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-rw-r--r--modules/gdscript/editor/gdscript_highlighter.cpp178
-rw-r--r--modules/gdscript/editor/gdscript_highlighter.h11
-rw-r--r--modules/gdscript/editor/gdscript_translation_parser_plugin.cpp6
-rw-r--r--modules/gdscript/editor/gdscript_translation_parser_plugin.h12
-rw-r--r--modules/gdscript/editor/script_templates/CharacterBody2D/basic_movement.gd30
-rw-r--r--modules/gdscript/editor/script_templates/CharacterBody3D/basic_movement.gd33
-rw-r--r--modules/gdscript/editor/script_templates/EditorPlugin/plugin.gd13
-rw-r--r--modules/gdscript/editor/script_templates/EditorScenePostImport/basic_import_script.gd9
-rw-r--r--modules/gdscript/editor/script_templates/EditorScenePostImport/no_comments.gd7
-rw-r--r--modules/gdscript/editor/script_templates/EditorScript/basic_editor_script.gd8
-rw-r--r--modules/gdscript/editor/script_templates/Node/default.gd13
-rw-r--r--modules/gdscript/editor/script_templates/Object/empty.gd3
-rw-r--r--modules/gdscript/editor/script_templates/SCsub16
-rw-r--r--modules/gdscript/editor/script_templates/VisualShaderNodeCustom/basic.gd50
14 files changed, 328 insertions, 61 deletions
diff --git a/modules/gdscript/editor/gdscript_highlighter.cpp b/modules/gdscript/editor/gdscript_highlighter.cpp
index 4f711dfd1e..4372bb33ba 100644
--- a/modules/gdscript/editor/gdscript_highlighter.cpp
+++ b/modules/gdscript/editor/gdscript_highlighter.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,20 +31,9 @@
#include "gdscript_highlighter.h"
#include "../gdscript.h"
#include "../gdscript_tokenizer.h"
+#include "core/config/project_settings.h"
#include "editor/editor_settings.h"
-static bool _is_char(char32_t c) {
- return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || c == '_';
-}
-
-static bool _is_hex_symbol(char32_t c) {
- return ((c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F'));
-}
-
-static bool _is_bin_symbol(char32_t c) {
- return (c == '0' || c == '1');
-}
-
Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_line) {
Dictionary color_map;
@@ -60,11 +49,15 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l
bool in_keyword = false;
bool in_word = false;
bool in_function_name = false;
+ bool in_lambda = false;
bool in_variable_declaration = false;
+ bool in_signal_declaration = false;
bool in_function_args = false;
bool in_member_variable = false;
bool in_node_path = false;
+ bool in_node_ref = false;
bool in_annotation = false;
+ bool in_string_name = false;
bool is_hex_notation = false;
bool is_bin_notation = false;
bool expect_type = false;
@@ -100,17 +93,20 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l
color = font_color;
bool is_char = !is_symbol(str[j]);
bool is_a_symbol = is_symbol(str[j]);
- bool is_number = (str[j] >= '0' && str[j] <= '9');
+ bool is_number = is_digit(str[j]);
/* color regions */
if (is_a_symbol || in_region != -1) {
int from = j;
- for (; from < line_length; from++) {
- if (str[from] == '\\') {
- from++;
- continue;
+
+ if (in_region == -1) {
+ for (; from < line_length; from++) {
+ if (str[from] == '\\') {
+ from++;
+ continue;
+ }
+ break;
}
- break;
}
if (from != line_length) {
@@ -142,6 +138,12 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l
/* check if it's the whole line */
if (end_key_length == 0 || color_regions[c].line_only || from + end_key_length > line_length) {
+ if (from + end_key_length > line_length) {
+ // If it's key length and there is a '\', dont skip to highlight esc chars.
