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-rw-r--r--modules/gdscript/editor/gdscript_highlighter.cpp225
-rw-r--r--modules/gdscript/editor/gdscript_highlighter.h12
-rw-r--r--modules/gdscript/editor/gdscript_translation_parser_plugin.cpp10
-rw-r--r--modules/gdscript/editor/gdscript_translation_parser_plugin.h8
-rw-r--r--modules/gdscript/editor/script_templates/CharacterBody2D/basic_movement.gd30
-rw-r--r--modules/gdscript/editor/script_templates/CharacterBody3D/basic_movement.gd33
-rw-r--r--modules/gdscript/editor/script_templates/EditorPlugin/plugin.gd13
-rw-r--r--modules/gdscript/editor/script_templates/EditorScenePostImport/basic_import_script.gd9
-rw-r--r--modules/gdscript/editor/script_templates/EditorScenePostImport/no_comments.gd7
-rw-r--r--modules/gdscript/editor/script_templates/EditorScript/basic_editor_script.gd8
-rw-r--r--modules/gdscript/editor/script_templates/Node/default.gd13
-rw-r--r--modules/gdscript/editor/script_templates/Object/empty.gd3
-rw-r--r--modules/gdscript/editor/script_templates/SCsub16
-rw-r--r--modules/gdscript/editor/script_templates/VisualShaderNodeCustom/basic.gd50
14 files changed, 367 insertions, 70 deletions
diff --git a/modules/gdscript/editor/gdscript_highlighter.cpp b/modules/gdscript/editor/gdscript_highlighter.cpp
index e3f0ddfc35..afb59b486c 100644
--- a/modules/gdscript/editor/gdscript_highlighter.cpp
+++ b/modules/gdscript/editor/gdscript_highlighter.cpp
@@ -45,9 +45,11 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l
int previous_column = 0;
bool prev_is_char = false;
- bool prev_is_number = false;
+ bool prev_is_digit = false;
+ bool prev_is_binary_op = false;
bool in_keyword = false;
bool in_word = false;
+ bool in_number = false;
bool in_function_name = false;
bool in_lambda = false;
bool in_variable_declaration = false;
@@ -55,7 +57,9 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l
bool in_function_args = false;
bool in_member_variable = false;
bool in_node_path = false;
+ bool in_node_ref = false;
bool in_annotation = false;
+ bool in_string_name = false;
bool is_hex_notation = false;
bool is_bin_notation = false;
bool expect_type = false;
@@ -82,16 +86,17 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l
const int line_length = str.length();
Color prev_color;
- if (in_region != -1 && str.length() == 0) {
+ if (in_region != -1 && line_length == 0) {
color_region_cache[p_line] = in_region;
}
- for (int j = 0; j < str.length(); j++) {
+ for (int j = 0; j < line_length; j++) {
Dictionary highlighter_info;
color = font_color;
bool is_char = !is_symbol(str[j]);
bool is_a_symbol = is_symbol(str[j]);
- bool is_number = is_digit(str[j]);
+ bool is_a_digit = is_digit(str[j]);
+ bool is_binary_op = false;
/* color regions */
if (is_a_symbol || in_region != -1) {
@@ -165,6 +170,12 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l
if (in_node_path && (color_regions[in_region].start_key == "\"" || color_regions[in_region].start_key == "\'")) {
region_color = node_path_color;
}
+ if (in_node_ref && (color_regions[in_region].start_key == "\"" || color_regions[in_region].start_key == "\'")) {
+ region_color = node_ref_color;
+ }
+ if (in_string_name && (color_regions[in_region].start_key == "\"" || color_regions[in_region].start_key == "\'")) {
+ region_color = string_name_color;
+ }
prev_color = region_color;
highlighter_info["color"] = region_color;
@@ -223,67 +234,104 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l
in_region = -1;
prev_is_char = false;
- prev_is_number = false;
+ prev_is_digit = false;
+ prev_is_binary_op = false;
continue;
}
}
}
+ // A bit of a hack, but couldn't come up with anything better.
