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Diffstat (limited to 'editor/spatial_editor_gizmos.h')
-rw-r--r-- | editor/spatial_editor_gizmos.h | 521 |
1 files changed, 521 insertions, 0 deletions
diff --git a/editor/spatial_editor_gizmos.h b/editor/spatial_editor_gizmos.h new file mode 100644 index 0000000000..c44a987144 --- /dev/null +++ b/editor/spatial_editor_gizmos.h @@ -0,0 +1,521 @@ +/*************************************************************************/ +/* spatial_editor_gizmos.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef SPATIAL_EDITOR_GIZMOS_H +#define SPATIAL_EDITOR_GIZMOS_H + + +#include "editor/plugins/spatial_editor_plugin.h" +#include "scene/3d/light.h" +#include "scene/3d/listener.h" +#include "scene/3d/camera.h" +#include "scene/3d/position_3d.h" +#include "scene/3d/test_cube.h" +#include "scene/3d/mesh_instance.h" +#include "scene/3d/body_shape.h" +#include "scene/3d/room_instance.h" +#include "scene/3d/visibility_notifier.h" +#include "scene/3d/portal.h" +#include "scene/3d/ray_cast.h" +#include "scene/3d/navigation_mesh.h" +#include "scene/3d/reflection_probe.h" +#include "scene/3d/gi_probe.h" + +#include "scene/3d/vehicle_body.h" +#include "scene/3d/collision_polygon.h" +#include "scene/3d/physics_joint.h" + + +class Camera; + +class EditorSpatialGizmo : public SpatialEditorGizmo { + + GDCLASS(EditorSpatialGizmo,SpatialGizmo); + + struct Instance{ + + RID instance; + Ref<Mesh> mesh; + RID skeleton; + bool billboard; + bool unscaled; + bool can_intersect; + bool extra_margin; + Instance() { + + billboard=false; + unscaled=false; + can_intersect=false; + extra_margin=false; + } + + void create_instance(Spatial *p_base); + + }; + + Vector<Vector3> collision_segments; + Ref<TriangleMesh> collision_mesh; + + struct Handle { + Vector3 pos; + bool billboard; + }; + + Vector<Vector3> handles; + Vector<Vector3> secondary_handles; + bool billboard_handle; + + bool valid; + Spatial *base; + Vector<Instance> instances; + Spatial *spatial_node; + + void _set_spatial_node(Node *p_node) { set_spatial_node(p_node->cast_to<Spatial>()); } +protected: + void add_lines(const Vector<Vector3> &p_lines,const Ref<Material>& p_material,bool p_billboard=false); + void add_mesh(const Ref<Mesh>& p_mesh,bool p_billboard=false,const RID& p_skeleton=RID()); + void add_collision_segments(const Vector<Vector3> &p_lines); + void add_collision_triangles(const Ref<TriangleMesh>& p_tmesh); + void add_unscaled_billboard(const Ref<Material>& p_material,float p_scale=1); + void add_handles(const Vector<Vector3> &p_handles,bool p_billboard=false,bool p_secondary=false); + + void set_spatial_node(Spatial *p_node); + + static void _bind_methods(); +public: + + virtual Vector3 get_handle_pos(int p_idx) const; + virtual bool intersect_frustum(const Camera *p_camera,const Vector<Plane> &p_frustum); + virtual bool intersect_ray(const Camera *p_camera,const Point2& p_point, Vector3& r_pos, Vector3& r_normal,int *r_gizmo_handle=NULL,bool p_sec_first=false); + + void clear(); + void create(); + void transform(); + virtual void redraw(); + void free(); + + EditorSpatialGizmo(); + ~EditorSpatialGizmo(); +}; + + + +class LightSpatialGizmo : public EditorSpatialGizmo { + + GDCLASS(LightSpatialGizmo,EditorSpatialGizmo); + + Light* light; + +public: + + + virtual String get_handle_name(int p_idx) const; + virtual Variant get_handle_value(int p_idx) const; + virtual void set_handle(int p_idx,Camera *p_camera, const Point2& p_point); + virtual void commit_handle(int p_idx,const Variant& p_restore,bool p_cancel=false); + + void redraw(); + LightSpatialGizmo(Light* p_light=NULL); + +}; + +class CameraSpatialGizmo : public EditorSpatialGizmo { + + GDCLASS(CameraSpatialGizmo,EditorSpatialGizmo); + + Camera* camera; + +public: + + + virtual String get_handle_name(int p_idx) const; + virtual Variant get_handle_value(int p_idx) const; + virtual void set_handle(int p_idx,Camera *p_camera, const Point2& p_point); + virtual void commit_handle(int p_idx,const Variant& p_restore,bool p_cancel=false); + + void redraw(); + CameraSpatialGizmo(Camera* p_camera=NULL); + +}; + + + +class MeshInstanceSpatialGizmo : public EditorSpatialGizmo { + + GDCLASS(MeshInstanceSpatialGizmo,EditorSpatialGizmo); + + MeshInstance* mesh; + +public: + + void redraw(); + MeshInstanceSpatialGizmo(MeshInstance* p_mesh=NULL); + +}; + +class Position3DSpatialGizmo : public EditorSpatialGizmo { + + GDCLASS(Position3DSpatialGizmo,EditorSpatialGizmo); + + Position3D* p3d; + +public: + + void redraw(); + Position3DSpatialGizmo(Position3D* p_p3d=NULL); + +}; + +class SkeletonSpatialGizmo : public EditorSpatialGizmo { + + GDCLASS(SkeletonSpatialGizmo,EditorSpatialGizmo); + + Skeleton* skel; + +public: + + void redraw(); + SkeletonSpatialGizmo(Skeleton* p_skel=NULL); + +}; + + +class TestCubeSpatialGizmo : public EditorSpatialGizmo { + + GDCLASS(TestCubeSpatialGizmo,EditorSpatialGizmo); + + TestCube* tc; + +public: + void redraw(); + TestCubeSpatialGizmo(TestCube* p_tc=NULL); + +}; + + +class RoomSpatialGizmo : public EditorSpatialGizmo { + + GDCLASS(RoomSpatialGizmo,EditorSpatialGizmo); + + + struct _EdgeKey { + + Vector3 from; + Vector3 to; + + bool operator<(const _EdgeKey& p_with) const { return from==p_with.from ? to < p_with.to : from < p_with.from; } + }; + + + + Room* room; + +public: + + void redraw(); + RoomSpatialGizmo(Room* p_room=NULL); + +}; + + +class PortalSpatialGizmo : public EditorSpatialGizmo { + + GDCLASS(PortalSpatialGizmo,EditorSpatialGizmo); + + Portal* portal; + +public: + + void redraw(); + PortalSpatialGizmo(Portal* p_portal=NULL); + +}; + + +class VisibilityNotifierGizmo : public EditorSpatialGizmo { + + GDCLASS(VisibilityNotifierGizmo ,EditorSpatialGizmo); + + + VisibilityNotifier* notifier; + +public: + + virtual String get_handle_name(int p_idx) const; + virtual Variant get_handle_value(int p_idx) const; + virtual void set_handle(int p_idx,Camera *p_camera, const Point2& p_point); + virtual void commit_handle(int p_idx,const Variant& p_restore,bool p_cancel=false); + + void redraw(); + VisibilityNotifierGizmo(VisibilityNotifier* p_notifier=NULL); + +}; + + +class ReflectionProbeGizmo : public EditorSpatialGizmo { + + GDCLASS(ReflectionProbeGizmo ,EditorSpatialGizmo); + + + ReflectionProbe* probe; + +public: + + virtual String get_handle_name(int p_idx) const; + virtual Variant get_handle_value(int p_idx) const; + virtual void set_handle(int p_idx,Camera *p_camera, const Point2& p_point); + virtual void commit_handle(int p_idx,const Variant& p_restore,bool p_cancel=false); + + void redraw(); + ReflectionProbeGizmo(ReflectionProbe* p_notifier=NULL); + +}; + +class GIProbeGizmo : public EditorSpatialGizmo { + + GDCLASS(GIProbeGizmo ,EditorSpatialGizmo); + + + GIProbe* probe; + +public: + + virtual String get_handle_name(int p_idx) const; + virtual Variant get_handle_value(int p_idx) const; + virtual void set_handle(int p_idx,Camera *p_camera, const Point2& p_point); + virtual void commit_handle(int p_idx,const Variant& p_restore,bool p_cancel=false); + + void redraw(); + GIProbeGizmo(GIProbe* p_notifier=NULL); + +}; + + +class CollisionShapeSpatialGizmo : public EditorSpatialGizmo { + + GDCLASS(CollisionShapeSpatialGizmo,EditorSpatialGizmo); + + CollisionShape* cs; + +public: + virtual String get_handle_name(int p_idx) const; + virtual Variant get_handle_value(int p_idx) const; + virtual void set_handle(int p_idx,Camera *p_camera, const Point2& p_point); + virtual void commit_handle(int p_idx,const Variant& p_restore,bool p_cancel=false); + void redraw(); + CollisionShapeSpatialGizmo(CollisionShape* p_cs=NULL); + +}; + + +class CollisionPolygonSpatialGizmo : public EditorSpatialGizmo { + + GDCLASS(CollisionPolygonSpatialGizmo,EditorSpatialGizmo); + + CollisionPolygon* polygon; + +public: + + void redraw(); + CollisionPolygonSpatialGizmo(CollisionPolygon* p_polygon=NULL); + +}; + + + +class