+ if (str.find("\\", from) >= 0) {
+ break;
+ }
+ }
prev_color = color_regions[in_region].color;
highlighter_info["color"] = color_regions[c].color;
color_map[j] = highlighter_info;
@@ -161,13 +163,31 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l
/* if we are in one find the end key */
if (in_region != -1) {
+ Color region_color = color_regions[in_region].color;
+ if (in_node_path && (color_regions[in_region].start_key == "\"" || color_regions[in_region].start_key == "\'")) {
+ region_color = node_path_color;
+ }
+ if (in_node_ref && (color_regions[in_region].start_key == "\"" || color_regions[in_region].start_key == "\'")) {
+ region_color = node_ref_color;
+ }
+ if (in_string_name && (color_regions[in_region].start_key == "\"" || color_regions[in_region].start_key == "\'")) {
+ region_color = string_name_color;
+ }
+
+ prev_color = region_color;
+ highlighter_info["color"] = region_color;
+ color_map[j] = highlighter_info;
+
/* search the line */
int region_end_index = -1;
int end_key_length = color_regions[in_region].end_key.length();
const char32_t *end_key = color_regions[in_region].end_key.get_data();
for (; from < line_length; from++) {
if (line_length - from < end_key_length) {
- break;
+ // Don't break if '\' to highlight esc chars.
+ if (str.find("\\", from) < 0) {
+ break;
+ }
}
if (!is_symbol(str[from])) {
@@ -175,7 +195,16 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l
}
if (str[from] == '\\') {
+ Dictionary escape_char_highlighter_info;
+ escape_char_highlighter_info["color"] = symbol_color;
+ color_map[from] = escape_char_highlighter_info;
+
from++;
+
+ Dictionary region_continue_highlighter_info;
+ prev_color = region_color;
+ region_continue_highlighter_info["color"] = region_color;
+ color_map[from + 1] = region_continue_highlighter_info;
continue;
}
@@ -192,10 +221,6 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l
}
}
- prev_color = color_regions[in_region].color;
- highlighter_info["color"] = color_regions[in_region].color;
- color_map[j] = highlighter_info;
-
previous_type = REGION;
previous_text = "";
previous_column = j;
@@ -213,14 +238,14 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l
}
// allow ABCDEF in hex notation
- if (is_hex_notation && (_is_hex_symbol(str[j]) || is_number)) {
+ if (is_hex_notation && (is_hex_digit(str[j]) || is_number)) {
is_number = true;
} else {
is_hex_notation = false;
}
// disallow anything not a 0 or 1
- if (is_bin_notation && (_is_bin_symbol(str[j]))) {
+ if (is_bin_notation && (is_binary_digit(str[j]))) {
is_number = true;
} else if (is_bin_notation) {
is_bin_notation = false;
@@ -242,7 +267,7 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l
}
}
- if (!in_word && _is_char(str[j]) && !is_number) {
+ if (!in_word && (is_ascii_char(str[j]) || is_underscore(str[j])) && !is_number) {
in_word = true;
}
@@ -289,20 +314,36 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l
}
if (!in_function_name && in_word && !in_keyword) {
- int k = j;
- while (k < str.length() && !is_symbol(str[k]) && str[k] != '\t' && str[k] != ' ') {
- k++;
- }
+ if (previous_text == GDScriptTokenizer::get_token_name(GDScriptTokenizer::Token::SIGNAL)) {
+ in_signal_declaration = true;
+ } else {
+ int k = j;
+ while (k < str.length() && !is_symbol(str[k]) && str[k] != '\t' && str[k] != ' ') {
+ k++;
+ }
- // check for space between name and bracket
- while (k < str.length() && (str[k] == '\t' || str[k] == ' ')) {
- k++;
- }
+ // check for space between name and bracket
+ while (k < str.length() && (str[k] == '\t' || str[k] == ' ')) {
+ k++;
+ }
+
+ if (str[k] == '(') {
+ in_function_name = true;
+ } else if (previous_text == GDScriptTokenizer::get_token_name(GDScriptTokenizer::Token::VAR)) {
+ in_variable_declaration = true;
+ }
- if (str[k] == '(') {
- in_function_name = true;
- } else if (previous_text == GDScriptTokenizer::get_token_name(GDScriptTokenizer::Token::VAR)) {
- in_variable_declaration = true;
+ // Check for lambda.
