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+/*************************************************************************/
+/* spatial_editor_gizmos.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef SPATIAL_EDITOR_GIZMOS_H
+#define SPATIAL_EDITOR_GIZMOS_H
+
+
+#include "editor/plugins/spatial_editor_plugin.h"
+#include "scene/3d/light.h"
+#include "scene/3d/listener.h"
+#include "scene/3d/camera.h"
+#include "scene/3d/position_3d.h"
+#include "scene/3d/test_cube.h"
+#include "scene/3d/mesh_instance.h"
+#include "scene/3d/body_shape.h"
+#include "scene/3d/room_instance.h"
+#include "scene/3d/visibility_notifier.h"
+#include "scene/3d/portal.h"
+#include "scene/3d/ray_cast.h"
+#include "scene/3d/navigation_mesh.h"
+#include "scene/3d/reflection_probe.h"
+#include "scene/3d/gi_probe.h"
+
+#include "scene/3d/vehicle_body.h"
+#include "scene/3d/collision_polygon.h"
+#include "scene/3d/physics_joint.h"
+
+
+class Camera;
+
+class EditorSpatialGizmo : public SpatialEditorGizmo {
+
+ GDCLASS(EditorSpatialGizmo,SpatialGizmo);
+
+ struct Instance{
+
+ RID instance;
+ Ref<Mesh> mesh;
+ RID skeleton;
+ bool billboard;
+ bool unscaled;
+ bool can_intersect;
+ bool extra_margin;
+ Instance() {
+
+ billboard=false;
+ unscaled=false;
+ can_intersect=false;
+ extra_margin=false;
+ }
+
+ void create_instance(Spatial *p_base);
+
+ };
+
+ Vector<Vector3> collision_segments;
+ Ref<TriangleMesh> collision_mesh;
+
+ struct Handle {
+ Vector3 pos;
+ bool billboard;
+ };
+
+ Vector<Vector3> handles;
+ Vector<Vector3> secondary_handles;
+ bool billboard_handle;
+
+ bool valid;
+ Spatial *base;
+ Vector<Instance> instances;
+ Spatial *spatial_node;
+
+ void _set_spatial_node(Node *p_node) { set_spatial_node(p_node->cast_to<Spatial>()); }
+protected:
+ void add_lines(const Vector<Vector3> &p_lines,const Ref<Material>& p_material,bool p_billboard=false);
+ void add_mesh(const Ref<Mesh>& p_mesh,bool p_billboard=false,const RID& p_skeleton=RID());
+ void add_collision_segments(const Vector<Vector3> &p_lines);
+ void add_collision_triangles(const Ref<TriangleMesh>& p_tmesh);
+ void add_unscaled_billboard(const Ref<Material>& p_material,float p_scale=1);
+ void add_handles(const Vector<Vector3> &p_handles,bool p_billboard=false,bool p_secondary=false);
+
+ void set_spatial_node(Spatial *p_node);
+
+ static void _bind_methods();
+public:
+
+ virtual Vector3 get_handle_pos(int p_idx) const;
+ virtual bool intersect_frustum(const Camera *p_camera,const Vector<Plane> &p_frustum);
+ virtual bool intersect_ray(const Camera *p_camera,const Point2& p_point, Vector3& r_pos, Vector3& r_normal,int *r_gizmo_handle=NULL,bool p_sec_first=false);
+
+ void clear();
+ void create();
+ void transform();
+ virtual void redraw();
+ void free();
+
+ EditorSpatialGizmo();
+ ~EditorSpatialGizmo();
+};
+
+
+
+class LightSpatialGizmo : public EditorSpatialGizmo {
