diff options
Diffstat (limited to 'modules/gdscript/editor')
14 files changed, 328 insertions, 61 deletions
diff --git a/modules/gdscript/editor/gdscript_highlighter.cpp b/modules/gdscript/editor/gdscript_highlighter.cpp index 4f711dfd1e..4372bb33ba 100644 --- a/modules/gdscript/editor/gdscript_highlighter.cpp +++ b/modules/gdscript/editor/gdscript_highlighter.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,20 +31,9 @@ #include "gdscript_highlighter.h" #include "../gdscript.h" #include "../gdscript_tokenizer.h" +#include "core/config/project_settings.h" #include "editor/editor_settings.h" -static bool _is_char(char32_t c) { - return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || c == '_'; -} - -static bool _is_hex_symbol(char32_t c) { - return ((c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F')); -} - -static bool _is_bin_symbol(char32_t c) { - return (c == '0' || c == '1'); -} - Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_line) { Dictionary color_map; @@ -60,11 +49,15 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l bool in_keyword = false; bool in_word = false; bool in_function_name = false; + bool in_lambda = false; bool in_variable_declaration = false; + bool in_signal_declaration = false; bool in_function_args = false; bool in_member_variable = false; bool in_node_path = false; + bool in_node_ref = false; bool in_annotation = false; + bool in_string_name = false; bool is_hex_notation = false; bool is_bin_notation = false; bool expect_type = false; @@ -100,17 +93,20 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l color = font_color; bool is_char = !is_symbol(str[j]); bool is_a_symbol = is_symbol(str[j]); - bool is_number = (str[j] >= '0' && str[j] <= '9'); + bool is_number = is_digit(str[j]); /* color regions */ if (is_a_symbol || in_region != -1) { int from = j; - for (; from < line_length; from++) { - if (str[from] == '\\') { - from++; - continue; + + if (in_region == -1) { + for (; from < line_length; from++) { + if (str[from] == '\\') { + from++; + continue; + } + break; } - break; } if (from != line_length) { @@ -142,6 +138,12 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l /* check if it's the whole line */ if (end_key_length == 0 || color_regions[c].line_only || from + end_key_length > line_length) { + if (from + end_key_length > line_length) { + // If it's key length and there is a '\', dont skip to highlight esc chars. + if (str.find("\\", from) >= 0) { + break; + } + } prev_color = color_regions[in_region].color; highlighter_info["color"] = color_regions[c].color; color_map[j] = highlighter_info; @@ -161,13 +163,31 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l /* if we are in one find the end key */ if (in_region != -1) { + Color region_color = color_regions[in_region].color; + if (in_node_path && (color_regions[in_region].start_key == "\"" || color_regions[in_region].start_key == "\'")) { + region_color = node_path_color; + } + if (in_node_ref && (color_regions[in_region].start_key == "\"" || color_regions[in_region].start_key == "\'")) { + region_color = node_ref_color; + } + if (in_string_name && (color_regions[in_region].start_key == "\"" || color_regions[in_region].start_key == "\'")) { + region_color = string_name_color; + } + + prev_color = region_color; + highlighter_info["color"] = region_color; + color_map[j] = highlighter_info; + /* search the line */ int region_end_index = -1; int end_key_length = color_regions[in_region].end_key.length(); const char32_t *end_key = color_regions[in_region].end_key.get_data(); for (; from < line_length; from++) { if (line_length - from < end_key_length) { - break; + // Don't break if '\' to highlight esc chars. + if (str.find("\\", from) < 0) { + break; + } } if (!is_symbol(str[from])) { @@ -175,7 +195,16 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l } if (str[from] == '\\') { + Dictionary escape_char_highlighter_info; + escape_char_highlighter_info["color"] = symbol_color; + color_map[from] = escape_char_highlighter_info; + from++; + + Dictionary region_continue_highlighter_info; + prev_color = region_color; + region_continue_highlighter_info["color"] = region_color; + color_map[from + 1] = region_continue_highlighter_info; continue; } @@ -192,10 +221,6 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l } } - prev_color = color_regions[in_region].color; - highlighter_info["color"] = color_regions[in_region].color; - color_map[j] = highlighter_info; - previous_type = REGION; previous_text = ""; previous_column = j; @@ -213,14 +238,14 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l } // allow ABCDEF in hex notation - if (is_hex_notation && (_is_hex_symbol(str[j]) || is_number)) { + if (is_hex_notation && (is_hex_digit(str[j]) || is_number)) { is_number = true; } else { is_hex_notation = false; } // disallow anything not a 0 or 1 - if (is_bin_notation && (_is_bin_symbol(str[j]))) { + if (is_bin_notation && (is_binary_digit(str[j]))) { is_number = true; } else if (is_bin_notation) { is_bin_notation = false; @@ -242,7 +267,7 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l } } - if (!in_word && _is_char(str[j]) && !is_number) { + if (!in_word && (is_ascii_char(str[j]) || is_underscore(str[j])) && !is_number) { in_word = true; } @@ -289,20 +314,36 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l } if (!in_function_name && in_word && !in_keyword) { - int k = j; - while (k < str.length() && !is_symbol(str[k]) && str[k] != '\t' && str[k] != ' ') { - k++; - } + if (previous_text == GDScriptTokenizer::get_token_name(GDScriptTokenizer::Token::SIGNAL)) { + in_signal_declaration = true; + } else { + int k = j; + while (k < str.length() && !is_symbol(str[k]) && str[k] != '\t' && str[k] != ' ') { + k++; + } - // check for space between name and bracket - while (k < str.length() && (str[k] == '\t' || str[k] == ' ')) { - k++; - } + // check for space between name and bracket + while (k < str.length() && (str[k] == '\t' || str[k] == ' ')) { + k++; + } + + if (str[k] == '(') { + in_function_name = true; + } else if (previous_text == GDScriptTokenizer::get_token_name(GDScriptTokenizer::Token::VAR)) { + in_variable_declaration = true; + } - if (str[k] == '(') { - in_function_name = true; - } else if (previous_text == GDScriptTokenizer::get_token_name(GDScriptTokenizer::Token::VAR)) { - in_variable_declaration = true; + // Check for lambda. + if (in_function_name && previous_text == GDScriptTokenizer::get_token_name(GDScriptTokenizer::Token::FUNC)) { + k = j - 1; + while (k > 0 && (str[k] == '\t' || str[k] == ' ')) { + k--; + } + + if (str[k] == ':') { + in_lambda = true; + } + } } } @@ -348,38 +389,62 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l } in_variable_declaration = false; + in_signal_declaration = false; in_function_name = false; + in_lambda = false; in_member_variable = false; } - if (!in_node_path && in_region == -1 && str[j] == '$') { + if (!in_node_path && in_region == -1 && (str[j] == '^')) { in_node_path = true; - } else if (in_region != -1 || (is_a_symbol && str[j] != '/')) { + } else if (in_region != -1 || (is_a_symbol && str[j] != '/' && str[j] != '%')) { in_node_path = false; } + if (!in_node_ref && in_region == -1 && (str[j] == '$' || str[j] == '%')) { + in_node_ref = true; + } else if (in_region != -1 || (is_a_symbol && str[j] != '/' && str[j] != '%')) { + in_node_ref = false; + } + if (!in_annotation && in_region == -1 && str[j] == '@') { in_annotation = true; } else if (in_region != -1 || is_a_symbol) { in_annotation = false; } + if (!in_string_name && in_region == -1 && str[j] == '&') { + in_string_name = true; + } else if (in_region != -1 || is_a_symbol) { + in_string_name = false; + } + if (in_node_path) { next_type = NODE_PATH; color = node_path_color; + } else if (in_node_ref) { + next_type = NODE_REF; + color = node_ref_color; } else if (in_annotation) { next_type = ANNOTATION; color = annotation_color; + } else if (in_string_name) { + next_type = STRING_NAME; + color = string_name_color; } else if (in_keyword) { next_type = KEYWORD; color = keyword_color; } else if (in_member_variable) { next_type = MEMBER; color = member_color; + } else if (in_signal_declaration) { + next_type = SIGNAL; + + color = member_color; } else if (in_function_name) { next_type = FUNCTION; - if (previous_text == GDScriptTokenizer::get_token_name(GDScriptTokenizer::Token::FUNC)) { + if (!in_lambda && previous_text == GDScriptTokenizer::get_token_name(GDScriptTokenizer::Token::FUNC)) { color = function_definition_color; } else { color = function_color; @@ -471,9 +536,8 @@ void GDScriptSyntaxHighlighter::_update_cache() { } /* Autoloads. */ - OrderedHashMap<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list(); - for (OrderedHashMap<StringName, ProjectSettings::AutoloadInfo>::Element E = autoloads.front(); E; E = E.next()) { - const ProjectSettings::AutoloadInfo &info = E.value(); + for (const KeyValue<StringName, ProjectSettings::AutoloadInfo> &E : ProjectSettings::get_singleton()->get_autoload_list()) { + const ProjectSettings::AutoloadInfo &info = E.value; if (info.is_singleton) { keywords[info.name] = usertype_color; } @@ -535,7 +599,7 @@ void GDScriptSyntaxHighlighter::_update_cache() { if (E.usage & PROPERTY_USAGE_CATEGORY || E.usage & PROPERTY_USAGE_GROUP || E.usage & PROPERTY_USAGE_SUBGROUP) { continue; } - if (name.find("/") != -1) { + if (name.contains("/")) { continue; } member_keywords[name] = member_variable_color; @@ -554,17 +618,23 @@ void GDScriptSyntaxHighlighter::_update_cache() { if (godot_2_theme || EditorSettings::get_singleton()->is_dark_theme()) { function_definition_color = Color(0.4, 0.9, 1.0); - node_path_color = Color(0.39, 0.76, 0.35); + node_path_color = Color(0.72, 0.77, 0.49); + node_ref_color = Color(0.39, 0.76, 0.35); annotation_color = Color(1.0, 0.7, 0.45); + string_name_color = Color(1.0, 0.66, 0.72); } else { function_definition_color = Color(0.0, 0.65, 0.73); - node_path_color = Color(0.32, 0.55, 0.29); + node_path_color = Color(0.62, 0.67, 0.39); + node_ref_color = Color(0.32, 0.55, 0.29); annotation_color = Color(0.8, 0.5, 0.25); + string_name_color = Color(0.9, 0.56, 0.62); } EDITOR_DEF("text_editor/theme/highlighting/gdscript/function_definition_color", function_definition_color); EDITOR_DEF("text_editor/theme/highlighting/gdscript/node_path_color", node_path_color); + EDITOR_DEF("text_editor/theme/highlighting/gdscript/node_reference_color", node_ref_color); EDITOR_DEF("text_editor/theme/highlighting/gdscript/annotation_color", annotation_color); + EDITOR_DEF("text_editor/theme/highlighting/gdscript/string_name_color", string_name_color); if (text_edit_color_theme == "Default" || godot_2_theme) { EditorSettings::get_singleton()->set_initial_value( "text_editor/theme/highlighting/gdscript/function_definition_color", @@ -575,14 +645,24 @@ void GDScriptSyntaxHighlighter::_update_cache() { node_path_color, true); EditorSettings::get_singleton()->set_initial_value( + "text_editor/theme/highlighting/gdscript/node_reference_color", + node_ref_color, + true); + EditorSettings::get_singleton()->set_initial_value( "text_editor/theme/highlighting/gdscript/annotation_color", annotation_color, true); + EditorSettings::get_singleton()->set_initial_value( + "text_editor/theme/highlighting/gdscript/string_name_color", + string_name_color, + true); } function_definition_color = EDITOR_GET("text_editor/theme/highlighting/gdscript/function_definition_color"); node_path_color = EDITOR_GET("text_editor/theme/highlighting/gdscript/node_path_color"); + node_ref_color = EDITOR_GET("text_editor/theme/highlighting/gdscript/node_reference_color"); annotation_color = EDITOR_GET("text_editor/theme/highlighting/gdscript/annotation_color"); + string_name_color = EDITOR_GET("text_editor/theme/highlighting/gdscript/string_name_color"); type_color = EDITOR_GET("text_editor/theme/highlighting/base_type_color"); } diff --git a/modules/gdscript/editor/gdscript_highlighter.h b/modules/gdscript/editor/gdscript_highlighter.h index 07f21b34ae..7987582f07 100644 --- a/modules/gdscript/editor/gdscript_highlighter.h +++ b/modules/gdscript/editor/gdscript_highlighter.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -45,7 +45,7 @@ private: bool line_only = false; }; Vector<ColorRegion> color_regions; - Map<int, int> color_region_cache; + HashMap<int, int> color_region_cache; HashMap<StringName, Color> keywords; HashMap<StringName, Color> member_keywords; @@ -54,10 +54,13 @@ private: NONE, REGION, NODE_PATH, + NODE_REF, ANNOTATION, + STRING_NAME, SYMBOL, NUMBER, FUNCTION, + SIGNAL, KEYWORD, MEMBER, IDENTIFIER, @@ -73,7 +76,9 @@ private: Color number_color; Color member_color; Color node_path_color; + Color node_ref_color; Color annotation_color; + Color string_name_color; Color type_color; void add_color_region(const String &p_start_key, const String &p_end_key, const Color &p_color, bool p_line_only = false); diff --git a/modules/gdscript/editor/gdscript_translation_parser_plugin.cpp b/modules/gdscript/editor/gdscript_translation_parser_plugin.cpp index 9d0d91162c..9b540b16f2 100644 --- a/modules/gdscript/editor/gdscript_translation_parser_plugin.cpp +++ b/modules/gdscript/editor/gdscript_translation_parser_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -44,7 +44,7 @@ Error GDScriptEditorTranslationParserPlugin::parse_file(const String &p_path, Ve // Search strings in AssignmentNode -> text = "__", hint_tooltip = "__" etc. Error err; - RES loaded_res = ResourceLoader::load(p_path, "", ResourceFormatLoader::CACHE_MODE_REUSE, &err); + Ref<Resource> loaded_res = ResourceLoader::load(p_path, "", ResourceFormatLoader::CACHE_MODE_REUSE, &err); if (err) { ERR_PRINT("Failed to load " + p_path); return err; diff --git a/modules/gdscript/editor/gdscript_translation_parser_plugin.h b/modules/gdscript/editor/gdscript_translation_parser_plugin.h index caa80fc24c..969a50f48c 100644 --- a/modules/gdscript/editor/gdscript_translation_parser_plugin.h +++ b/modules/gdscript/editor/gdscript_translation_parser_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,7 +31,7 @@ #ifndef GDSCRIPT_TRANSLATION_PARSER_PLUGIN_H #define GDSCRIPT_TRANSLATION_PARSER_PLUGIN_H -#include "core/templates/set.h" +#include "core/templates/hash_set.h" #include "editor/editor_translation_parser.h" #include "modules/gdscript/gdscript_parser.h" @@ -44,9 +44,9 @@ class GDScriptEditorTranslationParserPlugin : public EditorTranslationParserPlug // List of patterns used for extracting translation strings. StringName tr_func = "tr"; StringName trn_func = "tr_n"; - Set<StringName> assignment_patterns; - Set<StringName> first_arg_patterns; - Set<StringName> second_arg_patterns; + HashSet<StringName> assignment_patterns; + HashSet<StringName> first_arg_patterns; + HashSet<StringName> second_arg_patterns; // FileDialog patterns. StringName fd_add_filter = "add_filter"; StringName fd_set_filter = "set_filters"; diff --git a/modules/gdscript/editor/script_templates/CharacterBody2D/basic_movement.gd