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-rw-r--r--modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs73
-rw-r--r--modules/mono/editor/godotsharp_builds.cpp61
-rw-r--r--modules/mono/editor/godotsharp_builds.h7
3 files changed, 98 insertions, 43 deletions
diff --git a/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs b/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs
index 5544233eb7..bdbef82aad 100644
--- a/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs
+++ b/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs
@@ -4,6 +4,7 @@ using System.Collections.Specialized;
using System.Diagnostics;
using System.IO;
using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
using System.Security;
using Microsoft.Build.Framework;
@@ -12,24 +13,38 @@ namespace GodotSharpTools.Build
public class BuildInstance : IDisposable
{
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_BuildInstance_ExitCallback(string solution, string config, int exitCode);
+ private extern static void godot_icall_BuildInstance_ExitCallback(string solution, string config, int exitCode);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static string godot_icall_BuildInstance_get_MSBuildPath();
+ private extern static MSBuildInfo godot_icall_BuildInstance_get_MSBuildInfo();
- private static string MSBuildPath
+ [StructLayout(LayoutKind.Sequential)]
+ private struct MSBuildInfo
{
- get
- {
- string ret = godot_icall_BuildInstance_get_MSBuildPath();
+ string path;
+ string frameworkPathOverride;
- if (ret == null)
- throw new FileNotFoundException("Cannot find the MSBuild executable.");
+ public string MSBuildPath
+ {
+ get { return path; }
+ }
- return ret;
+ public string FrameworkPathOverride
+ {
+ get { return frameworkPathOverride; }
}
}
+ private static MSBuildInfo GetMSBuildInfo()
+ {
+ MSBuildInfo ret = godot_icall_BuildInstance_get_MSBuildInfo();
+
+ if (ret.MSBuildPath == null)
+ throw new FileNotFoundException("Cannot find the MSBuild executable.");
+
+ return ret;
+ }
+
private string solution;
private string config;
@@ -48,9 +63,19 @@ namespace GodotSharpTools.Build
public bool Build(string loggerAssemblyPath, string loggerOutputDir, string[] customProperties = null)
{
- string compilerArgs = BuildArguments(loggerAssemblyPath, loggerOutputDir, customProperties);
+ MSBuildInfo msbuildInfo = GetMSBuildInfo();
+
+ List<string> customPropertiesList = new List<string>();
+
+ if (customProperties != null)
+ customPropertiesList.AddRange(customProperties);
- ProcessStartInfo startInfo = new ProcessStartInfo(MSBuildPath, compilerArgs);
+ if (msbuildInfo.FrameworkPathOverride.Length > 0)
+ customPropertiesList.Add("FrameworkPathOverride=" + msbuildInfo.FrameworkPathOverride);
+
+ string compilerArgs = BuildArguments(loggerAssemblyPath, loggerOutputDir, customPropertiesList);
+
+ ProcessStartInfo startInfo = new ProcessStartInfo(msbuildInfo.MSBuildPath, compilerArgs);
// No console output, thanks
startInfo.RedirectStandardOutput = true;
@@ -82,9 +107,19 @@ namespace GodotSharpTools.Build
if (process != null)
throw new InvalidOperationException("Already in use");
- string compilerArgs = BuildArguments(loggerAssemblyPath, loggerOutputDir, customProperties);
