summaryrefslogtreecommitdiff
path: root/doc/classes/ArrayMesh.xml
diff options
context:
space:
mode:
Diffstat (limited to 'doc/classes/ArrayMesh.xml')
-rw-r--r--doc/classes/ArrayMesh.xml267
1 files changed, 267 insertions, 0 deletions
diff --git a/doc/classes/ArrayMesh.xml b/doc/classes/ArrayMesh.xml
new file mode 100644
index 0000000000..36f8494c44
--- /dev/null
+++ b/doc/classes/ArrayMesh.xml
@@ -0,0 +1,267 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="ArrayMesh" inherits="Mesh" category="Core" version="3.0.alpha.custom_build">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ <method name="add_blend_shape">
+ <return type="void">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="add_surface_from_arrays">
+ <return type="void">
+ </return>
+ <argument index="0" name="primitive" type="int" enum="Mesh.PrimitiveType">
+ </argument>
+ <argument index="1" name="arrays" type="Array">
+ </argument>
+ <argument index="2" name="blend_shapes" type="Array" default="[ ]">
+ </argument>
+ <argument index="3" name="compress_flags" type="int" default="97792">
+ </argument>
+ <description>
+ Create a new surface ([method get_surface_count] that will become surf_idx for this.
+ Surfaces are created to be rendered using a "primitive", which may be PRIMITIVE_POINTS, PRIMITIVE_LINES, PRIMITIVE_LINE_STRIP, PRIMITIVE_LINE_LOOP, PRIMITIVE_TRIANGLES, PRIMITIVE_TRIANGLE_STRIP, PRIMITIVE_TRIANGLE_FAN. (As a note, when using indices, it is recommended to only use just points, lines or triangles).
+ </description>
+ </method>
+ <method name="center_geometry">
+ <return type="void">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="clear_blend_shapes">
+ <return type="void">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_blend_shape_count" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_blend_shape_mode" qualifiers="const">
+ <return type="int" enum="Mesh.BlendShapeMode">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_blend_shape_name" qualifiers="const">
+ <return type="String">
+ </return>
+ <argument index="0" name="index" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_custom_aabb" qualifiers="const">
+ <return type="Rect3">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_surface_count" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ Return the amount of surfaces that the [ArrayMesh] holds.
+ </description>
+ </method>
+ <method name="regen_normalmaps">
+ <return type="void">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="set_blend_shape_mode">
+ <return type="void">
+ </return>
+ <argument index="0" name="mode" type="int" enum="Mesh.BlendShapeMode">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_custom_aabb">
+ <return type="void">
+ </return>
+ <argument index="0" name="aabb" type="Rect3">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="surface_get_array_index_len" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="surf_idx" type="int">
+ </argument>
+ <description>
+ Return the length in indices of the index array in the requested surface (see [method add_surface]).
+ </description>
+ </method>
+ <method name="surface_get_array_len" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="surf_idx" type="int">
+ </argument>
+ <description>
+ Return the length in vertices of the vertex array in the requested surface (see [method add_surface]).
+ </description>
+ </method>
+ <method name="surface_get_arrays" qualifiers="const">
+ <return type="Array">
+ </return>
+ <argument index="0" name="surf_idx" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="surface_get_blend_shape_arrays" qualifiers="const">
+ <return type="Array">
+ </return>
+ <argument index="0" name="surf_idx" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="surface_get_format" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="surf_idx" type="int">
+ </argument>
+ <description>
+ Return the format mask of the requested surface (see [method add_surface]).
+ </description>
+ </method>
+ <method name="surface_get_material" qualifiers="const">
+ <return type="Material">
+ </return>
+ <argument index="0" name="surf_idx" type="int">
+ </argument>
+ <description>
+ Return a [Material] in a given surface. Surface is rendered using this material.
+ </description>
+ </method>
+ <method name="surface_get_name" qualifiers="const">
+ <return type="String">
+ </return>
+ <argument index="0" name="surf_idx" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="surface_get_primitive_type" qualifiers="const">
+ <return type="int" enum="Mesh.PrimitiveType">
+ </return>
+ <argument index="0" name="surf_idx" type="int">
+ </argument>
+ <description>
+ Return the primitive type of the requested surface (see [method add_surface]).
