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Diffstat (limited to 'doc/classes/ArrayMesh.xml')
-rw-r--r-- | doc/classes/ArrayMesh.xml | 267 |
1 files changed, 267 insertions, 0 deletions
diff --git a/doc/classes/ArrayMesh.xml b/doc/classes/ArrayMesh.xml new file mode 100644 index 0000000000..36f8494c44 --- /dev/null +++ b/doc/classes/ArrayMesh.xml @@ -0,0 +1,267 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="ArrayMesh" inherits="Mesh" category="Core" version="3.0.alpha.custom_build"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <demos> + </demos> + <methods> + <method name="add_blend_shape"> + <return type="void"> + </return> + <argument index="0" name="name" type="String"> + </argument> + <description> + </description> + </method> + <method name="add_surface_from_arrays"> + <return type="void"> + </return> + <argument index="0" name="primitive" type="int" enum="Mesh.PrimitiveType"> + </argument> + <argument index="1" name="arrays" type="Array"> + </argument> + <argument index="2" name="blend_shapes" type="Array" default="[ ]"> + </argument> + <argument index="3" name="compress_flags" type="int" default="97792"> + </argument> + <description> + Create a new surface ([method get_surface_count] that will become surf_idx for this. + Surfaces are created to be rendered using a "primitive", which may be PRIMITIVE_POINTS, PRIMITIVE_LINES, PRIMITIVE_LINE_STRIP, PRIMITIVE_LINE_LOOP, PRIMITIVE_TRIANGLES, PRIMITIVE_TRIANGLE_STRIP, PRIMITIVE_TRIANGLE_FAN. (As a note, when using indices, it is recommended to only use just points, lines or triangles). + </description> + </method> + <method name="center_geometry"> + <return type="void"> + </return> + <description> + </description> + </method> + <method name="clear_blend_shapes"> + <return type="void"> + </return> + <description> + </description> + </method> + <method name="get_blend_shape_count" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="get_blend_shape_mode" qualifiers="const"> + <return type="int" enum="Mesh.BlendShapeMode"> + </return> + <description> + </description> + </method> + <method name="get_blend_shape_name" qualifiers="const"> + <return type="String"> + </return> + <argument index="0" name="index" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_custom_aabb" qualifiers="const"> + <return type="Rect3"> + </return> + <description> + </description> + </method> + <method name="get_surface_count" qualifiers="const"> + <return type="int"> + </return> + <description> + Return the amount of surfaces that the [ArrayMesh] holds. + </description> + </method> + <method name="regen_normalmaps"> + <return type="void"> + </return> + <description> + </description> + </method> + <method name="set_blend_shape_mode"> + <return type="void"> + </return> + <argument index="0" name="mode" type="int" enum="Mesh.BlendShapeMode"> + </argument> + <description> + </description> + </method> + <method name="set_custom_aabb"> + <return type="void"> + </return> + <argument index="0" name="aabb" type="Rect3"> + </argument> + <description> + </description> + </method> + <method name="surface_get_array_index_len" qualifiers="const"> + <return type="int"> + </return> + <argument index="0" name="surf_idx" type="int"> + </argument> + <description> + Return the length in indices of the index array in the requested surface (see [method add_surface]). + </description> + </method> + <method name="surface_get_array_len" qualifiers="const"> + <return type="int"> + </return> + <argument index="0" name="surf_idx" type="int"> + </argument> + <description> + Return the length in vertices of the vertex array in the requested surface (see [method add_surface]). + </description> + </method> + <method name="surface_get_arrays" qualifiers="const"> + <return type="Array"> + </return> + <argument index="0" name="surf_idx" type="int"> + </argument> + <description> + </description> + </method> + <method name="surface_get_blend_shape_arrays" qualifiers="const"> + <return type="Array"> + </return> + <argument index="0" name="surf_idx" type="int"> + </argument> + <description> + </description> + </method> + <method name="surface_get_format" qualifiers="const"> + <return type="int"> + </return> + <argument index="0" name="surf_idx" type="int"> + </argument> + <description> + Return