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-rw-r--r--modules/gltf/structures/gltf_accessor.cpp189
-rw-r--r--modules/gltf/structures/gltf_accessor.h104
-rw-r--r--modules/gltf/structures/gltf_animation.cpp53
-rw-r--r--modules/gltf/structures/gltf_animation.h74
-rw-r--r--modules/gltf/structures/gltf_buffer_view.cpp92
-rw-r--r--modules/gltf/structures/gltf_buffer_view.h68
-rw-r--r--modules/gltf/structures/gltf_camera.cpp47
-rw-r--r--modules/gltf/structures/gltf_camera.h58
-rw-r--r--modules/gltf/structures/gltf_mesh.cpp70
-rw-r--r--modules/gltf/structures/gltf_mesh.h59
-rw-r--r--modules/gltf/structures/gltf_node.cpp178
-rw-r--r--modules/gltf/structures/gltf_node.h100
-rw-r--r--modules/gltf/structures/gltf_skeleton.cpp98
-rw-r--r--modules/gltf/structures/gltf_skeleton.h101
-rw-r--r--modules/gltf/structures/gltf_skin.cpp158
-rw-r--r--modules/gltf/structures/gltf_skin.h109
-rw-r--r--modules/gltf/structures/gltf_texture.cpp46
-rw-r--r--modules/gltf/structures/gltf_texture.h51
18 files changed, 1655 insertions, 0 deletions
diff --git a/modules/gltf/structures/gltf_accessor.cpp b/modules/gltf/structures/gltf_accessor.cpp
new file mode 100644
index 0000000000..1b8911fe72
--- /dev/null
+++ b/modules/gltf/structures/gltf_accessor.cpp
@@ -0,0 +1,189 @@
+/*************************************************************************/
+/* gltf_accessor.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "gltf_accessor.h"
+
+void GLTFAccessor::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_buffer_view"), &GLTFAccessor::get_buffer_view);
+ ClassDB::bind_method(D_METHOD("set_buffer_view", "buffer_view"), &GLTFAccessor::set_buffer_view);
+ ClassDB::bind_method(D_METHOD("get_byte_offset"), &GLTFAccessor::get_byte_offset);
+ ClassDB::bind_method(D_METHOD("set_byte_offset", "byte_offset"), &GLTFAccessor::set_byte_offset);
+ ClassDB::bind_method(D_METHOD("get_component_type"), &GLTFAccessor::get_component_type);
+ ClassDB::bind_method(D_METHOD("set_component_type", "component_type"), &GLTFAccessor::set_component_type);
+ ClassDB::bind_method(D_METHOD("get_normalized"), &GLTFAccessor::get_normalized);
+ ClassDB::bind_method(D_METHOD("set_normalized", "normalized"), &GLTFAccessor::set_normalized);
+ ClassDB::bind_method(D_METHOD("get_count"), &GLTFAccessor::get_count);
+ ClassDB::bind_method(D_METHOD("set_count", "count"), &GLTFAccessor::set_count);
+ ClassDB::bind_method(D_METHOD("get_type"), &GLTFAccessor::get_type);
+ ClassDB::bind_method(D_METHOD("set_type", "type"), &GLTFAccessor::set_type);
+ ClassDB::bind_method(D_METHOD("get_min"), &GLTFAccessor::get_min);
+ ClassDB::bind_method(D_METHOD("set_min", "min"), &GLTFAccessor::set_min);
+ ClassDB::bind_method(D_METHOD("get_max"), &GLTFAccessor::get_max);
+ ClassDB::bind_method(D_METHOD("set_max", "max"), &GLTFAccessor::set_max);
+ ClassDB::bind_method(D_METHOD("get_sparse_count"), &GLTFAccessor::get_sparse_count);
+ ClassDB::bind_method(D_METHOD("set_sparse_count", "sparse_count"), &GLTFAccessor::set_sparse_count);
+ ClassDB::bind_method(D_METHOD("get_sparse_indices_buffer_view"), &GLTFAccessor::get_sparse_indices_buffer_view);
+ ClassDB::bind_method(D_METHOD("set_sparse_indices_buffer_view", "sparse_indices_buffer_view"), &GLTFAccessor::set_sparse_indices_buffer_view);
+ ClassDB::bind_method(D_METHOD("get_sparse_indices_byte_offset"), &GLTFAccessor::get_sparse_indices_byte_offset);
+ ClassDB::bind_method(D_METHOD("set_sparse_indices_byte_offset", "sparse_indices_byte_offset"), &GLTFAccessor::set_sparse_indices_byte_offset);
+ ClassDB::bind_method(D_METHOD("get_sparse_indices_component_type"), &GLTFAccessor::get_sparse_indices_component_type);
+ ClassDB::bind_method(D_METHOD("set_sparse_indices_component_type", "sparse_indices_component_type"), &GLTFAccessor::set_sparse_indices_component_type);
+ ClassDB::bind_method(D_METHOD("get_sparse_values_buffer_view"), &GLTFAccessor::get_sparse_values_buffer_view);
+ ClassDB::bind_method(D_METHOD("set_sparse_values_buffer_view", "sparse_values_buffer_view"), &GLTFAccessor::set_sparse_values_buffer_view);
+ ClassDB::bind_method(D_METHOD("get_sparse_values_byte_offset"), &GLTFAccessor::get_sparse_values_byte_offset);
+ ClassDB::bind_method(D_METHOD("set_sparse_values_byte_offset", "sparse_values_byte_offset"), &GLTFAccessor::set_sparse_values_byte_offset);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "buffer_view"), "set_buffer_view", "get_buffer_view"); // GLTFBufferViewIndex
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "byte_offset"), "set_byte_offset", "get_byte_offset"); // int
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "component_type"), "set_component_type", "get_component_type"); // int
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "normalized"), "set_normalized", "get_normalized"); // bool
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "count"), "set_count", "get_count"); // int
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "type"), "set_type", "get_type"); // GLTFType
+ ADD_PROPERTY(PropertyInfo(Variant::PACKED_FLOAT64_ARRAY, "min"), "set_min", "get_min"); // Vector<real_t>
+ ADD_PROPERTY(PropertyInfo(Variant::PACKED_FLOAT64_ARRAY, "max"), "set_max", "get_max"); // Vector<real_t>
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "sparse_count"), "set_sparse_count", "get_sparse_count"); // int
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "sparse_indices_buffer_view"), "set_sparse_indices_buffer_view", "get_sparse_indices_buffer_view"); // int
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "sparse_indices_byte_offset"), "set_sparse_indices_byte_offset", "get_sparse_indices_byte_offset"); // int
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "sparse_indices_component_type"), "set_sparse_indices_component_type", "get_sparse_indices_component_type"); // int
