diff options
Diffstat (limited to 'modules/mono/editor')
10 files changed, 135 insertions, 69 deletions
diff --git a/modules/mono/editor/GodotTools/GodotTools.Core/FileUtils.cs b/modules/mono/editor/GodotTools/GodotTools.Core/FileUtils.cs new file mode 100644 index 0000000000..85760a3705 --- /dev/null +++ b/modules/mono/editor/GodotTools/GodotTools.Core/FileUtils.cs @@ -0,0 +1,27 @@ +using System.IO; + +namespace GodotTools.Core +{ + public static class FileUtils + { + public static void SaveBackupCopy(string filePath) + { + string backupPathBase = filePath + ".old"; + string backupPath = backupPathBase; + + const int maxAttempts = 5; + int attempt = 1; + + while (File.Exists(backupPath) && attempt <= maxAttempts) + { + backupPath = backupPathBase + "." + (attempt); + attempt++; + } + + if (attempt > maxAttempts + 1) + return; + + File.Copy(filePath, backupPath, overwrite: true); + } + } +} diff --git a/modules/mono/editor/GodotTools/GodotTools.Core/GodotTools.Core.csproj b/modules/mono/editor/GodotTools/GodotTools.Core/GodotTools.Core.csproj index 2c35ef540a..c9ea7d3a2c 100644 --- a/modules/mono/editor/GodotTools/GodotTools.Core/GodotTools.Core.csproj +++ b/modules/mono/editor/GodotTools/GodotTools.Core/GodotTools.Core.csproj @@ -31,6 +31,7 @@ <Reference Include="System" /> </ItemGroup> <ItemGroup> + <Compile Include="FileUtils.cs" /> <Compile Include="ProcessExtensions.cs" /> <Compile Include="Properties\AssemblyInfo.cs" /> <Compile Include="StringExtensions.cs" /> diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/DotNetSolution.cs b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/DotNetSolution.cs index 9afd9adeb1..6f318aab4a 100644 --- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/DotNetSolution.cs +++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/DotNetSolution.cs @@ -153,7 +153,12 @@ EndProject"; var result = regex.Replace(input,m => dict[m.Value]); if (result != input) + { + // Save a copy of the solution before replacing it + FileUtils.SaveBackupCopy(slnPath); + File.WriteAllText(slnPath, result); + } } } } diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs index 1776b46e6a..f2ebef1a7d 100644 --- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs +++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs @@ -9,8 +9,28 @@ using Microsoft.Build.Construction; namespace GodotTools.ProjectEditor { + public sealed class MSBuildProject + { + public ProjectRootElement Root { get; } + + public bool HasUnsavedChanges { get; set; } + + public void Save() => Root.Save(); + + public MSBuildProject(ProjectRootElement root) + { + Root = root; + } + } + public static class ProjectUtils { + public static MSBuildProject Open(string path) + { + var root = ProjectRootElement.Open(path); + return root != null ? new MSBuildProject(root) : null; + } + public static void AddItemToProjectChecked(string projectPath, string itemType, string include) { var dir = Directory.GetParent(projectPath).FullName; @@ -43,7 +63,6 @@ namespace GodotTools.ProjectEditor public static void RemoveItemFromProjectChecked(string projectPath, string itemType, string include) { - var dir = Directory.GetParent(projectPath).FullName; var root = ProjectRootElement.Open(projectPath); Debug.Assert(root != null); @@ -150,12 +169,9 @@ namespace GodotTools.ProjectEditor } /// Simple function to make sure the Api assembly references are configured correctly - public static void FixApiHintPath(string projectPath) + public static void FixApiHintPath(MSBuildProject project) { - var root = ProjectRootElement.Open(projectPath); - Debug.Assert(root != null); - - bool dirty = false; + var root = project.Root; void AddPropertyIfNotPresent(string name, string condition, string value) { @@ -170,7 +186,7 @@ namespace GodotTools.ProjectEditor } root.AddProperty(name, value).Condition = " " + condition + " "; - dirty = true; + project.HasUnsavedChanges = true; } AddPropertyIfNotPresent(name: "ApiConfiguration", @@ -212,7 +228,7 @@ namespace GodotTools.ProjectEditor } referenceWithHintPath.AddMetadata("HintPath", hintPath); - dirty = true; + project.HasUnsavedChanges = true; return; } @@ -221,14 +237,14 @@ namespace GodotTools.ProjectEditor { // Found a Reference item without a HintPath referenceWithoutHintPath.AddMetadata("HintPath", hintPath); - dirty = true; + project.HasUnsavedChanges = true; return; } } // Found no Reference item at all. Add it. root.AddItem("Reference", referenceName).Condition = " " + condition + " "; - dirty = true; + project.HasUnsavedChanges = true; } const string coreProjectName = "GodotSharp"; @@ -242,17 +258,11 @@ namespace GodotTools.ProjectEditor SetReferenceHintPath(coreProjectName, coreCondition, coreHintPath); SetReferenceHintPath(editorProjectName, editorCondition, editorHintPath); - - if (dirty) - root.Save(); } - public static void MigrateFromOldConfigNames(string projectPath) + public static void MigrateFromOldConfigNames(MSBuildProject project) { - var root = ProjectRootElement.Open(projectPath); - Debug.Assert(root != null); - - bool dirty = false; + var root = project.Root; bool hasGodotProjectGeneratorVersion = false; bool foundOldConfiguration = false; @@ -267,7 +277,7 @@ namespace GodotTools.ProjectEditor { configItem.Value = "Debug"; foundOldConfiguration = true; - dirty = true; + project.HasUnsavedChanges = true; } } @@ -275,7 +285,7 @@ namespace GodotTools.ProjectEditor { root.PropertyGroups.First(g => g.Condition == string.Empty)? .AddProperty("GodotProjectGeneratorVersion", Assembly.GetExecutingAssembly().GetName().Version.ToString()); - dirty = true; + project.HasUnsavedChanges = true; } if (!foundOldConfiguration) @@ -301,7 +311,7 @@ namespace GodotTools.ProjectEditor foreach (var propertyGroup in root.PropertyGroups.Where(g => g.Condition.Trim() == oldCondition)) { propertyGroup.Condition = " " + newCondition + " "; - dirty = true; + project.HasUnsavedChanges = true; } foreach (var propertyGroup in root.PropertyGroups) @@ -309,14 +319,14 @@ namespace GodotTools.ProjectEditor foreach (var prop in propertyGroup.Properties.Where(p => p.Condition.Trim() == oldCondition)) { prop.Condition = " " + newCondition + " "; - dirty = true; + project.HasUnsavedChanges = true; } } foreach (var itemGroup in root.ItemGroups.Where(g => g.Condition.Trim() == oldCondition)) { itemGroup.Condition = " " + newCondition + " "; - dirty = true; + project.HasUnsavedChanges = true; } foreach (var itemGroup in root.ItemGroups) @@ -324,7 +334,7 @@ namespace GodotTools.ProjectEditor foreach (var item in itemGroup.Items.Where(item => item.Condition.Trim() == oldCondition)) { item.Condition = " " + newCondition + " "; - dirty = true; + project.HasUnsavedChanges = true; } } } @@ -340,10 +350,6 @@ namespace GodotTools.ProjectEditor MigrateConfigurationConditions("Release", "ExportRelease"); MigrateConfigurationConditions("Tools", "Debug"); // Must be last } - - - if (dirty) - root.Save(); } } } diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs index d782d4e61b..2ceb4888a2 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs @@ -168,13 +168,13 @@ namespace GodotTools.Export // Add dependency assemblies - var dependencies = new Godot.Collections.Dictionary<string, string>(); + var assemblies = new Godot.Collections.Dictionary<string, string>(); string projectDllName = GodotSharpEditor.ProjectAssemblyName; string projectDllSrcDir = Path.Combine(GodotSharpDirs.ResTempAssembliesBaseDir, buildConfig); string projectDllSrcPath = Path.Combine(projectDllSrcDir, $"{projectDllName}.dll"); - dependencies[projectDllName] = projectDllSrcPath; + assemblies[projectDllName] = projectDllSrcPath; if (platform == OS.Platforms.Android) { @@ -184,15 +184,15 @@ namespace GodotTools.Export if (!File.Exists(monoAndroidAssemblyPath)) throw new FileNotFoundException("Assembly not found: 'Mono.Android'", monoAndroidAssemblyPath); - dependencies["Mono.Android"] = monoAndroidAssemblyPath; + assemblies["Mono.Android"] = monoAndroidAssemblyPath; } string bclDir = DeterminePlatformBclDir(platform); - var initialDependencies = dependencies.Duplicate(); - internal_GetExportedAssemblyDependencies(initialDependencies, buildConfig, bclDir, dependencies); + var initialAssemblies = assemblies.Duplicate(); + internal_GetExportedAssemblyDependencies(initialAssemblies, buildConfig, bclDir, assemblies); - AddI18NAssemblies(dependencies, bclDir); + AddI18NAssemblies(assemblies, bclDir); string outputDataDir = null; @@ -211,20 +211,32 @@ namespace GodotTools.Export Directory.CreateDirectory(outputDataGameAssembliesDir); } - foreach (var dependency in dependencies) + foreach (var assembly in assemblies) { - string dependSrcPath = dependency.Value; - - if (assembliesInsidePck) - { - string dependDstPath = Path.Combine(resAssembliesDir, dependSrcPath.GetFile()); - AddFile(dependSrcPath, dependDstPath); - } - else + void AddToAssembliesDir(string fileSrcPath) { - string dependDstPath = Path.Combine(outputDataDir, "Assemblies", dependSrcPath.GetFile()); - File.Copy(dependSrcPath, dependDstPath); + if (assembliesInsidePck) + { + string fileDstPath = Path.Combine(resAssembliesDir, fileSrcPath.GetFile()); + AddFile(fileSrcPath, fileDstPath); + } + else + { + Debug.Assert(outputDataDir != null); + string fileDstPath = Path.Combine(outputDataDir, "Assemblies", fileSrcPath.GetFile()); + File.Copy(fileSrcPath, fileDstPath); + } } + + string assemblySrcPath = assembly.Value; + + string assemblyPathWithoutExtension = Path.ChangeExtension(assemblySrcPath, null); + string pdbSrcPath = assemblyPathWithoutExtension + ".pdb"; + + AddToAssembliesDir(assemblySrcPath); + + if (File.Exists(pdbSrcPath)) + AddToAssembliesDir(pdbSrcPath); } // AOT compilation @@ -254,7 +266,7 @@ namespace GodotTools.Export ToolchainPath = aotToolchainPath }; - AotBuilder.CompileAssemblies(this, aotOpts, features, platform, isDebug, bclDir, outputDir, outputDataDir, dependencies); + AotBuilder.CompileAssemblies(this, aotOpts, features, platform, isDebug, bclDir, outputDir, outputDataDir, assemblies); } } @@ -366,7 +378,7 @@ namespace GodotTools.Export if (PlatformRequiresCustomBcl(platform)) throw new FileNotFoundException($"Missing BCL (Base Class Library) for platform: {platform}"); - platformBclDir = typeof(object).Assembly.Location; // Use the one we're running on + platformBclDir = typeof(object).Assembly.Location.GetBaseDir(); // Use the one we're running on } } @@ -425,7 +437,7 @@ namespace GodotTools.Export } [MethodImpl(MethodImplOptions.InternalCall)] - private static extern void internal_GetExportedAssemblyDependencies(Godot.Collections.Dictionary<string, string> initialDependencies, - string buildConfig, string customBclDir, Godot.Collections.Dictionary<string, string> dependencies); + private static extern void internal_GetExportedAssemblyDependencies(Godot.Collections.Dictionary<string, string> initialAssemblies, + string buildConfig, string customBclDir, Godot.Collections.Dictionary<string, string> dependencyAssemblies); } } diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs index c9d7dd26f8..c070cb16d9 100644 --- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs +++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs @@ -1,4 +1,5 @@ using Godot; +using GodotTools.Core; using GodotTools.Export; using GodotTools.Utils; using System; @@ -442,13 +443,27 @@ namespace GodotTools { // Migrate solution from old configuration names to: Debug, ExportDebug and ExportRelease DotNetSolution.MigrateFromOldConfigNames(GodotSharpDirs.ProjectSlnPath); + + var msbuildProject = ProjectUtils.Open(GodotSharpDirs.ProjectCsProjPath) + ?? throw new Exception("Cannot open C# project"); + + // NOTE: The order in which changes are made to the project is important + // Migrate csproj from old configuration names to: Debug, ExportDebug and ExportRelease - ProjectUtils.MigrateFromOldConfigNames(GodotSharpDirs.ProjectCsProjPath); + ProjectUtils.MigrateFromOldConfigNames(msbuildProject); - // Apply the other fixes after configurations are migrated + // Apply the other fixes only after configurations have been migrated // Make sure the existing project has Api assembly references configured correctly - ProjectUtils.FixApiHintPath(GodotSharpDirs.ProjectCsProjPath); + ProjectUtils.FixApiHintPath(msbuildProject); + + if (msbuildProject.HasUnsavedChanges) + { + // Save a copy of the project before replacing it + FileUtils.SaveBackupCopy(GodotSharpDirs.ProjectCsProjPath); + + msbuildProject.Save(); + } } catch (Exception e) { diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp index 71bb8ff851..ee92a6234a 100644 --- a/modules/mono/editor/bindings_generator.cpp +++ b/modules/mono/editor/bindings_generator.cpp @@ -2383,7 +2383,7 @@ bool BindingsGenerator::_populate_object_type_interfaces() { for (const List<PropertyInfo>::Element *E = property_list.front(); E; E = E->next()) { const PropertyInfo &property = E->get(); - if (property.usage & PROPERTY_USAGE_GROUP || property.usage & PROPERTY_USAGE_CATEGORY) + if (property.usage & PROPERTY_USAGE_GROUP || property.usage & PROPERTY_USAGE_SUBGROUP || property.usage & PROPERTY_USAGE_CATEGORY) continue; PropertyInterface iprop; diff --git a/modules/mono/editor/editor_internal_calls.cpp b/modules/mono/editor/editor_internal_calls.cpp index 283d4beb8e..c3e7e67ae9 100644 --- a/modules/mono/editor/editor_internal_calls.cpp +++ b/modules/mono/editor/editor_internal_calls.cpp @@ -231,14 +231,14 @@ int32_t godot_icall_ScriptClassParser_ParseFile(MonoString *p_filepath, MonoObje return err; } -uint32_t godot_icall_ExportPlugin_GetExportedAssemblyDependencies(MonoObject *p_initial_dependencies, - MonoString *p_build_config, MonoString *p_custom_bcl_dir, MonoObject *r_dependencies) { - Dictionary initial_dependencies = GDMonoMarshal::mono_object_to_variant(p_initial_dependencies); +uint32_t godot_icall_ExportPlugin_GetExportedAssemblyDependencies(MonoObject *p_initial_assemblies, + MonoString *p_build_config, MonoString *p_custom_bcl_dir, MonoObject *r_assembly_dependencies) { + Dictionary initial_dependencies = GDMonoMarshal::mono_object_to_variant(p_initial_assemblies); String build_config = GDMonoMarshal::mono_string_to_godot(p_build_config); String custom_bcl_dir = GDMonoMarshal::mono_string_to_godot(p_custom_bcl_dir); - Dictionary dependencies = GDMonoMarshal::mono_object_to_variant(r_dependencies); + Dictionary assembly_dependencies = GDMonoMarshal::mono_object_to_variant(r_assembly_dependencies); - return GodotSharpExport::get_exported_assembly_dependencies(initial_dependencies, build_config, custom_bcl_dir, dependencies); + return GodotSharpExport::get_exported_assembly_dependencies(initial_dependencies, build_config, custom_bcl_dir, assembly_dependencies); } MonoString *godot_icall_Internal_UpdateApiAssembliesFromPrebuilt(MonoString *p_config) { diff --git a/modules/mono/editor/godotsharp_export.cpp b/modules/mono/editor/godotsharp_export.cpp index 324013e5e2..4126da16be 100644 --- a/modules/mono/editor/godotsharp_export.cpp +++ b/modules/mono/editor/godotsharp_export.cpp @@ -50,13 +50,13 @@ String get_assemblyref_name(MonoImage *p_image, int index) { return