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Diffstat (limited to 'modules/bullet/godot_result_callbacks.cpp')
-rw-r--r--modules/bullet/godot_result_callbacks.cpp60
1 files changed, 32 insertions, 28 deletions
diff --git a/modules/bullet/godot_result_callbacks.cpp b/modules/bullet/godot_result_callbacks.cpp
index a91cbec340..197550d686 100644
--- a/modules/bullet/godot_result_callbacks.cpp
+++ b/modules/bullet/godot_result_callbacks.cpp
@@ -1,10 +1,9 @@
/*************************************************************************/
/* godot_result_callbacks.cpp */
-/* Author: AndreaCatania */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
@@ -30,10 +29,15 @@
/*************************************************************************/
#include "godot_result_callbacks.h"
+
#include "bullet_types_converter.h"
#include "collision_object_bullet.h"
#include "rigid_body_bullet.h"
+/**
+ @author AndreaCatania
+*/
+
bool GodotFilterCallback::test_collision_filters(uint32_t body0_collision_layer, uint32_t body0_collision_mask, uint32_t body1_collision_layer, uint32_t body1_collision_mask) {
return body0_collision_layer & body1_collision_mask || body1_collision_layer & body0_collision_mask;
}
@@ -59,6 +63,9 @@ bool GodotClosestRayResultCallback::needsCollision(btBroadphaseProxy *proxy0) co
}
bool GodotAllConvexResultCallback::needsCollision(btBroadphaseProxy *proxy0) const {
+ if (count >= m_resultMax)
+ return false;
+
const bool needs = GodotFilterCallback::test_collision_filters(m_collisionFilterGroup, m_collisionFilterMask, proxy0->m_collisionFilterGroup, proxy0->m_collisionFilterMask);
if (needs) {
btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
@@ -66,6 +73,7 @@ bool GodotAllConvexResultCallback::needsCollision(btBroadphaseProxy *proxy0) con
if (m_exclude->has(gObj->get_self())) {
return false;
}
+
return true;
} else {
return false;
@@ -83,7 +91,7 @@ btScalar GodotAllConvexResultCallback::addSingleResult(btCollisionWorld::LocalCo
result.collider = 0 == result.collider_id ? NULL : ObjectDB::get_instance(result.collider_id);
++count;
- return count < m_resultMax;
+ return 1; // not used by bullet
}
bool GodotKinClosestConvexResultCallback::needsCollision(btBroadphaseProxy *proxy0) const {
@@ -94,11 +102,16 @@ bool GodotKinClosestConvexResultCallback::needsCollision(btBroadphaseProxy *prox
if (gObj == m_self_object) {
return false;
} else {
- if (m_ignore_areas && gObj->getType() == CollisionObjectBullet::TYPE_AREA) {
+
+ // A kinematic body can't be stopped by a rigid body since the mass of kinematic body is infinite
+ if (m_infinite_inertia && !btObj->isStaticOrKinematicObject())
return false;
- } else if (m_self_object->has_collision_exception(gObj)) {
+
+ if (gObj->getType() == CollisionObjectBullet::TYPE_AREA)
+ return false;
+
+ if (m_self_object->has_collision_exception(gObj) || gObj->has_collision_exception(m_self_object))
return false;
- }
}
return true;
} else {
@@ -159,10 +172,7 @@ btScalar GodotAllContactResultCallback::addSingleResult(btManifoldPoint &cp, con
result.shape = cp.m_index0;
}
- if (colObj)
- result.collider_id = colObj->get_instance_id();
- else
- result.collider_id = 0;
+ result.collider_id = colObj->get_instance_id();
result.collider = 0 == result.collider_id ? NULL : ObjectDB::get_instance(result.collider_id);
result.rid = colObj->get_self();
++m_count;
@@ -172,6 +182,9 @@ btScalar GodotAllContactResultCallback::addSingleResult(btManifoldPoint &cp, con
}
bool GodotContactPairContactResultCallback::needsCollision(btBroadphaseProxy *proxy0) const {
+ if (m_count >= m_resultMax)
+ return false;
+
const bool needs = GodotFilterCallback::test_collision_filters(m_collisionFilterGroup, m_collisionFilterMask, proxy0->m_collisionFilterGroup, proxy0->m_collisionFilterMask);
if (needs) {
btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
@@ -197,7 +210,7 @@ btScalar GodotContactPairContactResultCallback::addSingleResult(btManifoldPoint
++m_count;
- return m_count < m_resultMax;
+ return 1; // Not used by bullet
}
bool GodotRestInfoContactResultCallback::needsCollision(btBroadphaseProxy *proxy0) const {
@@ -234,32 +247,23 @@ btScalar GodotRestInfoContactResultCallback::addSingleResult(btManifoldPoint &cp
m_rest_info_collision_object = colObj0Wrap->getCollisionObject();
}
- if (colObj)
- m_result->collider_id = colObj->get_instance_id();
- else
- m_result->collider_id = 0;
+ m_result->collider_id = colObj->get_instance_id();
m_result->rid = colObj->get_self();
m_collided = true;
}
- return cp.getDistance();
+ return 1; // Not used by bullet
}
void GodotDeepPenetrationContactResultCallback::addContactPoint(const btVector3 &normalOnBInWorld, const btVector3 &pointInWorldOnB, btScalar depth) {
- if (depth < 0) {
- // Has penetration
- if (m_most_penetrated_distance > depth) {
-
- bool isSwapped = m_manifoldPtr->getBody0() != m_body0Wrap->getCollisionObject();
+ if (m_penetration_distance > depth) { // Has penetration?
- m_most_penetrated_distance = depth;
- m_pointCollisionObject = (isSwapped ? m_body0Wrap : m_body1Wrap)->getCollisionObject();
- m_other_compound_shape_index = isSwapped ? m_index1 : m_index0;
- m_pointNormalWorld = isSwapped ? normalOnBInWorld * -1 : normalOnBInWorld;
- m_pointWorld = isSwapped ? (pointInWorldOnB + normalOnBInWorld * depth) : pointInWorldOnB;
- m_penetration_distance = depth;
- }
+ bool isSwapped = m_manifoldPtr->getBody0() != m_body0Wrap->getCollisionObject();
+ m_penetration_distance = depth;
+ m_other_compound_shape_index = isSwapped ? m_index0 : m_index1;
+ m_pointNormalWorld = isSwapped ? normalOnBInWorld * -1 : normalOnBInWorld;
+ m_pointWorld = isSwapped ? (pointInWorldOnB + (normalOnBInWorld * depth)) : pointInWorldOnB;
}
}