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "sparse_values_buffer_view"), "set_sparse_values_buffer_view", "get_sparse_values_buffer_view"); // int
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "sparse_values_byte_offset"), "set_sparse_values_byte_offset", "get_sparse_values_byte_offset"); // int
+}
+
+GLTFBufferViewIndex GLTFAccessor::get_buffer_view() {
+ return buffer_view;
+}
+
+void GLTFAccessor::set_buffer_view(GLTFBufferViewIndex p_buffer_view) {
+ buffer_view = p_buffer_view;
+}
+
+int GLTFAccessor::get_byte_offset() {
+ return byte_offset;
+}
+
+void GLTFAccessor::set_byte_offset(int p_byte_offset) {
+ byte_offset = p_byte_offset;
+}
+
+int GLTFAccessor::get_component_type() {
+ return component_type;
+}
+
+void GLTFAccessor::set_component_type(int p_component_type) {
+ component_type = p_component_type;
+}
+
+bool GLTFAccessor::get_normalized() {
+ return normalized;
+}
+
+void GLTFAccessor::set_normalized(bool p_normalized) {
+ normalized = p_normalized;
+}
+
+int GLTFAccessor::get_count() {
+ return count;
+}
+
+void GLTFAccessor::set_count(int p_count) {
+ count = p_count;
+}
+
+int GLTFAccessor::get_type() {
+ return (int)type;
+}
+
+void GLTFAccessor::set_type(int p_type) {
+ type = (GLTFType)p_type; // TODO: Register enum
+}
+
+Vector<double> GLTFAccessor::get_min() {
+ return min;
+}
+
+void GLTFAccessor::set_min(Vector<double> p_min) {
+ min = p_min;
+}
+
+Vector<double> GLTFAccessor::get_max() {
+ return max;
+}
+
+void GLTFAccessor::set_max(Vector<double> p_max) {
+ max = p_max;
+}
+
+int GLTFAccessor::get_sparse_count() {
+ return sparse_count;
+}
+
+void GLTFAccessor::set_sparse_count(int p_sparse_count) {
+ sparse_count = p_sparse_count;
+}
+
+int GLTFAccessor::get_sparse_indices_buffer_view() {
+ return sparse_indices_buffer_view;
+}
+
+void GLTFAccessor::set_sparse_indices_buffer_view(int p_sparse_indices_buffer_view) {
+ sparse_indices_buffer_view = p_sparse_indices_buffer_view;
+}
+
+int GLTFAccessor::get_sparse_indices_byte_offset() {
+ return sparse_indices_byte_offset;
+}
+
+void GLTFAccessor::set_sparse_indices_byte_offset(int p_sparse_indices_byte_offset) {
+ sparse_indices_byte_offset = p_sparse_indices_byte_offset;
+}
+
+int GLTFAccessor::get_sparse_indices_component_type() {
+ return sparse_indices_component_type;
+}
+
+void GLTFAccessor::set_sparse_indices_component_type(int p_sparse_indices_component_type) {
+ sparse_indices_component_type = p_sparse_indices_component_type;
+}
+
+int GLTFAccessor::get_sparse_values_buffer_view() {
+ return sparse_values_buffer_view;
+}
+
+void GLTFAccessor::set_sparse_values_buffer_view(int p_sparse_values_buffer_view) {
+ sparse_values_buffer_view = p_sparse_values_buffer_view;
+}
+
+int GLTFAccessor::get_sparse_values_byte_offset() {
+ return sparse_values_byte_offset;
+}
+
+void GLTFAccessor::set_sparse_values_byte_offset(int p_sparse_values_byte_offset) {
+ sparse_values_byte_offset = p_sparse_values_byte_offset;
+}
diff --git a/modules/gltf/structures/gltf_accessor.h b/modules/gltf/structures/gltf_accessor.h
new file mode 100644
index 0000000000..c9abbda668
--- /dev/null
+++ b/modules/gltf/structures/gltf_accessor.h
@@ -0,0 +1,104 @@
+/*************************************************************************/
+/* gltf_accessor.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GLTF_ACCESSOR_H
+#define GLTF_ACCESSOR_H
+
+#include "core/io/resource.h"
+
+#include "../gltf_defines.h"
+
+struct GLTFAccessor : public Resource {
+ GDCLASS(GLTFAccessor, Resource);
+ friend class GLTFDocument;
+
+private:
+ GLTFBufferViewIndex buffer_view = 0;
+ int byte_offset = 0;
+ int component_type = 0;
+ bool normalized = false;
+ int count = 0;
+ GLTFType type = GLTFType::TYPE_SCALAR;
+ Vector<double> min;
+ Vector<double> max;
+ int sparse_count = 0;
+ int sparse_indices_buffer_view = 0;
+ int sparse_indices_byte_offset = 0;
+ int sparse_indices_component_type = 0;
+ int sparse_values_buffer_view = 0;
+ int sparse_values_byte_offset = 0;
+
+protected:
+ static void _bind_methods();
+
+public:
+ GLTFBufferViewIndex get_buffer_view();
+ void set_buffer_view(GLTFBufferViewIndex p_buffer_view);
+
+ int get_byte_offset();
+ void set_byte_offset(int p_byte_offset);
+
+ int get_component_type();
+ void set_component_type(int p_component_type);
+
+ bool get_normalized();
+ void set_normalized(bool p_normalized);
+
+ int get_count();
+ void set_count(int p_count);
+
+ int get_type();
+ void set_type(int p_type);
+
+ Vector<double> get_min();
+ void set_min(Vector<double> p_min);
+
+ Vector<double> get_max();
+ void set_max(Vector<double> p_max);
+
+ int get_sparse_count();
+ void set_sparse_count(int p_sparse_count);
+
+ int get_sparse_indices_buffer_view();
+ void set_sparse_indices_buffer_view(int p_sparse_indices_buffer_view);
+
+ int get_sparse_indices_byte_offset();
+ void set_sparse_indices_byte_offset(int p_sparse_indices_byte_offset);
+
+ int get_sparse_indices_component_type();
+ void set_sparse_indices_component_type(int p_sparse_indices_component_type);
+
+ int get_sparse_values_buffer_view();
+ void set_sparse_values_buffer_view(int p_sparse_values_buffer_view);
+
+ int get_sparse_values_byte_offset();
+ void set_sparse_values_byte_offset(int p_sparse_values_byte_offset);
+};
+#endif // GLTF_ACCESSOR_H
diff --git a/modules/gltf/structures/gltf_animation.cpp b/modules/gltf/structures/gltf_animation.cpp
new file mode 100644
index 0000000000..e598c870ab
--- /dev/null
+++ b/modules/gltf/structures/gltf_animation.cpp
@@ -0,0 +1,53 @@
+/*************************************************************************/
+/* gltf_animation.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "gltf_animation.h"
+