+ </description>
+ </method>
+ <method name="surface_remove">
+ <return type="void">
+ </return>
+ <argument index="0" name="surf_idx" type="int">
+ </argument>
+ <description>
+ Remove a surface at position surf_idx, shifting greater surfaces one surf_idx slot down.
+ </description>
+ </method>
+ <method name="surface_set_material">
+ <return type="void">
+ </return>
+ <argument index="0" name="surf_idx" type="int">
+ </argument>
+ <argument index="1" name="material" type="Material">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="surface_set_name">
+ <return type="void">
+ </return>
+ <argument index="0" name="surf_idx" type="int">
+ </argument>
+ <argument index="1" name="name" type="String">
+ </argument>
+ <description>
+ Set a [Material] for a given surface. Surface will be rendered using this material.
+ </description>
+ </method>
+ </methods>
+ <constants>
+ <constant name="NO_INDEX_ARRAY" value="-1" enum="">
+ Default value used for index_array_len when no indices are present.
+ </constant>
+ <constant name="ARRAY_WEIGHTS_SIZE" value="4" enum="">
+ Amount of weights/bone indices per vertex (always 4).
+ </constant>
+ <constant name="ARRAY_VERTEX" value="0">
+ Vertex array (array of [Vector3] vertices).
+ </constant>
+ <constant name="ARRAY_NORMAL" value="1">
+ Normal array (array of [Vector3] normals).
+ </constant>
+ <constant name="ARRAY_TANGENT" value="2">
+ Tangent array, array of groups of 4 floats. first 3 floats determine the tangent, and the last the binormal direction as -1 or 1.
+ </constant>
+ <constant name="ARRAY_COLOR" value="3">
+ Vertex array (array of [Color] colors).
+ </constant>
+ <constant name="ARRAY_TEX_UV" value="4">
+ UV array (array of [Vector3] UVs or float array of groups of 2 floats (u,v)).
+ </constant>
+ <constant name="ARRAY_TEX_UV2" value="5">
+ Second UV array (array of [Vector3] UVs or float array of groups of 2 floats (u,v)).
+ </constant>
+ <constant name="ARRAY_BONES" value="6">
+ Array of bone indices, as a float array. Each element in groups of 4 floats.
+ </constant>
+ <constant name="ARRAY_WEIGHTS" value="7">
+ Array of bone weights, as a float array. Each element in groups of 4 floats.
+ </constant>
+ <constant name="ARRAY_INDEX" value="8">
+ Array of integers, used as indices referencing vertices. No index can be beyond the vertex array size.
+ </constant>
+ <constant name="ARRAY_MAX" value="9">
+ </constant>
+ <constant name="ARRAY_FORMAT_VERTEX" value="1">
+ Array format will include vertices (mandatory).
+ </constant>
+ <constant name="ARRAY_FORMAT_NORMAL" value="2">
+ Array format will include normals
+ </constant>
+ <constant name="ARRAY_FORMAT_TANGENT" value="4">
+ Array format will include tangents
+ </constant>
+ <constant name="ARRAY_FORMAT_COLOR" value="8">
+ Array format will include a color array.
+ </constant>
+ <constant name="ARRAY_FORMAT_TEX_UV" value="16">
+ Array format will include UVs.
+ </constant>
+ <constant name="ARRAY_FORMAT_TEX_UV2" value="32">
+ Array format will include another set of UVs.
+ </constant>
+ <constant name="ARRAY_FORMAT_BONES" value="64">
+ Array format will include bone indices.
+ </constant>
+ <constant name="ARRAY_FORMAT_WEIGHTS" value="128">
+ Array format will include bone weights.
+ </constant>
+ <constant name="ARRAY_FORMAT_INDEX" value="256">
+ Index array will be used.
+ </constant>
+ </constants>
+</class>