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-rw-r--r--modules/bullet/soft_body_bullet.h148
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diff --git a/modules/bullet/soft_body_bullet.h b/modules/bullet/soft_body_bullet.h
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--- a/modules/bullet/soft_body_bullet.h
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-/*************************************************************************/
-/* soft_body_bullet.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef SOFT_BODY_BULLET_H
-#define SOFT_BODY_BULLET_H
-
-#include "collision_object_bullet.h"
-
-#ifdef None
-/// This is required to remove the macro None defined by x11 compiler because this word "None" is used internally by Bullet
-#undef None
-#define x11_None 0L
-#endif
-
-#include "BulletSoftBody/btSoftBodyHelpers.h"
-#include "collision_object_bullet.h"
-#include "servers/physics_server_3d.h"
-
-#ifdef x11_None
-/// This is required to re add the macro None defined by x11 compiler
-#undef x11_None
-#define None 0L
-#endif
-
-/**
- @author AndreaCatania
-*/
-
-class RenderingServerHandler;
-
-class SoftBodyBullet : public CollisionObjectBullet {
-private:
- btSoftBody *bt_soft_body = nullptr;
- Vector<Vector<int>> indices_table;
- btSoftBody::Material *mat0 = nullptr; // This is just a copy of pointer managed by btSoftBody
- bool isScratched = false;
-
- RID soft_mesh;
-
- int simulation_precision = 5;
- real_t total_mass = 1.;
- real_t linear_stiffness = 0.5; // [0,1]
- real_t pressure_coefficient = 0.; // [-inf,+inf]
- real_t damping_coefficient = 0.01; // [0,1]
- real_t drag_coefficient = 0.; // [0,1]
- Vector<int> pinned_nodes;
-
- // Other property to add
- //btScalar kVC; // Volume conversation coefficient [0,+inf]
- //btScalar kDF; // Dynamic friction coefficient [0,1]
- //btScalar kMT; // Pose matching coefficient [0,1]
- //btScalar kCHR; // Rigid contacts hardness [0,1]
- //btScalar kKHR; // Kinetic contacts hardness [0,1]
- //btScalar kSHR; // Soft contacts hardness [0,1]
-
-public:
- SoftBodyBullet();
- ~SoftBodyBullet();
-
- virtual void reload_body();
- virtual void set_space(SpaceBullet *p_space);
-
- virtual void dispatch_callbacks() {}
- virtual void on_collision_filters_change() {}
- virtual void on_collision_checker_start() {}
- virtual void on_collision_checker_end() {}
- virtual void on_enter_area(AreaBullet *p_area);
- virtual void on_exit_area(AreaBullet *p_area);
-
- _FORCE_INLINE_ btSoftBody *get_bt_soft_body() const { return bt_soft_body; }
-
- void update_rendering_server(RenderingServerHandler *p_rendering_server_handler);
-
- void set_soft_mesh(RID p_mesh);
- void destroy_soft_body();
-
- // Special function. This function has bad performance
- void set_soft_transform(const Transform3D &p_transform);
-
- AABB get_bounds() const;
-
- void move_all_nodes(const Transform3D &p_transform);
- void set_node_position(int node_index, const Vector3 &p_global_position);
- void set_node_position(int node_index, const btVector3 &p_global_position);
- void get_node_position(int node_index, Vector3 &r_position) const;
-
- void set_node_mass(int node_index, btScalar p_mass);
- btScalar get_node_mass(int node_index) const;
- void reset_all_node_mass();
- void reset_all_node_positions();
-
- void set_activation_state(bool p_active);
-
- void set_total_mass(real_t p_val);
- _FORCE_INLINE_ real_t get_total_mass() const { return total_mass; }
-
- void set_linear_stiffness(real_t p_val);
- _FORCE_INLINE_ real_t get_linear_stiffness() const { return linear_stiffness; }
-
- void set_simulation_precision(int p_val);
- _FORCE_INLINE_ int get_simulation_precision() const { return simulation_precision; }
-
- void set_pressure_coefficient(real_t p_val);
- _FORCE_INLINE_ real_t get_pressure_coefficient() const { return pressure_coefficient; }
-
- void set_damping_coefficient(real_t p_val);
- _FORCE_INLINE_ real_t get_damping_coefficient() const { return damping_coefficient; }
-
- void set_drag_coefficient(real_t p_val);
- _FORCE_INLINE_ real_t get_drag_coefficient() const { return drag_coefficient; }
-
-private:
- bool set_trimesh_body_shape(Vector<int> p_indices, Vector<Vector3> p_vertices);
- void setup_soft_body();
-
- void pin_node(int p_node_index);
- void unpin_node(int p_node_index);
- int search_node_pinned(int p_node_index) const;
-};
-
-#endif // SOFT_BODY_BULLET_H