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-rw-r--r--doc/classes/ArrayMesh.xml10
1 files changed, 8 insertions, 2 deletions
diff --git a/doc/classes/ArrayMesh.xml b/doc/classes/ArrayMesh.xml
index 3f9083ed6e..ef33d7ea77 100644
--- a/doc/classes/ArrayMesh.xml
+++ b/doc/classes/ArrayMesh.xml
@@ -209,13 +209,19 @@
</method>
</methods>
<members>
- <member name="blend_shape_mode" type="int" setter="set_blend_shape_mode" getter="get_blend_shape_mode" enum="Mesh.BlendShapeMode" default="1">
- Sets the blend shape mode to one of [enum Mesh.BlendShapeMode].
+ <member name="blend_shape_mode" type="int" setter="set_blend_shape_mode" getter="get_blend_shape_mode" enum="ArrayMesh.BlendShapeMode" default="1">
+ Sets the blend shape mode to one of [enum ArrayMesh.BlendShapeMode].
</member>
<member name="custom_aabb" type="AABB" setter="set_custom_aabb" getter="get_custom_aabb" default="AABB( 0, 0, 0, 0, 0, 0 )">
Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices.
</member>
</members>
<constants>
+ <constant name="BLEND_SHAPE_MODE_NORMALIZED" value="0" enum="BlendShapeMode">
+ Blend shapes are normalized.
+ </constant>
+ <constant name="BLEND_SHAPE_MODE_RELATIVE" value="1" enum="BlendShapeMode">
+ Blend shapes are relative to base weight.
+ </constant>
</constants>
</class>