+ if (j > 0 && (str[j] == '&' || str[j] == '^' || str[j] == '%' || str[j] == '+' || str[j] == '-' || str[j] == '~' || str[j] == '.')) {
+ if (!keywords.has(previous_text)) {
+ if (previous_text == "PI" || previous_text == "TAU" || previous_text == "INF" || previous_text == "NAN") {
+ is_binary_op = true;
+ } else {
+ int k = j - 1;
+ while (k > 0 && is_whitespace(str[k])) {
+ k--;
+ }
+ if (!is_symbol(str[k]) || str[k] == '"' || str[k] == '\'' || str[k] == ')' || str[k] == ']' || str[k] == '}') {
+ is_binary_op = true;
+ }
+ }
+ }
+ }
+
+ if (!is_char) {
+ in_keyword = false;
+ }
+
// allow ABCDEF in hex notation
- if (is_hex_notation && (is_hex_digit(str[j]) || is_number)) {
- is_number = true;
+ if (is_hex_notation && (is_hex_digit(str[j]) || is_a_digit)) {
+ is_a_digit = true;
} else {
is_hex_notation = false;
}
- // disallow anything not a 0 or 1
- if (is_bin_notation && (is_binary_digit(str[j]))) {
- is_number = true;
- } else if (is_bin_notation) {
- is_bin_notation = false;
- is_number = false;
- } else {
+ // disallow anything not a 0 or 1 in binary notation
+ if (is_bin_notation && !is_binary_digit(str[j])) {
+ is_a_digit = false;
is_bin_notation = false;
}
- // check for dot or underscore or 'x' for hex notation in floating point number or 'e' for scientific notation
- if ((str[j] == '.' || str[j] == 'x' || str[j] == 'b' || str[j] == '_' || str[j] == 'e') && !in_word && prev_is_number && !is_number) {
- is_number = true;
- is_a_symbol = false;
- is_char = false;
+ if (!in_number && !in_word && is_a_digit) {
+ in_number = true;
+ }
- if (str[j] == 'x' && str[j - 1] == '0') {
- is_hex_notation = true;
- } else if (str[j] == 'b' && str[j - 1] == '0') {
+ // Special cases for numbers
+ if (in_number && !is_a_digit) {
+ if (str[j] == 'b' && str[j - 1] == '0') {
is_bin_notation = true;
+ } else if (str[j] == 'x' && str[j - 1] == '0') {
+ is_hex_notation = true;
+ } else if (!((str[j] == '-' || str[j] == '+') && str[j - 1] == 'e' && !prev_is_digit) &&
+ !(str[j] == '_' && (prev_is_digit || str[j - 1] == 'b' || str[j - 1] == 'x' || str[j - 1] == '.')) &&
+ !((str[j] == 'e' || str[j] == '.') && (prev_is_digit || str[j - 1] == '_')) &&
+ !((str[j] == '-' || str[j] == '+' || str[j] == '~') && !prev_is_binary_op && str[j - 1] != 'e')) {
+ /* 1st row of condition: '+' or '-' after scientific notation;
+ 2nd row of condition: '_' as a numeric separator;
+ 3rd row of condition: Scientific notation 'e' and floating points;
+ 4th row of condition: Multiple unary operators. */
+ in_number = false;
}
+ } else if ((str[j] == '-' || str[j] == '+' || str[j] == '~' || (str[j] == '.' && str[j + 1] != '.' && (j == 0 || (j > 0 && str[j - 1] != '.')))) && !is_binary_op) {
+ // Start a number from unary mathematical operators and floating points, except for '..'
+ in_number = true;
}
- if (!in_word && (is_ascii_char(str[j]) || is_underscore(str[j])) && !is_number) {
+ if (!in_word && (is_ascii_char(str[j]) || is_underscore(str[j])) && !in_number) {
in_word = true;
}
- if ((in_keyword || in_word) && !is_hex_notation) {
- is_number = false;
- }
-
if (is_a_symbol && str[j] != '.' && in_word) {
in_word = false;
}
- if (!is_char) {
- in_keyword = false;
- }
-
if (!in_keyword && is_char && !prev_is_char) {
int to = j;
- while (to < str.length() && !is_symbol(str[to])) {
+ while (to < line_length && !is_symbol(str[to])) {
to++;
}
String word = str.substr(j, to - j);
Color col = Color();
- if (keywords.has(word)) {
+ if (global_functions.has(word)) {
+ // "assert" and "preload" are reserved, so highlight even if not followed by a bracket.
+ if (word == "assert" || word == "preload") {
+ col = global_function_color;
+ } else {
+ // For other global functions, check if followed by bracket.