RayCastSpatialGizmo : public EditorSpatialGizmo { + + GDCLASS(RayCastSpatialGizmo,EditorSpatialGizmo); + + RayCast* raycast; + +public: + + void redraw(); + RayCastSpatialGizmo(RayCast* p_raycast=NULL); + +}; + + + +class VehicleWheelSpatialGizmo : public EditorSpatialGizmo { + + GDCLASS(VehicleWheelSpatialGizmo,EditorSpatialGizmo); + + VehicleWheel* car_wheel; + +public: + + void redraw(); + VehicleWheelSpatialGizmo(VehicleWheel* p_car_wheel=NULL); + +}; + + +class NavigationMeshSpatialGizmo : public EditorSpatialGizmo { + + GDCLASS(NavigationMeshSpatialGizmo,EditorSpatialGizmo); + + + struct _EdgeKey { + + Vector3 from; + Vector3 to; + + bool operator<(const _EdgeKey& p_with) const { return from==p_with.from ? to < p_with.to : from < p_with.from; } + }; + + + + NavigationMeshInstance* navmesh; + +public: + + void redraw(); + NavigationMeshSpatialGizmo(NavigationMeshInstance* p_navmesh=NULL); + +}; + + +class PinJointSpatialGizmo : public EditorSpatialGizmo { + + GDCLASS(PinJointSpatialGizmo,EditorSpatialGizmo); + + PinJoint* p3d; + +public: + + void redraw(); + PinJointSpatialGizmo(PinJoint* p_p3d=NULL); + +}; + + +class HingeJointSpatialGizmo : public EditorSpatialGizmo { + + GDCLASS(HingeJointSpatialGizmo,EditorSpatialGizmo); + + HingeJoint* p3d; + +public: + + void redraw(); + HingeJointSpatialGizmo(HingeJoint* p_p3d=NULL); + +}; + +class SliderJointSpatialGizmo : public EditorSpatialGizmo { + + GDCLASS(SliderJointSpatialGizmo,EditorSpatialGizmo); + + SliderJoint* p3d; + +public: + + void redraw(); + SliderJointSpatialGizmo(SliderJoint* p_p3d=NULL); + +}; + +class ConeTwistJointSpatialGizmo : public EditorSpatialGizmo { + + GDCLASS(ConeTwistJointSpatialGizmo,EditorSpatialGizmo); + + ConeTwistJoint* p3d; + +public: + + void redraw(); + ConeTwistJointSpatialGizmo(ConeTwistJoint* p_p3d=NULL); + +}; + + +class Generic6DOFJointSpatialGizmo : public EditorSpatialGizmo { + + GDCLASS(Generic6DOFJointSpatialGizmo,EditorSpatialGizmo); + + Generic6DOFJoint* p3d; + +public: + + void redraw(); + Generic6DOFJointSpatialGizmo(Generic6DOFJoint* p_p3d=NULL); + +}; + + +class SpatialEditorGizmos { +public: + + Ref<FixedSpatialMaterial> create_line_material(const Color& p_base_color); + Ref<FixedSpatialMaterial> create_solid_material(const Color& p_base_color); + Ref<FixedSpatialMaterial> handle2_material; + Ref<FixedSpatialMaterial> handle_material; + Ref<FixedSpatialMaterial> light_material; + Ref<FixedSpatialMaterial> light_material_omni_icon; + Ref<FixedSpatialMaterial> light_material_directional_icon; + Ref<FixedSpatialMaterial> camera_material; + Ref<FixedSpatialMaterial> skeleton_material; + Ref<FixedSpatialMaterial> reflection_probe_material; + Ref<FixedSpatialMaterial> reflection_probe_material_internal; + Ref<FixedSpatialMaterial> gi_probe_material; + Ref<FixedSpatialMaterial> gi_probe_material_internal; + Ref<FixedSpatialMaterial> room_material; + Ref<FixedSpatialMaterial> portal_material; + Ref<FixedSpatialMaterial> raycast_material; + Ref<FixedSpatialMaterial> visibility_notifier_material; + Ref<FixedSpatialMaterial> car_wheel_material; + Ref<FixedSpatialMaterial> joint_material; + + Ref<FixedSpatialMaterial> navmesh_edge_material; + Ref<FixedSpatialMaterial> navmesh_solid_material; + Ref<FixedSpatialMaterial> navmesh_edge_material_disabled; + Ref<FixedSpatialMaterial> navmesh_solid_material_disabled; + + Ref<FixedSpatialMaterial> listener_icon; + + Ref<FixedSpatialMaterial> sample_player_icon; + Ref<FixedSpatialMaterial> stream_player_icon; + Ref<FixedSpatialMaterial> visibility_notifier_icon; + + Ref<FixedSpatialMaterial> shape_material; + Ref<Texture> handle_t; + + Ref<Mesh> pos3d_mesh; + Ref<Mesh> listener_line_mesh; + static SpatialEditorGizmos *singleton; + + Ref<TriangleMesh> test_cube_tm; + + + Ref<SpatialEditorGizmo> get_gizmo(Spatial *p_spatial); + + SpatialEditorGizmos(); +}; +#endif // SPATIAL_EDITOR_GIZMOS_H |