diff options
Diffstat (limited to 'modules/fbx')
-rw-r--r-- | modules/fbx/data/fbx_material.cpp | 12 | ||||
-rw-r--r-- | modules/fbx/data/fbx_mesh_data.cpp | 6 | ||||
-rw-r--r-- | modules/fbx/editor_scene_importer_fbx.cpp | 26 | ||||
-rw-r--r-- | modules/fbx/fbx_parser/FBXParser.cpp | 2 | ||||
-rw-r--r-- | modules/fbx/register_types.cpp | 2 | ||||
-rw-r--r-- | modules/fbx/tools/import_utils.h | 10 | ||||
-rw-r--r-- | modules/fbx/tools/validation_tools.h | 3 |
7 files changed, 30 insertions, 31 deletions
diff --git a/modules/fbx/data/fbx_material.cpp b/modules/fbx/data/fbx_material.cpp index d54ac86e9f..cf5d70fa5b 100644 --- a/modules/fbx/data/fbx_material.cpp +++ b/modules/fbx/data/fbx_material.cpp @@ -160,7 +160,7 @@ Ref<StandardMaterial3D> FBXMaterial::import_material(ImportState &state) { const String p_fbx_current_directory = state.path; Ref<StandardMaterial3D> spatial_material; - spatial_material.instance(); + spatial_material.instantiate(); // read the material file // is material two sided @@ -223,7 +223,7 @@ Ref<StandardMaterial3D> FBXMaterial::import_material(ImportState &state) { } else if (fbx_texture_data != nullptr && fbx_texture_data->Media() != nullptr && fbx_texture_data->Media()->IsEmbedded()) { // This is an embedded texture. Extract it. Ref<Image> image; - //image.instance(); // oooo double instance bug? why make Image::_png_blah call + //image.instantiate(); // oooo double instance bug? why make Image::_png_blah call const String extension = texture_name.get_extension().to_upper(); if (extension == "PNG") { @@ -256,7 +256,7 @@ Ref<StandardMaterial3D> FBXMaterial::import_material(ImportState &state) { } Ref<ImageTexture> image_texture; - image_texture.instance(); + image_texture.instantiate(); image_texture->create_from_image(image); texture = image_texture; @@ -324,7 +324,7 @@ Ref<StandardMaterial3D> FBXMaterial::import_material(ImportState &state) { if (spatial_material.is_null()) { // Done here so if no data no material is created. - spatial_material.instance(); + spatial_material.instantiate(); } const FBXDocParser::TypedProperty<real_t> *real_value = dynamic_cast<const FBXDocParser::TypedProperty<real_t> *>(prop); @@ -420,7 +420,7 @@ Ref<StandardMaterial3D> FBXMaterial::import_material(ImportState &state) { } break; case PROPERTY_DESC_COAT_ROUGHNESS: { // meaning is that approx equal to zero is disabled not actually zero. ;) - if (real_value && Math::is_equal_approx(real_value->Value(), 0.0f)) { + if (real_value && Math::is_zero_approx(real_value->Value())) { print_verbose("clearcoat real value: " + rtos(real_value->Value())); spatial_material->set_clearcoat_gloss(1.0 - real_value->Value()); } else { @@ -428,7 +428,7 @@ Ref<StandardMaterial3D> FBXMaterial::import_material(ImportState &state) { } } break; case PROPERTY_DESC_EMISSIVE: { - if (real_value && Math::is_equal_approx(real_value->Value(), 0.0f)) { + if (real_value && Math::is_zero_approx(real_value->Value())) { print_verbose("Emissive real value: " + rtos(real_value->Value())); spatial_material->set_emission_energy(real_value->Value()); } else if (vector_value && !vector_value->Value().is_equal_approx(Vector3(0, 0, 0))) { diff --git a/modules/fbx/data/fbx_mesh_data.cpp b/modules/fbx/data/fbx_mesh_data.cpp index 8f32c523f9..0d33b8e7c6 100644 --- a/modules/fbx/data/fbx_mesh_data.cpp +++ b/modules/fbx/data/fbx_mesh_data.cpp @@ -211,7 +211,7 @@ EditorSceneImporterMeshNode3D *FBXMeshData::create_fbx_mesh(const ImportState &s const int surface_id = polygon_surfaces[*polygon_id]; if (surfaces.has(surface_id) == false) { SurfaceData sd; - sd.surface_tool.instance(); + sd.surface_tool.instantiate(); sd.surface_tool->begin(Mesh::PRIMITIVE_TRIANGLES); if (surface_id < 0) { @@ -316,7 +316,7 @@ EditorSceneImporterMeshNode3D *FBXMeshData::create_fbx_mesh(const ImportState &s Vector3 *normals_ptr = morph_data->normals.ptrw(); Ref<SurfaceTool> morph_st; - morph_st.instance(); + morph_st.instantiate(); morph_st->begin(Mesh::PRIMITIVE_TRIANGLES); for (unsigned int vi = 0; vi < surface->vertices_map.size(); vi += 1) { @@ -345,7 +345,7 @@ EditorSceneImporterMeshNode3D *FBXMeshData::create_fbx_mesh(const ImportState &s // Phase 6. Compose the mesh and return it. Ref<EditorSceneImporterMesh> mesh; - mesh.instance(); + mesh.instantiate(); // Add blend shape info. for (const String *morph_name = morphs.next(nullptr); morph_name != nullptr; morph_name = morphs.next(morph_name)) { diff --git a/modules/fbx/editor_scene_importer_fbx.cpp b/modules/fbx/editor_scene_importer_fbx.cpp index 40deaae74d..e3f36ef3e3 100644 --- a/modules/fbx/editor_scene_importer_fbx.cpp +++ b/modules/fbx/editor_scene_importer_fbx.cpp @@ -373,7 +373,7 @@ Node3D *EditorSceneImporterFBX::_generate_scene( scene_root->add_child(state.root); state.root->set_owner(scene_root); - state.fbx_root_node.instance(); + state.fbx_root_node.instantiate(); state.fbx_root_node->godot_node = state.root; // Size relative to cm. @@ -389,11 +389,11 @@ Node3D *EditorSceneImporterFBX::_generate_scene( // Enabled by default. state.enable_animation_import = true; Ref<FBXNode> root_node; - root_node.instance(); + root_node.instantiate(); // make sure fake noFBXDocParser::PropertyPtr ptrde always has a transform too ;) Ref<PivotTransform> pivot_transform; - pivot_transform.instance(); + pivot_transform.instantiate(); root_node->pivot_transform = pivot_transform; root_node->node_name = "root node"; root_node->current_node_id = 0; @@ -479,7 +479,7 @@ Node3D *EditorSceneImporterFBX::_generate_scene( if (state.renderer_mesh_data.has(mesh_id)) { mesh_vertex_data = state.renderer_mesh_data[mesh_id]; } else { - mesh_vertex_data.instance(); + mesh_vertex_data.instantiate(); state.renderer_mesh_data.insert(mesh_id, mesh_vertex_data); } @@ -535,7 +535,7 @@ Node3D *EditorSceneImporterFBX::_generate_scene( ERR_CONTINUE_MSG(!mat, "Could not convert fbx material by id: " + itos(material_id)); Ref<FBXMaterial> material; - material.instance(); + material.instantiate(); material->set_imported_material(mat); Ref<StandardMaterial3D> godot_material = material->import_material(state); @@ -575,7 +575,7 @@ Node3D *EditorSceneImporterFBX::_generate_scene( if (state.skeleton_map.has(armature_id)) { fbx_skeleton_inst = state.skeleton_map[armature_id]; } else { - fbx_skeleton_inst.instance(); + fbx_skeleton_inst.instantiate(); state.skeleton_map.insert(armature_id, fbx_skeleton_inst); } @@ -650,7 +650,7 @@ Node3D *EditorSceneImporterFBX::_generate_scene( if (state.renderer_mesh_data.has(mesh_id)) { mesh_data_precached = state.renderer_mesh_data[mesh_id]; } else { - mesh_data_precached.instance(); + mesh_data_precached.instantiate(); state.renderer_mesh_data.insert(mesh_id, mesh_data_precached); } @@ -735,7 +735,7 @@ Node3D *EditorSceneImporterFBX::_generate_scene( Ref<Skin> skin; if (!state.MeshSkins.has(mesh_id)) { print_verbose("Created new skin"); - skin.instance(); + skin.instantiate(); state.MeshSkins.insert(mesh_id, skin); } else { print_verbose("Grabbed skin"); @@ -848,7 +848,7 @@ Node3D *EditorSceneImporterFBX::_generate_scene( } Ref<Animation> animation; - animation.instance(); + animation.instantiate(); animation->set_name(animation_name); animation->set_length(duration); @@ -1312,7 +1312,7 @@ void EditorSceneImporterFBX::BuildDocumentBones(Ref<FBXBone> p_parent_bone, // declare our bone element reference (invalid, unless we create a bone in this step) // this lets us pass valid armature information into children objects and this is why we moved