+ if (in_function_name && previous_text == GDScriptTokenizer::get_token_name(GDScriptTokenizer::Token::FUNC)) {
+ k = j - 1;
+ while (k > 0 && (str[k] == '\t' || str[k] == ' ')) {
+ k--;
+ }
+
+ if (str[k] == ':') {
+ in_lambda = true;
+ }
+ }
}
}
@@ -348,38 +389,62 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l
}
in_variable_declaration = false;
+ in_signal_declaration = false;
in_function_name = false;
+ in_lambda = false;
in_member_variable = false;
}
- if (!in_node_path && in_region == -1 && str[j] == '$') {
+ if (!in_node_path && in_region == -1 && (str[j] == '^')) {
in_node_path = true;
- } else if (in_region != -1 || (is_a_symbol && str[j] != '/')) {
+ } else if (in_region != -1 || (is_a_symbol && str[j] != '/' && str[j] != '%')) {
in_node_path = false;
}
+ if (!in_node_ref && in_region == -1 && (str[j] == '$' || str[j] == '%')) {
+ in_node_ref = true;
+ } else if (in_region != -1 || (is_a_symbol && str[j] != '/' && str[j] != '%')) {
+ in_node_ref = false;
+ }
+
if (!in_annotation && in_region == -1 && str[j] == '@') {
in_annotation = true;
} else if (in_region != -1 || is_a_symbol) {
in_annotation = false;
}
+ if (!in_string_name && in_region == -1 && str[j] == '&') {
+ in_string_name = true;
+ } else if (in_region != -1 || is_a_symbol) {
+ in_string_name = false;
+ }
+
if (in_node_path) {
next_type = NODE_PATH;
color = node_path_color;
+ } else if (in_node_ref) {
+ next_type = NODE_REF;
+ color = node_ref_color;
} else if (in_annotation) {
next_type = ANNOTATION;
color = annotation_color;
+ } else if (in_string_name) {
+ next_type = STRING_NAME;
+ color = string_name_color;
} else if (in_keyword) {
next_type = KEYWORD;
color = keyword_color;
} else if (in_member_variable) {
next_type = MEMBER;
color = member_color;
+ } else if (in_signal_declaration) {
+ next_type = SIGNAL;
+
+ color = member_color;
} else if (in_function_name) {
next_type = FUNCTION;
- if (previous_text == GDScriptTokenizer::get_token_name(GDScriptTokenizer::Token::FUNC)) {
+ if (!in_lambda && previous_text == GDScriptTokenizer::get_token_name(GDScriptTokenizer::Token::FUNC)) {
color = function_definition_color;
} else {
color = function_color;
@@ -471,9 +536,8 @@ void GDScriptSyntaxHighlighter::_update_cache() {
}
/* Autoloads. */
- OrderedHashMap<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
- for (OrderedHashMap<StringName, ProjectSettings::AutoloadInfo>::Element E = autoloads.front(); E; E = E.next()) {
- const ProjectSettings::AutoloadInfo &info = E.value();
+ for (const KeyValue<StringName, ProjectSettings::AutoloadInfo> &E : ProjectSettings::get_singleton()->get_autoload_list()) {
+ const ProjectSettings::AutoloadInfo &info = E.value;
if (info.is_singleton) {
keywords[info.name] = usertype_color;
}
@@ -535,7 +599,7 @@ void GDScriptSyntaxHighlighter::_update_cache() {
if (E.usage & PROPERTY_USAGE_CATEGORY || E.usage & PROPERTY_USAGE_GROUP || E.usage & PROPERTY_USAGE_SUBGROUP) {
continue;
}
- if (name.find("/") != -1) {
+ if (name.contains("/")) {
continue;
}
member_keywords[name] = member_variable_color;
@@ -554,17 +618,23 @@ void GDScriptSyntaxHighlighter::_update_cache() {
if (godot_2_theme || EditorSettings::get_singleton()->is_dark_theme()) {
function_definition_color = Color(0.4, 0.9, 1.0);
- node_path_color = Color(0.39, 0.76, 0.35);
+ node_path_color = Color(0.72, 0.77, 0.49);
+ node_ref_color = Color(0.39, 0.76, 0.35);
annotation_color = Color(1.0, 0.7, 0.45);
+ string_name_color = Color(1.0, 0.66, 0.72);
} else {
function_definition_color = Color(0.0, 0.65, 0.73);
