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-rw-r--r--modules/mono/editor/GodotSharpTools/Project/ProjectGenerator.cs36
-rw-r--r--modules/mono/editor/bindings_generator.cpp140
-rw-r--r--modules/mono/editor/bindings_generator.h6
-rw-r--r--modules/mono/editor/csharp_project.cpp16
-rw-r--r--modules/mono/editor/dotnet_solution.cpp (renamed from modules/mono/editor/net_solution.cpp)61
-rw-r--r--modules/mono/editor/dotnet_solution.h (renamed from modules/mono/editor/net_solution.h)23
-rw-r--r--modules/mono/editor/godotsharp_builds.cpp74
-rw-r--r--modules/mono/editor/godotsharp_builds.h4
-rw-r--r--modules/mono/editor/godotsharp_editor.cpp24
-rw-r--r--modules/mono/editor/godotsharp_export.cpp2
10 files changed, 206 insertions, 180 deletions
diff --git a/modules/mono/editor/GodotSharpTools/Project/ProjectGenerator.cs b/modules/mono/editor/GodotSharpTools/Project/ProjectGenerator.cs
index 574b711b29..2ce7837a27 100644
--- a/modules/mono/editor/GodotSharpTools/Project/ProjectGenerator.cs
+++ b/modules/mono/editor/GodotSharpTools/Project/ProjectGenerator.cs
@@ -6,22 +6,24 @@ namespace GodotSharpTools.Project
{
public static class ProjectGenerator
{
+ public const string CoreApiProjectName = "GodotSharp";
+ public const string EditorApiProjectName = "GodotSharpEditor";
const string CoreApiProjectGuid = "{AEBF0036-DA76-4341-B651-A3F2856AB2FA}";
const string EditorApiProjectGuid = "{8FBEC238-D944-4074-8548-B3B524305905}";
public static string GenCoreApiProject(string dir, string[] compileItems)
{
- string path = Path.Combine(dir, CoreApiProject + ".csproj");
+ string path = Path.Combine(dir, CoreApiProjectName + ".csproj");
ProjectPropertyGroupElement mainGroup;
- var root = CreateLibraryProject(CoreApiProject, out mainGroup);
+ var root = CreateLibraryProject(CoreApiProjectName, out mainGroup);
mainGroup.AddProperty("DocumentationFile", Path.Combine("$(OutputPath)", "$(AssemblyName).xml"));
mainGroup.SetProperty("RootNamespace", "Godot");
mainGroup.SetProperty("ProjectGuid", CoreApiProjectGuid);
- GenAssemblyInfoFile(root, dir, CoreApiProject,
- new string[] { "[assembly: InternalsVisibleTo(\"" + EditorApiProject + "\")]" },
+ GenAssemblyInfoFile(root, dir, CoreApiProjectName,
+ new string[] { "[assembly: InternalsVisibleTo(\"" + EditorApiProjectName + "\")]" },
new string[] { "System.Runtime.CompilerServices" });
foreach (var item in compileItems)
@@ -31,34 +33,33 @@ namespace GodotSharpTools.Project
root.Save(path);
- return root.GetGuid().ToString().ToUpper();
+ return CoreApiProjectGuid;
}
- public static string GenEditorApiProject(string dir, string coreApiHintPath, string[] compileItems)
+ public static string GenEditorApiProject(string dir, string coreApiProjPath, string[] compileItems)
{
- string path = Path.Combine(dir, EditorApiProject + ".csproj");
+ string path = Path.Combine(dir, EditorApiProjectName + ".csproj");
ProjectPropertyGroupElement mainGroup;
- var root = CreateLibraryProject(EditorApiProject, out mainGroup);
+ var root = CreateLibraryProject(EditorApiProjectName, out mainGroup);
mainGroup.AddProperty("DocumentationFile", Path.Combine("$(OutputPath)", "$(AssemblyName).xml"));
mainGroup.SetProperty("RootNamespace", "Godot");
mainGroup.SetProperty("ProjectGuid", EditorApiProjectGuid);
- GenAssemblyInfoFile(root, dir, EditorApiProject);
+ GenAssemblyInfoFile(root, dir, EditorApiProjectName);
foreach (var item in compileItems)
{
root.AddItem("Compile", item.RelativeToPath(dir).Replace("/", "\\"));
}
- var coreApiRef = root.AddItem("Reference", CoreApiProject);
- coreApiRef.AddMetadata("HintPath", coreApiHintPath);
+ var coreApiRef = root.AddItem("ProjectReference", coreApiProjPath.Replace("/", "\\"));
coreApiRef.AddMetadata("Private", "False");
root.Save(path);
- return root.GetGuid().ToString().ToUpper();
+ return EditorApiProjectGuid;
}
public static string GenGameProject(string dir, string name, string[] compileItems)
@@ -82,13 +83,13 @@ namespace GodotSharpTools.Project
toolsGroup.AddProperty("WarningLevel", "4");
toolsGroup.AddProperty("ConsolePause", "false");
- var coreApiRef = root.AddItem("Reference", CoreApiProject);
