diff options
Diffstat (limited to 'doc/classes/ArrayMesh.xml')
-rw-r--r-- | doc/classes/ArrayMesh.xml | 16 |
1 files changed, 9 insertions, 7 deletions
diff --git a/doc/classes/ArrayMesh.xml b/doc/classes/ArrayMesh.xml index ab948dd0de..70ce4ad516 100644 --- a/doc/classes/ArrayMesh.xml +++ b/doc/classes/ArrayMesh.xml @@ -25,10 +25,12 @@ m.mesh = arr_mesh [/gdscript] [csharp] - var vertices = new Godot.Collections.Array<Vector3>(); - vertices.Add(new Vector3(0, 1, 0)); - vertices.Add(new Vector3(1, 0, 0)); - vertices.Add(new Vector3(0, 0, 1)); + var vertices = new Vector3[] + { + new Vector3(0, 1, 0), + new Vector3(1, 0, 0), + new Vector3(0, 0, 1), + }; // Initialize the ArrayMesh. var arrMesh = new ArrayMesh(); @@ -38,7 +40,7 @@ // Create the Mesh. arrMesh.AddSurfaceFromArrays(Mesh.PrimitiveType.Triangles, arrays); - var m = new MeshInstance(); + var m = new MeshInstance3D(); m.Mesh = arrMesh; [/csharp] [/codeblocks] @@ -100,13 +102,13 @@ <param index="0" name="transform" type="Transform3D" /> <param index="1" name="texel_size" type="float" /> <description> - Will perform a UV unwrap on the [ArrayMesh] to prepare the mesh for lightmapping. + Performs a UV unwrap on the [ArrayMesh] to prepare the mesh for lightmapping. </description> </method> <method name="regen_normal_maps"> <return type="void" /> <description> - Will regenerate normal maps for the [ArrayMesh]. + Regenerates tangents for each of the [ArrayMesh]'s surfaces. </description> </method> <method name="set_blend_shape_name"> |