+ MSBuildInfo msbuildInfo = GetMSBuildInfo();
+
+ List<string> customPropertiesList = new List<string>();
+
+ if (customProperties != null)
+ customPropertiesList.AddRange(customProperties);
+
+ if (msbuildInfo.FrameworkPathOverride.Length > 0)
+ customPropertiesList.Add("FrameworkPathOverride=" + msbuildInfo.FrameworkPathOverride);
- ProcessStartInfo startInfo = new ProcessStartInfo("msbuild", compilerArgs);
+ string compilerArgs = BuildArguments(loggerAssemblyPath, loggerOutputDir, customPropertiesList);
+
+ ProcessStartInfo startInfo = new ProcessStartInfo(msbuildInfo.MSBuildPath, compilerArgs);
// No console output, thanks
startInfo.RedirectStandardOutput = true;
@@ -101,10 +136,13 @@ namespace GodotSharpTools.Build
process.Start();
+ process.BeginOutputReadLine();
+ process.BeginErrorReadLine();
+
return true;
}
- private string BuildArguments(string loggerAssemblyPath, string loggerOutputDir, string[] customProperties)
+ private string BuildArguments(string loggerAssemblyPath, string loggerOutputDir, List<string> customProperties)
{
string arguments = string.Format(@"""{0}"" /v:normal /t:Build ""/p:{1}"" ""/l:{2},{3};{4}""",
solution,
@@ -114,12 +152,9 @@ namespace GodotSharpTools.Build
loggerOutputDir
);
- if (customProperties != null)
+ foreach (string customProperty in customProperties)
{
- foreach (string customProperty in customProperties)
- {
- arguments += " /p:" + customProperty;
- }
+ arguments += " \"/p:" + customProperty + "\"";
}
return arguments;
diff --git a/modules/mono/editor/godotsharp_builds.cpp b/modules/mono/editor/godotsharp_builds.cpp
index d3808769fb..c3b9c140e4 100644
--- a/modules/mono/editor/godotsharp_builds.cpp
+++ b/modules/mono/editor/godotsharp_builds.cpp
@@ -71,10 +71,15 @@ String _find_build_engine_on_unix(const String &p_name) {
}
#endif
-MonoString *godot_icall_BuildInstance_get_MSBuildPath() {
+MonoString **godot_icall_BuildInstance_get_MSBuildInfo() {
GodotSharpBuilds::BuildTool build_tool = GodotSharpBuilds::BuildTool(int(EditorSettings::get_singleton()->get("mono/builds/build_tool")));
+ MonoString *res[2] = {
+ NULL, // MSBuildPath
+ NULL // FrameworkPathOverride
+ };
+
#if defined(WINDOWS_ENABLED)
switch (build_tool) {
case GodotSharpBuilds::MSBUILD: {
@@ -84,11 +89,17 @@ MonoString *godot_icall_BuildInstance_get_MSBuildPath() {
if (!msbuild_tools_path.ends_with("\\"))
msbuild_tools_path += "\\";
- return GDMonoMarshal::mono_string_from_godot(msbuild_tools_path + "MSBuild.exe");
+ res[0] = GDMonoMarshal::mono_string_from_godot(msbuild_tools_path + "MSBuild.exe");
+
+ // FrameworkPathOverride
+ res[1] = GDMonoMarshal::mono_string_from_godot(GDMono::get_singleton()->get_mono_reg_info().assembly_dir);
+
+ return res;
}
- OS::get_singleton()->print("Cannot find System's MSBuild. Trying with Mono's...\n");
- }
+ if (OS::get_singleton()->is_stdout_verbose())
+ OS::get_singleton()->print("Cannot find System's MSBuild. Trying with Mono's...\n");
+ } // fall through
case GodotSharpBuilds::MSBUILD_MONO: {
String msbuild_path = GDMono::get_singleton()->get_mono_reg_info().bin_dir.plus_file("msbuild.bat");
@@ -96,17 +107,9 @@ MonoString *godot_icall_BuildInstance_get_MSBuildPath() {
WARN_PRINTS("Cannot find msbuild ('mono/builds/build_tool'). Tried with path: " + msbuild_path);