the format mask of the requested surface (see [method add_surface]). + </description> + </method> + <method name="surface_get_material" qualifiers="const"> + <return type="Material"> + </return> + <argument index="0" name="surf_idx" type="int"> + </argument> + <description> + Return a [Material] in a given surface. Surface is rendered using this material. + </description> + </method> + <method name="surface_get_name" qualifiers="const"> + <return type="String"> + </return> + <argument index="0" name="surf_idx" type="int"> + </argument> + <description> + </description> + </method> + <method name="surface_get_primitive_type" qualifiers="const"> + <return type="int" enum="Mesh.PrimitiveType"> + </return> + <argument index="0" name="surf_idx" type="int"> + </argument> + <description> + Return the primitive type of the requested surface (see [method add_surface]). + </description> + </method> + <method name="surface_remove"> + <return type="void"> + </return> + <argument index="0" name="surf_idx" type="int"> + </argument> + <description> + Remove a surface at position surf_idx, shifting greater surfaces one surf_idx slot down. + </description> + </method> + <method name="surface_set_material"> + <return type="void"> + </return> + <argument index="0" name="surf_idx" type="int"> + </argument> + <argument index="1" name="material" type="Material"> + </argument> + <description> + </description> + </method> + <method name="surface_set_name"> + <return type="void"> + </return> + <argument index="0" name="surf_idx" type="int"> + </argument> + <argument index="1" name="name" type="String"> + </argument> + <description> + Set a [Material] for a given surface. Surface will be rendered using this material. + </description> + </method> + </methods> + <constants> + <constant name="NO_INDEX_ARRAY" value="-1" enum=""> + Default value used for index_array_len when no indices are present. + </constant> + <constant name="ARRAY_WEIGHTS_SIZE" value="4" enum=""> + Amount of weights/bone indices per vertex (always 4). + </constant> + <constant name="ARRAY_VERTEX" value="0"> + Vertex array (array of [Vector3] vertices). + </constant> + <constant name="ARRAY_NORMAL" value="1"> + Normal array (array of [Vector3] normals). + </constant> + <constant name="ARRAY_TANGENT" value="2"> + Tangent array, array of groups of 4 floats. first 3 floats determine the tangent, and the last the binormal direction as -1 or 1. + </constant> + <constant name="ARRAY_COLOR" value="3"> + Vertex array (array of [Color] colors). + </constant> + <constant name="ARRAY_TEX_UV" value="4"> + UV array (array of [Vector3] UVs or float array of groups of 2 floats (u,v)). + </constant> + <constant name="ARRAY_TEX_UV2" value="5"> + Second UV array (array of [Vector3] UVs or float array of groups of 2 floats (u,v)). + </constant> + <constant name="ARRAY_BONES" value="6"> + Array of bone indices, as a float array. Each element in groups of 4 floats. + </constant> + <constant name="ARRAY_WEIGHTS" value="7"> + Array of bone weights, as a float array. Each element in groups of 4 floats. + </constant> + <constant name="ARRAY_INDEX" value="8"> + Array of integers, used as indices referencing vertices. No index can be beyond the vertex array size. + </constant> + <constant name="ARRAY_MAX" value="9"> + </constant> + <constant name="ARRAY_FORMAT_VERTEX" value="1"> + Array format will include vertices (mandatory). + </constant> + <constant name="ARRAY_FORMAT_NORMAL" value="2"> + Array format will include normals + </constant> + <constant name="ARRAY_FORMAT_TANGENT" value="4"> + Array format will include tangents + </constant> + <constant name="ARRAY_FORMAT_COLOR" value="8"> + Array format will include a color array. + </constant> + <constant name="ARRAY_FORMAT_TEX_UV" value="16"> + Array format will include UVs. + </constant> + <constant name="ARRAY_FORMAT_TEX_UV2" value="32"> + Array format will include another set of UVs. + </constant> + <constant name="ARRAY_FORMAT_BONES" value="64"> + Array format will include bone indices. + </constant> + <constant name="ARRAY_FORMAT_WEIGHTS" value="128"> + Array format will include bone weights. + </constant> + <constant name="ARRAY_FORMAT_INDEX" value="256"> + Index array will be used. + </constant> + </constants> +</class> |