diff options
Diffstat (limited to 'modules/fbx/data/fbx_mesh_data.cpp')
-rw-r--r-- | modules/fbx/data/fbx_mesh_data.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/modules/fbx/data/fbx_mesh_data.cpp b/modules/fbx/data/fbx_mesh_data.cpp index 0728866adb..d84a7ab17c 100644 --- a/modules/fbx/data/fbx_mesh_data.cpp +++ b/modules/fbx/data/fbx_mesh_data.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -38,7 +38,7 @@ template <class T> T collect_first(const Vector<VertexData<T>> *p_data, T p_fall_back) { - if (p_data->empty()) { + if (p_data->is_empty()) { return p_fall_back; } @@ -47,7 +47,7 @@ T collect_first(const Vector<VertexData<T>> *p_data, T p_fall_back) { template <class T> HashMap<int, T> collect_all(const Vector<VertexData<T>> *p_data, HashMap<int, T> p_fall_back) { - if (p_data->empty()) { + if (p_data->is_empty()) { return p_fall_back; } @@ -61,7 +61,7 @@ HashMap<int, T> collect_all(const Vector<VertexData<T>> *p_data, HashMap<int, T> template <class T> T collect_average(const Vector<VertexData<T>> *p_data, T p_fall_back) { - if (p_data->empty()) { + if (p_data->is_empty()) { return p_fall_back; } @@ -76,7 +76,7 @@ T collect_average(const Vector<VertexData<T>> *p_data, T p_fall_back) { } HashMap<int, Vector3> collect_normal(const Vector<VertexData<Vector3>> *p_data, HashMap<int, Vector3> p_fall_back) { - if (p_data->empty()) { + if (p_data->is_empty()) { return p_fall_back; } @@ -89,7 +89,7 @@ HashMap<int, Vector3> collect_normal(const Vector<VertexData<Vector3>> *p_data, } HashMap<int, Vector2> collect_uv(const Vector<VertexData<Vector2>> *p_data, HashMap<int, Vector2> p_fall_back) { - if (p_data->empty()) { + if (p_data->is_empty()) { return p_fall_back; } @@ -231,7 +231,7 @@ EditorSceneImporterMeshNode3D *FBXMeshData::create_fbx_mesh(const ImportState &s // Phase 2. For each material create a surface tool (So a different mesh). { - if (polygon_surfaces.empty()) { + if (polygon_surfaces.is_empty()) { // No material, just use the default one with index -1. // Set -1 to all polygons. const int polygon_count = count_polygons(polygon_indices); @@ -990,7 +990,7 @@ void FBXMeshData::triangulate_polygon(Ref<SurfaceTool> st, Vector<int> p_polygon } void FBXMeshData::gen_weight_info(Ref<SurfaceTool> st, Vertex vertex_id) const { - if (vertex_weights.empty()) { + if (vertex_weights.is_empty()) { return; } @@ -1417,7 +1417,7 @@ void FBXMeshData::extract_morphs(const FBXDocParser::MeshGeometry *mesh_geometry const std::vector<const FBXDocParser::ShapeGeometry *> &shape_geometries = blend_shape_channel->GetShapeGeometries(); for (const FBXDocParser::ShapeGeometry *shape_geometry : shape_geometries) { String morph_name = ImportUtils::FBXAnimMeshName(shape_geometry->Name()).c_str(); - if (morph_name.empty()) { + if (morph_name.is_empty()) { morph_name = "morph"; } |