diff options
Diffstat (limited to 'modules/mono/editor')
12 files changed, 410 insertions, 31 deletions
diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Client.cs b/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Client.cs index d069651dd3..572c541412 100644 --- a/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Client.cs +++ b/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Client.cs @@ -19,9 +19,12 @@ namespace GodotTools.IdeMessaging private readonly string identity; private string MetaFilePath { get; } + private DateTime? metaFileModifiedTime; private GodotIdeMetadata godotIdeMetadata; private readonly FileSystemWatcher fsWatcher; + public string GodotEditorExecutablePath => godotIdeMetadata.EditorExecutablePath; + private readonly IMessageHandler messageHandler; private Peer peer; @@ -123,7 +126,7 @@ namespace GodotTools.IdeMessaging MetaFilePath = Path.Combine(projectMetadataDir, GodotIdeMetadata.DefaultFileName); // FileSystemWatcher requires an existing directory - if (!File.Exists(projectMetadataDir)) + if (!Directory.Exists(projectMetadataDir)) Directory.CreateDirectory(projectMetadataDir); fsWatcher = new FileSystemWatcher(projectMetadataDir, GodotIdeMetadata.DefaultFileName); @@ -142,6 +145,13 @@ namespace GodotTools.IdeMessaging if (!File.Exists(MetaFilePath)) return; + var lastWriteTime = File.GetLastWriteTime(MetaFilePath); + + if (lastWriteTime == metaFileModifiedTime) + return; + + metaFileModifiedTime = lastWriteTime; + var metadata = ReadMetadataFile(); if (metadata != null && metadata != godotIdeMetadata) @@ -173,6 +183,13 @@ namespace GodotTools.IdeMessaging if (IsConnected || !File.Exists(MetaFilePath)) return; + var lastWriteTime = File.GetLastWriteTime(MetaFilePath); + + if (lastWriteTime == metaFileModifiedTime) + return; + + metaFileModifiedTime = lastWriteTime; + var metadata = ReadMetadataFile(); if (metadata != null) @@ -185,7 +202,8 @@ namespace GodotTools.IdeMessaging private GodotIdeMetadata? ReadMetadataFile() { - using (var reader = File.OpenText(MetaFilePath)) + using (var fileStream = new FileStream(MetaFilePath, FileMode.Open, FileAccess.Read, FileShare.ReadWrite)) + using (var reader = new StreamReader(fileStream)) { string portStr = reader.ReadLine(); @@ -272,6 +290,7 @@ namespace GodotTools.IdeMessaging // ReSharper disable once UnusedMember.Global public async void Start() { + fsWatcher.Created += OnMetaFileChanged; fsWatcher.Changed += OnMetaFileChanged; fsWatcher.Deleted += OnMetaFileDeleted; fsWatcher.EnableRaisingEvents = true; diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/GodotTools.IdeMessaging.csproj b/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/GodotTools.IdeMessaging.csproj index 67815959a6..dad6b9ae7a 100644 --- a/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/GodotTools.IdeMessaging.csproj +++ b/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/GodotTools.IdeMessaging.csproj @@ -4,7 +4,7 @@ <TargetFramework>netstandard2.0</TargetFramework> <LangVersion>7.2</LangVersion> <PackageId>GodotTools.IdeMessaging</PackageId> - <Version>1.1.0</Version> + <Version>1.1.1</Version> <AssemblyVersion>$(Version)</AssemblyVersion> <Authors>Godot Engine contributors</Authors> <Company /> diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Peer.cs b/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Peer.cs index a4e86d6177..10d7e1898e 100644 --- a/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Peer.cs +++ b/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Peer.cs @@ -105,49 +105,45 @@ namespace GodotTools.IdeMessaging try { - try + if (msg.Kind == MessageKind.Request) { - if (msg.Kind == MessageKind.Request) - { - var responseContent = await messageHandler.HandleRequest(this, msg.Id, msg.Content, Logger); - await WriteMessage(new Message(MessageKind.Response, msg.Id, responseContent)); - } - else if (msg.Kind == MessageKind.Response) - { - ResponseAwaiter responseAwaiter; + var responseContent = await messageHandler.HandleRequest(this, msg.Id, msg.Content, Logger); + await WriteMessage(new Message(MessageKind.Response, msg.Id, responseContent)); + } + else if (msg.Kind == MessageKind.Response) + { + ResponseAwaiter responseAwaiter; - using (await requestsSem.UseAsync()) + using (await requestsSem.UseAsync()) + { + if (!requestAwaiterQueues.TryGetValue(msg.Id, out var queue) || queue.Count <= 0) { - if (!requestAwaiterQueues.TryGetValue(msg.Id, out var queue) || queue.Count <= 0) - { - Logger.LogError($"Received unexpected response: {msg.Id}"); - return; - } - - responseAwaiter = queue.Dequeue(); + Logger.LogError($"Received unexpected response: {msg.Id}"); + return; } - responseAwaiter.SetResult(msg.Content); - } - else - { - throw new IndexOutOfRangeException($"Invalid message kind {msg.Kind}"); + responseAwaiter = queue.Dequeue(); } + + responseAwaiter.SetResult(msg.Content); } - catch (Exception e) + else { - Logger.LogError($"Message handler for '{msg}' failed with exception", e); + throw new IndexOutOfRangeException($"Invalid message kind {msg.Kind}"); } } catch (Exception e) { - Logger.LogError($"Exception thrown from message handler. Message: {msg}", e); + Logger.LogError($"Message handler for '{msg}' failed with exception", e); } } } catch (Exception e) { - Logger.LogError("Unhandled exception in the peer loop", e); + if (!IsDisposed || !(e is SocketException || e.InnerException is SocketException)) + { + Logger.LogError("Unhandled exception in the peer loop", e); + } } } diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Requests/Requests.cs b/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Requests/Requests.cs index 1dd4f852e5..e93db9377b 100644 --- a/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Requests/Requests.cs +++ b/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Requests/Requests.cs @@ -67,6 +67,19 @@ namespace GodotTools.IdeMessaging.Requests { } + public sealed class StopPlayRequest : Request + { + public new const string Id = "StopPlay"; + + public StopPlayRequest() : base(Id) + { + } + } + + public sealed class StopPlayResponse : Response + { + } + public sealed class DebugPlayRequest : Request { public string DebuggerHost { get; set; } diff --git a/modules/mono/editor/GodotTools/GodotTools.OpenVisualStudio/GodotTools.OpenVisualStudio.csproj b/modules/mono/editor/GodotTools/GodotTools.OpenVisualStudio/GodotTools.OpenVisualStudio.csproj new file mode 100644 index 0000000000..5b3ed0b1b7 --- /dev/null +++ b/modules/mono/editor/GodotTools/GodotTools.OpenVisualStudio/GodotTools.OpenVisualStudio.csproj @@ -0,0 +1,12 @@ +<Project Sdk="Microsoft.NET.Sdk"> + <PropertyGroup> + <ProjectGuid>{EAFFF236-FA96-4A4D-BD23-0E51EF988277}</ProjectGuid> + <OutputType>Exe</OutputType> + <TargetFramework>net472</TargetFramework> + <LangVersion>7.2</LangVersion> + </PropertyGroup> + <ItemGroup> + <PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.0" PrivateAssets="All" /> + <PackageReference Include="EnvDTE" Version="8.0.2" /> + </ItemGroup> +</Project> diff --git a/modules/mono/editor/GodotTools/GodotTools.OpenVisualStudio/Program.cs b/modules/mono/editor/GodotTools/GodotTools.OpenVisualStudio/Program.cs new file mode 100644 index 0000000000..affb2a47e7 --- /dev/null +++ b/modules/mono/editor/GodotTools/GodotTools.OpenVisualStudio/Program.cs @@ -0,0 +1,270 @@ +using