b/modules/gdscript/editor/script_templates/CharacterBody2D/basic_movement.gd new file mode 100644 index 0000000000..a379d915a9 --- /dev/null +++ b/modules/gdscript/editor/script_templates/CharacterBody2D/basic_movement.gd @@ -0,0 +1,30 @@ +# meta-description: Classic movement for gravity games (platformer, ...) + +extends _BASE_ + + +const SPEED = 300.0 +const JUMP_VELOCITY = -400.0 + +# Get the gravity from the project settings to be synced with RigidDynamicBody nodes. +var gravity: int = ProjectSettings.get_setting("physics/2d/default_gravity") + + +func _physics_process(delta: float) -> void: + # Add the gravity. + if not is_on_floor(): + velocity.y += gravity * delta + + # Handle Jump. + if Input.is_action_just_pressed("ui_accept") and is_on_floor(): + velocity.y = JUMP_VELOCITY + + # Get the input direction and handle the movement/deceleration. + # As good practice, you should replace UI actions with custom gameplay actions. + var direction := Input.get_axis("ui_left", "ui_right") + if direction: + velocity.x = direction * SPEED + else: + velocity.x = move_toward(velocity.x, 0, SPEED) + + move_and_slide() diff --git a/modules/gdscript/editor/script_templates/CharacterBody3D/basic_movement.gd b/modules/gdscript/editor/script_templates/CharacterBody3D/basic_movement.gd new file mode 100644 index 0000000000..360b199e56 --- /dev/null +++ b/modules/gdscript/editor/script_templates/CharacterBody3D/basic_movement.gd @@ -0,0 +1,33 @@ +# meta-description: Classic movement for gravity games (FPS, TPS, ...) + +extends _BASE_ + + +const SPEED = 5.0 +const JUMP_VELOCITY = 4.5 + +# Get the gravity from the project settings to be synced with RigidDynamicBody nodes. +var gravity: float = ProjectSettings.get_setting("physics/3d/default_gravity") + + +func _physics_process(delta: float) -> void: + # Add the gravity. + if not is_on_floor(): + velocity.y -= gravity * delta + + # Handle Jump. + if Input.is_action_just_pressed("ui_accept") and is_on_floor(): + velocity.y = JUMP_VELOCITY + + # Get the input direction and handle the movement/deceleration. + # As good practice, you should replace UI actions with custom gameplay actions. + var input_dir := Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down") + var direction := (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized() + if direction: + velocity.x = direction.x * SPEED + velocity.z = direction.z * SPEED + else: + velocity.x = move_toward(velocity.x, 0, SPEED) + velocity.z = move_toward(velocity.z, 0, SPEED) + + move_and_slide() diff --git a/modules/gdscript/editor/script_templates/EditorPlugin/plugin.gd b/modules/gdscript/editor/script_templates/EditorPlugin/plugin.gd new file mode 100644 index 0000000000..b27b3e5655 --- /dev/null +++ b/modules/gdscript/editor/script_templates/EditorPlugin/plugin.gd @@ -0,0 +1,13 @@ +# meta-description: Basic plugin template +@tool +extends EditorPlugin + + +func _enter_tree() -> void: + # Initialization of the plugin goes here. + pass + + +func _exit_tree() -> void: + # Clean-up of the plugin goes here. + pass diff --git a/modules/gdscript/editor/script_templates/EditorScenePostImport/basic_import_script.gd b/modules/gdscript/editor/script_templates/EditorScenePostImport/basic_import_script.gd new file mode 100644 index 0000000000..556afe994b --- /dev/null +++ b/modules/gdscript/editor/script_templates/EditorScenePostImport/basic_import_script.gd @@ -0,0 +1,9 @@ +# meta-description: Basic import script template +@tool +extends EditorScenePostImport + + +# Called by the editor when a scene has this script set as the import script in the import tab. +func _post_import(scene: Node) -> Object: + # Modify the contents of the scene upon import. + return scene # Return the modified root node when you're done. diff --git a/modules/gdscript/editor/script_templates/EditorScenePostImport/no_comments.gd b/modules/gdscript/editor/script_templates/EditorScenePostImport/no_comments.gd new file mode 100644 index 0000000000..875afb4fc0 --- /dev/null +++ b/modules/gdscript/editor/script_templates/EditorScenePostImport/no_comments.gd @@ -0,0 +1,7 @@ +# meta-description: Basic import script template (no comments) +@tool +extends EditorScenePostImport + + +func _post_import(scene: Node) -> Object: + return scene diff --git a/modules/gdscript/editor/script_templates/EditorScript/basic_editor_script.gd b/modules/gdscript/editor/script_templates/EditorScript/basic_editor_script.gd new file mode 100644 index 0000000000..fdb8550d43 --- /dev/null +++ b/modules/gdscript/editor/script_templates/EditorScript/basic_editor_script.gd @@ -0,0 +1,8 @@ +# meta-description: Basic editor script template +@tool +extends EditorScript + + +# Called when the script is executed (using File -> Run in Script Editor). +func _run() -> void: + pass diff --git a/modules/gdscript/editor/script_templates/Node/default.gd b/modules/gdscript/editor/script_templates/Node/default.gd new file mode 100644 index 0000000000..cb96a21537 --- /dev/null +++ b/modules/gdscript/editor/script_templates/Node/default.gd @@ -0,0 +1,13 @@ +# meta-description: Base template for Node with default Godot cycle methods + +extends _BASE_ + + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + pass diff --git a/modules/gdscript/editor/script_templates/Object/empty.gd b/modules/gdscript/editor/script_templates/Object/empty.gd new file mode 100644 index 0000000000..387786b0a4 --- /dev/null +++ b/modules/gdscript/editor/script_templates/Object/empty.gd @@ -0,0 +1,3 @@ +# meta-description: Empty template suitable for all Objects + +extends _BASE_ diff --git a/modules/gdscript/editor/script_templates/SCsub b/modules/gdscript/editor/script_templates/SCsub new file mode 100644 index 0000000000..2266ef2d01 --- /dev/null +++ b/modules/gdscript/editor/script_templates/SCsub @@ -0,0 +1,16 @@ +#!/usr/bin/env python + +Import("env") + +import editor.template_builders as build_template_gd + +env["BUILDERS"]["MakeGDTemplateBuilder"] = Builder( + action=env.Run(build_template_gd.make_templates, "Generating GDScript templates header."), + suffix=".h", + src_suffix=".gd", +) + +# Template files +templates_sources = Glob("*/*.gd") + +env.Alias("editor_template_gd", [env.MakeGDTemplateBuilder("templates.gen.h", templates_sources)]) diff --git a/modules/gdscript/editor/script_templates/VisualShaderNodeCustom/basic.gd b/modules/gdscript/editor/script_templates/VisualShaderNodeCustom/basic.gd new file mode 100644 index 0000000000..283a95d3b4 --- /dev/null +++ b/modules/gdscript/editor/script_templates/VisualShaderNodeCustom/basic.gd @@ -0,0 +1,50 @@ +# meta-description: Visual shader's node plugin template + +@tool +class_name VisualShaderNode_CLASS_ +extends _BASE_ + + +func _get_name() -> String: + return "_CLASS_" + + +func _get_category() -> String: + return "" + + +func _get_description() -> String: + return "" + + +func _get_return_icon_type() -> int: + return PORT_TYPE_SCALAR + + +func _get_input_port_count() -> int: + return 0 + + +func _get_input_port_name(port: int) -> String: + return "" + + +func _get_input_port_type(port: int) -> int: + return PORT_TYPE_SCALAR + + +func _get_output_port_count() -> int: + return 1 + + +func _get_output_port_name(port: int) -> String: + return "result" + + +func _get_output_port_type(port: int) -> int: + return PORT_TYPE_SCALAR + + +func _get_code(input_vars: Array[String], output_vars: Array[String], + mode: int, type: int) -> String: + return output_vars[0] + " = 0.0;" |