- coreApiRef.AddMetadata("HintPath", Path.Combine("$(ProjectDir)", ".mono", "assemblies", CoreApiProject + ".dll"));
+ var coreApiRef = root.AddItem("Reference", CoreApiProjectName);
+ coreApiRef.AddMetadata("HintPath", Path.Combine("$(ProjectDir)", ".mono", "assemblies", CoreApiProjectName + ".dll"));
coreApiRef.AddMetadata("Private", "False");
- var editorApiRef = root.AddItem("Reference", EditorApiProject);
+ var editorApiRef = root.AddItem("Reference", EditorApiProjectName);
editorApiRef.Condition = " '$(Configuration)' == 'Tools' ";
- editorApiRef.AddMetadata("HintPath", Path.Combine("$(ProjectDir)", ".mono", "assemblies", EditorApiProject + ".dll"));
+ editorApiRef.AddMetadata("HintPath", Path.Combine("$(ProjectDir)", ".mono", "assemblies", EditorApiProjectName + ".dll"));
editorApiRef.AddMetadata("Private", "False");
GenAssemblyInfoFile(root, dir, name);
@@ -187,9 +188,6 @@ namespace GodotSharpTools.Project
}
}
- public const string CoreApiProject = "GodotSharp";
- public const string EditorApiProject = "GodotSharpEditor";
-
private const string assemblyInfoTemplate =
@"using System.Reflection;{0}
diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp
index 710682d3aa..166b3e1324 100644
--- a/modules/mono/editor/bindings_generator.cpp
+++ b/modules/mono/editor/bindings_generator.cpp
@@ -47,7 +47,6 @@
#include "../utils/path_utils.h"
#include "../utils/string_utils.h"
#include "csharp_project.h"
-#include "net_solution.h"
#define CS_INDENT " " // 4 whitespaces
@@ -401,32 +400,29 @@ void BindingsGenerator::_generate_global_constants(List<String> &p_output) {
p_output.push_back(CLOSE_BLOCK); // end of namespace
}
-Error BindingsGenerator::generate_cs_core_project(const String &p_output_dir, bool p_verbose_output) {
+Error BindingsGenerator::generate_cs_core_project(const String &p_solution_dir, DotNetSolution &r_solution, bool p_verbose_output) {
verbose_output = p_verbose_output;
+ String proj_dir = p_solution_dir.plus_file(CORE_API_ASSEMBLY_NAME);
+
DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
ERR_FAIL_COND_V(!da, ERR_CANT_CREATE);
- if (!DirAccess::exists(p_output_dir)) {
- Error err = da->make_dir_recursive(p_output_dir);
+ if (!DirAccess::exists(proj_dir)) {
+ Error err = da->make_dir_recursive(proj_dir);
ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE);
}
- da->change_dir(p_output_dir);
+ da->change_dir(proj_dir);
da->make_dir("Core");
da->make_dir("ObjectType");
- String core_dir = path_join(p_output_dir, "Core");
- String obj_type_dir = path_join(p_output_dir, "ObjectType");
+ String core_dir = path_join(proj_dir, "Core");
+ String obj_type_dir = path_join(proj_dir, "ObjectType");
Vector<String> compile_items;
- NETSolution solution(API_ASSEMBLY_NAME);
-
- if (!solution.set_path(p_output_dir))
- return ERR_FILE_NOT_FOUND;
-
// Generate source file for global scope constants and enums
{
List<String> constants_source;
@@ -530,15 +526,15 @@ Error BindingsGenerator::generate_cs_core_project(const String &p_output_dir, bo
compile_items.push_back(internal_methods_file);
- String guid = CSharpProject::generate_core_api_project(p_output_dir, compile_items);
+ String guid = CSharpProject::generate_core_api_project(proj_dir, compile_items);
- solution.add_new_project(API_ASSEMBLY_NAME, guid);
+ DotNetSolution::ProjectInfo proj_info;
+ proj_info.guid = guid;
+ proj_info.relpath = String(CORE_API_ASSEMBLY_NAME).plus_file(CORE_API_ASSEMBLY_NAME ".csproj");
+ proj_info.configs.push_back("Debug");
+ proj_info.configs.push_back("Release");
- Error sln_error = solution.save();
- if (sln_error != OK) {
- ERR_PRINT("Could not to save .NET solution.");
- return sln_error;
- }
+ r_solution.add_new_project(CORE_API_ASSEMBLY_NAME, proj_info);
if (verbose_output)
OS::get_singleton()->print("The solution and C# project for the Core API was generated successfully\n");
@@ -546,32 +542,29 @@ Error BindingsGenerator::generate_cs_core_project(const String &p_output_dir, bo
return OK;
}
-Error BindingsGenerator::generate_cs_editor_project(const String &p_output_dir, const String &p_core_dll_path, bool p_verbose_output) {