- node_path_color = Color(0.32, 0.55, 0.29);
+ node_path_color = Color(0.62, 0.67, 0.39);
+ node_ref_color = Color(0.32, 0.55, 0.29);
annotation_color = Color(0.8, 0.5, 0.25);
+ string_name_color = Color(0.9, 0.56, 0.62);
}
EDITOR_DEF("text_editor/theme/highlighting/gdscript/function_definition_color", function_definition_color);
EDITOR_DEF("text_editor/theme/highlighting/gdscript/node_path_color", node_path_color);
+ EDITOR_DEF("text_editor/theme/highlighting/gdscript/node_reference_color", node_ref_color);
EDITOR_DEF("text_editor/theme/highlighting/gdscript/annotation_color", annotation_color);
+ EDITOR_DEF("text_editor/theme/highlighting/gdscript/string_name_color", string_name_color);
if (text_edit_color_theme == "Default" || godot_2_theme) {
EditorSettings::get_singleton()->set_initial_value(
"text_editor/theme/highlighting/gdscript/function_definition_color",
@@ -575,14 +645,24 @@ void GDScriptSyntaxHighlighter::_update_cache() {
node_path_color,
true);
EditorSettings::get_singleton()->set_initial_value(
+ "text_editor/theme/highlighting/gdscript/node_reference_color",
+ node_ref_color,
+ true);
+ EditorSettings::get_singleton()->set_initial_value(
"text_editor/theme/highlighting/gdscript/annotation_color",
annotation_color,
true);
+ EditorSettings::get_singleton()->set_initial_value(
+ "text_editor/theme/highlighting/gdscript/string_name_color",
+ string_name_color,
+ true);
}
function_definition_color = EDITOR_GET("text_editor/theme/highlighting/gdscript/function_definition_color");
node_path_color = EDITOR_GET("text_editor/theme/highlighting/gdscript/node_path_color");
+ node_ref_color = EDITOR_GET("text_editor/theme/highlighting/gdscript/node_reference_color");
annotation_color = EDITOR_GET("text_editor/theme/highlighting/gdscript/annotation_color");
+ string_name_color = EDITOR_GET("text_editor/theme/highlighting/gdscript/string_name_color");
type_color = EDITOR_GET("text_editor/theme/highlighting/base_type_color");
}
diff --git a/modules/gdscript/editor/gdscript_highlighter.h b/modules/gdscript/editor/gdscript_highlighter.h
index 07f21b34ae..7987582f07 100644
--- a/modules/gdscript/editor/gdscript_highlighter.h
+++ b/modules/gdscript/editor/gdscript_highlighter.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -45,7 +45,7 @@ private:
bool line_only = false;
};
Vector<ColorRegion> color_regions;
- Map<int, int> color_region_cache;
+ HashMap<int, int> color_region_cache;
HashMap<StringName, Color> keywords;
HashMap<StringName, Color> member_keywords;
@@ -54,10 +54,13 @@ private:
NONE,
REGION,
NODE_PATH,
+ NODE_REF,
ANNOTATION,
+ STRING_NAME,
SYMBOL,
NUMBER,
FUNCTION,
+ SIGNAL,
KEYWORD,
MEMBER,
IDENTIFIER,
@@ -73,7 +76,9 @@ private:
Color number_color;
Color member_color;
Color node_path_color;
+ Color node_ref_color;
Color annotation_color;
+ Color string_name_color;
Color type_color;
void add_color_region(const String &p_start_key, const String &p_end_key, const Color &p_color, bool p_line_only = false);
diff --git a/modules/gdscript/editor/gdscript_translation_parser_plugin.cpp b/modules/gdscript/editor/gdscript_translation_parser_plugin.cpp
index 9d0d91162c..9b540b16f2 100644
--- a/modules/gdscript/editor/gdscript_translation_parser_plugin.cpp
+++ b/modules/gdscript/editor/gdscript_translation_parser_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -44,7 +44,7 @@ Error GDScriptEditorTranslationParserPlugin::parse_file(const String &p_path, Ve
// Search strings in AssignmentNode -> text = "__", hint_tooltip = "__" etc.