String::utf8(mono_metadata_string_heap(p_image, cols[MONO_ASSEMBLYREF_NAME])); } -Error get_assembly_dependencies(GDMonoAssembly *p_assembly, const Vector<String> &p_search_dirs, Dictionary &r_dependencies) { +Error get_assembly_dependencies(GDMonoAssembly *p_assembly, const Vector<String> &p_search_dirs, Dictionary &r_assembly_dependencies) { MonoImage *image = p_assembly->get_image(); for (int i = 0; i < mono_image_get_table_rows(image, MONO_TABLE_ASSEMBLYREF); i++) { String ref_name = get_assemblyref_name(image, i); - if (r_dependencies.has(ref_name)) + if (r_assembly_dependencies.has(ref_name)) continue; GDMonoAssembly *ref_assembly = nullptr; @@ -93,17 +93,17 @@ Error get_assembly_dependencies(GDMonoAssembly *p_assembly, const Vector<String> ERR_FAIL_COND_V_MSG(!ref_assembly, ERR_CANT_RESOLVE, "Cannot load assembly (refonly): '" + ref_name + "'."); // Use the path we got from the search. Don't try to get the path from the loaded assembly as we can't trust it will be from the selected BCL dir. - r_dependencies[ref_name] = path; + r_assembly_dependencies[ref_name] = path; - Error err = get_assembly_dependencies(ref_assembly, p_search_dirs, r_dependencies); + Error err = get_assembly_dependencies(ref_assembly, p_search_dirs, r_assembly_dependencies); ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot load one of the dependencies for the assembly: '" + ref_name + "'."); } return OK; } -Error get_exported_assembly_dependencies(const Dictionary &p_initial_dependencies, - const String &p_build_config, const String &p_custom_bcl_dir, Dictionary &r_dependencies) { +Error get_exported_assembly_dependencies(const Dictionary &p_initial_assemblies, + const String &p_build_config, const String &p_custom_bcl_dir, Dictionary &r_assembly_dependencies) { MonoDomain *export_domain = GDMonoUtils::create_domain("GodotEngine.Domain.ProjectExport"); ERR_FAIL_NULL_V(export_domain, FAILED); _GDMONO_SCOPE_EXIT_DOMAIN_UNLOAD_(export_domain); @@ -113,16 +113,16 @@ Error get_exported_assembly_dependencies(const Dictionary &p_initial_dependencie Vector<String> search_dirs; GDMonoAssembly::fill_search_dirs(search_dirs, p_build_config, p_custom_bcl_dir); - for (const Variant *key = p_initial_dependencies.next(); key; key = p_initial_dependencies.next(key)) { + for (const Variant *key = p_initial_assemblies.next(); key; key = p_initial_assemblies.next(key)) { String assembly_name = *key; - String assembly_path = p_initial_dependencies[*key]; + String assembly_path = p_initial_assemblies[*key]; GDMonoAssembly *assembly = nullptr; bool load_success = GDMono::get_singleton()->load_assembly_from(assembly_name, assembly_path, &assembly, /* refonly: */ true); ERR_FAIL_COND_V_MSG(!load_success, ERR_CANT_RESOLVE, "Cannot load assembly (refonly): '" + assembly_name + "'."); - Error err = get_assembly_dependencies(assembly, search_dirs, r_dependencies); + Error err = get_assembly_dependencies(assembly, search_dirs, r_assembly_dependencies); if (err != OK) return err; } diff --git a/modules/mono/editor/godotsharp_export.h b/modules/mono/editor/godotsharp_export.h index 36138f81b7..9ab57755de 100644 --- a/modules/mono/editor/godotsharp_export.h +++ b/modules/mono/editor/godotsharp_export.h @@ -41,8 +41,8 @@ namespace GodotSharpExport { Error get_assembly_dependencies(GDMonoAssembly *p_assembly, const Vector<String> &p_search_dirs, Dictionary &r_dependencies); -Error get_exported_assembly_dependencies(const Dictionary &p_initial_dependencies, - const String &p_build_config, const String &p_custom_lib_dir, Dictionary &r_dependencies); +Error get_exported_assembly_dependencies(const Dictionary &p_initial_assemblies, + const String &p_build_config, const String &p_custom_lib_dir, Dictionary &r_assembly_dependencies); } // namespace GodotSharpExport |