+Error BindingsGenerator::generate_cs_editor_project(const String &p_solution_dir, DotNetSolution &r_solution, bool p_verbose_output) {
verbose_output = p_verbose_output;
+ String proj_dir = p_solution_dir.plus_file(EDITOR_API_ASSEMBLY_NAME);
+
DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
ERR_FAIL_COND_V(!da, ERR_CANT_CREATE);
- if (!DirAccess::exists(p_output_dir)) {
- Error err = da->make_dir_recursive(p_output_dir);
+ if (!DirAccess::exists(proj_dir)) {
+ Error err = da->make_dir_recursive(proj_dir);
ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE);
}
- da->change_dir(p_output_dir);
+ da->change_dir(proj_dir);
da->make_dir("Core");
da->make_dir("ObjectType");
- String core_dir = path_join(p_output_dir, "Core");
- String obj_type_dir = path_join(p_output_dir, "ObjectType");
+ String core_dir = path_join(proj_dir, "Core");
+ String obj_type_dir = path_join(proj_dir, "ObjectType");
Vector<String> compile_items;
- NETSolution solution(EDITOR_API_ASSEMBLY_NAME);
-
- if (!solution.set_path(p_output_dir))
- return ERR_FILE_NOT_FOUND;
-
for (OrderedHashMap<StringName, TypeInterface>::Element E = obj_types.front(); E; E = E.next()) {
const TypeInterface &itype = E.get();
@@ -632,19 +625,57 @@ Error BindingsGenerator::generate_cs_editor_project(const String &p_output_dir,
compile_items.push_back(internal_methods_file);
- String guid = CSharpProject::generate_editor_api_project(p_output_dir, p_core_dll_path, compile_items);
+ String guid = CSharpProject::generate_editor_api_project(proj_dir, "../" CORE_API_ASSEMBLY_NAME "/" CORE_API_ASSEMBLY_NAME ".csproj", compile_items);
+
+ DotNetSolution::ProjectInfo proj_info;
+ proj_info.guid = guid;
+ proj_info.relpath = String(EDITOR_API_ASSEMBLY_NAME).plus_file(EDITOR_API_ASSEMBLY_NAME ".csproj");
+ proj_info.configs.push_back("Debug");
+ proj_info.configs.push_back("Release");
+
+ r_solution.add_new_project(EDITOR_API_ASSEMBLY_NAME, proj_info);
+
+ if (verbose_output)
+ OS::get_singleton()->print("The solution and C# project for the Editor API was generated successfully\n");
+
+ return OK;
+}
- solution.add_new_project(EDITOR_API_ASSEMBLY_NAME, guid);
+Error BindingsGenerator::generate_cs_api(const String &p_output_dir, bool p_verbose_output) {
+
+ DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+ ERR_FAIL_COND_V(!da, ERR_CANT_CREATE);
+
+ if (!DirAccess::exists(p_output_dir)) {
+ Error err = da->make_dir_recursive(p_output_dir);
+ ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE);
+ }
+
+ DotNetSolution solution(API_SOLUTION_NAME);
+
+ if (!solution.set_path(p_output_dir))
+ return ERR_FILE_NOT_FOUND;
+
+ Error proj_err;
+
+ proj_err = generate_cs_core_project(p_output_dir, solution, p_verbose_output);
+ if (proj_err != OK) {
+ ERR_PRINT("Generation of the Core API C# project failed");
+ return proj_err;
+ }
+
+ proj_err = generate_cs_editor_project(p_output_dir, solution, p_verbose_output);
+ if (proj_err != OK) {
+ ERR_PRINT("Generation of the Editor API C# project failed");
+ return proj_err;
+ }
Error sln_error = solution.save();
if (sln_error != OK) {
- ERR_PRINT("Could not to save .NET solution.");
+ ERR_PRINT("Failed to save API solution");
return sln_error;
}
- if (verbose_output)
- OS::get_singleton()->print("The solution and C# project for the Editor API was generated successfully\n");
-
return OK;
}
@@ -2368,12 +2399,11 @@ void BindingsGenerator::initialize() {
void BindingsGenerator::handle_cmdline_args(const List<String> &p_cmdline_args) {
- const int NUM_OPTIONS = 3;
+ const int NUM_OPTIONS = 2;
int options_left = NUM_OPTIONS;
String mono_glue_option = "--generate-mono-glue";
- String cs_core_api_option = "--generate-cs-core-api";
- String cs_editor_api_option = "--generate-cs-editor-api";
+ String cs_api_option = "--generate-cs-api";
verbose_output = true;
@@ -2387,42 +2417,24 @@ void BindingsGenerator::handle_cmdline_args(const List<String> &p_cmdline_args)
if (path_elem) {
if (get_singleton()->generate_glue(path_elem->get()) != OK)
- ERR_PRINT("Mono glue generation failed");
+ ERR_PRINTS(mono_glue_option + ": Failed to generate mono glue");
elem = elem->next();
} else {
- ERR_PRINTS("--generate-mono-glue: No output directory specified");