System; +using System.IO; +using System.Runtime.InteropServices; +using System.Runtime.InteropServices.ComTypes; +using System.Text.RegularExpressions; +using EnvDTE; + +namespace GodotTools.OpenVisualStudio +{ + internal static class Program + { + [DllImport("ole32.dll")] + private static extern int GetRunningObjectTable(int reserved, out IRunningObjectTable pprot); + + [DllImport("ole32.dll")] + private static extern void CreateBindCtx(int reserved, out IBindCtx ppbc); + + [DllImport("user32.dll")] + private static extern bool SetForegroundWindow(IntPtr hWnd); + + private static void ShowHelp() + { + Console.WriteLine("Opens the file(s) in a Visual Studio instance that is editing the specified solution."); + Console.WriteLine("If an existing instance for the solution is not found, a new one is created."); + Console.WriteLine(); + Console.WriteLine("Usage:"); + Console.WriteLine(@" GodotTools.OpenVisualStudio.exe solution [file[;line[;col]]...]"); + Console.WriteLine(); + Console.WriteLine("Lines and columns begin at one. Zero or lower will result in an error."); + Console.WriteLine("If a line is specified but a column is not, the line is selected in the text editor."); + } + + // STAThread needed, otherwise CoRegisterMessageFilter may return CO_E_NOT_SUPPORTED. + [STAThread] + private static int Main(string[] args) + { + if (args.Length == 0 || args[0] == "--help" || args[0] == "-h") + { + ShowHelp(); + return 0; + } + + string solutionFile = NormalizePath(args[0]); + + var dte = FindInstanceEditingSolution(solutionFile); + + if (dte == null) + { + // Open a new instance + + var visualStudioDteType = Type.GetTypeFromProgID("VisualStudio.DTE.16.0", throwOnError: true); + dte = (DTE)Activator.CreateInstance(visualStudioDteType); + + dte.UserControl = true; + + try + { + dte.Solution.Open(solutionFile); + } + catch (ArgumentException) + { + Console.Error.WriteLine("Solution.Open: Invalid path or file not found"); + return 1; + } + + dte.MainWindow.Visible = true; + } + + MessageFilter.Register(); + + try + { + // Open files + + for (int i = 1; i < args.Length; i++) + { + // Both the line number and the column begin at one + + string[] fileArgumentParts = args[i].Split(';'); + + string filePath = NormalizePath(fileArgumentParts[0]); + + try + { + dte.ItemOperations.OpenFile(filePath); + } + catch (ArgumentException) + { + Console.Error.WriteLine("ItemOperations.OpenFile: Invalid path or file not found"); + return 1; + } + + if (fileArgumentParts.Length > 1) + { + if (int.TryParse(fileArgumentParts[1], out int line)) + { + var textSelection = (TextSelection)dte.ActiveDocument.Selection; + + if (fileArgumentParts.Length > 2) + { + if (int.TryParse(fileArgumentParts[2], out int column)) + { + textSelection.MoveToLineAndOffset(line, column); + } + else + { + Console.Error.WriteLine("The column part of the argument must be a valid integer"); + return 1; + } + } + else + { + textSelection.GotoLine(line, Select: true); + } + } + else + { + Console.Error.WriteLine("The line part of the argument must be a valid integer"); + return 1; + } + } + } + } + finally + { + var mainWindow = dte.MainWindow; + mainWindow.Activate(); + SetForegroundWindow(new IntPtr(mainWindow.HWnd)); + + MessageFilter.Revoke(); + } + + return 0; + } + + private static DTE FindInstanceEditingSolution(string solutionPath) + { + if (GetRunningObjectTable(0, out IRunningObjectTable pprot) != 0) + return null; + + try + { + pprot.EnumRunning(out IEnumMoniker ppenumMoniker); + ppenumMoniker.Reset(); + + var moniker = new IMoniker[1]; + + while (ppenumMoniker.Next(1, moniker, IntPtr.Zero) == 0) + { + string ppszDisplayName; + + CreateBindCtx(0, out