("\"/>");
+ } else {
+ ERR_PRINT("Cannot resolve member reference in documentation: '" + p_link_target + "'.");
+ _append_xml_undeclared(p_xml_output, p_link_target);
+ }
+ }
+}
+
+void BindingsGenerator::_append_xml_signal(StringBuilder &p_xml_output, const TypeInterface *p_target_itype, const StringName &p_target_cname, const String &p_link_target, const Vector<String> &p_link_target_parts) {
+ if (!p_target_itype || !p_target_itype->is_object_type) {
+ if (OS::get_singleton()->is_stdout_verbose()) {
+ if (p_target_itype) {
+ OS::get_singleton()->print("Cannot resolve signal reference for non-Godot.Object type in documentation: %s\n", p_link_target.utf8().get_data());
+ } else {
+ OS::get_singleton()->print("Cannot resolve type from signal reference in documentation: %s\n", p_link_target.utf8().get_data());
+ }
+ }
+
+ // TODO Map what we can
+ _append_xml_undeclared(p_xml_output, p_link_target);
+ } else {
+ const SignalInterface *target_isignal = p_target_itype->find_signal_by_name(p_target_cname);
+
+ if (target_isignal) {
+ p_xml_output.append("<see cref=\"" BINDINGS_NAMESPACE ".");
+ p_xml_output.append(p_target_itype->proxy_name);
+ p_xml_output.append(".");
+ p_xml_output.append(target_isignal->proxy_name);
+ p_xml_output.append("\"/>");
+ } else {
+ ERR_PRINT("Cannot resolve signal reference in documentation: '" + p_link_target + "'.");
+ _append_xml_undeclared(p_xml_output, p_link_target);
+ }
+ }
+}
+
+void BindingsGenerator::_append_xml_enum(StringBuilder &p_xml_output, const TypeInterface *p_target_itype, const StringName &p_target_cname, const String &p_link_target, const Vector<String> &p_link_target_parts) {
+ const StringName search_cname = !p_target_itype ? p_target_cname : StringName(p_target_itype->name + "." + (String)p_target_cname);
+
+ const Map<StringName, TypeInterface>::Element *enum_match = enum_types.find(search_cname);
+
+ if (!enum_match && search_cname != p_target_cname) {
+ enum_match = enum_types.find(p_target_cname);
+ }
+
+ if (enum_match) {
+ const TypeInterface &target_enum_itype = enum_match->value();
+
+ p_xml_output.append("<see cref=\"" BINDINGS_NAMESPACE ".");
+ p_xml_output.append(target_enum_itype.proxy_name); // Includes nesting class if any
+ p_xml_output.append("\"/>");
+ } else {
+ ERR_PRINT("Cannot resolve enum reference in documentation: '" + p_link_target + "'.");
+ _append_xml_undeclared(p_xml_output, p_link_target);
+ }
+}
+
+void BindingsGenerator::_append_xml_constant(StringBuilder &p_xml_output, const TypeInterface *p_target_itype, const StringName &p_target_cname, const String &p_link_target, const Vector<String> &p_link_target_parts) {
+ if (p_link_target_parts[0] == name_cache.type_at_GlobalScope) {
+ _append_xml_constant_in_global_scope(p_xml_output, p_target_cname, p_link_target);
+ } else if (!p_target_itype || !p_target_itype->is_object_type) {
+ // Search in @GlobalScope as a last resort if no class was specified
+ if (p_link_target_parts.size() == 1) {
+ _append_xml_constant_in_global_scope(p_xml_output, p_target_cname, p_link_target);
+ return;
+ }
+
+ if (OS::get_singleton()->is_stdout_verbose()) {
+ if (p_target_itype) {
+ OS::get_singleton()->print("Cannot resolve constant reference for non-Godot.Object type in documentation: %s\n", p_link_target.utf8().get_data());
+ } else {
+ OS::get_singleton()->print("Cannot resolve type from constant reference in documentation: %s\n", p_link_target.utf8().get_data());
+ }
+ }
+
+ // TODO Map what we can