+ int k = to;
+ while (k < line_length && is_whitespace(str[k])) {
+ k++;
+ }
+
+ if (str[k] == '(') {
+ col = global_function_color;
+ }
+ }
+ } else if (keywords.has(word)) {
col = keywords[word];
} else if (member_keywords.has(word)) {
col = member_keywords[word];
@@ -292,12 +340,13 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l
if (col != Color()) {
for (int k = j - 1; k >= 0; k--) {
if (str[k] == '.') {
- col = Color(); // keyword & member indexing not allowed
+ col = Color(); // keyword, member & global func indexing not allowed
break;
} else if (str[k] > 32) {
break;
}
}
+
if (col != Color()) {
in_keyword = true;
keyword_color = col;
@@ -310,12 +359,12 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l
in_signal_declaration = true;
} else {
int k = j;
- while (k < str.length() && !is_symbol(str[k]) && str[k] != '\t' && str[k] != ' ') {
+ while (k < line_length && !is_symbol(str[k]) && !is_whitespace(str[k])) {
k++;
}
// check for space between name and bracket
- while (k < str.length() && (str[k] == '\t' || str[k] == ' ')) {
+ while (k < line_length && is_whitespace(str[k])) {
k++;
}
@@ -328,7 +377,7 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l
// Check for lambda.
if (in_function_name && previous_text == GDScriptTokenizer::get_token_name(GDScriptTokenizer::Token::FUNC)) {
k = j - 1;
- while (k > 0 && (str[k] == '\t' || str[k] == ' ')) {
+ while (k > 0 && is_whitespace(str[k])) {
k--;
}
@@ -339,9 +388,9 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l
}
}
- if (!in_function_name && !in_member_variable && !in_keyword && !is_number && in_word) {
+ if (!in_function_name && !in_member_variable && !in_keyword && !in_number && in_word) {
int k = j;
- while (k > 0 && !is_symbol(str[k]) && str[k] != '\t' && str[k] != ' ') {
+ while (k > 0 && !is_symbol(str[k]) && !is_whitespace(str[k])) {
k--;
}
@@ -370,7 +419,7 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l
if (in_variable_declaration || in_function_args) {
int k = j;
// Skip space
- while (k < str.length() && (str[k] == '\t' || str[k] == ' ')) {
+ while (k < line_length && is_whitespace(str[k])) {
k++;
}
@@ -387,24 +436,48 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l
in_member_variable = false;
}
- if (!in_node_path && in_region == -1 && str[j] == '$') {
+ // Keep symbol color for binary '&&'. In the case of '&&&' use StringName color for the last ampersand
+ if (!in_string_name && in_region == -1 && str[j] == '&' && !is_binary_op) {
+ if (j >= 2 && str[j - 1] == '&' && str[j - 2] != '&' && prev_is_binary_op) {
+ is_binary_op = true;
+ } else if (j == 0 || (j > 0 && str[j - 1] != '&') || prev_is_binary_op) {
+ in_string_name = true;
+ }
+ } else if (in_region != -1 || is_a_symbol) {
+ in_string_name = false;
+ }
+
+ // '^^' has no special meaning, so unlike StringName, when binary, use NodePath color for the last caret
+ if (!in_node_path && in_region == -1 && str[j] == '^' && !is_binary_op && (j == 0 || (j > 0 && str[j - 1] != '^') || prev_is_binary_op)) {
in_node_path = true;
- } else if (in_region != -1 || (is_a_symbol && str[j] != '/')) {
+ } else if (in_region != -1 || is_a_symbol) {
in_node_path = false;
}
+ if (!in_node_ref && in_region == -1 && (str[j] == '$' || (str[j] == '%' && !is_binary_op))) {
+ in_node_ref = true;
+ } else if (in_region != -1 || (is_a_symbol && str[j] != '/' && str[j] != '%')) {
+ in_node_ref = false;
+ }
+
if (!in_annotation && in_region == -1 && str[j] == '@') {
in_annotation = true;
} else if (in_region != -1 || is_a_symbol) {
in_annotation = false;
}
- if (in_node_path) {
- next_type = NODE_PATH;
- color = node_path_color;
+ if (in_node_ref) {
+ next_type = NODE_REF;
+ color = node_ref_color;
} else if (in_annotation) {
next_type = ANNOTATION;
color = annotation_color;
+ } else if (in_string_name) {
+ next_type = STRING_NAME;
+ color = string_name_color;