IBindCtx ppbc); + + try + { + moniker[0].GetDisplayName(ppbc, null, out ppszDisplayName); + } + finally + { + Marshal.ReleaseComObject(ppbc); + } + + if (ppszDisplayName == null) + continue; + + // The digits after the colon are the process ID + if (!Regex.IsMatch(ppszDisplayName, "!VisualStudio.DTE.16.0:[0-9]")) + continue; + + if (pprot.GetObject(moniker[0], out object ppunkObject) == 0) + { + if (ppunkObject is DTE dte && dte.Solution.FullName.Length > 0) + { + if (NormalizePath(dte.Solution.FullName) == solutionPath) + return dte; + } + } + } + } + finally + { + Marshal.ReleaseComObject(pprot); + } + + return null; + } + + static string NormalizePath(string path) + { + return new Uri(Path.GetFullPath(path)).LocalPath + .TrimEnd(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar) + .ToUpperInvariant(); + } + + #region MessageFilter. See: http: //msdn.microsoft.com/en-us/library/ms228772.aspx + + private class MessageFilter : IOleMessageFilter + { + // Class containing the IOleMessageFilter + // thread error-handling functions + + private static IOleMessageFilter _oldFilter; + + // Start the filter + public static void Register() + { + IOleMessageFilter newFilter = new MessageFilter(); + int ret = CoRegisterMessageFilter(newFilter, out _oldFilter); + if (ret != 0) + Console.Error.WriteLine($"CoRegisterMessageFilter failed with error code: {ret}"); + } + + // Done with the filter, close it + public static void Revoke() + { + int ret = CoRegisterMessageFilter(_oldFilter, out _); + if (ret != 0) + Console.Error.WriteLine($"CoRegisterMessageFilter failed with error code: {ret}"); + } + + // + // IOleMessageFilter functions + // Handle incoming thread requests + int IOleMessageFilter.HandleInComingCall(int dwCallType, IntPtr hTaskCaller, int dwTickCount, IntPtr lpInterfaceInfo) + { + // Return the flag SERVERCALL_ISHANDLED + return 0; + } + + // Thread call was rejected, so try again. + int IOleMessageFilter.RetryRejectedCall(IntPtr hTaskCallee, int dwTickCount, int dwRejectType) + { + if (dwRejectType == 2) + // flag = SERVERCALL_RETRYLATER + { + // Retry the thread call immediately if return >= 0 & < 100 + return 99; + } + + // Too busy; cancel call + return -1; + } + + int IOleMessageFilter.MessagePending(IntPtr hTaskCallee, int dwTickCount, int dwPendingType) + { + // Return the flag PENDINGMSG_WAITDEFPROCESS + return 2; + } + + // Implement the IOleMessageFilter interface + [DllImport("ole32.dll")] + private static extern int CoRegisterMessageFilter(IOleMessageFilter newFilter, out IOleMessageFilter oldFilter); + } + + [ComImport(), Guid("00000016-0000-0000-C000-000000000046"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)] + private interface IOleMessageFilter + { + [PreserveSig] + int HandleInComingCall(int dwCallType, IntPtr hTaskCaller, int dwTickCount, IntPtr lpInterfaceInfo); + + [PreserveSig] + int RetryRejectedCall(IntPtr hTaskCallee, int dwTickCount, int dwRejectType); + + [PreserveSig] + int MessagePending(IntPtr hTaskCallee, int dwTickCount, int dwPendingType); + } + + #endregion + } +} diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs index fb2beb6995..679d5bb444 100644 --- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs +++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs @@ -12,6 +12,11 @@ namespace GodotTools.ProjectEditor private const string CoreApiProjectName = "GodotSharp"; private const string EditorApiProjectName = "GodotSharpEditor"; + public const string CSharpProjectTypeGuid = "{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}"; + public const string GodotProjectTypeGuid = "{8F3E2DF0-C35C-4265-82FC-BEA011F4A7ED}"; + + public static