Error err;
- RES loaded_res = ResourceLoader::load(p_path, "", ResourceFormatLoader::CACHE_MODE_REUSE, &err);
+ Ref<Resource> loaded_res = ResourceLoader::load(p_path, "", ResourceFormatLoader::CACHE_MODE_REUSE, &err);
if (err) {
ERR_PRINT("Failed to load " + p_path);
return err;
diff --git a/modules/gdscript/editor/gdscript_translation_parser_plugin.h b/modules/gdscript/editor/gdscript_translation_parser_plugin.h
index caa80fc24c..969a50f48c 100644
--- a/modules/gdscript/editor/gdscript_translation_parser_plugin.h
+++ b/modules/gdscript/editor/gdscript_translation_parser_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,7 +31,7 @@
#ifndef GDSCRIPT_TRANSLATION_PARSER_PLUGIN_H
#define GDSCRIPT_TRANSLATION_PARSER_PLUGIN_H
-#include "core/templates/set.h"
+#include "core/templates/hash_set.h"
#include "editor/editor_translation_parser.h"
#include "modules/gdscript/gdscript_parser.h"
@@ -44,9 +44,9 @@ class GDScriptEditorTranslationParserPlugin : public EditorTranslationParserPlug
// List of patterns used for extracting translation strings.
StringName tr_func = "tr";
StringName trn_func = "tr_n";
- Set<StringName> assignment_patterns;
- Set<StringName> first_arg_patterns;
- Set<StringName> second_arg_patterns;
+ HashSet<StringName> assignment_patterns;
+ HashSet<StringName> first_arg_patterns;
+ HashSet<StringName> second_arg_patterns;
// FileDialog patterns.
StringName fd_add_filter = "add_filter";
StringName fd_set_filter = "set_filters";
diff --git a/modules/gdscript/editor/script_templates/CharacterBody2D/basic_movement.gd b/modules/gdscript/editor/script_templates/CharacterBody2D/basic_movement.gd
new file mode 100644
index 0000000000..a379d915a9
--- /dev/null
+++ b/modules/gdscript/editor/script_templates/CharacterBody2D/basic_movement.gd
@@ -0,0 +1,30 @@
+# meta-description: Classic movement for gravity games (platformer, ...)
+
+extends _BASE_
+
+
+const SPEED = 300.0
+const JUMP_VELOCITY = -400.0
+
+# Get the gravity from the project settings to be synced with RigidDynamicBody nodes.
+var gravity: int = ProjectSettings.get_setting("physics/2d/default_gravity")
+
+
+func _physics_process(delta: float) -> void:
+ # Add the gravity.
+ if not is_on_floor():
+ velocity.y += gravity * delta
+
+ # Handle Jump.
+ if Input.is_action_just_pressed("ui_accept") and is_on_floor():
+ velocity.y = JUMP_VELOCITY
+
+ # Get the input direction and handle the movement/deceleration.