+ _append_xml_undeclared(p_xml_output, p_link_target);
+ } else {
+ // Try to find the constant in the current class
+ const ConstantInterface *target_iconst = find_constant_by_name(p_target_cname, p_target_itype->constants);
+
+ if (target_iconst) {
+ // Found constant in current class
+ p_xml_output.append("<see cref=\"" BINDINGS_NAMESPACE ".");
+ p_xml_output.append(p_target_itype->proxy_name);
+ p_xml_output.append(".");
+ p_xml_output.append(target_iconst->proxy_name);
+ p_xml_output.append("\"/>");
+ } else {
+ // Try to find as enum constant in the current class
+ const EnumInterface *target_ienum = nullptr;
+
+ for (const EnumInterface &ienum : p_target_itype->enums) {
+ target_ienum = &ienum;
+ target_iconst = find_constant_by_name(p_target_cname, target_ienum->constants);
+ if (target_iconst) {
+ break;
+ }
+ }
+
+ if (target_iconst) {
+ p_xml_output.append("<see cref=\"" BINDINGS_NAMESPACE ".");
+ p_xml_output.append(p_target_itype->proxy_name);
+ p_xml_output.append(".");
+ p_xml_output.append(target_ienum->cname);
+ p_xml_output.append(".");
+ p_xml_output.append(target_iconst->proxy_name);
+ p_xml_output.append("\"/>");
+ } else if (p_link_target_parts.size() == 1) {
+ // Also search in @GlobalScope as a last resort if no class was specified
+ _append_xml_constant_in_global_scope(p_xml_output, p_target_cname, p_link_target);
+ } else {
+ ERR_PRINT("Cannot resolve constant reference in documentation: '" + p_link_target + "'.");
+ _append_xml_undeclared(p_xml_output, p_link_target);
+ }
+ }
+ }
+}
+
+void BindingsGenerator::_append_xml_constant_in_global_scope(StringBuilder &p_xml_output, const String &p_target_cname, const String &p_link_target) {
+ // Try to find as a global constant
+ const ConstantInterface *target_iconst = find_constant_by_name(p_target_cname, global_constants);
+
+ if (target_iconst) {
+ // Found global constant
+ p_xml_output.append("<see cref=\"" BINDINGS_NAMESPACE "." BINDINGS_GLOBAL_SCOPE_CLASS ".");
+ p_xml_output.append(target_iconst->proxy_name);
+ p_xml_output.append("\"/>");
+ } else {
+ // Try to find as global enum constant
+ const EnumInterface *target_ienum = nullptr;
+
+ for (const EnumInterface &ienum : global_enums) {
+ target_ienum = &ienum;
+ target_iconst = find_constant_by_name(p_target_cname, target_ienum->constants);
+ if (target_iconst) {
+ break;
+ }
+ }
+
+ if (target_iconst) {
+ p_xml_output.append("<see cref=\"" BINDINGS_NAMESPACE ".");
+ p_xml_output.append(target_ienum->cname);
+ p_xml_output.append(".");
+ p_xml_output.append(target_iconst->proxy_name);
+ p_xml_output.append("\"/>");
+ } else {
+ ERR_PRINT("Cannot resolve global constant reference in documentation: '" + p_link_target + "'.");
+ _append_xml_undeclared(p_xml_output, p_link_target);
+ }
+ }
+}
+
+void BindingsGenerator::_append_xml_undeclared(StringBuilder &p_xml_output, const String &p_link_target) {
+ p_xml_output.append("<c>");
+ p_xml_output.append(p_link_target);
+ p_xml_output.append("</c>");
+}
+
int BindingsGenerator::_determine_enum_prefix(const EnumInterface &p_ienum) {
CRASH_COND(p_ienum.constants.is_empty());
@@ -690,11 +771,11 @@ void BindingsGenerator::_apply_prefix_to_enum_constants(BindingsGenerator::EnumI
continue;
}
- if (parts[curr_prefix_length][0] >= '0' && parts[curr_prefix_length][0] <= '9') {
+ if (is_digit(parts[curr_prefix_length][0])) {
// The name of enum constants may begin with a numeric digit when strip from the enum prefix,
// so we make the prefix for this constant one word shorter in those cases.