readonly string GodotDefaultProjectTypeGuids = $"{GodotProjectTypeGuid};{CSharpProjectTypeGuid}"; + public static string GenGameProject(string dir, string name, IEnumerable<string> compileItems) { string path = Path.Combine(dir, name + ".csproj"); @@ -19,6 +24,7 @@ namespace GodotTools.ProjectEditor ProjectPropertyGroupElement mainGroup; var root = CreateLibraryProject(name, "Debug", out mainGroup); + mainGroup.SetProperty("ProjectTypeGuids", GodotDefaultProjectTypeGuids); mainGroup.SetProperty("OutputPath", Path.Combine(".mono", "temp", "bin", "$(Configuration)")); mainGroup.SetProperty("BaseIntermediateOutputPath", Path.Combine(".mono", "temp", "obj")); mainGroup.SetProperty("IntermediateOutputPath", Path.Combine("$(BaseIntermediateOutputPath)", "$(Configuration)")); diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs index 069a1edaa3..8774b4ee31 100644 --- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs +++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs @@ -165,6 +165,21 @@ namespace GodotTools.ProjectEditor return result.ToArray(); } + public static void EnsureHasProjectTypeGuids(MSBuildProject project) + { + var root = project.Root; + + bool found = root.PropertyGroups.Any(pg => + string.IsNullOrEmpty(pg.Condition) && pg.Properties.Any(p => p.Name == "ProjectTypeGuids")); + + if (found) + return; + + root.AddProperty("ProjectTypeGuids", ProjectGenerator.GodotDefaultProjectTypeGuids); + + project.HasUnsavedChanges = true; + } + /// Simple function to make sure the Api assembly references are configured correctly public static void FixApiHintPath(MSBuildProject project) { diff --git a/modules/mono/editor/GodotTools/GodotTools.sln b/modules/mono/editor/GodotTools/GodotTools.sln index f6147eb5bb..ba5379e562 100644 --- a/modules/mono/editor/GodotTools/GodotTools.sln +++ b/modules/mono/editor/GodotTools/GodotTools.sln @@ -11,6 +11,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GodotTools.BuildLogger", "G EndProject Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GodotTools.IdeMessaging", "GodotTools.IdeMessaging\GodotTools.IdeMessaging.csproj", "{92600954-25F0-4291-8E11-1FEE9FC4BE20}" EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GodotTools.OpenVisualStudio", "GodotTools.OpenVisualStudio\GodotTools.OpenVisualStudio.csproj", "{EAFFF236-FA96-4A4D-BD23-0E51EF988277}" +EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug|Any CPU = Debug|Any CPU @@ -37,5 +39,9 @@ Global {92600954-25F0-4291-8E11-1FEE9FC4BE20}.Debug|Any CPU.Build.0 = Debug|Any CPU {92600954-25F0-4291-8E11-1FEE9FC4BE20}.Release|Any CPU.ActiveCfg = Release|Any CPU {92600954-25F0-4291-8E11-1FEE9FC4BE20}.Release|Any CPU.Build.0 = Release|Any CPU + {EAFFF236-FA96-4A4D-BD23-0E51EF988277}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {EAFFF236-FA96-4A4D-BD23-0E51EF988277}.Debug|Any CPU.Build.0 = Debug|Any CPU + {EAFFF236-FA96-4A4D-BD23-0E51EF988277}.Release|Any CPU.ActiveCfg = Release|Any CPU + {EAFFF236-FA96-4A4D-BD23-0E51EF988277}.Release|Any CPU.Build.0 = Release|Any CPU EndGlobalSection EndGlobal diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs index c874025be0..403e25781d 100644 --- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs +++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs @@ -6,6 +6,7 @@ using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.IO; +using System.Linq; using GodotTools.Ides; using GodotTools.Ides.Rider; using GodotTools.Internals; @@ -238,7 +239,31 @@ namespace GodotTools // Not an error. Tells the caller to fallback to the global external editor settings or the built-in editor. return Error.Unavailable; case ExternalEditorId.VisualStudio: - throw