+
+ GDCLASS(LightSpatialGizmo,EditorSpatialGizmo);
+
+ Light* light;
+
+public:
+
+
+ virtual String get_handle_name(int p_idx) const;
+ virtual Variant get_handle_value(int p_idx) const;
+ virtual void set_handle(int p_idx,Camera *p_camera, const Point2& p_point);
+ virtual void commit_handle(int p_idx,const Variant& p_restore,bool p_cancel=false);
+
+ void redraw();
+ LightSpatialGizmo(Light* p_light=NULL);
+
+};
+
+class CameraSpatialGizmo : public EditorSpatialGizmo {
+
+ GDCLASS(CameraSpatialGizmo,EditorSpatialGizmo);
+
+ Camera* camera;
+
+public:
+
+
+ virtual String get_handle_name(int p_idx) const;
+ virtual Variant get_handle_value(int p_idx) const;
+ virtual void set_handle(int p_idx,Camera *p_camera, const Point2& p_point);
+ virtual void commit_handle(int p_idx,const Variant& p_restore,bool p_cancel=false);
+
+ void redraw();
+ CameraSpatialGizmo(Camera* p_camera=NULL);
+
+};
+
+
+
+class MeshInstanceSpatialGizmo : public EditorSpatialGizmo {
+
+ GDCLASS(MeshInstanceSpatialGizmo,EditorSpatialGizmo);
+
+ MeshInstance* mesh;
+
+public:
+
+ void redraw();
+ MeshInstanceSpatialGizmo(MeshInstance* p_mesh=NULL);
+
+};
+
+class Position3DSpatialGizmo : public EditorSpatialGizmo {
+
+ GDCLASS(Position3DSpatialGizmo,EditorSpatialGizmo);
+
+ Position3D* p3d;
+
+public:
+
+ void redraw();
+ Position3DSpatialGizmo(Position3D* p_p3d=NULL);
+
+};
+
+class SkeletonSpatialGizmo : public EditorSpatialGizmo {
+
+ GDCLASS(SkeletonSpatialGizmo,EditorSpatialGizmo);
+
+ Skeleton* skel;
+
+public:
+
+ void redraw();
+ SkeletonSpatialGizmo(Skeleton* p_skel=NULL);
+
+};
+
+
+class TestCubeSpatialGizmo : public EditorSpatialGizmo {
+
+ GDCLASS(TestCubeSpatialGizmo,EditorSpatialGizmo);
+
+ TestCube* tc;
+
+public:
+ void redraw();
+ TestCubeSpatialGizmo(TestCube* p_tc=NULL);
+
+};
+
+
+class RoomSpatialGizmo : public EditorSpatialGizmo {
+
+ GDCLASS(RoomSpatialGizmo,EditorSpatialGizmo);
+
+
+ struct _EdgeKey {
+
+ Vector3 from;
+ Vector3 to;
+
+ bool operator<(const _EdgeKey& p_with) const { return from==p_with.from ? to < p_with.to : from < p_with.from; }
+ };
+
+
+
+ Room* room;
+
+public:
+
+ void redraw();
+ RoomSpatialGizmo(Room* p_room=NULL);
+
+};
+
+
+class PortalSpatialGizmo : public EditorSpatialGizmo {
+
+ GDCLASS(PortalSpatialGizmo,EditorSpatialGizmo);
+
+ Portal* portal;
+
+public:
+
+ void redraw();
+ PortalSpatialGizmo(Portal* p_portal=NULL);
+
+};
+
+
+class VisibilityNotifierGizmo : public EditorSpatialGizmo {
+
+ GDCLASS(VisibilityNotifierGizmo ,EditorSpatialGizmo);
+
+
+ VisibilityNotifier* notifier;
+
+public:
+
+ virtual String get_handle_name(int p_idx) const;
+ virtual Variant get_handle_value(int p_idx) const;
+ virtual void set_handle(int p_idx,Camera *p_camera, const Point2& p_point);
+ virtual void commit_handle(int p_idx,const Variant& p_restore,bool p_cancel=false);
+
+ void redraw();