+ ERR_PRINTS(mono_glue_option + ": No output directory specified");
}
--options_left;
- } else if (elem->get() == cs_core_api_option) {
+ } else if (elem->get() == cs_api_option) {
const List<String>::Element *path_elem = elem->next();
if (path_elem) {
- if (get_singleton()->generate_cs_core_project(path_elem->get()) != OK)
- ERR_PRINT("Generation of solution and C# project for the Core API failed");
+ if (get_singleton()->generate_cs_api(path_elem->get()) != OK)
+ ERR_PRINTS(cs_api_option + ": Failed to generate the C# API");
elem = elem->next();
} else {
- ERR_PRINTS(cs_core_api_option + ": No output directory specified");
- }
-
- --options_left;
-
- } else if (elem->get() == cs_editor_api_option) {
-
- const List<String>::Element *path_elem = elem->next();
-
- if (path_elem) {
- if (path_elem->next()) {
- if (get_singleton()->generate_cs_editor_project(path_elem->get(), path_elem->next()->get()) != OK)
- ERR_PRINT("Generation of solution and C# project for the Editor API failed");
- elem = path_elem->next();
- } else {
- ERR_PRINTS(cs_editor_api_option + ": No hint path for the Core API dll specified");
- }
- } else {
- ERR_PRINTS(cs_editor_api_option + ": No output directory specified");
+ ERR_PRINTS(cs_api_option + ": No output directory specified");
}
--options_left;
@@ -2434,7 +2446,7 @@ void BindingsGenerator::handle_cmdline_args(const List<String> &p_cmdline_args)
verbose_output = false;
if (options_left != NUM_OPTIONS)
- exit(0);
+ ::exit(0);
}
#endif
diff --git a/modules/mono/editor/bindings_generator.h b/modules/mono/editor/bindings_generator.h
index 38cf99c294..91c474c4f0 100644
--- a/modules/mono/editor/bindings_generator.h
+++ b/modules/mono/editor/bindings_generator.h
@@ -32,6 +32,7 @@
#define BINDINGS_GENERATOR_H
#include "core/class_db.h"
+#include "dotnet_solution.h"
#include "editor/doc/doc_data.h"
#include "editor/editor_help.h"
@@ -556,8 +557,9 @@ class BindingsGenerator {
static BindingsGenerator *singleton;
public:
- Error generate_cs_core_project(const String &p_output_dir, bool p_verbose_output = true);
- Error generate_cs_editor_project(const String &p_output_dir, const String &p_core_dll_path, bool p_verbose_output = true);
+ Error generate_cs_core_project(const String &p_solution_dir, DotNetSolution &r_solution, bool p_verbose_output = true);
+ Error generate_cs_editor_project(const String &p_solution_dir, DotNetSolution &r_solution, bool p_verbose_output = true);
+ Error generate_cs_api(const String &p_output_dir, bool p_verbose_output = true);
Error generate_glue(const String &p_output_dir);
static uint32_t get_version();
diff --git a/modules/mono/editor/csharp_project.cpp b/modules/mono/editor/csharp_project.cpp
index 6f4b47d5d4..416108603b 100644
--- a/modules/mono/editor/csharp_project.cpp
+++ b/modules/mono/editor/csharp_project.cpp
@@ -31,6 +31,8 @@
#include "csharp_project.h"
#include "core/io/json.h"
+#include "core/os/dir_access.h"
+#include "core/os/file_access.h"
#include "core/os/os.h"
#include "core/project_settings.h"
@@ -62,16 +64,16 @@ String generate_core_api_project(const String &p_dir, const Vector<String> &p_fi
return ret ? GDMonoMarshal::mono_string_to_godot((MonoString *)ret) : String();
}
-String generate_editor_api_project(const String &p_dir, const String &p_core_dll_path, const Vector<String> &p_files) {
+String generate_editor_api_project(const String &p_dir, const String &p_core_proj_path, const Vector<String> &p_files) {
_GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN)
GDMonoClass *klass = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Project", "ProjectGenerator");
Variant dir = p_dir;
- Variant core_dll_path = p_core_dll_path;
+ Variant core_proj_path = p_core_proj_path;
Variant compile_items = p_files;
- const Variant *args[3] = { &dir, &core_dll_path, &compile_items };
+ const Variant *args[3] = { &dir, &core_proj_path, &compile_items };
MonoException *exc = NULL;
MonoObject *ret = klass->get_method("GenEditorApiProject", 3)->invoke(NULL, args, &exc);
@@ -130,6 +132,14 @@ Error generate_scripts_metadata(const String &p_project_path, const String &p_ou
_GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN)
+ if (FileAccess::exists(p_output_path)) {
+ DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+ Error rm_err = da->remove(p_output_path);
+
+ ERR_EXPLAIN("Failed to remove old scripts metadata file");
+ ERR_FAIL_COND_V(rm_err != OK, rm_err);
+ }
+
GDMonoClass *project_utils = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Project", "ProjectUtils");
void *args[2] = {
diff --git a/modules/mono/editor/net_solution.cpp b/modules/mono/editor/dotnet_solution.cpp
index a000debe52..ab92e2e378 100644
--- a/modules/mono/editor/net_solution.cpp
+++ b/modules/mono/editor/dotnet_solution.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* net_solution.cpp */
+/* dotnet_solution.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "net_solution.h"
+#include "dotnet_solution.h"
#include "core/os/dir_access.h"
#include "core/os/file_access.h"
@@ -58,27 +58,26 @@
"\t\t{%0}.%1|Any CPU.ActiveCfg = %1|Any CPU\n" \
"\t\t{%0}.%1|Any CPU.Build.0 = %1|Any CPU"
-void NETSolution::add_new_project(const String &p_name, const String &p_guid, const Vector<String> &p_extra_configs) {
- if (projects.has(p_name))
- WARN_PRINT("Overriding existing project.");
-
- ProjectInfo procinfo;
- procinfo.guid = p_guid;
+void DotNetSolution::add_new_project(const String &p_name, const ProjectInfo &p_project_info) {
+ projects[p_name] = p_project_info;
+}
- procinfo.configs.push_back("Debug");
- procinfo.configs.push_back("Release");
+bool DotNetSolution::has_project(const String &p_name) const {
+ return projects.find(p_name) != NULL;
+}
- for (int i = 0; i < p_extra_configs.size(); i++) {
- procinfo.configs.push_back(p_extra_configs[i]);
- }
+const DotNetSolution::ProjectInfo &DotNetSolution::get_project_info(const String &p_name) const {
+ return projects[p_name];
+}
- projects[p_name] = procinfo;
+bool DotNetSolution::remove_project(const String &p_name) {
+ return projects.erase(p_name);
}
-Error NETSolution::save() {
+Error DotNetSolution::save() {
bool dir_exists = DirAccess::exists(path);
ERR_EXPLAIN("The directory does not exist.");
- ERR_FAIL_COND_V(!dir_exists, ERR_FILE_BAD_PATH);
+ ERR_FAIL_COND_V(!dir_exists, ERR_FILE_NOT_FOUND);
String projs_decl;
String sln_platform_cfg;
@@ -86,34 +85,40 @@ Error NETSolution::save() {
for (Map<String, ProjectInfo>::Element *E = projects.front(); E; E = E->next()) {
const String &name = E->key();
- const ProjectInfo &procinfo = E->value();
+ const ProjectInfo &proj_info = E->value();
- projs_decl += sformat(PROJECT_DECLARATION, name, name + ".csproj", procinfo.guid);
+ bool is_front = E == projects.front();
- for (int i = 0; i < procinfo.configs.size(); i++) {
- const String &config = procinfo.configs[i];
+ if (!is_front)
+ projs_decl += "\n";
- if (i != 0) {
+ projs_decl += sformat(PROJECT_DECLARATION, name, proj_info.relpath.replace("/", "\\"), proj_info.guid);
+
+ for (int i = 0; i < proj_info.configs.size(); i++) {
+ const String &config = proj_info.configs[i];
+
+ if (i != 0 || !is_front) {
sln_platform_cfg += "\n";
proj_platform_cfg += "\n";
}
sln_platform_cfg += sformat(SOLUTION_PLATFORMS_CONFIG, config);
- proj_platform_cfg += sformat(PROJECT_PLATFORMS_CONFIG, procinfo.guid, config);
+ proj_platform_cfg += sformat(PROJECT_PLATFORMS_CONFIG, proj_info.guid, config);
}
}
String content = sformat(SOLUTION_TEMPLATE, projs_decl, sln_platform_cfg, proj_platform_cfg);
- FileAccessRef file = FileAccess::open(path_join(path, name + ".sln"), FileAccess::WRITE);
- ERR_FAIL_COND_V(!file, ERR_FILE_CANT_WRITE);
+ FileAccess *file = FileAccess::open(path_join(path, name + ".sln"), FileAccess::WRITE);
+ ERR_FAIL_NULL_V(file, ERR_FILE_CANT_WRITE);
file->store_string(content);
file->close();
+ memdelete(file);
return OK;
}
-bool NETSolution::set_path(const String &p_existing_path) {
+bool DotNetSolution::set_path(const String &p_existing_path) {
if (p_existing_path.is_abs_path()) {
path = p_existing_path;
} else {
@@ -126,6 +131,10 @@ bool NETSolution::set_path(const String &p_existing_path) {
return true;
}
-NETSolution::NETSolution(const String &p_name) {
+String DotNetSolution::get_path() {
+ return path;
+}
+