+ } else if (in_node_path) {
+ next_type = NODE_PATH;
+ color = node_path_color;
} else if (in_keyword) {
next_type = KEYWORD;
color = keyword_color;
@@ -423,12 +496,12 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l
} else {
color = function_color;
}
+ } else if (in_number) {
+ next_type = NUMBER;
+ color = number_color;
} else if (is_a_symbol) {
next_type = SYMBOL;
color = symbol_color;
- } else if (is_number) {
- next_type = NUMBER;
- color = number_color;
} else if (expect_type) {
next_type = TYPE;
color = type_color;
@@ -460,7 +533,8 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l
}
prev_is_char = is_char;
- prev_is_number = is_number;
+ prev_is_digit = is_a_digit;
+ prev_is_binary_op = is_binary_op;
if (color != prev_color) {
prev_color = color;
@@ -475,8 +549,8 @@ String GDScriptSyntaxHighlighter::_get_name() const {
return "GDScript";
}
-Array GDScriptSyntaxHighlighter::_get_supported_languages() const {
- Array languages;
+PackedStringArray GDScriptSyntaxHighlighter::_get_supported_languages() const {
+ PackedStringArray languages;
languages.push_back("GDScript");
return languages;
}
@@ -484,6 +558,7 @@ Array GDScriptSyntaxHighlighter::_get_supported_languages() const {
void GDScriptSyntaxHighlighter::_update_cache() {
keywords.clear();
member_keywords.clear();
+ global_functions.clear();
color_regions.clear();
color_region_cache.clear();
@@ -510,9 +585,8 @@ void GDScriptSyntaxHighlighter::_update_cache() {
}
/* Autoloads. */
- OrderedHashMap<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
- for (OrderedHashMap<StringName, ProjectSettings::AutoloadInfo>::Element E = autoloads.front(); E; E = E.next()) {
- const ProjectSettings::AutoloadInfo &info = E.value();
+ for (const KeyValue<StringName, ProjectSettings::AutoloadInfo> &E : ProjectSettings::get_singleton()->get_autoload_list()) {
+ const ProjectSettings::AutoloadInfo &info = E.value;
if (info.is_singleton) {
keywords[info.name] = usertype_color;
}
@@ -541,6 +615,17 @@ void GDScriptSyntaxHighlighter::_update_cache() {
}
}
+ /* Global functions. */
+ List<StringName> global_function_list;
+ GDScriptUtilityFunctions::get_function_list(&global_function_list);
+ Variant::get_utility_function_list(&global_function_list);
+ // "assert" and "preload" are not utility functions, but are global nonetheless, so insert them.
+ global_functions.insert(SNAME("assert"));
+ global_functions.insert(SNAME("preload"));
+ for (const StringName &E : global_function_list) {
+ global_functions.insert(E);
+ }
+
/* Comments */
const Color comment_color = EDITOR_GET("text_editor/theme/highlighting/comment_color");
List<String> comments;
@@ -593,35 +678,59 @@ void GDScriptSyntaxHighlighter::_update_cache() {
if (godot_2_theme || EditorSettings::get_singleton()->is_dark_theme()) {
function_definition_color = Color(0.4, 0.9, 1.0);
- node_path_color = Color(0.39, 0.76, 0.35);
+ global_function_color = Color(0.64, 0.64, 0.96);
+ node_path_color = Color(0.72, 0.77, 0.49);
+ node_ref_color = Color(0.39, 0.76, 0.35);
annotation_color = Color(1.0, 0.7, 0.45);
+ string_name_color = Color(1.0, 0.76, 0.65);
} else {
- function_definition_color = Color(0.0, 0.65, 0.73);
- node_path_color = Color(0.32, 0.55, 0.29);
- annotation_color = Color(0.8, 0.5, 0.25);
+ function_definition_color = Color(0, 0.6, 0.6);
+ global_function_color = Color(0.36, 0.18, 0.72);
+ node_path_color = Color(0.18, 0.55, 0);
+ node_ref_color = Color(0.0, 0.5, 0);
+ annotation_color = Color(0.8, 0.37, 0);
+ string_name_color = Color(0.8, 0.56, 0.45);
}
EDITOR_DEF("text_editor/theme/highlighting/gdscript/function_definition_color", function_definition_color);
+ EDITOR_DEF("text_editor/theme/highlighting/gdscript/global_function_color", global_function_color);
EDITOR_DEF("text_editor/theme/highlighting/gdscript/node_path_color", node_path_color);
