diff options
Diffstat (limited to 'doc/classes/ArrayMesh.xml')
-rw-r--r-- | doc/classes/ArrayMesh.xml | 14 |
1 files changed, 5 insertions, 9 deletions
diff --git a/doc/classes/ArrayMesh.xml b/doc/classes/ArrayMesh.xml index ef33d7ea77..e2c4ed1430 100644 --- a/doc/classes/ArrayMesh.xml +++ b/doc/classes/ArrayMesh.xml @@ -121,7 +121,7 @@ Will perform a UV unwrap on the [ArrayMesh] to prepare the mesh for lightmapping. </description> </method> - <method name="regen_normalmaps"> + <method name="regen_normal_maps"> <return type="void"> </return> <description> @@ -209,19 +209,15 @@ </method> </methods> <members> - <member name="blend_shape_mode" type="int" setter="set_blend_shape_mode" getter="get_blend_shape_mode" enum="ArrayMesh.BlendShapeMode" default="1"> - Sets the blend shape mode to one of [enum ArrayMesh.BlendShapeMode]. + <member name="blend_shape_mode" type="int" setter="set_blend_shape_mode" getter="get_blend_shape_mode" enum="Mesh.BlendShapeMode" default="1"> + Sets the blend shape mode to one of [enum Mesh.BlendShapeMode]. </member> <member name="custom_aabb" type="AABB" setter="set_custom_aabb" getter="get_custom_aabb" default="AABB( 0, 0, 0, 0, 0, 0 )"> Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices. </member> + <member name="shadow_mesh" type="ArrayMesh" setter="set_shadow_mesh" getter="get_shadow_mesh"> + </member> </members> <constants> - <constant name="BLEND_SHAPE_MODE_NORMALIZED" value="0" enum="BlendShapeMode"> - Blend shapes are normalized. - </constant> - <constant name="BLEND_SHAPE_MODE_RELATIVE" value="1" enum="BlendShapeMode"> - Blend shapes are relative to base weight. - </constant> </constants> </class> |