+void GLTFAnimation::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_loop"), &GLTFAnimation::get_loop);
+ ClassDB::bind_method(D_METHOD("set_loop", "loop"), &GLTFAnimation::set_loop);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "loop"), "set_loop", "get_loop"); // bool
+}
+
+bool GLTFAnimation::get_loop() const {
+ return loop;
+}
+
+void GLTFAnimation::set_loop(bool p_val) {
+ loop = p_val;
+}
+
+HashMap<int, GLTFAnimation::Track> &GLTFAnimation::get_tracks() {
+ return tracks;
+}
+
+GLTFAnimation::GLTFAnimation() {
+}
diff --git a/modules/gltf/structures/gltf_animation.h b/modules/gltf/structures/gltf_animation.h
new file mode 100644
index 0000000000..8688ddb937
--- /dev/null
+++ b/modules/gltf/structures/gltf_animation.h
@@ -0,0 +1,74 @@
+/*************************************************************************/
+/* gltf_animation.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GLTF_ANIMATION_H
+#define GLTF_ANIMATION_H
+
+#include "core/io/resource.h"
+
+class GLTFAnimation : public Resource {
+ GDCLASS(GLTFAnimation, Resource);
+
+protected:
+ static void _bind_methods();
+
+public:
+ enum Interpolation {
+ INTERP_LINEAR,
+ INTERP_STEP,
+ INTERP_CATMULLROMSPLINE,
+ INTERP_CUBIC_SPLINE,
+ };
+
+ template <class T>
+ struct Channel {
+ Interpolation interpolation;
+ Vector<real_t> times;
+ Vector<T> values;
+ };
+
+ struct Track {
+ Channel<Vector3> position_track;
+ Channel<Quaternion> rotation_track;
+ Channel<Vector3> scale_track;
+ Vector<Channel<real_t>> weight_tracks;
+ };
+
+public:
+ bool get_loop() const;
+ void set_loop(bool p_val);
+ HashMap<int, GLTFAnimation::Track> &get_tracks();
+ GLTFAnimation();
+
+private:
+ bool loop = false;
+ HashMap<int, Track> tracks;
+};
+#endif // GLTF_ANIMATION_H
diff --git a/modules/gltf/structures/gltf_buffer_view.cpp b/modules/gltf/structures/gltf_buffer_view.cpp
new file mode 100644
index 0000000000..ba19ed8628
--- /dev/null
+++ b/modules/gltf/structures/gltf_buffer_view.cpp
@@ -0,0 +1,92 @@
+/*************************************************************************/
+/* gltf_buffer_view.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "gltf_buffer_view.h"
+
+#include "../gltf_document_extension.h"
+
+void GLTFBufferView::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_buffer"), &GLTFBufferView::get_buffer);
+ ClassDB::bind_method(D_METHOD("set_buffer", "buffer"), &GLTFBufferView::set_buffer);
+ ClassDB::bind_method(D_METHOD("get_byte_offset"), &GLTFBufferView::get_byte_offset);
+ ClassDB::bind_method(D_METHOD("set_byte_offset", "byte_offset"), &GLTFBufferView::set_byte_offset);
+ ClassDB::bind_method(D_METHOD("get_byte_length"), &GLTFBufferView::get_byte_length);
+ ClassDB::bind_method(D_METHOD("set_byte_length", "byte_length"), &GLTFBufferView::set_byte_length);
+ ClassDB::bind_method(D_METHOD("get_byte_stride"), &GLTFBufferView::get_byte_stride);
+ ClassDB::bind_method(D_METHOD("set_byte_stride", "byte_stride"), &GLTFBufferView::set_byte_stride);
+ ClassDB::bind_method(D_METHOD("get_indices"), &GLTFBufferView::get_indices);
+ ClassDB::bind_method(D_METHOD("set_indices", "indices"), &GLTFBufferView::set_indices);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "buffer"), "set_buffer", "get_buffer"); // GLTFBufferIndex
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "byte_offset"), "set_byte_offset", "get_byte_offset"); // int
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "byte_length"), "set_byte_length", "get_byte_length"); // int
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "byte_stride"), "set_byte_stride", "get_byte_stride"); // int
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "indices"), "set_indices", "get_indices"); // bool
+}
+
+GLTFBufferIndex GLTFBufferView::get_buffer() {
+ return buffer;
+}
+
+void GLTFBufferView::set_buffer(GLTFBufferIndex p_buffer) {
+ buffer = p_buffer;
+}
+
+int GLTFBufferView::get_byte_offset() {
+ return byte_offset;
+}
+
+void GLTFBufferView::set_byte_offset(int p_byte_offset) {
+ byte_offset = p_byte_offset;
+}
+
+int GLTFBufferView::get_byte_length() {
+ return byte_length;
+}
+
+void GLTFBufferView::set_byte_length(int p_byte_length) {
+ byte_length = p_byte_length;
+}
+
+int GLTFBufferView::get_byte_stride() {
+ return byte_stride;
+}
+
+void GLTFBufferView::set_byte_stride(int p_byte_stride) {
+ byte_stride = p_byte_stride;
+}
+
+bool GLTFBufferView::get_indices() {
+ return indices;
+}
+
+void GLTFBufferView::set_indices(bool p_indices) {
+ indices = p_indices;
+}
diff --git a/modules/gltf/structures/gltf_buffer_view.h b/modules/gltf/structures/gltf_buffer_view.h
new file mode 100644
index 0000000000..dada1e87b3
--- /dev/null
+++ b/modules/gltf/structures/gltf_buffer_view.h
@@ -0,0 +1,68 @@
+/*************************************************************************/
+/* gltf_buffer_view.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GLTF_BUFFER_VIEW_H
+#define GLTF_BUFFER_VIEW_H
+
+#include "../gltf_defines.h"
+#include "core/io/resource.h"
+
+class GLTFBufferView : public Resource {
+ GDCLASS(GLTFBufferView, Resource);
+ friend class GLTFDocument;
+
+private:
+ GLTFBufferIndex buffer = -1;
+ int byte_offset = 0;
+ int byte_length = 0;
+ int byte_stride = -1;
+ bool indices = false;
+
+protected:
+ static void _bind_methods();
+
+public:
+ GLTFBufferIndex get_buffer();
+ void set_buffer(GLTFBufferIndex p_buffer);
+
+ int get_byte_offset();
+ void set_byte_offset(int p_byte_offset);
+
+ int get_byte_length();
+ void set_byte_length(int p_byte_length);
+
+ int get_byte_stride();
+ void set_byte_stride(int p_byte_stride);
+
+ bool get_indices();
+ void set_indices(bool p_indices);
+ // matrices need to be transformed to this
+};
+#endif // GLTF_BUFFER_VIEW_H
diff --git a/modules/gltf/structures/gltf_camera.cpp b/modules/gltf/structures/gltf_camera.cpp