+ EDITOR_DEF("text_editor/theme/highlighting/gdscript/node_reference_color", node_ref_color);
EDITOR_DEF("text_editor/theme/highlighting/gdscript/annotation_color", annotation_color);
+ EDITOR_DEF("text_editor/theme/highlighting/gdscript/string_name_color", string_name_color);
if (text_edit_color_theme == "Default" || godot_2_theme) {
EditorSettings::get_singleton()->set_initial_value(
"text_editor/theme/highlighting/gdscript/function_definition_color",
function_definition_color,
true);
EditorSettings::get_singleton()->set_initial_value(
+ "text_editor/theme/highlighting/gdscript/global_function_color",
+ global_function_color,
+ true);
+ EditorSettings::get_singleton()->set_initial_value(
"text_editor/theme/highlighting/gdscript/node_path_color",
node_path_color,
true);
EditorSettings::get_singleton()->set_initial_value(
+ "text_editor/theme/highlighting/gdscript/node_reference_color",
+ node_ref_color,
+ true);
+ EditorSettings::get_singleton()->set_initial_value(
"text_editor/theme/highlighting/gdscript/annotation_color",
annotation_color,
true);
+ EditorSettings::get_singleton()->set_initial_value(
+ "text_editor/theme/highlighting/gdscript/string_name_color",
+ string_name_color,
+ true);
}
function_definition_color = EDITOR_GET("text_editor/theme/highlighting/gdscript/function_definition_color");
+ global_function_color = EDITOR_GET("text_editor/theme/highlighting/gdscript/global_function_color");
node_path_color = EDITOR_GET("text_editor/theme/highlighting/gdscript/node_path_color");
+ node_ref_color = EDITOR_GET("text_editor/theme/highlighting/gdscript/node_reference_color");
annotation_color = EDITOR_GET("text_editor/theme/highlighting/gdscript/annotation_color");
+ string_name_color = EDITOR_GET("text_editor/theme/highlighting/gdscript/string_name_color");
type_color = EDITOR_GET("text_editor/theme/highlighting/base_type_color");
}
diff --git a/modules/gdscript/editor/gdscript_highlighter.h b/modules/gdscript/editor/gdscript_highlighter.h
index 1ae0d72896..60b5b092d4 100644
--- a/modules/gdscript/editor/gdscript_highlighter.h
+++ b/modules/gdscript/editor/gdscript_highlighter.h
@@ -45,16 +45,19 @@ private:
bool line_only = false;
};
Vector<ColorRegion> color_regions;
- Map<int, int> color_region_cache;
+ HashMap<int, int> color_region_cache;
HashMap<StringName, Color> keywords;
HashMap<StringName, Color> member_keywords;
+ HashSet<StringName> global_functions;
enum Type {
NONE,
REGION,
NODE_PATH,
+ NODE_REF,
ANNOTATION,
+ STRING_NAME,
SYMBOL,
NUMBER,
FUNCTION,
@@ -65,16 +68,19 @@ private:
TYPE,
};
- // colours
+ // Colors.
Color font_color;
Color symbol_color;
Color function_color;
+ Color global_function_color;
Color function_definition_color;
Color built_in_type_color;
Color number_color;
Color member_color;
Color node_path_color;
+ Color node_ref_color;
Color annotation_color;
+ Color string_name_color;
Color type_color;
void add_color_region(const String &p_start_key, const String &p_end_key, const Color &p_color, bool p_line_only = false);
@@ -84,7 +90,7 @@ public:
virtual Dictionary _get_line_syntax_highlighting_impl(int p_line) override;
virtual String _get_name() const override;
- virtual Array _get_supported_languages() const override;
+ virtual PackedStringArray _get_supported_languages() const override;
virtual Ref<EditorSyntaxHighlighter> _create() const override;
};
diff --git a/modules/gdscript/editor/gdscript_translation_parser_plugin.cpp b/modules/gdscript/editor/gdscript_translation_parser_plugin.cpp
index a8f4483cf4..518d4bcb62 100644
--- a/modules/gdscript/editor/gdscript_translation_parser_plugin.cpp
+++ b/modules/gdscript/editor/gdscript_translation_parser_plugin.cpp
@@ -41,10 +41,10 @@ Error GDScriptEditorTranslationParserPlugin::parse_file(const String &p_path, Ve
// Extract all translatable strings using the parsed tree from GDSriptParser.