this up here - // previously this was created .instanced() on the same line. + // previously this was created .instantiated() on the same line. Ref<FBXBone> bone_element; if (model != nullptr) { @@ -1324,7 +1324,7 @@ void EditorSceneImporterFBX::BuildDocumentBones(Ref<FBXBone> p_parent_bone, ERR_FAIL_COND_MSG(state.fbx_bone_map.has(limb_node->ID()), "[serious] duplicate LimbNode detected"); bool parent_is_bone = state.fbx_bone_map.find(p_id); - bone_element.instance(); + bone_element.instantiate(); // used to build the bone hierarchy in the skeleton bone_element->parent_bone_id = parent_is_bone ? p_id : 0; @@ -1404,12 +1404,12 @@ void EditorSceneImporterFBX::BuildDocumentNodes( uint64_t current_node_id = model->ID(); Ref<FBXNode> new_node; - new_node.instance(); + new_node.instantiate(); new_node->current_node_id = current_node_id; new_node->node_name = ImportUtils::FBXNodeToName(model->Name()); Ref<PivotTransform> fbx_transform; - fbx_transform.instance(); + fbx_transform.instantiate(); fbx_transform->set_parent(parent_transform); fbx_transform->set_model(model); fbx_transform->debug_pivot_xform("name: " + new_node->node_name); diff --git a/modules/fbx/fbx_parser/FBXParser.cpp b/modules/fbx/fbx_parser/FBXParser.cpp index 163518d18f..a92b23f4ee 100644 --- a/modules/fbx/fbx_parser/FBXParser.cpp +++ b/modules/fbx/fbx_parser/FBXParser.cpp @@ -1167,7 +1167,7 @@ Transform3D ReadMatrix(const ElementPtr element) { // clean values to prevent any IBM damage on inverse() / affine_inverse() for (float &value : values) { - if (::Math::is_equal_approx(0, value)) { + if (::Math::is_zero_approx(value)) { value = 0; } } diff --git a/modules/fbx/register_types.cpp b/modules/fbx/register_types.cpp index c0591dbc77..b615c91cd2 100644 --- a/modules/fbx/register_types.cpp +++ b/modules/fbx/register_types.cpp @@ -36,7 +36,7 @@ #ifdef TOOLS_ENABLED static void _editor_init() { Ref<EditorSceneImporterFBX> import_fbx; - import_fbx.instance(); + import_fbx.instantiate(); ResourceImporterScene::get_singleton()->add_importer(import_fbx); } #endif diff --git a/modules/fbx/tools/import_utils.h b/modules/fbx/tools/import_utils.h index 7625f67256..fbe7dbd82f 100644 --- a/modules/fbx/tools/import_utils.h +++ b/modules/fbx/tools/import_utils.h @@ -137,15 +137,15 @@ public: static Vector3 safe_import_vector3(const Vector3 &p_vec) { Vector3 vector = p_vec; - if (Math::is_equal_approx(0, vector.x)) { + if (Math::is_zero_approx(vector.x)) { vector.x = 0; } - if (Math::is_equal_approx(0, vector.y)) { + if (Math::is_zero_approx(vector.y)) { vector.y = 0; } - if (Math::is_equal_approx(0, vector.z)) { + if (Math::is_zero_approx(vector.z)) { vector.z = 0; } return vector; @@ -317,7 +317,7 @@ public: // } // } else { // Ref<Image> img; - // img.instance(); + // img.instantiate(); // PoolByteArray arr; // uint32_t size = tex->mWidth * tex->mHeight; // arr.resize(size); @@ -362,7 +362,7 @@ public: // if (found) { // image_state.raw_image = AssimpUtils::load_image(state, state.assimp_scene, path); // if (image_state.raw_image.is_valid()) { - // image_state.texture.instance(); + // image_state.texture.instantiate(); // image_state.texture->create_from_image(image_state.raw_image); // image_state.texture->set_storage(ImageTexture::STORAGE_COMPRESS_LOSSY); // return true; diff --git a/modules/fbx/tools/validation_tools.h b/modules/fbx/tools/validation_tools.h index 6c15eb7e12..906a721045 100644 --- a/modules/fbx/tools/validation_tools.h +++ b/modules/fbx/tools/validation_tools.h @@ -34,8 +34,7 @@ #ifdef TOOLS_ENABLED #include "core/io/file_access.h" -#include "core/io/json.h" -#include "core/string/ustring.h" +#include "core/string/print_string.h" #include "core/templates/local_vector.h" #include "core/templates/map.h" |