diff options
Diffstat (limited to 'modules/mono/editor')
-rw-r--r-- | modules/mono/editor/GodotSharpTools/GodotSharpTools.csproj | 1 | ||||
-rw-r--r-- | modules/mono/editor/godotsharp_builds.cpp | 5 | ||||
-rw-r--r-- | modules/mono/editor/godotsharp_builds.h | 3 | ||||
-rw-r--r-- | modules/mono/editor/godotsharp_editor.cpp | 28 | ||||
-rw-r--r-- | modules/mono/editor/godotsharp_export.cpp | 2 | ||||
-rw-r--r-- | modules/mono/editor/mono_bottom_panel.cpp | 18 |
6 files changed, 48 insertions, 9 deletions
diff --git a/modules/mono/editor/GodotSharpTools/GodotSharpTools.csproj b/modules/mono/editor/GodotSharpTools/GodotSharpTools.csproj index f9e9f41977..9a5dd24bb1 100644 --- a/modules/mono/editor/GodotSharpTools/GodotSharpTools.csproj +++ b/modules/mono/editor/GodotSharpTools/GodotSharpTools.csproj @@ -8,6 +8,7 @@ <RootNamespace>GodotSharpTools</RootNamespace> <AssemblyName>GodotSharpTools</AssemblyName> <TargetFrameworkVersion>v4.5</TargetFrameworkVersion> + <BaseIntermediateOutputPath>obj</BaseIntermediateOutputPath> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> <DebugSymbols>true</DebugSymbols> diff --git a/modules/mono/editor/godotsharp_builds.cpp b/modules/mono/editor/godotsharp_builds.cpp index 5d9f4d8d54..a040e4a344 100644 --- a/modules/mono/editor/godotsharp_builds.cpp +++ b/modules/mono/editor/godotsharp_builds.cpp @@ -517,7 +517,7 @@ void GodotSharpBuilds::BuildProcess::start(bool p_blocking) { // Remove old issues file - String issues_file = "msbuild_issues.csv"; + String issues_file = get_msbuild_issues_filename(); DirAccessRef d = DirAccess::create_for_path(log_dirpath); if (d->file_exists(issues_file)) { Error err = d->remove(issues_file); @@ -584,7 +584,8 @@ void GodotSharpBuilds::BuildProcess::start(bool p_blocking) { exit_code = klass->get_field("exitCode")->get_int_value(mono_object); if (exit_code != 0) { - print_verbose("MSBuild finished with exit code " + itos(exit_code)); + String log_filepath = build_info.get_log_dirpath().plus_file(get_msbuild_log_filename()); + print_verbose("MSBuild exited with code: " + itos(exit_code) + ". Log file: " + log_filepath); } build_tab->on_build_exit(exit_code == 0 ? MonoBuildTab::RESULT_SUCCESS : MonoBuildTab::RESULT_ERROR); diff --git a/modules/mono/editor/godotsharp_builds.h b/modules/mono/editor/godotsharp_builds.h index 2d53583916..652d30538a 100644 --- a/modules/mono/editor/godotsharp_builds.h +++ b/modules/mono/editor/godotsharp_builds.h @@ -76,6 +76,9 @@ public: static void show_build_error_dialog(const String &p_message); + static const char *get_msbuild_issues_filename() { return "msbuild_issues.csv"; } + static const char *get_msbuild_log_filename() { return "msbuild_log.txt"; } + void build_exit_callback(const MonoBuildInfo &p_build_info, int p_exit_code); void restart_build(MonoBuildTab *p_build_tab); diff --git a/modules/mono/editor/godotsharp_editor.cpp b/modules/mono/editor/godotsharp_editor.cpp index cee4405826..ee93229700 100644 --- a/modules/mono/editor/godotsharp_editor.cpp +++ b/modules/mono/editor/godotsharp_editor.cpp @@ -30,6 +30,7 @@ #include "godotsharp_editor.h" +#include "core/message_queue.h" #include "core/os/os.h" #include "core/project_settings.h" #include "scene/gui/control.h" @@ -114,10 +115,33 @@ bool GodotSharpEditor::_create_project_solution() { void GodotSharpEditor::_make_api_solutions_if_needed() { // I'm sick entirely of ProgressDialog + + static int attempts_left = 100; + + if (MessageQueue::get_singleton()->is_flushing() || !SceneTree::get_singleton()) { + ERR_FAIL_COND(attempts_left == 0); // You've got to be kidding + + if (SceneTree::get_singleton()) { + SceneTree::get_singleton()->connect("idle_frame", this, "_make_api_solutions_if_needed", Vector<Variant>()); + } else { + call_deferred("_make_api_solutions_if_needed"); + } + + attempts_left--; + return; + } + + // Recursion guard needed because signals don't play well with ProgressDialog either, but unlike + // the message queue, with signals the collateral damage should be minimal in