// The strategy is to find all ExpressionNode and AssignmentNode from the tree and extract strings if relevant, i.e
// Search strings in ExpressionNode -> CallNode -> tr(), set_text(), set_placeholder() etc.
- // Search strings in AssignmentNode -> text = "__", hint_tooltip = "__" etc.
+ // Search strings in AssignmentNode -> text = "__", tooltip_text = "__" etc.
Error err;
- RES loaded_res = ResourceLoader::load(p_path, "", ResourceFormatLoader::CACHE_MODE_REUSE, &err);
+ Ref<Resource> loaded_res = ResourceLoader::load(p_path, "", ResourceFormatLoader::CACHE_MODE_REUSE, &err);
if (err) {
ERR_PRINT("Failed to load " + p_path);
return err;
@@ -221,7 +221,7 @@ void GDScriptEditorTranslationParserPlugin::_assess_assignment(GDScriptParser::A
}
if (assignment_patterns.has(assignee_name) && p_assignment->assigned_value->type == GDScriptParser::Node::LITERAL) {
- // If the assignment is towards one of the extract patterns (text, hint_tooltip etc.), and the value is a string literal, we collect the string.
+ // If the assignment is towards one of the extract patterns (text, tooltip_text etc.), and the value is a string literal, we collect the string.
ids->push_back(static_cast<GDScriptParser::LiteralNode *>(p_assignment->assigned_value)->value);
} else if (assignee_name == fd_filters && p_assignment->assigned_value->type == GDScriptParser::Node::CALL) {
// FileDialog.filters accepts assignment in the form of PackedStringArray. For example,
@@ -330,10 +330,10 @@ void GDScriptEditorTranslationParserPlugin::_extract_fd_literals(GDScriptParser:
GDScriptEditorTranslationParserPlugin::GDScriptEditorTranslationParserPlugin() {
assignment_patterns.insert("text");
assignment_patterns.insert("placeholder_text");
- assignment_patterns.insert("hint_tooltip");
+ assignment_patterns.insert("tooltip_text");
first_arg_patterns.insert("set_text");
- first_arg_patterns.insert("set_tooltip");
+ first_arg_patterns.insert("set_tooltip_text");
first_arg_patterns.insert("set_placeholder");
first_arg_patterns.insert("add_tab");
first_arg_patterns.insert("add_check_item");
diff --git a/modules/gdscript/editor/gdscript_translation_parser_plugin.h b/modules/gdscript/editor/gdscript_translation_parser_plugin.h
index e7b40aa367..969a50f48c 100644
--- a/modules/gdscript/editor/gdscript_translation_parser_plugin.h
+++ b/modules/gdscript/editor/gdscript_translation_parser_plugin.h
@@ -31,7 +31,7 @@
#ifndef GDSCRIPT_TRANSLATION_PARSER_PLUGIN_H
#define GDSCRIPT_TRANSLATION_PARSER_PLUGIN_H
-#include "core/templates/set.h"
+#include "core/templates/hash_set.h"
#include "editor/editor_translation_parser.h"
#include "modules/gdscript/gdscript_parser.h"
@@ -44,9 +44,9 @@ class GDScriptEditorTranslationParserPlugin : public EditorTranslationParserPlug
// List of patterns used for extracting translation strings.
StringName tr_func = "tr";
StringName trn_func = "tr_n";
- Set<StringName> assignment_patterns;
- Set<StringName> first_arg_patterns;
- Set<StringName> second_arg_patterns;
+ HashSet<StringName> assignment_patterns;
+ HashSet<StringName> first_arg_patterns;
+ HashSet<StringName> second_arg_patterns;
// FileDialog patterns.
StringName fd_add_filter = "add_filter";
StringName fd_set_filter = "set_filters";
diff --git a/modules/gdscript/editor/script_templates/CharacterBody2D/basic_movement.gd b/modules/gdscript/editor/script_templates/CharacterBody2D/basic_movement.gd
new file mode 100644
index 0000000000..b8fc8c75dc
--- /dev/null
+++ b/modules/gdscript/editor/script_templates/CharacterBody2D/basic_movement.gd
@@ -0,0 +1,30 @@
+# meta-description: Classic movement for gravity games (platformer, ...)
