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-rw-r--r--doc/classes/ArrayMesh.xml12
1 files changed, 12 insertions, 0 deletions
diff --git a/doc/classes/ArrayMesh.xml b/doc/classes/ArrayMesh.xml
index 1f532f4843..7c1c4656f8 100644
--- a/doc/classes/ArrayMesh.xml
+++ b/doc/classes/ArrayMesh.xml
@@ -128,6 +128,16 @@
Will regenerate normal maps for the [ArrayMesh].
</description>
</method>
+ <method name="set_blend_shape_name">
+ <return type="void">
+ </return>
+ <argument index="0" name="index" type="int">
+ </argument>
+ <argument index="1" name="name" type="StringName">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="surface_find_by_name" qualifiers="const">
<return type="int">
</return>
@@ -215,6 +225,8 @@
<member name="custom_aabb" type="AABB" setter="set_custom_aabb" getter="get_custom_aabb" default="AABB( 0, 0, 0, 0, 0, 0 )">
Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices.
</member>
+ <member name="shadow_mesh" type="ArrayMesh" setter="set_shadow_mesh" getter="get_shadow_mesh">
+ </member>
</members>
<constants>
</constants>