+ # As good practice, you should replace UI actions with custom gameplay actions.
+ var direction := Input.get_axis("ui_left", "ui_right")
+ if direction:
+ velocity.x = direction * SPEED
+ else:
+ velocity.x = move_toward(velocity.x, 0, SPEED)
+
+ move_and_slide()
diff --git a/modules/gdscript/editor/script_templates/CharacterBody3D/basic_movement.gd b/modules/gdscript/editor/script_templates/CharacterBody3D/basic_movement.gd
new file mode 100644
index 0000000000..360b199e56
--- /dev/null
+++ b/modules/gdscript/editor/script_templates/CharacterBody3D/basic_movement.gd
@@ -0,0 +1,33 @@
+# meta-description: Classic movement for gravity games (FPS, TPS, ...)
+
+extends _BASE_
+
+
+const SPEED = 5.0
+const JUMP_VELOCITY = 4.5
+
+# Get the gravity from the project settings to be synced with RigidDynamicBody nodes.
+var gravity: float = ProjectSettings.get_setting("physics/3d/default_gravity")
+
+
+func _physics_process(delta: float) -> void:
+ # Add the gravity.
+ if not is_on_floor():
+ velocity.y -= gravity * delta
+
+ # Handle Jump.
+ if Input.is_action_just_pressed("ui_accept") and is_on_floor():
+ velocity.y = JUMP_VELOCITY
+
+ # Get the input direction and handle the movement/deceleration.
+ # As good practice, you should replace UI actions with custom gameplay actions.
+ var input_dir := Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
+ var direction := (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
+ if direction:
+ velocity.x = direction.x * SPEED
+ velocity.z = direction.z * SPEED
+ else:
+ velocity.x = move_toward(velocity.x, 0, SPEED)
+ velocity.z = move_toward(velocity.z, 0, SPEED)
+
+ move_and_slide()
diff --git a/modules/gdscript/editor/script_templates/EditorPlugin/plugin.gd b/modules/gdscript/editor/script_templates/EditorPlugin/plugin.gd
new file mode 100644
index 0000000000..b27b3e5655
--- /dev/null
+++ b/modules/gdscript/editor/script_templates/EditorPlugin/plugin.gd
@@ -0,0 +1,13 @@
+# meta-description: Basic plugin template
+@tool
+extends EditorPlugin
+
+
+func _enter_tree() -> void:
+ # Initialization of the plugin goes here.
+ pass
+
+
+func _exit_tree() -> void:
+ # Clean-up of the plugin goes here.
+ pass
diff --git a/modules/gdscript/editor/script_templates/EditorScenePostImport/basic_import_script.gd b/modules/gdscript/editor/script_templates/EditorScenePostImport/basic_import_script.gd
new file mode 100644
index 0000000000..556afe994b
--- /dev/null
+++ b/modules/gdscript/editor/script_templates/EditorScenePostImport/basic_import_script.gd
@@ -0,0 +1,9 @@
+# meta-description: Basic import script template
+@tool
+extends EditorScenePostImport
+
+
+# Called by the editor when a scene has this script set as the import script in the import tab.
+func _post_import(scene: Node) -> Object:
+ # Modify the contents of the scene upon import.
+ return scene # Return the modified root node when you're done.
diff --git a/modules/gdscript/editor/script_templates/EditorScenePostImport/no_comments.gd b/modules/gdscript/editor/script_templates/EditorScenePostImport/no_comments.gd
new file mode 100644
index 0000000000..875afb4fc0
--- /dev/null
+++ b/modules/gdscript/editor/script_templates/EditorScenePostImport/no_comments.gd
@@ -0,0 +1,7 @@
+# meta-description: Basic import script template (no comments)
+@tool
+extends EditorScenePostImport
+
+
+func _post_import(scene: Node) -> Object:
+ return scene
diff --git a/modules/gdscript/editor/script_templates/EditorScript/basic_editor_script.gd b/modules/gdscript/editor/script_templates/EditorScript/basic_editor_script.gd
new file mode 100644
index 0000000000..fdb8550d43
--- /dev/null
+++ b/modules/gdscript/editor/script_templates/EditorScript/basic_editor_script.gd
@@ -0,0 +1,8 @@
+# meta-description: Basic editor script template
+@tool
+extends EditorScript
+
+
+# Called when the script is executed (using File -> Run in Script Editor).