+DotNetSolution::DotNetSolution(const String &p_name) {
name = p_name;
}
diff --git a/modules/mono/editor/net_solution.h b/modules/mono/editor/dotnet_solution.h
index bdff24af0b..629605ad18 100644
--- a/modules/mono/editor/net_solution.h
+++ b/modules/mono/editor/dotnet_solution.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* net_solution.h */
+/* dotnet_solution.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -34,23 +34,28 @@
#include "core/map.h"
#include "core/ustring.h"
-struct NETSolution {
+struct DotNetSolution {
String name;
- void add_new_project(const String &p_name, const String &p_guid, const Vector<String> &p_extra_configs = Vector<String>());
+ struct ProjectInfo {
+ String guid;
+ String relpath; // Must be relative to the solution directory
+ Vector<String> configs;
+ };
+
+ void add_new_project(const String &p_name, const ProjectInfo &p_project_info);
+ bool has_project(const String &p_name) const;
+ const ProjectInfo &get_project_info(const String &p_name) const;
+ bool remove_project(const String &p_name);
Error save();
bool set_path(const String &p_existing_path);
+ String get_path();
- NETSolution(const String &p_name);
+ DotNetSolution(const String &p_name);
private:
- struct ProjectInfo {
- String guid;
- Vector<String> configs;
- };
-
String path;
Map<String, ProjectInfo> projects;
};
diff --git a/modules/mono/editor/godotsharp_builds.cpp b/modules/mono/editor/godotsharp_builds.cpp
index 6216213716..0f12fc5243 100644
--- a/modules/mono/editor/godotsharp_builds.cpp
+++ b/modules/mono/editor/godotsharp_builds.cpp
@@ -227,20 +227,24 @@ void GodotSharpBuilds::show_build_error_dialog(const String &p_message) {
MonoBottomPanel::get_singleton()->show_build_tab();
}
-bool GodotSharpBuilds::build_api_sln(const String &p_name, const String &p_api_sln_dir, const String &p_config) {
+bool GodotSharpBuilds::build_api_sln(const String &p_api_sln_dir, const String &p_config) {
- String api_sln_file = p_api_sln_dir.plus_file(p_name + ".sln");
- String api_assembly_dir = p_api_sln_dir.plus_file("bin").plus_file(p_config);
- String api_assembly_file = api_assembly_dir.plus_file(p_name + ".dll");
+ String api_sln_file = p_api_sln_dir.plus_file(API_SOLUTION_NAME ".sln");
- if (!FileAccess::exists(api_assembly_file)) {
+ String core_api_assembly_dir = p_api_sln_dir.plus_file(CORE_API_ASSEMBLY_NAME).plus_file("bin").plus_file(p_config);
+ String core_api_assembly_file = core_api_assembly_dir.plus_file(CORE_API_ASSEMBLY_NAME ".dll");
+
+ String editor_api_assembly_dir = p_api_sln_dir.plus_file(EDITOR_API_ASSEMBLY_NAME).plus_file("bin").plus_file(p_config);
+ String editor_api_assembly_file = editor_api_assembly_dir.plus_file(EDITOR_API_ASSEMBLY_NAME ".dll");
+
+ if (!FileAccess::exists(core_api_assembly_file) || !FileAccess::exists(editor_api_assembly_file)) {
MonoBuildInfo api_build_info(api_sln_file, p_config);
// TODO Replace this global NoWarn with '#pragma warning' directives on generated files,
// once we start to actively document manually maintained C# classes
api_build_info.custom_props.push_back("NoWarn=1591"); // Ignore missing documentation warnings
if (!GodotSharpBuilds::get_singleton()->build(api_build_info)) {
- show_build_error_dialog("Failed to build " + p_name + " solution.");
+ show_build_error_dialog("Failed to build " API_SOLUTION_NAME " solution.");
return false;
}
}
@@ -302,9 +306,9 @@ String GodotSharpBuilds::_api_folder_name(APIAssembly::Type p_api_type) {
"_" + String::num_uint64(CS_GLUE_VERSION);
}
-bool GodotSharpBuilds::make_api_sln(APIAssembly::Type p_api_type) {
+bool GodotSharpBuilds::make_api_assembly(APIAssembly::Type p_api_type) {
- String api_name = p_api_type == APIAssembly::API_CORE ? API_ASSEMBLY_NAME : EDITOR_API_ASSEMBLY_NAME;
+ String api_name = p_api_type == APIAssembly::API_CORE ? CORE_API_ASSEMBLY_NAME : EDITOR_API_ASSEMBLY_NAME;
String editor_prebuilt_api_dir = GodotSharpDirs::get_data_editor_prebuilt_api_dir();
String res_assemblies_dir = GodotSharpDirs::get_res_assemblies_dir();
@@ -317,55 +321,35 @@ bool GodotSharpBuilds::make_api_sln(APIAssembly::Type p_api_type) {
String api_build_config = "Release";