+ VisibilityNotifierGizmo(VisibilityNotifier* p_notifier=NULL);
+
+};
+
+
+class ReflectionProbeGizmo : public EditorSpatialGizmo {
+
+ GDCLASS(ReflectionProbeGizmo ,EditorSpatialGizmo);
+
+
+ ReflectionProbe* probe;
+
+public:
+
+ virtual String get_handle_name(int p_idx) const;
+ virtual Variant get_handle_value(int p_idx) const;
+ virtual void set_handle(int p_idx,Camera *p_camera, const Point2& p_point);
+ virtual void commit_handle(int p_idx,const Variant& p_restore,bool p_cancel=false);
+
+ void redraw();
+ ReflectionProbeGizmo(ReflectionProbe* p_notifier=NULL);
+
+};
+
+class GIProbeGizmo : public EditorSpatialGizmo {
+
+ GDCLASS(GIProbeGizmo ,EditorSpatialGizmo);
+
+
+ GIProbe* probe;
+
+public:
+
+ virtual String get_handle_name(int p_idx) const;
+ virtual Variant get_handle_value(int p_idx) const;
+ virtual void set_handle(int p_idx,Camera *p_camera, const Point2& p_point);
+ virtual void commit_handle(int p_idx,const Variant& p_restore,bool p_cancel=false);
+
+ void redraw();
+ GIProbeGizmo(GIProbe* p_notifier=NULL);
+
+};
+
+
+class CollisionShapeSpatialGizmo : public EditorSpatialGizmo {
+
+ GDCLASS(CollisionShapeSpatialGizmo,EditorSpatialGizmo);
+
+ CollisionShape* cs;
+
+public:
+ virtual String get_handle_name(int p_idx) const;
+ virtual Variant get_handle_value(int p_idx) const;
+ virtual void set_handle(int p_idx,Camera *p_camera, const Point2& p_point);
+ virtual void commit_handle(int p_idx,const Variant& p_restore,bool p_cancel=false);
+ void redraw();
+ CollisionShapeSpatialGizmo(CollisionShape* p_cs=NULL);
+
+};
+
+
+class CollisionPolygonSpatialGizmo : public EditorSpatialGizmo {
+
+ GDCLASS(CollisionPolygonSpatialGizmo,EditorSpatialGizmo);
+
+ CollisionPolygon* polygon;
+
+public:
+
+ void redraw();
+ CollisionPolygonSpatialGizmo(CollisionPolygon* p_polygon=NULL);
+
+};
+
+
+
+class RayCastSpatialGizmo : public EditorSpatialGizmo {
+
+ GDCLASS(RayCastSpatialGizmo,EditorSpatialGizmo);
+
+ RayCast* raycast;
+
+public:
+
+ void redraw();
+ RayCastSpatialGizmo(RayCast* p_raycast=NULL);
+
+};
+
+
+
+class VehicleWheelSpatialGizmo : public EditorSpatialGizmo {
+
+ GDCLASS(VehicleWheelSpatialGizmo,EditorSpatialGizmo);
+
+ VehicleWheel* car_wheel;
+
+public:
+
+ void redraw();
+ VehicleWheelSpatialGizmo(VehicleWheel* p_car_wheel=NULL);
+
+};
+
+
+class NavigationMeshSpatialGizmo : public EditorSpatialGizmo {
+
+ GDCLASS(NavigationMeshSpatialGizmo,EditorSpatialGizmo);
+
+
+ struct _EdgeKey {
+
+ Vector3 from;
+ Vector3 to;
+
+ bool operator<(const _EdgeKey& p_with) const { return from==p_with.from ? to < p_with.to : from < p_with.from; }
+ };
+
+
+
+ NavigationMeshInstance* navmesh;
+
+public:
+
+ void redraw();
+ NavigationMeshSpatialGizmo(NavigationMeshInstance* p_navmesh=NULL);
+
+};
+
+
+class PinJointSpatialGizmo : public EditorSpatialGizmo {
+
+ GDCLASS(PinJointSpatialGizmo,EditorSpatialGizmo);