new file mode 100644
index 0000000000..f3ea6a1c4c
--- /dev/null
+++ b/modules/gltf/structures/gltf_camera.cpp
@@ -0,0 +1,47 @@
+/*************************************************************************/
+/* gltf_camera.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "gltf_camera.h"
+
+void GLTFCamera::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_perspective"), &GLTFCamera::get_perspective);
+ ClassDB::bind_method(D_METHOD("set_perspective", "perspective"), &GLTFCamera::set_perspective);
+ ClassDB::bind_method(D_METHOD("get_fov_size"), &GLTFCamera::get_fov_size);
+ ClassDB::bind_method(D_METHOD("set_fov_size", "fov_size"), &GLTFCamera::set_fov_size);
+ ClassDB::bind_method(D_METHOD("get_depth_far"), &GLTFCamera::get_depth_far);
+ ClassDB::bind_method(D_METHOD("set_depth_far", "zdepth_far"), &GLTFCamera::set_depth_far);
+ ClassDB::bind_method(D_METHOD("get_depth_near"), &GLTFCamera::get_depth_near);
+ ClassDB::bind_method(D_METHOD("set_depth_near", "zdepth_near"), &GLTFCamera::set_depth_near);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "perspective"), "set_perspective", "get_perspective"); // bool
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fov_size"), "set_fov_size", "get_fov_size"); // float
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth_far"), "set_depth_far", "get_depth_far"); // float
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth_near"), "set_depth_near", "get_depth_near"); // float
+}
diff --git a/modules/gltf/structures/gltf_camera.h b/modules/gltf/structures/gltf_camera.h
new file mode 100644
index 0000000000..c696d4cc6b
--- /dev/null
+++ b/modules/gltf/structures/gltf_camera.h
@@ -0,0 +1,58 @@
+/*************************************************************************/
+/* gltf_camera.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GLTF_CAMERA_H
+#define GLTF_CAMERA_H
+
+#include "core/io/resource.h"
+
+class GLTFCamera : public Resource {
+ GDCLASS(GLTFCamera, Resource);
+
+private:
+ bool perspective = true;
+ float fov_size = 75.0;
+ float depth_far = 4000.0;
+ float depth_near = 0.05;
+
+protected:
+ static void _bind_methods();
+
+public:
+ bool get_perspective() const { return perspective; }
+ void set_perspective(bool p_val) { perspective = p_val; }
+ float get_fov_size() const { return fov_size; }
+ void set_fov_size(float p_val) { fov_size = p_val; }
+ float get_depth_far() const { return depth_far; }
+ void set_depth_far(float p_val) { depth_far = p_val; }
+ float get_depth_near() const { return depth_near; }
+ void set_depth_near(float p_val) { depth_near = p_val; }
+};
+#endif // GLTF_CAMERA_H
diff --git a/modules/gltf/structures/gltf_mesh.cpp b/modules/gltf/structures/gltf_mesh.cpp
new file mode 100644
index 0000000000..3add8304b1
--- /dev/null
+++ b/modules/gltf/structures/gltf_mesh.cpp
@@ -0,0 +1,70 @@
+/*************************************************************************/
+/* gltf_mesh.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "gltf_mesh.h"
+
+#include "scene/resources/importer_mesh.h"
+
+void GLTFMesh::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_mesh"), &GLTFMesh::get_mesh);
+ ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &GLTFMesh::set_mesh);
+ ClassDB::bind_method(D_METHOD("get_blend_weights"), &GLTFMesh::get_blend_weights);
+ ClassDB::bind_method(D_METHOD("set_blend_weights", "blend_weights"), &GLTFMesh::set_blend_weights);
+ ClassDB::bind_method(D_METHOD("get_instance_materials"), &GLTFMesh::get_instance_materials);
+ ClassDB::bind_method(D_METHOD("set_instance_materials", "instance_materials"), &GLTFMesh::set_instance_materials);
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh"), "set_mesh", "get_mesh");
+ ADD_PROPERTY(PropertyInfo(Variant::PACKED_FLOAT32_ARRAY, "blend_weights"), "set_blend_weights", "get_blend_weights"); // Vector<float>
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "instance_materials"), "set_instance_materials", "get_instance_materials");
+}
+
+Ref<ImporterMesh> GLTFMesh::get_mesh() {
+ return mesh;
+}
+
+void GLTFMesh::set_mesh(Ref<ImporterMesh> p_mesh) {
+ mesh = p_mesh;
+}
+
+Array GLTFMesh::get_instance_materials() {
+ return instance_materials;
+}
+
+void GLTFMesh::set_instance_materials(Array p_instance_materials) {
+ instance_materials = p_instance_materials;
+}
+
+Vector<float> GLTFMesh::get_blend_weights() {
+ return blend_weights;
+}
+
+void GLTFMesh::set_blend_weights(Vector<float> p_blend_weights) {
+ blend_weights = p_blend_weights;
+}
diff --git a/modules/gltf/structures/gltf_mesh.h b/modules/gltf/structures/gltf_mesh.h
new file mode 100644
index 0000000000..dc26120b48
--- /dev/null
+++ b/modules/gltf/structures/gltf_mesh.h
@@ -0,0 +1,59 @@
+/*************************************************************************/
+/* gltf_mesh.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GLTF_MESH_H
+#define GLTF_MESH_H
+
+#include "core/io/resource.h"
+#include "scene/3d/importer_mesh_instance_3d.h"
+#include "scene/resources/importer_mesh.h"
+#include "scene/resources/mesh.h"
+
+class GLTFMesh : public Resource {
+ GDCLASS(GLTFMesh, Resource);
+
+private:
+ Ref<ImporterMesh> mesh;
+ Vector<float> blend_weights;
+ Array instance_materials;
+
+protected:
+ static void _bind_methods();
+
+public:
+ Ref<ImporterMesh> get_mesh();
+ void set_mesh(Ref<ImporterMesh> p_mesh);
+ Vector<float> get_blend_weights();
+ void set_blend_weights(Vector<float> p_blend_weights);
+ Array get_instance_materials();
+ void set_instance_materials(Array p_instance_materials);
+};
+
+#endif // GLTF_MESH_H
diff --git a/modules/gltf/structures/gltf_node.cpp b/modules/gltf/structures/gltf_node.cpp
new file mode 100644
index 0000000000..86280603fa
--- /dev/null
+++ b/modules/gltf/structures/gltf_node.cpp