+
+extends _BASE_
+
+
+const SPEED = 300.0
+const JUMP_VELOCITY = -400.0
+
+# Get the gravity from the project settings to be synced with RigidBody nodes.
+var gravity: int = ProjectSettings.get_setting("physics/2d/default_gravity")
+
+
+func _physics_process(delta: float) -> void:
+ # Add the gravity.
+ if not is_on_floor():
+ velocity.y += gravity * delta
+
+ # Handle Jump.
+ if Input.is_action_just_pressed("ui_accept") and is_on_floor():
+ velocity.y = JUMP_VELOCITY
+
+ # Get the input direction and handle the movement/deceleration.
+ # As good practice, you should replace UI actions with custom gameplay actions.
+ var direction := Input.get_axis("ui_left", "ui_right")
+ if direction:
+ velocity.x = direction * SPEED
+ else:
+ velocity.x = move_toward(velocity.x, 0, SPEED)
+
+ move_and_slide()
diff --git a/modules/gdscript/editor/script_templates/CharacterBody3D/basic_movement.gd b/modules/gdscript/editor/script_templates/CharacterBody3D/basic_movement.gd
new file mode 100644
index 0000000000..53bc606c9a
--- /dev/null
+++ b/modules/gdscript/editor/script_templates/CharacterBody3D/basic_movement.gd
@@ -0,0 +1,33 @@
+# meta-description: Classic movement for gravity games (FPS, TPS, ...)
+
+extends _BASE_
+
+
+const SPEED = 5.0
+const JUMP_VELOCITY = 4.5
+
+# Get the gravity from the project settings to be synced with RigidBody nodes.
+var gravity: float = ProjectSettings.get_setting("physics/3d/default_gravity")
+
+
+func _physics_process(delta: float) -> void:
+ # Add the gravity.
+ if not is_on_floor():
+ velocity.y -= gravity * delta
+
+ # Handle Jump.
+ if Input.is_action_just_pressed("ui_accept") and is_on_floor():
+ velocity.y = JUMP_VELOCITY
+
+ # Get the input direction and handle the movement/deceleration.
+ # As good practice, you should replace UI actions with custom gameplay actions.
+ var input_dir := Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
+ var direction := (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
+ if direction:
+ velocity.x = direction.x * SPEED
+ velocity.z = direction.z * SPEED
+ else:
+ velocity.x = move_toward(velocity.x, 0, SPEED)
+ velocity.z = move_toward(velocity.z, 0, SPEED)
+
+ move_and_slide()
diff --git a/modules/gdscript/editor/script_templates/EditorPlugin/plugin.gd b/modules/gdscript/editor/script_templates/EditorPlugin/plugin.gd
new file mode 100644
index 0000000000..b27b3e5655
--- /dev/null
+++ b/modules/gdscript/editor/script_templates/EditorPlugin/plugin.gd
@@ -0,0 +1,13 @@
+# meta-description: Basic plugin template
+@tool
+extends EditorPlugin
+
+
+func _enter_tree() -> void:
+ # Initialization of the plugin goes here.
+ pass
+
+
+func _exit_tree() -> void:
+ # Clean-up of the plugin goes here.
+ pass
diff --git a/modules/gdscript/editor/script_templates/EditorScenePostImport/basic_import_script.gd b/modules/gdscript/editor/script_templates/EditorScenePostImport/basic_import_script.gd
new file mode 100644
index 0000000000..556afe994b
--- /dev/null
+++ b/modules/gdscript/editor/script_templates/EditorScenePostImport/basic_import_script.gd
@@ -0,0 +1,9 @@
+# meta-description: Basic import script template
+@tool
+extends EditorScenePostImport
+
+
+# Called by the editor when a scene has this script set as the import script in the import tab.
+func _post_import(scene: Node) -> Object:
+ # Modify the contents of the scene upon import.