the worst case. static bool recursion_guard = false; if (!recursion_guard) { recursion_guard = true; + + // Oneshot signals don't play well with ProgressDialog either, so we do it this way instead + SceneTree::get_singleton()->disconnect("idle_frame", this, "_make_api_solutions_if_needed"); + _make_api_solutions_if_needed_impl(); + recursion_guard = false; } } @@ -434,7 +458,7 @@ GodotSharpEditor::GodotSharpEditor(EditorNode *p_editor) { String csproj_path = GodotSharpDirs::get_project_csproj_path(); if (FileAccess::exists(sln_path) && FileAccess::exists(csproj_path)) { - // We can't use EditorProgress here. It calls Main::iterarion() and the main loop is not initialized yet. + // Defer this task because EditorProgress calls Main::iterarion() and the main loop is not yet initialized. call_deferred("_make_api_solutions_if_needed"); } else { bottom_panel_btn->hide(); @@ -452,7 +476,7 @@ GodotSharpEditor::GodotSharpEditor(EditorNode *p_editor) { EditorSettings *ed_settings = EditorSettings::get_singleton(); EDITOR_DEF("mono/editor/external_editor", EDITOR_NONE); - String settings_hint_str = "None"; + String settings_hint_str = "Disabled"; #ifdef WINDOWS_ENABLED settings_hint_str += ",MonoDevelop,Visual Studio Code"; diff --git a/modules/mono/editor/godotsharp_export.cpp b/modules/mono/editor/godotsharp_export.cpp index 47341e3555..7e2487a6e7 100644 --- a/modules/mono/editor/godotsharp_export.cpp +++ b/modules/mono/editor/godotsharp_export.cpp @@ -124,7 +124,7 @@ void GodotSharpExport::_export_begin(const Set<String> &p_features, bool p_debug ERR_FAIL_COND(!load_success); Vector<String> search_dirs; - GDMonoAssembly::fill_search_dirs(search_dirs); + GDMonoAssembly::fill_search_dirs(search_dirs, build_config); Error depend_error = _get_assembly_dependencies(scripts_assembly, search_dirs, dependencies); ERR_FAIL_COND(depend_error != OK); } diff --git a/modules/mono/editor/mono_bottom_panel.cpp b/modules/mono/editor/mono_bottom_panel.cpp index 55a334bc4e..cc9822e319 100644 --- a/modules/mono/editor/mono_bottom_panel.cpp +++ b/modules/mono/editor/mono_bottom_panel.cpp @@ -156,10 +156,20 @@ void MonoBottomPanel::_build_project_pressed() { if (!FileAccess::exists(GodotSharpDirs::get_project_sln_path())) return; // No solution to build - String scripts_metadata_path = GodotSharpDirs::get_res_metadata_dir().plus_file("scripts_metadata.editor"); - Error metadata_err = CSharpProject::generate_scripts_metadata(GodotSharpDirs::get_project_csproj_path(), scripts_metadata_path); + String scripts_metadata_path_editor = GodotSharpDirs::get_res_metadata_dir().plus_file("scripts_metadata.editor"); + String scripts_metadata_path_player = GodotSharpDirs::get_res_metadata_dir().plus_file("scripts_metadata.editor_player"); + + Error metadata_err = CSharpProject::generate_scripts_metadata(GodotSharpDirs::get_project_csproj_path(), scripts_metadata_path_editor); ERR_FAIL_COND(metadata_err != OK); + if (FileAccess::exists(scripts_metadata_path_editor)) { + DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES); + Error copy_err = da->copy(scripts_metadata_path_editor, scripts_metadata_path_player); + + ERR_EXPLAIN("Failed to copy scripts metadata file"); + ERR_FAIL_COND(copy_err != OK); + } + bool build_success = GodotSharpBuilds::get_singleton()->build_project_blocking("Tools"); if (build_success) { @@ -187,7 +197,7 @@ void MonoBottomPanel::_view_log_pressed() { String log_dirpath = build_tab->get_build_info().get_log_dirpath(); - OS::get_singleton()->shell_open(log_dirpath.plus_file("msbuild_log.txt")); + OS::get_singleton()->shell_open(log_dirpath.plus_file(GodotSharpBuilds::get_msbuild_log_filename())); } } @@ -421,7 +431,7 @@ void MonoBuildTab::on_build_exit(BuildResult result) { build_exited = true; build_result = result; - _load_issues_from_file(logs_dir.plus_file("msbuild_issues.csv")); + _load_issues_from_file(logs_dir.plus_file(GodotSharpBuilds::get_msbuild_issues_filename())); _update_issues_list(); MonoBottomPanel::get_singleton()->raise_build_tab(this); |