diff options
Diffstat (limited to 'modules/gdscript/editor')
14 files changed, 350 insertions, 111 deletions
diff --git a/modules/gdscript/editor/gdscript_highlighter.cpp b/modules/gdscript/editor/gdscript_highlighter.cpp index ccc942d86b..b86e9b386d 100644 --- a/modules/gdscript/editor/gdscript_highlighter.cpp +++ b/modules/gdscript/editor/gdscript_highlighter.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,21 +31,10 @@ #include "gdscript_highlighter.h" #include "../gdscript.h" #include "../gdscript_tokenizer.h" +#include "core/config/project_settings.h" #include "editor/editor_settings.h" -static bool _is_char(char32_t c) { - return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || c == '_'; -} - -static bool _is_hex_symbol(char32_t c) { - return ((c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F')); -} - -static bool _is_bin_symbol(char32_t c) { - return (c == '0' || c == '1'); -} - -Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting(int p_line) { +Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_line) { Dictionary color_map; Type next_type = NONE; @@ -60,10 +49,13 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting(int p_line) bool in_keyword = false; bool in_word = false; bool in_function_name = false; + bool in_lambda = false; bool in_variable_declaration = false; + bool in_signal_declaration = false; bool in_function_args = false; bool in_member_variable = false; bool in_node_path = false; + bool in_annotation = false; bool is_hex_notation = false; bool is_bin_notation = false; bool expect_type = false; @@ -99,17 +91,20 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting(int p_line) color = font_color; bool is_char = !is_symbol(str[j]); bool is_a_symbol = is_symbol(str[j]); - bool is_number = (str[j] >= '0' && str[j] <= '9'); + bool is_number = is_digit(str[j]); /* color regions */ if (is_a_symbol || in_region != -1) { int from = j; - for (; from < line_length; from++) { - if (str[from] == '\\') { - from++; - continue; + + if (in_region == -1) { + for (; from < line_length; from++) { + if (str[from] == '\\') { + from++; + continue; + } + break; } - break; } if (from != line_length) { @@ -141,6 +136,12 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting(int p_line) /* check if it's the whole line */ if (end_key_length == 0 || color_regions[c].line_only || from + end_key_length > line_length) { + if (from + end_key_length > line_length) { + // If it's key length and there is a '\', dont skip to highlight esc chars. + if (str.find("\\", from) >= 0) { + break; + } + } prev_color = color_regions[in_region].color; highlighter_info["color"] = color_regions[c].color; color_map[j] = highlighter_info; @@ -160,13 +161,25 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting(int p_line) /* if we are in one find the end key */ if (in_region != -1) { + Color region_color = color_regions[in_region].color; + if (in_node_path && (color_regions[in_region].start_key == "\"" || color_regions[in_region].start_key == "\'")) { + region_color = node_path_color; + } + + prev_color = region_color; + highlighter_info["color"] = region_color; + color_map[j] = highlighter_info; + /* search the line */ int region_end_index = -1; int end_key_length = color_regions[in_region].end_key.length(); const char32_t *end_key = color_regions[in_region].end_key.get_data(); for (; from < line_length; from++) { if (line_length - from < end_key_length) { - break; + // Don't break if '\' to highlight esc chars. + if (str.find("\\", from) < 0) { + break; + } } if (!is_symbol(str[from])) { @@ -174,7 +187,16 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting(int p_line) } if (str[from] == '\\') { + Dictionary escape_char_highlighter_info; + escape_char_highlighter_info["color"] = symbol_color; + color_map[from] = escape_char_highlighter_info; + from++; + + Dictionary region_continue_highlighter_info; + prev_color = region_color; + region_continue_highlighter_info["color"] = region_color; + color_map[from + 1] = region_continue_highlighter_info; continue; } @@ -191,10 +213,6 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting(int p_line) } } - prev_color = color_regions[in_region].color; - highlighter_info["color"] = color_regions[in_region].color; - color_map[j] = highlighter_info; - previous_type = REGION; previous_text = ""; previous_column = j; @@ -212,14 +230,14 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting(int p_line) } // allow ABCDEF in hex notation - if (is_hex_notation && (_is_hex_symbol(str[j]) || is_number)) { + if (is_hex_notation && (is_hex_digit(str[j]) || is_number)) { is_number = true; } else { is_hex_notation = false; } // disallow anything not a 0 or 1 - if (is_bin_notation && (_is_bin_symbol(str[j]))) { + if (is_bin_notation && (is_binary_digit(str[j]))) { is_number = true; } else if (is_bin_notation) { is_bin_notation = false; @@ -241,7 +259,7 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting(int p_line) } } - if (!in_word && _is_char(str[j]) && !is_number) { + if (!in_word && (is_ascii_char(str[j]) || is_underscore(str[j])) && !is_number) { in_word = true; } @@ -288,20 +306,36 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting(int p_line) } if (!in_function_name && in_word && !in_keyword) { - int k = j; - while (k < str.length() && !is_symbol(str[k]) && str[k] != '\t' && str[k] != ' ') { - k++; - } + if (previous_text == GDScriptTokenizer::get_token_name(GDScriptTokenizer::Token::SIGNAL)) { + in_signal_declaration = true; + } else { + int k = j; + while (k < str.length() && !is_symbol(str[k]) && str[k] != '\t' && str[k] != ' ') { + k++; + } - // check for space between name and bracket - while (k < str.length() && (str[k] == '\t' || str[k] == ' ')) { - k++; - } + // check for space between name and bracket + while (k < str.length() && (str[k] == '\t' || str[k] == ' ')) { + k++; + } + + if (str[k] == '(') { + in_function_name = true; + } else if (previous_text == GDScriptTokenizer::get_token_name(GDScriptTokenizer::Token::VAR)) { + in_variable_declaration = true; + } + + // Check for lambda. + if (in_function_name && previous_text == GDScriptTokenizer::get_token_name(GDScriptTokenizer::Token::FUNC)) { + k = j - 1; + while (k > 0 && (str[k] == '\t' || str[k] == ' ')) { + k--; + } - if (str[k] == '(') { - in_function_name = true; - } else if (previous_text == GDScriptTokenizer::get_token_name(GDScriptTokenizer::Token::VAR)) { - in_variable_declaration = true; + if (str[k] == ':') { + in_lambda = true; + } + } } } @@ -347,29 +381,44 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting(int p_line) } in_variable_declaration = false; + in_signal_declaration = false; in_function_name = false; + in_lambda = false; in_member_variable = false; } - if (!in_node_path && in_region == -1 && str[j] == '$') { + if (!in_node_path && in_region == -1 && (str[j] == '$' || str[j] == '%')) { in_node_path = true; - } else if (in_region != -1 || (is_a_symbol && str[j] != '/')) { + } else if (in_region != -1 || (is_a_symbol && str[j] != '/' && str[j] != '%')) { in_node_path = false; } + if (!in_annotation && in_region == -1 && str[j] == '@') { + in_annotation = true; + } else if (in_region != -1 || is_a_symbol) { + in_annotation = false; + } + if (in_node_path) { next_type = NODE_PATH; color = node_path_color; + } else if (in_annotation) { + next_type = ANNOTATION; + color = annotation_color; } else if (in_keyword) { next_type = KEYWORD; color = keyword_color; } else if (in_member_variable) { next_type = MEMBER; color = member_color; + } else if (in_signal_declaration) { + next_type = SIGNAL; + + color = member_color; } else if (in_function_name) { next_type = FUNCTION; - if (previous_text == GDScriptTokenizer::get_token_name(GDScriptTokenizer::Token::FUNC)) { + if (!in_lambda && previous_text == GDScriptTokenizer::get_token_name(GDScriptTokenizer::Token::FUNC)) { color = function_definition_color; } else { color = function_color; @@ -403,7 +452,7 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting(int p_line) previous_column = j; // ignore if just whitespace - if (text != "") { + if (!text.is_empty()) { previous_text = text; } } @@ -438,36 +487,31 @@ void GDScriptSyntaxHighlighter::_update_cache() { color_regions.clear(); color_region_cache.clear(); - font_color = text_edit->get_theme_color("font_color"); - symbol_color = EDITOR_GET("text_editor/highlighting/symbol_color"); - function_color = EDITOR_GET("text_editor/highlighting/function_color"); - number_color = EDITOR_GET("text_editor/highlighting/number_color"); - member_color = EDITOR_GET("text_editor/highlighting/member_variable_color"); + font_color = text_edit->get_theme_color(SNAME("font_color")); + symbol_color = EDITOR_GET("text_editor/theme/highlighting/symbol_color"); + function_color = EDITOR_GET("text_editor/theme/highlighting/function_color"); + number_color = EDITOR_GET("text_editor/theme/highlighting/number_color"); + member_color = EDITOR_GET("text_editor/theme/highlighting/member_variable_color"); /* Engine types. */ - const Color types_color = EDITOR_GET("text_editor/highlighting/engine_type_color"); + const Color types_color = EDITOR_GET("text_editor/theme/highlighting/engine_type_color"); List<StringName> types; ClassDB::get_class_list(&types); - for (List<StringName>::Element *E = types.front(); E; E = E->next()) { - String n = E->get(); - if (n.begins_with("_")) { - n = n.substr(1, n.length()); - } - keywords[n] = types_color; + for (const StringName &E : types) { + keywords[E] = types_color; } /* User types. */ - const Color usertype_color = EDITOR_GET("text_editor/highlighting/user_type_color"); + const Color usertype_color = EDITOR_GET("text_editor/theme/highlighting/user_type_color"); List<StringName> global_classes; ScriptServer::get_global_class_list(&global_classes); - for (List<StringName>::Element *E = global_classes.front(); E; E = E->next()) { - keywords[String(E->get())] = usertype_color; + for (const StringName &E : global_classes) { + keywords[E] = usertype_color; } /* Autoloads. */ - Map<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list(); - for (Map<StringName, ProjectSettings::AutoloadInfo>::Element *E = autoloads.front(); E; E = E->next()) { - const ProjectSettings::AutoloadInfo &info = E->value(); + for (const KeyValue<StringName, ProjectSettings::AutoloadInfo> &E : ProjectSettings::get_singleton()->get_autoload_list()) { + const ProjectSettings::AutoloadInfo &info = E.value; if (info.is_singleton) { keywords[info.name] = usertype_color; } @@ -476,57 +520,60 @@ void GDScriptSyntaxHighlighter::_update_cache() { const GDScriptLanguage *gdscript = GDScriptLanguage::get_singleton(); /* Core types. */ - const Color basetype_color = EDITOR_GET("text_editor/highlighting/base_type_color"); + const Color basetype_color = EDITOR_GET("text_editor/theme/highlighting/base_type_color"); List<String> core_types; gdscript->get_core_type_words(&core_types); - for (List<String>::Element *E = core_types.front(); E; E = E->next()) { - keywords[E->get()] = basetype_color; + for (const String &E : core_types) { + keywords[StringName(E)] = basetype_color; } /* Reserved words. */ - const Color keyword_color = EDITOR_GET("text_editor/highlighting/keyword_color"); + const Color keyword_color = EDITOR_GET("text_editor/theme/highlighting/keyword_color"); + const Color control_flow_keyword_color = EDITOR_GET("text_editor/theme/highlighting/control_flow_keyword_color"); List<String> keyword_list; gdscript->get_reserved_words(&keyword_list); - for (List<String>::Element *E = keyword_list.front(); E; E = E->next()) { - keywords[E->get()] = keyword_color; + for (const String &E : keyword_list) { + if (gdscript->is_control_flow_keyword(E)) { + keywords[StringName(E)] = control_flow_keyword_color; + } else { + keywords[StringName(E)] = keyword_color; + } } /* Comments */ - const Color comment_color = EDITOR_GET("text_editor/highlighting/comment_color"); + const Color comment_color = EDITOR_GET("text_editor/theme/highlighting/comment_color"); List<String> comments; gdscript->get_comment_delimiters(&comments); - for (List<String>::Element *E = comments.front(); E; E = E->next()) { - String comment = E->get(); + for (const String &comment : comments) { String beg = comment.get_slice(" ", 0); String end = comment.get_slice_count(" ") > 1 ? comment.get_slice(" ", 1) : String(); - add_color_region(beg, end, comment_color, end == ""); + add_color_region(beg, end, comment_color, end.is_empty()); } /* Strings */ - const Color string_color = EDITOR_GET("text_editor/highlighting/string_color"); + const Color string_color = EDITOR_GET("text_editor/theme/highlighting/string_color"); List<String> strings; gdscript->get_string_delimiters(&strings); - for (List<String>::Element *E = strings.front(); E; E = E->next()) { - String string = E->get(); + for (const String &string : strings) { String beg = string.get_slice(" ", 0); String end = string.get_slice_count(" ") > 1 ? string.get_slice(" ", 1) : String(); - add_color_region(beg, end, string_color, end == ""); + add_color_region(beg, end, string_color, end.is_empty()); } const Ref<Script> script = _get_edited_resource(); if (script.is_valid()) { /* Member types. */ - const Color member_variable_color = EDITOR_GET("text_editor/highlighting/member_variable_color"); + const Color member_variable_color = EDITOR_GET("text_editor/theme/highlighting/member_variable_color"); StringName instance_base = script->get_instance_base_type(); if (instance_base != StringName()) { List<PropertyInfo> plist; ClassDB::get_property_list(instance_base, &plist); - for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) { - String name = E->get().name; - if (E->get().usage & PROPERTY_USAGE_CATEGORY || E->get().usage & PROPERTY_USAGE_GROUP || E->get().usage & PROPERTY_USAGE_SUBGROUP) { + for (const PropertyInfo &E : plist) { + String name = E.name; + if (E.usage & PROPERTY_USAGE_CATEGORY || E.usage & PROPERTY_USAGE_GROUP || E.usage & PROPERTY_USAGE_SUBGROUP) { continue; } - if (name.find("/") != -1) { + if (name.contains("/")) { continue; } member_keywords[name] = member_variable_color; @@ -534,39 +581,47 @@ void GDScriptSyntaxHighlighter::_update_cache() { List<String> clist; ClassDB::get_integer_constant_list(instance_base, &clist); - for (List<String>::Element *E = clist.front(); E; E = E->next()) { - member_keywords[E->get()] = member_variable_color; + for (const String &E : clist) { + member_keywords[E] = member_variable_color; } } } const String text_edit_color_theme = EditorSettings::get_singleton()->get("text_editor/theme/color_theme"); - const bool default_theme = text_edit_color_theme == "Default"; + const bool godot_2_theme = text_edit_color_theme == "Godot 2"; - if (default_theme || EditorSettings::get_singleton()->is_dark_theme()) { + if (godot_2_theme || EditorSettings::get_singleton()->is_dark_theme()) { function_definition_color = Color(0.4, 0.9, 1.0); node_path_color = Color(0.39, 0.76, 0.35); + annotation_color = Color(1.0, 0.7, 0.45); } else { function_definition_color = Color(0.0, 0.65, 0.73); node_path_color = Color(0.32, 0.55, 0.29); + annotation_color = Color(0.8, 0.5, 0.25); } - EDITOR_DEF("text_editor/highlighting/gdscript/function_definition_color", function_definition_color); - EDITOR_DEF("text_editor/highlighting/gdscript/node_path_color", node_path_color); - if (text_edit_color_theme == "Adaptive" || default_theme) { + EDITOR_DEF("text_editor/theme/highlighting/gdscript/function_definition_color", function_definition_color); + EDITOR_DEF("text_editor/theme/highlighting/gdscript/node_path_color", node_path_color); + EDITOR_DEF("text_editor/theme/highlighting/gdscript/annotation_color", annotation_color); + if (text_edit_color_theme == "Default" || godot_2_theme) { EditorSettings::get_singleton()->set_initial_value( - "text_editor/highlighting/gdscript/function_definition_color", + "text_editor/theme/highlighting/gdscript/function_definition_color", function_definition_color, true); EditorSettings::get_singleton()->set_initial_value( - "text_editor/highlighting/gdscript/node_path_color", + "text_editor/theme/highlighting/gdscript/node_path_color", node_path_color, true); + EditorSettings::get_singleton()->set_initial_value( + "text_editor/theme/highlighting/gdscript/annotation_color", + annotation_color, + true); } - function_definition_color = EDITOR_GET("text_editor/highlighting/gdscript/function_definition_color"); - node_path_color = EDITOR_GET("text_editor/highlighting/gdscript/node_path_color"); - type_color = EDITOR_GET("text_editor/highlighting/base_type_color"); + function_definition_color = EDITOR_GET("text_editor/theme/highlighting/gdscript/function_definition_color"); + node_path_color = EDITOR_GET("text_editor/theme/highlighting/gdscript/node_path_color"); + annotation_color = EDITOR_GET("text_editor/theme/highlighting/gdscript/annotation_color"); + type_color = EDITOR_GET("text_editor/theme/highlighting/base_type_color"); } void GDScriptSyntaxHighlighter::add_color_region(const String &p_start_key, const String &p_end_key, const Color &p_color, bool p_line_only) { @@ -599,6 +654,6 @@ void GDScriptSyntaxHighlighter::add_color_region(const String &p_start_key, cons Ref<EditorSyntaxHighlighter> GDScriptSyntaxHighlighter::_create() const { Ref<GDScriptSyntaxHighlighter> syntax_highlighter; - syntax_highlighter.instance(); + syntax_highlighter.instantiate(); return syntax_highlighter; } diff --git a/modules/gdscript/editor/gdscript_highlighter.h b/modules/gdscript/editor/gdscript_highlighter.h index 1b57cb1923..92764e3891 100644 --- a/modules/gdscript/editor/gdscript_highlighter.h +++ b/modules/gdscript/editor/gdscript_highlighter.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -45,18 +45,20 @@ private: bool line_only = false; }; Vector<ColorRegion> color_regions; - Map<int, int> color_region_cache; + HashMap<int, int> color_region_cache; - Dictionary keywords; - Dictionary member_keywords; + HashMap<StringName, Color> keywords; + HashMap<StringName, Color> member_keywords; enum Type { NONE, REGION, NODE_PATH, + ANNOTATION, SYMBOL, NUMBER, FUNCTION, + SIGNAL, KEYWORD, MEMBER, IDENTIFIER, @@ -72,13 +74,14 @@ private: Color number_color; Color member_color; Color node_path_color; + Color annotation_color; Color type_color; void add_color_region(const String &p_start_key, const String &p_end_key, const Color &p_color, bool p_line_only = false); public: virtual void _update_cache() override; - virtual Dictionary _get_line_syntax_highlighting(int p_line) override; + virtual Dictionary _get_line_syntax_highlighting_impl(int p_line) override; virtual String _get_name() const override; virtual Array _get_supported_languages() const override; diff --git a/modules/gdscript/editor/gdscript_translation_parser_plugin.cpp b/modules/gdscript/editor/gdscript_translation_parser_plugin.cpp index 9d0d91162c..9b540b16f2 100644 --- a/modules/gdscript/editor/gdscript_translation_parser_plugin.cpp +++ b/modules/gdscript/editor/gdscript_translation_parser_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -44,7 +44,7 @@ Error GDScriptEditorTranslationParserPlugin::parse_file(const String &p_path, Ve // Search strings in AssignmentNode -> text = "__", hint_tooltip = "__" etc. Error err; - RES loaded_res = ResourceLoader::load(p_path, "", ResourceFormatLoader::CACHE_MODE_REUSE, &err); + Ref<Resource> loaded_res = ResourceLoader::load(p_path, "", ResourceFormatLoader::CACHE_MODE_REUSE, &err); if (err) { ERR_PRINT("Failed to load " + p_path); return err; diff --git a/modules/gdscript/editor/gdscript_translation_parser_plugin.h b/modules/gdscript/editor/gdscript_translation_parser_plugin.h index fcf438422a..969a50f48c 100644 --- a/modules/gdscript/editor/gdscript_translation_parser_plugin.h +++ b/modules/gdscript/editor/gdscript_translation_parser_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,10 +31,9 @@ #ifndef GDSCRIPT_TRANSLATION_PARSER_PLUGIN_H #define GDSCRIPT_TRANSLATION_PARSER_PLUGIN_H -#include "core/templates/set.h" +#include "core/templates/hash_set.h" #include "editor/editor_translation_parser.h" #include "modules/gdscript/gdscript_parser.h" -#include "modules/regex/regex.h" class GDScriptEditorTranslationParserPlugin : public EditorTranslationParserPlugin { GDCLASS(GDScriptEditorTranslationParserPlugin, EditorTranslationParserPlugin); @@ -45,9 +44,9 @@ class GDScriptEditorTranslationParserPlugin : public EditorTranslationParserPlug // List of patterns used for extracting translation strings. StringName tr_func = "tr"; StringName trn_func = "tr_n"; - Set<StringName> assignment_patterns; - Set<StringName> first_arg_patterns; - Set<StringName> second_arg_patterns; + HashSet<StringName> assignment_patterns; + HashSet<StringName> first_arg_patterns; + HashSet<StringName> second_arg_patterns; // FileDialog patterns. StringName fd_add_filter = "add_filter"; StringName fd_set_filter = "set_filters"; diff --git a/modules/gdscript/editor/script_templates/CharacterBody2D/basic_movement.gd b/modules/gdscript/editor/script_templates/CharacterBody2D/basic_movement.gd new file mode 100644 index 0000000000..a379d915a9 --- /dev/null +++ b/modules/gdscript/editor/script_templates/CharacterBody2D/basic_movement.gd @@ -0,0 +1,30 @@ +# meta-description: Classic movement for gravity games (platformer, ...) + +extends _BASE_ + + +const SPEED = 300.0 +const JUMP_VELOCITY = -400.0 + +# Get the gravity from the project settings to be synced with RigidDynamicBody nodes. +var gravity: int = ProjectSettings.get_setting("physics/2d/default_gravity") + + +func _physics_process(delta: float) -> void: + # Add the gravity. + if not is_on_floor(): + velocity.y += gravity * delta + + # Handle Jump. + if Input.is_action_just_pressed("ui_accept") and is_on_floor(): + velocity.y = JUMP_VELOCITY + + # Get the input direction and handle the movement/deceleration. + # As good practice, you should replace UI actions with custom gameplay actions. + var direction := Input.get_axis("ui_left", "ui_right") + if direction: + velocity.x = direction * SPEED + else: + velocity.x = move_toward(velocity.x, 0, SPEED) + + move_and_slide() diff --git a/modules/gdscript/editor/script_templates/CharacterBody3D/basic_movement.gd b/modules/gdscript/editor/script_templates/CharacterBody3D/basic_movement.gd new file mode 100644 index 0000000000..360b199e56 --- /dev/null +++ b/modules/gdscript/editor/script_templates/CharacterBody3D/basic_movement.gd @@ -0,0 +1,33 @@ +# meta-description: Classic movement for gravity games (FPS, TPS, ...) + +extends _BASE_ + + +const SPEED = 5.0 +const JUMP_VELOCITY = 4.5 + +# Get the gravity from the project settings to be synced with RigidDynamicBody nodes. +var gravity: float = ProjectSettings.get_setting("physics/3d/default_gravity") + + +func _physics_process(delta: float) -> void: + # Add the gravity. + if not is_on_floor(): + velocity.y -= gravity * delta + + # Handle Jump. + if Input.is_action_just_pressed("ui_accept") and is_on_floor(): + velocity.y = JUMP_VELOCITY + + # Get the input direction and handle the movement/deceleration. + # As good practice, you should replace UI actions with custom gameplay actions. + var input_dir := Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down") + var direction := (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized() + if direction: + velocity.x = direction.x * SPEED + velocity.z = direction.z * SPEED + else: + velocity.x = move_toward(velocity.x, 0, SPEED) + velocity.z = move_toward(velocity.z, 0, SPEED) + + move_and_slide() diff --git a/modules/gdscript/editor/script_templates/EditorPlugin/plugin.gd b/modules/gdscript/editor/script_templates/EditorPlugin/plugin.gd new file mode 100644 index 0000000000..b27b3e5655 --- /dev/null +++ b/modules/gdscript/editor/script_templates/EditorPlugin/plugin.gd @@ -0,0 +1,13 @@ +# meta-description: Basic plugin template +@tool +extends EditorPlugin + + +func _enter_tree() -> void: + # Initialization of the plugin goes here. + pass + + +func _exit_tree() -> void: + # Clean-up of the plugin goes here. + pass diff --git a/modules/gdscript/editor/script_templates/EditorScenePostImport/basic_import_script.gd b/modules/gdscript/editor/script_templates/EditorScenePostImport/basic_import_script.gd new file mode 100644 index 0000000000..556afe994b --- /dev/null +++ b/modules/gdscript/editor/script_templates/EditorScenePostImport/basic_import_script.gd @@ -0,0 +1,9 @@ +# meta-description: Basic import script template +@tool +extends EditorScenePostImport + + +# Called by the editor when a scene has this script set as the import script in the import tab. +func _post_import(scene: Node) -> Object: + # Modify the contents of the scene upon import. + return scene # Return the modified root node when you're done. diff --git a/modules/gdscript/editor/script_templates/EditorScenePostImport/no_comments.gd b/modules/gdscript/editor/script_templates/EditorScenePostImport/no_comments.gd new file mode 100644 index 0000000000..875afb4fc0 --- /dev/null +++ b/modules/gdscript/editor/script_templates/EditorScenePostImport/no_comments.gd @@ -0,0 +1,7 @@ +# meta-description: Basic import script template (no comments) +@tool +extends EditorScenePostImport + + +func _post_import(scene: Node) -> Object: + return scene diff --git a/modules/gdscript/editor/script_templates/EditorScript/basic_editor_script.gd b/modules/gdscript/editor/script_templates/EditorScript/basic_editor_script.gd new file mode 100644 index 0000000000..fdb8550d43 --- /dev/null +++ b/modules/gdscript/editor/script_templates/EditorScript/basic_editor_script.gd @@ -0,0 +1,8 @@ +# meta-description: Basic editor script template +@tool +extends EditorScript + + +# Called when the script is executed (using File -> Run in Script Editor). +func _run() -> void: + pass diff --git a/modules/gdscript/editor/script_templates/Node/default.gd b/modules/gdscript/editor/script_templates/Node/default.gd new file mode 100644 index 0000000000..cb96a21537 --- /dev/null +++ b/modules/gdscript/editor/script_templates/Node/default.gd @@ -0,0 +1,13 @@ +# meta-description: Base template for Node with default Godot cycle methods + +extends _BASE_ + + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + pass diff --git a/modules/gdscript/editor/script_templates/Object/empty.gd b/modules/gdscript/editor/script_templates/Object/empty.gd new file mode 100644 index 0000000000..387786b0a4 --- /dev/null +++ b/modules/gdscript/editor/script_templates/Object/empty.gd @@ -0,0 +1,3 @@ +# meta-description: Empty template suitable for all Objects + +extends _BASE_ diff --git a/modules/gdscript/editor/script_templates/SCsub b/modules/gdscript/editor/script_templates/SCsub new file mode 100644 index 0000000000..2266ef2d01 --- /dev/null +++ b/modules/gdscript/editor/script_templates/SCsub @@ -0,0 +1,16 @@ +#!/usr/bin/env python + +Import("env") + +import editor.template_builders as build_template_gd + +env["BUILDERS"]["MakeGDTemplateBuilder"] = Builder( + action=env.Run(build_template_gd.make_templates, "Generating GDScript templates header."), + suffix=".h", + src_suffix=".gd", +) + +# Template files +templates_sources = Glob("*/*.gd") + +env.Alias("editor_template_gd", [env.MakeGDTemplateBuilder("templates.gen.h", templates_sources)]) diff --git a/modules/gdscript/editor/script_templates/VisualShaderNodeCustom/basic.gd b/modules/gdscript/editor/script_templates/VisualShaderNodeCustom/basic.gd new file mode 100644 index 0000000000..283a95d3b4 --- /dev/null +++ b/modules/gdscript/editor/script_templates/VisualShaderNodeCustom/basic.gd @@ -0,0 +1,50 @@ +# meta-description: Visual shader's node plugin template + +@tool +class_name VisualShaderNode_CLASS_ +extends _BASE_ + + +func _get_name() -> String: + return "_CLASS_" + + +func _get_category() -> String: + return "" + + +func _get_description() -> String: + return "" + + +func _get_return_icon_type() -> int: + return PORT_TYPE_SCALAR + + +func _get_input_port_count() -> int: + return 0 + + +func _get_input_port_name(port: int) -> String: + return "" + + +func _get_input_port_type(port: int) -> int: + return PORT_TYPE_SCALAR + + +func _get_output_port_count() -> int: + return 1 + + +func _get_output_port_name(port: int) -> String: + return "result" + + +func _get_output_port_type(port: int) -> int: + return PORT_TYPE_SCALAR + + +func _get_code(input_vars: Array[String], output_vars: Array[String], + mode: int, type: int) -> String: + return output_vars[0] + " = 0.0;" |