for (curr_prefix_length = curr_prefix_length - 1; curr_prefix_length > 0; curr_prefix_length--) {
- if (parts[curr_prefix_length][0] < '0' || parts[curr_prefix_length][0] > '9') {
+ if (!is_digit(parts[curr_prefix_length][0])) {
break;
}
}
@@ -721,10 +802,13 @@ void BindingsGenerator::_generate_method_icalls(const TypeInterface &p_itype) {
const TypeInterface *return_type = _get_type_or_placeholder(imethod.return_type);
- String im_sig = "IntPtr " CS_PARAM_METHODBIND ", ";
- String im_unique_sig = imethod.return_type.cname.operator String() + ",IntPtr,IntPtr";
+ String im_sig = "IntPtr " CS_PARAM_METHODBIND;
+ String im_unique_sig = imethod.return_type.cname.operator String() + ",IntPtr";
- im_sig += "IntPtr " CS_PARAM_INSTANCE;
+ if (!imethod.is_static) {
+ im_sig += ", IntPtr " CS_PARAM_INSTANCE;
+ im_unique_sig += ",IntPtr";
+ }
// Get arguments information
int i = 0;
@@ -951,8 +1035,8 @@ void BindingsGenerator::_generate_global_constants(StringBuilder &p_output) {
Error BindingsGenerator::generate_cs_core_project(const String &p_proj_dir) {
ERR_FAIL_COND_V(!initialized, ERR_UNCONFIGURED);
- DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
- ERR_FAIL_COND_V(!da, ERR_CANT_CREATE);
+ Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+ ERR_FAIL_COND_V(da.is_null(), ERR_CANT_CREATE);
if (!DirAccess::exists(p_proj_dir)) {
Error err = da->make_dir_recursive(p_proj_dir);
@@ -1086,8 +1170,8 @@ Error BindingsGenerator::generate_cs_core_project(const String &p_proj_dir) {
Error BindingsGenerator::generate_cs_editor_project(const String &p_proj_dir) {
ERR_FAIL_COND_V(!initialized, ERR_UNCONFIGURED);
- DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
- ERR_FAIL_COND_V(!da, ERR_CANT_CREATE);
+ Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+ ERR_FAIL_COND_V(da.is_null(), ERR_CANT_CREATE);
if (!DirAccess::exists(p_proj_dir)) {
Error err = da->make_dir_recursive(p_proj_dir);
@@ -1196,8 +1280,8 @@ Error BindingsGenerator::generate_cs_api(const String &p_output_dir) {
String output_dir = path::abspath(path::realpath(p_output_dir));
- DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
- ERR_FAIL_COND_V(!da, ERR_CANT_CREATE);
+ Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+ ERR_FAIL_COND_V(da.is_null(), ERR_CANT_CREATE);
if (!DirAccess::exists(output_dir)) {
Error err = da->make_dir_recursive(output_dir);
@@ -1652,8 +1736,10 @@ Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterf
String arguments_sig;
String cs_in_statements;
- String icall_params = method_bind_field + ", ";
- icall_params += sformat(p_itype.cs_in, "this");
+ String icall_params = method_bind_field;
+ if (!p_imethod.is_static) {
+ icall_params += ", " + sformat(p_itype.cs_in, "this");
+ }
StringBuilder default_args_doc;
@@ -1811,7 +1897,7 @@ Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterf
p_output.append(MEMBER_BEGIN);
p_output.append(p_imethod.is_internal ? "internal " : "public ");
- if (p_itype.is_singleton) {
+ if (p_itype.is_singleton || p_imethod.is_static) {
p_output.append("static ");
} else if (p_imethod.is_virtual) {
p_output.append("virtual ");
@@ -2122,8 +2208,9 @@ Error BindingsGenerator::generate_glue(const String &p_output_dir) {
}
output.append("#ifdef TOOLS_ENABLED\n");
- for (const InternalCall &internal_call : editor_custom_icalls)
+ for (const InternalCall &internal_call : editor_custom_icalls) {
ADD_INTERNAL_CALL_REGISTRATION(internal_call);
+ }
output.append("#endif // TOOLS_ENABLED\n");
for (const InternalCall &internal_call : method_icalls) {
@@ -2168,12 +2255,10 @@ uint32_t BindingsGenerator::get_version() {
}
Error BindingsGenerator::_save_file(const String &p_path, const StringBuilder &p_content) {
