diff options
Diffstat (limited to 'modules/mono/editor')
4 files changed, 20 insertions, 1 deletions
diff --git a/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs b/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs index 16beacb45c..4137f5eaef 100644 --- a/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs +++ b/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs @@ -257,7 +257,7 @@ namespace GodotSharpTools.Build if (null == Parameters) throw new LoggerException("Log directory was not set."); - string[] parameters = Parameters.Split(';'); + string[] parameters = Parameters.Split(new[] { ';' }); string logDir = parameters[0]; diff --git a/modules/mono/editor/GodotSharpTools/Project/ProjectGenerator.cs b/modules/mono/editor/GodotSharpTools/Project/ProjectGenerator.cs index 2ce7837a27..9135006172 100644 --- a/modules/mono/editor/GodotSharpTools/Project/ProjectGenerator.cs +++ b/modules/mono/editor/GodotSharpTools/Project/ProjectGenerator.cs @@ -21,6 +21,7 @@ namespace GodotSharpTools.Project mainGroup.AddProperty("DocumentationFile", Path.Combine("$(OutputPath)", "$(AssemblyName).xml")); mainGroup.SetProperty("RootNamespace", "Godot"); mainGroup.SetProperty("ProjectGuid", CoreApiProjectGuid); + mainGroup.SetProperty("BaseIntermediateOutputPath", "obj"); GenAssemblyInfoFile(root, dir, CoreApiProjectName, new string[] { "[assembly: InternalsVisibleTo(\"" + EditorApiProjectName + "\")]" }, @@ -46,6 +47,7 @@ namespace GodotSharpTools.Project mainGroup.AddProperty("DocumentationFile", Path.Combine("$(OutputPath)", "$(AssemblyName).xml")); mainGroup.SetProperty("RootNamespace", "Godot"); mainGroup.SetProperty("ProjectGuid", EditorApiProjectGuid); + mainGroup.SetProperty("BaseIntermediateOutputPath", "obj"); GenAssemblyInfoFile(root, dir, EditorApiProjectName); diff --git a/modules/mono/editor/csharp_project.cpp b/modules/mono/editor/csharp_project.cpp index 4397bb9b6a..beeff51bc2 100644 --- a/modules/mono/editor/csharp_project.cpp +++ b/modules/mono/editor/csharp_project.cpp @@ -228,6 +228,15 @@ Error generate_scripts_metadata(const String &p_project_path, const String &p_ou if (new_dict.size()) { String json = JSON::print(new_dict, "", false); + String base_dir = p_output_path.get_base_dir(); + + if (!DirAccess::exists(base_dir)) { + DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES); + + Error err = da->make_dir_recursive(base_dir); + ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE); + } + Error ferr; FileAccess *f = FileAccess::open(p_output_path, FileAccess::WRITE, &ferr); ERR_EXPLAIN("Cannot open file for writing: " + p_output_path); diff --git a/modules/mono/editor/mono_bottom_panel.cpp b/modules/mono/editor/mono_bottom_panel.cpp index feebdb380b..55a334bc4e 100644 --- a/modules/mono/editor/mono_bottom_panel.cpp +++ b/modules/mono/editor/mono_bottom_panel.cpp @@ -30,6 +30,9 @@ #include "mono_bottom_panel.h" +#include "editor/plugins/script_editor_plugin.h" +#include "editor/script_editor_debugger.h" + #include "../csharp_script.h" #include "../godotsharp_dirs.h" #include "csharp_project.h" @@ -160,7 +163,12 @@ void MonoBottomPanel::_build_project_pressed() { bool build_success = GodotSharpBuilds::get_singleton()->build_project_blocking("Tools"); if (build_success) { + // Notify running game for hot-reload + ScriptEditor::get_singleton()->get_debugger()->reload_scripts(); + + // Hot-reload in the editor MonoReloadNode::get_singleton()->restart_reload_timer(); + if (CSharpLanguage::get_singleton()->is_assembly_reloading_needed()) { CSharpLanguage::get_singleton()->reload_assemblies(false); } |