- EditorProgress pr("mono_build_release_" + api_name, "Building " + api_name + " solution...", 3);
+ EditorProgress pr("mono_build_release_" API_SOLUTION_NAME, "Building " API_SOLUTION_NAME " solution...", 3);
- pr.step("Generating " + api_name + " solution", 0);
+ pr.step("Generating " API_SOLUTION_NAME " solution", 0);
- String core_api_sln_dir = GodotSharpDirs::get_mono_solutions_dir()
- .plus_file(_api_folder_name(APIAssembly::API_CORE))
- .plus_file(API_ASSEMBLY_NAME);
- String editor_api_sln_dir = GodotSharpDirs::get_mono_solutions_dir()
- .plus_file(_api_folder_name(APIAssembly::API_EDITOR))
- .plus_file(EDITOR_API_ASSEMBLY_NAME);
+ String api_sln_dir = GodotSharpDirs::get_mono_solutions_dir()
+ .plus_file(_api_folder_name(APIAssembly::API_CORE));
- String api_sln_dir = p_api_type == APIAssembly::API_CORE ? core_api_sln_dir : editor_api_sln_dir;
- String api_sln_file = api_sln_dir.plus_file(api_name + ".sln");
+ String api_sln_file = api_sln_dir.plus_file(API_SOLUTION_NAME ".sln");
if (!DirAccess::exists(api_sln_dir) || !FileAccess::exists(api_sln_file)) {
- String core_api_assembly;
-
- if (p_api_type == APIAssembly::API_EDITOR) {
- core_api_assembly = core_api_sln_dir.plus_file("bin")
- .plus_file(api_build_config)
- .plus_file(API_ASSEMBLY_NAME ".dll");
- }
-
-#ifndef DEBUG_METHODS_ENABLED
-#error "How am I supposed to generate the bindings?"
-#endif
-
BindingsGenerator *gen = BindingsGenerator::get_singleton();
bool gen_verbose = OS::get_singleton()->is_stdout_verbose();
- Error err = p_api_type == APIAssembly::API_CORE ?
- gen->generate_cs_core_project(api_sln_dir, gen_verbose) :
- gen->generate_cs_editor_project(api_sln_dir, core_api_assembly, gen_verbose);
-
+ Error err = gen->generate_cs_api(api_sln_dir, gen_verbose);
if (err != OK) {
- show_build_error_dialog("Failed to generate " + api_name + " solution. Error: " + itos(err));
+ show_build_error_dialog("Failed to generate " API_SOLUTION_NAME " solution. Error: " + itos(err));
return false;
}
}
- pr.step("Building " + api_name + " solution", 1);
+ pr.step("Building " API_SOLUTION_NAME " solution", 1);
- if (!GodotSharpBuilds::build_api_sln(api_name, api_sln_dir, api_build_config))
+ if (!GodotSharpBuilds::build_api_sln(api_sln_dir, api_build_config))
return false;
pr.step("Copying " + api_name + " assembly", 2);
// Copy the built assembly to the assemblies directory
- String api_assembly_dir = api_sln_dir.plus_file("bin").plus_file(api_build_config);
+ String api_assembly_dir = api_sln_dir.plus_file(api_name).plus_file("bin").plus_file(api_build_config);
if (!GodotSharpBuilds::copy_api_assembly(api_assembly_dir, res_assemblies_dir, api_name, p_api_type))
return false;
@@ -377,10 +361,10 @@ bool GodotSharpBuilds::build_project_blocking(const String &p_config) {
if (!FileAccess::exists(GodotSharpDirs::get_project_sln_path()))
return true; // No solution to build
- if (!GodotSharpBuilds::make_api_sln(APIAssembly::API_CORE))
+ if (!GodotSharpBuilds::make_api_assembly(APIAssembly::API_CORE))
return false;
- if (!GodotSharpBuilds::make_api_sln(APIAssembly::API_EDITOR))
+ if (!GodotSharpBuilds::make_api_assembly(APIAssembly::API_EDITOR))
return false;
EditorProgress pr("mono_project_debug_build", "Building project solution...", 1);
@@ -403,11 +387,13 @@ bool GodotSharpBuilds::editor_build_callback() {
Error metadata_err = CSharpProject::generate_scripts_metadata(GodotSharpDirs::get_project_csproj_path(), scripts_metadata_path_editor);
ERR_FAIL_COND_V(metadata_err != OK, false);
- DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
- Error copy_err = da->copy(scripts_metadata_path_editor, scripts_metadata_path_player);
+ if (FileAccess::exists(scripts_metadata_path_editor)) {
+ DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+ Error copy_err = da->copy(scripts_metadata_path_editor, scripts_metadata_path_player);
- ERR_EXPLAIN("Failed to copy scripts metadata file");
- ERR_FAIL_COND_V(copy_err != OK, false);
+ ERR_EXPLAIN("Failed to copy scripts metadata file");
+ ERR_FAIL_COND_V(copy_err != OK, false);
+ }
return build_project_blocking("Tools");
}