- FileAccessRef file = FileAccess::open(p_path, FileAccess::WRITE);
-
- ERR_FAIL_COND_V_MSG(!file, ERR_FILE_CANT_WRITE, "Cannot open file: '" + p_path + "'.");
+ Ref<FileAccess> file = FileAccess::open(p_path, FileAccess::WRITE);
+ ERR_FAIL_COND_V_MSG(file.is_null(), ERR_FILE_CANT_WRITE, "Cannot open file: '" + p_path + "'.");
file->store_string(p_content.as_string());
- file->close();
return OK;
}
@@ -2189,7 +2274,10 @@ Error BindingsGenerator::_generate_glue_method(const BindingsGenerator::TypeInte
String argc_str = itos(p_imethod.arguments.size());
- String c_func_sig = "MethodBind* " CS_PARAM_METHODBIND ", " + p_itype.c_type_in + " " CS_PARAM_INSTANCE;
+ String c_func_sig = "MethodBind* " CS_PARAM_METHODBIND;
+ if (!p_imethod.is_static) {
+ c_func_sig += ", " + p_itype.c_type_in + " " CS_PARAM_INSTANCE;
+ }
String c_in_statements;
String c_args_var_content;
@@ -2281,17 +2369,21 @@ Error BindingsGenerator::_generate_glue_method(const BindingsGenerator::TypeInte
String fail_ret = return_type->c_type_out.ends_with("*") && !return_type->ret_as_byref_arg ? "nullptr" : return_type->c_type_out + "()";
- if (return_type->ret_as_byref_arg) {
- p_output.append("\tif (" CS_PARAM_INSTANCE " == nullptr) { *arg_ret = ");
- p_output.append(fail_ret);
- p_output.append("; ERR_FAIL_MSG(\"Parameter ' " CS_PARAM_INSTANCE " ' is null.\"); }\n");
- } else {
- p_output.append("\tERR_FAIL_NULL_V(" CS_PARAM_INSTANCE ", ");
- p_output.append(fail_ret);
- p_output.append(");\n");
+ if (!p_imethod.is_static) {
+ if (return_type->ret_as_byref_arg) {
+ p_output.append("\tif (" CS_PARAM_INSTANCE " == nullptr) { *arg_ret = ");
+ p_output.append(fail_ret);
+ p_output.append("; ERR_FAIL_MSG(\"Parameter ' " CS_PARAM_INSTANCE " ' is null.\"); }\n");
+ } else {
+ p_output.append("\tERR_FAIL_NULL_V(" CS_PARAM_INSTANCE ", ");
+ p_output.append(fail_ret);
+ p_output.append(");\n");
+ }
}
} else {
- p_output.append("\tERR_FAIL_NULL(" CS_PARAM_INSTANCE ");\n");
+ if (!p_imethod.is_static) {
+ p_output.append("\tERR_FAIL_NULL(" CS_PARAM_INSTANCE ");\n");
+ }
}
if (p_imethod.arguments.size()) {
@@ -2335,7 +2427,9 @@ Error BindingsGenerator::_generate_glue_method(const BindingsGenerator::TypeInte
}
}
- p_output.append(CS_PARAM_METHODBIND "->call(" CS_PARAM_INSTANCE ", ");
+ p_output.append(CS_PARAM_METHODBIND "->call(");
+ p_output.append(p_imethod.is_static ? "nullptr" : CS_PARAM_INSTANCE);
+ p_output.append(", ");
p_output.append(p_imethod.arguments.size() ? C_LOCAL_PTRCALL_ARGS ".ptr()" : "nullptr");
p_output.append(", total_length, vcall_error);\n");
@@ -2346,7 +2440,9 @@ Error BindingsGenerator::_generate_glue_method(const BindingsGenerator::TypeInte
}
}
} else {
- p_output.append("\t" CS_PARAM_METHODBIND "->ptrcall(" CS_PARAM_INSTANCE ", ");
+ p_output.append("\t" CS_PARAM_METHODBIND "->ptrcall(");
+ p_output.append(p_imethod.is_static ? "nullptr" : CS_PARAM_INSTANCE);
+ p_output.append(", ");
p_output.append(p_imethod.arguments.size() ? C_LOCAL_PTRCALL_ARGS ", " : "nullptr, ");
p_output.append(!ret_void ? "&" C_LOCAL_RET ");\n" : "nullptr);\n");
}
@@ -2566,6 +2662,12 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
continue;
}
+ if (ignored_types.has(type_cname)) {
+ _log("Ignoring type '%s' because it's in the list of ignored types\n", String(type_cname).utf8().get_data());
+ class_list.pop_front();
+ continue;
+ }
+
if (!ClassDB::is_class_exposed(type_cname)) {
_log("Ignoring type '%s' because it's not exposed\n", String(type_cname).utf8().get_data());
class_list.pop_front();
@@ -2684,6 +2786,10 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
imethod.name = method_info.name;
imethod.cname = cname;
+ if (method_info.flags & METHOD_FLAG_STATIC) {