new NotSupportedException(); + { + string scriptPath = ProjectSettings.GlobalizePath(script.ResourcePath); + + var args = new List<string> + { + GodotSharpDirs.ProjectSlnPath, + line >= 0 ? $"{scriptPath};{line + 1};{col + 1}" : scriptPath + }; + + string command = Path.Combine(GodotSharpDirs.DataEditorToolsDir, "GodotTools.OpenVisualStudio.exe"); + + try + { + if (Godot.OS.IsStdoutVerbose()) + Console.WriteLine($"Running: \"{command}\" {string.Join(" ", args.Select(a => $"\"{a}\""))}"); + + OS.RunProcess(command, args); + } + catch (Exception e) + { + GD.PushError($"Error when trying to run code editor: VisualStudio. Exception message: '{e.Message}'"); + } + + break; + } case ExternalEditorId.VisualStudioForMac: goto case ExternalEditorId.MonoDevelop; case ExternalEditorId.Rider: @@ -458,6 +483,9 @@ namespace GodotTools // Apply the other fixes only after configurations have been migrated + // Make sure the existing project has the ProjectTypeGuids property (for VisualStudio) + ProjectUtils.EnsureHasProjectTypeGuids(msbuildProject); + // Make sure the existing project has Api assembly references configured correctly ProjectUtils.FixApiHintPath(msbuildProject); @@ -501,7 +529,8 @@ namespace GodotTools if (OS.IsWindows) { - settingsHintStr += $",MonoDevelop:{(int)ExternalEditorId.MonoDevelop}" + + settingsHintStr += $",Visual Studio:{(int)ExternalEditorId.VisualStudio}" + + $",MonoDevelop:{(int)ExternalEditorId.MonoDevelop}" + $",Visual Studio Code:{(int)ExternalEditorId.VsCode}" + $",JetBrains Rider:{(int)ExternalEditorId.Rider}"; } diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj b/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj index ba527ca3b5..3f14629b11 100644 --- a/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj +++ b/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj @@ -33,5 +33,7 @@ <ProjectReference Include="..\GodotTools.IdeMessaging\GodotTools.IdeMessaging.csproj" /> <ProjectReference Include="..\GodotTools.ProjectEditor\GodotTools.ProjectEditor.csproj" /> <ProjectReference Include="..\GodotTools.Core\GodotTools.Core.csproj" /> + <!-- Include it if this is an SCons build targeting Windows, or if it's not an SCons build but we're on Windows --> + <ProjectReference Include="..\GodotTools.OpenVisualStudio\GodotTools.OpenVisualStudio.csproj" Condition=" '$(GodotPlatform)' == 'windows' Or ( '$(GodotPlatform)' == '' And '$(OS)' == 'Windows_NT' ) " /> </ItemGroup> </Project> diff --git a/modules/mono/editor/GodotTools/GodotTools/Ides/MessagingServer.cs b/modules/mono/editor/GodotTools/GodotTools/Ides/MessagingServer.cs index 32f264d100..98e8d13be0 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Ides/MessagingServer.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Ides/MessagingServer.cs @@ -307,6 +307,11 @@ namespace GodotTools.Ides var request = JsonConvert.DeserializeObject<DebugPlayRequest>(content.Body); return await HandleDebugPlay(request); }, + [StopPlayRequest.Id] = async (peer, content) => + { + var request = JsonConvert.DeserializeObject<StopPlayRequest>(content.Body); + return await HandleStopPlay(request); + }, [ReloadScriptsRequest.Id] = async (peer, content) => { _ = JsonConvert.DeserializeObject<ReloadScriptsRequest>(content.Body); @@ -343,6 +348,12 @@ namespace GodotTools.Ides return Task.FromResult<Response>(new DebugPlayResponse()); } + private static Task<Response> HandleStopPlay(StopPlayRequest request) + { + DispatchToMainThread(Internal.EditorRunStop); + return Task.FromResult<Response>(new StopPlayResponse()); + } + private static Task<Response> HandleReloadScripts() { DispatchToMainThread(Internal.ScriptEditorDebugger_ReloadScripts); |