}
- return GDMonoMarshal::mono_string_from_godot(msbuild_path);
- }
- case GodotSharpBuilds::XBUILD: {
- String xbuild_path = GDMono::get_singleton()->get_mono_reg_info().bin_dir.plus_file("xbuild.bat");
-
- if (!FileAccess::exists(xbuild_path)) {
- WARN_PRINTS("Cannot find xbuild ('mono/builds/build_tool'). Tried with path: " + xbuild_path);
- }
-
- return GDMonoMarshal::mono_string_from_godot(xbuild_path);
- }
+ res[0] = GDMonoMarshal::mono_string_from_godot(msbuild_path);
+ return res;
+ } break;
default:
ERR_EXPLAIN("You don't deserve to live");
CRASH_NOW();
@@ -118,25 +121,26 @@ MonoString *godot_icall_BuildInstance_get_MSBuildPath() {
if (build_tool != GodotSharpBuilds::XBUILD) {
if (msbuild_path.empty()) {
WARN_PRINT("Cannot find msbuild ('mono/builds/build_tool').");
- return NULL;
+ return res;
}
} else {
if (xbuild_path.empty()) {
WARN_PRINT("Cannot find xbuild ('mono/builds/build_tool').");
- return NULL;
+ return res;
}
}
- return GDMonoMarshal::mono_string_from_godot(build_tool != GodotSharpBuilds::XBUILD ? msbuild_path : xbuild_path);
+ res[0] = GDMonoMarshal::mono_string_from_godot(build_tool != GodotSharpBuilds::XBUILD ? msbuild_path : xbuild_path);
+ return res;
#else
- return NULL;
+ return res;
#endif
}
void GodotSharpBuilds::_register_internal_calls() {
mono_add_internal_call("GodotSharpTools.Build.BuildSystem::godot_icall_BuildInstance_ExitCallback", (void *)godot_icall_BuildInstance_ExitCallback);
- mono_add_internal_call("GodotSharpTools.Build.BuildInstance::godot_icall_BuildInstance_get_MSBuildPath", (void *)godot_icall_BuildInstance_get_MSBuildPath);
+ mono_add_internal_call("GodotSharpTools.Build.BuildInstance::godot_icall_BuildInstance_get_MSBuildInfo", (void *)godot_icall_BuildInstance_get_MSBuildInfo);
}
void GodotSharpBuilds::show_build_error_dialog(const String &p_message) {
@@ -353,9 +357,22 @@ GodotSharpBuilds::GodotSharpBuilds() {
// Build tool settings
EditorSettings *ed_settings = EditorSettings::get_singleton();
if (!ed_settings->has_setting("mono/builds/build_tool")) {
- ed_settings->set_setting("mono/builds/build_tool", MSBUILD);
+ ed_settings->set_setting("mono/builds/build_tool",
+#ifdef WINDOWS_ENABLED
+ // TODO: Default to MSBUILD_MONO if its csc.exe issue is fixed in the installed mono version
+ MSBUILD
+#else
+ MSBUILD_MONO
+#endif
+ );
}
- ed_settings->add_property_hint(PropertyInfo(Variant::INT, "mono/builds/build_tool", PROPERTY_HINT_ENUM, "MSBuild (System),MSBuild (Mono),xbuild"));
+ ed_settings->add_property_hint(PropertyInfo(Variant::INT, "mono/builds/build_tool", PROPERTY_HINT_ENUM,
+#ifdef WINDOWS_ENABLED
+ "MSBuild (Mono),MSBuild (System)"
+#else
+ "MSBuild (Mono),xbuild (Deprecated)"
+#endif
+ ));
}
GodotSharpBuilds::~GodotSharpBuilds() {
diff --git a/modules/mono/editor/godotsharp_builds.h b/modules/mono/editor/godotsharp_builds.h
index 6d5fa3b44a..3486f9f3e9 100644
--- a/modules/mono/editor/godotsharp_builds.h
+++ b/modules/mono/editor/godotsharp_builds.h
@@ -67,9 +67,12 @@ public:
};
enum BuildTool {
- MSBUILD,
MSBUILD_MONO,
- XBUILD
+#ifdef WINDOWS_ENABLED
+ MSBUILD
+#else
+ XBUILD // Deprecated
+#endif
};
_FORCE_INLINE_ static GodotSharpBuilds *get_singleton() { return singleton; }