diff --git a/modules/mono/editor/godotsharp_builds.h b/modules/mono/editor/godotsharp_builds.h
index c6dc6b6236..7f38b0aa49 100644
--- a/modules/mono/editor/godotsharp_builds.h
+++ b/modules/mono/editor/godotsharp_builds.h
@@ -84,10 +84,10 @@ public:
bool build(const MonoBuildInfo &p_build_info);
bool build_async(const MonoBuildInfo &p_build_info, GodotSharpBuild_ExitCallback p_callback = NULL);
- static bool build_api_sln(const String &p_name, const String &p_api_sln_dir, const String &p_config);
+ static bool build_api_sln(const String &p_api_sln_dir, const String &p_config);
static bool copy_api_assembly(const String &p_src_dir, const String &p_dst_dir, const String &p_assembly_name, APIAssembly::Type p_api_type);
- static bool make_api_sln(APIAssembly::Type p_api_type);
+ static bool make_api_assembly(APIAssembly::Type p_api_type);
static bool build_project_blocking(const String &p_config);
diff --git a/modules/mono/editor/godotsharp_editor.cpp b/modules/mono/editor/godotsharp_editor.cpp
index 9df4e10266..f27511ad5e 100644
--- a/modules/mono/editor/godotsharp_editor.cpp
+++ b/modules/mono/editor/godotsharp_editor.cpp
@@ -42,8 +42,8 @@
#include "../utils/path_utils.h"
#include "bindings_generator.h"
#include "csharp_project.h"
+#include "dotnet_solution.h"
#include "godotsharp_export.h"
-#include "net_solution.h"
#ifdef OSX_ENABLED
#include "../utils/osx_utils.h"
@@ -71,17 +71,21 @@ bool GodotSharpEditor::_create_project_solution() {
if (guid.length()) {
- NETSolution solution(name);
+ DotNetSolution solution(name);
if (!solution.set_path(path)) {
show_error_dialog(TTR("Failed to create solution."));
return false;
}
- Vector<String> extra_configs;
- extra_configs.push_back("Tools");
+ DotNetSolution::ProjectInfo proj_info;
+ proj_info.guid = guid;
+ proj_info.relpath = name + ".csproj";
+ proj_info.configs.push_back("Debug");
+ proj_info.configs.push_back("Release");
+ proj_info.configs.push_back("Tools");
- solution.add_new_project(name, guid, extra_configs);
+ solution.add_new_project(name, proj_info);
Error sln_error = solution.save();
@@ -90,10 +94,10 @@ bool GodotSharpEditor::_create_project_solution() {
return false;
}
- if (!GodotSharpBuilds::make_api_sln(APIAssembly::API_CORE))
+ if (!GodotSharpBuilds::make_api_assembly(APIAssembly::API_CORE))
return false;
- if (!GodotSharpBuilds::make_api_sln(APIAssembly::API_EDITOR))
+ if (!GodotSharpBuilds::make_api_assembly(APIAssembly::API_EDITOR))
return false;
pr.step(TTR("Done"));
@@ -122,15 +126,15 @@ void GodotSharpEditor::_make_api_solutions_if_needed_impl() {
// If the project has a solution and C# project make sure the API assemblies are present and up to date
String res_assemblies_dir = GodotSharpDirs::get_res_assemblies_dir();
- if (!FileAccess::exists(res_assemblies_dir.plus_file(API_ASSEMBLY_NAME ".dll")) ||
+ if (!FileAccess::exists(res_assemblies_dir.plus_file(CORE_API_ASSEMBLY_NAME ".dll")) ||
GDMono::get_singleton()->metadata_is_api_assembly_invalidated(APIAssembly::API_CORE)) {
- if (!GodotSharpBuilds::make_api_sln(APIAssembly::API_CORE))
+ if (!GodotSharpBuilds::make_api_assembly(APIAssembly::API_CORE))
return;
}
if (!FileAccess::exists(res_assemblies_dir.plus_file(EDITOR_API_ASSEMBLY_NAME ".dll")) ||
GDMono::get_singleton()->metadata_is_api_assembly_invalidated(APIAssembly::API_EDITOR)) {
- if (!GodotSharpBuilds::make_api_sln(APIAssembly::API_EDITOR))
+ if (!GodotSharpBuilds::make_api_assembly(APIAssembly::API_EDITOR))
return; // Redundant? I don't think so
}
}
diff --git a/modules/mono/editor/godotsharp_export.cpp b/modules/mono/editor/godotsharp_export.cpp
index 509ec961fb..34c710320a 100644
--- a/modules/mono/editor/godotsharp_export.cpp
+++ b/modules/mono/editor/godotsharp_export.cpp
@@ -117,7 +117,7 @@ void GodotSharpExport::_export_begin(const Set<String> &p_features, bool p_debug
GDMonoAssembly *scripts_assembly = NULL;
bool load_success = GDMono::get_singleton()->load_assembly_from(project_dll_name,
- project_dll_src_dir, &scripts_assembly, /* refonly: */ true);
+ project_dll_src_path, &scripts_assembly, /* refonly: */ true);
ERR_EXPLAIN("Cannot load refonly assembly: " + project_dll_name);
ERR_FAIL_COND(!load_success);