@@ -0,0 +1,178 @@
+/*************************************************************************/
+/* gltf_node.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "gltf_node.h"
+
+void GLTFNode::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_parent"), &GLTFNode::get_parent);
+ ClassDB::bind_method(D_METHOD("set_parent", "parent"), &GLTFNode::set_parent);
+ ClassDB::bind_method(D_METHOD("get_height"), &GLTFNode::get_height);
+ ClassDB::bind_method(D_METHOD("set_height", "height"), &GLTFNode::set_height);
+ ClassDB::bind_method(D_METHOD("get_xform"), &GLTFNode::get_xform);
+ ClassDB::bind_method(D_METHOD("set_xform", "xform"), &GLTFNode::set_xform);
+ ClassDB::bind_method(D_METHOD("get_mesh"), &GLTFNode::get_mesh);
+ ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &GLTFNode::set_mesh);
+ ClassDB::bind_method(D_METHOD("get_camera"), &GLTFNode::get_camera);
+ ClassDB::bind_method(D_METHOD("set_camera", "camera"), &GLTFNode::set_camera);
+ ClassDB::bind_method(D_METHOD("get_skin"), &GLTFNode::get_skin);
+ ClassDB::bind_method(D_METHOD("set_skin", "skin"), &GLTFNode::set_skin);
+ ClassDB::bind_method(D_METHOD("get_skeleton"), &GLTFNode::get_skeleton);
+ ClassDB::bind_method(D_METHOD("set_skeleton", "skeleton"), &GLTFNode::set_skeleton);
+ ClassDB::bind_method(D_METHOD("get_joint"), &GLTFNode::get_joint);
+ ClassDB::bind_method(D_METHOD("set_joint", "joint"), &GLTFNode::set_joint);
+ ClassDB::bind_method(D_METHOD("get_position"), &GLTFNode::get_position);
+ ClassDB::bind_method(D_METHOD("set_position", "position"), &GLTFNode::set_position);
+ ClassDB::bind_method(D_METHOD("get_rotation"), &GLTFNode::get_rotation);
+ ClassDB::bind_method(D_METHOD("set_rotation", "rotation"), &GLTFNode::set_rotation);
+ ClassDB::bind_method(D_METHOD("get_scale"), &GLTFNode::get_scale);
+ ClassDB::bind_method(D_METHOD("set_scale", "scale"), &GLTFNode::set_scale);
+ ClassDB::bind_method(D_METHOD("get_children"), &GLTFNode::get_children);
+ ClassDB::bind_method(D_METHOD("set_children", "children"), &GLTFNode::set_children);
+ ClassDB::bind_method(D_METHOD("get_light"), &GLTFNode::get_light);
+ ClassDB::bind_method(D_METHOD("set_light", "light"), &GLTFNode::set_light);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "parent"), "set_parent", "get_parent"); // GLTFNodeIndex
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "height"), "set_height", "get_height"); // int
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "xform"), "set_xform", "get_xform"); // Transform3D
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "mesh"), "set_mesh", "get_mesh"); // GLTFMeshIndex
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "camera"), "set_camera", "get_camera"); // GLTFCameraIndex
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "skin"), "set_skin", "get_skin"); // GLTFSkinIndex
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "skeleton"), "set_skeleton", "get_skeleton"); // GLTFSkeletonIndex
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "joint"), "set_joint", "get_joint"); // bool
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position"), "set_position", "get_position"); // Vector3
+ ADD_PROPERTY(PropertyInfo(Variant::QUATERNION, "rotation"), "set_rotation", "get_rotation"); // Quaternion
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale"), "set_scale", "get_scale"); // Vector3
+ ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "children"), "set_children", "get_children"); // Vector<int>
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "light"), "set_light", "get_light"); // GLTFLightIndex
+}
+
+GLTFNodeIndex GLTFNode::get_parent() {
+ return parent;
+}
+
+void GLTFNode::set_parent(GLTFNodeIndex p_parent) {
+ parent = p_parent;
+}
+
+int GLTFNode::get_height() {
+ return height;
+}
+
+void GLTFNode::set_height(int p_height) {
+ height = p_height;
+}
+
+Transform3D GLTFNode::get_xform() {
+ return xform;
+}
+
+void GLTFNode::set_xform(Transform3D p_xform) {
+ xform = p_xform;
+}
+
+GLTFMeshIndex GLTFNode::get_mesh() {
+ return mesh;
+}
+
+void GLTFNode::set_mesh(GLTFMeshIndex p_mesh) {
+ mesh = p_mesh;
+}
+
+GLTFCameraIndex GLTFNode::get_camera() {
+ return camera;
+}
+
+void GLTFNode::set_camera(GLTFCameraIndex p_camera) {
+ camera = p_camera;
+}
+
+GLTFSkinIndex GLTFNode::get_skin() {
+ return skin;
+}
+
+void GLTFNode::set_skin(GLTFSkinIndex p_skin) {
+ skin = p_skin;
+}
+
+GLTFSkeletonIndex GLTFNode::get_skeleton() {
+ return skeleton;
+}
+
+void GLTFNode::set_skeleton(GLTFSkeletonIndex p_skeleton) {
+ skeleton = p_skeleton;
+}
+
+bool GLTFNode::get_joint() {
+ return joint;
+}
+
+void GLTFNode::set_joint(bool p_joint) {
+ joint = p_joint;
+}
+
+Vector3 GLTFNode::get_position() {
+ return position;
+}
+
+void GLTFNode::set_position(Vector3 p_position) {
+ position = p_position;
+}
+
+Quaternion GLTFNode::get_rotation() {
+ return rotation;
+}
+
+void GLTFNode::set_rotation(Quaternion p_rotation) {
+ rotation = p_rotation;
+}
+
+Vector3 GLTFNode::get_scale() {
+ return scale;
+}
+
+void GLTFNode::set_scale(Vector3 p_scale) {
+ scale = p_scale;
+}
+
+Vector<int> GLTFNode::get_children() {
+ return children;
+}
+
+void GLTFNode::set_children(Vector<int> p_children) {
+ children = p_children;
+}
+
+GLTFLightIndex GLTFNode::get_light() {
+ return light;
+}
+
+void GLTFNode::set_light(GLTFLightIndex p_light) {
+ light = p_light;
+}
diff --git a/modules/gltf/structures/gltf_node.h b/modules/gltf/structures/gltf_node.h
new file mode 100644
index 0000000000..67a268dd1a
--- /dev/null
+++ b/modules/gltf/structures/gltf_node.h
@@ -0,0 +1,100 @@
+/*************************************************************************/
+/* gltf_node.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GLTF_NODE_H
+#define GLTF_NODE_H
+
+#include "../gltf_defines.h"
