diff options
Diffstat (limited to 'modules/fbx/data/fbx_mesh_data.cpp')
-rw-r--r-- | modules/fbx/data/fbx_mesh_data.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/modules/fbx/data/fbx_mesh_data.cpp b/modules/fbx/data/fbx_mesh_data.cpp index 3dc84bd1f4..0728866adb 100644 --- a/modules/fbx/data/fbx_mesh_data.cpp +++ b/modules/fbx/data/fbx_mesh_data.cpp @@ -115,7 +115,7 @@ struct SurfaceData { Array morphs; }; -EditorSceneImporterMeshNode *FBXMeshData::create_fbx_mesh(const ImportState &state, const FBXDocParser::MeshGeometry *p_mesh_geometry, const FBXDocParser::Model *model, bool use_compression) { +EditorSceneImporterMeshNode3D *FBXMeshData::create_fbx_mesh(const ImportState &state, const FBXDocParser::MeshGeometry *p_mesh_geometry, const FBXDocParser::Model *model, bool use_compression) { mesh_geometry = p_mesh_geometry; // todo: make this just use a uint64_t FBX ID this is a copy of our original materials unfortunately. const std::vector<const FBXDocParser::Material *> &material_lookup = model->GetMaterials(); @@ -410,7 +410,7 @@ EditorSceneImporterMeshNode *FBXMeshData::create_fbx_mesh(const ImportState &sta in_mesh_surface_id += 1; } - EditorSceneImporterMeshNode *godot_mesh = memnew(EditorSceneImporterMeshNode); + EditorSceneImporterMeshNode3D *godot_mesh = memnew(EditorSceneImporterMeshNode3D); godot_mesh->set_mesh(mesh); return godot_mesh; } |