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path: root/drivers/gles2/shaders/SCsub
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Diffstat (limited to 'drivers/gles2/shaders/SCsub')
-rw-r--r--drivers/gles2/shaders/SCsub23
1 files changed, 23 insertions, 0 deletions
diff --git a/drivers/gles2/shaders/SCsub b/drivers/gles2/shaders/SCsub
new file mode 100644
index 0000000000..bcd6ea79fb
--- /dev/null
+++ b/drivers/gles2/shaders/SCsub
@@ -0,0 +1,23 @@
+#!/usr/bin/env python
+
+Import("env")
+
+if "GLES2_GLSL" in env["BUILDERS"]:
+ env.GLES2_GLSL("copy.glsl")
+ # env.GLES2_GLSL('resolve.glsl');
+ env.GLES2_GLSL("canvas.glsl")
+ env.GLES2_GLSL("canvas_shadow.glsl")
+ env.GLES2_GLSL("scene.glsl")
+ env.GLES2_GLSL("cubemap_filter.glsl")
+ env.GLES2_GLSL("cube_to_dp.glsl")
+ # env.GLES2_GLSL('blend_shape.glsl');
+ # env.GLES2_GLSL('screen_space_reflection.glsl');
+ env.GLES2_GLSL("effect_blur.glsl")
+ # env.GLES2_GLSL('subsurf_scattering.glsl');
+ # env.GLES2_GLSL('ssao.glsl');
+ # env.GLES2_GLSL('ssao_minify.glsl');
+ # env.GLES2_GLSL('ssao_blur.glsl');
+ # env.GLES2_GLSL('exposure.glsl');
+ env.GLES2_GLSL("tonemap.glsl")
+ # env.GLES2_GLSL('particles.glsl');
+ env.GLES2_GLSL("lens_distorted.glsl")