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-rw-r--r--modules/mono/editor/GodotSharpTools/Editor/GodotSharpExport.cs3
-rw-r--r--modules/mono/editor/godotsharp_export.cpp22
2 files changed, 19 insertions, 6 deletions
diff --git a/modules/mono/editor/GodotSharpTools/Editor/GodotSharpExport.cs b/modules/mono/editor/GodotSharpTools/Editor/GodotSharpExport.cs
index e45dd2025b..44a43f0ddd 100644
--- a/modules/mono/editor/GodotSharpTools/Editor/GodotSharpExport.cs
+++ b/modules/mono/editor/GodotSharpTools/Editor/GodotSharpExport.cs
@@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using System.IO;
+using System.Linq;
using System.Runtime.CompilerServices;
namespace GodotSharpTools.Editor
@@ -62,7 +63,7 @@ namespace GodotSharpTools.Editor
{
// OSX export templates are contained in a zip, so we place
// our custom template inside it and let Godot do the rest.
- return !featureSet.Contains("OSX");
+ return !featureSet.Any(f => new[] {"OSX", "Android"}.Contains(f));
}
[MethodImpl(MethodImplOptions.InternalCall)]
diff --git a/modules/mono/editor/godotsharp_export.cpp b/modules/mono/editor/godotsharp_export.cpp
index ae5b939b26..126178125f 100644
--- a/modules/mono/editor/godotsharp_export.cpp
+++ b/modules/mono/editor/godotsharp_export.cpp
@@ -125,11 +125,21 @@ void GodotSharpExport::_export_begin(const Set<String> &p_features, bool p_debug
bool load_success = GDMono::get_singleton()->load_assembly_from(project_dll_name,
project_dll_src_path, &scripts_assembly, /* refonly: */ true);
- ERR_EXPLAIN("Cannot load refonly assembly: " + project_dll_name);
+ ERR_EXPLAIN("Cannot load assembly (refonly): " + project_dll_name);
ERR_FAIL_COND(!load_success);
Vector<String> search_dirs;
- GDMonoAssembly::fill_search_dirs(search_dirs, build_config);
+ String templates_dir = EditorSettings::get_singleton()->get_templates_dir().plus_file(VERSION_FULL_CONFIG);
+ String android_bcl_dir = templates_dir.plus_file("android-bcl");
+
+ String custom_lib_dir;
+
+ if (p_features.find("Android") && DirAccess::exists(android_bcl_dir)) {
+ custom_lib_dir = android_bcl_dir;
+ }
+
+ GDMonoAssembly::fill_search_dirs(search_dirs, build_config, custom_lib_dir);
+
Error depend_error = _get_assembly_dependencies(scripts_assembly, search_dirs, dependencies);
ERR_FAIL_COND(depend_error != OK);
}
@@ -152,7 +162,7 @@ void GodotSharpExport::_export_begin(const Set<String> &p_features, bool p_debug
int i = 0;
for (const Set<String>::Element *E = p_features.front(); E; E = E->next()) {
MonoString *boxed = GDMonoMarshal::mono_string_from_godot(E->get());
- mono_array_set(features, MonoString *, i, boxed);
+ mono_array_setref(features, i, boxed);
i++;
}
@@ -234,8 +244,10 @@ Error GodotSharpExport::_get_assembly_dependencies(GDMonoAssembly *p_assembly, c
r_dependencies.insert(ref_name, ref_assembly->get_path());
Error err = _get_assembly_dependencies(ref_assembly, p_search_dirs, r_dependencies);
- if (err != OK)
- return err;
+ if (err != OK) {
+ ERR_EXPLAIN("Cannot load one of the dependencies for the assembly: " + ref_name);
+ ERR_FAIL_V(err);
+ }
}
return OK;