+#include "core/io/resource.h"
+
+class GLTFNode : public Resource {
+ GDCLASS(GLTFNode, Resource);
+ friend class GLTFDocument;
+
+private:
+ // matrices need to be transformed to this
+ GLTFNodeIndex parent = -1;
+ int height = -1;
+ Transform3D xform;
+ GLTFMeshIndex mesh = -1;
+ GLTFCameraIndex camera = -1;
+ GLTFSkinIndex skin = -1;
+ GLTFSkeletonIndex skeleton = -1;
+ bool joint = false;
+ Vector3 position;
+ Quaternion rotation;
+ Vector3 scale = Vector3(1, 1, 1);
+ Vector<int> children;
+ GLTFLightIndex light = -1;
+
+protected:
+ static void _bind_methods();
+
+public:
+ GLTFNodeIndex get_parent();
+ void set_parent(GLTFNodeIndex p_parent);
+
+ int get_height();
+ void set_height(int p_height);
+
+ Transform3D get_xform();
+ void set_xform(Transform3D p_xform);
+
+ GLTFMeshIndex get_mesh();
+ void set_mesh(GLTFMeshIndex p_mesh);
+
+ GLTFCameraIndex get_camera();
+ void set_camera(GLTFCameraIndex p_camera);
+
+ GLTFSkinIndex get_skin();
+ void set_skin(GLTFSkinIndex p_skin);
+
+ GLTFSkeletonIndex get_skeleton();
+ void set_skeleton(GLTFSkeletonIndex p_skeleton);
+
+ bool get_joint();
+ void set_joint(bool p_joint);
+
+ Vector3 get_position();
+ void set_position(Vector3 p_position);
+
+ Quaternion get_rotation();
+ void set_rotation(Quaternion p_rotation);
+
+ Vector3 get_scale();
+ void set_scale(Vector3 p_scale);
+
+ Vector<int> get_children();
+ void set_children(Vector<int> p_children);
+
+ GLTFLightIndex get_light();
+ void set_light(GLTFLightIndex p_light);
+};
+#endif // GLTF_NODE_H
diff --git a/modules/gltf/structures/gltf_skeleton.cpp b/modules/gltf/structures/gltf_skeleton.cpp
new file mode 100644
index 0000000000..90a6b0f50f
--- /dev/null
+++ b/modules/gltf/structures/gltf_skeleton.cpp
@@ -0,0 +1,98 @@
+/*************************************************************************/
+/* gltf_skeleton.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "gltf_skeleton.h"
+
+#include "../gltf_template_convert.h"
+#include "scene/3d/bone_attachment_3d.h"
+
+void GLTFSkeleton::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_joints"), &GLTFSkeleton::get_joints);
+ ClassDB::bind_method(D_METHOD("set_joints", "joints"), &GLTFSkeleton::set_joints);
+ ClassDB::bind_method(D_METHOD("get_roots"), &GLTFSkeleton::get_roots);
+ ClassDB::bind_method(D_METHOD("set_roots", "roots"), &GLTFSkeleton::set_roots);
+ ClassDB::bind_method(D_METHOD("get_godot_skeleton"), &GLTFSkeleton::get_godot_skeleton);
+ ClassDB::bind_method(D_METHOD("get_unique_names"), &GLTFSkeleton::get_unique_names);
+ ClassDB::bind_method(D_METHOD("set_unique_names", "unique_names"), &GLTFSkeleton::set_unique_names);
+ ClassDB::bind_method(D_METHOD("get_godot_bone_node"), &GLTFSkeleton::get_godot_bone_node);
+ ClassDB::bind_method(D_METHOD("set_godot_bone_node", "godot_bone_node"), &GLTFSkeleton::set_godot_bone_node);
+ ClassDB::bind_method(D_METHOD("get_bone_attachment_count"), &GLTFSkeleton::get_bone_attachment_count);
+ ClassDB::bind_method(D_METHOD("get_bone_attachment", "idx"), &GLTFSkeleton::get_bone_attachment);
+
+ ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "joints"), "set_joints", "get_joints"); // Vector<GLTFNodeIndex>
+ ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "roots"), "set_roots", "get_roots"); // Vector<GLTFNodeIndex>
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "unique_names", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_unique_names", "get_unique_names"); // Set<String>
+ ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "godot_bone_node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_godot_bone_node", "get_godot_bone_node"); // RBMap<int32_t,
+}
+
+Vector<GLTFNodeIndex> GLTFSkeleton::get_joints() {
+ return joints;
+}
+
+void GLTFSkeleton::set_joints(Vector<GLTFNodeIndex> p_joints) {
+ joints = p_joints;
+}
+
+Vector<GLTFNodeIndex> GLTFSkeleton::get_roots() {
+ return roots;
+}
+
+void GLTFSkeleton::set_roots(Vector<GLTFNodeIndex> p_roots) {
+ roots = p_roots;
+}
+
+Skeleton3D *GLTFSkeleton::get_godot_skeleton() {
+ return godot_skeleton;
+}
+
+Array GLTFSkeleton::get_unique_names() {
+ return GLTFTemplateConvert::to_array(unique_names);
+}
+
+void GLTFSkeleton::set_unique_names(Array p_unique_names) {
+ GLTFTemplateConvert::set_from_array(unique_names, p_unique_names);
+}
+
+Dictionary GLTFSkeleton::get_godot_bone_node() {
+ return GLTFTemplateConvert::to_dict(godot_bone_node);
+}
+
+void GLTFSkeleton::set_godot_bone_node(Dictionary p_indict) {
+ GLTFTemplateConvert::set_from_dict(godot_bone_node, p_indict);
+}
+
+BoneAttachment3D *GLTFSkeleton::get_bone_attachment(int idx) {
+ ERR_FAIL_INDEX_V(idx, bone_attachments.size(), nullptr);
+ return bone_attachments[idx];
+}
+
+int32_t GLTFSkeleton::get_bone_attachment_count() {
+ return bone_attachments.size();
+}
diff --git a/modules/gltf/structures/gltf_skeleton.h b/modules/gltf/structures/gltf_skeleton.h
new file mode 100644
index 0000000000..05bfa37a06
--- /dev/null
+++ b/modules/gltf/structures/gltf_skeleton.h
@@ -0,0 +1,101 @@
+/*************************************************************************/
+/* gltf_skeleton.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GLTF_SKELETON_H
+#define GLTF_SKELETON_H
+
+#include "../gltf_defines.h"
+#include "core/io/resource.h"
+
+class GLTFSkeleton : public Resource {
+ GDCLASS(GLTFSkeleton, Resource);
+ friend class GLTFDocument;
+
+private:
+ // The *synthesized* skeletons joints
+ Vector<GLTFNodeIndex> joints;
+
+ // The roots of the skeleton. If there are multiple, each root must have the
+ // same parent (ie roots are siblings)
+ Vector<GLTFNodeIndex> roots;
+
+ // The created Skeleton3D for the scene
+ Skeleton3D *godot_skeleton = nullptr;
+
+ // Set of unique bone names for the skeleton
+ HashSet<String> unique_names;