+func _run() -> void:
+ pass
diff --git a/modules/gdscript/editor/script_templates/Node/default.gd b/modules/gdscript/editor/script_templates/Node/default.gd
new file mode 100644
index 0000000000..cb96a21537
--- /dev/null
+++ b/modules/gdscript/editor/script_templates/Node/default.gd
@@ -0,0 +1,13 @@
+# meta-description: Base template for Node with default Godot cycle methods
+
+extends _BASE_
+
+
+# Called when the node enters the scene tree for the first time.
+func _ready() -> void:
+ pass # Replace with function body.
+
+
+# Called every frame. 'delta' is the elapsed time since the previous frame.
+func _process(delta: float) -> void:
+ pass
diff --git a/modules/gdscript/editor/script_templates/Object/empty.gd b/modules/gdscript/editor/script_templates/Object/empty.gd
new file mode 100644
index 0000000000..387786b0a4
--- /dev/null
+++ b/modules/gdscript/editor/script_templates/Object/empty.gd
@@ -0,0 +1,3 @@
+# meta-description: Empty template suitable for all Objects
+
+extends _BASE_
diff --git a/modules/gdscript/editor/script_templates/SCsub b/modules/gdscript/editor/script_templates/SCsub
new file mode 100644
index 0000000000..2266ef2d01
--- /dev/null
+++ b/modules/gdscript/editor/script_templates/SCsub
@@ -0,0 +1,16 @@
+#!/usr/bin/env python
+
+Import("env")
+
+import editor.template_builders as build_template_gd
+
+env["BUILDERS"]["MakeGDTemplateBuilder"] = Builder(
+ action=env.Run(build_template_gd.make_templates, "Generating GDScript templates header."),
+ suffix=".h",
+ src_suffix=".gd",
+)
+
+# Template files
+templates_sources = Glob("*/*.gd")
+
+env.Alias("editor_template_gd", [env.MakeGDTemplateBuilder("templates.gen.h", templates_sources)])
diff --git a/modules/gdscript/editor/script_templates/VisualShaderNodeCustom/basic.gd b/modules/gdscript/editor/script_templates/VisualShaderNodeCustom/basic.gd
new file mode 100644
index 0000000000..283a95d3b4
--- /dev/null
+++ b/modules/gdscript/editor/script_templates/VisualShaderNodeCustom/basic.gd
@@ -0,0 +1,50 @@
+# meta-description: Visual shader's node plugin template
+
+@tool
+class_name VisualShaderNode_CLASS_
+extends _BASE_
+
+
+func _get_name() -> String:
+ return "_CLASS_"
+
+
+func _get_category() -> String:
+ return ""
+
+
+func _get_description() -> String:
+ return ""
+
+
+func _get_return_icon_type() -> int:
+ return PORT_TYPE_SCALAR
+
+
+func _get_input_port_count() -> int:
+ return 0
+
+
+func _get_input_port_name(port: int) -> String:
+ return ""
+
+
+func _get_input_port_type(port: int) -> int:
+ return PORT_TYPE_SCALAR
+
+
+func _get_output_port_count() -> int:
+ return 1
+
+
+func _get_output_port_name(port: int) -> String:
+ return "result"
+
+
+func _get_output_port_type(port: int) -> int:
+ return PORT_TYPE_SCALAR
+
+
+func _get_code(input_vars: Array[String], output_vars: Array[String],
+ mode: int, type: int) -> String:
+ return output_vars[0] + " = 0.0;"