diff options
Diffstat (limited to 'drivers/gles2/rasterizer_scene_gles2.h')
-rw-r--r-- | drivers/gles2/rasterizer_scene_gles2.h | 16 |
1 files changed, 11 insertions, 5 deletions
diff --git a/drivers/gles2/rasterizer_scene_gles2.h b/drivers/gles2/rasterizer_scene_gles2.h index bd1a61688c..c95385eb24 100644 --- a/drivers/gles2/rasterizer_scene_gles2.h +++ b/drivers/gles2/rasterizer_scene_gles2.h @@ -198,14 +198,15 @@ public: int directional_light_count; int reflection_probe_count; - bool cull_front; - bool cull_disabled; bool used_sss; bool using_contact_shadows; VS::ViewportDebugDraw debug_draw; */ + bool cull_front; + bool cull_disabled; + bool used_screen_texture; bool shadow_is_dual_parabolloid; float dual_parbolloid_direction; @@ -353,6 +354,8 @@ public: float bg_energy; float sky_ambient; + int camera_feed_id; + Color ambient_color; float ambient_energy; float ambient_sky_contribution; @@ -380,6 +383,7 @@ public: sky_custom_fov(0.0), bg_energy(1.0), sky_ambient(0), + camera_feed_id(0), ambient_energy(1.0), ambient_sky_contribution(0.0), canvas_max_layer(0), @@ -412,6 +416,7 @@ public: virtual void environment_set_bg_energy(RID p_env, float p_energy); virtual void environment_set_canvas_max_layer(RID p_env, int p_max_layer); virtual void environment_set_ambient_light(RID p_env, const Color &p_color, float p_energy = 1.0, float p_sky_contribution = 0.0); + virtual void environment_set_camera_feed_id(RID p_env, int p_camera_feed_id); virtual void environment_set_dof_blur_near(RID p_env, bool p_enable, float p_distance, float p_transition, float p_amount, VS::EnvironmentDOFBlurQuality p_quality); virtual void environment_set_dof_blur_far(RID p_env, bool p_enable, float p_distance, float p_transition, float p_amount, VS::EnvironmentDOFBlurQuality p_quality); @@ -503,8 +508,7 @@ public: enum { MAX_LIGHTS = 255, MAX_REFLECTION_PROBES = 255, - DEFAULT_MAX_ELEMENTS = 65536, - SORT_KEY_PRIORITY_SHIFT = 56 + DEFAULT_MAX_ELEMENTS = 65536 }; int max_elements; @@ -518,6 +522,7 @@ public: bool use_accum; //is this an add pass for multipass bool *use_accum_ptr; + bool front_facing; union { //TODO: should be endian swapped on big endian @@ -685,7 +690,8 @@ public: void _draw_sky(RasterizerStorageGLES2::Sky *p_sky, const CameraMatrix &p_projection, const Transform &p_transform, bool p_vflip, float p_custom_fov, float p_energy, const Basis &p_sky_orientation); - _FORCE_INLINE_ bool _setup_material(RasterizerStorageGLES2::Material *p_material, bool p_reverse_cull, bool p_alpha_pass, Size2i p_skeleton_tex_size = Size2i(0, 0)); + _FORCE_INLINE_ void _set_cull(bool p_front, bool p_disabled, bool p_reverse_cull); + _FORCE_INLINE_ bool _setup_material(RasterizerStorageGLES2::Material *p_material, bool p_alpha_pass, Size2i p_skeleton_tex_size = Size2i(0, 0)); _FORCE_INLINE_ void _setup_geometry(RenderList::Element *p_element, RasterizerStorageGLES2::Skeleton *p_skeleton); _FORCE_INLINE_ void _setup_light_type(LightInstance *p_light, ShadowAtlas *shadow_atlas); _FORCE_INLINE_ void _setup_light(LightInstance *p_light, ShadowAtlas *shadow_atlas, const Transform &p_view_transform); |