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Diffstat (limited to 'modules/bullet/soft_body_bullet.h')
-rw-r--r-- | modules/bullet/soft_body_bullet.h | 148 |
1 files changed, 0 insertions, 148 deletions
diff --git a/modules/bullet/soft_body_bullet.h b/modules/bullet/soft_body_bullet.h deleted file mode 100644 index 84da56ae69..0000000000 --- a/modules/bullet/soft_body_bullet.h +++ /dev/null @@ -1,148 +0,0 @@ -/*************************************************************************/ -/* soft_body_bullet.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef SOFT_BODY_BULLET_H -#define SOFT_BODY_BULLET_H - -#include "collision_object_bullet.h" - -#ifdef None -/// This is required to remove the macro None defined by x11 compiler because this word "None" is used internally by Bullet -#undef None -#define x11_None 0L -#endif - -#include "BulletSoftBody/btSoftBodyHelpers.h" -#include "collision_object_bullet.h" -#include "servers/physics_server_3d.h" - -#ifdef x11_None -/// This is required to re add the macro None defined by x11 compiler -#undef x11_None -#define None 0L -#endif - -/** - @author AndreaCatania -*/ - -class RenderingServerHandler; - -class SoftBodyBullet : public CollisionObjectBullet { -private: - btSoftBody *bt_soft_body = nullptr; - Vector<Vector<int>> indices_table; - btSoftBody::Material *mat0 = nullptr; // This is just a copy of pointer managed by btSoftBody - bool isScratched = false; - - RID soft_mesh; - - int simulation_precision = 5; - real_t total_mass = 1.; - real_t linear_stiffness = 0.5; // [0,1] - real_t pressure_coefficient = 0.; // [-inf,+inf] - real_t damping_coefficient = 0.01; // [0,1] - real_t drag_coefficient = 0.; // [0,1] - Vector<int> pinned_nodes; - - // Other property to add - //btScalar kVC; // Volume conversation coefficient [0,+inf] - //btScalar kDF; // Dynamic friction coefficient [0,1] - //btScalar kMT; // Pose matching coefficient [0,1] - //btScalar kCHR; // Rigid contacts hardness [0,1] - //btScalar kKHR; // Kinetic contacts hardness [0,1] - //btScalar kSHR; // Soft contacts hardness [0,1] - -public: - SoftBodyBullet(); - ~SoftBodyBullet(); - - virtual void reload_body(); - virtual void set_space(SpaceBullet *p_space); - - virtual void dispatch_callbacks() {} - virtual void on_collision_filters_change() {} - virtual void on_collision_checker_start() {} - virtual void on_collision_checker_end() {} - virtual void on_enter_area(AreaBullet *p_area); - virtual void on_exit_area(AreaBullet *p_area); - - _FORCE_INLINE_ btSoftBody *get_bt_soft_body() const { return bt_soft_body; } - - void update_rendering_server(RenderingServerHandler *p_rendering_server_handler); - - void set_soft_mesh(RID p_mesh); - void destroy_soft_body(); - - // Special function. This function has bad performance - void set_soft_transform(const Transform3D &p_transform); - - AABB get_bounds() const; - - void move_all_nodes(const Transform3D &p_transform); - void set_node_position(int node_index, const Vector3 &p_global_position); - void set_node_position(int node_index, const btVector3 &p_global_position); - void get_node_position(int node_index, Vector3 &r_position) const; - - void set_node_mass(int node_index, btScalar p_mass); - btScalar get_node_mass(int node_index) const; - void reset_all_node_mass(); - void reset_all_node_positions(); - - void set_activation_state(bool p_active); - - void set_total_mass(real_t p_val); - _FORCE_INLINE_ real_t get_total_mass() const { return total_mass; } - - void set_linear_stiffness(real_t p_val); - _FORCE_INLINE_ real_t get_linear_stiffness() const { return linear_stiffness; } - - void set_simulation_precision(int p_val); - _FORCE_INLINE_ int get_simulation_precision() const { return simulation_precision; } - - void set_pressure_coefficient(real_t p_val); - _FORCE_INLINE_ real_t get_pressure_coefficient() const { return pressure_coefficient; } - - void set_damping_coefficient(real_t p_val); - _FORCE_INLINE_ real_t get_damping_coefficient() const { return damping_coefficient; } - - void set_drag_coefficient(real_t p_val); - _FORCE_INLINE_ real_t get_drag_coefficient() const { return drag_coefficient; } - -private: - bool set_trimesh_body_shape(Vector<int> p_indices, Vector<Vector3> p_vertices); - void setup_soft_body(); - - void pin_node(int p_node_index); - void unpin_node(int p_node_index); - int search_node_pinned(int p_node_index) const; -}; - -#endif // SOFT_BODY_BULLET_H |