diff options
Diffstat (limited to 'doc/classes/ArrayMesh.xml')
-rw-r--r-- | doc/classes/ArrayMesh.xml | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/doc/classes/ArrayMesh.xml b/doc/classes/ArrayMesh.xml index 6c9b191371..92c4fe2fe7 100644 --- a/doc/classes/ArrayMesh.xml +++ b/doc/classes/ArrayMesh.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ArrayMesh" inherits="Mesh" category="Core" version="3.0-alpha"> +<class name="ArrayMesh" inherits="Mesh" category="Core" version="3.0-beta"> <brief_description> </brief_description> <description> @@ -213,66 +213,66 @@ </method> </methods> <constants> - <constant name="NO_INDEX_ARRAY" value="-1" enum=""> + <constant name="NO_INDEX_ARRAY" value="-1"> Default value used for index_array_len when no indices are present. </constant> - <constant name="ARRAY_WEIGHTS_SIZE" value="4" enum=""> + <constant name="ARRAY_WEIGHTS_SIZE" value="4"> Amount of weights/bone indices per vertex (always 4). </constant> - <constant name="ARRAY_VERTEX" value="0"> + <constant name="ARRAY_VERTEX" value="0" enum="ArrayType"> Vertex array (array of [Vector3] vertices). </constant> - <constant name="ARRAY_NORMAL" value="1"> + <constant name="ARRAY_NORMAL" value="1" enum="ArrayType"> Normal array (array of [Vector3] normals). </constant> - <constant name="ARRAY_TANGENT" value="2"> + <constant name="ARRAY_TANGENT" value="2" enum="ArrayType"> Tangent array, array of groups of 4 floats. first 3 floats determine the tangent, and the last the binormal direction as -1 or 1. </constant> - <constant name="ARRAY_COLOR" value="3"> + <constant name="ARRAY_COLOR" value="3" enum="ArrayType"> Vertex array (array of [Color] colors). </constant> - <constant name="ARRAY_TEX_UV" value="4"> + <constant name="ARRAY_TEX_UV" value="4" enum="ArrayType"> UV array (array of [Vector3] UVs or float array of groups of 2 floats (u,v)). </constant> - <constant name="ARRAY_TEX_UV2" value="5"> + <constant name="ARRAY_TEX_UV2" value="5" enum="ArrayType"> Second UV array (array of [Vector3] UVs or float array of groups of 2 floats (u,v)). </constant> - <constant name="ARRAY_BONES" value="6"> + <constant name="ARRAY_BONES" value="6" enum="ArrayType"> Array of bone indices, as a float array. Each element in groups of 4 floats. </constant> - <constant name="ARRAY_WEIGHTS" value="7"> + <constant name="ARRAY_WEIGHTS" value="7" enum="ArrayType"> Array of bone weights, as a float array. Each element in groups of 4 floats. </constant> - <constant name="ARRAY_INDEX" value="8"> + <constant name="ARRAY_INDEX" value="8" enum="ArrayType"> Array of integers, used as indices referencing vertices. No index can be beyond the vertex array size. </constant> - <constant name="ARRAY_MAX" value="9"> + <constant name="ARRAY_MAX" value="9" enum="ArrayType"> </constant> - <constant name="ARRAY_FORMAT_VERTEX" value="1"> + <constant name="ARRAY_FORMAT_VERTEX" value="1" enum="ArrayFormat"> Array format will include vertices (mandatory). </constant> - <constant name="ARRAY_FORMAT_NORMAL" value="2"> + <constant name="ARRAY_FORMAT_NORMAL" value="2" enum="ArrayFormat"> Array format will include normals </constant> - <constant name="ARRAY_FORMAT_TANGENT" value="4"> + <constant name="ARRAY_FORMAT_TANGENT" value="4" enum="ArrayFormat"> Array format will include tangents </constant> - <constant name="ARRAY_FORMAT_COLOR" value="8"> + <constant name="ARRAY_FORMAT_COLOR" value="8" enum="ArrayFormat"> Array format will include a color array. </constant> - <constant name="ARRAY_FORMAT_TEX_UV" value="16"> + <constant name="ARRAY_FORMAT_TEX_UV" value="16" enum="ArrayFormat"> Array format will include UVs. </constant> - <constant name="ARRAY_FORMAT_TEX_UV2" value="32"> + <constant name="ARRAY_FORMAT_TEX_UV2" value="32" enum="ArrayFormat"> Array format will include another set of UVs. </constant> - <constant name="ARRAY_FORMAT_BONES" value="64"> + <constant name="ARRAY_FORMAT_BONES" value="64" enum="ArrayFormat"> Array format will include bone indices. </constant> - <constant name="ARRAY_FORMAT_WEIGHTS" value="128"> + <constant name="ARRAY_FORMAT_WEIGHTS" value="128" enum="ArrayFormat"> Array format will include bone weights. </constant> - <constant name="ARRAY_FORMAT_INDEX" value="256"> + <constant name="ARRAY_FORMAT_INDEX" value="256" enum="ArrayFormat"> Index array will be used. </constant> </constants> |