diff options
Diffstat (limited to 'doc/classes/VoxelGI.xml')
-rw-r--r-- | doc/classes/VoxelGI.xml | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/doc/classes/VoxelGI.xml b/doc/classes/VoxelGI.xml index d941185d33..394611b78f 100644 --- a/doc/classes/VoxelGI.xml +++ b/doc/classes/VoxelGI.xml @@ -16,8 +16,8 @@ <methods> <method name="bake"> <return type="void" /> - <argument index="0" name="from_node" type="Node" default="null" /> - <argument index="1" name="create_visual_debug" type="bool" default="false" /> + <param index="0" name="from_node" type="Node" default="null" /> + <param index="1" name="create_visual_debug" type="bool" default="false" /> <description> Bakes the effect from all [GeometryInstance3D]s marked with [constant GeometryInstance3D.GI_MODE_STATIC] and [Light3D]s marked with either [constant Light3D.BAKE_STATIC] or [constant Light3D.BAKE_DYNAMIC]. If [code]create_visual_debug[/code] is [code]true[/code], after baking the light, this will generate a [MultiMesh] that has a cube representing each solid cell with each cube colored to the cell's albedo color. This can be used to visualize the [VoxelGI]'s data and debug any issues that may be occurring. [b]Note:[/b] [method bake] works from the editor and in exported projects. This makes it suitable for procedurally generated or user-built levels. Baking a [VoxelGI] node generally takes from 5 to 20 seconds in most scenes. Reducing [member subdiv] can speed up baking. @@ -32,6 +32,9 @@ </method> </methods> <members> + <member name="camera_attributes" type="CameraAttributes" setter="set_camera_attributes" getter="get_camera_attributes"> + The [CameraAttributes] resource that specifies exposure levels to bake at. Auto-exposure and non exposure properties will be ignored. Exposure settings should be used to reduce the dynamic range present when baking. If exposure is too high, the [VoxelGI] will have banding artifacts or may have over-exposure artifacts. + </member> <member name="data" type="VoxelGIData" setter="set_probe_data" getter="get_probe_data"> The [VoxelGIData] resource that holds the data for this [VoxelGI]. </member> |