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-rw-r--r--doc/classes/VoxelGI.xml12
1 files changed, 4 insertions, 8 deletions
diff --git a/doc/classes/VoxelGI.xml b/doc/classes/VoxelGI.xml
index 5b395becb7..eceb651d5e 100644
--- a/doc/classes/VoxelGI.xml
+++ b/doc/classes/VoxelGI.xml
@@ -14,19 +14,15 @@
</tutorials>
<methods>
<method name="bake">
- <return type="void">
- </return>
- <argument index="0" name="from_node" type="Node" default="null">
- </argument>
- <argument index="1" name="create_visual_debug" type="bool" default="false">
- </argument>
+ <return type="void" />
+ <argument index="0" name="from_node" type="Node" default="null" />
+ <argument index="1" name="create_visual_debug" type="bool" default="false" />
<description>
Bakes the effect from all [GeometryInstance3D]s marked with [constant GeometryInstance3D.GI_MODE_BAKED] and [Light3D]s marked with either [constant Light3D.BAKE_DYNAMIC] or [constant Light3D.BAKE_STATIC]. If [code]create_visual_debug[/code] is [code]true[/code], after baking the light, this will generate a [MultiMesh] that has a cube representing each solid cell with each cube colored to the cell's albedo color. This can be used to visualize the [VoxelGI]'s data and debug any issues that may be occurring.
</description>
</method>
<method name="debug_bake">
- <return type="void">
- </return>
+ <return type="void" />
<description>
Calls [method bake] with [code]create_visual_debug[/code] enabled.
</description>