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-rw-r--r--modules/bullet/soft_body_bullet.h27
1 files changed, 13 insertions, 14 deletions
diff --git a/modules/bullet/soft_body_bullet.h b/modules/bullet/soft_body_bullet.h
index 3c6871e0d6..b15b72daf9 100644
--- a/modules/bullet/soft_body_bullet.h
+++ b/modules/bullet/soft_body_bullet.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -56,24 +56,23 @@
*/
class SoftBodyBullet : public CollisionObjectBullet {
-
private:
- btSoftBody *bt_soft_body;
+ btSoftBody *bt_soft_body = nullptr;
Vector<Vector<int>> indices_table;
btSoftBody::Material *mat0; // This is just a copy of pointer managed by btSoftBody
- bool isScratched;
+ bool isScratched = false;
Ref<Mesh> soft_mesh;
- int simulation_precision;
- real_t total_mass;
- real_t linear_stiffness; // [0,1]
- real_t areaAngular_stiffness; // [0,1]
- real_t volume_stiffness; // [0,1]
- real_t pressure_coefficient; // [-inf,+inf]
- real_t pose_matching_coefficient; // [0,1]
- real_t damping_coefficient; // [0,1]
- real_t drag_coefficient; // [0,1]
+ int simulation_precision = 5;
+ real_t total_mass = 1.;
+ real_t linear_stiffness = 0.5; // [0,1]
+ real_t areaAngular_stiffness = 0.5; // [0,1]
+ real_t volume_stiffness = 0.5; // [0,1]
+ real_t pressure_coefficient = 0.; // [-inf,+inf]
+ real_t pose_matching_coefficient = 0.; // [0,1]
+ real_t damping_coefficient = 0.01; // [0,1]
+ real_t drag_coefficient = 0.; // [0,1]
Vector<int> pinned_nodes;
// Other property to add