+
+ HashMap<int32_t, GLTFNodeIndex> godot_bone_node;
+
+ Vector<BoneAttachment3D *> bone_attachments;
+
+protected:
+ static void _bind_methods();
+
+public:
+ Vector<GLTFNodeIndex> get_joints();
+ void set_joints(Vector<GLTFNodeIndex> p_joints);
+
+ Vector<GLTFNodeIndex> get_roots();
+ void set_roots(Vector<GLTFNodeIndex> p_roots);
+
+ Skeleton3D *get_godot_skeleton();
+
+ // Skeleton *get_godot_skeleton() {
+ // return this->godot_skeleton;
+ // }
+ // void set_godot_skeleton(Skeleton p_*godot_skeleton) {
+ // this->godot_skeleton = p_godot_skeleton;
+ // }
+
+ Array get_unique_names();
+ void set_unique_names(Array p_unique_names);
+
+ //RBMap<int32_t, GLTFNodeIndex> get_godot_bone_node() {
+ // return this->godot_bone_node;
+ //}
+ //void set_godot_bone_node(RBMap<int32_t, GLTFNodeIndex> p_godot_bone_node) {
+ // this->godot_bone_node = p_godot_bone_node;
+ //}
+ Dictionary get_godot_bone_node();
+ void set_godot_bone_node(Dictionary p_indict);
+
+ //Dictionary get_godot_bone_node() {
+ // return VariantConversion::to_dict(this->godot_bone_node);
+ //}
+ //void set_godot_bone_node(Dictionary p_indict) {
+ // VariantConversion::set_from_dict(this->godot_bone_node, p_indict);
+ //}
+
+ BoneAttachment3D *get_bone_attachment(int idx);
+
+ int32_t get_bone_attachment_count();
+};
+#endif // GLTF_SKELETON_H
diff --git a/modules/gltf/structures/gltf_skin.cpp b/modules/gltf/structures/gltf_skin.cpp
new file mode 100644
index 0000000000..2e46ee3be2
--- /dev/null
+++ b/modules/gltf/structures/gltf_skin.cpp
@@ -0,0 +1,158 @@
+/*************************************************************************/
+/* gltf_skin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "gltf_skin.h"
+
+#include "../gltf_template_convert.h"
+#include "scene/resources/skin.h"
+
+void GLTFSkin::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_skin_root"), &GLTFSkin::get_skin_root);
+ ClassDB::bind_method(D_METHOD("set_skin_root", "skin_root"), &GLTFSkin::set_skin_root);
+ ClassDB::bind_method(D_METHOD("get_joints_original"), &GLTFSkin::get_joints_original);
+ ClassDB::bind_method(D_METHOD("set_joints_original", "joints_original"), &GLTFSkin::set_joints_original);
+ ClassDB::bind_method(D_METHOD("get_inverse_binds"), &GLTFSkin::get_inverse_binds);
+ ClassDB::bind_method(D_METHOD("set_inverse_binds", "inverse_binds"), &GLTFSkin::set_inverse_binds);
+ ClassDB::bind_method(D_METHOD("get_joints"), &GLTFSkin::get_joints);
+ ClassDB::bind_method(D_METHOD("set_joints", "joints"), &GLTFSkin::set_joints);
+ ClassDB::bind_method(D_METHOD("get_non_joints"), &GLTFSkin::get_non_joints);
+ ClassDB::bind_method(D_METHOD("set_non_joints", "non_joints"), &GLTFSkin::set_non_joints);
+ ClassDB::bind_method(D_METHOD("get_roots"), &GLTFSkin::get_roots);
+ ClassDB::bind_method(D_METHOD("set_roots", "roots"), &GLTFSkin::set_roots);
+ ClassDB::bind_method(D_METHOD("get_skeleton"), &GLTFSkin::get_skeleton);
+ ClassDB::bind_method(D_METHOD("set_skeleton", "skeleton"), &GLTFSkin::set_skeleton);
+ ClassDB::bind_method(D_METHOD("get_joint_i_to_bone_i"), &GLTFSkin::get_joint_i_to_bone_i);
+ ClassDB::bind_method(D_METHOD("set_joint_i_to_bone_i", "joint_i_to_bone_i"), &GLTFSkin::set_joint_i_to_bone_i);
+ ClassDB::bind_method(D_METHOD("get_joint_i_to_name"), &GLTFSkin::get_joint_i_to_name);
+ ClassDB::bind_method(D_METHOD("set_joint_i_to_name", "joint_i_to_name"), &GLTFSkin::set_joint_i_to_name);
+ ClassDB::bind_method(D_METHOD("get_godot_skin"), &GLTFSkin::get_godot_skin);
+ ClassDB::bind_method(D_METHOD("set_godot_skin", "godot_skin"), &GLTFSkin::set_godot_skin);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "skin_root"), "set_skin_root", "get_skin_root"); // GLTFNodeIndex
+ ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "joints_original"), "set_joints_original", "get_joints_original"); // Vector<GLTFNodeIndex>
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "inverse_binds", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL), "set_inverse_binds", "get_inverse_binds"); // Vector<Transform3D>
+ ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "joints"), "set_joints", "get_joints"); // Vector<GLTFNodeIndex>
+ ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "non_joints"), "set_non_joints", "get_non_joints"); // Vector<GLTFNodeIndex>
+ ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "roots"), "set_roots", "get_roots"); // Vector<GLTFNodeIndex>
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "skeleton"), "set_skeleton", "get_skeleton"); // int
+ ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "joint_i_to_bone_i", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL), "set_joint_i_to_bone_i", "get_joint_i_to_bone_i"); // RBMap<int,
+ ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "joint_i_to_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL), "set_joint_i_to_name", "get_joint_i_to_name"); // RBMap<int,
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "godot_skin"), "set_godot_skin", "get_godot_skin"); // Ref<Skin>
+}
+
+GLTFNodeIndex GLTFSkin::get_skin_root() {
+ return skin_root;
+}
+
+void GLTFSkin::set_skin_root(GLTFNodeIndex p_skin_root) {
+ skin_root = p_skin_root;
+}
+
+Vector<GLTFNodeIndex> GLTFSkin::get_joints_original() {
+ return joints_original;
+}
+
+void GLTFSkin::set_joints_original(Vector<GLTFNodeIndex> p_joints_original) {
+ joints_original = p_joints_original;
+}
+
+Array GLTFSkin::get_inverse_binds() {
+ return GLTFTemplateConvert::to_array(inverse_binds);
+}
+
+void GLTFSkin::set_inverse_binds(Array p_inverse_binds) {
+ GLTFTemplateConvert::set_from_array(inverse_binds, p_inverse_binds);
+}
+
+Vector<GLTFNodeIndex> GLTFSkin::get_joints() {
+ return joints;
+}
+
+void GLTFSkin::set_joints(Vector<GLTFNodeIndex> p_joints) {
+ joints = p_joints;
