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-rw-r--r--modules/fbx/data/fbx_material.cpp6
-rw-r--r--modules/fbx/fbx_parser/FBXParser.cpp2
2 files changed, 4 insertions, 4 deletions
diff --git a/modules/fbx/data/fbx_material.cpp b/modules/fbx/data/fbx_material.cpp
index fb6c67f7b9..86baec4244 100644
--- a/modules/fbx/data/fbx_material.cpp
+++ b/modules/fbx/data/fbx_material.cpp
@@ -31,7 +31,7 @@
#include "fbx_material.h"
// FIXME: Shouldn't depend on core_bind.h! Use DirAccessRef like the rest of
-// the engine instead of _Directory.
+// the engine instead of core_bind::Directory.
#include "core/core_bind.h"
#include "scene/resources/material.h"
#include "scene/resources/texture.h"
@@ -55,7 +55,7 @@ void FBXMaterial::add_search_string(String p_filename, String p_current_director
}
String find_file(const String &p_base, const String &p_file_to_find) {
- _Directory dir;
+ core_bind::Directory dir;
dir.open(p_base);
dir.list_dir_begin();
@@ -84,7 +84,7 @@ String find_file(const String &p_base, const String &p_file_to_find) {
// fbx will not give us good path information and let's not regex them to fix them
// no relative paths are in fbx generally they have a rel field but it's populated incorrectly by the SDK.
String FBXMaterial::find_texture_path_by_filename(const String p_filename, const String p_current_directory) {
- _Directory dir;
+ core_bind::Directory dir;
Vector<String> paths;
add_search_string(p_filename, p_current_directory, "", paths);
add_search_string(p_filename, p_current_directory, "texture", paths);
diff --git a/modules/fbx/fbx_parser/FBXParser.cpp b/modules/fbx/fbx_parser/FBXParser.cpp
index a92b23f4ee..d9ef025a16 100644
--- a/modules/fbx/fbx_parser/FBXParser.cpp
+++ b/modules/fbx/fbx_parser/FBXParser.cpp
@@ -575,7 +575,7 @@ void ReadBinaryDataArray(char type, uint32_t count, const char *&data, const cha
std::copy(data, end, buff.begin());
} else if (encmode == 1) {
// zlib/deflate, next comes ZIP head (0x78 0x01)
- // see http://www.ietf.org/rfc/rfc1950.txt
+ // see https://www.ietf.org/rfc/rfc1950.txt
z_stream zstream;
zstream.opaque = Z_NULL;