+ imethod.is_static = true;
+ }
+
if (method_info.flags & METHOD_FLAG_VIRTUAL) {
imethod.is_virtual = true;
}
@@ -3096,7 +3202,7 @@ bool BindingsGenerator::_arg_default_value_from_variant(const Variant &p_val, Ar
if (transform == Transform2D()) {
r_iarg.default_argument = "Transform2D.Identity";
} else {
- r_iarg.default_argument = "new Transform2D(new Vector2" + transform.elements[0].operator String() + ", new Vector2" + transform.elements[1].operator String() + ", new Vector2" + transform.elements[2].operator String() + ")";
+ r_iarg.default_argument = "new Transform2D(new Vector2" + transform.columns[0].operator String() + ", new Vector2" + transform.columns[1].operator String() + ", new Vector2" + transform.columns[2].operator String() + ")";
}
r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
} break;
diff --git a/modules/mono/editor/bindings_generator.h b/modules/mono/editor/bindings_generator.h
index 51a27ee934..dec4fae8cd 100644
--- a/modules/mono/editor/bindings_generator.h
+++ b/modules/mono/editor/bindings_generator.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -137,6 +137,11 @@ class BindingsGenerator {
bool is_vararg = false;
/**
+ * Determines if the method is static.
+ */
+ bool is_static = false;
+
+ /**
* Virtual methods ("virtual" as defined by the Godot API) are methods that by default do nothing,
* but can be overridden by the user to add custom functionality.
* e.g.: _ready, _process, etc.
@@ -366,6 +371,16 @@ class BindingsGenerator {
return nullptr;
}
+ const MethodInterface *find_method_by_proxy_name(const String &p_proxy_name) const {
+ for (const MethodInterface &E : methods) {
+ if (E.proxy_name == p_proxy_name) {
+ return &E;
+ }
+ }
+
+ return nullptr;
+ }
+
const PropertyInterface *find_property_by_name(const StringName &p_cname) const {
for (const PropertyInterface &E : properties) {
if (E.cname == p_cname) {
@@ -386,8 +401,18 @@ class BindingsGenerator {
return nullptr;
}
- const MethodInterface *find_method_by_proxy_name(const String &p_proxy_name) const {
- for (const MethodInterface &E : methods) {
+ const SignalInterface *find_signal_by_name(const StringName &p_cname) const {
+ for (const SignalInterface &E : signals_) {
+ if (E.cname == p_cname) {
+ return &E;
+ }
+ }
+
+ return nullptr;
+ }
+
+ const SignalInterface *find_signal_by_proxy_name(const String &p_proxy_name) const {
+ for (const SignalInterface &E : signals_) {
if (E.proxy_name == p_proxy_name) {
return &E;
}
@@ -598,7 +623,7 @@ class BindingsGenerator {
private:
NameCache(const NameCache &);
- NameCache &operator=(const NameCache &);
+ void operator=(const NameCache &);
};
NameCache name_cache;
@@ -638,6 +663,14 @@ class BindingsGenerator {
String bbcode_to_xml(const String &p_bbcode, const TypeInterface *p_itype);
+ void _append_xml_method(StringBuilder &p_xml_output, const TypeInterface *p_target_itype, const StringName &p_target_cname, const String &p_link_target, const Vector<String> &p_link_target_parts);
+ void _append_xml_member(StringBuilder &p_xml_output, const TypeInterface *p_target_itype, const StringName &p_target_cname, const String &p_link_target, const Vector<String> &p_link_target_parts);
+ void _append_xml_signal(StringBuilder &p_xml_output, const TypeInterface *p_target_itype, const StringName &p_target_cname, const String &p_link_target, const Vector<String> &p_link_target_parts);
+ void _append_xml_enum(StringBuilder &p_xml_output, const TypeInterface *p_target_itype, const StringName &p_target_cname, const String &p_link_target, const Vector<String> &p_link_target_parts);
+ void _append_xml_constant(StringBuilder &p_xml_output, const TypeInterface *p_target_itype, const StringName &p_target_cname, const String &p_link_target, const Vector<String> &p_link_target_parts);