+}
+
+Vector<GLTFNodeIndex> GLTFSkin::get_non_joints() {
+ return non_joints;
+}
+
+void GLTFSkin::set_non_joints(Vector<GLTFNodeIndex> p_non_joints) {
+ non_joints = p_non_joints;
+}
+
+Vector<GLTFNodeIndex> GLTFSkin::get_roots() {
+ return roots;
+}
+
+void GLTFSkin::set_roots(Vector<GLTFNodeIndex> p_roots) {
+ roots = p_roots;
+}
+
+int GLTFSkin::get_skeleton() {
+ return skeleton;
+}
+
+void GLTFSkin::set_skeleton(int p_skeleton) {
+ skeleton = p_skeleton;
+}
+
+Dictionary GLTFSkin::get_joint_i_to_bone_i() {
+ return GLTFTemplateConvert::to_dict(joint_i_to_bone_i);
+}
+
+void GLTFSkin::set_joint_i_to_bone_i(Dictionary p_joint_i_to_bone_i) {
+ GLTFTemplateConvert::set_from_dict(joint_i_to_bone_i, p_joint_i_to_bone_i);
+}
+
+Dictionary GLTFSkin::get_joint_i_to_name() {
+ Dictionary ret;
+ HashMap<int, StringName>::Iterator elem = joint_i_to_name.begin();
+ while (elem) {
+ ret[elem->key] = String(elem->value);
+ ++elem;
+ }
+ return ret;
+}
+
+void GLTFSkin::set_joint_i_to_name(Dictionary p_joint_i_to_name) {
+ joint_i_to_name = HashMap<int, StringName>();
+ Array keys = p_joint_i_to_name.keys();
+ for (int i = 0; i < keys.size(); i++) {
+ joint_i_to_name[keys[i]] = p_joint_i_to_name[keys[i]];
+ }
+}
+
+Ref<Skin> GLTFSkin::get_godot_skin() {
+ return godot_skin;
+}
+
+void GLTFSkin::set_godot_skin(Ref<Skin> p_godot_skin) {
+ godot_skin = p_godot_skin;
+}
diff --git a/modules/gltf/structures/gltf_skin.h b/modules/gltf/structures/gltf_skin.h
new file mode 100644
index 0000000000..1127c20a3b
--- /dev/null
+++ b/modules/gltf/structures/gltf_skin.h
@@ -0,0 +1,109 @@
+/*************************************************************************/
+/* gltf_skin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GLTF_SKIN_H
+#define GLTF_SKIN_H
+
+#include "../gltf_defines.h"
+#include "core/io/resource.h"
+
+class GLTFSkin : public Resource {
+ GDCLASS(GLTFSkin, Resource);
+ friend class GLTFDocument;
+
+private:
+ // The "skeleton" property defined in the gltf spec. -1 = Scene Root
+ GLTFNodeIndex skin_root = -1;
+
+ Vector<GLTFNodeIndex> joints_original;
+ Vector<Transform3D> inverse_binds;
+
+ // Note: joints + non_joints should form a complete subtree, or subtrees
+ // with a common parent
+
+ // All nodes that are skins that are caught in-between the original joints
+ // (inclusive of joints_original)
+ Vector<GLTFNodeIndex> joints;
+
+ // All Nodes that are caught in-between skin joint nodes, and are not
+ // defined as joints by any skin
+ Vector<GLTFNodeIndex> non_joints;
+
+ // The roots of the skin. In the case of multiple roots, their parent *must*
+ // be the same (the roots must be siblings)
+ Vector<GLTFNodeIndex> roots;
+
+ // The GLTF Skeleton this Skin points to (after we determine skeletons)
+ GLTFSkeletonIndex skeleton = -1;
+
+ // A mapping from the joint indices (in the order of joints_original) to the
+ // Godot Skeleton's bone_indices
+ HashMap<int, int> joint_i_to_bone_i;
+ HashMap<int, StringName> joint_i_to_name;
+
+ // The Actual Skin that will be created as a mapping between the IBM's of
+ // this skin to the generated skeleton for the mesh instances.
+ Ref<Skin> godot_skin;
+
+protected:
+ static void _bind_methods();
+
+public:
+ GLTFNodeIndex get_skin_root();
+ void set_skin_root(GLTFNodeIndex p_skin_root);
+
+ Vector<GLTFNodeIndex> get_joints_original();
+ void set_joints_original(Vector<GLTFNodeIndex> p_joints_original);
+
+ Array get_inverse_binds();
+ void set_inverse_binds(Array p_inverse_binds);
+
+ Vector<GLTFNodeIndex> get_joints();
+ void set_joints(Vector<GLTFNodeIndex> p_joints);
+
+ Vector<GLTFNodeIndex> get_non_joints();
+ void set_non_joints(Vector<GLTFNodeIndex> p_non_joints);
+
+ Vector<GLTFNodeIndex> get_roots();
+ void set_roots(Vector<GLTFNodeIndex> p_roots);
+
+ int get_skeleton();
+ void set_skeleton(int p_skeleton);
+
+ Dictionary get_joint_i_to_bone_i();
+ void set_joint_i_to_bone_i(Dictionary p_joint_i_to_bone_i);
+
+ Dictionary get_joint_i_to_name();
+ void set_joint_i_to_name(Dictionary p_joint_i_to_name);
+
+ Ref<Skin> get_godot_skin();
+ void set_godot_skin(Ref<Skin> p_godot_skin);
+};
+#endif // GLTF_SKIN_H
diff --git a/modules/gltf/structures/gltf_texture.cpp b/modules/gltf/structures/gltf_texture.cpp
new file mode 100644
index 0000000000..2a21cb3df8
--- /dev/null
+++ b/modules/gltf/structures/gltf_texture.cpp
@@ -0,0 +1,46 @@
+/*************************************************************************/
+/* gltf_texture.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "gltf_texture.h"
+
+void GLTFTexture::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_src_image"), &GLTFTexture::get_src_image);
+ ClassDB::bind_method(D_METHOD("set_src_image", "src_image"), &GLTFTexture::set_src_image);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "src_image"), "set_src_image", "get_src_image"); // int
+}
+
+GLTFImageIndex GLTFTexture::get_src_image() const {
+ return src_image;
+}
+
+void GLTFTexture::set_src_image(GLTFImageIndex val) {
+ src_image = val;
+}
diff --git a/modules/gltf/structures/gltf_texture.h b/modules/gltf/structures/gltf_texture.h
new file mode 100644
index 0000000000..b1d12dddfa
--- /dev/null
+++ b/modules/gltf/structures/gltf_texture.h
@@ -0,0 +1,51 @@
+/*************************************************************************/
+/* gltf_texture.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GLTF_TEXTURE_H
+#define GLTF_TEXTURE_H
+
+#include "../gltf_defines.h"
+#include "core/io/resource.h"
+
+class GLTFTexture : public Resource {
+ GDCLASS(GLTFTexture, Resource);
+
+private:
+ GLTFImageIndex src_image = 0;
+
+protected:
+ static void _bind_methods();
+
+public:
+ GLTFImageIndex get_src_image() const;
+ void set_src_image(GLTFImageIndex val);
+};
+
+#endif // GLTF_TEXTURE_H