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-rw-r--r--doc/classes/ArrayMesh.xml60
1 files changed, 36 insertions, 24 deletions
diff --git a/doc/classes/ArrayMesh.xml b/doc/classes/ArrayMesh.xml
index c9996c1a0f..92c4fe2fe7 100644
--- a/doc/classes/ArrayMesh.xml
+++ b/doc/classes/ArrayMesh.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ArrayMesh" inherits="Mesh" category="Core" version="3.0.alpha.custom_build">
+<class name="ArrayMesh" inherits="Mesh" category="Core" version="3.0-beta">
<brief_description>
</brief_description>
<description>
@@ -66,7 +66,7 @@
</description>
</method>
<method name="get_custom_aabb" qualifiers="const">
- <return type="Rect3">
+ <return type="AABB">
</return>
<description>
</description>
@@ -95,7 +95,7 @@
<method name="set_custom_aabb">
<return type="void">
</return>
- <argument index="0" name="aabb" type="Rect3">
+ <argument index="0" name="aabb" type="AABB">
</argument>
<description>
</description>
@@ -199,68 +199,80 @@
Set a [Material] for a given surface. Surface will be rendered using this material.
</description>
</method>
+ <method name="surface_update_region">
+ <return type="void">
+ </return>
+ <argument index="0" name="surf_idx" type="int">
+ </argument>
+ <argument index="1" name="offset" type="int">
+ </argument>
+ <argument index="2" name="data" type="PoolByteArray">
+ </argument>
+ <description>
+ </description>
+ </method>
</methods>
<constants>
- <constant name="NO_INDEX_ARRAY" value="-1" enum="">
+ <constant name="NO_INDEX_ARRAY" value="-1">
Default value used for index_array_len when no indices are present.
</constant>
- <constant name="ARRAY_WEIGHTS_SIZE" value="4" enum="">
+ <constant name="ARRAY_WEIGHTS_SIZE" value="4">
Amount of weights/bone indices per vertex (always 4).
</constant>
- <constant name="ARRAY_VERTEX" value="0">
+ <constant name="ARRAY_VERTEX" value="0" enum="ArrayType">
Vertex array (array of [Vector3] vertices).
</constant>
- <constant name="ARRAY_NORMAL" value="1">
+ <constant name="ARRAY_NORMAL" value="1" enum="ArrayType">
Normal array (array of [Vector3] normals).
</constant>
- <constant name="ARRAY_TANGENT" value="2">
+ <constant name="ARRAY_TANGENT" value="2" enum="ArrayType">
Tangent array, array of groups of 4 floats. first 3 floats determine the tangent, and the last the binormal direction as -1 or 1.
</constant>
- <constant name="ARRAY_COLOR" value="3">
+ <constant name="ARRAY_COLOR" value="3" enum="ArrayType">
Vertex array (array of [Color] colors).
</constant>
- <constant name="ARRAY_TEX_UV" value="4">
+ <constant name="ARRAY_TEX_UV" value="4" enum="ArrayType">
UV array (array of [Vector3] UVs or float array of groups of 2 floats (u,v)).
</constant>
- <constant name="ARRAY_TEX_UV2" value="5">
+ <constant name="ARRAY_TEX_UV2" value="5" enum="ArrayType">
Second UV array (array of [Vector3] UVs or float array of groups of 2 floats (u,v)).
</constant>
- <constant name="ARRAY_BONES" value="6">
+ <constant name="ARRAY_BONES" value="6" enum="ArrayType">
Array of bone indices, as a float array. Each element in groups of 4 floats.
</constant>
- <constant name="ARRAY_WEIGHTS" value="7">
+ <constant name="ARRAY_WEIGHTS" value="7" enum="ArrayType">
Array of bone weights, as a float array. Each element in groups of 4 floats.
</constant>
- <constant name="ARRAY_INDEX" value="8">
+ <constant name="ARRAY_INDEX" value="8" enum="ArrayType">
Array of integers, used as indices referencing vertices. No index can be beyond the vertex array size.
</constant>
- <constant name="ARRAY_MAX" value="9">
+ <constant name="ARRAY_MAX" value="9" enum="ArrayType">
</constant>
- <constant name="ARRAY_FORMAT_VERTEX" value="1">
+ <constant name="ARRAY_FORMAT_VERTEX" value="1" enum="ArrayFormat">
Array format will include vertices (mandatory).
</constant>
- <constant name="ARRAY_FORMAT_NORMAL" value="2">
+ <constant name="ARRAY_FORMAT_NORMAL" value="2" enum="ArrayFormat">
Array format will include normals
</constant>
- <constant name="ARRAY_FORMAT_TANGENT" value="4">
+ <constant name="ARRAY_FORMAT_TANGENT" value="4" enum="ArrayFormat">
Array format will include tangents
</constant>
- <constant name="ARRAY_FORMAT_COLOR" value="8">
+ <constant name="ARRAY_FORMAT_COLOR" value="8" enum="ArrayFormat">
Array format will include a color array.
</constant>
- <constant name="ARRAY_FORMAT_TEX_UV" value="16">
+ <constant name="ARRAY_FORMAT_TEX_UV" value="16" enum="ArrayFormat">
Array format will include UVs.
</constant>
- <constant name="ARRAY_FORMAT_TEX_UV2" value="32">
+ <constant name="ARRAY_FORMAT_TEX_UV2" value="32" enum="ArrayFormat">
Array format will include another set of UVs.
</constant>
- <constant name="ARRAY_FORMAT_BONES" value="64">
+ <constant name="ARRAY_FORMAT_BONES" value="64" enum="ArrayFormat">
Array format will include bone indices.
</constant>
- <constant name="ARRAY_FORMAT_WEIGHTS" value="128">
+ <constant name="ARRAY_FORMAT_WEIGHTS" value="128" enum="ArrayFormat">
Array format will include bone weights.
</constant>
- <constant name="ARRAY_FORMAT_INDEX" value="256">
+ <constant name="ARRAY_FORMAT_INDEX" value="256" enum="ArrayFormat">
Index array will be used.
</constant>
</constants>