+
+ PinJoint* p3d;
+
+public:
+
+ void redraw();
+ PinJointSpatialGizmo(PinJoint* p_p3d=NULL);
+
+};
+
+
+class HingeJointSpatialGizmo : public EditorSpatialGizmo {
+
+ GDCLASS(HingeJointSpatialGizmo,EditorSpatialGizmo);
+
+ HingeJoint* p3d;
+
+public:
+
+ void redraw();
+ HingeJointSpatialGizmo(HingeJoint* p_p3d=NULL);
+
+};
+
+class SliderJointSpatialGizmo : public EditorSpatialGizmo {
+
+ GDCLASS(SliderJointSpatialGizmo,EditorSpatialGizmo);
+
+ SliderJoint* p3d;
+
+public:
+
+ void redraw();
+ SliderJointSpatialGizmo(SliderJoint* p_p3d=NULL);
+
+};
+
+class ConeTwistJointSpatialGizmo : public EditorSpatialGizmo {
+
+ GDCLASS(ConeTwistJointSpatialGizmo,EditorSpatialGizmo);
+
+ ConeTwistJoint* p3d;
+
+public:
+
+ void redraw();
+ ConeTwistJointSpatialGizmo(ConeTwistJoint* p_p3d=NULL);
+
+};
+
+
+class Generic6DOFJointSpatialGizmo : public EditorSpatialGizmo {
+
+ GDCLASS(Generic6DOFJointSpatialGizmo,EditorSpatialGizmo);
+
+ Generic6DOFJoint* p3d;
+
+public:
+
+ void redraw();
+ Generic6DOFJointSpatialGizmo(Generic6DOFJoint* p_p3d=NULL);
+
+};
+
+
+class SpatialEditorGizmos {
+public:
+
+ Ref<FixedSpatialMaterial> create_line_material(const Color& p_base_color);
+ Ref<FixedSpatialMaterial> create_solid_material(const Color& p_base_color);
+ Ref<FixedSpatialMaterial> handle2_material;
+ Ref<FixedSpatialMaterial> handle_material;
+ Ref<FixedSpatialMaterial> light_material;
+ Ref<FixedSpatialMaterial> light_material_omni_icon;
+ Ref<FixedSpatialMaterial> light_material_directional_icon;
+ Ref<FixedSpatialMaterial> camera_material;
+ Ref<FixedSpatialMaterial> skeleton_material;
+ Ref<FixedSpatialMaterial> reflection_probe_material;
+ Ref<FixedSpatialMaterial> reflection_probe_material_internal;
+ Ref<FixedSpatialMaterial> gi_probe_material;
+ Ref<FixedSpatialMaterial> gi_probe_material_internal;
+ Ref<FixedSpatialMaterial> room_material;
+ Ref<FixedSpatialMaterial> portal_material;
+ Ref<FixedSpatialMaterial> raycast_material;
+ Ref<FixedSpatialMaterial> visibility_notifier_material;
+ Ref<FixedSpatialMaterial> car_wheel_material;
+ Ref<FixedSpatialMaterial> joint_material;
+
+ Ref<FixedSpatialMaterial> navmesh_edge_material;
+ Ref<FixedSpatialMaterial> navmesh_solid_material;
+ Ref<FixedSpatialMaterial> navmesh_edge_material_disabled;
+ Ref<FixedSpatialMaterial> navmesh_solid_material_disabled;
+
+ Ref<FixedSpatialMaterial> listener_icon;
+
+ Ref<FixedSpatialMaterial> sample_player_icon;
+ Ref<FixedSpatialMaterial> stream_player_icon;
+ Ref<FixedSpatialMaterial> visibility_notifier_icon;
+
+ Ref<FixedSpatialMaterial> shape_material;
+ Ref<Texture> handle_t;
+
+ Ref<Mesh> pos3d_mesh;
+ Ref<Mesh> listener_line_mesh;
+ static SpatialEditorGizmos *singleton;
+
+ Ref<TriangleMesh> test_cube_tm;
+
+
+ Ref<SpatialEditorGizmo> get_gizmo(Spatial *p_spatial);
+
+ SpatialEditorGizmos();
+};
+#endif // SPATIAL_EDITOR_GIZMOS_H