+ void _append_xml_constant_in_global_scope(StringBuilder &p_xml_output, const String &p_target_cname, const String &p_link_target);
+ void _append_xml_undeclared(StringBuilder &p_xml_output, const String &p_link_target);
+
int _determine_enum_prefix(const EnumInterface &p_ienum);
void _apply_prefix_to_enum_constants(EnumInterface &p_ienum, int p_prefix_length);
diff --git a/modules/mono/editor/code_completion.cpp b/modules/mono/editor/code_completion.cpp
index 7433c865f5..79015686c3 100644
--- a/modules/mono/editor/code_completion.cpp
+++ b/modules/mono/editor/code_completion.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -120,7 +120,7 @@ PackedStringArray get_code_completion(CompletionKind p_kind, const String &p_scr
} break;
case CompletionKind::NODE_PATHS: {
{
- // AutoLoads
+ // Autoloads.
OrderedHashMap<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
for (OrderedHashMap<StringName, ProjectSettings::AutoloadInfo>::Element E = autoloads.front(); E; E = E.next()) {
@@ -144,7 +144,7 @@ PackedStringArray get_code_completion(CompletionKind p_kind, const String &p_scr
}
} break;
case CompletionKind::SCENE_PATHS: {
- DirAccessRef dir_access = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+ Ref<DirAccess> dir_access = DirAccess::create(DirAccess::ACCESS_RESOURCES);
List<String> directories;
directories.push_back(dir_access->get_current_dir());
@@ -155,7 +155,7 @@ PackedStringArray get_code_completion(CompletionKind p_kind, const String &p_scr
dir_access->list_dir_begin();
String filename = dir_access->get_next();
- while (filename != "") {
+ while (!filename.is_empty()) {
if (filename == "." || filename == "..") {
filename = dir_access->get_next();
continue;
diff --git a/modules/mono/editor/code_completion.h b/modules/mono/editor/code_completion.h
index 7f7521672b..82b592003b 100644
--- a/modules/mono/editor/code_completion.h
+++ b/modules/mono/editor/code_completion.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/editor/editor_internal_calls.cpp b/modules/mono/editor/editor_internal_calls.cpp
index 9a61b63c12..f7f710f3f1 100644
--- a/modules/mono/editor/editor_internal_calls.cpp
+++ b/modules/mono/editor/editor_internal_calls.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,6 +34,7 @@
#include <unistd.h> // access
#endif
+#include "core/config/project_settings.h"
#include "core/os/os.h"
#include "core/version.h"
#include "editor/debugger/editor_debugger_node.h"
diff --git a/modules/mono/editor/editor_internal_calls.h b/modules/mono/editor/editor_internal_calls.h
index 24080cd867..a899634d57 100644
--- a/modules/mono/editor/editor_internal_calls.h
+++ b/modules/mono/editor/editor_internal_calls.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/editor/godotsharp_export.cpp b/modules/mono/editor/godotsharp_export.cpp
index 54dbaebf38..f9ea403334 100644
--- a/modules/mono/editor/godotsharp_export.cpp
+++ b/modules/mono/editor/godotsharp_export.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/editor/godotsharp_export.h b/modules/mono/editor/godotsharp_export.h
index 0e9d689618..60620b5f4d 100644
--- a/modules/mono/editor/godotsharp_export.h
+++ b/modules/mono/editor/godotsharp_export.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/editor/script_templates/CharacterBody2D/basic_movement.cs b/modules/mono/editor/script_templates/CharacterBody2D/basic_movement.cs
new file mode 100644
index 0000000000..2ca81ab7cd
--- /dev/null
+++ b/modules/mono/editor/script_templates/CharacterBody2D/basic_movement.cs
@@ -0,0 +1,41 @@
+// meta-description: Classic movement for gravity games (platformer, ...)