+ return scene # Return the modified root node when you're done.
diff --git a/modules/gdscript/editor/script_templates/EditorScenePostImport/no_comments.gd b/modules/gdscript/editor/script_templates/EditorScenePostImport/no_comments.gd
new file mode 100644
index 0000000000..875afb4fc0
--- /dev/null
+++ b/modules/gdscript/editor/script_templates/EditorScenePostImport/no_comments.gd
@@ -0,0 +1,7 @@
+# meta-description: Basic import script template (no comments)
+@tool
+extends EditorScenePostImport
+
+
+func _post_import(scene: Node) -> Object:
+ return scene
diff --git a/modules/gdscript/editor/script_templates/EditorScript/basic_editor_script.gd b/modules/gdscript/editor/script_templates/EditorScript/basic_editor_script.gd
new file mode 100644
index 0000000000..fdb8550d43
--- /dev/null
+++ b/modules/gdscript/editor/script_templates/EditorScript/basic_editor_script.gd
@@ -0,0 +1,8 @@
+# meta-description: Basic editor script template
+@tool
+extends EditorScript
+
+
+# Called when the script is executed (using File -> Run in Script Editor).
+func _run() -> void:
+ pass
diff --git a/modules/gdscript/editor/script_templates/Node/default.gd b/modules/gdscript/editor/script_templates/Node/default.gd
new file mode 100644
index 0000000000..cb96a21537
--- /dev/null
+++ b/modules/gdscript/editor/script_templates/Node/default.gd
@@ -0,0 +1,13 @@
+# meta-description: Base template for Node with default Godot cycle methods
+
+extends _BASE_
+
+
+# Called when the node enters the scene tree for the first time.
+func _ready() -> void:
+ pass # Replace with function body.
+
+
+# Called every frame. 'delta' is the elapsed time since the previous frame.
+func _process(delta: float) -> void:
+ pass
diff --git a/modules/gdscript/editor/script_templates/Object/empty.gd b/modules/gdscript/editor/script_templates/Object/empty.gd
new file mode 100644
index 0000000000..387786b0a4
--- /dev/null
+++ b/modules/gdscript/editor/script_templates/Object/empty.gd
@@ -0,0 +1,3 @@
+# meta-description: Empty template suitable for all Objects
+
+extends _BASE_
diff --git a/modules/gdscript/editor/script_templates/SCsub b/modules/gdscript/editor/script_templates/SCsub
new file mode 100644
index 0000000000..2266ef2d01
--- /dev/null
+++ b/modules/gdscript/editor/script_templates/SCsub
@@ -0,0 +1,16 @@
+#!/usr/bin/env python
+
+Import("env")
+
+import editor.template_builders as build_template_gd
+
+env["BUILDERS"]["MakeGDTemplateBuilder"] = Builder(
+ action=env.Run(build_template_gd.make_templates, "Generating GDScript templates header."),
+ suffix=".h",
+ src_suffix=".gd",
+)
+
+# Template files
+templates_sources = Glob("*/*.gd")
+
+env.Alias("editor_template_gd", [env.MakeGDTemplateBuilder("templates.gen.h", templates_sources)])
diff --git a/modules/gdscript/editor/script_templates/VisualShaderNodeCustom/basic.gd b/modules/gdscript/editor/script_templates/VisualShaderNodeCustom/basic.gd
new file mode 100644
index 0000000000..283a95d3b4
--- /dev/null
+++ b/modules/gdscript/editor/script_templates/VisualShaderNodeCustom/basic.gd
@@ -0,0 +1,50 @@
+# meta-description: Visual shader's node plugin template
+
+@tool
+class_name VisualShaderNode_CLASS_
+extends _BASE_
+
+
+func _get_name() -> String:
+ return "_CLASS_"
+
+
+func _get_category() -> String:
+ return ""
+
+
+func _get_description() -> String:
+ return ""
+
+
+func _get_return_icon_type() -> int:
+ return PORT_TYPE_SCALAR
+
+
+func _get_input_port_count() -> int:
+ return 0
+
+
+func _get_input_port_name(port: int) -> String:
+ return ""
+
+
+func _get_input_port_type(port: int) -> int:
+ return PORT_TYPE_SCALAR
+
+
+func _get_output_port_count() -> int:
+ return 1
+
+
+func _get_output_port_name(port: int) -> String:
+ return "result"
+
+
+func _get_output_port_type(port: int) -> int:
+ return PORT_TYPE_SCALAR
+
+
+func _get_code(input_vars: Array[String], output_vars: Array[String],
+ mode: int, type: int) -> String:
+ return output_vars[0] + " = 0.0;"