diff options
Diffstat (limited to 'doc/classes/ArrayMesh.xml')
-rw-r--r-- | doc/classes/ArrayMesh.xml | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/doc/classes/ArrayMesh.xml b/doc/classes/ArrayMesh.xml index 7b77462322..0f2dd6587a 100644 --- a/doc/classes/ArrayMesh.xml +++ b/doc/classes/ArrayMesh.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ArrayMesh" inherits="Mesh" version="4.0"> +<class name="ArrayMesh" inherits="Mesh" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> [Mesh] type that provides utility for constructing a surface from arrays. </brief_description> @@ -47,7 +47,7 @@ [b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-OpenGL/Face-culling]winding order[/url] for front faces of triangle primitive modes. </description> <tutorials> - <link title="Procedural geometry using the ArrayMesh">https://docs.godotengine.org/en/latest/tutorials/3d/procedural_geometry/arraymesh.html</link> + <link title="Procedural geometry using the ArrayMesh">$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html</link> </tutorials> <methods> <method name="add_blend_shape"> @@ -62,8 +62,7 @@ <argument index="0" name="primitive" type="int" enum="Mesh.PrimitiveType" /> <argument index="1" name="arrays" type="Array" /> <argument index="2" name="blend_shapes" type="Array" default="[]" /> - <argument index="3" name="lods" type="Dictionary" default="{ -}" /> + <argument index="3" name="lods" type="Dictionary" default="{}" /> <argument index="4" name="compress_flags" type="int" default="0" /> <description> Creates a new surface. |