+
+using _BINDINGS_NAMESPACE_;
+using System;
+
+public partial class _CLASS_ : _BASE_
+{
+ public const float Speed = 300.0f;
+ public const float JumpVelocity = -400.0f;
+
+ // Get the gravity from the project settings to be synced with RigidDynamicBody nodes.
+ public float gravity = (float)ProjectSettings.GetSetting("physics/2d/default_gravity");
+
+ public override void _PhysicsProcess(float delta)
+ {
+ Vector2 velocity = Velocity;
+
+ // Add the gravity.
+ if (!IsOnFloor())
+ velocity.y += gravity * delta;
+
+ // Handle Jump.
+ if (Input.IsActionJustPressed("ui_accept") && IsOnFloor())
+ velocity.y = JumpVelocity;
+
+ // Get the input direction and handle the movement/deceleration.
+ // As good practice, you should replace UI actions with custom gameplay actions.
+ Vector2 direction = Input.GetVector("ui_left", "ui_right", "ui_up", "ui_down");
+ if (direction != Vector2.Zero)
+ {
+ velocity.x = direction.x * Speed;
+ }
+ else
+ {
+ velocity.x = Mathf.MoveToward(Velocity.x, 0, Speed);
+ }
+
+ Velocity = velocity;
+ MoveAndSlide();
+ }
+}
diff --git a/modules/mono/editor/script_templates/CharacterBody3D/basic_movement.cs b/modules/mono/editor/script_templates/CharacterBody3D/basic_movement.cs
new file mode 100644
index 0000000000..a6935fe497
--- /dev/null
+++ b/modules/mono/editor/script_templates/CharacterBody3D/basic_movement.cs
@@ -0,0 +1,44 @@
+// meta-description: Classic movement for gravity games (FPS, TPS, ...)
+
+using _BINDINGS_NAMESPACE_;
+using System;
+
+public partial class _CLASS_ : _BASE_
+{
+ public const float Speed = 5.0f;
+ public const float JumpVelocity = 4.5f;
+
+ // Get the gravity from the project settings to be synced with RigidDynamicBody nodes.
+ public float gravity = (float)ProjectSettings.GetSetting("physics/3d/default_gravity");
+
+ public override void _PhysicsProcess(float delta)
+ {
+ Vector3 velocity = Velocity;
+
+ // Add the gravity.
+ if (!IsOnFloor())
+ velocity.y -= gravity * delta;
+
+ // Handle Jump.
+ if (Input.IsActionJustPressed("ui_accept") && IsOnFloor())
+ velocity.y = JumpVelocity;
+
+ // Get the input direction and handle the movement/deceleration.
+ // As good practice, you should replace UI actions with custom gameplay actions.
+ Vector2 inputDir = Input.GetVector("ui_left", "ui_right", "ui_up", "ui_down");
+ Vector3 direction = Transform.basis.Xform(new Vector3(inputDir.x, 0, inputDir.y)).Normalized();
+ if (direction != Vector3.Zero)
+ {
+ velocity.x = direction.x * Speed;
+ velocity.z = direction.z * Speed;
+ }
+ else
+ {
+ velocity.x = Mathf.MoveToward(Velocity.x, 0, Speed);
+ velocity.z = Mathf.MoveToward(Velocity.z, 0, Speed);
+ }
+
+ Velocity = velocity;
+ MoveAndSlide();
+ }
+}
diff --git a/modules/mono/editor/script_templates/EditorPlugin/plugin.cs b/modules/mono/editor/script_templates/EditorPlugin/plugin.cs
new file mode 100644
index 0000000000..eba5fd12a4
--- /dev/null
+++ b/modules/mono/editor/script_templates/EditorPlugin/plugin.cs
@@ -0,0 +1,20 @@
+// meta-description: Basic plugin template
+
+#if TOOLS
+using _BINDINGS_NAMESPACE_;
+using System;
+
+[Tool]
+public partial class _CLASS_ : _BASE_
+{
+ public override void _EnterTree()
+ {
+ // Initialization of the plugin goes here.
+ }
+
+ public override void _ExitTree()
+ {
+ // Clean-up of the plugin goes here.
+ }
+}
+#endif
diff --git a/modules/mono/editor/script_templates/EditorScript/basic_editor_script.cs b/modules/mono/editor/script_templates/EditorScript/basic_editor_script.cs
new file mode 100644
index 0000000000..1b347edc1c
--- /dev/null
+++ b/modules/mono/editor/script_templates/EditorScript/basic_editor_script.cs
@@ -0,0 +1,15 @@
+// meta-description: Basic editor script template
+
+#if TOOLS
+using _BINDINGS_NAMESPACE_;
+using System;
+
+[Tool]
+public partial class _CLASS_ : _BASE_
+{
+ // Called when the script is executed (using File -> Run in Script Editor).
+ public override void _Run()
+ {
+ }
+}
+#endif
diff --git a/modules/mono/editor/script_templates/Node/default.cs b/modules/mono/editor/script_templates/Node/default.cs
new file mode 100644
index 0000000000..4c86d1666f
--- /dev/null
+++ b/modules/mono/editor/script_templates/Node/default.cs
@@ -0,0 +1,17 @@
+// meta-description: Base template for Node with default Godot cycle methods
+
+using _BINDINGS_NAMESPACE_;
+using System;
+
+public partial class _CLASS_ : _BASE_
+{
+ // Called when the node enters the scene tree for the first time.
+ public override void _Ready()
+ {
+ }
+
+ // Called every frame. 'delta' is the elapsed time since the previous frame.
+ public override void _Process(float delta)
+ {
+ }
+}
diff --git a/modules/mono/editor/script_templates/Object/empty.cs b/modules/mono/editor/script_templates/Object/empty.cs
new file mode 100644
index 0000000000..34526d514f
--- /dev/null
+++ b/modules/mono/editor/script_templates/Object/empty.cs
@@ -0,0 +1,8 @@
+// meta-description: Empty template suitable for all Objects
+
+using _BINDINGS_NAMESPACE_;
+using System;
+
+public partial class _CLASS_ : _BASE_
+{
+}
diff --git a/modules/mono/editor/script_templates/SCsub b/modules/mono/editor/script_templates/SCsub
new file mode 100644
index 0000000000..39f6cb5c01
--- /dev/null
+++ b/modules/mono/editor/script_templates/SCsub
@@ -0,0 +1,16 @@
+#!/usr/bin/env python
+
+Import("env")
+
+import editor.template_builders as build_template_cs
+
+env["BUILDERS"]["MakeCSharpTemplateBuilder"] = Builder(
+ action=env.Run(build_template_cs.make_templates, "Generating C# templates header."),
+ suffix=".h",
+ src_suffix=".cs",
+)
+
+# Template files
+templates_sources = Glob("*/*.cs")
+
+env.Alias("editor_template_cs", [env.MakeCSharpTemplateBuilder("templates.gen.h", templates_sources)])
diff --git a/modules/mono/editor/script_templates/VisualShaderNodeCustom/basic.cs b/modules/mono/editor/script_templates/VisualShaderNodeCustom/basic.cs
new file mode 100644
index 0000000000..a1b93e7daa
--- /dev/null
+++ b/modules/mono/editor/script_templates/VisualShaderNodeCustom/basic.cs
@@ -0,0 +1,62 @@
+// meta-description: Visual shader's node plugin template
+
+using _BINDINGS_NAMESPACE_;
+using System;
+
+public partial class VisualShaderNode_CLASS_ : _BASE_
+{
+ public override string _GetName()
+ {
+ return "_CLASS_";
+ }
+
+ public override string _GetCategory()
+ {
+ return "";
+ }
+
+ public override string _GetDescription()
+ {
+ return "";
+ }
+
+ public override int _GetReturnIconType()
+ {
+ return 0;
+ }
+
+ public override int _GetInputPortCount()
+ {
+ return 0;
+ }
+
+ public override string _GetInputPortName(int port)
+ {
+ return "";
+ }
+
+ public override int _GetInputPortType(int port)
+ {
+ return 0;
+ }
+
+ public override int _GetOutputPortCount()
+ {
+ return 1;
+ }
+
+ public override string _GetOutputPortName(int port)
+ {
+ return "result";
+ }
+
+ public override int _GetOutputPortType(int port)
+ {
+ return 0;
+ }
+
+ public override string _GetCode(Godot.Collections.Array inputVars, Godot.Collections.Array outputVars, Shader.Mode mode, VisualShader.Type type)
+ {
+ return "";
+ }
+}